Fixed some typos and incorrect references
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@@ -129,11 +129,11 @@ def create_item_pool_config(world):
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groups = LocationGroup('Major').locs(init_set)
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if world.bigkeyshuffle[player]:
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groups.locations.extend(mode_grouping['Big Keys'])
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if world.dropshuffle[player] != 'none':
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if world.dropshuffle[player]:
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groups.locations.extend(mode_grouping['Big Key Drops'])
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if world.keyshuffle[player] != 'none':
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groups.locations.extend(mode_grouping['Small Keys'])
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if world.dropshuffle[player] != 'none':
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if world.dropshuffle[player]:
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groups.locations.extend(mode_grouping['Key Drops'])
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if world.pottery[player] not in ['none', 'cave']:
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groups.locations.extend(mode_grouping['Pot Keys'])
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