Merge branch 'OverworldShuffleDev' into OverworldShuffle

This commit is contained in:
codemann8
2024-05-25 03:19:35 -05:00
93 changed files with 3708 additions and 4301 deletions
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name: Prepare AppVersion
description: Prepare AppVersion document for later use
runs:
using: "composite"
steps:
# checkout commit
- name: Checkout commit
shell: bash
run: |
echo "Checkout commit"
- name: Checkout commit
uses: actions/checkout@v4.1.4
# Set Run Number
- name: Set Run Number
shell: bash
run: |
echo "Set Run Number"
- name: Set Run Number
id: set_run_number
shell: bash
run: |
GITHUB_RUN_NUMBER="${{ github.run_number }}a${{ github.run_attempt }}"
echo "github_run_number=$GITHUB_RUN_NUMBER" >> $GITHUB_OUTPUT
# Prepare AppVersion
#TODO: source/classes/appversion.py writes the tag format
- name: 💬Prepare AppVersion
shell: bash
run: |
echo "💬Prepare AppVersion"
- name: Prepare AppVersion
shell: bash
env:
OS_NAME: ${{ inputs.os-name }}
GITHUB_RUN_NUMBER: ${{ steps.set_run_number.outputs.github_run_number }}
run: |
python -m source.classes.appversion
python ./resources/ci/common/prepare_appversion.py
# upload appversion artifact for later step
- name: 🔼Upload AppVersion Artifact
shell: bash
run: |
echo "🔼Upload AppVersion Artifact"
- name: 🔼Upload AppVersion Artifact
uses: actions/upload-artifact@v4.3.3
with:
name: appversion
path: ./resources/app/meta/manifests/app_version.txt
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name: Build
description: Build app
inputs:
calling-job:
required: true
description: Job that's calling this one
os-name:
required: true
description: OS to run on
python-version:
required: true
description: Python version to install
runs:
using: "composite"
steps:
# checkout commit
- name: Checkout commit
shell: bash
run: |
echo "Checkout commit"
- name: Checkout commit
uses: actions/checkout@v4.1.4
# get parent dir
- name: Get Parent Directory
id: parentDir
uses: ./.github/actions/get-parent-dir
# try to get UPX
- name: Get UPX
shell: bash
run: |
echo "Get UPX"
- name: Get UPX
shell: bash
env:
OS_NAME: ${{ inputs.os-name }}
UPX_VERSION: "4.2.3"
run: |
python ./resources/ci/common/get_upx.py
# run build.py
- name: 💬Build Binaries
shell: bash
run: |
echo "💬Build Binaries"
- name: Build Binaries
shell: bash
run: |
pip install pyinstaller
python -m source.meta.build
# upload problem children
# - name: 🔼Upload Problem Children Artifact
# shell: bash
# run: |
# echo "🔼Upload Problem Children Artifact"
# - name: 🔼Upload Problem Children Artifact
# uses: actions/upload-artifact@v4.3.3
# with:
# name: problemchildren-${{ inputs.os-name }}-py${{ inputs.python-version }}
# path: ./resources/app/meta/manifests/excluded_dlls.json
# if-no-files-found: ignore # 'warn' or 'ignore' are also available, defaults to `warn`
# prepare binary artifact for later step
- name: 💬Prepare Binary Artifact
shell: bash
run: |
echo "💬Prepare Binary Artifact"
- name: Prepare Binary Artifact
shell: bash
env:
OS_NAME: ${{ inputs.os-name }}
run: |
python ./resources/ci/common/prepare_binary.py
# upload binary artifact for later step
- name: 🔼Upload Binary Artifact
shell: bash
run: |
echo "🔼Upload Binary Artifact"
- name: 🔼Upload Binary Artifact
uses: actions/upload-artifact@v4.3.3
with:
name: binary-${{ inputs.os-name }}-py${{ inputs.python-version }}
path: ${{ steps.parentDir.outputs.parentDir }}/artifact
if-no-files-found: error # 'warn' or 'ignore' are also available, defaults to `warn`
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name: 📁Get Parent Directory
description: Get Parent Directory
outputs:
parentDirNotWin:
description: "Parent Directory (!Windows)"
value: ${{ steps.parentDirNotWin.outputs.value }}
parentDir:
description: "Parent Directory (Windows)"
value: ${{ steps.parentDir.outputs.value }}
#########
# actions
#########
# mad9000/actions-find-and-replace-string@5
runs:
using: "composite"
steps:
# get parent directory
- name: Get Repo Name
uses: mad9000/actions-find-and-replace-string@5
id: repoName
with:
source: ${{ github.repository }}
find: "${{ github.repository_owner }}/"
replace: ""
- name: 📁Get Parent Directory Path (!Windows)
uses: mad9000/actions-find-and-replace-string@5
id: parentDirNotWin
with:
source: ${{ github.workspace }}
find: "${{ steps.repoName.outputs.value }}/${{ steps.repoName.outputs.value }}"
replace: ${{ steps.repoName.outputs.value }}
- name: 📁Get Parent Directory Path (Windows)
uses: mad9000/actions-find-and-replace-string@5
id: parentDir
with:
source: ${{ steps.parentDirNotWin.outputs.value }}
find: '${{ steps.repoName.outputs.value }}\${{ steps.repoName.outputs.value }}'
replace: ${{ steps.repoName.outputs.value }}
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name: 💿Install
description: Install app
inputs:
calling-job:
required: true
description: Job that's calling this one
os-name:
required: true
description: OS to run on
python-version:
required: true
description: Python version to install
#########
# actions
#########
# actions/checkout@v4.1.4
# actions/setup-python@v5.1.0
# actions/upload-artifact@v4.3.3
runs:
using: "composite"
steps:
# install python
- name: 💿Install Python
uses: actions/setup-python@v5.1.0
with:
python-version: ${{ inputs.python-version }}
# install modules via pip
- name: 💿Install Modules
shell: bash
env:
OS_NAME: ${{ inputs.os-name }}
run: |
echo "Install Modules"
python ./resources/ci/common/get_pipline.py
# print pipline
- name: PipLine
shell: bash
run: |
echo "PipLine"
cat ./resources/user/meta/manifests/pipline.txt
# upload pipline
- name: 🔼Upload PipLine
uses: actions/upload-artifact@v4.3.3
with:
name: pipline-${{ inputs.calling-job }}-${{ inputs.os-name }}-py${{ inputs.python-version }}
path: ./resources/user/meta/manifests
if: contains(inputs.calling-job, 'test')
@@ -0,0 +1,77 @@
name: 📀->📦Prepare Release
description: Prepare Release for Deployment
inputs:
os-name:
required: true
description: OS to run on
python-version:
required: true
description: Python version to install
#########
# actions
#########
# Artheau/SpriteSomething/get-parent-dir
# actions/checkout@v4.1.4
# actions/download-artifact@v4.1.7
runs:
using: "composite"
steps:
# checkout commit
- name: ✔️Checkout commit
shell: bash
run: |
echo "✔️Checkout commit"
- name: ✔️Checkout commit
uses: actions/checkout@v4.1.4
# get parent dir
- name: 📁Get Parent Directory
shell: bash
run: |
echo "📁Get Parent Directory"
- name: 📁Get Parent Directory
id: parentDir
uses: ./.github/actions/get-parent-dir
# download binary artifact
- name: 🔽Download Binary Artifact
shell: bash
run: |
echo "🔽Download Binary Artifact"
- name: 🔽Download Binary Artifact
uses: actions/download-artifact@v4.1.7
with:
name: binary-${{ inputs.os-name }}-py${{ inputs.python-version }}
path: ./
# download appversion artifact
- name: 🔽Download AppVersion Artifact
uses: actions/download-artifact@v4.1.7
with:
name: appversion
path: ${{ steps.parentDir.outputs.parentDir }}/build
# Prepare Release
- name: 💬Prepare Release
shell: bash
run: |
echo "💬Prepare Release"
- name: Prepare Release
shell: bash
env:
OS_NAME: ${{ inputs.os-name }}
run: |
python ./resources/ci/common/prepare_release.py
# upload archive artifact for later step
- name: 🔼Upload Archive Artifact
shell: bash
run: |
echo "🔼Upload Archive Artifact"
- name: 🔼Upload Archive Artifact
uses: actions/upload-artifact@v4.3.3
with:
name: archive-${{ inputs.os-name }}-py${{ inputs.python-version }}
path: ${{ steps.parentDir.outputs.parentDir }}/deploy
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name: 🏷️Tag Repository
description: Tag a repository
inputs:
repository:
description: "Repository Owner/Name; octocat/Hello-World"
required: true
ref-name:
description: "Reference name; branch, tag, etc"
required: true
github-tag:
description: "Reference to tag with"
required: true
debug:
description: "Debug Mode, won't set tag"
required: false
default: "false"
runs:
using: "composite"
steps:
- name: 🏷️Tag Repository
uses: actions/github-script@v7.0.1
with:
github-token: ${{ env.FINE_PAT }}
script: |
const debug = ${{ inputs.debug }} == "true" || ${{ inputs.debug }} == true;
const repository = '${{ inputs.repository }}';
const owner = repository.substring(0,repository.indexOf('/'));
const repo = repository.substring(repository.indexOf('/')+1);
const ref = '${{ inputs.ref-name }}';
// get git tag
const gitTag = '${{ inputs.github-tag }}';
console.log('Repo Data: ', `${owner}/${repo}@${ref}`)
console.log('Git tag: ', gitTag)
if(gitTag == '') {
let msg = 'Result: 🔴No Git Tag sent, aborting!';
console.log(msg)
core.setFailed(msg)
return
}
// get latest commit
const latestCommit = await github.rest.git.getRef({
owner: owner,
repo: repo,
ref: ref
})
// get latest refs
const latestRefs = await github.rest.git.listMatchingRefs({
owner: owner,
repo: repo
})
let latestTag = ''; // bucket for latest tag
// get last tag in data
for(let thisRef of latestRefs.data) {
if(thisRef['ref'].indexOf('tags') > -1) {
let refParts = thisRef['ref'].split('/');
latestTag = refParts[-1];
}
}
console.log('Latest tag:', latestTag)
if(latestTag != gitTag) {
if(debug) {
console.log(`DEBUG: 🔵Creating '${gitTag}' tag`)
} else {
console.log(`Result: 🟢Creating '${gitTag}' tag`)
github.rest.git.createRef({
owner: owner,
repo: repo,
ref: `refs/tags/${gitTag}`,
sha: latestCommit.data.object.sha
})
}
} else {
console.log('Result: 🟡Not creating release tag')
}
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name: ⏱️Test
description: Test app
inputs:
os-name:
required: true
description: OS to run on
python-version:
required: true
description: Python version to install
#########
# actions
#########
# actions/checkout@v4.1.4
# actions/download-artifact@v4.1.7
# actions/upload-artifact@v4.3.3
# coactions/setup-xvfb@v1.0.1
runs:
using: "composite"
steps:
# download pipline
- name: 🔽Download PipLine
shell: bash
run: |
echo "🔽Download PipLine"
- name: 🔽Download PipLine
uses: actions/download-artifact@v4.1.7
with:
name: pipline-test-${{ inputs.os-name }}-py${{ inputs.python-version }}
path: ./resources/user/meta/manifests
# run tests
- name: 🖥️Test Base
shell: bash
run: |
echo "🖥️Test Base"
- name: 🖥️Test Base
shell: bash
run: |
mkdir -p ./failures
echo "" > ./failures/errors.txt
python -m pip install tqdm
python ./test/NewTestSuite.py
# - name: 🖥️Test Mystery
# shell: bash
# run: |
# echo "🖥️Test Mystery"
# if: contains(inputs.os-name, 'macos')
# - name: 🖥️Test Mystery
# shell: bash
# run: |
# python ./test/MysteryTestSuite.py
# if: contains(inputs.os-name, 'macos')
# upload logs
- name: 🔼Upload Logs
shell: bash
run: |
echo "🔼Upload Logs"
- name: 🔼Upload Logs
uses: actions/upload-artifact@v4.3.3
with:
name: logs-${{ inputs.os-name }}-py${{ inputs.python-version }}
path: ./logs
if-no-files-found: ignore
# print failures
- name: 💬Print Failures
if: failure()
shell: bash
run: |
echo "💬Print Failures"
- name: Print Failures
if: failure()
shell: bash
run: |
ERR_STRING="$(cat ./failures/errors.txt)"
ERR_STRING="${ERR_STRING//'%'/'%25'}"
ERR_STRING="${ERR_STRING//$'\n'/' | '}"
ERR_STRING="${ERR_STRING//$'\r'/' | '}"
ERR_STRING="${ERR_STRING//$'\n'/'%0A'}"
ERR_STRING="${ERR_STRING//$'\r'/'%0D'}"
echo "::error ::$ERR_STRING"
# upload failures
- name: 🔼Upload Failures
if: failure()
shell: bash
run: |
echo "🔼Upload Failures"
- name: 🔼Upload Failures
if: failure()
uses: actions/upload-artifact@v4.3.3
with:
name: failures-${{ inputs.os-name }}-py${{ inputs.python-version }}
path: ./failures
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# workflow name
name: Build
# fire on
on:
push:
branches:
- DoorDev
pull_request:
branches:
- DoorDev
# stuff to do
jobs:
# Install & Build
# Set up environment
# Build
# Run build-gui.py
# Run build-dr.py
install-build:
name: Install/Build
# cycle through os list
runs-on: ${{ matrix.os-name }}
# VM settings
# os & python versions
strategy:
matrix:
os-name: [ ubuntu-latest, ubuntu-20.04, macOS-latest, windows-latest ]
python-version: [ 3.9 ]
# needs: [ install-test ]
steps:
# checkout commit
- name: Checkout commit
uses: actions/checkout@v3
# install python
- name: Install python
uses: actions/setup-python@v4
with:
python-version: ${{ matrix.python-version }}
architecture: "x64"
- run: |
python --version
# install dependencies via pip
- name: Install dependencies via pip
env:
OS_NAME: ${{ matrix.os-name }}
run: |
python ./resources/ci/common/install.py
pip install pyinstaller
# get parent directory
- name: Get Repo Name
uses: mad9000/actions-find-and-replace-string@3
id: repoName
with:
source: ${{ github.repository }}
find: '${{ github.repository_owner }}/'
replace: ''
- name: Get Parent Directory Path (!Windows)
uses: mad9000/actions-find-and-replace-string@3
id: parentDirNotWin
with:
source: ${{ github.workspace }}
find: '${{ steps.repoName.outputs.value }}/${{ steps.repoName.outputs.value }}'
replace: ${{ steps.repoName.outputs.value }}
- name: Get Parent Directory Path (Windows)
uses: mad9000/actions-find-and-replace-string@3
id: parentDir
with:
source: ${{ steps.parentDirNotWin.outputs.value }}
find: '${{ steps.repoName.outputs.value }}\${{ steps.repoName.outputs.value }}'
replace: ${{ steps.repoName.outputs.value }}
# try to get UPX
- name: Get UPX
env:
OS_NAME: ${{ matrix.os-name }}
run: |
python ./resources/ci/common/get_upx.py
# run build-gui.py
- name: Build GUI
run: |
python ./source/meta/build-gui.py
# run build-dr.py
- name: Build DungeonRandomizer
run: |
python ./source/meta/build-dr.py
# prepare binary artifacts for later step
- name: Prepare Binary Artifacts
env:
OS_NAME: ${{ matrix.os-name }}
run: |
python ./resources/ci/common/prepare_binary.py
# upload binary artifacts for later step
- name: Upload Binary Artifacts
uses: actions/upload-artifact@v3
with:
name: binaries-${{ matrix.os-name }}
path: ${{ steps.parentDir.outputs.value }}/artifact
# Install & Preparing Release
# Set up environment
# Local Prepare Release action
install-prepare-release:
name: Install/Prepare Release
# cycle through os list
runs-on: ${{ matrix.os-name }}
# VM settings
# os & python versions
strategy:
matrix:
# install/release on not bionic
os-name: [ ubuntu-latest, ubuntu-20.04, macOS-latest, windows-latest ]
python-version: [ 3.9 ]
needs: [ install-build ]
steps:
# checkout commit
- name: Checkout commit
uses: actions/checkout@v3
# install python
- name: Install Python
uses: actions/setup-python@v4
with:
python-version: ${{ matrix.python-version }}
architecture: "x64"
- run: |
python --version
# install dependencies via pip
- name: Install Dependencies via pip
env:
OS_NAME: ${{ matrix.os-name }}
run: |
python ./resources/ci/common/install.py
# get parent directory
- name: Get Repo Name
uses: mad9000/actions-find-and-replace-string@3
id: repoName
with:
source: ${{ github.repository }}
find: '${{ github.repository_owner }}/'
replace: ''
- name: Get Parent Directory Path (!Windows)
uses: mad9000/actions-find-and-replace-string@3
id: parentDirNotWin
with:
source: ${{ github.workspace }}
find: '${{ steps.repoName.outputs.value }}/${{ steps.repoName.outputs.value }}'
replace: ${{ steps.repoName.outputs.value }}
- name: Get Parent Directory Path (Windows)
uses: mad9000/actions-find-and-replace-string@3
id: parentDir
with:
source: ${{ steps.parentDirNotWin.outputs.value }}
find: '${{ steps.repoName.outputs.value }}\${{ steps.repoName.outputs.value }}'
replace: ${{ steps.repoName.outputs.value }}
# download binary artifact
- name: Download Binary Artifact
uses: actions/download-artifact@v3
with:
name: binaries-${{ matrix.os-name }}
path: ./
# Prepare AppVersion & Release
- name: Prepare AppVersion & Release
env:
OS_NAME: ${{ matrix.os-name }}
run: |
python ./build-app_version.py
python ./resources/ci/common/prepare_appversion.py
python ./resources/ci/common/prepare_release.py
# upload appversion artifact for later step
- name: Upload AppVersion Artifact
uses: actions/upload-artifact@v3
with:
name: appversion-${{ matrix.os-name }}
path: ./resources/app/meta/manifests/app_version.txt
# upload archive artifact for later step
- name: Upload Archive Artifact
uses: actions/upload-artifact@v3
with:
name: archive-${{ matrix.os-name }}
path: ${{ steps.parentDir.outputs.value }}/deploy
# Deploy to GitHub Releases
# Release Name: ALttPDoorRandomizer v${GITHUB_TAG}
# Release Body: Inline content of RELEASENOTES.md
# Release Body: Fallback to URL to RELEASENOTES.md
# Release Files: ${{ steps.parentDir.outputs.value }}/deploy
deploy-release:
name: Deploy GHReleases
runs-on: ${{ matrix.os-name }}
# VM settings
# os & python versions
strategy:
matrix:
# release only on focal
os-name: [ ubuntu-latest ]
python-version: [ 3.9 ]
needs: [ install-prepare-release ]
steps:
# checkout commit
- name: Checkout commit
uses: actions/checkout@v3
# get parent directory
- name: Get Repo Name
uses: mad9000/actions-find-and-replace-string@3
id: repoName
with:
source: ${{ github.repository }}
find: '${{ github.repository_owner }}/'
replace: ''
- name: Get Parent Directory Path (!Windows)
uses: mad9000/actions-find-and-replace-string@3
id: parentDirNotWin
with:
source: ${{ github.workspace }}
find: '${{ steps.repoName.outputs.value }}/${{ steps.repoName.outputs.value }}'
replace: ${{ steps.repoName.outputs.value }}
- name: Get Parent Directory Path (Windows)
uses: mad9000/actions-find-and-replace-string@3
id: parentDir
with:
source: ${{ steps.parentDirNotWin.outputs.value }}
find: '${{ steps.repoName.outputs.value }}\${{ steps.repoName.outputs.value }}'
replace: ${{ steps.repoName.outputs.value }}
- name: Install Dependencies via pip
run: |
python -m pip install pytz requests
# download appversion artifact
- name: Download AppVersion Artifact
uses: actions/download-artifact@v3
with:
name: appversion-${{ matrix.os-name }}
path: ${{ steps.parentDir.outputs.value }}/build
# download ubuntu archive artifact
- name: Download Ubuntu Archive Artifact
uses: actions/download-artifact@v3
with:
name: archive-ubuntu-latest
path: ${{ steps.parentDir.outputs.value }}/deploy/linux
# download macos archive artifact
- name: Download MacOS Archive Artifact
uses: actions/download-artifact@v3
with:
name: archive-macOS-latest
path: ${{ steps.parentDir.outputs.value }}/deploy/macos
# download windows archive artifact
- name: Download Windows Archive Artifact
uses: actions/download-artifact@v3
with:
name: archive-windows-latest
path: ${{ steps.parentDir.outputs.value }}/deploy/windows
# debug info
- name: Debug Info
id: debug_info
# shell: bash
# git tag ${GITHUB_TAG}
# git push origin ${GITHUB_TAG}
run: |
GITHUB_TAG="$(head -n 1 ../build/app_version.txt)"
echo "::set-output name=github_tag::$GITHUB_TAG"
GITHUB_TAG="v${GITHUB_TAG}"
RELEASE_NAME="ALttPDoorRandomizer ${GITHUB_TAG}"
echo "Release Name: ${RELEASE_NAME}"
echo "Git Tag: ${GITHUB_TAG}"
# create a pre/release
- name: Create a Pre/Release
id: create_release
uses: actions/create-release@v1.1.4
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: v${{ steps.debug_info.outputs.github_tag }}
release_name: ALttPDoorRandomizer v${{ steps.debug_info.outputs.github_tag }}
body_path: RELEASENOTES.md
draft: true
prerelease: true
if: contains(github.ref, 'master') || contains(github.ref, 'stable') || contains(github.ref, 'dev') || contains(github.ref, 'DoorRelease')
# upload linux archive asset
- name: Upload Linux Archive Asset
id: upload-linux-asset
uses: actions/upload-release-asset@v1.0.2
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ../deploy/linux/ALttPDoorRandomizer.tar.gz
asset_name: ALttPDoorRandomizer-${{ steps.debug_info.outputs.github_tag }}-linux-focal.tar.gz
asset_content_type: application/gzip
if: contains(github.ref, 'master') || contains(github.ref, 'stable') || contains(github.ref, 'dev') || contains(github.ref, 'DoorRelease')
# upload macos archive asset
- name: Upload MacOS Archive Asset
id: upload-macos-asset
uses: actions/upload-release-asset@v1.0.2
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ../deploy/macos/ALttPDoorRandomizer.tar.gz
asset_name: ALttPDoorRandomizer-${{ steps.debug_info.outputs.github_tag }}-osx.tar.gz
asset_content_type: application/gzip
if: contains(github.ref, 'master') || contains(github.ref, 'stable') || contains(github.ref, 'dev') || contains(github.ref, 'DoorRelease')
# upload windows archive asset
- name: Upload Windows Archive Asset
id: upload-windows-asset
uses: actions/upload-release-asset@v1.0.2
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ../deploy/windows/ALttPDoorRandomizer.zip
asset_name: ALttPDoorRandomizer-${{ steps.debug_info.outputs.github_tag }}-windows.zip
asset_content_type: application/zip
if: contains(github.ref, 'master') || contains(github.ref, 'stable') || contains(github.ref, 'dev') || contains(github.ref, 'DoorRelease')
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# workflow name
name: 🏷️Tag Repositories
# Fine-grained personal access token
# https://github.com/settings/tokens?type=beta
# token needs perms:
# actions: read/write
# commit statuses: read/write
# contents: read/write
# workflows: read/write
# copy token
# Actions secrets and variables
# github.com/<owner>/<repo>/settings/secrets/actions
# repository secret
# name a new secret "ALTTPER_TAGGER"
# value set to copied token
# fire on
on:
release:
types:
- released
jobs:
# Tag Baserom
tag-baserom:
name: 🖳Tag Baserom
runs-on: ${{ matrix.os-name }}
strategy:
matrix:
os-name: [
# ubuntu-latest
"ubuntu-22.04"
]
steps:
# call checkout
- name: ✔️Checkout commit
uses: actions/checkout@v4.1.4
- name: 🏷️Tag Repository
uses: ./.github/actions/tag-repo
env:
FINE_PAT: ${{ secrets.ALTTPER_TAGGER }}
with:
repository: ${{ github.repository_owner }}/z3randomizer
ref-name: heads/OWMain
github-tag: ${{ github.event.release.tag_name }}
+414
View File
@@ -0,0 +1,414 @@
# workflow name
name: ⏱️Test/🔨Build/🚀Deploy
# fire on
on: [
push,
pull_request
]
# on:
# push:
# branches:
# - DoorDevUnstable
# - DoorDev
# - OverworldShuffleDev
# - OverworldShuffle
# pull_request:
# branches:
# - DoorDevUnstable
# - DoorDev
# - OverworldShuffleDev
# - OverworldShuffle
# stuff to do
jobs:
# Diagnostics
diags:
# diagnostics
# call checkout
# call install python
# print python version
# call install
# call analyze github actions
# install extra python modules
# run diagnostics
name: 🧮
runs-on: ${{ matrix.os-name }}
continue-on-error: True
strategy:
matrix:
#TODO: OS List to run on
os-name: [
# ubuntu-latest, # ubuntu-22.04
ubuntu-22.04,
ubuntu-20.04,
macos-latest, # macos-12
windows-latest # windows-2022
]
#TODO: Python Version to run on
python-version: [ "3.12" ]
steps:
# call checkout
- name: ✔️Checkout commit
uses: actions/checkout@v4.1.4
# call install python
- name: 💿Install Python
uses: actions/setup-python@v5.1.0
with:
python-version: ${{ matrix.python-version }}
# print python version
- name: 🐍Python Version
shell: bash
run: |
python --version
# call install
- name: 💿Call Install
uses: ./.github/actions/install
with:
calling-job: diags
os-name: ${{ matrix.os-name }}
python-version: ${{ matrix.python-version }}
# call analyze github actions
- name: ⚙️Analyze used GitHub Actions
shell: bash
run: |
python ./resources/ci/common/list_actions.py
# install extra python modules
- name: 💿Install extra Python Modules
shell: bash
run: |
python -m pip install setuptools
# run diagnostics
- name: 🧮Print Diagnostics
shell: bash
run: |
python -m source.meta.run_diags
# Test
install-test:
# test
# call checkout
# call install
# run tests
name: 💿/⏱️
runs-on: ${{ matrix.os-name }}
continue-on-error: False
strategy:
matrix:
#TODO: OS List to run on
os-name: [
# ubuntu-latest, # ubuntu-22.04
ubuntu-22.04,
ubuntu-20.04,
macos-latest, # macos-12
windows-latest # windows-2022
]
#TODO: Python Version to run on
python-version: [ "3.12" ]
steps:
# call checkout
- name: ✔️Checkout commit
uses: actions/checkout@v4.1.4
# call install
- name: 💿Call Install
uses: ./.github/actions/install
with:
calling-job: test
os-name: ${{ matrix.os-name }}
python-version: ${{ matrix.python-version }}
# call test
- name: ⏱️Call Test
uses: ./.github/actions/test
with:
os-name: ${{ matrix.os-name }}
python-version: ${{ matrix.python-version }}
# Prepare AppVersion
appversion-prepare:
# prepare appversion
# call checkout
# call install
# call appversion-prepare
name: 💬
runs-on: ${{ matrix.os-name }}
needs: [install-test]
continue-on-error: False
strategy:
matrix:
#TODO: OS List to run on
os-name: [
# ubuntu-latest, # ubuntu-22.04
ubuntu-22.04,
]
#TODO: Python Version to run on
python-version: [ "3.12" ]
steps:
# call checkout
- name: ✔️Checkout commit
uses: actions/checkout@v4.1.4
# call install
- name: 💿Call Install
uses: ./.github/actions/install
with:
calling-job: appversion-prepare
os-name: ${{ matrix.os-name }}
python-version: ${{ matrix.python-version }}
# call appversion-prepare
- name: 💬Call Prepare AppVersion
uses: ./.github/actions/appversion-prepare
# Build
install-build:
# build
# call checkout
# call install
# call build
name: 💿/🔨
runs-on: ${{ matrix.os-name }}
needs: [appversion-prepare]
continue-on-error: False
strategy:
matrix:
#TODO: OS List to run on
os-name: [
# ubuntu-latest, # ubuntu-22.04
ubuntu-22.04,
ubuntu-20.04,
macos-latest, # macos-12
windows-latest # windows-2022
]
#TODO: Python Version to run on
python-version: [ "3.12" ]
steps:
# call checkout
- name: ✔️Checkout commit
uses: actions/checkout@v4.1.4
# call install
- name: 💿Call Install
uses: ./.github/actions/install
with:
calling-job: build
os-name: ${{ matrix.os-name }}
python-version: ${{ matrix.python-version }}
# call build
- name: 🔨Call Build
uses: ./.github/actions/build
with:
calling-job: build
os-name: ${{ matrix.os-name }}
python-version: ${{ matrix.python-version }}
# Prepare Release
release-prepare:
# prepare release
# call checkout
# install extra python modules
# call prepare release
name: 💿/📀->📦
runs-on: ${{ matrix.os-name }}
needs: [install-build]
continue-on-error: False
strategy:
matrix:
#TODO: OS List to run on
os-name: [
# ubuntu-latest, # ubuntu-22.04
ubuntu-22.04,
ubuntu-20.04,
macos-latest, # macos-12
windows-latest # windows-2022
]
python-version: [ "3.12" ]
steps:
# call checkout
- name: ✔️Checkout commit
uses: actions/checkout@v4.1.4
# install extra python modules
- name: 💿Install extra Python Modules
shell: bash
run: |
python -m pip install setuptools
# call prepare release
- name: 📀->📦Prepare Release
uses: ./.github/actions/release-prepare
with:
os-name: ${{ matrix.os-name }}
python-version: ${{ matrix.python-version }}
# Deploy Release
# Needs to be top-level for SECRET to work easily
release-deploy:
name: 📀->🚀
runs-on: ${{ matrix.os-name }}
needs: [release-prepare]
strategy:
matrix:
#TODO: OS List to run on
os-name: [
# ubuntu-latest, # ubuntu-22.04
ubuntu-22.04,
]
#TODO: Python Version to run on
python-version: [ "3.12" ]
steps:
# checkout commit
- name: ✔️Checkout commit
uses: actions/checkout@v4.1.4
# install extra python modules
- name: 💿Install extra Python Modules
shell: bash
run: |
python -m pip install pytz requests
# get parent dir
- name: 📁Get Parent Directory
id: parentDir
uses: ./.github/actions/get-parent-dir
# download appversion artifact
- name: 🔽Download AppVersion Artifact
uses: actions/download-artifact@v4.1.7
with:
name: appversion
path: ${{ steps.parentDir.outputs.parentDir }}/build
# download ubuntu archive artifact
- name: 🔽Download Ubuntu Archive Artifact
uses: actions/download-artifact@v4.1.7
with:
# should run on latest explicit ubuntu version
name: archive-ubuntu-22.04-py${{ matrix.python-version }}
path: ${{ steps.parentDir.outputs.parentDir }}/deploy/linux
# download macos archive artifact
- name: 🔽Download MacOS Archive Artifact
uses: actions/download-artifact@v4.1.7
with:
name: archive-macos-latest-py${{ matrix.python-version }}
path: ${{ steps.parentDir.outputs.parentDir }}/deploy/macos
# download windows archive artifact
- name: 🔽Download Windows Archive Artifact
uses: actions/download-artifact@v4.1.7
with:
name: archive-windows-latest-py${{ matrix.python-version }}
path: ${{ steps.parentDir.outputs.parentDir }}/deploy/windows
# determine linux archive asset
- name: ❔Identify Linux Archive Asset
id: identify-linux-asset
shell: bash
run: |
ASSET_LINUX="$(ls ${{ steps.parentDir.outputs.parentDir }}/deploy/linux)"
echo "asset_linux=$ASSET_LINUX" >> $GITHUB_OUTPUT
# determine macos archive asset
- name: ❔Identify MacOS Archive Asset
id: identify-macos-asset
shell: bash
run: |
ASSET_MACOS="$(ls ${{ steps.parentDir.outputs.parentDir }}/deploy/macos)"
echo "asset_macos=$ASSET_MACOS" >> $GITHUB_OUTPUT
# determine windows archive asset
- name: ❔Identify Windows Archive Asset
id: identify-windows-asset
shell: bash
run: |
ASSET_WIN="$(ls ${{ steps.parentDir.outputs.parentDir }}/deploy/windows)"
echo "asset_windows=$ASSET_WIN" >> $GITHUB_OUTPUT
# archive listing
# - name: Archive Listing
# shell: bash
# run: |
# ls -R ${{ steps.parentDir.outputs.parentDir }}/deploy/
# debug info
#TODO: Project Name
- name: 📝Debug Info
id: debug_info
run: |
PROJECT_NAME="ALttPOverworldRandomizer"
echo "project_name=$PROJECT_NAME" >> $GITHUB_OUTPUT
GITHUB_TAG="$(head -n 1 ../build/app_version.txt)"
echo "github_tag=$GITHUB_TAG" >> $GITHUB_OUTPUT
RELEASE_NAME="${PROJECT_NAME} ${GITHUB_TAG}"
echo "release_name=$RELEASE_NAME" >> $GITHUB_OUTPUT
ASSET_PREFIX="${PROJECT_NAME}-${GITHUB_TAG}"
echo "asset_prefix=$ASSET_PREFIX" >> $GITHUB_OUTPUT
echo "Project Name: ${PROJECT_NAME}"
echo "Release Name: ${RELEASE_NAME}"
echo "Asset Prefix: ${ASSET_PREFIX}"
echo "Git Tag: ${GITHUB_TAG}"
echo "Linux Asset: ${{ steps.identify-linux-asset.outputs.asset_linux }}"
echo "MacOS Asset: ${{ steps.identify-macos-asset.outputs.asset_macos }}"
echo "Windows Asset: ${{ steps.identify-windows-asset.outputs.asset_windows }}"
# create a release (MASTER)
- name: 📀->🚀Create a Release (MASTER)
id: create_release
uses: actions/create-release@v1.1.4
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ steps.debug_info.outputs.github_tag }}
release_name: ${{ steps.debug_info.outputs.release_name }}
body_path: RELEASENOTES.md
# draft: true
if: contains(github.ref, 'OverworldShuffle') && contains(github.event.head_commit.message, 'Version bump') # branch/tag name and commit message
# upload linux archive asset (MASTER)
#TODO: Make sure we're firing on the proper branches
- name: 🔼Upload Linux Archive Asset (MASTER)
id: upload-linux-asset
uses: actions/upload-release-asset@v1.0.2
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ${{ steps.parentDir.outputs.parentDir }}/deploy/linux/${{ steps.identify-linux-asset.outputs.asset_linux }}
asset_name: ${{ steps.debug_info.outputs.asset_prefix }}-linux-focal.tar.gz
asset_content_type: application/gzip
if: contains(github.ref, 'OverworldShuffle') && contains(github.event.head_commit.message, 'Version bump') # branch/tag name and commit message
# upload macos archive asset (MASTER)
#TODO: Make sure we're firing on the proper branches
- name: 🔼Upload MacOS Archive Asset (MASTER)
id: upload-macos-asset
uses: actions/upload-release-asset@v1.0.2
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ${{ steps.parentDir.outputs.parentDir }}/deploy/macos/${{ steps.identify-macos-asset.outputs.asset_macos }}
asset_name: ${{ steps.debug_info.outputs.asset_prefix }}-osx.tar.gz
asset_content_type: application/gzip
if: contains(github.ref, 'OverworldShuffle') && contains(github.event.head_commit.message, 'Version bump') # branch/tag name and commit message
# upload windows archive asset (MASTER)
#TODO: Make sure we're firing on the proper branches
- name: 🔼Upload Windows Archive Asset (MASTER)
id: upload-windows-asset
uses: actions/upload-release-asset@v1.0.2
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ${{ steps.parentDir.outputs.parentDir }}/deploy/windows/${{ steps.identify-windows-asset.outputs.asset_windows }}
asset_name: ${{ steps.debug_info.outputs.asset_prefix }}-windows.zip
asset_content_type: application/zip
if: contains(github.ref, 'OverworldShuffle') && contains(github.event.head_commit.message, 'Version bump') # branch/tag name and commit message
+5 -2
View File
@@ -13,7 +13,7 @@
*.bst
*.wixobj
*.bat
build
/build
bundle/components.wxs
dist
README.html
@@ -40,7 +40,10 @@ resources/user/*
get-pip.py
venv
test
/test
test_games/
data/sprites/official/selan.1.zspr
*.zspr
*errors.txt
*success.txt
+244 -168
View File
@@ -15,12 +15,13 @@ from Utils import int16_as_bytes
from Tables import normal_offset_table, spiral_offset_table, multiply_lookup, divisor_lookup
from RoomData import Room
from source.dungeon.RoomObject import RoomObject
from source.overworld.EntranceData import door_addresses
class World(object):
def __init__(self, players, owShuffle, owCrossed, owMixed, shuffle, doorShuffle, logic, mode, swords, difficulty, difficulty_adjustments,
timer, progressive, goal, algorithm, accessibility, shuffle_ganon, custom, customitemarray, hints):
timer, progressive, goal, algorithm, accessibility, shuffle_ganon, custom, customitemarray, hints, spoiler_mode):
self.players = players
self.teams = 1
self.owShuffle = owShuffle.copy()
@@ -78,6 +79,7 @@ class World(object):
self.prizes = {}
self.dynamic_regions = []
self.dynamic_locations = []
self.spoiler_mode = spoiler_mode
self.spoiler = Spoiler(self)
self.lamps_needed_for_dark_rooms = 1
self.owedges = []
@@ -87,6 +89,7 @@ class World(object):
self.owwhirlpools = {}
self.owflutespots = {}
self.owsectors = {}
self.allow_flip_sanc = {}
self.doors = []
self._door_cache = {}
self.paired_doors = {}
@@ -106,6 +109,7 @@ class World(object):
self.data_tables = {}
self.damage_table = {}
for player in range(1, players + 1):
def set_player_attr(attr, val):
self.__dict__.setdefault(attr, {})[player] = val
@@ -116,6 +120,7 @@ class World(object):
set_player_attr('owcrossededges', [])
set_player_attr('owwhirlpools', [])
set_player_attr('owsectors', None)
set_player_attr('allow_flip_sanc', False)
set_player_attr('remote_items', False)
set_player_attr('required_medallions', ['Ether', 'Quake'])
set_player_attr('bottle_refills', ['Bottle (Green Potion)', 'Bottle (Green Potion)'])
@@ -138,6 +143,7 @@ class World(object):
set_player_attr('compassshuffle', False)
set_player_attr('keyshuffle', 'none')
set_player_attr('bigkeyshuffle', False)
set_player_attr('prizeshuffle', 'none')
set_player_attr('restrict_boss_items', 'none')
set_player_attr('bombbag', False)
set_player_attr('flute_mode', False)
@@ -316,6 +322,11 @@ class World(object):
def is_bombshop_start(self, player):
return self.is_tile_swapped(0x2c, player)
def is_dark_chapel_start(self, player):
if self.allow_flip_sanc[player]:
return self.is_tile_swapped(0x13, player)
return self.mode[player] == 'inverted'
def is_pyramid_open(self, player):
if self.open_pyramid[player] == 'yes':
return True
@@ -464,7 +475,8 @@ class World(object):
def push_precollected(self, item):
item.world = self
if ((item.smallkey and self.keyshuffle[item.player] != 'none')
if ((item.prize and self.prizeshuffle[item.player] != 'none')
or (item.smallkey and self.keyshuffle[item.player] != 'none')
or (item.bigkey and self.bigkeyshuffle[item.player])):
item.advancement = True
self.precollected_items.append(item)
@@ -690,7 +702,7 @@ class CollectionState(object):
bc[conn] = door_crystal_state
queue.append((conn, door_crystal_state))
elif door is None:
