Fixed issue with Pyramid Hole access when screen is swapped

This commit is contained in:
codemann8
2021-12-30 22:31:29 -06:00
parent d41a5244ae
commit f0b7a472d8

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@@ -1021,7 +1021,7 @@ def ow_rules(world, player):
set_rule(world.get_entrance('Top of Pyramid (Inner)', player), lambda state: state.has('Beat Agahnim 1', player))
else:
set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player])
add_rule(world.get_entrance('Pyramid Hole', player), lambda state: False)
set_rule(world.get_entrance('Pyramid Hole', player), lambda state: False)
set_rule(world.get_entrance('Pyramid Entrance', player), lambda state: False)
set_rule(world.get_entrance('Pyramid Mirror Spot', player), lambda state: state.has_Mirror(player))