Merge branch 'DoorDevOWG' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorDevOWG
This commit is contained in:
39
ItemList.py
39
ItemList.py
@@ -254,7 +254,7 @@ def generate_itempool(world, player):
|
||||
(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.customitemarray)
|
||||
world.rupoor_cost = min(world.customitemarray[player]["rupoorcost"], 9999)
|
||||
else:
|
||||
(pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.shuffle[player], world.difficulty[player], world.treasure_hunt_total[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.doorShuffle[player])
|
||||
(pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.shuffle[player], world.difficulty[player], world.treasure_hunt_total[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.doorShuffle[player], world.logic[player])
|
||||
|
||||
if player in world.pool_adjustment.keys():
|
||||
amt = world.pool_adjustment[player]
|
||||
@@ -697,7 +697,7 @@ rupee_chart = {'Rupee (1)': 1, 'Rupees (5)': 5, 'Rupees (20)': 20, 'Rupees (50)'
|
||||
'Rupees (100)': 100, 'Rupees (300)': 300}
|
||||
|
||||
|
||||
def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer, goal, mode, swords, retro, door_shuffle):
|
||||
def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer, goal, mode, swords, retro, door_shuffle, logic):
|
||||
pool = []
|
||||
placed_items = {}
|
||||
precollected_items = []
|
||||
@@ -716,6 +716,12 @@ def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer,
|
||||
def want_progressives():
|
||||
return random.choice([True, False]) if progressive == 'random' else progressive == 'on'
|
||||
|
||||
# provide boots to boots glitch dependent modes
|
||||
if logic in ['owglitches', 'nologic']:
|
||||
precollected_items.append('Pegasus Boots')
|
||||
pool.remove('Pegasus Boots')
|
||||
pool.extend(['Rupees (20)'])
|
||||
|
||||
if want_progressives():
|
||||
pool.extend(progressivegloves)
|
||||
else:
|
||||
@@ -946,21 +952,22 @@ def test():
|
||||
for swords in ['random', 'assured', 'swordless', 'vanilla']:
|
||||
for progressive in ['on', 'off']:
|
||||
for shuffle in ['full', 'insanity_legacy']:
|
||||
for retro in [True, False]:
|
||||
for door_shuffle in ['basic', 'crossed', 'vanilla']:
|
||||
out = get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, door_shuffle)
|
||||
count = len(out[0]) + len(out[1])
|
||||
for logic in ['noglitches', 'minorglitches', 'owglitches', 'nologic']:
|
||||
for retro in [True, False]:
|
||||
for door_shuffle in ['basic', 'crossed', 'vanilla']:
|
||||
out = get_pool_core(progressive, shuffle, difficulty, 30, timer, goal, mode, swords, retro, door_shuffle, logic)
|
||||
count = len(out[0]) + len(out[1])
|
||||
|
||||
correct_count = total_items_to_place
|
||||
if goal == 'pedestal' and swords != 'vanilla':
|
||||
# pedestal goals generate one extra item
|
||||
correct_count += 1
|
||||
if retro:
|
||||
correct_count += 28
|
||||
try:
|
||||
assert count == correct_count, "expected {0} items but found {1} items for {2}".format(correct_count, count, (progressive, shuffle, difficulty, timer, goal, mode, swords, retro))
|
||||
except AssertionError as e:
|
||||
print(e)
|
||||
correct_count = total_items_to_place
|
||||
if goal == 'pedestal' and swords != 'vanilla':
|
||||
# pedestal goals generate one extra item
|
||||
correct_count += 1
|
||||
if retro:
|
||||
correct_count += 28
|
||||
try:
|
||||
assert count == correct_count, "expected {0} items but found {1} items for {2}".format(correct_count, count, (progressive, shuffle, difficulty, timer, goal, mode, swords, retro))
|
||||
except AssertionError as e:
|
||||
print(e)
|
||||
|
||||
if __name__ == '__main__':
|
||||
test()
|
||||
|
||||
Reference in New Issue
Block a user