# note: no door in dungeon indicates what exactly? (always traversable)?
bc[conn] = new_crystal_state
queue.append((conn, new_crystal_state))
else:
new_crystal_state = CrystalBarrier.Orange
@@ -1598,7 +1610,8 @@ class Region(object):
inside_dungeon_item = ((item.smallkey and self.world.keyshuffle[item.player] == 'none')
or (item.bigkey and not self.world.bigkeyshuffle[item.player])
or (item.map and not self.world.mapshuffle[item.player])
or (item.compass and not self.world.compassshuffle[item.player]))
or (item.compass and not self.world.compassshuffle[item.player])
or (item.prize and self.world.prizeshuffle[item.player] == 'dungeon'))
# not all small keys to escape must be in escape
# sewer_hack = self.world.mode[item.player] == 'standard' and item.name == 'Small Key (Escape)'
if inside_dungeon_item:
@@ -1831,6 +1844,7 @@ class Dungeon(object):
def __init__(self, name, regions, big_key, small_keys, dungeon_items, player, dungeon_id):
self.name = name
self.regions = regions
self.prize = None
self.big_key = big_key
self.small_keys = small_keys
self.dungeon_items = dungeon_items
@@ -1855,10 +1869,13 @@ class Dungeon(object):
@property
def all_items(self):
return self.dungeon_items + self.keys
return self.dungeon_items + self.keys + ([self.prize] if self.prize else [])
def is_dungeon_item(self, item):
return item.player == self.player and item.name in [dungeon_item.name for dungeon_item in self.all_items]
if item.prize:
return item.player == self.player and self.prize is None and self.name not in ['Hyrule Castle', 'Agahnims Tower', 'Ganons Tower']
else:
return item.player == self.player and item.name in [dungeon_item.name for dungeon_item in self.all_items]
def count_dungeon_item(self):
return len(self.dungeon_items) + 1 if self.big_key_required else 0 + self.key_number
@@ -2612,7 +2629,7 @@ class Boss(object):
class Location(object):
def __init__(self, player, name='', address=None, crystal=False, hint_text=None, parent=None, forced_item=None,
def __init__(self, player, name='', address=None, prize=False, hint_text=None, parent=None, forced_item=None,
player_address=None, note=None):
self.name = name
self.parent_region = parent
@@ -2626,7 +2643,7 @@ class Location(object):
self.forced_item = None
self.item = None
self.event = False
self.crystal = crystal
self.prize = prize
self.address = address
self.player_address = player_address
self.spot_type = 'Location'
@@ -2634,14 +2651,14 @@ class Location(object):
self.recursion_count = 0
self.staleness_count = 0
self.locked = False
self.real = not crystal
self.real = not prize
self.always_allow = lambda item, state: False
self.access_rule = lambda state: True
self.verbose_rule = None
self.item_rule = lambda item: True
self.player = player
self.skip = False
self.type = LocationType.Normal if not crystal else LocationType.Prize
self.type = LocationType.Normal if not prize else LocationType.Prize
self.pot = None
self.drop = None
self.note = note
@@ -2729,8 +2746,8 @@ class Item(object):
self.player = player
@property
def crystal(self):
return self.type == 'Crystal'
def prize(self):
return self.type == 'Prize'
@property
def smallkey(self):
@@ -2758,11 +2775,33 @@ class Item(object):
return item_dungeon
def is_inside_dungeon_item(self, world):
return ((self.smallkey and world.keyshuffle[self.player] == 'none')
return ((self.prize and world.prizeshuffle[self.player] in ['none', 'dungeon'])
or (self.smallkey and world.keyshuffle[self.player] == 'none')
or (self.bigkey and not world.bigkeyshuffle[self.player])
or (self.compass and not world.compassshuffle[self.player])
or (self.map and not world.mapshuffle[self.player]))
def get_map_location(self):
if self.location:
if self.location.parent_region.type in [RegionType.LightWorld, RegionType.DarkWorld]:
return self.location
else:
def explore_region(region):
explored_regions.append(region.name)
for ent in region.entrances:
if ent.parent_region is not None:
if ent.parent_region.type in [RegionType.LightWorld, RegionType.DarkWorld]:
return ent
elif ent.parent_region.name not in explored_regions:
ret = explore_region(ent.parent_region)
if ret:
return ret
return None
explored_regions = list()
return explore_region(self.location.parent_region)
return None
def __str__(self):
return str(self.__unicode__())
@@ -2809,7 +2848,6 @@ class Shop(object):
# [id][roomID-low][roomID-high][doorID][zero][shop_config][shopkeeper_config][sram_index]
entrances = self.region.entrances
config = self.item_count
from EntranceShuffle import door_addresses
if len(entrances) == 1 and entrances[0].name in door_addresses:
door_id = door_addresses[entrances[0].name][0] + 1
else:
@@ -2869,6 +2907,17 @@ class Spoiler(object):
self.metadata = {}
self.shops = []
self.bosses = OrderedDict()
if world.spoiler_mode == 'settings':
self.settings = {'settings'}
elif world.spoiler_mode == 'semi':
self.settings = {'settings', 'entrances', 'requirements', 'prizes'}
elif world.spoiler_mode == 'full':
self.settings = {'all'}
elif world.spoiler_mode == 'debug':
self.settings = {'all', 'debug'}
else:
self.settings = {}
self.suppress_spoiler_locations = ['Big Bomb', 'Frog', 'Dark Blacksmith Ruins', 'Middle Aged Man', 'Lost Old Man', 'Old Man Drop Off']
@@ -2963,6 +3012,7 @@ class Spoiler(object):
'compassshuffle': self.world.compassshuffle,
'keyshuffle': self.world.keyshuffle,
'bigkeyshuffle': self.world.bigkeyshuffle,
'prizeshuffle': self.world.prizeshuffle,
'boss_shuffle': self.world.boss_shuffle,
'enemy_shuffle': self.world.enemy_shuffle,
'enemy_health': self.world.enemy_health,
@@ -3003,6 +3053,13 @@ class Spoiler(object):
self.medallions[f'Misery Mire ({self.world.get_player_names(player)})'] = self.world.required_medallions[player][0]
self.medallions[f'Turtle Rock ({self.world.get_player_names(player)})'] = self.world.required_medallions[player][1]
self.prizes = OrderedDict()
for player in range(1, self.world.players + 1):
player_name = '' if self.world.players == 1 else str(' (Player ' + str(player) + ')')
for dungeon in self.world.dungeons:
if dungeon.player == player and dungeon.prize:
self.prizes[dungeon.name + player_name] = dungeon.prize.name
self.bottles = OrderedDict()
if self.world.players == 1:
self.bottles['Waterfall Bottle'] = self.world.bottle_refills[1][0]
@@ -3012,27 +3069,29 @@ class Spoiler(object):
self.bottles[f'Waterfall Bottle ({self.world.get_player_names(player)})'] = self.world.bottle_refills[player][0]
self.bottles[f'Pyramid Bottle ({self.world.get_player_names(player)})'] = self.world.bottle_refills[player][1]
def include_item(item):
return 'all' in self.settings or ('items' in self.settings and not item.prize) or ('prizes' in self.settings and item.prize)
self.locations = OrderedDict()
listed_locations = set()
lw_locations = [loc for loc in self.world.get_locations() if loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.LightWorld and not loc.skip]
lw_locations = [loc for loc in self.world.get_locations() if loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.LightWorld and not loc.skip and include_item(loc.item)]
self.locations['Light World'] = OrderedDict([(location.gen_name(), str(location.item) if location.item is not None else 'Nothing') for location in lw_locations])
listed_locations.update(lw_locations)
dw_locations = [loc for loc in self.world.get_locations() if loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.DarkWorld and not loc.skip]
dw_locations = [loc for loc in self.world.get_locations() if loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.DarkWorld and not loc.skip and include_item(loc.item)]
self.locations['Dark World'] = OrderedDict([(location.gen_name(), str(location.item) if location.item is not None else 'Nothing') for location in dw_locations])
listed_locations.update(dw_locations)
cave_locations = [loc for loc in self.world.get_locations() if loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.Cave and not loc.skip]
cave_locations = [loc for loc in self.world.get_locations() if loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.Cave and not loc.skip and include_item(loc.item)]
self.locations['Caves'] = OrderedDict([(location.gen_name(), str(location.item) if location.item is not None else 'Nothing') for location in cave_locations])
listed_locations.update(cave_locations)
for dungeon in self.world.dungeons:
dungeon_locations = [loc for loc in self.world.get_locations() if loc not in listed_locations and loc.parent_region and loc.parent_region.dungeon == dungeon and not loc.forced_item and not loc.skip]
dungeon_locations = [loc for loc in self.world.get_locations() if loc not in listed_locations and loc.parent_region and loc.parent_region.dungeon == dungeon and not loc.forced_item and not loc.skip and include_item(loc.item)]
self.locations[str(dungeon)] = OrderedDict([(location.gen_name(), str(location.item) if location.item is not None else 'Nothing') for location in dungeon_locations])
listed_locations.update(dungeon_locations)
other_locations = [loc for loc in self.world.get_locations() if loc not in listed_locations and not loc.skip]
other_locations = [loc for loc in self.world.get_locations() if loc not in listed_locations and not loc.skip and include_item(loc.item)]
if other_locations:
self.locations['Other Locations'] = OrderedDict([(location.gen_name(), str(location.item) if location.item is not None else 'Nothing') for location in other_locations])
listed_locations.update(other_locations)
@@ -3132,85 +3191,88 @@ class Spoiler(object):
outfile.write((k + ' Version:').ljust(line_width) + '%s\n' % v)
if self.metadata['user_notes']:
outfile.write('User Notes:'.ljust(line_width) + '%s\n' % self.metadata['user_notes'])
outfile.write('Filling Algorithm:'.ljust(line_width) + '%s\n' % self.world.algorithm)
if 'all' in self.settings or 'settings' in self.settings:
outfile.write('Filling Algorithm:'.ljust(line_width) + '%s\n' % self.world.algorithm)
outfile.write('Players:'.ljust(line_width) + '%d\n' % self.world.players)
outfile.write('Teams:'.ljust(line_width) + '%d\n' % self.world.teams)
for player in range(1, self.world.players + 1):
if self.world.players > 1:
outfile.write('\nPlayer %d: %s\n' % (player, self.world.get_player_names(player)))
outfile.write('Settings Code:'.ljust(line_width) + '%s\n' % self.metadata["code"][player])
if 'all' in self.settings or 'settings' in self.settings:
outfile.write('Settings Code:'.ljust(line_width) + '%s\n' % self.metadata["code"][player])
outfile.write('\n')
outfile.write('Mode:'.ljust(line_width) + '%s\n' % self.metadata['mode'][player])
outfile.write('Logic:'.ljust(line_width) + '%s\n' % self.metadata['logic'][player])
outfile.write('Goal:'.ljust(line_width) + '%s\n' % self.metadata['goal'][player])
if self.metadata['goal'][player] in ['triforcehunt', 'trinity', 'ganonhunt']:
outfile.write('Triforce Pieces Required:'.ljust(line_width) + '%s\n' % self.metadata['triforcegoal'][player])
outfile.write('Triforce Pieces Total:'.ljust(line_width) + '%s\n' % self.metadata['triforcepool'][player])
outfile.write('Crystals Required for GT:'.ljust(line_width) + '%s\n' % str(self.world.crystals_gt_orig[player]))
outfile.write('Crystals Required for Ganon:'.ljust(line_width) + '%s\n' % str(self.world.crystals_ganon_orig[player]))
outfile.write('Swords:'.ljust(line_width) + '%s\n' % self.metadata['weapons'][player])
outfile.write('\n')
outfile.write('Accessibility:'.ljust(line_width) + '%s\n' % self.metadata['accessibility'][player])
outfile.write('Restricted Boss Items:'.ljust(line_width) + '%s\n' % self.metadata['restricted_boss_items'][player])
outfile.write('Item Functionality:'.ljust(line_width) + '%s\n' % self.metadata['item_functionality'][player])
outfile.write('Difficulty:'.ljust(line_width) + '%s\n' % self.metadata['item_pool'][player])
outfile.write('Flute Mode:'.ljust(line_width) + '%s\n' % self.metadata['flute_mode'][player])
outfile.write('Bow Mode:'.ljust(line_width) + '%s\n' % self.metadata['bow_mode'][player])
outfile.write('Beemizer:'.ljust(line_width) + '%s\n' % self.metadata['beemizer'][player])
outfile.write('Bombbag:'.ljust(line_width) + '%s\n' % yn(self.metadata['bombbag'][player]))
outfile.write('\n')
outfile.write('Shopsanity:'.ljust(line_width) + '%s\n' % yn(self.metadata['shopsanity'][player]))
outfile.write('Bonk Drops:'.ljust(line_width) + '%s\n' % yn(self.metadata['bonk_drops'][player]))
outfile.write('Pottery Mode:'.ljust(line_width) + '%s\n' % self.metadata['pottery'][player])
outfile.write('Pot Shuffle (Legacy):'.ljust(line_width) + '%s\n' % yn(self.metadata['potshuffle'][player]))
outfile.write('Enemy Drop Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['dropshuffle'][player])
outfile.write('Take Any Caves:'.ljust(line_width) + '%s\n' % self.metadata['take_any'][player])
outfile.write('\n')
outfile.write('Overworld Layout Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['ow_shuffle'][player])
if self.metadata['ow_shuffle'][player] != 'vanilla':
outfile.write('Free Terrain:'.ljust(line_width) + '%s\n' % yn(self.metadata['ow_terrain'][player]))
outfile.write('Crossed OW:'.ljust(line_width) + '%s\n' % self.metadata['ow_crossed'][player])
if self.metadata['ow_shuffle'][player] != 'vanilla' or self.metadata['ow_crossed'][player] != 'none':
outfile.write('Keep Similar OW Edges Together:'.ljust(line_width) + '%s\n' % yn(self.metadata['ow_keepsimilar'][player]))
outfile.write('OW Tile Flip (Mixed):'.ljust(line_width) + '%s\n' % yn(self.metadata['ow_mixed'][player]))
outfile.write('Whirlpool Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['ow_whirlpool'][player]))
outfile.write('Flute Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['ow_fluteshuffle'][player])
outfile.write('\n')
outfile.write('Entrance Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['shuffle'][player])
if self.metadata['shuffle'][player] != 'vanilla':
outfile.write('Shuffle GT/Ganon:'.ljust(line_width) + '%s\n' % yn(self.metadata['shuffleganon'][player]))
outfile.write('Shuffle Link\'s House:'.ljust(line_width) + '%s\n' % yn(self.metadata['shufflelinks'][player]))
outfile.write('Shuffle Tavern:'.ljust(line_width) + '%s\n' % yn(self.metadata['shuffletavern'][player]))
outfile.write('Pyramid Hole Pre-opened:'.ljust(line_width) + '%s\n' % self.metadata['open_pyramid'][player])
if self.metadata['shuffle'][player] != 'vanilla' or self.metadata['ow_mixed'][player]:
if 'all' in self.settings or 'settings' in self.settings:
outfile.write('Mode:'.ljust(line_width) + '%s\n' % self.metadata['mode'][player])
outfile.write('Logic:'.ljust(line_width) + '%s\n' % self.metadata['logic'][player])
outfile.write('Goal:'.ljust(line_width) + '%s\n' % self.metadata['goal'][player])
if self.metadata['goal'][player] in ['triforcehunt', 'trinity', 'ganonhunt']:
outfile.write('Triforce Pieces Required:'.ljust(line_width) + '%s\n' % self.metadata['triforcegoal'][player])
outfile.write('Triforce Pieces Total:'.ljust(line_width) + '%s\n' % self.metadata['triforcepool'][player])
outfile.write('Crystals Required for GT:'.ljust(line_width) + '%s\n' % str(self.world.crystals_gt_orig[player]))
outfile.write('Crystals Required for Ganon:'.ljust(line_width) + '%s\n' % str(self.world.crystals_ganon_orig[player]))
outfile.write('Swords:'.ljust(line_width) + '%s\n' % self.metadata['weapons'][player])
outfile.write('\n')
outfile.write('Accessibility:'.ljust(line_width) + '%s\n' % self.metadata['accessibility'][player])
outfile.write('Restricted Boss Items:'.ljust(line_width) + '%s\n' % self.metadata['restricted_boss_items'][player])
outfile.write('Item Functionality:'.ljust(line_width) + '%s\n' % self.metadata['item_functionality'][player])
outfile.write('Difficulty:'.ljust(line_width) + '%s\n' % self.metadata['item_pool'][player])
outfile.write('Flute Mode:'.ljust(line_width) + '%s\n' % self.metadata['flute_mode'][player])
outfile.write('Bow Mode:'.ljust(line_width) + '%s\n' % self.metadata['bow_mode'][player])
outfile.write('Beemizer:'.ljust(line_width) + '%s\n' % self.metadata['beemizer'][player])
outfile.write('Bombbag:'.ljust(line_width) + '%s\n' % yn(self.metadata['bombbag'][player]))
outfile.write('\n')
outfile.write('Shopsanity:'.ljust(line_width) + '%s\n' % yn(self.metadata['shopsanity'][player]))
outfile.write('Bonk Drops:'.ljust(line_width) + '%s\n' % yn(self.metadata['bonk_drops'][player]))
outfile.write('Pottery Mode:'.ljust(line_width) + '%s\n' % self.metadata['pottery'][player])
outfile.write('Pot Shuffle (Legacy):'.ljust(line_width) + '%s\n' % yn(self.metadata['potshuffle'][player]))
outfile.write('Enemy Drop Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['dropshuffle'][player])
outfile.write('Take Any Caves:'.ljust(line_width) + '%s\n' % self.metadata['take_any'][player])
outfile.write('\n')
outfile.write('Overworld Layout Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['ow_shuffle'][player])
if self.metadata['ow_shuffle'][player] != 'vanilla':
outfile.write('Free Terrain:'.ljust(line_width) + '%s\n' % yn(self.metadata['ow_terrain'][player]))
outfile.write('Crossed OW:'.ljust(line_width) + '%s\n' % self.metadata['ow_crossed'][player])
if self.metadata['ow_shuffle'][player] != 'vanilla' or self.metadata['ow_crossed'][player] != 'none':
outfile.write('Keep Similar OW Edges Together:'.ljust(line_width) + '%s\n' % yn(self.metadata['ow_keepsimilar'][player]))
outfile.write('OW Tile Flip (Mixed):'.ljust(line_width) + '%s\n' % yn(self.metadata['ow_mixed'][player]))
outfile.write('Whirlpool Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['ow_whirlpool'][player]))
outfile.write('Flute Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['ow_fluteshuffle'][player])
outfile.write('\n')
outfile.write('Entrance Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['shuffle'][player])
if self.metadata['shuffle'][player] != 'vanilla':
outfile.write('Shuffle Link\'s House:'.ljust(line_width) + '%s\n' % yn(self.metadata['shufflelinks'][player]))
outfile.write('Shuffle Back of Tavern:'.ljust(line_width) + '%s\n' % yn(self.metadata['shuffletavern'][player]))
outfile.write('Shuffle GT/Ganon:'.ljust(line_width) + '%s\n' % yn(self.metadata['shuffleganon'][player]))
outfile.write('Pyramid Hole Pre-opened:'.ljust(line_width) + '%s\n' % self.metadata['open_pyramid'][player])
outfile.write('Overworld Map:'.ljust(line_width) + '%s\n' % self.metadata['overworld_map'][player])
outfile.write('\n')
outfile.write('Map Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['mapshuffle'][player]))
outfile.write('Compass Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['compassshuffle'][player]))
outfile.write('Small Key Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['keyshuffle'][player])
outfile.write('Big Key Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['bigkeyshuffle'][player]))
outfile.write('Key Logic Algorithm:'.ljust(line_width) + '%s\n' % self.metadata['key_logic'][player])
outfile.write('\n')
outfile.write('Door Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['door_shuffle'][player])
if self.metadata['door_shuffle'][player] != 'vanilla':
outfile.write('Intensity:'.ljust(line_width) + '%s\n' % self.metadata['intensity'][player])
outfile.write('Door Type Mode:'.ljust(line_width) + '%s\n' % self.metadata['door_type_mode'][player])
outfile.write('Trap Door Mode:'.ljust(line_width) + '%s\n' % self.metadata['trap_door_mode'][player])
outfile.write('Decouple Doors:'.ljust(line_width) + '%s\n' % yn(self.metadata['decoupledoors'][player]))
outfile.write('Spiral Stairs Self-Loop:'.ljust(line_width) + '%s\n' % yn(self.metadata['door_self_loops'][player]))
outfile.write('Experimental:'.ljust(line_width) + '%s\n' % yn(self.metadata['experimental'][player]))
outfile.write('Dungeon Counters:'.ljust(line_width) + '%s\n' % self.metadata['dungeon_counters'][player])
outfile.write('\n')
outfile.write('Boss Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['boss_shuffle'][player])
outfile.write('Enemy Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['enemy_shuffle'][player])
if self.metadata['enemy_shuffle'][player] != 'none':
outfile.write('Enemy Logic:'.ljust(line_width) + '%s\n' % self.metadata['any_enemy_logic'][player])
outfile.write('Enemy Health:'.ljust(line_width) + '%s\n' % self.metadata['enemy_health'][player])
outfile.write('Enemy Damage:'.ljust(line_width) + '%s\n' % self.metadata['enemy_damage'][player])
outfile.write('\n')
outfile.write('Pseudoboots:'.ljust(line_width) + '%s\n' % yn(self.metadata['pseudoboots'][player]))
outfile.write('Hints:'.ljust(line_width) + '%s\n' % yn(self.metadata['hints'][player]))
outfile.write('Race:'.ljust(line_width) + '%s\n' % yn(self.world.settings.world_rep['meta']['race']))
outfile.write('\n')
outfile.write('Map Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['mapshuffle'][player]))
outfile.write('Compass Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['compassshuffle'][player]))
outfile.write('Small Key Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['keyshuffle'][player])
outfile.write('Big Key Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['bigkeyshuffle'][player]))
outfile.write('Prize Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['prizeshuffle'][player])
outfile.write('Key Logic Algorithm:'.ljust(line_width) + '%s\n' % self.metadata['key_logic'][player])
outfile.write('\n')
outfile.write('Door Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['door_shuffle'][player])
if self.metadata['door_shuffle'][player] != 'vanilla':
outfile.write('Intensity:'.ljust(line_width) + '%s\n' % self.metadata['intensity'][player])
outfile.write('Door Type Mode:'.ljust(line_width) + '%s\n' % self.metadata['door_type_mode'][player])
outfile.write('Trap Door Mode:'.ljust(line_width) + '%s\n' % self.metadata['trap_door_mode'][player])
outfile.write('Decouple Doors:'.ljust(line_width) + '%s\n' % yn(self.metadata['decoupledoors'][player]))
outfile.write('Spiral Stairs Self-Loop:'.ljust(line_width) + '%s\n' % yn(self.metadata['door_self_loops'][player]))
outfile.write('Experimental:'.ljust(line_width) + '%s\n' % yn(self.metadata['experimental'][player]))
outfile.write('Dungeon Counters:'.ljust(line_width) + '%s\n' % self.metadata['dungeon_counters'][player])
outfile.write('\n')
outfile.write('Boss Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['boss_shuffle'][player])
outfile.write('Enemy Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['enemy_shuffle'][player])
outfile.write('Enemy Health:'.ljust(line_width) + '%s\n' % self.metadata['enemy_health'][player])
outfile.write('Enemy Damage:'.ljust(line_width) + '%s\n' % self.metadata['enemy_damage'][player])
if self.metadata['enemy_shuffle'][player] != 'none':
outfile.write('Enemy Logic:'.ljust(line_width) + '%s\n' % self.metadata['any_enemy_logic'][player])
outfile.write('\n')
outfile.write('Pseudoboots:'.ljust(line_width) + '%s\n' % yn(self.metadata['pseudoboots'][player]))
outfile.write('Hints:'.ljust(line_width) + '%s\n' % yn(self.metadata['hints'][player]))
outfile.write('Race:'.ljust(line_width) + '%s\n' % yn(self.world.settings.world_rep['meta']['race']))
if self.startinventory:
outfile.write('Starting Inventory:'.ljust(line_width))
@@ -3247,70 +3309,77 @@ class Spoiler(object):
self.parse_data()
with open(filename, 'a') as outfile:
line_width = 35
outfile.write('\n\nRequirements:\n\n')
for dungeon, medallion in self.medallions.items():
outfile.write(f'{dungeon}:'.ljust(line_width) + '%s Medallion\n' % medallion)
for player in range(1, self.world.players + 1):
player_name = '' if self.world.players == 1 else str(' (Player ' + str(player) + ')')
if self.world.crystals_gt_orig[player] == 'random':
outfile.write(str('Crystals Required for GT' + player_name + ':').ljust(line_width) + '%s\n' % (str(self.metadata['gt_crystals'][player])))
if self.world.crystals_ganon_orig[player] == 'random':
outfile.write(str('Crystals Required for Ganon' + player_name + ':').ljust(line_width) + '%s\n' % (str(self.metadata['ganon_crystals'][player])))
outfile.write('\n\nBottle Refills:\n\n')
for fairy, bottle in self.bottles.items():
outfile.write(f'{fairy}: {bottle}\n')
if 'all' in self.settings or 'requirements' in self.settings:
outfile.write('\n\nRequirements:\n\n')
for dungeon, medallion in self.medallions.items():
outfile.write(f'{dungeon}:'.ljust(line_width) + '%s Medallion\n' % medallion)
for player in range(1, self.world.players + 1):
player_name = '' if self.world.players == 1 else str(' (Player ' + str(player) + ')')
if self.world.crystals_gt_orig[player] == 'random':
outfile.write(str('Crystals Required for GT' + player_name + ':').ljust(line_width) + '%s\n' % (str(self.metadata['gt_crystals'][player])))
if self.world.crystals_ganon_orig[player] == 'random':
outfile.write(str('Crystals Required for Ganon' + player_name + ':').ljust(line_width) + '%s\n' % (str(self.metadata['ganon_crystals'][player])))
outfile.write('\n\nPrizes:\n\n')
for dungeon, prize in self.prizes.items():
outfile.write(str(dungeon + ':').ljust(line_width) + '%s\n' % prize)
if 'all' in self.settings or 'misc' in self.settings:
outfile.write('\n\nBottle Refills:\n\n')
for fairy, bottle in self.bottles.items():
outfile.write(f'{fairy}: {bottle}\n')
if self.maps:
# flute shuffle
for player in range(1, self.world.players + 1):
if ('flute', player) in self.maps:
outfile.write('\n\nFlute Spots:\n\n')
break
for player in range(1, self.world.players + 1):
if ('flute', player) in self.maps:
if self.world.players > 1:
outfile.write(str('(Player ' + str(player) + ')\n')) # player name
outfile.write(self.maps[('flute', player)]['text'])
if 'all' in self.settings or 'flute' in self.settings:
# flute shuffle
for player in range(1, self.world.players + 1):
if ('flute', player) in self.maps:
outfile.write('\n\nFlute Spots:\n\n')
break
for player in range(1, self.world.players + 1):
if ('flute', player) in self.maps:
if self.world.players > 1:
outfile.write(str('(Player ' + str(player) + ')\n')) # player name
outfile.write(self.maps[('flute', player)]['text'])
# overworld tile flips
for player in range(1, self.world.players + 1):
if ('swaps', player) in self.maps:
outfile.write('\n\nOW Tile Flips:\n\n')
break
for player in range(1, self.world.players + 1):
if ('swaps', player) in self.maps:
if self.world.players > 1:
outfile.write(str('(Player ' + str(player) + ')\n')) # player name
outfile.write(self.maps[('swaps', player)]['text'])
# crossed groups
for player in range(1, self.world.players + 1):
if ('groups', player) in self.maps:
outfile.write('\n\nOW Crossed Groups:\n\n')
break
for player in range(1, self.world.players + 1):
if ('groups', player) in self.maps:
if self.world.players > 1:
outfile.write(str('(Player ' + str(player) + ')\n')) # player name
outfile.write(self.maps[('groups', player)]['text'])
if 'all' in self.settings or 'overworld' in self.settings:
# overworld tile flips
for player in range(1, self.world.players + 1):
if ('swaps', player) in self.maps:
outfile.write('\n\nOW Tile Flips:\n\n')
break
for player in range(1, self.world.players + 1):
if ('swaps', player) in self.maps:
if self.world.players > 1:
outfile.write(str('(Player ' + str(player) + ')\n')) # player name
outfile.write(self.maps[('swaps', player)]['text'])
# crossed groups
for player in range(1, self.world.players + 1):
if ('groups', player) in self.maps:
outfile.write('\n\nOW Crossed Groups:\n\n')
break
for player in range(1, self.world.players + 1):
if ('groups', player) in self.maps:
if self.world.players > 1:
outfile.write(str('(Player ' + str(player) + ')\n')) # player name
outfile.write(self.maps[('groups', player)]['text'])
if self.overworlds:
if self.overworlds and ('all' in self.settings or 'overworld' in self.settings):
outfile.write('\n\nOverworld Edges:\n\n')
# overworld transitions
outfile.write('\n'.join(['%s%s %s %s' % (f'{self.world.get_player_names(entry["player"])}: ' if self.world.players > 1 else '', self.world.fish.translate("meta","overworlds",entry['entrance']), '<=>' if entry['direction'] == 'both' else '<=' if entry['direction'] == 'exit' else '=>', self.world.fish.translate("meta","overworlds",entry['exit'])) for entry in self.overworlds.values()]))
if self.whirlpools:
if self.whirlpools and ('all' in self.settings or 'overworld' in self.settings):
outfile.write('\n\nWhirlpools:\n\n')
# whirlpools
outfile.write('\n'.join(['%s%s %s %s' % (f'{self.world.get_player_names(entry["player"])}: ' if self.world.players > 1 else '', self.world.fish.translate("meta","whirlpools",entry['entrance']), '<=>' if entry['direction'] == 'both' else '<=' if entry['direction'] == 'exit' else '=>', self.world.fish.translate("meta","whirlpools",entry['exit'])) for entry in self.whirlpools.values()]))
if self.entrances:
if self.entrances and ('all' in self.settings or 'entrances' in self.settings):
# entrances: To/From overworld; Checking w/ & w/out "Exit" and translating accordingly
outfile.write('\n\nEntrances:\n\n')
outfile.write('\n'.join(['%s%s %s %s' % (f'{self.world.get_player_names(entry["player"])}: ' if self.world.players > 1 else '', self.world.fish.translate("meta", "entrances", entry['entrance']), '<=>' if entry['direction'] == 'both' else '<=' if entry['direction'] == 'exit' else '=>', self.world.fish.translate("meta", "entrances", entry['exit'])) for entry in self.entrances.values()]))
if self.doors:
if self.doors and ('all' in self.settings or 'doors' in self.settings):
outfile.write('\n\nDoors:\n\n')
outfile.write('\n'.join(
['%s%s %s %s %s' % ('Player {0}: '.format(entry['player']) if self.world.players > 1 else '',
@@ -3319,33 +3388,37 @@ class Spoiler(object):
self.world.fish.translate("meta", "doors", entry['exit']),
'({0})'.format(entry['dname']) if self.world.doorShuffle[entry['player']] != 'basic' else '') for
entry in self.doors.values()]))
if self.lobbies:
if self.lobbies and ('all' in self.settings or 'doors' in self.settings):
outfile.write('\n\nDungeon Lobbies:\n\n')
outfile.write('\n'.join(
[f"{'Player {0}: '.format(entry['player']) if self.world.players > 1 else ''}{entry['lobby_name']}: {entry['door_name']}"
for
entry in self.lobbies.values()]))
if self.doorTypes:
if self.doorTypes and ('all' in self.settings or 'doors' in self.settings):
# doorNames: For some reason these come in combined, somehow need to split on the thing to translate
# doorTypes: Small Key, Bombable, Bonkable
outfile.write('\n\nDoor Types:\n\n')
outfile.write('\n'.join(['%s%s %s' % ('Player {0}: '.format(entry['player']) if self.world.players > 1 else '', self.world.fish.translate("meta", "doors", entry['doorNames']), self.world.fish.translate("meta", "doorTypes", entry['type'])) for entry in self.doorTypes.values()]))
# locations: Change up location names; in the instance of a location with multiple sections, it'll try to translate the room name
# items: Item names
outfile.write('\n\nLocations:\n\n')
outfile.write('\n'.join(['%s: %s' % (self.world.fish.translate("meta", "locations", location), self.world.fish.translate("meta", "items", item)) for grouping in self.locations.values() for (location, item) in grouping.items()]))
outfile.write('\n'.join(['%s: %s' % (self.world.fish.translate("meta", "locations", location), self.world.fish.translate("meta", "items", item))
for grouping in self.locations.values() for (location, item) in grouping.items()]))
# locations: Change up location names; in the instance of a location with multiple sections, it'll try to translate the room name
# items: Item names
outfile.write('\n\nShops:\n\n')
outfile.write('\n'.join("{} [{}]\n {}".format(self.world.fish.translate("meta", "locations", shop['location']), shop['type'], "\n ".join(self.world.fish.translate("meta", "items", item) for item in [shop.get('item_0', None), shop.get('item_1', None), shop.get('item_2', None)] if item)) for shop in self.shops))
if 'all' in self.settings or 'shops' in self.settings:
outfile.write('\n\nShops:\n\n')
outfile.write('\n'.join("{} [{}]\n {}".format(self.world.fish.translate("meta", "locations", shop['location']), shop['type'], "\n ".join(self.world.fish.translate("meta", "items", item) for item in [shop.get('item_0', None), shop.get('item_1', None), shop.get('item_2', None)] if item)) for shop in self.shops))
for player in range(1, self.world.players + 1):
if self.world.boss_shuffle[player] != 'none':
bossmap = self.bosses[str(player)] if self.world.players > 1 else self.bosses
outfile.write(f'\n\nBosses ({self.world.get_player_names(player)}):\n\n')
outfile.write('\n'.join([f'{x}: {y}' for x, y in bossmap.items() if y not in ['Agahnim', 'Agahnim 2', 'Ganon']]))
if 'all' in self.settings or 'bosses' in self.settings:
for player in range(1, self.world.players + 1):
if self.world.boss_shuffle[player] != 'none':
bossmap = self.bosses[str(player)] if self.world.players > 1 else self.bosses
outfile.write(f'\n\nBosses ({self.world.get_player_names(player)}):\n\n')
outfile.write('\n'.join([f'{x}: {y}' for x, y in bossmap.items() if y not in ['Agahnim', 'Agahnim 2', 'Ganon']]))
def extras(self, filename):
# todo: conditional on enemy shuffle mode
@@ -3506,7 +3579,7 @@ dr_mode = {"basic": 1, "crossed": 2, "vanilla": 0, "partitioned": 3, 'paired': 4
er_mode = {"vanilla": 0, "simple": 1, "restricted": 2, "full": 3, "crossed": 4, "insanity": 5, 'lite': 8,
'lean': 9, "dungeonsfull": 7, "dungeonssimple": 6, "swapped": 10, "district": 11}
# byte 1: LLLW WSS? (logic, mode, sword)
# byte 1: LLLW WSSB (logic, mode, sword, bombbag)
logic_mode = {"noglitches": 0, "minorglitches": 1, "nologic": 2, "owglitches": 3, "majorglitches": 4, "hybridglitches": 5}
world_mode = {"open": 0, "standard": 1, "inverted": 2}
sword_mode = {"random": 0, "assured": 1, "swordless": 2, "vanilla": 3}
@@ -3517,12 +3590,12 @@ goal_mode = {'ganon': 0, 'pedestal': 1, 'dungeons': 2, 'triforcehunt': 3, 'cryst
diff_mode = {"normal": 0, "hard": 1, "expert": 2}
func_mode = {"normal": 0, "hard": 1, "expert": 2}
# byte 3: SDMM PIII (shop, decouple doors, mixed, palettes, intensity)
# byte 3: SDMM PIII (shop, decouple doors, mixed travel, palettes, intensity)
# keydrop now has it's own byte
mixed_travel_mode = {"prevent": 0, "allow": 1, "force": 2}
# intensity is 3 bits (reserves 4-7 levels)
# new byte 4: TDDD PPPP (tavern shuffle, drop, pottery)
# byte 4: TDDD PPPP (tavern shuffle, drop, pottery)
# dropshuffle reserves 2 bits, pottery needs 4)
drop_shuffle_mode = {'none': 0, 'keys': 1, 'underworld': 2}
pottery_mode = {'none': 0, 'keys': 2, 'lottery': 3, 'dungeon': 4, 'cave': 5, 'cavekeys': 6, 'reduced': 7,
@@ -3531,17 +3604,17 @@ pottery_mode = {'none': 0, 'keys': 2, 'lottery': 3, 'dungeon': 4, 'cave': 5, 'ca
# byte 5: SCCC CTTX (self-loop doors, crystals gt, ctr2, experimental)
counter_mode = {"default": 0, "off": 1, "on": 2, "pickup": 3}
# byte 6: ?CCC CPAA (crystals ganon, pyramid, access
# byte 6: LCCC CPAA (shuffle links, crystals ganon, pyramid, access
access_mode = {"items": 0, "locations": 1, "none": 2}
# byte 7: B?MC DDEE (big, ?, maps, compass, door_type, enemies)
# byte 7: B?MC DDPP (big, ?, maps, compass, door_type, prize shuffle)
door_type_mode = {'original': 0, 'big': 1, 'all': 2, 'chaos': 3}
enemy_mode = {"none": 0, "shuffled": 1, "chaos": 2, "random": 2, "legacy": 3}
prizeshuffle_mode = {'none': 0, 'dungeon': 1, 'wild': 3}
# byte 8: HHHD DPBS (enemy_health, enemy_dmg, potshuffle, bomb logic, shuffle links)
# potshuffle decprecated, now unused
# byte 8: HHHD DPEE (enemy_health, enemy_dmg, potshuffle, enemies)
e_health = {"default": 0, "easy": 1, "normal": 2, "hard": 3, "expert": 4}
e_dmg = {"default": 0, "shuffled": 1, "random": 2}
enemy_mode = {"none": 0, "shuffled": 1, "chaos": 2, "random": 2, "legacy": 3}
# byte 9: RRAA ABBB (restrict boss mode, algorithm, boss shuffle)
rb_mode = {"none": 0, "mapcompass": 1, "dungeon": 2}
@@ -3560,9 +3633,9 @@ flutespot_mode = {"vanilla": 0, "balanced": 1, "random": 2}
# byte 13: FBBB TTSS (flute_mode, bow_mode, take_any, small_key_mode)
flute_mode = {'normal': 0, 'active': 1}
keyshuffle_mode = {'none': 0, 'off': 0, 'wild': 1, 'on': 1, 'universal': 2} # reserved 8 modes?
