Update documentation slightly
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@@ -45,6 +45,14 @@ Same as Level 1 plus open edges and straight staircases are shuffled.
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#### Level 3 (Coming soon)
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#### Level 3 (Coming soon)
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Same as Level 2 plus Dungeon Lobbies are shuffled
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Same as Level 2 plus Dungeon Lobbies are shuffled
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## KeyDropShuffle
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--keydropshuffle in CLI
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Adds 33 new locations to the randomization pool. The 32 small keys found under pots and dropped by enemies and the Big
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Key drop location are added to the pool. The keys normally found there are added to the item pool. Retro adds
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32 generic keys to the pool instead.
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## Map/Compass/Small Key/Big Key shuffle (aka Keysanity)
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## Map/Compass/Small Key/Big Key shuffle (aka Keysanity)
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@@ -11,6 +11,7 @@
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and where enemies drop keys. This includes 32 small key location and the ball and chain guard who normally drop the HC
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and where enemies drop keys. This includes 32 small key location and the ball and chain guard who normally drop the HC
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Big Key.
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Big Key.
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* Multiworld untested - May need changes to MultiClient/MultiServer to recognize new locations
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* Multiworld untested - May need changes to MultiClient/MultiServer to recognize new locations
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* GT Big Key count / total location count needs to be updated
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### Experimental features
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### Experimental features
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