Fix for generation issue with GT bottom in boss shuffle
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@@ -222,6 +222,7 @@ def place_bosses(world, player):
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['Tower of Hera', None],
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['Skull Woods', None],
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['Ganons Tower', 'middle'],
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['Ganons Tower', 'bottom'],
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['Eastern Palace', None],
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['Desert Palace', None],
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['Palace of Darkness', None],
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@@ -230,7 +231,6 @@ def place_bosses(world, player):
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['Ice Palace', None],
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['Misery Mire', None],
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['Turtle Rock', None],
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['Ganons Tower', 'bottom'],
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]
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all_bosses = sorted(boss_table.keys()) #s orted to be deterministic on older pythons
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