bow_mode = {'progressive': 0, 'silvers': 1, 'retro': 2, 'retro_silvers': 3} # reserved 8 modes?
take_any_mode = {'none': 0, 'random': 1, 'fixed': 2}
bow_mode = {'progressive': 0, 'silvers': 1, 'retro': 2, 'retro_silvers': 3}
keyshuffle_mode = {'none': 0, 'off': 0, 'wild': 1, 'on': 1, 'universal': 2}
# additions
# byte 14: POOT TKKK (pseudoboots, overworld_map, trap_door_mode, key_logic_algo)
@@ -3584,7 +3657,7 @@ class Settings(object):
(dr_mode[w.doorShuffle[p]] << 5) | er_mode[w.shuffle[p]],
(logic_mode[w.logic[p]] << 5) | (world_mode[w.mode[p]] << 3)
| (sword_mode[w.swords[p]] << 1),
| (sword_mode[w.swords[p]] << 1) | (0x1 if w.bombbag[p] else 0),
(goal_mode[w.goal[p]] << 5) | (diff_mode[w.difficulty[p]] << 3)
| (func_mode[w.difficulty_adjustments[p]] << 1) | (1 if w.hints[p] else 0),
@@ -3600,15 +3673,15 @@ class Settings(object):
| ((8 if w.crystals_gt_orig[p] == "random" else int(w.crystals_gt_orig[p])) << 3)
| (counter_mode[w.dungeon_counters[p]] << 1) | (1 if w.experimental[p] else 0),
((8 if w.crystals_ganon_orig[p] == "random" else int(w.crystals_ganon_orig[p])) << 3)
(0x80 if w.shufflelinks[p] else 0) | ((8 if w.crystals_ganon_orig[p] == "random" else int(w.crystals_ganon_orig[p])) << 3)
| (0x4 if w.is_pyramid_open(p) else 0) | access_mode[w.accessibility[p]],
(0x80 if w.bigkeyshuffle[p] else 0)
| (0x20 if w.mapshuffle[p] else 0) | (0x10 if w.compassshuffle[p] else 0)
| (door_type_mode[w.door_type_mode[p]] << 2) | (enemy_mode[w.enemy_shuffle[p]]),
| (door_type_mode[w.door_type_mode[p]] << 2) | prizeshuffle_mode[w.prizeshuffle[p]],
(e_health[w.enemy_health[p]] << 5) | (e_dmg[w.enemy_damage[p]] << 3) | (0x4 if w.potshuffle[p] else 0)
| (0x2 if w.bombbag[p] else 0) | (1 if w.shufflelinks[p] else 0),
(e_health[w.enemy_health[p]] << 5) | (e_dmg[w.enemy_damage[p]] << 3)
| (0x4 if w.potshuffle[p] else 0) | (enemy_mode[w.enemy_shuffle[p]]),
(rb_mode[w.restrict_boss_items[p]] << 6) | (algo_mode[w.algorithm] << 3) | (boss_mode[w.boss_shuffle[p]]),
@@ -3642,15 +3715,19 @@ class Settings(object):
args.shuffle[p] = r(er_mode)[settings[0] & 0x1F]
args.door_shuffle[p] = r(dr_mode)[(settings[0] & 0xE0) >> 5]
args.logic[p] = r(logic_mode)[(settings[1] & 0xE0) >> 5]
args.mode[p] = r(world_mode)[(settings[1] & 0x18) >> 3]
args.swords[p] = r(sword_mode)[(settings[1] & 0x6) >> 1]
args.bombbag[p] = True if settings[1] & 0x1 else False
args.difficulty[p] = r(diff_mode)[(settings[2] & 0x18) >> 3]
args.item_functionality[p] = r(func_mode)[(settings[2] & 0x6) >> 1]
args.goal[p] = r(goal_mode)[(settings[2] & 0xE0) >> 5]
args.accessibility[p] = r(access_mode)[settings[6] & 0x3]
# args.retro[p] = True if settings[1] & 0x01 else False
args.hints[p] = True if settings[2] & 0x01 else False
args.shopsanity[p] = True if settings[3] & 0x80 else False
args.decoupledoors[p] = True if settings[3] & 0x40 else False
args.mixed_travel[p] = r(mixed_travel_mode)[(settings[3] & 0x30) >> 4]
@@ -3668,22 +3745,21 @@ class Settings(object):
args.crystals_gt[p] = "random" if cgt == 8 else cgt
args.experimental[p] = True if settings[5] & 0x1 else False
args.shufflelinks[p] = True if settings[6] & 0x80 else False
cgan = (settings[6] & 0x78) >> 3
args.crystals_ganon[p] = "random" if cgan == 8 else cgan
args.openpyramid[p] = True if settings[6] & 0x4 else False
args.bigkeyshuffle[p] = True if settings[7] & 0x80 else False
# args.keyshuffle[p] = True if settings[7] & 0x40 else False
args.mapshuffle[p] = True if settings[7] & 0x20 else False
args.compassshuffle[p] = True if settings[7] & 0x10 else False
args.door_type_mode[p] = r(door_type_mode)[(settings[7] & 0xc) >> 2]
args.shuffleenemies[p] = r(enemy_mode)[settings[7] & 0x3]
args.prizeshuffle[p] = r(prizeshuffle_mode)[settings[7] & 0x3]
args.enemy_health[p] = r(e_health)[(settings[8] & 0xE0) >> 5]
args.enemy_damage[p] = r(e_dmg)[(settings[8] & 0x18) >> 3]
args.shufflepots[p] = True if settings[8] & 0x4 else False
args.bombbag[p] = True if settings[8] & 0x2 else False
args.shufflelinks[p] = True if settings[8] & 0x1 else False
args.shuffleenemies[p] = r(enemy_mode)[settings[8] & 0x3]
if len(settings) > 9:
args.restrict_boss_items[p] = r(rb_mode)[(settings[9] & 0xC0) >> 6]
+5 -5
View File
@@ -135,7 +135,7 @@ def parse_cli(argv, no_defaults=False):
'ow_terrain', 'ow_crossed', 'ow_keepsimilar', 'ow_mixed', 'ow_whirlpool', 'ow_fluteshuffle',
'flute_mode', 'bow_mode', 'take_any', 'boots_hint',
'shuffle', 'door_shuffle', 'intensity', 'crystals_ganon', 'crystals_gt', 'openpyramid',
'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory',
'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'prizeshuffle', 'startinventory',
'usestartinventory', 'bombbag', 'shuffleganon', 'overworld_map', 'restrict_boss_items',
'triforce_pool_min', 'triforce_pool_max', 'triforce_goal_min', 'triforce_goal_max', 'triforce_max_difference',
'triforce_min_difference', 'triforce_goal', 'triforce_pool', 'shufflelinks', 'shuffletavern',
@@ -202,7 +202,7 @@ def parse_settings():
"bonk_drops": False,
"shuffle": "vanilla",
"shufflelinks": False,
"shuffletavern": False,
"shuffletavern": True,
"overworld_map": "default",
"take_any": "none",
"pseudoboots": False,
@@ -223,6 +223,7 @@ def parse_settings():
"compassshuffle": False,
"keyshuffle": "none",
"bigkeyshuffle": False,
"prizeshuffle": "none",
"keysanity": False,
"door_shuffle": "vanilla",
"intensity": 3,
@@ -236,7 +237,7 @@ def parse_settings():
"mixed_travel": "prevent",
"standardize_palettes": "standardize",
'aga_randomness': True,
"triforce_pool": 0,
"triforce_goal": 0,
"triforce_pool_min": 0,
@@ -267,10 +268,9 @@ def parse_settings():
"msu_resume": False,
"collection_rate": False,
# Spoiler defaults to TRUE
'spoiler': 'full',
# Playthrough defaults to TRUE
# ROM defaults to TRUE
"create_spoiler": True,
"calc_playthrough": True,
"create_rom": True,
"bps": False,
+22 -6
View File
@@ -1537,7 +1537,7 @@ def check_entrance_fixes(world, player):
'Turtle Rock': 'tr',
'Ganons Tower': 'gt',
}
if world.mode[player] == 'inverted':
if world.is_atgt_swapped(player):
del checks['Ganons Tower']
for ent_name, key in checks.items():
entrance = world.get_entrance(ent_name, player)
@@ -1629,7 +1629,7 @@ def refine_hints(dungeon_builders):
for name, builder in dungeon_builders.items():
for region in builder.master_sector.regions:
for location in region.locations:
if not location.event and '- Boss' not in location.name and '- Prize' not in location.name and location.name != 'Sanctuary':
if not location.event and '- Boss' not in location.name and not location.prize and location.name != 'Sanctuary':
if location.type == LocationType.Pot and location.pot:
hint_text = ('under a block' if location.pot.flags & PotFlags.Block else 'in a pot')
location.hint_text = f'{hint_text} {dungeon_hints[name]}'
@@ -2696,6 +2696,8 @@ def calc_used_dungeon_items(builder, world, player):
base += 1
if not world.mapshuffle[player] and (builder.name != 'Agahnims Tower' or not basic_flag):
base += 1
if world.prizeshuffle[player] == 'dungeon' and builder.name not in ['Hyrule Castle', 'Agahnims Tower', 'Ganons Tower']:
base += 1
return base
@@ -3351,7 +3353,7 @@ def remove_pair_type_if_present(door, world, player):
def find_inaccessible_regions(world, player):
world.inaccessible_regions[player] = []
start_regions = ['Links House' if not world.is_bombshop_start(player) else 'Big Bomb Shop']
start_regions.append('Sanctuary' if world.mode[player] != 'inverted' else 'Dark Sanctuary Hint')
start_regions.append('Sanctuary' if not world.is_dark_chapel_start(player) else 'Dark Sanctuary Hint')
regs = convert_regions(start_regions, world, player)
if all(all(not e.connected_region for e in r.exits) for r in regs):
# if attempting to find inaccessible regions before any connections made above, assume eventual access to Pyramid S&Q
@@ -3363,7 +3365,7 @@ def find_inaccessible_regions(world, player):
while len(queue) > 0:
next_region = queue.popleft()
visited_regions.add(next_region)
if world.mode[player] == 'inverted' and next_region.name == 'Dark Sanctuary Hint': # special spawn point in cave
if world.is_dark_chapel_start(player) and next_region.name == 'Dark Sanctuary Hint': # special spawn point in cave
for ent in next_region.entrances:
parent = ent.parent_region
if parent and parent.type is not RegionType.Dungeon and parent not in queue and parent not in visited_regions:
@@ -3397,7 +3399,7 @@ def find_accessible_entrances(world, player, builder):
start_regions = ['Hyrule Castle Courtyard']
else:
start_regions = ['Links House' if not world.is_bombshop_start(player) else 'Big Bomb Shop']
start_regions.append('Sanctuary' if world.mode[player] != 'inverted' else 'Dark Sanctuary Hint')
start_regions.append('Sanctuary' if not world.is_dark_chapel_start(player) else 'Dark Sanctuary Hint')
start_regions.append('Pyramid Area' if not world.is_tile_swapped(0x1b, player) else 'Hyrule Castle Ledge')
regs = convert_regions(start_regions, world, player)
@@ -3405,7 +3407,7 @@ def find_accessible_entrances(world, player, builder):
visited_entrances = []
# Add Sanctuary as an additional entrance in open mode, since you can save and quit to there
if world.mode[player] == 'open' and world.get_region('Sanctuary', player).dungeon.name == builder.name and 'Sanctuary' not in entrances:
if not world.is_dark_chapel_start(player) and world.get_region('Sanctuary', player).dungeon.name == builder.name and 'Sanctuary' not in entrances:
entrances.append('Sanctuary')
visited_entrances.append('Sanctuary')
regs.remove(world.get_region('Sanctuary', player))
@@ -3630,13 +3632,17 @@ logical_connections = [
('Hyrule Castle Throne Room Tapestry', 'Hyrule Castle Behind Tapestry'),
('Hyrule Castle Tapestry Backwards', 'Hyrule Castle Throne Room'),
('Sewers Secret Room Push Block', 'Sewers Secret Room Blocked Path'),
('Eastern Hint Tile Push Block', 'Eastern Hint Tile'),
('Eastern Map Balcony Hook Path', 'Eastern Map Room'),
('Eastern Map Room Drop Down', 'Eastern Map Balcony'),
('Eastern Palace Boss', 'Eastern Boss Spoils'),
('Desert Main Lobby Left Path', 'Desert Left Alcove'),
('Desert Main Lobby Right Path', 'Desert Right Alcove'),
('Desert Left Alcove Path', 'Desert Main Lobby'),
('Desert Right Alcove Path', 'Desert Main Lobby'),
('Desert Palace Boss', 'Desert Boss Spoils'),
('Hera Lobby to Front Barrier - Blue', 'Hera Front'),
('Hera Front to Lobby Barrier - Blue', 'Hera Lobby'),
@@ -3666,6 +3672,7 @@ logical_connections = [
('Hera Big Chest Hook Path', 'Hera Big Chest Landing'),
('Hera Big Chest Landing Exit', 'Hera 4F'),
('Hera 5F Orange Path', 'Hera 5F Pot Block'),
('Tower of Hera Boss', 'Hera Boss Spoils'),
('PoD Pit Room Block Path N', 'PoD Pit Room Blocked'),
('PoD Pit Room Block Path S', 'PoD Pit Room'),
@@ -3717,6 +3724,8 @@ logical_connections = [
('PoD Dark Pegs Middle Ranged Crystal Exit', 'PoD Dark Pegs Middle'),
('PoD Dark Pegs Middle to Left Bypass', 'PoD Dark Pegs Left'),
('PoD Dark Pegs Left Ranged Crystal Exit', 'PoD Dark Pegs Left'),
('Palace of Darkness Boss', 'PoD Boss Spoils'),
('Swamp Lobby Moat', 'Swamp Entrance'),
('Swamp Entrance Moat', 'Swamp Lobby'),
('Swamp Trench 1 Approach Dry', 'Swamp Trench 1 Nexus'),
@@ -3759,12 +3768,15 @@ logical_connections = [
('Swamp Drain Right Switch', 'Swamp Drain Left'),
('Swamp Flooded Spot Ladder', 'Swamp Flooded Room'),
('Swamp Flooded Room Ladder', 'Swamp Flooded Spot'),
('Swamp Palace Boss', 'Swamp Boss Spoils'),
('Skull Pot Circle Star Path', 'Skull Map Room'),
('Skull Big Chest Hookpath', 'Skull 1 Lobby'),
('Skull Back Drop Star Path', 'Skull Small Hall'),
('Skull 2 West Lobby Pits', 'Skull 2 West Lobby Ledge'),
('Skull 2 West Lobby Ledge Pits', 'Skull 2 West Lobby'),
('Skull Woods Boss', 'Skull Boss Spoils'),
('Thieves Rail Ledge Drop Down', 'Thieves BK Corner'),
('Thieves Hellway Orange Barrier', 'Thieves Hellway S Crystal'),
('Thieves Hellway Crystal Orange Barrier', 'Thieves Hellway'),
@@ -3780,6 +3792,7 @@ logical_connections = [
('Thieves Conveyor Block Path', 'Thieves Conveyor Bridge'),
("Thieves Blind's Cell Door", "Thieves Blind's Cell Interior"),
("Thieves Blind's Cell Exit", "Thieves Blind's Cell"),
('Thieves Town Boss', 'Thieves Boss Spoils'),
('Ice Cross Bottom Push Block Left', 'Ice Floor Switch'),
('Ice Cross Right Push Block Top', 'Ice Bomb Drop'),
@@ -3800,6 +3813,7 @@ logical_connections = [
('Ice Big Chest Landing Push Blocks', 'Ice Big Chest View'),
('Ice Refill to Crystal', 'Ice Refill - Crystal'),
('Ice Refill Crystal Exit', 'Ice Refill'),
('Ice Palace Boss', 'Ice Boss Spoils'),
('Mire Lobby Gap', 'Mire Post-Gap'),
('Mire Post-Gap Gap', 'Mire Lobby'),
@@ -3835,6 +3849,7 @@ logical_connections = [
('Mire South Fish Blue Barrier', 'Mire Fishbone'),
('Mire Fishbone Blue Barrier', 'Mire South Fish'),
('Mire Fishbone Blue Barrier Bypass', 'Mire South Fish'),
('Misery Mire Boss', 'Mire Boss Spoils'),
('TR Main Lobby Gap', 'TR Lobby Ledge'),
('TR Lobby Ledge Gap', 'TR Main Lobby'),
@@ -3882,6 +3897,7 @@ logical_connections = [
('TR Crystal Maze End Ranged Crystal Exit', 'TR Crystal Maze End'),
('TR Final Abyss Balcony Path', 'TR Final Abyss Ledge'),
('TR Final Abyss Ledge Path', 'TR Final Abyss Balcony'),
('Turtle Rock Boss', 'TR Boss Spoils'),
('GT Blocked Stairs Block Path', 'GT Big Chest'),
('GT Speed Torch South Path', 'GT Speed Torch'),
+11 -1
View File
@@ -188,6 +188,7 @@ def create_doors(world, player):
create_door(player, 'Eastern Duo Eyegores SE', Intr).dir(So, 0xd8, Right, High).pos(1),
create_door(player, 'Eastern Duo Eyegores NE', Nrml).dir(No, 0xd8, Right, High).trap(0x4).pos(0),
create_door(player, 'Eastern Boss SE', Nrml).dir(So, 0xc8, Right, High).no_exit().trap(0x4).pos(0),
create_door(player, 'Eastern Palace Boss', Lgcl),
# Desert Palace
create_door(player, 'Desert Main Lobby S', Nrml).dir(So, 0x84, Mid, High).pos(0).portal(Z, 0x22),
@@ -251,6 +252,7 @@ def create_doors(world, player):
create_door(player, 'Desert Wall Slide SE', Intr).dir(So, 0x43, Right, High).small_key().pos(1),
create_door(player, 'Desert Wall Slide NW', Nrml).dir(No, 0x43, Left, High).big_key().pos(0).no_entrance(),
create_door(player, 'Desert Boss SW', Nrml).dir(So, 0x33, Left, High).no_exit().trap(0x4).pos(0).portal(Z, 0x00),
create_door(player, 'Desert Palace Boss', Lgcl),
# Hera
create_door(player, 'Hera Lobby S', Nrml).dir(So, 0x77, Mid, Low).pos(0).portal(Z, 0x22, 1),
@@ -316,6 +318,7 @@ def create_doors(world, player):
create_door(player, 'Hera Boss Down Stairs', Sprl).dir(Dn, 0x07, 0, HTH).ss(S, 0x61, 0xb0).kill(),
create_door(player, 'Hera Boss Outer Hole', Hole),
create_door(player, 'Hera Boss Inner Hole', Hole),
create_door(player, 'Tower of Hera Boss', Lgcl),
# Castle Tower
create_door(player, 'Tower Lobby S', Nrml).dir(So, 0xe0, Left, High).pos(3).portal(Z, 0x00),
@@ -475,6 +478,7 @@ def create_doors(world, player):
create_door(player, 'PoD Callback WS', Intr).dir(We, 0x0b, Mid, High).pos(1),
create_door(player, 'PoD Callback Warp', Warp),
create_door(player, 'PoD Boss SE', Nrml).dir(So, 0x5a, Right, High).no_exit().trap(0x4).pos(0),
create_door(player, 'Palace of Darkness Boss', Lgcl),
create_door(player, 'Swamp Lobby S', Nrml).dir(So, 0x28, Mid, High).pos(1).portal(Z, 0x22),
create_door(player, 'Swamp Lobby Moat', Lgcl),
@@ -589,6 +593,7 @@ def create_doors(world, player):
create_door(player, 'Swamp T SW', Intr).dir(So, 0x16, Left, High).small_key().pos(1),
create_door(player, 'Swamp T NW', Nrml).dir(No, 0x16, Left, High).pos(3),
create_door(player, 'Swamp Boss SW', Nrml).dir(So, 0x06, Left, High).no_exit().trap(0x4).pos(0),
create_door(player, 'Swamp Palace Boss', Lgcl),
create_door(player, 'Skull 1 Lobby S', Nrml).dir(So, 0x58, Left, High).pos(4).portal(Z, 0x00),
create_door(player, 'Skull 1 Lobby WS', Nrml).dir(We, 0x58, Bot, High).small_key().pos(1),
@@ -640,6 +645,7 @@ def create_doors(world, player):
create_door(player, 'Skull Spike Corner ES', Intr).dir(Ea, 0x39, Bot, High).small_key().pos(1),
create_door(player, 'Skull Final Drop WS', Intr).dir(We, 0x39, Bot, High).small_key().pos(1),
create_door(player, 'Skull Final Drop Hole', Hole),
create_door(player, 'Skull Woods Boss', Lgcl),
create_door(player, 'Thieves Lobby S', Nrml).dir(So, 0xdb, Mid, High).pos(1).portal(Z, 0x22),
create_door(player, 'Thieves Lobby N Edge', Open).dir(No, 0xdb, None, Low).edge(7, A, 0x10),
@@ -721,6 +727,7 @@ def create_doors(world, player):
create_door(player, 'Thieves Big Chest Room ES', Intr).dir(Ea, 0x44, Bot, High).small_key().pos(1),
create_door(player, 'Thieves Conveyor Block WN', Intr).dir(We, 0x44, Top, High).pos(0),
create_door(player, 'Thieves Trap EN', Intr).dir(Ea, 0x44, Left, Top).pos(0),
create_door(player, 'Thieves Town Boss', Lgcl),
create_door(player, 'Ice Lobby SE', Nrml).dir(So, 0x0e, Right, High).pos(2).portal(X, 0x00),
create_door(player, 'Ice Lobby WS', Intr).dir(We, 0x0e, Bot, High).pos(1),
@@ -826,6 +833,7 @@ def create_doors(world, player):
create_door(player, 'Ice Fairy Warp', Warp),
create_door(player, 'Ice Antechamber NE', Nrml).dir(No, 0xce, Right, High).trap(0x4).pos(0),
create_door(player, 'Ice Antechamber Hole', Hole),
create_door(player, 'Ice Palace Boss', Lgcl),
create_door(player, 'Mire Lobby S', Nrml).dir(So, 0x98, Left, High).pos(0).portal(Z, 0x20),
create_door(player, 'Mire Lobby Gap', Lgcl),
@@ -962,6 +970,7 @@ def create_doors(world, player):
create_door(player, 'Mire Antechamber Orange Barrier', Lgcl),
create_door(player, 'Mire Antechamber NW', Nrml).dir(No, 0xa0, Left, High).big_key().pos(0),
create_door(player, 'Mire Boss SW', Nrml).dir(So, 0x90, Left, High).no_exit().trap(0x4).pos(0),
create_door(player, 'Misery Mire Boss', Lgcl),
create_door(player, 'TR Main Lobby SE', Nrml).dir(So, 0xd6, Right, High).pos(1).portal(X, 0x02),
create_door(player, 'TR Lobby Ledge NE', Nrml).dir(No, 0xd6, Right, High).pos(2),
@@ -1075,6 +1084,7 @@ def create_doors(world, player):
create_door(player, 'TR Final Abyss Ledge Path', Lgcl),
create_door(player, 'TR Final Abyss NW', Nrml).dir(No, 0xb4, Left, High).big_key().pos(0),
create_door(player, 'TR Boss SW', Nrml).dir(So, 0xa4, Left, High).no_exit().trap(0x4).pos(0).portal(Z, 0x00),
create_door(player, 'Turtle Rock Boss', Lgcl),
create_door(player, 'GT Lobby S', Nrml).dir(So, 0x0c, Mid, High).pos(0).portal(Z, 0x22),
create_door(player, 'GT Lobby Left Down Stairs', Sprl).dir(Dn, 0x0c, 1, HTL).ss(A, 0x0f, 0x80),
@@ -1506,7 +1516,7 @@ def create_doors(world, player):
# static portal flags
world.get_door('Sanctuary S', player).dead_end(allowPassage=True)
if world.mode[player] == 'open' and world.shuffle[player] not in ['lean', 'swapped', 'crossed', 'insanity']:
if not world.is_dark_chapel_start(player) and world.shuffle[player] not in ['lean', 'swapped', 'crossed', 'insanity']:
world.get_door('Sanctuary S', player).lw_restricted = True
world.get_door('Eastern Hint Tile Blocked Path SE', player).passage = False
world.get_door('TR Big Chest Entrance SE', player).passage = False
+11 -9
View File
@@ -11,7 +11,7 @@ from typing import List
from BaseClasses import DoorType, Direction, CrystalBarrier, RegionType, Polarity, PolSlot, flooded_keys, Sector
from BaseClasses import Hook, hook_from_door, Door
from Regions import dungeon_events, flooded_keys_reverse
from Regions import location_events, flooded_keys_reverse
from Dungeons import split_region_starts
from RoomData import DoorKind
@@ -884,19 +884,19 @@ class ExplorationState(object):
if key_checks and location not in self.found_locations:
if location.forced_item and 'Small Key' in location.item.name:
self.key_locations += 1
if location.name not in dungeon_events and '- Prize' not in location.name and location.name not in ['Agahnim 1', 'Agahnim 2']:
if location.name not in location_events and not location.prize:
self.ttl_locations += 1
if location not in self.found_locations:
self.found_locations.append(location)
if not bk_flag and (not location.forced_item or 'Big Key' in location.item.name):
self.bk_found.add(location)
if location.name in dungeon_events and location.name not in self.events:
if location.name in location_events and location.name not in self.events:
if self.flooded_key_check(location):
self.perform_event(location.name, key_region)
if location.name in flooded_keys_reverse.keys() and self.location_found(
flooded_keys_reverse[location.name]):
self.perform_event(flooded_keys_reverse[location.name], key_region)
if '- Prize' in location.name:
if location.prize:
self.prize_received = True
def flooded_key_check(self, location):
@@ -1096,7 +1096,7 @@ def count_locations_exclude_big_chest(locations, world, player):
def prize_or_event(loc):
return loc.name in dungeon_events or '- Prize' in loc.name or loc.name in ['Agahnim 1', 'Agahnim 2']
return loc.name in location_events or loc.prize
def reserved_location(loc, world, player):
@@ -1360,7 +1360,7 @@ def create_dungeon_builders(all_sectors, connections_tuple, world, player, dunge
for name, builder in dungeon_map.items():
calc_allowance_and_dead_ends(builder, connections_tuple, world, player)
if world.mode[player] == 'open' and world.shuffle[player] not in ['lean', 'swapped', 'crossed', 'insanity']:
if not world.is_dark_chapel_start(player) and world.shuffle[player] not in ['lean', 'swapped', 'crossed', 'insanity']:
sanc = find_sector('Sanctuary', candidate_sectors)
if sanc: # only run if sanc if a candidate
lw_builders = []
@@ -1557,13 +1557,13 @@ def define_sector_features(sectors):
for sector in sectors:
for region in sector.regions:
for loc in region.locations:
if '- Prize' in loc.name or loc.name in ['Agahnim 1', 'Agahnim 2']:
if loc.prize or loc.name in ['Agahnim 1', 'Agahnim 2']:
pass
elif loc.forced_item and 'Small Key' in loc.item.name:
sector.key_only_locations += 1
elif loc.forced_item and loc.forced_item.bigkey:
sector.bk_provided = True
elif loc.name not in dungeon_events and not loc.forced_item:
elif loc.name not in location_events and not loc.forced_item:
sector.chest_locations += 1
sector.chest_location_set.add(loc.name)
if '- Big Chest' in loc.name or loc.name in ["Hyrule Castle - Zelda's Chest",
@@ -1773,6 +1773,8 @@ def build_orig_location_set(dungeon_map):
def requested_dungeon_items(world, player):
num = 0
if world.prizeshuffle[player] == 'dungeon':
num += 1
if not world.bigkeyshuffle[player]:
num += 1
if not world.compassshuffle[player]:
@@ -4055,7 +4057,7 @@ def calc_door_equation(door, sector, look_for_entrance, sewers_flag=None):
crystal_barrier = CrystalBarrier.Either
# todo: backtracking from double switch with orange on--
for loc in region.locations:
if loc.name in dungeon_events:
if loc.name in location_events:
found_events.add(loc.name)
for d in event_doors:
if loc.name == d.req_event:
+1 -1
View File
@@ -23,7 +23,7 @@ def start():
# print diagnostics
# usage: py DungeonRandomizer.py --diags
if args.diags:
diags = diagnostics.output(__version__)
diags = diagnostics.output()
print("\n".join(diags))
sys.exit(0)
+36 -35
View File
@@ -34,16 +34,16 @@ def create_dungeons(world, player):
world.dungeons += [ES, EP, DP, ToH, AT, PoD, TT, SW, SP, IP, MM, TR, GT]
dungeon_music_addresses = {'Eastern Palace - Prize': [0x1559A],
'Desert Palace - Prize': [0x1559B, 0x1559C, 0x1559D, 0x1559E],
'Tower of Hera - Prize': [0x155C5, 0x1107A, 0x10B8C],
'Palace of Darkness - Prize': [0x155B8],
'Swamp Palace - Prize': [0x155B7],
'Thieves\' Town - Prize': [0x155C6],
'Skull Woods - Prize': [0x155BA, 0x155BB, 0x155BC, 0x155BD, 0x15608, 0x15609, 0x1560A, 0x1560B],
'Ice Palace - Prize': [0x155BF],
'Misery Mire - Prize': [0x155B9],
'Turtle Rock - Prize': [0x155C7, 0x155A7, 0x155AA, 0x155AB]}
dungeon_music_addresses = {'Eastern Palace': [0x1559A],
'Desert Palace': [0x1559B, 0x1559C, 0x1559D, 0x1559E],
'Tower of Hera': [0x155C5, 0x1107A, 0x10B8C],
'Palace of Darkness': [0x155B8],
'Swamp Palace': [0x155B7],
'Thieves Town': [0x155C6],
'Skull Woods': [0x155BA, 0x155BB, 0x155BC, 0x155BD, 0x15608, 0x15609, 0x1560A, 0x1560B],
'Ice Palace': [0x155BF],
'Misery Mire': [0x155B9],
'Turtle Rock': [0x155C7, 0x155A7, 0x155AA, 0x155AB]}
hyrule_castle_regions = [
'Hyrule Castle Lobby', 'Hyrule Castle West Lobby', 'Hyrule Castle East Lobby', 'Hyrule Castle East Hall',
@@ -65,7 +65,7 @@ eastern_regions = [
'Eastern Compass Room', 'Eastern Hint Tile', 'Eastern Hint Tile Blocked Path', 'Eastern Courtyard',
'Eastern Fairies', 'Eastern Map Valley', 'Eastern Dark Square', 'Eastern Dark Pots', 'Eastern Big Key',
'Eastern Darkness', 'Eastern Rupees', 'Eastern Attic Start', 'Eastern False Switches', 'Eastern Cannonball Hell',
'Eastern Single Eyegore', 'Eastern Duo Eyegores', 'Eastern Boss', 'Eastern Portal'
'Eastern Single Eyegore', 'Eastern Duo Eyegores', 'Eastern Boss', 'Eastern Boss Spoils', 'Eastern Portal'
]
desert_regions = [
@@ -74,7 +74,7 @@ desert_regions = [
'Desert North Hall', 'Desert Map Room', 'Desert Sandworm Corner', 'Desert Bonk Torch', 'Desert Circle of Pots',
'Desert Big Chest Room', 'Desert West Wing', 'Desert West Lobby', 'Desert Fairy Fountain', 'Desert Back Lobby',
'Desert Tiles 1', 'Desert Bridge', 'Desert Four Statues', 'Desert Beamos Hall', 'Desert Tiles 2',
'Desert Wall Slide', 'Desert Boss', 'Desert West Portal', 'Desert South Portal', 'Desert East Portal',
'Desert Wall Slide', 'Desert Boss', 'Desert Boss Spoils', 'Desert West Portal', 'Desert South Portal', 'Desert East Portal',
'Desert Back Portal'
]
@@ -84,7 +84,7 @@ hera_regions = [
'Hera Back - Ranged Crystal', 'Hera Basement Cage', 'Hera Basement Cage - Crystal', 'Hera Tile Room',
'Hera Tridorm', 'Hera Tridorm - Crystal', 'Hera Torches', 'Hera Beetles', 'Hera Startile Corner',
'Hera Startile Wide', 'Hera Startile Wide - Crystal', 'Hera 4F', 'Hera Big Chest Landing', 'Hera 5F',
'Hera 5F Pot Block', 'Hera Fairies', 'Hera Boss', 'Hera Portal'
'Hera 5F Pot Block', 'Hera Fairies', 'Hera Boss', 'Hera Boss Spoils', 'Hera Portal'
]
tower_regions = [
@@ -105,7 +105,7 @@ pod_regions = [
'PoD Bow Statue Left', 'PoD Bow Statue Left - Crystal', 'PoD Bow Statue Right', 'PoD Bow Statue Right - Ranged Crystal',
'PoD Dark Pegs Landing', 'PoD Dark Pegs Right', 'PoD Dark Pegs Middle', 'PoD Dark Pegs Left', 'PoD Dark Pegs Landing - Ranged Crystal',
'PoD Dark Pegs Middle - Ranged Crystal', 'PoD Dark Pegs Left - Ranged Crystal', 'PoD Lonely Turtle', 'PoD Turtle Party',
'PoD Dark Alley', 'PoD Callback', 'PoD Boss', 'Palace of Darkness Portal'
'PoD Dark Alley', 'PoD Callback', 'PoD Boss', 'PoD Boss Spoils', 'Palace of Darkness Portal'
]
swamp_regions = [
@@ -119,7 +119,7 @@ swamp_regions = [
'Swamp West Ledge', 'Swamp Barrier Ledge', 'Swamp Barrier', 'Swamp Attic', 'Swamp Push Statue', 'Swamp Shooters',
'Swamp Left Elbow', 'Swamp Right Elbow', 'Swamp Drain Left', 'Swamp Drain Right', 'Swamp Flooded Room',
'Swamp Flooded Spot', 'Swamp Basement Shallows', 'Swamp Waterfall Room', 'Swamp Refill', 'Swamp Behind Waterfall',
'Swamp C', 'Swamp Waterway', 'Swamp I', 'Swamp T', 'Swamp Boss', 'Swamp Portal'
'Swamp C', 'Swamp Waterway', 'Swamp I', 'Swamp T', 'Swamp Boss', 'Swamp Boss Spoils', 'Swamp Portal'
]
skull_regions = [
@@ -127,7 +127,7 @@ skull_regions = [
'Skull Pot Prison', 'Skull Compass Room', 'Skull Left Drop', 'Skull 2 East Lobby', 'Skull Big Key',
'Skull Lone Pot', 'Skull Small Hall', 'Skull Back Drop', 'Skull 2 West Lobby', 'Skull 2 West Lobby Ledge',
'Skull X Room', 'Skull 3 Lobby', 'Skull East Bridge', 'Skull West Bridge Nook', 'Skull Star Pits',
'Skull Torch Room', 'Skull Vines', 'Skull Spike Corner', 'Skull Final Drop', 'Skull Boss',
'Skull Torch Room', 'Skull Vines', 'Skull Spike Corner', 'Skull Final Drop', 'Skull Boss', 'Skull Boss Spoils',
'Skull 1 Portal', 'Skull 2 East Portal', 'Skull 2 West Portal', 'Skull 3 Portal'
]
@@ -139,7 +139,7 @@ thieves_regions = [
'Thieves Attic', 'Thieves Attic Hint', 'Thieves Attic Switch', 'Thieves Cricket Hall Left',
'Thieves Cricket Hall Right', 'Thieves Attic Window', 'Thieves Basement Block', 'Thieves Blocked Entry',
'Thieves Lonely Zazak', "Thieves Blind's Cell", "Thieves Blind's Cell Interior", 'Thieves Conveyor Bridge',
'Thieves Conveyor Block', 'Thieves Big Chest Room', 'Thieves Trap', 'Thieves Town Portal'
'Thieves Conveyor Block', 'Thieves Big Chest Room', 'Thieves Trap', 'Thieves Boss Spoils', 'Thieves Town Portal'
]
ice_regions = [
@@ -152,7 +152,7 @@ ice_regions = [
'Ice Hookshot Balcony', 'Ice Spikeball', 'Ice Lonely Freezor', 'Iced T', 'Ice Catwalk', 'Ice Many Pots',
'Ice Crystal Right', 'Ice Crystal Left', 'Ice Crystal Block', 'Ice Big Chest View', 'Ice Big Chest Landing',
'Ice Backwards Room', 'Ice Anti-Fairy', 'Ice Switch Room', 'Ice Refill', 'Ice Refill - Crystal',
'Ice Fairy', 'Ice Antechamber', 'Ice Boss', 'Ice Portal'
'Ice Fairy', 'Ice Antechamber', 'Ice Boss', 'Ice Boss Spoils', 'Ice Portal'
]
mire_regions = [
@@ -168,7 +168,7 @@ mire_regions = [
'Mire Key Rupees', 'Mire Block X', 'Mire Tall Dark and Roomy', 'Mire Tall Dark and Roomy - Ranged Crystal',
'Mire Crystal Right', 'Mire Crystal Mid', 'Mire Crystal Left',
'Mire Crystal Top', 'Mire Shooter Rupees', 'Mire Falling Foes', 'Mire Firesnake Skip', 'Mire Antechamber',
'Mire Boss', 'Mire Portal'
'Mire Boss', 'Mire Boss Spoils', 'Mire Portal'
]
tr_regions = [
@@ -182,7 +182,7 @@ tr_regions = [
'TR Crystaroller Top - Crystal', 'TR Crystaroller Chest', 'TR Crystaroller Middle - Ranged Crystal',
'TR Crystaroller Bottom - Ranged Crystal', 'TR Dark Ride', 'TR Dark Ride Ledges', 'TR Dash Bridge', 'TR Eye Bridge',
'TR Crystal Maze Start', 'TR Crystal Maze Start - Crystal', 'TR Crystal Maze Interior', 'TR Crystal Maze End',
'TR Crystal Maze End - Ranged Crystal', 'TR Final Abyss Balcony', 'TR Final Abyss Ledge', 'TR Boss',
'TR Crystal Maze End - Ranged Crystal', 'TR Final Abyss Balcony', 'TR Final Abyss Ledge', 'TR Boss', 'TR Boss Spoils',
'Turtle Rock Main Portal', 'Turtle Rock Lazy Eyes Portal', 'Turtle Rock Chest Portal',
'Turtle Rock Eye Bridge Portal'
]
@@ -270,7 +270,7 @@ flexible_starts = {
class DungeonInfo:
def __init__(self, free, keys, bk, map, compass, bk_drop, drops, prize, midx):
def __init__(self, free, keys, bk, map, compass, bk_drop, drops, prize, dungeon_idx, extra_map_idx):
# todo reduce static maps ideas: prize, bk_name, sm_name, cmp_name, map_name):
self.free_items = free
self.key_num = keys
@@ -281,23 +281,24 @@ class DungeonInfo:
self.key_drops = drops
self.prize = prize
self.map_index = midx
self.dungeon_index = dungeon_idx
self.extra_map_index = extra_map_idx
dungeon_table = {
'Hyrule Castle': DungeonInfo(6, 1, False, True, False, True, 3, None, 0xc),
'Eastern Palace': DungeonInfo(3, 0, True, True, True, False, 2, 'Eastern Palace - Prize', 0x0),
'Desert Palace': DungeonInfo(2, 1, True, True, True, False, 3, 'Desert Palace - Prize', 0x2),
'Tower of Hera': DungeonInfo(2, 1, True, True, True, False, 0, 'Tower of Hera - Prize', 0x1),
'Agahnims Tower': DungeonInfo(0, 2, False, False, False, False, 2, None, 0xb),
'Palace of Darkness': DungeonInfo(5, 6, True, True, True, False, 0, 'Palace of Darkness - Prize', 0x3),
'Swamp Palace': DungeonInfo(6, 1, True, True, True, False, 5, 'Swamp Palace - Prize', 0x9),
'Skull Woods': DungeonInfo(2, 3, True, True, True, False, 2, 'Skull Woods - Prize', 0x4),
'Thieves Town': DungeonInfo(4, 1, True, True, True, False, 2, "Thieves' Town - Prize", 0x6),
'Ice Palace': DungeonInfo(3, 2, True, True, True, False, 4, 'Ice Palace - Prize', 0x8),
'Misery Mire': DungeonInfo(2, 3, True, True, True, False, 3, 'Misery Mire - Prize', 0x7),
'Turtle Rock': DungeonInfo(5, 4, True, True, True, False, 2, 'Turtle Rock - Prize', 0x5),
'Ganons Tower': DungeonInfo(20, 4, True, True, True, False, 4, None, 0xa),
'Hyrule Castle': DungeonInfo(6, 1, False, True, False, True, 3, None, 0x00, 0x00),
'Eastern Palace': DungeonInfo(3, 0, True, True, True, False, 2, [0x1209D, 0x53F3A, 0x53F3B, 0x180052, 0x180070, 0x186FE2], 0x04, None),
'Desert Palace': DungeonInfo(2, 1, True, True, True, False, 3, [0x1209E, 0x53F3C, 0x53F3D, 0x180053, 0x180072, 0x186FE3], 0x06, 0x12),
'Tower of Hera': DungeonInfo(2, 1, True, True, True, False, 0, [0x120A5, 0x53F4A, 0x53F4B, 0x18005A, 0x180071, 0x186FEA], 0x14, None),
'Agahnims Tower': DungeonInfo(0, 2, False, False, False, False, 2, None, 0x08, None),
'Palace of Darkness': DungeonInfo(5, 6, True, True, True, False, 0, [0x120A1, 0x53F42, 0x53F43, 0x180056, 0x180073, 0x186FE6], 0x0C, None),
'Swamp Palace': DungeonInfo(6, 1, True, True, True, False, 5, [0x120A0, 0x53F40, 0x53F41, 0x180055, 0x180079, 0x186FE5], 0x0A, None),
'Skull Woods': DungeonInfo(2, 3, True, True, True, False, 2, [0x120A3, 0x53F46, 0x53F47, 0x180058, 0x180074, 0x186FE8], 0x10, 0x20),
'Thieves Town': DungeonInfo(4, 1, True, True, True, False, 2, [0x120A6, 0x53F4C, 0x53F4D, 0x18005B, 0x180076, 0x186FEB], 0x16, None),
'Ice Palace': DungeonInfo(3, 2, True, True, True, False, 4, [0x120A4, 0x53F48, 0x53F49, 0x180059, 0x180078, 0x186FE9], 0x12, None),
'Misery Mire': DungeonInfo(2, 3, True, True, True, False, 3, [0x120A2, 0x53F44, 0x53F45, 0x180057, 0x180077, 0x186FE7], 0x0E, None),
'Turtle Rock': DungeonInfo(5, 4, True, True, True, False, 2, [0x120A7, 0x53F4E, 0x53F4F, 0x18005C, 0x180075, 0x186FEC], 0x18, 0x3E),
'Ganons Tower': DungeonInfo(20, 4, True, True, True, False, 4, None, 0x1A, None),
}
+1 -1
View File
@@ -316,7 +316,7 @@ Library: near books
Potion Shop: near potions
Spike Cave: beyond spikes
Mimic Cave: in a cave of mimicry
Chest Game: as a prize
Chest Game: as a game reward
Chicken House: near poultry
Aginah's Cave: with Aginah
Ice Rod Cave: in a frozen cave
-2806
View File
File diff suppressed because it is too large Load Diff
+69 -27
View File
@@ -14,14 +14,19 @@ from source.item.FillUtil import filter_special_locations, valid_pot_items
def get_dungeon_item_pool(world):
return [item for dungeon in world.dungeons for item in dungeon.all_items if item.location is None]
dungeon_items = [item for dungeon in world.dungeons for item in dungeon.all_items if item.location is None]
for player in range(1, world.players+1):
if world.prizeshuffle[player] != 'none':
dungeon_items.extend(ItemFactory(['Red Pendant', 'Blue Pendant', 'Green Pendant', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 7', 'Crystal 5', 'Crystal 6'], player))
return dungeon_items
def promote_dungeon_items(world):
world.itempool += get_dungeon_item_pool(world)
for item in world.get_items():
if item.smallkey or item.bigkey:
if item.smallkey or item.bigkey or item.prize:
item.advancement = True
elif item.map or item.compass:
item.priority = True
@@ -38,36 +43,62 @@ def fill_dungeons_restrictive(world, shuffled_locations):
# with shuffled dungeon items they are distributed as part of the normal item pool
for item in world.get_items():
if ((item.smallkey and world.keyshuffle[item.player] != 'none')
if ((item.prize and world.prizeshuffle[item.player] != 'none')
or (item.smallkey and world.keyshuffle[item.player] != 'none')
or (item.bigkey and world.bigkeyshuffle[item.player])):
item.advancement = True
elif (item.map and world.mapshuffle[item.player]) or (item.compass and world.compassshuffle[item.player]):
item.priority = True
dungeon_items = [item for item in get_dungeon_item_pool(world) if item.is_inside_dungeon_item(world)]
bigs, smalls, others = [], [], []
bigs, smalls, prizes, others = [], [], [], []
for i in dungeon_items:
(bigs if i.bigkey else smalls if i.smallkey else others).append(i)
(bigs if i.bigkey else smalls if i.smallkey else prizes if i.prize else others).append(i)
unplaced_smalls = list(smalls)
for i in world.itempool:
if i.smallkey and world.keyshuffle[i.player] != 'none':
unplaced_smalls.append(i)
def fill(base_state, items, key_pool):
fill_restrictive(world, base_state, shuffled_locations, items, key_pool, True)
def fill(base_state, items, locations, key_pool=None):
fill_restrictive(world, base_state, locations, items, key_pool, True)
all_state_base = world.get_all_state()
big_state_base = all_state_base.copy()
for x in smalls + others:
for x in smalls + prizes + others:
big_state_base.collect(x, True)
fill(big_state_base, bigs, unplaced_smalls)
fill(big_state_base, bigs, shuffled_locations, unplaced_smalls)
random.shuffle(shuffled_locations)
small_state_base = all_state_base.copy()
for x in others:
for x in prizes + others:
small_state_base.collect(x, True)
fill(small_state_base, smalls, unplaced_smalls)
fill(small_state_base, smalls, shuffled_locations, unplaced_smalls)
prizes_copy = prizes.copy()
for attempt in range(15):
try:
random.shuffle(prizes)
random.shuffle(shuffled_locations)
prize_state_base = all_state_base.copy()
for x in others:
prize_state_base.collect(x, True)
fill(prize_state_base, prizes, shuffled_locations)
except FillError as e:
logging.getLogger('').info("Failed to place dungeon prizes (%s). Will retry %s more times", e, 14 - attempt)
prizes = prizes_copy.copy()
for dungeon in world.dungeons:
if world.prizeshuffle[dungeon.player] == 'dungeon':
dungeon.prize = None
for prize in prizes:
if prize.location:
prize.location.item = None
prize.location = None
continue
break
else:
raise FillError(f'Unable to place dungeon prizes {", ".join(list(map(lambda d: d.hint_text, prize_locs)))}')
random.shuffle(shuffled_locations)
fill(all_state_base, others, None)
fill(all_state_base, others, shuffled_locations)
def fill_restrictive(world, base_state, locations, itempool, key_pool=None, single_player_placement=False,
@@ -141,7 +172,7 @@ def fill_restrictive(world, base_state, locations, itempool, key_pool=None, sing
def verify_spot_to_fill(location, item_to_place, max_exp_state, single_player_placement, perform_access_check,
key_pool, world):
if item_to_place.smallkey or item_to_place.bigkey: # a better test to see if a key can go there
if item_to_place.smallkey or item_to_place.bigkey or item_to_place.prize: # a better test to see if a key can go there
location.item = item_to_place
location.event = True
if item_to_place.smallkey:
@@ -155,9 +186,9 @@ def verify_spot_to_fill(location, item_to_place, max_exp_state, single_player_pl
test_state.sweep_for_events()
if location.can_fill(test_state, item_to_place, perform_access_check):
if valid_key_placement(item_to_place, location, key_pool, test_state, world):
if item_to_place.crystal or valid_dungeon_placement(item_to_place, location, world):
if item_to_place.prize or valid_dungeon_placement(item_to_place, location, world):
return location
if item_to_place.smallkey or item_to_place.bigkey:
if item_to_place.smallkey or item_to_place.bigkey or item_to_place.prize:
location.item = None
location.event = False
if item_to_place.smallkey:
@@ -181,8 +212,8 @@ def valid_key_placement(item, location, key_pool, collection_state, world):
key_logic = world.key_logic[item.player][dungeon.name]
unplaced_keys = len([x for x in key_pool if x.name == key_logic.small_key_name and x.player == item.player])
prize_loc = None
if key_logic.prize_location:
prize_loc = world.get_location(key_logic.prize_location, location.player)
if key_logic.prize_location and dungeon.prize and dungeon.prize.location and dungeon.prize.location.player == item.player:
prize_loc = dungeon.prize.location
cr_count = world.crystals_needed_for_gt[location.player]
wild_keys = world.keyshuffle[item.player] != 'none'
if wild_keys:
@@ -193,7 +224,7 @@ def valid_key_placement(item, location, key_pool, collection_state, world):
self_locking_keys = sum(1 for d, rule in key_logic.door_rules.items() if rule.allow_small
and rule.small_location.item and rule.small_location.item.name == key_logic.small_key_name)
return key_logic.check_placement(unplaced_keys, wild_keys, reached_keys, self_locking_keys,
location if item.bigkey else None, prize_loc, cr_count)
location if item.bigkey else None, prize_loc, cr_count)
else:
return not item.is_inside_dungeon_item(world)
@@ -228,16 +259,19 @@ def track_outside_keys(item, location, world):
def track_dungeon_items(item, location, world):
if location.parent_region.dungeon and not item.crystal:
if location.parent_region.dungeon and (not item.prize or world.prizeshuffle[item.player] == 'dungeon'):
layout = world.dungeon_layouts[location.player][location.parent_region.dungeon.name]
if is_dungeon_item(item, world) and item.player == location.player:
layout.dungeon_items -= 1
else:
layout.free_items -= 1
if item.prize:
location.parent_region.dungeon.prize = item
def is_dungeon_item(item, world):
return ((item.smallkey and world.keyshuffle[item.player] == 'none')
return ((item.prize and world.prizeshuffle[item.player] in ['none', 'dungeon'])
or (item.smallkey and world.keyshuffle[item.player] == 'none')
or (item.bigkey and not world.bigkeyshuffle[item.player])
or (item.compass and not world.compassshuffle[item.player])
or (item.map and not world.mapshuffle[item.player]))
@@ -250,8 +284,8 @@ def recovery_placement(item_to_place, locations, world, state, base_state, itemp
return last_ditch_placement(item_to_place, locations, world, state, base_state, itempool, key_pool,
single_player_placement)
elif world.algorithm == 'vanilla_fill':
if item_to_place.type == 'Crystal':
possible_swaps = [x for x in state.locations_checked if x.item.type == 'Crystal']
if item_to_place.prize:
possible_swaps = [x for x in state.locations_checked if x.item.prize]
return try_possible_swaps(possible_swaps, item_to_place, locations, world, base_state, itempool,
key_pool, single_player_placement)
else:
@@ -310,11 +344,15 @@ def last_ditch_placement(item_to_place, locations, world, state, base_state, ite
return 3
return 4
if item_to_place.type == 'Crystal':
possible_swaps = [x for x in state.locations_checked if x.item.type == 'Crystal']
# TODO: Verify correctness in using item player in multiworld situations
if item_to_place.prize and world.prizeshuffle[item_to_place.player] == 'none':
possible_swaps = [x for x in state.locations_checked if x.item.prize]
else:
ignored_types = ['Event']
if world.prizeshuffle[item_to_place.player] == 'none':
ignored_types.append('Prize')
possible_swaps = [x for x in state.locations_checked
if x.item.type not in ['Event', 'Crystal'] and not x.forced_item and not x.locked]
if x.item.type not in ignored_types and not x.forced_item and not x.locked]
swap_locations = sorted(possible_swaps, key=location_preference)
return try_possible_swaps(swap_locations, item_to_place, locations, world, base_state, itempool,
key_pool, single_player_placement)
@@ -516,7 +554,7 @@ def config_sort(world):
if world.item_pool_config.verify:
config_sort_helper(world, world.item_pool_config.verify)
elif world.item_pool_config.preferred:
config_sort_helper(world, world.item_pool_config.preferred)
config_sort_helper_random(world, world.item_pool_config.preferred)
def config_sort_helper(world, sort_dict):
@@ -526,6 +564,10 @@ def config_sort_helper(world, sort_dict):
if (i.name, i.player) in sort_dict else 0)
def config_sort_helper_random(world, sort_dict):
world.itempool.sort(key=lambda i: 1 if (i.name, i.player) in sort_dict else 0)
def calc_trash_locations(world, player):
total_count, gt_count = 0, 0
for loc in world.get_locations():
@@ -1115,7 +1157,7 @@ def set_prize_drops(world, player):
for player, drop_config in drops.items():
for pack_num in range(1, 8):
if f'Pack {pack_num}' in drop_config:
for prize, idx in enumerate(drop_config[f'Pack {pack_num}']):
for idx, prize in enumerate(drop_config[f'Pack {pack_num}']):
chosen = random.choice(uniform_prizes) if prize == 'Random' else possible_prizes[prize]
prizes[(pack_num-1)*8 + idx] = chosen
for tree_pull_tier in range(1, 4):
+1 -1
View File
@@ -44,7 +44,7 @@ def save_settings(gui, args, filename):
if not os.path.exists(settings_path):
os.makedirs(settings_path)
output_args = {}
settings = ["create_rom", "suppress_rom", "bps", "create_spoiler", "suppress_spoiler",
settings = ["create_rom", "suppress_rom", "bps", "spoiler",
"calc_playthrough", "skip_playthrough", "print_custom_yaml",
"settingsonload", "rom", "outputpath"]
if filename == "settings.json":
+46 -86
View File
@@ -4,14 +4,14 @@ import math
import RaceRandom as random
from BaseClasses import LocationType, Region, RegionType, Shop, ShopType, Location, CollectionState, PotItem
from EntranceShuffle import connect_entrance
from Regions import shop_to_location_table, retro_shops, shop_table_by_location, valid_pot_location
from Regions import location_events, shop_to_location_table, retro_shops, shop_table_by_location, valid_pot_location
from Fill import FillError, fill_restrictive, get_dungeon_item_pool, track_dungeon_items, track_outside_keys
from PotShuffle import vanilla_pots
from Tables import bonk_prize_lookup
from Items import ItemFactory
from source.dungeon.EnemyList import add_drop_contents
from source.overworld.EntranceShuffle2 import connect_entrance
from source.item.FillUtil import trash_items, pot_items
import source.classes.constants as CONST
@@ -194,10 +194,17 @@ def generate_itempool(world, player):
if world.timer in ['ohko', 'timed-ohko']:
world.can_take_damage = False
def set_event_item(location_name, item_name=None):
location = world.get_location(location_name, player)
if item_name:
world.push_item(location, ItemFactory(item_name, player), False)
location.event = True
location.locked = True
if world.goal[player] in ['pedestal', 'triforcehunt']:
world.push_item(world.get_location('Ganon', player), ItemFactory('Nothing', player), False)
set_event_item('Ganon', 'Nothing')
else:
world.push_item(world.get_location('Ganon', player), ItemFactory('Triforce', player), False)
set_event_item('Ganon', 'Triforce')
if world.goal[player] in ['triforcehunt', 'trinity']:
region = world.get_region('Hyrule Castle Courtyard', player)
@@ -233,75 +240,13 @@ def generate_itempool(world, player):
old_man.forced_item = old_man.item
old_man.skip = True
world.get_location('Ganon', player).event = True
world.get_location('Ganon', player).locked = True
world.push_item(world.get_location('Agahnim 1', player), ItemFactory('Beat Agahnim 1', player), False)
world.get_location('Agahnim 1', player).event = True
world.get_location('Agahnim 1', player).locked = True
world.push_item(world.get_location('Agahnim 2', player), ItemFactory('Beat Agahnim 2', player), False)
world.get_location('Agahnim 2', player).event = True
world.get_location('Agahnim 2', player).locked = True
world.push_item(world.get_location('Lost Old Man', player), ItemFactory('Escort Old Man', player), False)
world.get_location('Lost Old Man', player).event = True
world.get_location('Lost Old Man', player).locked = True
world.push_item(world.get_location('Old Man Drop Off', player), ItemFactory('Return Old Man', player), False)
world.get_location('Old Man Drop Off', player).event = True
world.get_location('Old Man Drop Off', player).locked = True
world.push_item(world.get_location('Dark Blacksmith Ruins', player), ItemFactory('Pick Up Purple Chest', player), False)
world.get_location('Dark Blacksmith Ruins', player).event = True
world.get_location('Dark Blacksmith Ruins', player).locked = True
world.push_item(world.get_location('Middle Aged Man', player), ItemFactory('Deliver Purple Chest', player), False)
world.get_location('Middle Aged Man', player).event = True
world.get_location('Middle Aged Man', player).locked = True
world.push_item(world.get_location('Frog', player), ItemFactory('Get Frog', player), False)
world.get_location('Frog', player).event = True
world.get_location('Frog', player).locked = True
world.push_item(world.get_location('Missing Smith', player), ItemFactory('Return Smith', player), False)
world.get_location('Missing Smith', player).event = True
world.get_location('Missing Smith', player).locked = True
world.push_item(world.get_location('Floodgate', player), ItemFactory('Open Floodgate', player), False)
world.get_location('Floodgate', player).event = True
world.get_location('Floodgate', player).locked = True
world.push_item(world.get_location('Big Bomb', player), ItemFactory('Pick Up Big Bomb', player), False)
world.get_location('Big Bomb', player).event = True
world.get_location('Big Bomb', player).locked = True
world.push_item(world.get_location('Pyramid Crack', player), ItemFactory('Detonate Big Bomb', player), False)
world.get_location('Pyramid Crack', player).event = True
world.get_location('Pyramid Crack', player).locked = True
world.push_item(world.get_location('Trench 1 Switch', player), ItemFactory('Trench 1 Filled', player), False)
world.get_location('Trench 1 Switch', player).event = True
world.get_location('Trench 1 Switch', player).locked = True
world.push_item(world.get_location('Trench 2 Switch', player), ItemFactory('Trench 2 Filled', player), False)
world.get_location('Trench 2 Switch', player).event = True
world.get_location('Trench 2 Switch', player).locked = True
world.push_item(world.get_location('Swamp Drain', player), ItemFactory('Drained Swamp', player), False)
world.get_location('Swamp Drain', player).event = True
world.get_location('Swamp Drain', player).locked = True
world.push_item(world.get_location('Turtle Medallion Pad', player), ItemFactory('Turtle Opened', player), False)
world.get_location('Turtle Medallion Pad', player).event = True
world.get_location('Turtle Medallion Pad', player).locked = True
world.push_item(world.get_location('Attic Cracked Floor', player), ItemFactory('Shining Light', player), False)
world.get_location('Attic Cracked Floor', player).event = True
world.get_location('Attic Cracked Floor', player).locked = True
world.push_item(world.get_location('Suspicious Maiden', player), ItemFactory('Maiden Rescued', player), False)
world.get_location('Suspicious Maiden', player).event = True
world.get_location('Suspicious Maiden', player).locked = True
world.push_item(world.get_location('Revealing Light', player), ItemFactory('Maiden Unmasked', player), False)
world.get_location('Revealing Light', player).event = True
world.get_location('Revealing Light', player).locked = True
world.push_item(world.get_location('Ice Block Drop', player), ItemFactory('Convenient Block', player), False)
world.get_location('Ice Block Drop', player).event = True
world.get_location('Ice Block Drop', player).locked = True
world.push_item(world.get_location('Skull Star Tile', player), ItemFactory('Hidden Pits', player), False)
world.get_location('Skull Star Tile', player).event = True
world.get_location('Skull Star Tile', player).locked = True
for loc, item in location_events.items():
if item:
set_event_item(loc, item)
if world.mode[player] == 'standard':
world.push_item(world.get_location('Zelda Pickup', player), ItemFactory('Zelda Herself', player), False)
world.get_location('Zelda Pickup', player).event = True
world.get_location('Zelda Pickup', player).locked = True
world.push_item(world.get_location('Zelda Drop Off', player), ItemFactory('Zelda Delivered', player), False)
world.get_location('Zelda Drop Off', player).event = True
world.get_location('Zelda Drop Off', player).locked = True
set_event_item('Zelda Pickup', 'Zelda Herself')
set_event_item('Zelda Drop Off', 'Zelda Delivered')
# set up item pool
skip_pool_adjustments = False
@@ -398,7 +343,8 @@ def generate_itempool(world, player):
world.treasure_hunt_icon[player] = 'Triforce Piece'
world.itempool.extend([item for item in get_dungeon_item_pool(world) if item.player == player
and ((item.smallkey and world.keyshuffle[player] != 'none')
and ((item.prize and world.prizeshuffle[player] == 'wild')
or (item.smallkey and world.keyshuffle[player] != 'none')
or (item.bigkey and world.bigkeyshuffle[player])
or (item.map and world.mapshuffle[player])
or (item.compass and world.compassshuffle[player]))])
@@ -509,7 +455,7 @@ def generate_itempool(world, player):
world.itempool = [beemizer(item) for item in world.itempool]
# increase pool if not enough items
ttl_locations = sum(1 for x in world.get_unfilled_locations(player) if '- Prize' not in x.name)
ttl_locations = sum(1 for x in world.get_unfilled_locations(player) if world.prizeshuffle[player] != 'none' or not x.prize)
pool_size = count_player_dungeon_item_pool(world, player)
pool_size += sum(1 for x in world.itempool if x.player == player)
@@ -540,7 +486,7 @@ fixed_take_anys = [
def set_up_take_anys(world, player, skip_adjustments=False):
if world.mode[player] == 'inverted':
if world.is_dark_chapel_start(player):
if 'Dark Sanctuary Hint' in take_any_locations:
take_any_locations.remove('Dark Sanctuary Hint')
if world.is_tile_swapped(0x29, player):
@@ -748,9 +694,12 @@ def create_dynamic_bonkdrop_locations(world, player):
def fill_prizes(world, attempts=15):
from Items import prize_item_table
all_state = world.get_all_state(keys=True)
for player in range(1, world.players + 1):
crystals = ItemFactory(['Red Pendant', 'Blue Pendant', 'Green Pendant', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 7', 'Crystal 5', 'Crystal 6'], player)
if world.prizeshuffle[player] != 'none':
continue
crystals = ItemFactory(list(prize_item_table.keys()), player)
crystal_locations = [world.get_location('Turtle Rock - Prize', player), world.get_location('Eastern Palace - Prize', player), world.get_location('Desert Palace - Prize', player), world.get_location('Tower of Hera - Prize', player), world.get_location('Palace of Darkness - Prize', player),
world.get_location('Thieves\' Town - Prize', player), world.get_location('Skull Woods - Prize', player), world.get_location('Swamp Palace - Prize', player), world.get_location('Ice Palace - Prize', player),
world.get_location('Misery Mire - Prize', player)]
@@ -765,6 +714,8 @@ def fill_prizes(world, attempts=15):
random.shuffle(prizepool)
random.shuffle(prize_locs)
fill_restrictive(world, all_state, prize_locs, prizepool, single_player_placement=True)
for prize_loc in crystal_locations:
prize_loc.parent_region.dungeon.prize = prize_loc.item
except FillError as e:
logging.getLogger('').info("Failed to place dungeon prizes (%s). Will retry %s more times", e, attempts - attempt - 1)
for location in empty_crystal_locations:
@@ -1442,9 +1393,11 @@ def make_customizer_pool(world, player):
target_amount = max(amount, len(dungeon.small_keys))
additional_amount = target_amount - len(dungeon.small_keys)
dungeon.small_keys.extend([d_item] * additional_amount)
elif item_name.startswith('Big Key') or item_name.startswith('Map') or item_name.startswith('Compass'):
elif (item_name.startswith('Big Key') or item_name.startswith('Map') or item_name.startswith('Compass')
or item_name.startswith('Crystal') or item_name.endswith('Pendant')):
d_item = ItemFactory(item_name, player)
if ((d_item.bigkey and not world.bigkeyshuffle[player])
if ((d_item.prize and world.prizeshuffle[player] in ['none', 'dungeon'])
or (d_item.bigkey and not world.bigkeyshuffle[player])
or (d_item.compass and not world.compassshuffle[player])
or (d_item.map and not world.mapshuffle[player])):
d_name = d_item.dungeon
@@ -1589,11 +1542,11 @@ def set_default_triforce(goal, custom_goal, custom_total):
def fill_specific_items(world):
if world.customizer:
from Items import prize_item_table
placements = world.customizer.get_placements()
dungeon_pool = get_dungeon_item_pool(world)
prize_pool = []
prize_set = {'Red Pendant', 'Blue Pendant', 'Green Pendant', 'Crystal 1', 'Crystal 2',
'Crystal 3', 'Crystal 4', 'Crystal 7', 'Crystal 5', 'Crystal 6'}
prize_set = set(prize_item_table.keys())
for p in range(1, world.players + 1):
prize_pool.extend(prize_set)
if placements:
@@ -1653,11 +1606,17 @@ def fill_specific_items(world):
item_name = item_parts[0]
world.item_pool_config.restricted[(item_name, item_player)] = placement['locations']
elif placement['type'] == 'PreferredLocationGroup':
item = placement['item']
item_parts = item.split('#')
item_player = player if len(item_parts) < 2 else int(item_parts[1])
item_name = item_parts[0]
world.item_pool_config.preferred[(item_name, item_player)] = placement['locations']
items = []
if 'item' in placement:
items.append(placement['item'])
elif 'items' in placement:
items.extend(placement['items'])
for item in items:
item_parts = item.split('#')
item_player = player if len(item_parts) < 2 else int(item_parts[1])
item_name = item_parts[0]
world.item_pool_config.preferred[(item_name, item_player)] = placement['locations']
world.item_pool_config.reserved_locations[player].update(placement['locations'])
elif placement['type'] == 'Verification':
item = placement['item']
item_parts = item.split('#')
@@ -1695,7 +1654,8 @@ def get_item_and_event_flag(item, world, player, dungeon_pool, prize_set, prize_
def is_dungeon_item(item, world, player):
return ((item.startswith('Small Key') and world.keyshuffle[player] == 'none')
return (((item.startswith('Crystal') or item.endswith('Pendant')) and world.prizeshuffle[player] in ['none', 'dungeon'])
or (item.startswith('Small Key') and world.keyshuffle[player] == 'none')
or (item.startswith('Big Key') and not world.bigkeyshuffle[player])
or (item.startswith('Compass') and not world.compassshuffle[player])
or (item.startswith('Map') and not world.mapshuffle[player]))
+24 -10
View File
@@ -60,19 +60,19 @@ item_table = {'Bow': (True, False, None, 0x0B, 200, 'You have\nchosen the\narche
'Progressive Sword': (True, False, 'Sword', 0x5E, 150, 'A better copy\nof your sword\nfor your time', 'the unknown sword', 'sword-wielding kid', 'sword for sale', 'fungus for some slasher', 'sword boy fights again', 'a Sword'),
'Progressive Glove': (True, False, None, 0x61, 150, 'A way to lift\nheavier things', 'and the lift upgrade', 'body-building kid', 'some glove for sale', 'fungus for gloves', 'body-building boy lifts again', 'a Glove'),
'Silver Arrows': (True, False, None, 0x58, 100, 'Do you fancy\nsilver tipped\narrows?', 'and the ganonsbane', 'ganon-killing kid', 'ganon doom for sale', 'fungus for pork', 'archer boy shines again', 'the Silver Arrows'),
'Green Pendant': (True, False, 'Crystal', [0x04, 0x38, 0x62, 0x00, 0x69, 0x37, 0x08], 999, None, None, None, None, None, None, None),
'Blue Pendant': (True, False, 'Crystal', [0x02, 0x34, 0x60, 0x00, 0x69, 0x39, 0x09], 999, None, None, None, None, None, None, None),
'Red Pendant': (True, False, 'Crystal', [0x01, 0x32, 0x60, 0x00, 0x69, 0x38, 0x0a], 999, None, None, None, None, None, None, None),
'Green Pendant': (True, False, 'Prize', 0x37, 250, 'A pendant that\nsome old guy\nwill never see', 'and the green pendant', 'pendant kid', 'pendant for sale', 'fungus for pendant', 'pendant boy dabs again', 'a Prize'),
'Blue Pendant': (True, False, 'Prize', 0x39, 150, 'A pendant that you\'ll never get', 'and the pendant', 'pendant kid', 'pendant for sale', 'fungus for pendant', 'pendant boy dabs again', 'a Prize'),
'Red Pendant': (True, False, 'Prize', 0x38, 150, 'A pendant that you\'ll never get', 'and the pendant', 'pendant kid', 'pendant for sale', 'fungus for pendant', 'pendant boy dabs again', 'a Prize'),
'Triforce': (True, False, None, 0x6A, 777, '\n YOU WIN!', 'and the triforce', 'victorious kid', 'victory for sale', 'fungus for the win', 'greedy boy wins game again', 'the Triforce'),
'Power Star': (True, False, None, 0x6B, 100, 'A small victory', 'and the power star', 'star-struck kid', 'star for sale', 'see stars with shroom', 'mario powers up again', 'a Power Star'),
'Triforce Piece': (True, False, None, 0x6C, 100, 'A small victory', 'and the thirdforce', 'triangular kid', 'triangle for sale', 'fungus for triangle', 'wise boy has triangle again', 'a Triforce piece'),
'Crystal 1': (True, False, 'Crystal', [0x02, 0x34, 0x64, 0x40, 0x7F, 0x20, 0x01], 999, None, None, None, None, None, None, None),
'Crystal 2': (True, False, 'Crystal', [0x10, 0x34, 0x64, 0x40, 0x79, 0x20, 0x02], 999, None, None, None, None, None, None, None),
'Crystal 3': (True, False, 'Crystal', [0x40, 0x34, 0x64, 0x40, 0x6C, 0x20, 0x03], 999, None, None, None, None, None, None, None),
'Crystal 4': (True, False, 'Crystal', [0x20, 0x34, 0x64, 0x40, 0x6D, 0x20, 0x04], 999, None, None, None, None, None, None, None),
'Crystal 5': (True, False, 'Crystal', [0x04, 0x32, 0x64, 0x40, 0x6E, 0x20, 0x05], 999, None, None, None, None, None, None, None),
'Crystal 6': (True, False, 'Crystal', [0x01, 0x32, 0x64, 0x40, 0x6F, 0x20, 0x06], 999, None, None, None, None, None, None, None),
'Crystal 7': (True, False, 'Crystal', [0x08, 0x34, 0x64, 0x40, 0x7C, 0x20, 0x07], 999, None, None, None, None, None, None, None),
'Crystal 1': (True, False, 'Prize', 0xB1, 200, 'A pretty nice,\nshiny crystal', 'and the crystal', 'crystal kid', 'crystal for sale', 'fungus for crystal', 'crystal boy sparkles again', 'a Prize'),
'Crystal 2': (True, False, 'Prize', 0xB4, 200, 'A pretty nice,\nshiny crystal', 'and the crystal', 'crystal kid', 'crystal for sale', 'fungus for crystal', 'crystal boy sparkles again', 'a Prize'),
'Crystal 3': (True, False, 'Prize', 0xB6, 200, 'A pretty nice,\nshiny crystal', 'and the crystal', 'crystal kid', 'crystal for sale', 'fungus for crystal', 'crystal boy sparkles again', 'a Prize'),
'Crystal 4': (True, False, 'Prize', 0xB5, 200, 'A pretty nice,\nshiny crystal', 'and the crystal', 'crystal kid', 'crystal for sale', 'fungus for crystal', 'crystal boy sparkles again', 'a Prize'),
'Crystal 5': (True, False, 'Prize', 0xB2, 250, 'A crystal that\nunlocks a bomb', 'and the red crystal', 'crystal kid', 'crystal for sale', 'fungus for crystal', 'crystal boy sparkles again', 'a Prize'),
'Crystal 6': (True, False, 'Prize', 0xB0, 250, 'A crystal that\nunlocks a bomb', 'and the red crystal', 'crystal kid', 'crystal for sale', 'fungus for crystal', 'crystal boy sparkles again', 'a Prize'),
'Crystal 7': (True, False, 'Prize', 0xB3, 200, 'A pretty nice,\nshiny crystal', 'and the crystal', 'crystal kid', 'crystal for sale', 'fungus for crystal', 'crystal boy sparkles again', 'a Prize'),
'Single Arrow': (False, False, None, 0x43, 3, 'A lonely arrow\nsits here.', 'and the arrow', 'stick-collecting kid', 'sewing needle for sale', 'fungus for arrow', 'archer boy sews again', 'an arrow'),
'Arrows (10)': (False, False, None, 0x44, 30, 'This will give\nyou ten shots\nwith your bow!', 'and the arrow pack', 'stick-collecting kid', 'sewing kit for sale', 'fungus for arrows', 'archer boy sews again', 'ten arrows'),
'Arrow Upgrade (+10)': (False, False, None, 0x54, 100, 'Increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
@@ -177,6 +177,7 @@ item_table = {'Bow': (True, False, None, 0x0B, 200, 'You have\nchosen the\narche
'Small Heart': (False, False, None, 0x42, 10, 'Just a little\npiece of love!', 'and the heart', 'the life-giving kid', 'little love for sale', 'fungus for life', 'life boy feels some love again', 'a heart'),
'Apples': (False, False, None, 0xD1, 30, 'Just a few pieces of fruit!', 'and the juicy fruit', 'the fruity kid', 'the fruit stand', 'expired fruit', 'bottle boy has fruit again', 'an apple hoard'),
'Fairy': (False, False, None, 0xD2, 50, 'Just a pixie!', 'and the pixie', 'the pixie kid', 'pixie for sale', 'pixie fungus', 'bottle boy has pixie again', 'a pixie'),
'Beat Boss': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
'Beat Agahnim 1': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
'Beat Agahnim 2': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
'Get Frog': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
@@ -202,3 +203,16 @@ item_table = {'Bow': (True, False, None, 0x0B, 200, 'You have\nchosen the\narche
'Farmable Bombs': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
'Farmable Rupees': (True, False, 'Event', 999, None, None, None, None, None, None, None, None),
}
prize_item_table = {
'Green Pendant': [0x04, 0x38, 0x62, 0x00, 0x69, 0x08],
'Blue Pendant': [0x02, 0x34, 0x60, 0x00, 0x69, 0x09],
'Red Pendant': [0x01, 0x32, 0x60, 0x00, 0x69, 0x0a],
'Crystal 1': [0x02, 0x34, 0x64, 0x40, 0x7F, 0x01],
'Crystal 2': [0x10, 0x34, 0x64, 0x40, 0x79, 0x02],
'Crystal 3': [0x40, 0x34, 0x64, 0x40, 0x6C, 0x03],
'Crystal 4': [0x20, 0x34, 0x64, 0x40, 0x6D, 0x04],
'Crystal 5': [0x04, 0x32, 0x64, 0x40, 0x6E, 0x05],
'Crystal 6': [0x01, 0x32, 0x64, 0x40, 0x6F, 0x06],
'Crystal 7': [0x08, 0x34, 0x64, 0x40, 0x7C, 0x07]
}
+9 -9
View File
@@ -3,7 +3,7 @@ import logging
from collections import defaultdict, deque
from BaseClasses import DoorType, dungeon_keys, KeyRuleType, RegionType
from Regions import dungeon_events
from Regions import location_events
from Dungeons import dungeon_keys, dungeon_bigs, dungeon_table
from DungeonGenerator import ExplorationState, get_special_big_key_doors, count_locations_exclude_big_chest, prize_or_event
from DungeonGenerator import reserved_location, blind_boss_unavail
@@ -1116,7 +1116,7 @@ def location_is_bk_locked(loc, key_logic):
# todo: verfiy this code is defunct
# def prize_or_event(loc):
# return loc.name in dungeon_events or '- Prize' in loc.name or loc.name in ['Agahnim 1', 'Agahnim 2']
# return loc.name in location_events or '- Prize' in loc.name or loc.name in ['Agahnim 1', 'Agahnim 2']
#
#
# def reserved_location(loc, world, player):
@@ -1504,7 +1504,7 @@ def validate_key_layout_sub_loop(key_layout, state, checked_states, flat_proposa
bk_done = state.big_key_opened or num_bigs == 0 or (available_big_locations == 0 and not found_forced_bk)
# prize door should not be opened if the boss is reachable - but not reached yet
allow_for_prize_lock = (key_layout.prize_can_lock and
not any(x for x in state.found_locations if '- Prize' in x.name))
not any(x for x in state.found_locations if x.prize))
prize_done = not key_layout.prize_relevant or state.prize_doors_opened or allow_for_prize_lock
if smalls_done and bk_done and prize_done:
return False
@@ -1623,7 +1623,7 @@ def determine_prize_lock(key_layout, world, player):
elif len(state.small_doors) > 0:
open_a_door(state.small_doors[0].door, state, flat_proposal, world, player)
expand_key_state(state, flat_proposal, world, player)
if any(x for x in state.found_locations if '- Prize' in x.name):
if any(x for x in state.found_locations if x.prize):
key_layout.prize_can_lock = True
@@ -1776,7 +1776,7 @@ def create_key_counter(state, key_layout, world, player):
key_counter.key_only_locations[loc] = None
elif loc.forced_item and loc.item.name == key_layout.key_logic.bk_name:
key_counter.other_locations[loc] = None
elif loc.name not in dungeon_events:
elif loc.name not in location_events:
key_counter.free_locations[loc] = None
else:
key_counter.other_locations[loc] = None
@@ -1785,7 +1785,7 @@ def create_key_counter(state, key_layout, world, player):
key_counter.big_key_opened = state.big_key_opened
if len(state.prize_door_set) > 0 and state.prize_doors_opened:
key_counter.prize_doors_opened = True
if any(x for x in key_counter.important_locations if '- Prize' in x.name):
if any(x for x in key_counter.important_locations if x.prize):
key_counter.prize_received = True
return key_counter
@@ -1805,7 +1805,7 @@ def imp_locations_factory(world, player):
def important_location(loc, world, player):
return '- Prize' in loc.name or loc.name in imp_locations_factory(world, player) or (loc.forced_big_key())
return loc.prize or loc.name in imp_locations_factory(world, player) or (loc.forced_big_key())
def create_odd_key_counter(door, parent_counter, key_layout, world, player):
@@ -2135,9 +2135,9 @@ def validate_key_placement(key_layout, world, player):
found_keys = sum(1 for i in found_locations if i.item is not None and i.item.name == smallkey_name and i.item.player == player) + \
len(counter.key_only_locations) + keys_outside
if key_layout.prize_relevant:
found_prize = any(x for x in counter.important_locations if '- Prize' in x.name)
found_prize = any(x for x in counter.important_locations if x.prize)
if not found_prize and dungeon_table[key_layout.sector.name].prize:
prize_loc = world.get_location(dungeon_table[key_layout.sector.name].prize, player)
prize_loc = dungeon_table[key_layout.sector.name].prize.location
if key_layout.prize_relevant == 'BigBomb':
found_prize = prize_loc.item.name not in ['Crystal 5', 'Crystal 6']
elif key_layout.prize_relevant == 'GT':
+21 -15
View File
@@ -18,7 +18,6 @@ from PotShuffle import shuffle_pots, shuffle_pot_switches
from Regions import create_regions, create_shops, mark_light_dark_world_regions, create_dungeon_regions, adjust_locations
from OWEdges import create_owedges
from OverworldShuffle import link_overworld, update_world_regions, create_dynamic_exits
from EntranceShuffle import link_entrances
from Rom import patch_rom, patch_race_rom, apply_rom_settings, LocalRom, JsonRom, get_hash_string
from Doors import create_doors
from DoorShuffle import link_doors, connect_portal, link_doors_prep
@@ -33,7 +32,7 @@ from UnderworldGlitchRules import create_hybridmajor_connections, create_hybridm
from Utils import output_path, parse_player_names
from source.item.District import init_districts
from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config
from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config, verify_item_pool_config
from source.overworld.EntranceShuffle2 import link_entrances_new
from source.tools.BPS import create_bps_from_data
from source.classes.CustomSettings import CustomSettings
@@ -41,7 +40,7 @@ from source.enemizer.DamageTables import DamageTable
from source.enemizer.Enemizer import randomize_enemies
from source.rom.DataTables import init_data_tables
version_number = '1.4.1.10'
version_number = '1.4.1.12'
version_branch = '-u'
__version__ = f'{version_number}{version_branch}'
@@ -87,7 +86,6 @@ def main(args, seed=None, fish=None):
for i in zip(args.logic.values(), args.door_shuffle.values()):
if i[0] == 'hybridglitches' and i[1] != 'vanilla':
raise RuntimeError(BabelFish().translate("cli","cli","hybridglitches.door.shuffle"))
if seed is None:
random.seed(None)
world.seed = random.randint(0, 999999999)
@@ -160,7 +158,7 @@ def main(args, seed=None, fish=None):
world.settings = CustomSettings()
world.settings.create_from_world(world, args)
if args.create_spoiler and not args.jsonout:
if world.spoiler_mode != 'none' and not args.jsonout:
logger.info(world.fish.translate("cli", "cli", "create.meta"))
world.spoiler.meta_to_file(output_path(f'{outfilebase}_Spoiler.txt'))
if args.mystery and not (args.suppress_meta or args.create_spoiler):
@@ -231,6 +229,7 @@ def main(args, seed=None, fish=None):
for player in range(1, world.players + 1):
generate_itempool(world, player)
verify_item_pool_config(world)
logger.info(world.fish.translate("cli","cli","calc.access.rules"))
for player in range(1, world.players + 1):
@@ -365,12 +364,12 @@ def main(args, seed=None, fish=None):
if args.mystery and not (args.suppress_meta or args.create_spoiler):
world.spoiler.hashes_to_file(output_path(f'{outfilebase}_meta.txt'))
elif args.create_spoiler and not args.jsonout:
elif world.spoiler_mode != 'none' and not args.jsonout:
world.spoiler.hashes_to_file(output_path(f'{outfilebase}_Spoiler.txt'))
if args.create_spoiler and not args.jsonout:
if world.spoiler_mode != 'none' and not args.jsonout:
logger.info(world.fish.translate("cli", "cli", "patching.spoiler"))
world.spoiler.to_file(output_path(f'{outfilebase}_Spoiler.txt'))
if args.loglevel == 'debug':
if 'debug' in world.spoiler.settings:
world.spoiler.extras(output_path(f'{outfilebase}_Spoiler.txt'))
if not args.skip_playthrough:
@@ -379,7 +378,7 @@ def main(args, seed=None, fish=None):
if args.jsonout:
print(json.dumps({**jsonout, 'spoiler': world.spoiler.to_json()}))
elif args.create_spoiler:
elif world.spoiler_mode != 'none':
logger.info(world.fish.translate("cli","cli","patching.spoiler"))
if args.jsonout:
with open(output_path('%s_Spoiler.json' % outfilebase), 'w') as outfile:
@@ -394,7 +393,7 @@ def main(args, seed=None, fish=None):
logger.info("")
logger.info(world.fish.translate("cli","cli","made.rom") % (YES if (args.create_rom) else NO))
logger.info(world.fish.translate("cli","cli","made.playthrough") % (YES if (args.calc_playthrough) else NO))
logger.info(world.fish.translate("cli","cli","made.spoiler") % (YES if (not args.jsonout and args.create_spoiler) else NO))
logger.info(world.fish.translate("cli","cli","made.spoiler") % (YES if (not args.jsonout and world.spoiler_mode != 'none') else NO))
logger.info(world.fish.translate("cli","cli","seed") + ": %s", world.seed)
logger.info(world.fish.translate("cli","cli","total.time"), time.perf_counter() - start)
@@ -452,7 +451,7 @@ def init_world(args, fish):
world = World(args.multi, args.ow_shuffle, args.ow_crossed, args.ow_mixed, args.shuffle, args.door_shuffle, args.logic, args.mode, args.swords,
args.difficulty, args.item_functionality, args.timer, args.progressive, args.goal, args.algorithm,
args.accessibility, args.shuffleganon, args.custom, args.customitemarray, args.hints)
args.accessibility, args.shuffleganon, args.custom, args.customitemarray, args.hints, args.spoiler)
world.customizer = customized
world.boots_hint = args.boots_hint.copy()
@@ -461,6 +460,7 @@ def init_world(args, fish):
world.compassshuffle = args.compassshuffle.copy()
world.keyshuffle = args.keyshuffle.copy()
world.bigkeyshuffle = args.bigkeyshuffle.copy()
world.prizeshuffle = args.prizeshuffle.copy()
world.bombbag = args.bombbag.copy()
world.flute_mode = args.flute_mode.copy()
world.bow_mode = args.bow_mode.copy()
@@ -521,7 +521,9 @@ def set_starting_inventory(world, args):
for p, inv_list in world.customizer.get_start_inventory().items():
if inv_list:
for inv_item in inv_list:
item = ItemFactory(inv_item.strip(), p)
name = inv_item.strip()
name = name if name != 'Ocarina' or world.flute_mode[player] != 'active' else 'Ocarina (Activated)'
item = ItemFactory(name, p)
if item:
world.push_precollected(item)
@@ -530,7 +532,7 @@ def copy_world(world):
# ToDo: Not good yet
ret = World(world.players, world.owShuffle, world.owCrossed, world.owMixed, world.shuffle, world.doorShuffle, world.logic, world.mode, world.swords,
world.difficulty, world.difficulty_adjustments, world.timer, world.progressive, world.goal, world.algorithm,
world.accessibility, world.shuffle_ganon, world.custom, world.customitemarray, world.hints)
world.accessibility, world.shuffle_ganon, world.custom, world.customitemarray, world.hints, world.spoiler_mode)
ret.teams = world.teams
ret.player_names = copy.deepcopy(world.player_names)
ret.remote_items = world.remote_items.copy()
@@ -556,6 +558,7 @@ def copy_world(world):
ret.compassshuffle = world.compassshuffle.copy()
ret.keyshuffle = world.keyshuffle.copy()
ret.bigkeyshuffle = world.bigkeyshuffle.copy()
ret.prizeshuffle = world.prizeshuffle.copy()
ret.bombbag = world.bombbag.copy()
ret.flute_mode = world.flute_mode.copy()
ret.bow_mode = world.bow_mode.copy()
@@ -594,6 +597,7 @@ def copy_world(world):
ret.standardize_palettes = world.standardize_palettes.copy()
ret.owswaps = world.owswaps.copy()
ret.owflutespots = world.owflutespots.copy()
ret.allow_flip_sanc = world.allow_flip_sanc.copy()
ret.prizes = world.prizes.copy()
ret.restrict_boss_items = world.restrict_boss_items.copy()
ret.inaccessible_regions = world.inaccessible_regions.copy()
@@ -725,7 +729,7 @@ def copy_world_premature(world, player):
# ToDo: Not good yet
ret = World(world.players, world.owShuffle, world.owCrossed, world.owMixed, world.shuffle, world.doorShuffle, world.logic, world.mode, world.swords,
world.difficulty, world.difficulty_adjustments, world.timer, world.progressive, world.goal, world.algorithm,
world.accessibility, world.shuffle_ganon, world.custom, world.customitemarray, world.hints)
world.accessibility, world.shuffle_ganon, world.custom, world.customitemarray, world.hints, world.spoiler_mode)
ret.teams = world.teams
ret.player_names = copy.deepcopy(world.player_names)
ret.remote_items = world.remote_items.copy()
@@ -751,6 +755,7 @@ def copy_world_premature(world, player):
ret.compassshuffle = world.compassshuffle.copy()
ret.keyshuffle = world.keyshuffle.copy()
ret.bigkeyshuffle = world.bigkeyshuffle.copy()
ret.prizeshuffle = world.prizeshuffle.copy()
ret.bombbag = world.bombbag.copy()
ret.flute_mode = world.flute_mode.copy()
ret.bow_mode = world.bow_mode.copy()
@@ -789,6 +794,7 @@ def copy_world_premature(world, player):
ret.standardize_palettes = world.standardize_palettes.copy()
ret.owswaps = world.owswaps.copy()
ret.owflutespots = world.owflutespots.copy()
ret.allow_flip_sanc = world.allow_flip_sanc.copy()
ret.prizes = world.prizes.copy()
ret.restrict_boss_items = world.restrict_boss_items.copy()
ret.inaccessible_regions = world.inaccessible_regions.copy()
@@ -888,7 +894,7 @@ def copy_dynamic_regions_and_locations(world, ret):
for location in world.dynamic_locations:
new_reg = ret.get_region(location.parent_region.name, location.parent_region.player)
new_loc = Location(location.player, location.name, location.address, location.crystal, location.hint_text, new_reg)
new_loc = Location(location.player, location.name, location.address, location.prize, location.hint_text, new_reg)
new_loc.type = location.type
new_reg.locations.append(new_loc)
+18
View File
@@ -340,6 +340,16 @@ location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10),
'Ganons Tower - Mini Helmasaur Key Drop': (0x3d, 0x400),
'Ganons Tower - Pre-Moldorm Chest': (0x3d, 0x40),
'Ganons Tower - Validation Chest': (0x4d, 0x10)}
location_table_boss = {'Eastern Palace - Prize': 0x2000,
'Desert Palace - Prize': 0x1000,
'Tower of Hera - Prize': 0x0020,
'Palace of Darkness - Prize': 0x0200,
'Thieves Town - Prize': 0x0010,
'Skull Woods - Prize': 0x0080,
'Swamp Palace - Prize': 0x0400,
'Ice Palace - Prize': 0x0040,
'Misery Mire - Prize': 0x0100,
'Turtle Rock - Prize': 0x0008}
location_table_npc = {'Mushroom': 0x1000,
'King Zora': 0x2,
'Sahasrahla': 0x10,
@@ -949,6 +959,14 @@ async def track_locations(ctx : Context, roomid, roomdata):
if roomdata & mask != 0:
new_check(location)
if not all([location in ctx.locations_checked for location in location_table_boss.keys()]):
boss_data = await snes_read(ctx, SAVEDATA_START + 0x472, 2)
if boss_data is not None:
boss_value = boss_data[0] | (boss_data[1] << 8)
for location, mask in location_table_boss.items():
if boss_value & mask != 0 and location not in ctx.locations_checked:
new_check(location)
ow_begin = 0x82
ow_end = 0
ow_unchecked = {}
+4 -2
View File
@@ -28,8 +28,9 @@ def main():
parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
parser.add_argument('--names', default='')
parser.add_argument('--teams', default=1, type=lambda value: max(int(value), 1))
parser.add_argument('--create_spoiler', action='store_true')
parser.add_argument('--spoiler', default='none', choices=['none', 'settings', 'semi', 'full', 'debug'])
parser.add_argument('--no_race', action='store_true')
parser.add_argument('--print_template_yaml', action='store_true')
parser.add_argument('--suppress_rom', action='store_true')
parser.add_argument('--suppress_meta', action='store_true')
parser.add_argument('--bps', action='store_true')
@@ -64,9 +65,10 @@ def main():
erargs = parse_cli(['--multi', str(args.multi)])
erargs.seed = seed
erargs.names = args.names
erargs.create_spoiler = args.create_spoiler
erargs.spoiler = args.spoiler
erargs.suppress_rom = args.suppress_rom
erargs.suppress_meta = args.suppress_meta
erargs.print_template_yaml = args.print_template_yaml
erargs.bps = args.bps
erargs.race = not args.no_race
erargs.outputname = seedname
+26 -19
View File
@@ -8,7 +8,7 @@ from OWEdges import OWTileRegions, OWEdgeGroups, OWEdgeGroupsTerrain, OWExitType
from OverworldGlitchRules import create_owg_connections
from Utils import bidict
version_number = '0.4.0.2'
version_number = '0.5.0.0'
# branch indicator is intentionally different across branches
version_branch = ''
@@ -151,7 +151,8 @@ def link_overworld(world, player):
# tile shuffle
logging.getLogger('').debug('Flipping overworld tiles')
if world.owMixed[player]:
tile_groups, force_flipped, force_nonflipped, undefined_chance = define_tile_groups(world, False, player)
tile_groups, force_flipped, force_nonflipped, undefined_chance, allow_flip_sanc = define_tile_groups(world, False, player)
world.allow_flip_sanc[player] = allow_flip_sanc
swapped_edges = shuffle_tiles(world, tile_groups, world.owswaps[player], False, (force_flipped, force_nonflipped, undefined_chance), player)
update_world_regions(world, player)
@@ -180,7 +181,7 @@ def link_overworld(world, player):
else:
connect_simple(world, 'Links House S&Q', 'Big Bomb Shop', player)
if not world.mode[player] == 'inverted':
if not world.is_dark_chapel_start(player):
connect_simple(world, 'Sanctuary S&Q', 'Sanctuary', player)
else:
connect_simple(world, 'Sanctuary S&Q', 'Dark Sanctuary Hint', player)
@@ -241,7 +242,7 @@ def link_overworld(world, player):
# the idea is to XOR the new flips with the ones from Mixed so that non-parallel edges still work
# Polar corresponds to Grouped with no flips in ow_crossed_tiles_mask
ow_crossed_tiles_mask = [[],[],[]]
tile_groups, force_flipped, force_nonflipped, undefined_chance = define_tile_groups(world, True, player)
tile_groups, force_flipped, force_nonflipped, undefined_chance, _ = define_tile_groups(world, True, player)
world.owcrossededges[player] = shuffle_tiles(world, tile_groups, ow_crossed_tiles_mask, True, (force_flipped, force_nonflipped, undefined_chance), player)
ow_crossed_tiles = [i for i in range(0x82) if (i in world.owswaps[player][0]) != (i in ow_crossed_tiles_mask[0])]
@@ -885,6 +886,7 @@ def connect_two_way(world, edgename1, edgename2, player, connected_edges=None):
def determine_forced_flips(world, tile_ow_groups, do_grouped, player):
undefined_chance = 50
allow_flip_sanc = do_grouped
flipped_groups = list()
nonflipped_groups = list()
merged_owids = list()
@@ -899,6 +901,8 @@ def determine_forced_flips(world, tile_ow_groups, do_grouped, player):
forced_nonflips = list()
if 'undefined_chance' in custom_flips:
undefined_chance = custom_flips['undefined_chance']
if not do_grouped and 'always_allow_flipped_sanctuary' in custom_flips:
allow_flip_sanc = custom_flips['always_allow_flipped_sanctuary'] in [1, True, "True", "true"]
if 'force_flip' in custom_flips:
forced_flips = custom_flips['force_flip']
if 'force_no_flip' in custom_flips:
@@ -974,7 +978,7 @@ def determine_forced_flips(world, tile_ow_groups, do_grouped, player):
# Check if there are any groups that appear in both sets
if any(group in flipped_groups for group in nonflipped_groups):
raise GenerationException('Conflict found when flipping tiles')
return flipped_groups, nonflipped_groups, undefined_chance, merged_owids
return flipped_groups, nonflipped_groups, undefined_chance, allow_flip_sanc, merged_owids
def shuffle_tiles(world, groups, result_list, do_grouped, forced_flips, player):
(flipped_groups, nonflipped_groups, undefined_chance) = forced_flips
@@ -1045,9 +1049,13 @@ def shuffle_tiles(world, groups, result_list, do_grouped, forced_flips, player):
# tile shuffle happens here
removed = []
if 0 < undefined_chance < 100:
for group in groups:
if group[0] in nonflipped_groups or (group[0] not in flipped_groups and random.randint(1, 100) > undefined_chance):
for group in groups:
if group[0] in nonflipped_groups:
removed.append(group)
else:
if group[0] in flipped_groups or undefined_chance >= 100:
continue
if undefined_chance == 0 or random.randint(1, 100) > undefined_chance:
removed.append(group)
# save shuffled tiles to list
@@ -1072,7 +1080,7 @@ def shuffle_tiles(world, groups, result_list, do_grouped, forced_flips, player):
attempts -= 1
continue
# ensure sanc can be placed in LW in certain modes
if not do_grouped and world.shuffle[player] in ['simple', 'restricted', 'full', 'district'] and world.mode[player] != 'inverted' and (world.doorShuffle[player] != 'crossed' or world.intensity[player] < 3 or world.mode[player] == 'standard'):
if not do_grouped and world.shuffle[player] in ['simple', 'restricted', 'full', 'district'] and not world.is_dark_chapel_start(player) and (world.doorShuffle[player] != 'crossed' or world.intensity[player] < 3 or world.mode[player] == 'standard'):
free_dw_drops = parity[5] + (1 if world.shuffle_ganon[player] else 0)
free_drops = 6 + (1 if world.mode[player] != 'standard' else 0) + (1 if world.shuffle_ganon[player] else 0)
if free_dw_drops == free_drops:
@@ -1124,9 +1132,9 @@ def define_tile_groups(world, do_grouped, player):
return False
# sanctuary/chapel should not be flipped if S+Q guaranteed to output on that screen
if 0x13 in group and ((world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'district'] \
and (world.mode[player] in ['standard', 'inverted'] or world.doorShuffle[player] != 'crossed' or world.intensity[player] < 3)) \
or (world.shuffle[player] in ['lite', 'lean'] and world.mode[player] == 'inverted')):
if 0x13 in group and not allow_flip_sanc and ((world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'district'] \
and (world.mode[player] in ['standard', 'inverted'] or world.doorShuffle[player] not in ['partitioned', 'crossed'] \
or world.intensity[player] < 3)) or (world.shuffle[player] in ['lite', 'lean'] and world.is_dark_chapel_start(player))):
return False
return True
@@ -1167,7 +1175,7 @@ def define_tile_groups(world, do_grouped, player):
merge_groups([[0x0f, 0x35], [0x12, 0x15, 0x33, 0x3f]])
# customizer adjustments
flipped_groups, nonflipped_groups, undefined_chance, merged_owids = determine_forced_flips(world, groups, do_grouped, player)
flipped_groups, nonflipped_groups, undefined_chance, allow_flip_sanc, merged_owids = determine_forced_flips(world, groups, do_grouped, player)
for owids in merged_owids:
merge_groups([owids])
@@ -1181,7 +1189,7 @@ def define_tile_groups(world, do_grouped, player):
tile_groups.append((group, lw_regions, dw_regions))
random.shuffle(tile_groups)
return tile_groups, flipped_groups, nonflipped_groups, undefined_chance
return tile_groups, flipped_groups, nonflipped_groups, undefined_chance, allow_flip_sanc
def remove_reserved(world, groupedlist, connected_edges, player):
new_grouping = {}
@@ -1367,8 +1375,6 @@ def update_world_regions(world, player):
def can_reach_smith(world, player):
from Items import ItemFactory
from BaseClasses import CollectionState
invFlag = world.mode[player] == 'inverted'
def explore_region(region_name, region=None):
nonlocal found
@@ -1407,7 +1413,7 @@ def can_reach_smith(world, player):
start_region = 'Big Bomb Shop'
explore_region(start_region)
if not found:
if not invFlag:
if not world.is_dark_chapel_start(player):
if world.intensity[player] >= 3 and world.doorShuffle[player] != 'vanilla':
sanc_mirror = world.get_entrance('Sanctuary Mirror Route', player)
explore_region(sanc_mirror.connected_region.name, sanc_mirror.connected_region)
@@ -1544,7 +1550,8 @@ def validate_layout(world, player):
from Main import copy_world_premature
from Utils import stack_size3a
from EntranceShuffle import default_dungeon_connections, default_connector_connections, default_item_connections, default_shop_connections, default_drop_connections, default_dropexit_connections
# TODO: Find a better source for the below lists, original sourced was deprecated
from source.overworld.EntranceData import default_dungeon_connections, default_connector_connections, default_item_connections, default_shop_connections, default_drop_connections, default_dropexit_connections
dungeon_entrances = list(zip(*default_dungeon_connections + [('Ganons Tower', '')]))[0]
connector_entrances = list(zip(*default_connector_connections))[0]
@@ -1586,7 +1593,7 @@ def validate_layout(world, player):
start_region = 'Big Bomb Shop Area'
explore_region(start_region)
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'lite', 'lean'] and world.mode[player] == 'inverted':
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'lite', 'lean'] and world.is_dark_chapel_start(player):
start_region = 'Dark Chapel Area'
explore_region(start_region)
+2 -2
View File
@@ -10,7 +10,7 @@ import sys
from BaseClasses import World
from Regions import create_regions
from OverworldShuffle import link_overworld
from EntranceShuffle import link_entrances, connect_entrance, connect_two_way, connect_exit
from source.overworld.EntranceShuffle2 import link_entrances_new, connect_entrance, connect_two_way, connect_exit
from Rom import patch_rom, LocalRom, write_string_to_rom, apply_rom_settings, get_sprite_from_name
from Rules import set_rules
from Dungeons import create_dungeons
@@ -48,7 +48,7 @@ def main(args):
link_overworld(world, 1)
link_entrances(world, 1)
link_entrances_new(world, 1)
logger.info('Calculating Access Rules.')
+27 -5
View File
@@ -70,7 +70,7 @@ For a first (and second) seed... *and I say "second" because I feel like both of
- `Bonk Drops` - Recommend to NOT turn this on, especially if you don't have starting boots, but you could enable this in future seeds if you've become more familiar with OWR, as you'll be visiting these screens anyways, you might as well grab the items on the way :)
## "What tracker should I use?"
I personally use 2 trackers together, at least if Layout Shuffle is enabled. Currently, DunkaTracker is the ONLY tracker that is useful for tracking Layout Shuffle, can highly recommend. However, I personally don't like the main portion of the tracker and ignore the main window completely. For tracking everything else, I use `CodeTracker`, a tracker pack that is installable within `EmoTracker`, this handles ALL OWR modes EXCEPT Layout Shuffle (and generally Crossed OW, but missing that doesn't make much of a difference). I am unaware of ANY trackers outside of these 2 that handle OWR modes, so my advice would be to familiarize yourself with both trackers and pick and choose the parts you find most useful for yourself.
I personally use 2 trackers together, at least if Layout Shuffle is enabled. Currently, DunkaTracker is the ONLY tracker that is useful for tracking Layout Shuffle, highly recommended. However, I personally don't like the main portion of the tracker and ignore the main window completely. For tracking everything else, I use `CodeTracker`, a tracker pack that is installable within `EmoTracker`, this handles ALL OWR modes EXCEPT Layout Shuffle (and generally Crossed OW, but missing that doesn't make much of a difference). I am unaware of ANY trackers outside of these 2 that handle OWR modes, so my advice would be to familiarize yourself with both trackers and pick and choose the parts you find most useful for yourself.
# Terminology
@@ -105,6 +105,10 @@ Similar edges on the larger OW tiles are a bit harder to intuitively determine.
Similar edges are used when `Keep Similar Edges Together` is enabled and have meaning when used with `Layout Shuffle` (with and without `Free Terrain`) and `Crossed` settings.
# Overworld Map Changes
The overworld map check screen has been completely overhauled in this OWR fork. In other LTTP forks, there are numbered icons to indicate the crystal number of the crystal and those are shown alongside crystal prizes. OWR has changed this so the numbers instead correspond to dungeon numbers. In the LW, you have the 3 pendant dungeons, these are indicated by a blue 1, 2, and 3. In the DW, you have the 7 crystal dungeon, these are indicated by red numbers (1-7). In addition, there may be some mode combinations where HC, AT, and GT may be visible via icon, indicated by a white H, a white A, and a skull. An example of what you can expect to see on a map check can be found [here](https://cdn.discordapp.com/attachments/783989090017738753/1243839950663847936/newmapcheck.gif?ex=6652efb9&is=66519e39&hm=8be1d514458c09d6881a0d6ae0e539adf1f6227374a7d61a8f3a1831e18f0395&).
# Inverted Changes
The version of Inverted included in OWR varies quite a bit compared to the Door Rando and VT (main rando) forks. This is often referred to as Inverted 2.0, as this is a plan to shift it to a newer/updated concept, intended to either enhance/improve the Inverted experience or to restore some behaviors more closer to vanilla. Some of these changes are likely going to be added to all rando forks/branches and subject to change, but this will be based on user feedback.
@@ -122,7 +126,7 @@ The version of Inverted included in OWR varies quite a bit compared to the Door
- Ice Palace has been re-sealed to vanilla, portal moved to outer edge of moat (makes IP mirror locked)
- Glitched modes will now use vanilla terrain except where necessary
Note: These changes do impact the logic. If you use `CodeTracker`, these Inverted 2.0 logic rules are automatically detected if using autotracker, indicated by a 2 in the corner of the World State mode icon. This can also be manually applied if you right-click the World State mode icon.
Note: These changes do impact the logic. If you use `CodeTracker`, these Inverted 2.0 logic rules are automatically detected if using autotracker, indicated by a 2 in the corner of the World State mode icon. This can also be manually applied if you right-click the World State mode icon.
# Settings
@@ -189,7 +193,7 @@ Being that this uses concepts from Inverted, it will be important to review the
During gameplay:
- When on the OW, there will be an L or D in the upper left corner, indicating which world you are currently in. Mirroring still works the same, you must be in the DW to mirror to the LW.
- When doing a map check (pressing X while on the OW), the tiles shown will reflect the flipped tiles. This means that dungeon prizes will show the prizes for the dungeons that are now part of that world, beware of Desert/Mire and Eastern/PoD. Here is an image showing the difference of appearance when tiles are flipped on the [map check](https://cdn.discordapp.com/attachments/783989090017738753/970646558049714196/lttp-lw-mapcheck.gif?ex=66015e8d&is=65eee98d&hm=b4d97c52d6aed593f0e6ec54924696ba969ce11109ce5ba1291b50a8a3e2dac8&) screen.
- When doing a map check (pressing X while on the OW), the tiles shown will reflect the flipped tiles. This means that dungeon prizes will show the prizes for the dungeons that are now part of that world. Here is an image showing the difference of appearance when tiles are flipped on the [map check](https://cdn.discordapp.com/attachments/783989090017738753/970646558049714196/lttp-lw-mapcheck.gif?ex=665272cd&is=6651214d&hm=6962fe0b16a7919a91066e96fea29d28fbecd404e6c0dc344146f17553425296&) screen.
Note: Tiles are put into Tile Groups (see `Terminology`) that must be shuffled together when certain settings are enabled. For instance, if ER is disabled, then any tiles that have a connector cave that leads to a different tile, then those tiles must flip together.
@@ -248,7 +252,7 @@ This adds 42 new item locations to the game. These bonk locations are limited to
- Some screens are coded to change the "alternate tree color", some of them are strange (just how the vanilla game does it)
- Rocks and statues are unable to be made to have a different color
Here is a map that shows all the [Bonk Locations](https://cdn.discordapp.com/attachments/1105770688649895968/1105770806769877072/bonkdrops.png?ex=6603d650&is=65f16150&hm=3576367abd636ba7723ef30e87a4bc407c5e1eb9a8be325e90b1e22c04c58401&). FYI, the numbers indicate how many bonk items there. The stars with a green square are all Bonk Locations that are unlocked after you kill Aga 1.
Here is a map that shows all the [Bonk Locations](https://cdn.discordapp.com/attachments/1105770688649895968/1105770806769877072/bonkdrops.png?ex=66524790&is=6650f610&hm=7c16f009d514256d3fdd02667f9876fae4178ec2989e5f1e0cfd32c7207e144e&). FYI, the numbers indicate how many bonk items there. The stars with a green square are all Bonk Locations that are unlocked after you kill Aga 1.
As far as map trackers, Bonk Locations are supported on `CodeTracker` when the Bonk Drops option is enabled.
@@ -264,6 +268,24 @@ As far as map trackers, Bonk Locations are supported on `CodeTracker` when the B
- 1 8x Bomb Pack
- 1 Good Bee
## Prize Shuffle
A new option has been added to shuffle the 10 dungeon prizes in ways that they haven't been shuffled before. This means that dungeon prizes can be found in other item locations, such as chests or free-standing item locations. This also means that bosses are able to drop a 2nd item in place of the shuffled prize.
### On Boss
This is the normal prize behavior that has been a part of rando up until now. The dungeon prizes are shuffled amongst themselves in their own pool and aren't considered part of the main collection total.
### In Dungeon
This option shuffles the prize into a location somewhere within the dungeon that it is assigned to.
### Randomized
This option freely shuffles the prizes throughout the world. While the dungeon prizes can end up anywhere, they still are assigned to a specific dungeon. When you defeat the boss of a certain dungeon, checking the map on the overworld will reveal the location WHERE you can find the prize, an example shown [here](https://cdn.discordapp.com/attachments/783989090017738753/1243840288867487754/prizemap-all.gif?ex=6652f00a&is=66519e8a&hm=a49ef2c84d9862349e331ae87c99c3ce34ae5cd0690073521423d7e61c5429dc&). Finding the map will still reveal WHAT the prize is. If you defeated a boss but haven't collected the map for that dungeon, the prize will be indicated by a red X, example shown [here](https://cdn.discordapp.com/attachments/783989090017738753/1243840289278263316/prizemap-boss.gif?ex=6652f00a&is=66519e8a&hm=f1d75388b2ca039f5c35f244109ff659b34235d6ce2f76516ad46f978ec49f91&). If you collected a map but haven't defeated the boss yet, the icon indicator on the map will be shown on the top edge (for LW dungeons) or the bottom edge (for DW dungeons), but it will show you WHAT the prize is for that dungeon, an example of that is shown [here](https://cdn.discordapp.com/attachments/783989090017738753/1243840289718669372/prizemap-map.gif?ex=6652f00a&is=66519e8a&hm=47fa004f493c63842bec3a54b7703d95d9a6a05067fa3fb539d48de9c0cb1698&).
- It is important to note that the overworld map check has changed: the numbered icons that are displayed are NO LONGER indicating the crystal number like they have in the past. They are now indicating the dungeon that it belongs to; a blue 1-3 indicates the 3 LW dungeons (EP, DP, and ToH) and a red 1-7 indicate the 7 DW dungeons
## New Goal Options (--goal)
### Trinity
@@ -327,7 +349,7 @@ Here is a [Swapped ER Reference Sheet](http://zelda.codemann8.com/images/shared/
This is an entrance shuffle that only shuffles entrances within their respective `Districts` (See Below). Also, dropdowns and the entrance that a dropdown normally exits are NOT kept together; this also means that the Skull Woods entrances are no longer guaranteed to lead to Skull Woods. Also, since there is no district that can span multiple worlds, this is NOT a cross-world entrance mode.
Districts are a concept originally conceived by Aerinon in the Door Randomizer, where parts of the OW are split into areas and given a name. Here is a [District Map](https://cdn.discordapp.com/attachments/783989090017738753/1194615705027477534/districts.png?ex=66040e12&is=65f19912&hm=9ef382f004f7013e018f0b04d0bc98727f87b8b5da6499f34dbcf6e14bb0ac90&) showing how they are split up.
Districts are a concept originally conceived by Aerinon in the Door Randomizer, where parts of the OW are split into areas and given a name. Here is a [District Map](https://cdn.discordapp.com/attachments/783989090017738753/1194615705027477534/districts.png?ex=66527f52&is=66512dd2&hm=6f29d8df27eea6a3489b3bb74381e02fb9706158c2f00bcef652f156a53c1268&) showing how they are split up.
# Command Line Options
+24
View File
@@ -141,6 +141,30 @@ These are now independent of retro mode and have three options: None, Random, an
# Patch Notes
* 1.4.1.12u
* New Entrance Shuffle Algorithm no longer experimental
* Back of Tavern Shuffle now on by default
* Enemizer: Wallmasters banned from tiles where spiral staircases are. (Softlock issue)
* Packaged build of unstable now available
* Customizer: New PreferredLocationGroup for putting a set of items in a set of locations. See customizer docs.
* Customizer: Fixed an issue with starting with `Ocarina` and flute_mode is active
* Spoiler: Some reformatting. Crystal req. for GT/Ganon moved to requirements section so randomized requirements don't show up in the meta section
* Algorithm: Major_Only. Supports up to 16 extra locations (the visible heart pieces) for when major item count exceeds major location count. Examples: Triforce Hunt, Trinity (Triforce on Ped), Bombbag shuffle
* Fix: HC Big Key drop doesn't count on Basic Doors
* Fix: Small Key for this dungeon in Hera Basement doesn't count twice for the key counter
* Fix: All cross-dungeon modes with restrict boss items should require map/compass for the boss
* Fixed a small bug with traversal algorithm
* Enemizer: Enemy bans+
* 1.4.1.11u
* New Feature: Several spoiler levels added: None, Settings-only, Semi, Full, Debug
* Semi includes only entrances, prizes, and medallions (potential new spoiler mode being worked on, definition may change)
* Entrance: Lite/Lean support enemy drop shuffle
* Standard: Re-added tutorial guard near large rock
* Enemizer
* Fixed the overwriting of bonk fairies
* Fixed broken graphics on hyrule castle
* Enemy bans
* Customizer: Fixed bug with customizing prize packs
* 1.4.1.10u
* Vanilla key logic: Fix for vanilla layout Misery Mire which allows more complex key logic. Locations blocked by crystal switch access are only locked by 2 keys thanks to that being the minimum in Mire to reach one of two crystal switches.
* Autotracking: Fix for chest turn counter with chest containing multiworld items (Thanks Hiimcody)
+90 -45
View File
@@ -276,7 +276,8 @@ def create_regions(world, player):
'Paradox Cave Lower - Right', 'Paradox Cave Lower - Far Right', 'Paradox Cave Lower - Middle'],
['Paradox Cave Push Block', 'Paradox Cave Bomb Jump', 'Paradox Cave Chest Area NE']),
create_cave_region(player, 'Paradox Cave Bomb Area', 'a connector', ['Paradox Cave Upper - Left', 'Paradox Cave Upper - Right']),
create_cave_region(player, 'Paradox Cave', 'a connector', None, ['Paradox Cave Exit (Middle)', 'Paradox Cave Exit (Top)', 'Paradox Cave Drop']),
create_cave_region(player, 'Paradox Cave', 'a connector', None, ['Paradox Cave Exit (Middle)', 'Paradox Cave Climb', 'Paradox Cave Drop']),
create_cave_region(player, 'Paradox Cave (Top)', 'a connector', None, ['Paradox Cave Exit (Top)', 'Paradox Cave Descent']),
create_cave_region(player, 'Paradox Shop', 'a common shop', ['Paradox Shop - Left', 'Paradox Shop - Middle', 'Paradox Shop - Right']),
create_cave_region(player, 'Waterfall of Wishing', 'a cave with two chests', ['Waterfall Fairy - Left', 'Waterfall Fairy - Right']),
create_cave_region(player, 'Fortune Teller (Light)', 'a fortune teller'),
@@ -383,7 +384,6 @@ def create_regions(world, player):
def create_dungeon_regions(world, player):
std_flag = world.mode[player] == 'standard'
inv_flag = world.mode[player] == 'inverted'
world.regions += [
create_dungeon_region(player, 'Sanctuary Portal', 'Hyrule Castle', None, ['Sanctuary Exit', 'Enter HC (Sanc)']),
create_dungeon_region(player, 'Hyrule Castle West Portal', 'Hyrule Castle', None, ['Hyrule Castle Exit (West)', 'Enter HC (West)']),
@@ -489,7 +489,8 @@ def create_dungeon_regions(world, player):
create_dungeon_region(player, 'Eastern Cannonball Hell', 'Eastern Palace', None, ['Eastern Cannonball Hell ES', 'Eastern Cannonball Hell WS']),
create_dungeon_region(player, 'Eastern Single Eyegore', 'Eastern Palace', None, ['Eastern Single Eyegore ES', 'Eastern Single Eyegore NE']),
create_dungeon_region(player, 'Eastern Duo Eyegores', 'Eastern Palace', None, ['Eastern Duo Eyegores SE', 'Eastern Duo Eyegores NE']),
create_dungeon_region(player, 'Eastern Boss', 'Eastern Palace', ['Eastern Palace - Boss', 'Eastern Palace - Prize'], ['Eastern Boss SE']),
create_dungeon_region(player, 'Eastern Boss', 'Eastern Palace', None, ['Eastern Boss SE', 'Eastern Palace Boss']),
create_dungeon_region(player, 'Eastern Boss Spoils', 'Eastern Palace', ['Eastern Palace - Boss', 'Eastern Palace - Prize', 'Eastern Palace - Boss Kill']),
# Desert Palace
create_dungeon_region(player, 'Desert Main Lobby', 'Desert Palace', None, ['Desert Main Lobby S', 'Desert Main Lobby N Edge', 'Desert Main Lobby Left Path', 'Desert Main Lobby Right Path']),
@@ -518,7 +519,8 @@ def create_dungeon_regions(world, player):
create_dungeon_region(player, 'Desert Beamos Hall', 'Desert Palace', ['Desert Palace - Beamos Hall Pot Key'], ['Desert Beamos Hall WS', 'Desert Beamos Hall NE']),
create_dungeon_region(player, 'Desert Tiles 2', 'Desert Palace', ['Desert Palace - Desert Tiles 2 Pot Key'], ['Desert Tiles 2 SE', 'Desert Tiles 2 NE']),
create_dungeon_region(player, 'Desert Wall Slide', 'Desert Palace', None, ['Desert Wall Slide SE', 'Desert Wall Slide NW']),
create_dungeon_region(player, 'Desert Boss', 'Desert Palace', ['Desert Palace - Boss', 'Desert Palace - Prize'], ['Desert Boss SW']),
create_dungeon_region(player, 'Desert Boss', 'Desert Palace', None, ['Desert Boss SW', 'Desert Palace Boss']),
create_dungeon_region(player, 'Desert Boss Spoils', 'Desert Palace', ['Desert Palace - Boss', 'Desert Palace - Prize', 'Desert Palace - Boss Kill']),
# Hera
create_dungeon_region(player, 'Hera Lobby', 'Tower of Hera', None, ['Hera Lobby S', 'Hera Lobby to Crystal', 'Hera Lobby to Front Barrier - Blue']),
@@ -546,7 +548,8 @@ def create_dungeon_regions(world, player):
create_dungeon_region(player, 'Hera 5F', 'Tower of Hera', None, ['Hera 5F Down Stairs', 'Hera 5F Up Stairs', 'Hera 5F Star Hole', 'Hera 5F Pothole Chain', 'Hera 5F Normal Holes', 'Hera 5F Orange Path']),
create_dungeon_region(player, 'Hera 5F Pot Block', 'Tower of Hera', None),
create_dungeon_region(player, 'Hera Fairies', 'Tower of Hera', None, ['Hera Fairies\' Warp']),
create_dungeon_region(player, 'Hera Boss', 'Tower of Hera', ['Tower of Hera - Boss', 'Tower of Hera - Prize'], ['Hera Boss Down Stairs', 'Hera Boss Outer Hole', 'Hera Boss Inner Hole']),
create_dungeon_region(player, 'Hera Boss', 'Tower of Hera', None, ['Hera Boss Down Stairs', 'Hera Boss Outer Hole', 'Hera Boss Inner Hole', 'Tower of Hera Boss']),
create_dungeon_region(player, 'Hera Boss Spoils', 'Tower of Hera', ['Tower of Hera - Boss', 'Tower of Hera - Prize', 'Tower of Hera - Boss Kill']),
# AgaTower
create_dungeon_region(player, 'Tower Lobby', 'Castle Tower', None, ['Tower Lobby NW', 'Tower Lobby S']),
@@ -621,7 +624,8 @@ def create_dungeon_regions(world, player):
create_dungeon_region(player, 'PoD Turtle Party', 'Palace of Darkness', None, ['PoD Turtle Party ES', 'PoD Turtle Party NW']),
create_dungeon_region(player, 'PoD Dark Alley', 'Palace of Darkness', None, ['PoD Dark Alley NE']),
create_dungeon_region(player, 'PoD Callback', 'Palace of Darkness', None, ['PoD Callback WS', 'PoD Callback Warp']),
create_dungeon_region(player, 'PoD Boss', 'Palace of Darkness', ['Palace of Darkness - Boss', 'Palace of Darkness - Prize'], ['PoD Boss SE']),
create_dungeon_region(player, 'PoD Boss', 'Palace of Darkness', None, ['PoD Boss SE', 'Palace of Darkness Boss']),
create_dungeon_region(player, 'PoD Boss Spoils', 'Palace of Darkness', ['Palace of Darkness - Boss', 'Palace of Darkness - Prize', 'Palace of Darkness - Boss Kill']),
# swamp
create_dungeon_region(player, 'Swamp Lobby', 'Swamp Palace', None, ['Swamp Lobby S', 'Swamp Lobby Moat']),
@@ -674,7 +678,8 @@ def create_dungeon_regions(world, player):
create_dungeon_region(player, 'Swamp Waterway', 'Swamp Palace', ['Swamp Palace - Waterway Pot Key'], ['Swamp Waterway NE', 'Swamp Waterway N', 'Swamp Waterway NW']),
create_dungeon_region(player, 'Swamp I', 'Swamp Palace', None, ['Swamp I S']),
create_dungeon_region(player, 'Swamp T', 'Swamp Palace', None, ['Swamp T SW', 'Swamp T NW']),
create_dungeon_region(player, 'Swamp Boss', 'Swamp Palace', ['Swamp Palace - Boss', 'Swamp Palace - Prize'], ['Swamp Boss SW']),
create_dungeon_region(player, 'Swamp Boss', 'Swamp Palace', None, ['Swamp Boss SW', 'Swamp Palace Boss']),
create_dungeon_region(player, 'Swamp Boss Spoils', 'Swamp Palace', ['Swamp Palace - Boss', 'Swamp Palace - Prize', 'Swamp Palace - Boss Kill']),
# sw
create_dungeon_region(player, 'Skull 1 Lobby', 'Skull Woods', None, ['Skull 1 Lobby S', 'Skull 1 Lobby WS', 'Skull 1 Lobby ES']),
@@ -702,7 +707,8 @@ def create_dungeon_regions(world, player):
create_dungeon_region(player, 'Skull Vines', 'Skull Woods', None, ['Skull Vines EN', 'Skull Vines NW']),
create_dungeon_region(player, 'Skull Spike Corner', 'Skull Woods', ['Skull Woods - Spike Corner Key Drop'], ['Skull Spike Corner SW', 'Skull Spike Corner ES']),
create_dungeon_region(player, 'Skull Final Drop', 'Skull Woods', None, ['Skull Final Drop WS', 'Skull Final Drop Hole']),
create_dungeon_region(player, 'Skull Boss', 'Skull Woods', ['Skull Woods - Boss', 'Skull Woods - Prize']),
create_dungeon_region(player, 'Skull Boss', 'Skull Woods', None, ['Skull Woods Boss']),
create_dungeon_region(player, 'Skull Boss Spoils', 'Skull Woods', ['Skull Woods - Boss', 'Skull Woods - Prize', 'Skull Woods - Boss Kill']),
# tt
create_dungeon_region(player, 'Thieves Lobby', 'Thieves\' Town', ['Thieves\' Town - Map Chest'], ['Thieves Lobby S', 'Thieves Lobby N Edge', 'Thieves Lobby NE Edge', 'Thieves Lobby E']),
@@ -712,9 +718,8 @@ def create_dungeon_regions(world, player):
create_dungeon_region(player, 'Thieves Compass Room', 'Thieves\' Town', ['Thieves\' Town - Compass Chest'], ['Thieves Compass Room NW Edge', 'Thieves Compass Room N Edge', 'Thieves Compass Room WS Edge', 'Thieves Compass Room W']),
create_dungeon_region(player, 'Thieves Big Chest Nook', 'Thieves\' Town', ['Thieves\' Town - Big Key Chest'], ['Thieves Big Chest Nook ES Edge']),
create_dungeon_region(player, 'Thieves Hallway', 'Thieves\' Town', ['Thieves\' Town - Hallway Pot Key'], ['Thieves Hallway SE', 'Thieves Hallway NE', 'Thieves Hallway WN', 'Thieves Hallway WS']),
create_dungeon_region(player, 'Thieves Boss', 'Thieves\' Town', ['Revealing Light', 'Thieves\' Town - Boss', 'Thieves\' Town - Prize'], ['Thieves Boss SE']),
#create_dungeon_region(player, 'Thieves Boss', 'Thieves\' Town', ['Thieves\' Town - Boss', 'Thieves\' Town - Prize'], ['Revealing Light', 'Thieves Boss SE']),
#create_dungeon_region(player, 'Thieves Revealing Light', 'Thieves\' Town', ['Revealing Light'], ['Thieves Boss Room']),
create_dungeon_region(player, 'Thieves Boss', 'Thieves\' Town', ['Revealing Light'], ['Thieves Boss SE', 'Thieves Town Boss']),
create_dungeon_region(player, 'Thieves Boss Spoils', 'Thieves\' Town', ['Thieves\' Town - Boss', 'Thieves\' Town - Prize', 'Thieves\' Town - Boss Kill']),
create_dungeon_region(player, 'Thieves Pot Alcove Mid', 'Thieves\' Town', None, ['Thieves Pot Alcove Mid ES', 'Thieves Pot Alcove Mid WS']),
create_dungeon_region(player, 'Thieves Pot Alcove Bottom', 'Thieves\' Town', None, ['Thieves Pot Alcove Bottom SW']),
create_dungeon_region(player, 'Thieves Pot Alcove Top', 'Thieves\' Town', None, ['Thieves Pot Alcove Top NW']),
@@ -791,7 +796,8 @@ def create_dungeon_regions(world, player):
create_dungeon_region(player, 'Ice Refill - Crystal', 'Ice Palace', None, ['Ice Refill Crystal Exit']),
create_dungeon_region(player, 'Ice Fairy', 'Ice Palace', None, ['Ice Fairy Warp']),
create_dungeon_region(player, 'Ice Antechamber', 'Ice Palace', None, ['Ice Antechamber NE', 'Ice Antechamber Hole']),
create_dungeon_region(player, 'Ice Boss', 'Ice Palace', ['Ice Palace - Boss', 'Ice Palace - Prize']),
create_dungeon_region(player, 'Ice Boss', 'Ice Palace', None, ['Ice Palace Boss']),
create_dungeon_region(player, 'Ice Boss Spoils', 'Ice Palace', ['Ice Palace - Boss', 'Ice Palace - Prize', 'Ice Palace - Boss Kill']),
# mire
create_dungeon_region(player, 'Mire Lobby', 'Misery Mire', None, ['Mire Lobby S', 'Mire Lobby Gap']),
@@ -855,7 +861,8 @@ def create_dungeon_regions(world, player):
create_dungeon_region(player, 'Mire Falling Foes', 'Misery Mire', None, ['Mire Falling Foes ES', 'Mire Falling Foes Up Stairs']),
create_dungeon_region(player, 'Mire Firesnake Skip', 'Misery Mire', None, ['Mire Firesnake Skip Down Stairs', 'Mire Firesnake Skip Orange Barrier']),
create_dungeon_region(player, 'Mire Antechamber', 'Misery Mire', None, ['Mire Antechamber Orange Barrier', 'Mire Antechamber NW']),
create_dungeon_region(player, 'Mire Boss', 'Misery Mire', ['Misery Mire - Boss', 'Misery Mire - Prize'], ['Mire Boss SW']),
create_dungeon_region(player, 'Mire Boss', 'Misery Mire', None, ['Mire Boss SW', 'Misery Mire Boss']),
create_dungeon_region(player, 'Mire Boss Spoils', 'Misery Mire', ['Misery Mire - Boss', 'Misery Mire - Prize', 'Misery Mire - Boss Kill']),
# tr
create_dungeon_region(player, 'TR Main Lobby', 'Turtle Rock', None, ['TR Main Lobby Gap', 'TR Main Lobby SE']),
@@ -912,7 +919,8 @@ def create_dungeon_regions(world, player):
create_dungeon_region(player, 'TR Crystal Maze End - Ranged Crystal', 'Turtle Rock', None, ['TR Crystal Maze End Ranged Crystal Exit']),
create_dungeon_region(player, 'TR Final Abyss Balcony', 'Turtle Rock', None, ['TR Final Abyss South Stairs', 'TR Final Abyss Balcony Path']),
create_dungeon_region(player, 'TR Final Abyss Ledge', 'Turtle Rock', None, ['TR Final Abyss NW', 'TR Final Abyss Ledge Path']),
create_dungeon_region(player, 'TR Boss', 'Turtle Rock', ['Turtle Rock - Boss', 'Turtle Rock - Prize'], ['TR Boss SW']),
create_dungeon_region(player, 'TR Boss', 'Turtle Rock', None, ['TR Boss SW', 'Turtle Rock Boss']),
create_dungeon_region(player, 'TR Boss Spoils', 'Turtle Rock', ['Turtle Rock - Boss', 'Turtle Rock - Prize', 'Turtle Rock - Boss Kill']),
# gt
create_dungeon_region(player, 'GT Lobby', 'Ganon\'s Tower', None, ['GT Lobby Left Down Stairs', 'GT Lobby Up Stairs', 'GT Lobby Right Down Stairs', 'GT Lobby S']),
@@ -1115,8 +1123,8 @@ def _create_region(player, name, type, hint='Hyrule', locations=None, exits=None
ko_hint = key_drop_data[location][2]
ret.locations.append(Location(player, location, None, False, ko_hint, ret, key_drop_data[location][3]))
else:
address, player_address, crystal, hint_text = location_table[location]
ret.locations.append(Location(player, location, address, crystal, hint_text, ret, None, player_address))
address, player_address, prize, hint_text = location_table[location]
ret.locations.append(Location(player, location, address, prize, hint_text, ret, None, player_address))
return ret
def mark_light_dark_world_regions(world, player):
@@ -1153,8 +1161,8 @@ def create_shops(world, player):
world.shops[player] = []
for region_name, (room_id, type, shopkeeper, custom, locked, inventory, sram) in shop_table.items():
if world.mode[player] == 'inverted':
if (0x35 not in world.owswaps[player][0] and region_name == 'Dark Lake Hylia Shop') \
or (0x35 in world.owswaps[player][0] and region_name == 'Lake Hylia Shop'):
if (not world.is_tile_swapped(0x35, player) and region_name == 'Dark Lake Hylia Shop') \
or (not world.is_tile_swapped(0x35, player) and region_name == 'Lake Hylia Shop'):
locked = True
inventory = [('Blue Potion', 160), ('Blue Shield', 50), ('Bombs (10)', 50)]
custom = True
@@ -1231,11 +1239,14 @@ def adjust_locations(world, player):
# player address? it is in the shop table
index += 1
setup_enemy_locations(world, player)
# disable forced prize locations
if world.prizeshuffle[player] != 'none':
for l in [name for name, data in location_table.items() if data[2]]:
location = world.get_location_unsafe(l, player)
if location:
location.prize = False
# unreal events:
for l in ['Ganon', 'Agahnim 1', 'Agahnim 2', 'Frog', 'Missing Smith', 'Dark Blacksmith Ruins', 'Middle Aged Man',
'Floodgate', 'Trench 1 Switch', 'Trench 2 Switch', 'Swamp Drain', 'Turtle Medallion Pad',
'Attic Cracked Floor', 'Suspicious Maiden', 'Revealing Light', 'Big Bomb', 'Pyramid Crack',
'Ice Block Drop', 'Lost Old Man', 'Old Man Drop Off', 'Zelda Pickup', 'Zelda Drop Off', 'Skull Star Tile']:
for l in ['Ganon', 'Zelda Pickup', 'Zelda Drop Off'] + list(location_events):
location = world.get_location_unsafe(l, player)
if location:
location.type = LocationType.Logical
@@ -1385,18 +1396,42 @@ shop_table_by_location_id = {0x400000+cnt: x for cnt, x in enumerate(flat_normal
shop_table_by_location_id = {**shop_table_by_location_id, **{0x400020+cnt: x for cnt, x in enumerate(flat_retro_shops)}}
shop_table_by_location = {y: x for x, y in shop_table_by_location_id.items()}
dungeon_events = [
'Trench 1 Switch',
'Trench 2 Switch',
'Swamp Drain',
'Attic Cracked Floor',
'Suspicious Maiden',
'Revealing Light',
'Ice Block Drop',
'Skull Star Tile',
'Zelda Pickup',
'Zelda Drop Off'
]
location_events = {
'Agahnim 1': 'Beat Agahnim 1',
'Agahnim 2': 'Beat Agahnim 2',
'Eastern Palace - Boss Kill': 'Beat Boss',
'Desert Palace - Boss Kill': 'Beat Boss',
'Tower of Hera - Boss Kill': 'Beat Boss',
'Palace of Darkness - Boss Kill': 'Beat Boss',
'Swamp Palace - Boss Kill': 'Beat Boss',
'Skull Woods - Boss Kill': 'Beat Boss',
'Thieves\' Town - Boss Kill': 'Beat Boss',
'Ice Palace - Boss Kill': 'Beat Boss',
'Misery Mire - Boss Kill': 'Beat Boss',
'Turtle Rock - Boss Kill': 'Beat Boss',
'Lost Old Man': 'Escort Old Man',
'Old Man Drop Off': 'Return Old Man',
'Floodgate': 'Open Floodgate',
'Big Bomb': 'Pick Up Big Bomb',
'Pyramid Crack': 'Detonate Big Bomb',
'Frog': 'Get Frog',
'Missing Smith': 'Return Smith',
'Dark Blacksmith Ruins': 'Pick Up Purple Chest',
'Middle Aged Man': 'Deliver Purple Chest',
'Trench 1 Switch': 'Trench 1 Filled',
'Trench 2 Switch': 'Trench 2 Filled',
'Swamp Drain': 'Drained Swamp',
'Turtle Medallion Pad': 'Turtle Opened',
'Attic Cracked Floor': 'Shining Light',
'Suspicious Maiden': 'Maiden Rescued',
'Revealing Light': 'Maiden Unmasked',
'Ice Block Drop': 'Convenient Block',
'Skull Star Tile': 'Hidden Pits',
'Zelda Pickup': None,
'Zelda Drop Off': None
}
flooded_keys_reverse = {
'Swamp Palace - Trench 1 Pot Key': 'Trench 1 Switch',
@@ -1512,7 +1547,7 @@ location_table = {'Mushroom': (0x180013, 0x186df8, False, 'in the woods'),
'Pyramid Fairy - Right': (0xe983, 0x186c17, False, 'near a fairy'),
'Brewery': (0xe9ec, 0x186c80, False, 'alone in a home'),
'C-Shaped House': (0xe9ef, 0x186c83, False, 'alone in a home'),
'Chest Game': (0xeda8, 0x186e2b, False, 'as a prize'),
'Chest Game': (0xeda8, 0x186e2b, False, 'as a game reward'),
'Bumper Cave Ledge': (0x180146, 0x186e15, False, 'on a ledge'),
'Mire Shed - Left': (0xea73, 0x186d07, False, 'near sparks'),
'Mire Shed - Right': (0xea76, 0x186d0a, False, 'near sparks'),
@@ -1623,6 +1658,16 @@ location_table = {'Mushroom': (0x180013, 0x186df8, False, 'in the woods'),
'Ganon': (None, None, False, 'from me'),
'Agahnim 1': (None, None, False, 'from Ganon\'s wizardry form'),
'Agahnim 2': (None, None, False, 'from Ganon\'s wizardry form'),
'Eastern Palace - Boss Kill': (None, None, False, None),
'Desert Palace - Boss Kill': (None, None, False, None),
'Tower of Hera - Boss Kill': (None, None, False, None),
'Palace of Darkness - Boss Kill': (None, None, False, None),
'Swamp Palace - Boss Kill': (None, None, False, None),
'Thieves\' Town - Boss Kill': (None, None, False, None),
'Skull Woods - Boss Kill': (None, None, False, None),
'Ice Palace - Boss Kill': (None, None, False, None),
'Misery Mire - Boss Kill': (None, None, False, None),
'Turtle Rock - Boss Kill': (None, None, False, None),
'Lost Old Man': (None, None, False, None),
'Old Man Drop Off': (None, None, False, None),
'Floodgate': (None, None, False, None),
@@ -1643,16 +1688,16 @@ location_table = {'Mushroom': (0x180013, 0x186df8, False, 'in the woods'),
'Skull Star Tile': (None, None, False, None),
'Zelda Pickup': (None, None, False, None),
'Zelda Drop Off': (None, None, False, None),
'Eastern Palace - Prize': ([0x1209D, 0x53E76, 0x53E77, 0x180052, 0x180070, 0xC6FE, 0x186FE2], None, True, 'Eastern Palace'),
'Desert Palace - Prize': ([0x1209E, 0x53E7A, 0x53E7B, 0x180053, 0x180072, 0xC6FF, 0x186FE3], None, True, 'Desert Palace'),
'Tower of Hera - Prize': ([0x120A5, 0x53E78, 0x53E79, 0x18005A, 0x180071, 0xC706, 0x186FEA], None, True, 'Tower of Hera'),
'Palace of Darkness - Prize': ([0x120A1, 0x53E7C, 0x53E7D, 0x180056, 0x180073, 0xC702, 0x186FE6], None, True, 'Palace of Darkness'),
'Swamp Palace - Prize': ([0x120A0, 0x53E88, 0x53E89, 0x180055, 0x180079, 0xC701, 0x186FE5], None, True, 'Swamp Palace'),
'Thieves\' Town - Prize': ([0x120A6, 0x53E82, 0x53E83, 0x18005B, 0x180076, 0xC707, 0x186FEB], None, True, 'Thieves Town'),
'Skull Woods - Prize': ([0x120A3, 0x53E7E, 0x53E7F, 0x180058, 0x180074, 0xC704, 0x186FE8], None, True, 'Skull Woods'),
'Ice Palace - Prize': ([0x120A4, 0x53E86, 0x53E87, 0x180059, 0x180078, 0xC705, 0x186FE9], None, True, 'Ice Palace'),
'Misery Mire - Prize': ([0x120A2, 0x53E84, 0x53E85, 0x180057, 0x180077, 0xC703, 0x186FE7], None, True, 'Misery Mire'),
'Turtle Rock - Prize': ([0x120A7, 0x53E80, 0x53E81, 0x18005C, 0x180075, 0xC708, 0x186FEC], None, True, 'Turtle Rock'),
'Eastern Palace - Prize': (0xC6FE, 0x186E2C, True, 'with the Armos'),
'Desert Palace - Prize': (0xC6FF, 0x186E2D, True, 'with Lanmolas'),
'Tower of Hera - Prize': (0xC706, 0x186E2E, True, 'with Moldorm'),
'Palace of Darkness - Prize': (0xC702, 0x186E2F, True, 'with Helmasaur King'),
'Swamp Palace - Prize': (0xC701, 0x186E30, True, 'with Arrghus'),
'Skull Woods - Prize': (0xC704, 0x186E31, True, 'with Mothula'),
'Thieves\' Town - Prize': (0xC707, 0x186E32, True, 'with Blind'),
'Ice Palace - Prize': (0xC705, 0x186E33, True, 'with Kholdstare'),
'Misery Mire - Prize': (0xC703, 0x186E34, True, 'with Vitreous'),
'Turtle Rock - Prize': (0xC708, 0x186E35, True, 'with Trinexx'),
'Kakariko Shop - Left': (None, None, False, 'for sale in Kakariko'),
'Kakariko Shop - Middle': (None, None, False, 'for sale in Kakariko'),
'Kakariko Shop - Right': (None, None, False, 'for sale in Kakariko'),
+209 -147
View File
@@ -10,7 +10,6 @@ import Items
import RaceRandom as random
import struct
import sys
import subprocess
try:
import bps.apply
import bps.io
@@ -28,9 +27,10 @@ from Text import Triforce_texts, Blind_texts, BombShop2_texts, junk_texts
from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts
from Text import LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts
from Text import Lumberjacks_texts, SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
from Utils import output_path, local_path, int16_as_bytes, int32_as_bytes, snes_to_pc
from Items import ItemFactory
from EntranceShuffle import door_addresses, exit_ids, ow_prize_table
from Utils import local_path, int16_as_bytes, int32_as_bytes, snes_to_pc
from Items import ItemFactory, prize_item_table
from source.overworld.EntranceData import door_addresses, ow_prize_table
from source.overworld.EntranceShuffle2 import exit_ids
from OverworldShuffle import default_flute_connections, flute_data
from InitialSram import InitialSram
@@ -43,7 +43,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '3147681c6f9f4f84bcf6d9ba1e06a85b'
RANDOMIZERBASEHASH = '096e6adebfa630e827c662f12f79b4cd'
class JsonRom(object):
@@ -462,32 +462,31 @@ def patch_rom(world, rom, player, team, is_mystery=False):
if location.address is None or (type(location.address) is int and location.address >= 0x400000):
continue
if not location.crystal:
if location.item is not None:
# Keys in their native dungeon should use the original item code for keys
itemid = handle_native_dungeon(location, itemid)
if world.remote_items[player]:
itemid = list(location_table.keys()).index(location.name) + 1
assert itemid < 0x100
rom.write_byte(location.player_address, 0xFF)
elif location.item.player != player:
if location.player_address is not None:
rom.write_byte(location.player_address, location.item.player)
else:
itemid = 0x5A
rom.write_byte(location.address, itemid)
else:
# crystals
for address, value in zip(location.address, itemid):
if location.item is not None:
# Keys in their native dungeon should use the original item code for keys
itemid = handle_native_dungeon(location, itemid)
if world.remote_items[player]:
itemid = list(location_table.keys()).index(location.name) + 1
assert itemid < 0x100
rom.write_byte(location.player_address, 0xFF)
elif location.item.player != player:
if location.player_address is not None:
rom.write_byte(location.player_address, location.item.player)
else:
itemid = 0x5A
rom.write_byte(location.address, itemid)
for dungeon in [d for d in world.dungeons if d.player == player]:
if dungeon.prize:
# prizes
for address, value in zip(dungeon_table[dungeon.name].prize, prize_item_table[dungeon.prize.name]):
rom.write_byte(address, value)
# patch music
music_addresses = dungeon_music_addresses[location.name]
if world.mapshuffle[player]:
music = random.choice([0x11, 0x16])
else:
music = 0x11 if 'Pendant' in location.item.name else 0x16
for music_address in music_addresses:
music = 0x11 if 'Pendant' in dungeon.prize.name else 0x16
for music_address in dungeon_music_addresses[dungeon.name]:
rom.write_byte(music_address, music)
if world.mapshuffle[player]:
@@ -685,8 +684,6 @@ def patch_rom(world, rom, player, team, is_mystery=False):
rom.write_byte(0xDBB73 + exit.addresses, exit.target)
if exit.name == 'Tavern North':
rom.write_byte(0x157D0, exit.target)
if world.mode[player] == 'inverted':
patch_shuffled_dark_sanc(world, rom, player)
# setup dr option flags based on experimental, etc.
dr_flags = DROptions.Eternal_Mini_Bosses if world.doorShuffle[player] == 'vanilla' else DROptions.Town_Portal
@@ -726,12 +723,13 @@ def patch_rom(world, rom, player, team, is_mystery=False):
or (l.type == LocationType.Drop and not l.forced_item)
or (l.type == LocationType.Normal and not l.forced_item)
or (l.type == LocationType.Bonk and not l.forced_item)
or (l.type == LocationType.Shop and world.shopsanity[player]))]
or (l.type == LocationType.Shop and world.shopsanity[player])
or (l.type == LocationType.Prize and not l.prize))]
valid_loc_by_dungeon = valid_dungeon_locations(valid_locations)
# fix hc big key problems (map and compass too)
if (world.doorShuffle[player] not in ['vanilla', 'basic'] or world.dropshuffle[player] != 'none'
or world.pottery[player] not in ['none', 'cave']):
if (world.doorShuffle[player] != 'vanilla' or world.dropshuffle[player] != 'none'
or world.pottery[player] not in ['none', 'cave']):
rom.write_byte(0x151f1, 2)
rom.write_byte(0x15270, 2)
sanctuary = world.get_region('Sanctuary', player)
@@ -745,7 +743,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
return region.is_light_world and not region.is_dark_world
# dark world spawns
sanc_name = 'Sanctuary' if world.mode[player] != 'inverted' else 'Dark Sanctuary Hint'
sanc_name = 'Sanctuary' if not world.is_dark_chapel_start(player) else 'Dark Sanctuary Hint'
sanc_region = world.get_region(sanc_name, player)
if should_be_bunny(sanc_region, world.mode[player]):
rom.write_bytes(0x13fff2, [0x12, 0x00 if sanc_name == 'Sanctuary' else 0x01])
@@ -1079,7 +1077,11 @@ def patch_rom(world, rom, player, team, is_mystery=False):
0xFF, 0xFF, 0xFF, 0xFF, # end of table sentinel
])
# item GFX changes
# item property changes
if world.prizeshuffle[player] != 'none':
# allows prizes to contribute to collection rate
write_int16s(rom, snes_to_pc(0x22C06E), [0x01]*3) # pendants
write_int16s(rom, snes_to_pc(0x22C160), [0x81]*7) # crystals
if world.bombbag[player]:
rom.write_byte(snes_to_pc(0x22C8A4), 0xE0) # use new bomb bag gfx
rom.write_byte(snes_to_pc(0x22BD52), 0x02)
@@ -1264,94 +1266,152 @@ def patch_rom(world, rom, player, team, is_mystery=False):
# Bitfield - enable text box to show with free roaming items
#
# ---o bmcs
# --po bmcs
# p - enabled for non-prize crystals
# o - enabled for outside dungeon items
# b - enabled for inside big keys
# m - enabled for inside maps
# c - enabled for inside compasses
# s - enabled for inside small keys
rom.write_byte(0x18016A, 0x10 | ((0x01 if world.keyshuffle[player] == 'wild' else 0x00)
rom.write_byte(0x18016A, 0x10 | ((0x20 if world.prizeshuffle[player] == 'wild' else 0x00)
| (0x01 if world.keyshuffle[player] == 'wild' else 0x00)
| (0x02 if world.compassshuffle[player] else 0x00)
| (0x04 if world.mapshuffle[player] else 0x00)
| (0x08 if world.bigkeyshuffle[player] else 0x00))) # free roaming item text boxes
rom.write_byte(0x18003B, 0x01 if world.mapshuffle[player] else 0x00) # maps showing crystals on overworld
# compasses showing dungeon count
compass_mode = 0x00
compass_mode = 0x80 if world.compassshuffle[player] else 0x00
if world.clock_mode != 'none' or world.dungeon_counters[player] == 'off':
compass_mode = 0x00 # Currently must be off if timer is on, because they use same HUD location
rom.write_byte(0x18003C, 0x00)
pass
elif world.dungeon_counters[player] == 'on':
compass_mode = 0x02 # always on
compass_mode |= 0x02 # always on
elif (world.compassshuffle[player] or world.doorShuffle[player] != 'vanilla' or world.dropshuffle[player] != 'none'
or world.dungeon_counters[player] == 'pickup' or world.pottery[player] not in ['none', 'cave']):
compass_mode = 0x01 # show on pickup
if (world.shuffle[player] != 'vanilla' and world.overworld_map[player] != 'default') or world.owMixed[player]:
compass_mode |= 0x80 # turn on locating dungeons
if world.overworld_map[player] == 'compass':
compass_mode |= 0x20 # show icon if compass is collected, 0x00 for maps
if world.compassshuffle[player]:
compass_mode |= 0x40 # dungeon item that enables icon is wild
elif world.overworld_map[player] == 'map' or world.owMixed[player]:
if world.mapshuffle[player]:
compass_mode |= 0x40 # dungeon item that enables icon is wild
if world.shuffle[player] != 'vanilla' and world.overworld_map[player] != 'default':
x_map_position_generic = [0x3c0, 0xbc0, 0x7c0, 0x1c0, 0x5c0, 0xdc0, 0x7c0, 0xbc0, 0x9c0, 0x3c0]
for idx, x_map in enumerate(x_map_position_generic):
rom.write_bytes(0x53df6+idx*2, int16_as_bytes(x_map))
rom.write_bytes(0x53e16+idx*2, int16_as_bytes(0xFC0))
elif world.overworld_map[player] == 'default':
# disable HC/AT/GT icons
if not world.owMixed[player]:
rom.write_bytes(0x53E8A, int16_as_bytes(0xFF00)) # GT
rom.write_bytes(0x53E8C, int16_as_bytes(0xFF00)) # AT
rom.write_bytes(0x53E8E, int16_as_bytes(0xFF00)) # HC
for dungeon, portal_list in dungeon_portals.items():
ow_map_index = dungeon_table[dungeon].map_index
if world.shuffle[player] != 'vanilla' and world.overworld_map[player] == 'default':
vanilla_entrances = { 'Hyrule Castle': 'Hyrule Castle Entrance (South)',
'Desert Palace': 'Desert Palace Entrance (North)',
'Skull Woods': 'Skull Woods Final Section'
}
entrance_name = vanilla_entrances[dungeon] if dungeon in vanilla_entrances else dungeon
entrance = world.get_entrance(entrance_name, player)
compass_mode |= 0x01 # show on pickup
if world.overworld_map[player] == 'map':
compass_mode |= 0x10 # show icon if map is collected
elif world.overworld_map[player] == 'compass':
compass_mode |= 0x20 # show icon if compass is collected
if world.prizeshuffle[player] == 'wild':
compass_mode |= 0x40 # show icon if boss is defeated, hide if collected
rom.write_byte(0x18003C, compass_mode)
def get_entrance_coords(ent):
if type(ent) is Location:
from OverworldShuffle import OWTileRegions
if ent.name == 'Hobo':
coords = (0xb80, 0xb80)
elif ent.name == 'Master Sword Pedestal':
coords = (0x06d, 0x070)
else:
if world.shuffle[player] != 'vanilla':
if len(portal_list) == 1:
portal_idx = 0
else:
if world.doorShuffle[player] not in ['vanilla', 'basic']:
# the random choice excludes sanctuary
portal_idx = next((i for i, elem in enumerate(portal_list)
if world.get_portal(elem, player).chosen), random.choice([1, 2, 3]))
else:
portal_idx = {'Hyrule Castle': 0, 'Desert Palace': 0, 'Skull Woods': 3, 'Turtle Rock': 3}[dungeon]
owid = OWTileRegions[ent.parent_region.name]
if owid == 0x81:
coords = (0x220, 0xf40)
else:
if dungeon in ['Hyrule Castle', 'Agahnims Tower', 'Ganons Tower']:
portal_idx = -1
elif len(portal_list) == 1:
portal_idx = 0
else:
portal_idx = {'Desert Palace': 1, 'Skull Woods': 3, 'Turtle Rock': 0}[dungeon]
portal = world.get_portal(portal_list[0 if portal_idx == -1 else portal_idx], player)
entrance = portal.find_portal_entrance()
world_indicator = 0x01 if entrance.parent_region.type == RegionType.DarkWorld else 0x00
coords = ow_prize_table[entrance.name]
# figure out compass entrances and what world (light/dark)
if world.overworld_map[player] != 'default' or world.owMixed[player]:
rom.write_bytes(0x53E36+ow_map_index*2, int16_as_bytes(coords[0]))
rom.write_bytes(0x53E56+ow_map_index*2, int16_as_bytes(coords[1]))
rom.write_byte(0x53EA6+ow_map_index, world_indicator)
owid = owid % 0x40
coords = (0x200 * (owid % 0x08) + 0x100, 0x200 * int(owid / 0x08) + 0x100)
if owid in [0x00, 0x03, 0x05, 0x18, 0x1b, 0x1e, 0x30, 0x35]:
coords = (coords[0] + 0x100, coords[1] + 0x100)
else:
coords = ow_prize_table[ent.name]
coords = ((0x8000 if ent.parent_region.type == RegionType.DarkWorld else 0x0000) | coords[0], coords[1])
return coords
if world.overworld_map[player] == 'default':
# disable HC/AT/GT icons
if not world.owMixed[player]:
write_int16(rom, snes_to_pc(0x0ABF52)+0x1A, 0x0000) # GT
write_int16(rom, snes_to_pc(0x0ABF52)+0x08, 0x0000) # AT
write_int16(rom, snes_to_pc(0x0ABF52)+0x00, 0x0000) # HC
for dungeon, portal_list in dungeon_portals.items():
dungeon_index = dungeon_table[dungeon].dungeon_index
extra_map_index = dungeon_table[dungeon].extra_map_index
map_index = max(0, dungeon_index - 2)
# write out dislocated coords
if map_index >= 0x02 and map_index < 0x18 and (world.overworld_map[player] != 'default' or world.prizeshuffle[player] == 'wild'):
owid_map = [0x1E, 0x30, 0xFF, 0x7B, 0x5E, 0x70, 0x40, 0x75, 0x03, 0x58, 0x47]
x_map_position_generic = [0x03c0, 0x0740, 0xff00, 0x03c0, 0x01c0, 0x0bc0, 0x05c0, 0x09c0, 0x0ac0, 0x07c0, 0x0dc0]
y_map_position_generic = [0xff00, 0xff00, 0xff00, 0x0fc0, 0x0fc0, 0x0fc0, 0x0fc0, 0x0fc0, 0xff00, 0x0fc0, 0x0fc0]
world_indicator = 0x0000
idx = int((map_index-2)/2)
owid = owid_map[idx]
if owid != 0xFF:
if (owid < 0x40) == (world.is_tile_swapped(owid, player)):
world_indicator = 0x8000
write_int16(rom, snes_to_pc(0x0ABE2E)+(map_index*6)+4, world_indicator | x_map_position_generic[idx])
write_int16(rom, snes_to_pc(0x0ABE2E)+(map_index*6)+6, y_map_position_generic[idx])
# write out icon coord data
if world.prizeshuffle[player] == 'wild' and dungeon_table[dungeon].prize:
dungeon_obj = world.get_dungeon(dungeon, player)
entrance = dungeon_obj.prize.get_map_location()
coords = get_entrance_coords(entrance)
# prize location
write_int16s(rom, snes_to_pc(0x0ABE2E)+(map_index*6)+8, coords)
if world.shuffle[player] == 'vanilla' or world.overworld_map[player] == 'default':
# TODO: I think this is logically the same as some of the vanilla stuff below
vanilla_entrances = { 'Hyrule Castle': 'Hyrule Castle Entrance (South)',
'Desert Palace': 'Desert Palace Entrance (North)',
'Skull Woods': 'Skull Woods Final Section' }
entrance_name = vanilla_entrances[dungeon] if dungeon in vanilla_entrances else dungeon
if world.is_atgt_swapped(player):
swap_entrances = { 'Agahnims Tower': 'Ganons Tower',
'Ganons Tower': 'Agahnims Tower' }
entrance_name = swap_entrances[dungeon] if dungeon in swap_entrances else entrance_name
entrance = world.get_entrance(entrance_name, player)
else:
if len(portal_list) == 1:
portal_idx = 0
else:
vanilla_portal_idx = {'Hyrule Castle': 0, 'Desert Palace': 0, 'Skull Woods': 3, 'Turtle Rock': 3}
extra_map_offsets = {'Hyrule Castle': 0, 'Desert Palace': 0x12, 'Skull Woods': 0x20, 'Turtle Rock': 0x3E}
portal_idx = vanilla_portal_idx[dungeon]
offset = 0
if (world.overworld_map[player] != 'default' and world.shuffle[player] not in ['vanilla', 'dungeonssimple']
and (dungeon != 'Skull Woods' or world.shuffle[player] in ['district', 'insanity'])):
for i, elem in enumerate(portal_list):
if i != portal_idx and (elem != 'Sanctuary' or world.shuffle[player] in ['district', 'insanity']):
portal = world.get_portal(elem, player)
entrance = portal.find_portal_entrance()
coords = get_entrance_coords(entrance)
write_int16s(rom, snes_to_pc(0x8ABECA+extra_map_offsets[dungeon]+offset), coords)
offset += 4
portal = world.get_portal(portal_list[portal_idx], player)
entrance = portal.find_portal_entrance()
coords = get_entrance_coords(entrance)
# figure out compass entrances and what world (light/dark)
write_int16s(rom, snes_to_pc(0x0ABE2E)+(map_index*6), coords)
if world.prizeshuffle[player] != 'wild' and dungeon_table[dungeon].prize:
# prize location
write_int16s(rom, snes_to_pc(0x0ABE2E)+(map_index*6)+8, coords)
# Map reveals
reveal_bytes = {
"Hyrule Castle": 0xC000,
"Eastern Palace": 0x2000,
"Desert Palace": 0x1000,
"Tower of Hera": 0x0020,
"Agahnims Tower": 0x800,
"Palace of Darkness": 0x0200,
"Thieves Town": 0x0010,
"Skull Woods": 0x0080,
"Swamp Palace": 0x0400,
"Ice Palace": 0x0040,
"Misery Mire": 0x0100,
"Turtle Rock": 0x0008,
"Ganons Tower": 0x0004
}
# in crossed doors - flip the compass exists flags
if world.doorShuffle[player] not in ['vanilla', 'basic']:
compass_exists = 0x0000
for dungeon, portal_list in dungeon_portals.items():
ow_map_index = dungeon_table[dungeon].map_index
exists_flag = any(x for x in world.get_dungeon(dungeon, player).dungeon_items if x.type == 'Compass')
rom.write_byte(0x53E96+ow_map_index, 0x1 if exists_flag else 0x0)
rom.write_byte(0x18003C, compass_mode)
dungeon_index = dungeon_table[dungeon].dungeon_index
if any(x for x in world.get_dungeon(dungeon, player).dungeon_items if x.type == 'Compass'):
compass_exists |= reveal_bytes.get(dungeon, 0x0000)
write_int16(rom, snes_to_pc(0x0ABF6E), compass_exists)
# Bitfield - enable free items to show up in menu
#
@@ -1362,38 +1422,21 @@ def patch_rom(world, rom, player, team, is_mystery=False):
# b - Big Key
# a - Small Key
#
enable_menu_map_check = world.overworld_map[player] != 'default' and world.shuffle[player] != 'vanilla'
enable_menu_map_check = (world.overworld_map[player] != 'default' and world.shuffle[player] != 'vanilla') or world.prizeshuffle[player] == 'wild'
rom.write_byte(0x180045, ((0x01 if world.keyshuffle[player] == 'wild' else 0x00)
| (0x02 if world.bigkeyshuffle[player] else 0x00)
| (0x04 if world.mapshuffle[player] or enable_menu_map_check else 0x00)
| (0x08 if world.compassshuffle[player] else 0x00) # free roaming items in menu
| (0x10 if world.logic[player] == 'nologic' else 0))) # boss icon
# Map reveals
reveal_bytes = {
"Eastern Palace": 0x2000,
"Desert Palace": 0x1000,
"Tower of Hera": 0x0020,
"Palace of Darkness": 0x0200,
"Thieves Town": 0x0010,
"Skull Woods": 0x0080,
"Swamp Palace": 0x0400,
"Ice Palace": 0x0040,
"Misery Mire'": 0x0100,
"Turtle Rock": 0x0008,
}
def get_reveal_bytes(itemName):
locations = world.find_items(itemName, player)
if len(locations) < 1:
return 0x0000
location = locations[0]
if location.parent_region and location.parent_region.dungeon:
return reveal_bytes.get(location.parent_region.dungeon.name, 0x0000)
for dungeon in world.dungeons:
if dungeon.player == player and dungeon.prize and dungeon.prize.name == itemName:
return reveal_bytes.get(dungeon.name, 0x0000)
return 0x0000
write_int16(rom, 0x18017A, get_reveal_bytes('Green Pendant') if world.mapshuffle[player] else 0x0000) # Sahasrahla reveal
write_int16(rom, 0x18017C, get_reveal_bytes('Crystal 5')|get_reveal_bytes('Crystal 6') if world.mapshuffle[player] else 0x0000) # Bomb Shop Reveal
write_int16(rom, 0x18017A, get_reveal_bytes('Green Pendant')) # Sahasrahla reveal
write_int16(rom, 0x18017C, get_reveal_bytes('Crystal 5')|get_reveal_bytes('Crystal 6')) # Bomb Shop Reveal
rom.write_byte(0x180172, 0x01 if world.keyshuffle[player] == 'universal' else 0x00) # universal keys
rom.write_byte(0x180175, 0x01 if world.bow_mode[player].startswith('retro') else 0x00) # rupee bow
@@ -2050,7 +2093,7 @@ def write_strings(rom, world, player, team):
entrances_to_hint.update(ItemEntrances)
entrances_to_hint.update(ShopEntrances)
entrances_to_hint.update(OtherEntrances)
if world.mode[player] != 'inverted':
if not world.is_dark_chapel_start(player):
entrances_to_hint.update({'Dark Sanctuary Hint': 'The dark sanctuary cave'})
if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'lite', 'lean', 'district']:
if world.shufflelinks[player]:
@@ -2162,6 +2205,8 @@ def write_strings(rom, world, player, team):
items_to_hint.extend(SmallKeys)
if world.bigkeyshuffle[player]:
items_to_hint.extend(BigKeys)
if world.prizeshuffle[player] == 'wild':
items_to_hint.extend(Prizes)
random.shuffle(items_to_hint)
hint_count = 5 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'district', 'swapped'] else 8
hint_count += 2 if world.doorShuffle[player] not in ['vanilla', 'basic'] else 0
@@ -2275,10 +2320,14 @@ def write_strings(rom, world, player, team):
crystal5 = world.find_items('Crystal 5', player)[0]
crystal6 = world.find_items('Crystal 6', player)[0]
tt['bomb_shop'] = 'Big Bomb?\nMy supply is blocked until you clear %s and %s.' % (crystal5.hint_text, crystal6.hint_text)
greenpendant = world.find_items('Green Pendant', player)[0]
tt['sahasrahla_bring_courage'] = 'I lost my family heirloom in %s' % greenpendant.hint_text
if world.prizeshuffle[player] == 'none':
(crystal5, crystal6, greenpendant) = tuple([x.parent_region.dungeon.name for x in [crystal5, crystal6, greenpendant]])
tt['bomb_shop'] = 'Big Bomb?\nMy supply is blocked until you clear %s and %s.' % (crystal5, crystal6)
tt['sahasrahla_bring_courage'] = 'I lost my family heirloom in %s' % greenpendant
else:
tt['bomb_shop'] = 'Big Bomb?\nThe crystals can be found %s and %s.' % (crystal5.hint_text, crystal6.hint_text)
tt['sahasrahla_bring_courage'] = 'My family heirloom can be found %s' % greenpendant.hint_text
tt['sign_ganons_tower'] = ('You need %d crystal to enter.' if world.crystals_needed_for_gt[player] == 1 else 'You need %d crystals to enter.') % world.crystals_needed_for_gt[player]
@@ -2368,10 +2417,10 @@ def write_strings(rom, world, player, team):
# inverted spawn menu changes
lh_text = "House"
if world.is_tile_swapped(0x2c, player):
if world.is_bombshop_start(player):
lh_text = "Bomb Shop"
sanc_text = "Sanctuary"
if world.mode[player] == 'inverted':
if world.is_dark_chapel_start(player):
sanc_text = "Dark Chapel"
tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s " + lh_text + "\n " + sanc_text + "\n{CHOICE3}"
tt['menu_start_3'] = "{MENU}\n{SPEED0}\n≥@'s " + lh_text + "\n " + sanc_text + "\n Mountain Cave\n{CHOICE2}"
@@ -2468,6 +2517,8 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
rom.write_byte(snes_to_pc(0x0ABFBB), 0x90) # move mirror portal indicator to correct map (0xB0 normally)
rom.write_byte(snes_to_pc(0x0280A6), 0xD0) # use starting point prompt instead of start at pyramid
if world.is_dark_chapel_start(player):
patch_shuffled_dark_sanc(world, rom, player)
write_int16(rom, snes_to_pc(0x02D8D4), 0x112) # change sanctuary spawn point to dark sanc
rom.write_bytes(snes_to_pc(0x02D8E8), [0x22, 0x22, 0x22, 0x23, 0x04, 0x04, 0x04, 0x05])
write_int16(rom, snes_to_pc(0x02D91A), 0x0400)
@@ -2610,26 +2661,25 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
del world.data_tables[player].ow_enemy_table[0xab][5] # remove castle gate warp
if world.is_tile_swapped(0x29, player):
rom.write_bytes(snes_to_pc(0x06B2AB), [0xF0, 0xE1, 0x05]) # frog pickup on contact
if world.is_tile_swapped(0x2c, player):
if world.is_bombshop_start(player):
rom.write_bytes(snes_to_pc(0x03F484), [0xFD, 0x4B, 0x68]) # place bed in bomb shop
# spawn in bomb shop
patch_shuffled_bomb_shop(world, rom, player)
rom.write_byte(snes_to_pc(0x02D8D2), 0x1C)
rom.write_bytes(snes_to_pc(0x02D8E0), [0x23, 0x22, 0x23, 0x23, 0x18, 0x18, 0x18, 0x19])
rom.write_byte(snes_to_pc(0x02D919), 0x18)
rom.write_byte(snes_to_pc(0x02D927), 0x23)
write_int16(rom, snes_to_pc(0x02D934), 0x2398)
rom.write_byte(snes_to_pc(0x02D943), 0x18)
write_int16(rom, snes_to_pc(0x02D950), 0x0087)
write_int16(rom, snes_to_pc(0x02D95E), 0x0081)
rom.write_byte(snes_to_pc(0x02D9A4), 0x53)
if world.is_bombshop_start(player):
rom.write_bytes(snes_to_pc(0x03F484), [0xFD, 0x4B, 0x68]) # place bed in bomb shop
# spawn in bomb shop
patch_shuffled_bomb_shop(world, rom, player)
rom.write_byte(snes_to_pc(0x02D8D2), 0x1C)
rom.write_bytes(snes_to_pc(0x02D8E0), [0x23, 0x22, 0x23, 0x23, 0x18, 0x18, 0x18, 0x19])
rom.write_byte(snes_to_pc(0x02D919), 0x18)
rom.write_byte(snes_to_pc(0x02D927), 0x23)
write_int16(rom, snes_to_pc(0x02D934), 0x2398)
rom.write_byte(snes_to_pc(0x02D943), 0x18)
write_int16(rom, snes_to_pc(0x02D950), 0x0087)
write_int16(rom, snes_to_pc(0x02D95E), 0x0081)
rom.write_byte(snes_to_pc(0x02D9A4), 0x53)
# disable custom exit on links house exit
rom.write_byte(snes_to_pc(0x02E225), 0x1C)
rom.write_byte(snes_to_pc(0x02DAEE), 0x1C)
rom.write_byte(snes_to_pc(0x02DB8C), 0x6C)
# disable custom exit on links house exit
rom.write_byte(snes_to_pc(0x02E225), 0x1C)
rom.write_byte(snes_to_pc(0x02DAEE), 0x1C)
rom.write_byte(snes_to_pc(0x02DB8C), 0x6C)
if world.is_tile_swapped(0x2f, player):
rom.write_bytes(snes_to_pc(0x1BC80D), [0xB2, 0x0B, 0x82]) # add warp under rock
rom.write_byte(snes_to_pc(0x1BC590), 0x00) # remove secret portal
@@ -2967,6 +3017,18 @@ BigKeys = ['Big Key (Eastern Palace)',
'Big Key (Ganons Tower)'
]
Prizes = ['Green Pendant',
'Blue Pendant',
'Red Pendant',
'Crystal 1',
'Crystal 2',
'Crystal 3',
'Crystal 4',
'Crystal 5',
'Crystal 6',
'Crystal 7'
]
hash_alphabet = [
"Bow", "Boomerang", "Hookshot", "Bomb", "Mushroom", "Powder", "Rod", "Pendant", "Bombos", "Ether", "Quake",
"Lamp", "Hammer", "Shovel", "Ocarina", "Bug Net", "Book", "Bottle", "Potion", "Cane", "Cape", "Mirror", "Boots",
+21 -26
View File
@@ -63,13 +63,15 @@ def set_rules(world, player):
if world.goal[player] == 'dungeons':
# require all dungeons to beat ganon
add_rule(world.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player) and state.has_beaten_aga(player) and state.has('Beat Agahnim 2', player) and state.has_crystals(7, player))
add_rule(world.get_location('Ganon', player), lambda state: state.has_beaten_aga(player) and state.has('Beat Agahnim 2', player) and state.has('Beat Boss', player, 10))
elif world.goal[player] in ['crystals', 'ganon']:
add_rule(world.get_location('Ganon', player), lambda state: state.has_crystals(world.crystals_needed_for_ganon[player], player))
if world.goal[player] == 'ganon':
# require aga2 to beat ganon
add_rule(world.get_location('Ganon', player), lambda state: state.has('Beat Agahnim 2', player))
elif world.goal[player] in ['triforcehunt', 'trinity']:
if world.goal[player] == 'trinity':
add_rule(world.get_location('Ganon', player), lambda state: state.has_crystals(world.crystals_needed_for_ganon[player], player))
for location in world.get_region('Hyrule Castle Courtyard', player).locations:
if location.name == 'Murahdahla':
add_rule(location, lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) >= int(state.world.treasure_hunt_count[player]))
@@ -146,9 +148,11 @@ def set_rule(spot, rule):
spot.access_rule = rule
def set_defeat_dungeon_boss_rule(location):
# Lambda required to defer evaluation of dungeon.boss since it will change later if boos shuffle is used
set_rule(location, lambda state: location.parent_region.dungeon.boss.can_defeat(state))
def set_defeat_dungeon_boss_rule(entrance):
# Lambda required to defer evaluation of dungeon.boss since it will change later if boss shuffle is used
set_rule(entrance, lambda state: entrance.parent_region.dungeon.boss.can_defeat(state))
if entrance.parent_region.dungeon.name == 'Thieves Town':
add_rule(entrance, lambda state: entrance.parent_region.dungeon.boss.name != 'Blind' or state.has('Maiden Unmasked', entrance.player))
def set_always_allow(spot, rule):
@@ -422,20 +426,17 @@ def global_rules(world, player):
set_rule(world.get_entrance('Eastern Map Balcony Hook Path', player), lambda state: state.has('Hookshot', player))
# Boss rules. Same as below but no BK or arrow requirement.
set_defeat_dungeon_boss_rule(world.get_location('Eastern Palace - Prize', player))
set_defeat_dungeon_boss_rule(world.get_location('Eastern Palace - Boss', player))
set_defeat_dungeon_boss_rule(world.get_entrance('Eastern Palace Boss', player))
# Desert
set_rule(world.get_location('Desert Palace - Torch', player), lambda state: state.has_Boots(player))
set_rule(world.get_entrance('Desert Wall Slide NW', player), lambda state: state.has_fire_source(player))
set_defeat_dungeon_boss_rule(world.get_location('Desert Palace - Prize', player))
set_defeat_dungeon_boss_rule(world.get_location('Desert Palace - Boss', player))
set_defeat_dungeon_boss_rule(world.get_entrance('Desert Palace Boss', player))
# Tower of Hera
set_rule(world.get_location('Tower of Hera - Big Key Chest', player), lambda state: state.has_fire_source(player))
set_rule(world.get_entrance('Hera Big Chest Hook Path', player), lambda state: state.has('Hookshot', player))
set_defeat_dungeon_boss_rule(world.get_location('Tower of Hera - Boss', player))
set_defeat_dungeon_boss_rule(world.get_location('Tower of Hera - Prize', player))
set_defeat_dungeon_boss_rule(world.get_entrance('Tower of Hera Boss', player))
# Castle Tower
set_rule(world.get_entrance('Tower Altar NW', player), lambda state: state.has_sword(player))
@@ -450,8 +451,7 @@ def global_rules(world, player):
set_rule(world.get_entrance('PoD Dark Pegs Right to Landing', player), lambda state: state.has('Hammer', player))
set_rule(world.get_entrance('PoD Turtle Party NW', player), lambda state: state.has('Hammer', player))
set_rule(world.get_entrance('PoD Turtle Party ES', player), lambda state: state.has('Hammer', player))
set_defeat_dungeon_boss_rule(world.get_location('Palace of Darkness - Boss', player))
set_defeat_dungeon_boss_rule(world.get_location('Palace of Darkness - Prize', player))
set_defeat_dungeon_boss_rule(world.get_entrance('Palace of Darkness Boss', player))
set_rule(world.get_entrance('Swamp Lobby Moat', player), lambda state: state.has('Flippers', player) and state.has('Open Floodgate', player))
set_rule(world.get_entrance('Swamp Entrance Moat', player), lambda state: state.has('Flippers', player) and state.has('Open Floodgate', player))
@@ -487,8 +487,7 @@ def global_rules(world, player):
set_rule(world.get_entrance('Swamp Waterway N', player), lambda state: state.has('Flippers', player))
set_rule(world.get_entrance('Swamp Waterway NE', player), lambda state: state.has('Flippers', player))
set_rule(world.get_location('Swamp Palace - Waterway Pot Key', player), lambda state: state.has('Flippers', player))
set_defeat_dungeon_boss_rule(world.get_location('Swamp Palace - Boss', player))
set_defeat_dungeon_boss_rule(world.get_location('Swamp Palace - Prize', player))
set_defeat_dungeon_boss_rule(world.get_entrance('Swamp Palace Boss', player))
set_rule(world.get_entrance('Skull Big Chest Hookpath', player), lambda state: state.has('Hookshot', player))
set_rule(world.get_entrance('Skull Torch Room WN', player), lambda state: state.has('Fire Rod', player))
@@ -511,8 +510,7 @@ def global_rules(world, player):
set_rule(world.get_entrance('Skull 2 West Lobby Pits', player), lambda state: state.has_Boots(player)
or hidden_pits_rule(state))
set_rule(world.get_entrance('Skull 2 West Lobby Ledge Pits', player), hidden_pits_rule)
set_defeat_dungeon_boss_rule(world.get_location('Skull Woods - Boss', player))
set_defeat_dungeon_boss_rule(world.get_location('Skull Woods - Prize', player))
set_defeat_dungeon_boss_rule(world.get_entrance('Skull Woods Boss', player))
# blind can't have the small key? - not necessarily true anymore - but likely still
@@ -527,8 +525,7 @@ def global_rules(world, player):
# for location in ['Suspicious Maiden', 'Thieves\' Town - Blind\'s Cell']:
# set_rule(world.get_location(location, player), lambda state: state.has('Big Key (Thieves Town)', player))
set_rule(world.get_location('Revealing Light', player), lambda state: state.has('Shining Light', player) and state.has('Maiden Rescued', player))
set_rule(world.get_location('Thieves\' Town - Boss', player), lambda state: state.has('Maiden Unmasked', player) and world.get_location('Thieves\' Town - Boss', player).parent_region.dungeon.boss.can_defeat(state))
set_rule(world.get_location('Thieves\' Town - Prize', player), lambda state: state.has('Maiden Unmasked', player) and world.get_location('Thieves\' Town - Prize', player).parent_region.dungeon.boss.can_defeat(state))
set_defeat_dungeon_boss_rule(world.get_entrance('Thieves Town Boss', player))
set_rule(world.get_entrance('Ice Lobby WS', player), lambda state: state.can_melt_things(player))
if is_trapped('Ice Lobby SE'):
@@ -554,8 +551,7 @@ def global_rules(world, player):
if is_trapped('Ice Switch Room NE'):
set_rule(world.get_entrance('Ice Switch Room NE', player),
lambda state: state.has('Cane of Somaria', player) or state.has('Convenient Block', player))
set_defeat_dungeon_boss_rule(world.get_location('Ice Palace - Boss', player))
set_defeat_dungeon_boss_rule(world.get_location('Ice Palace - Prize', player))
set_defeat_dungeon_boss_rule(world.get_entrance('Ice Palace Boss', player))
set_rule(world.get_entrance('Mire Lobby Gap', player), lambda state: state.has_Boots(player) or state.has('Hookshot', player))
set_rule(world.get_entrance('Mire Post-Gap Gap', player), lambda state: state.has_Boots(player) or state.has('Hookshot', player))
@@ -585,8 +581,7 @@ def global_rules(world, player):
# set_rule(world.get_entrance('Mire Dark Shooters SE', player),
# lambda state: state.has('Cane of Somaria', player))
set_defeat_dungeon_boss_rule(world.get_location('Misery Mire - Boss', player))
set_defeat_dungeon_boss_rule(world.get_location('Misery Mire - Prize', player))
set_defeat_dungeon_boss_rule(world.get_entrance('Misery Mire Boss', player))
set_rule(world.get_entrance('TR Main Lobby Gap', player), lambda state: state.has('Cane of Somaria', player))
set_rule(world.get_entrance('TR Lobby Ledge Gap', player), lambda state: state.has('Cane of Somaria', player))
@@ -616,8 +611,7 @@ def global_rules(world, player):
set_rule(world.get_location('Turtle Rock - Eye Bridge - Bottom Right', player), lambda state: state.can_avoid_lasers(player))
set_rule(world.get_location('Turtle Rock - Eye Bridge - Top Left', player), lambda state: state.can_avoid_lasers(player))
set_rule(world.get_location('Turtle Rock - Eye Bridge - Top Right', player), lambda state: state.can_avoid_lasers(player))
set_defeat_dungeon_boss_rule(world.get_location('Turtle Rock - Boss', player))
set_defeat_dungeon_boss_rule(world.get_location('Turtle Rock - Prize', player))
set_defeat_dungeon_boss_rule(world.get_entrance('Turtle Rock Boss', player))
set_rule(world.get_location('Ganons Tower - Bob\'s Torch', player), lambda state: state.has_Boots(player))
set_rule(world.get_entrance('GT Hope Room EN', player), lambda state: state.has('Cane of Somaria', player))
@@ -863,7 +857,7 @@ def global_rules(world, player):
d_name = "Thieves' Town" if dungeon.startswith('Thieves') else dungeon
for loc in [info.prize, f'{d_name} - Boss']:
add_mc_rule(loc)
if world.doorShuffle[player] == 'crossed':
if world.doorShuffle[player] not in ['vanilla', 'basic']:
add_mc_rule('Agahnim 1')
add_mc_rule('Agahnim 2')
@@ -1687,7 +1681,8 @@ def set_bunny_rules(world, player, inverted):
all_single_exit_dungeons = ['Eastern Palace', 'Tower of Hera', 'Castle Tower', 'Palace of Darkness', 'Swamp Palace', 'Thieves Town', 'Ice Palace', 'Misery Mire', 'Ganons Tower']
hmg_single_exit_dungeons = [d for d in all_single_exit_dungeons if d not in ['Tower of Hera', 'Misery Mire', 'Thieves Town']]
bunny_impassable_caves = ['Bumper Cave (top)', 'Bumper Cave (bottom)', 'Two Brothers House',
'Hookshot Cave (Middle)', 'Pyramid', 'Spiral Cave (Top)', 'Fairy Ascension Cave (Drop)']
'Hookshot Cave (Middle)', 'Pyramid', 'Spiral Cave (Top)', 'Fairy Ascension Cave (Drop)',
'Death Mountain Return Cave (right)', 'Paradox Cave (Top)']
bunny_accessible_locations = ['Link\'s Uncle', 'Sahasrahla', 'Sick Kid', 'Lost Woods Hideout', 'Lumberjack Tree',
'Checkerboard Cave', 'Potion Shop', 'Spectacle Rock Cave', 'Pyramid', 'Old Man',
'Hype Cave - Generous Guy', 'Peg Cave', 'Bumper Cave Ledge', 'Dark Blacksmith Ruins',
+7 -5
View File
@@ -2,6 +2,8 @@
from collections import OrderedDict
import logging
import re
import warnings
warnings.filterwarnings("ignore", category=SyntaxWarning)
text_addresses = {'Pedestal': (0x180300, 256),
'Triforce': (0x180400, 256),
@@ -96,9 +98,9 @@ Triforce_texts = [
"\n G G",
" All your base\n are belong\n to us.",
" You have ended\n the domination\n of Dr. Wily",
" Thanks for\n playing!!!",
" Thanks for\n playing!!!",
"\n You Win!",
" Thank you!\n Your quest\n is over.",
" Thank you!\n Your quest\n is over.",
" A winner\n is you!",
"\n WINNER!!",
"\n I'm sorry\n\nbut our princess is\n in another castle",
@@ -645,7 +647,7 @@ class MultiByteCoreTextMapper(object):
linespace = wrap
line = lines.pop(0)
match = re.search('^\{[A-Z0-9_:]+\}$', line)
match = re.search(r'^\{[A-Z0-9_:]+\}$', line)
if match:
if line == '{PAGEBREAK}':
if lineindex % 3 != 0:
@@ -664,13 +666,13 @@ class MultiByteCoreTextMapper(object):
while words:
word = words.pop(0)
match = re.search('^(\{[A-Z0-9_:]+\}).*', word)
match = re.search(r'^(\{[A-Z0-9_:]+\}).*', word)
if match:
start_command = match.group(1)
outbuf.extend(cls.special_commands[start_command])
word = word.replace(start_command, '')
match = re.search('(\{[A-Z0-9_:]+\})\.?$', word)
match = re.search(r'(\{[A-Z0-9_:]+\})\.?$', word)
if match:
end_command = match.group(1)
word = word.replace(end_command, '')
+2 -2
View File
@@ -347,11 +347,11 @@ def update_deprecated_args(args):
# Don't do: Yes
# Do: No
if "suppress_spoiler" in argVars:
args.create_spoiler = not args.suppress_spoiler in truthy
args.spoiler = 'none'
# Don't do: No
# Do: Yes
if "create_spoiler" in argVars:
args.suppress_spoiler = not args.create_spoiler in truthy
args.spoiler = 'full'
# ROM defaults to TRUE
# Don't do: Yes
+2 -2
View File
@@ -1,5 +1,5 @@
from Main import __version__ as DRVersion
from OverworldShuffle import __version__ as OWVersion
import os
with(open(os.path.join("resources","app","meta","manifests","app_version.txt"),"w+")) as f:
f.write(DRVersion)
f.write(OWVersion)
Binary file not shown.
+6 -2
View File
@@ -81,7 +81,7 @@ You may list each location for a player and the item you wish to place there. A
This must be defined by player. Each player number should be listed with the appropriate section. Each section is a list of placement rules. Each placement rule has a specific type.
Supported Types: PlacementGroup, NotPlacmentGroup
Supported Types: PlacementGroup, NotPlacmentGroup, PreferredLocationGroup
#### PlacementGroup
@@ -89,7 +89,11 @@ You may define an item, and a list of locations. The locations may be weighted i
#### NotPlacementGroup
You may define an item and a list of locations that an item should not be placed at. This will apply to all items of that type. The logic is considered for this. If it is otherwise impossible, the item will be considered for the listed locations. This is important for small key layouts mostly, but it will try other locations first.
You may define an item and a list of locations that an item should not be placed at. This will apply to all items of that type. The logic is considered for this. If it is otherwise impossible, the item will be considered for the listed locations. This is important for small key layouts mostly, but it will try other locations first.
#### PreferredPlacementGroup
You may define a list of items and a list of locations. Those items will be considered first for placements and the logic will attempt to place those items in those locations first. If there are more item than locations or vice versa, the leftover items or location will be treated normally. (Although, the leftover items will be placed earlier by the algorithm than those not listed)
### ow-edges
+2 -2
View File
@@ -98,8 +98,8 @@ compass_shuffle:
on: 1
off: 1
smallkey_shuffle:
on: 1
off: 1
wild: 1
none: 1
bigkey_shuffle:
on: 1
off: 1
+15 -8
View File
@@ -4,14 +4,14 @@
"action": "store_true",
"type": "bool"
},
"create_spoiler": {
"action": "store_false",
"dest": "suppress_spoiler",
"type": "bool",
"help": "suppress"
},
"suppress_spoiler": {
"action": "store_true"
"spoiler": {
"choices": [
"none",
"settings",
"semi",
"full",
"debug"
]
},
"mystery": {
"action": "store_true",
@@ -387,6 +387,13 @@
"action": "store_true",
"type": "bool"
},
"prizeshuffle": {
"choices": [
"none",
"dungeon",
"wild"
]
},
"keysanity": {
"action": "store_true",
"type": "bool",
+10 -1
View File
@@ -61,7 +61,15 @@
},
"help": {
"lang": [ "App Language, if available, defaults to English" ],
"create_spoiler": [ "Output a Spoiler File" ],
"spoiler": [
"Spoiler File Options. (default: %(default)s)",
"None: No Spoiler",
"Meta: Meta information only about game. Intended for mystery settings",
"Settings: Only settings information",
"Semi: ",
"Full: Full spoiler generated",
"Debug: Includes debug information"
],
"bps": [ "Output BPS patches instead of ROMs"],
"logic": [
"Select Enforcement of Item Requirements. (default: %(default)s)",
@@ -342,6 +350,7 @@
"compassshuffle": [ "Compasses are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ],
"keyshuffle": [ "Small Keys are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ],
"bigkeyshuffle": [ "Big Keys are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ],
"prizeshuffle": [ "Prizes are no longer restricted to the bosses, but can be anywhere. (default: %(default)s)" ],
"shopsanity": ["Shop contents are shuffle in the main item pool and other items can take their place. (default: %(default)s)"],
"dropshuffle": [ "Controls how enemies drop items (default: %(default)s)",
"None: Enemies drops prize packs or keys as normal",
+10 -1
View File
@@ -59,6 +59,10 @@
"randomizer.dungeon.smallkeyshuffle.wild": "Randomized",
"randomizer.dungeon.smallkeyshuffle.universal": "Universal",
"randomizer.dungeon.bigkeyshuffle": "Big Keys",
"randomizer.dungeon.prizeshuffle": "Prizes",
"randomizer.dungeon.prizeshuffle.none": "On Boss",
"randomizer.dungeon.prizeshuffle.dungeon": "In Dungeon",
"randomizer.dungeon.prizeshuffle.wild": "Randomized",
"randomizer.dungeon.decoupledoors": "Decouple Doors",
"randomizer.dungeon.door_self_loops": "Allow Self-Looping Spiral Stairs",
@@ -236,7 +240,12 @@
"randomizer.generation.bps": "Create BPS Patches",
"randomizer.generation.createspoiler": "Create Spoiler Log",
"randomizer.generation.spoiler": "Create Spoiler Log",
"randomizer.generation.spoiler.none": "None",
"randomizer.generation.spoiler.settings": "Settings Only",
"randomizer.generation.spoiler.semi": "Semi (Entrances and Prizes)",
"randomizer.generation.spoiler.full": "Full",
"randomizer.generation.spoiler.debug": "Debug",
"randomizer.generation.createrom": "Create Patched ROM",
"randomizer.generation.calcplaythrough": "Calculate Playthrough",
"randomizer.generation.print_custom_yaml": "Print Customizer File",
@@ -1,5 +1,17 @@
{
"widgets": {
"prizeshuffle": {
"type": "selectbox",
"default": "default",
"options": [
"none",
"dungeon",
"wild"
],
"config": {
"padx": [20,0]
}
},
"key_logic_algorithm": {
"type": "selectbox",
"default": "default",
@@ -2,7 +2,16 @@
"checkboxes": {
"createrom": { "type": "checkbox" },
"bps": { "type": "checkbox" },
"createspoiler": { "type": "checkbox" },
"spoiler": {
"type": "selectbox",
"options": [
"none",
"settings",
"semi",
"full",
"debug"
]
},
"calcplaythrough": { "type": "checkbox" },
"print_custom_yaml": { "type": "checkbox" }
}
@@ -0,0 +1,7 @@
[
"DungeonRandomizer",
"Gui",
"MultiClient",
"MultiServer",
"Mystery"
]
@@ -0,0 +1,34 @@
[
"conio",
"console",
"convert",
"datetime",
"debug",
"environment",
"errorhandling",
"file",
"filesystem",
"handle",
"heap",
"interlocked",
"libraryloader",
"locale",
"localization",
"math",
"memory",
"namedpipe",
"process",
"processenvironment",
"processthreads",
"profile",
"rtlsupport",
"runtime",
"stdio",
"string",
"synch",
"sysinfo",
"time",
"timezone",
"util",
"utility"
]
@@ -1,7 +1,8 @@
aenum
aioconsole
colorama
distro
fast-enum
python-bps-continued
colorama
aioconsole
pyyaml
websockets
pyyaml
+35 -16
View File
@@ -1,6 +1,11 @@
import os # for env vars
import stat # file statistics
import sys # default system info
try:
import distro
except ModuleNotFoundError as e:
pass
from my_path import get_py_path
global UBUNTU_VERSIONS
@@ -8,15 +13,20 @@ global DEFAULT_EVENT
global DEFAULT_REPO_SLUG
global FILENAME_CHECKS
global FILESIZE_CHECK
UBUNTU_VERSIONS = {
"latest": "focal",
"20.04": "focal",
"18.04": "bionic",
"16.04": "xenial"
}
# GitHub Hosted Runners
# https://docs.github.com/en/actions/using-github-hosted-runners/about-github-hosted-runners/about-github-hosted-runners#standard-github-hosted-runners-for-public-repositories
# ubuntu: 22.04, 20.04
# windows: 2022, 2019
# macos: 14, 13, 12, 11
DEFAULT_EVENT = "event"
DEFAULT_REPO_SLUG = "miketrethewey/ALttPDoorRandomizer"
FILENAME_CHECKS = [ "Gui", "DungeonRandomizer" ]
FILENAME_CHECKS = [
"DungeonRandomizer",
"Gui",
"MultiClient",
"MultiServer",
"Mystery"
]
FILESIZE_CHECK = (6 * 1024 * 1024) # 6MB
# take number of bytes and convert to string with units measure
@@ -38,12 +48,19 @@ def prepare_env():
global DEFAULT_REPO_SLUG
env = {}
# get app version
# get app version
APP_VERSION = ""
APP_VERSION_FILE = os.path.join(".","resources","app","meta","manifests","app_version.txt")
if os.path.isfile(APP_VERSION_FILE):
with open(APP_VERSION_FILE,"r") as f:
APP_VERSION = f.readlines()[0].strip()
APP_VERSION_FILES = [
os.path.join(".","resources","app","meta","manifests","app_version.txt"),
os.path.join("..","build","app_version.txt")
]
for app_version_file in APP_VERSION_FILES:
if os.path.isfile(app_version_file):
with open(app_version_file,"r") as f:
lines = f.readlines()
if len(lines) > 0:
APP_VERSION = lines[0].strip()
# ci data
env["CI_SYSTEM"] = os.getenv("CI_SYSTEM","")
# py data
@@ -96,9 +113,11 @@ def prepare_env():
OS_VERSION = OS_NAME[OS_NAME.find('-')+1:]
OS_NAME = OS_NAME[:OS_NAME.find('-')]
if OS_NAME == "linux" or OS_NAME == "ubuntu":
if OS_VERSION in UBUNTU_VERSIONS:
OS_VERSION = UBUNTU_VERSIONS[OS_VERSION]
OS_DIST = OS_VERSION
try:
if distro.codename() != "":
OS_DIST = distro.codename()
except NameError as e:
pass
if OS_VERSION == "" and not OS_DIST == "" and not OS_DIST == "notset":
OS_VERSION = OS_DIST
@@ -111,7 +130,7 @@ def prepare_env():
# if the app version didn't have the build number, add it
# set to <app_version>.<build_number>
if env["BUILD_NUMBER"] not in GITHUB_TAG:
GITHUB_TAG += '.' + env["BUILD_NUMBER"]
GITHUB_TAG += ".r" + env["BUILD_NUMBER"]
env["GITHUB_TAG"] = GITHUB_TAG
env["OS_NAME"] = OS_NAME
+3 -3
View File
@@ -10,7 +10,7 @@ def get_get_pip(PY_VERSION):
try:
import pip
except ImportError:
print("Getting pip getter!")
print("🟡Getting pip getter!")
#make the request!
url = "https://bootstrap.pypa.io/get-pip.py"
context = ssl._create_unverified_context()
@@ -40,7 +40,7 @@ def get_get_pip(PY_VERSION):
if float(PY_VERSION) > 0:
PYTHON_EXECUTABLE = "py"
print("Getting pip!")
print("🟡Getting pip!")
args = [
env["PYTHON_EXE_PATH"] + PYTHON_EXECUTABLE,
'-' + str(PY_VERSION),
@@ -58,6 +58,6 @@ if __name__ == "__main__":
try:
import pip
print("pip is installed")
print("🟢pip is installed")
except ImportError:
get_get_pip(PY_VERSION)
+440
View File
@@ -0,0 +1,440 @@
# import modules
import common # app common functions
import json # json manipulation
import os # for os data, filesystem manipulation
import subprocess # for running shell commands
import sys # for system commands
import traceback # for errors
# get env
env = common.prepare_env() # get environment variables
# width for labels
WIDTH = 70
# bucket for cli args
args = []
# pip exe path
PIPEXE = ""
# py exe path
# py version
# py minor version
PYTHON_EXECUTABLE = os.path.splitext(sys.executable.split(os.path.sep).pop())[0] # get command to run python
PYTHON_VERSION = sys.version.split(" ")[0]
PYTHON_MINOR_VERSION = '.'.join(PYTHON_VERSION.split(".")[:2])
# pip string version
# pip float version
PIP_VERSION = ""
PIP_FLOAT_VERSION = 0
# success
SUCCESS = False
# bucket for versions
VERSIONS = {}
# process module output
# read output from installing
# print relevant info
# print unknown stuff
def process_module_output(lines):
for line in lines:
# if there's an error, print it and bail
if "status 'error'" in line.strip():
print(
"🔴[%s] %s"
%
(
"_",
line.strip()
)
)
return
# sys.exit(1)
# if it's already satisfied or building a wheel, print version data
elif "already satisfied" in line or \
"Building wheel" in line or \
"Created wheel" in line:
modulename = print_module_line(line)
if "=" not in modulename and VERSIONS[modulename]["installed"] != VERSIONS[modulename]["latest"]:
# install modules from list
ret = subprocess.run(
[
*args,
"-m",
PIPEXE,
"install",
"--upgrade",
f"{modulename}"
],
capture_output=True,
text=True
)
# if there's output
if ret.stdout.strip():
process_module_output(ret.stdout.strip().split("\n"))
# ignore lines about certain things
elif "Attempting uninstall" in line or \
"Collecting" in line or \
"Downloading" in line or \
"eta 0:00:00" in line or \
"Found existing" in line or \
"Installing collected" in line or \
"Preparing metadata" in line or \
"Successfully built" in line or \
"Successfully installed" in line or \
"Successfully uninstalled" in line or \
"Stored in" in line or \
"Uninstalling " in line or \
"Using cached" in line:
pass
# else, I don't know what it is, print it
else:
print(line.strip())
print("")
# print module line
# name, installed version, latest version
def print_module_line(line):
global VERSIONS
# is it already installed?
satisfied = line.strip().split(" in ")
# get the installed version
sver = ((len(satisfied) > 1) and satisfied[1].split("(").pop().replace(")", "")) or ""
# if we're making a wheel
if "Created wheel" in line:
line = line.strip().split(':')
satisfied = [line[0]]
sver = line[1].split('-')[1]
# get module name
modulename = satisfied[0].replace("Requirement already satisfied: ", "")
# save info for later use
VERSIONS[modulename] = {
"installed": sver,
"latest": (sver and get_module_version(satisfied[0].split(" ")[-1])).strip() or ""
}
# print what we found
print(
(
"[%s] %s\t%s\t%s"
%
(
"Building wheel" in line and '.' or "X",
satisfied[0].ljust(len("Requirement already satisfied: ") + len("python-bps-continued")),
VERSIONS[modulename]["installed"],
VERSIONS[modulename]["latest"]
)
)
)
# return the name of this module
return modulename
# get module version
# get installed version
def get_module_version(module):
# pip index versions [module] // >= 21.2
# pip install [module]== // >= 21.1
# pip install --use-deprecated=legacy-resolver [module]== // >= 20.3
# pip install [module]== // >= 9.0
# pip install [module]==blork // < 9.0
global args
global PIPEXE
global PIP_FLOAT_VERSION
ret = ""
ver = ""
# based on version of pip, get the installation status of a module
if float(PIP_FLOAT_VERSION) >= 21.2:
ret = subprocess.run(
[
*args,
"-m",
PIPEXE,
"index",
"versions",
module
],
capture_output=True,
text=True
)
lines = ret.stdout.strip().split("\n")
lines = lines[2::]
vers = (list(map(lambda x: x.split(' ')[-1], lines)))
if len(vers) > 1:
ver = vers[1]
elif float(PIP_FLOAT_VERSION) >= 21.1:
ret = subprocess.run(
[
*args,
"-m",
PIPEXE,
"install",
f"{module}=="
],
capture_output=True,
text=True
)
elif float(PIP_FLOAT_VERSION) >= 20.3:
ret = subprocess.run(
[
*args,
"-m",
PIPEXE,
"install",
"--use-deprecated=legacy-resolver",
f"{module}=="
],
capture_output=True,
text=True
)
elif float(PIP_FLOAT_VERSION) >= 9.0:
ret = subprocess.run(
[
*args,
"-m",
PIPEXE,
"install",
f"{module}=="
],
capture_output=True,
text=True
)
elif float(PIP_FLOAT_VERSION) < 9.0:
ret = subprocess.run(
[
*args,
"-m",
PIPEXE,
"install",
f"{module}==blork"
],
capture_output=True,
ext=True
)
# if ver == "" and ret.stderr.strip():
# ver = (ret.stderr.strip().split("\n")[0].split(",")[-1].replace(')', '')).strip()
# return what we found
return ver
# get python info
def python_info():
global args
global PYTHON_VERSION
# get python debug info
ret = subprocess.run([*args, "--version"], capture_output=True, text=True)
if ret.stdout.strip():
PYTHON_VERSION = ret.stdout.strip().split(" ")[1]
PY_STRING = (
"%s\t%s\t%s"
%
(
((isinstance(args[0], list) and " ".join(
args[0])) or args[0]).strip(),
PYTHON_VERSION,
sys.platform
)
)
print(PY_STRING)
print('.' * WIDTH)
# get pip info
def pip_info():
global args
global PIPEXE
global PIPEXE
global VERSIONS
# get pip debug info
ret = subprocess.run(
[
*args,
"-m",
PIPEXE,
"--version"
],
capture_output=True,
text=True
)
if ret.stdout.strip():
if " from " in ret.stdout.strip():
PIP_VERSION = ret.stdout.strip().split(" from ")[0].split(" ")[1]
if PIP_VERSION:
b, f, a = PIP_VERSION.partition('.')
global PIP_FLOAT_VERSION
PIP_FLOAT_VERSION = b+f+a.replace('.', '')
PIP_LATEST = get_module_version("pip")
VERSIONS["py"] = {
"version": PYTHON_VERSION,
"platform": sys.platform
}
VERSIONS["pip"] = {
"version": [
PIP_VERSION,
PIP_FLOAT_VERSION
],
"latest": PIP_LATEST
}
PIP_STRING = (
"%s\t%s\t%s\t%s\t%s\t%s"
%
(
((isinstance(args[0], list) and " ".join(
args[0])) or args[0]).strip(),
PYTHON_VERSION,
sys.platform,
PIPEXE,
PIP_VERSION,
PIP_LATEST
)
)
print(PIP_STRING)
print('.' * WIDTH)
# upgrade pip
def pip_upgrade():
global args
global PIPEXE
# upgrade pip
ret = subprocess.run(
[
*args,
"-m",
PIPEXE,
"install",
"--upgrade", "pip"
],
capture_output=True,
text=True
)
# get output
if ret.stdout.strip():
# if it's not already satisfied, update it
if "already satisfied" not in ret.stdout.strip():
print(ret.stdout.strip())
pip_info()
# install modules
def install_modules():
global args
global PIPEXE
global SUCCESS
# install modules from list
ret = subprocess.run(
[
*args,
"-m",
PIPEXE,
"install",
"-r",
os.path.join(
".",
"resources",
"app",
"meta",
"manifests",
"pip_requirements.txt"
)
],
capture_output=True,
text=True
)
# if there's output
if ret.stdout.strip():
process_module_output(ret.stdout.strip().split("\n"))
manifests_path = os.path.join(".", "resources", "user", "meta", "manifests")
if not os.path.isdir(manifests_path):
os.makedirs(manifests_path)
with open(os.path.join(manifests_path, "settings.json"), "w+") as settings:
settings.write(
json.dumps(
{
"py": args,
"pip": PIPEXE,
"pipline": " ".join(args) + " -m " + PIPEXE,
"versions": VERSIONS
},
indent=2
)
)
with open(os.path.join(manifests_path, "pipline.txt"), "w+") as settings:
settings.write(" ".join(args) + " -m " + PIPEXE)
SUCCESS = True
def main():
global args
global PIPEXE
global SUCCESS
# print python debug info
heading = (
"%s-%s-%s"
%
(
PYTHON_EXECUTABLE,
PYTHON_VERSION,
sys.platform
)
)
print(heading)
print('=' * WIDTH)
# figure out pip executable
PIPEXE = "pip" if "windows" in env["OS_NAME"] else "pip3"
PIPEXE = "pip" if "osx" in env["OS_NAME"] and "actions" in env["CI_SYSTEM"] else PIPEXE
PIP_VERSION = "" # holder for pip's version
SUCCESS = False
# foreach py executable
for PYEXE in ["py", "python3", "python"]:
if SUCCESS:
continue
args = []
# if it's the py launcher, specify the version
if PYEXE == "py":
PYEXE = [PYEXE, "-" + PYTHON_MINOR_VERSION]
# if it ain't windows, skip it
if "windows" not in env["OS_NAME"]:
continue
# build executable command
if isinstance(PYEXE, list):
args = [*PYEXE]
else:
args = [PYEXE]
try:
python_info()
# foreach pip executable
for PIPEXE in ["pip3", "pip"]:
pip_info()
pip_upgrade()
install_modules()
# if something else went fucky, print it
except Exception as e:
traceback.print_exc()
if __name__ == "__main__":
main()
+4 -1
View File
@@ -21,10 +21,11 @@ if not os.path.isdir(os.path.join(".","upx")):
UPX_FILE = UPX_SLUG + ".tar.xz"
UPX_URL = "https://github.com/upx/upx/releases/download/v" + UPX_VERSION + '/' + UPX_FILE
# if it's not macos
if "osx" not in env["OS_NAME"]:
print("Getting UPX: " + UPX_FILE)
# download UPX
with open(os.path.join(".",UPX_FILE),"wb") as upx:
UPX_REQ = urllib.request.Request(
UPX_URL,
@@ -34,8 +35,10 @@ if not os.path.isdir(os.path.join(".","upx")):
UPX_DATA = UPX_REQ.read()
upx.write(UPX_DATA)
# extract UPX
unpack_archive(UPX_FILE,os.path.join("."))
# move UPX
os.rename(os.path.join(".",UPX_SLUG),os.path.join(".","upx"))
os.remove(os.path.join(".",UPX_FILE))
+168
View File
@@ -0,0 +1,168 @@
# pylint: disable=invalid-name
'''
List GitHub Actions versions used and latest versions
'''
import json
import os
import ssl
import urllib.request
import yaml
from json.decoder import JSONDecodeError
allACTIONS = {}
listACTIONS = []
VER_WIDTH = 10
NAME_WIDTH = 40
LINE_WIDTH = 1 + NAME_WIDTH + 5 + VER_WIDTH + 5 + VER_WIDTH + 1
def process_walk(key, node):
'''
Process walking through the array
'''
global allACTIONS
global listACTIONS
if key == "uses":
action = node.split('@')
version = ""
if '@' in node:
version = action[1]
action = action[0]
if action not in allACTIONS:
allACTIONS[action] = {
"versions": [],
"latest": ""
}
allACTIONS[action]["versions"].append(version)
allACTIONS[action]["versions"] = list(
set(
allACTIONS[action]["versions"]
)
)
listACTIONS.append(node)
def walk(key, node):
'''
How to walk through the array
'''
if isinstance(node, dict):
return {k: walk(k, v) for k, v in node.items()}
elif isinstance(node, list):
return [walk(key, x) for x in node]
else:
return process_walk(key, node)
for r, d, f in os.walk(os.path.join(".", ".github")):
if "actions" in r or "workflows" in r:
for filename in f:
# if it's not a YAML or it's turned off, skip it
if (".yml" not in filename and ".yaml" not in filename) or (".off" in filename):
continue
listACTIONS = []
# print filename
filename_line = "-" * (len(os.path.join(r, filename)) + 2)
print(
" " +
filename_line +
" "
)
print("| " + os.path.join(r, filename) + " |")
# read the file
with(open(os.path.join(r, filename), "r", encoding="utf-8")) as yamlFile:
print(
"|" +
filename_line +
"-" +
("-" * (LINE_WIDTH - len(filename_line) + 1)) +
" "
)
yml = yaml.safe_load(yamlFile)
walk("uses", yml)
dictACTIONS = {}
for k in sorted(list(set(listACTIONS))):
action = k.split('@')[0]
version = k.split('@')[1] if '@' in k else ""
latest = ""
# if it's not a location action, get the latest version number
if "./." not in action:
apiURL = f"https://api.github.com/repos/{action}/releases/latest"
if True:
apiReq = None
try:
apiReq = urllib.request.urlopen(
apiURL,
context=ssl._create_unverified_context()
)
except urllib.error.HTTPError as e:
if e.code != 403:
print(e.code, apiURL)
if apiReq:
apiRes = {}
try:
apiRes = json.loads(
apiReq.read().decode("utf-8"))
except JSONDecodeError as e:
raise ValueError("API Request failed: " + apiURL)
if apiRes:
latest = apiRes["tag_name"] if "tag_name" in apiRes else ""
if latest != "":
allACTIONS[action]["latest"] = latest
dictACTIONS[action] = version
# print action name and version info
for action, version in dictACTIONS.items():
print(
"| " + \
f"{action.ljust(NAME_WIDTH)}" + \
"\t" + \
f"{(version or 'N/A').ljust(VER_WIDTH)}" + \
"\t" + \
f"{(allACTIONS[action]['latest'] or 'N/A').ljust(VER_WIDTH)}" + \
" |"
)
print(
" " +
("-" * (LINE_WIDTH + 2)) +
" "
)
print("")
# print outdated versions summary
first = True
outdated = False
for action, actionData in allACTIONS.items():
if len(actionData["versions"]) > 0:
if actionData["latest"] != "" and actionData["versions"][0] != actionData["latest"]:
outdated = True
if first:
first = False
filename_line = "-" * (len("| Outdated |"))
print(
" " +
filename_line +
" "
)
print("| Outdated |")
print(
"|" +
filename_line +
"-" +
("-" * (LINE_WIDTH - len(filename_line) + 1)) +
" "
)
print(
"| " + \
f"{action.ljust(40)}" + \
"\t" + \
f"{(','.join(actionData['versions']) or 'N/A').ljust(10)}" + \
"\t" + \
f"{actionData['latest'].ljust(10)}" + \
" |"
)
if outdated:
print(
" " +
("-" * (LINE_WIDTH + 2)) +
" "
)
+6 -6
View File
@@ -5,12 +5,12 @@ from shutil import copy # file manipulation
env = common.prepare_env()
# set tag to app_version.txt
if not env["GITHUB_TAG"] == "":
with open(os.path.join(".","resources","app","meta","manifests","app_version.txt"),"w+") as f:
_ = f.read()
f.seek(0)
f.write(env["GITHUB_TAG"])
f.truncate()
# if not env["GITHUB_TAG"] == "":
# with open(os.path.join(".","resources","app","meta","manifests","app_version.txt"),"w+") as f:
# _ = f.read()
# f.seek(0)
# f.write(env["GITHUB_TAG"])
# f.truncate()
if not os.path.isdir(os.path.join("..","build")):
os.mkdir(os.path.join("..","build"))
+27 -21
View File
@@ -1,42 +1,48 @@
import distutils.dir_util # for copying trees
"""
Locate and prepare binary builds
"""
# import distutils.dir_util # for copying trees
import os # for env vars
import stat # for file stats
import subprocess # do stuff at the shell level
# import stat # for file stats
# import subprocess # do stuff at the shell level
import common
from shutil import copy, make_archive, move, rmtree # file manipulation
from shutil import move # file manipulation
env = common.prepare_env()
# make dir to put the binary in
if not os.path.isdir(os.path.join("..","artifact")):
os.mkdir(os.path.join("..","artifact"))
os.mkdir(os.path.join("..","artifact"))
BUILD_FILENAME = ""
# list executables
BUILD_FILENAME = common.find_binary('.')
if BUILD_FILENAME == "":
BUILD_FILENAME = common.find_binary(os.path.join("..","artifact"))
BUILD_FILENAME = common.find_binary(os.path.join("..","artifact"))
if isinstance(BUILD_FILENAME,str):
BUILD_FILENAME = list(BUILD_FILENAME)
BUILD_FILENAME = list(BUILD_FILENAME)
BUILD_FILENAMES = BUILD_FILENAME
print("OS Name: " + env["OS_NAME"])
print("OS Version: " + env["OS_VERSION"])
print("OS Distribution: " + env["OS_DIST"])
print("")
for BUILD_FILENAME in BUILD_FILENAMES:
DEST_FILENAME = common.prepare_filename(BUILD_FILENAME)
DEST_FILENAME = common.prepare_filename(BUILD_FILENAME)
print("OS Name: " + env["OS_NAME"])
print("OS Version: " + env["OS_VERSION"])
print("Build Filename: " + BUILD_FILENAME)
print("Dest Filename: " + DEST_FILENAME)
if not BUILD_FILENAME == "":
print("Build Filesize: " + common.file_size(BUILD_FILENAME))
else:
exit(1)
print("Build Filename: " + BUILD_FILENAME)
print("Dest Filename: " + DEST_FILENAME)
if not BUILD_FILENAME == "":
print("Build Filesize: " + common.file_size(BUILD_FILENAME))
else:
exit(1)
if not BUILD_FILENAME == "":
move(
os.path.join(".",BUILD_FILENAME),
os.path.join("..","artifact",BUILD_FILENAME)
)
if not BUILD_FILENAME == "":
move(
os.path.join(".",BUILD_FILENAME),
os.path.join("..","artifact",BUILD_FILENAME)
)
print("")
+5 -4
View File
@@ -101,7 +101,8 @@ if len(BUILD_FILENAMES) > 0:
# .zip if windows
# .tar.gz otherwise
if len(BUILD_FILENAMES) > 1:
ZIP_FILENAME = os.path.join("..","deploy",env["REPO_NAME"])
# ZIP_FILENAME = os.path.join("..","deploy",env["REPO_NAME"])
ZIP_FILENAME = os.path.join("..","deploy","ALttPOverworldRandomizer")
else:
ZIP_FILENAME = os.path.join("..","deploy",os.path.splitext(BUILD_FILENAME)[0])
if env["OS_NAME"] == "windows":
@@ -124,15 +125,15 @@ for BUILD_FILENAME in BUILD_FILENAMES:
print("Build Filename: " + BUILD_FILENAME)
print("Build Filesize: " + common.file_size(BUILD_FILENAME))
else:
print("No Build to prepare: " + BUILD_FILENAME)
print("🟡No Build to prepare: " + BUILD_FILENAME)
if not ZIP_FILENAME == "":
print("Zip Filename: " + ZIP_FILENAME)
print("Zip Filesize: " + common.file_size(ZIP_FILENAME))
else:
print("No Zip to prepare: " + ZIP_FILENAME)
print("🟡No Zip to prepare: " + ZIP_FILENAME)
print("Git tag: " + env["GITHUB_TAG"])
print("App Version: " + env["GITHUB_TAG"])
if (len(BUILD_FILENAMES) == 0) or (ZIP_FILENAME == ""):
exit(1)
-68
View File
@@ -1,68 +0,0 @@
# -*- mode: python -*-
import sys
block_cipher = None
console = True # <--- change this to True to enable command prompt when the app runs
if sys.platform.find("mac") or sys.platform.find("osx"):
console = False
BINARY_SLUG = "DungeonRandomizer"
def recurse_for_py_files(names_so_far):
returnvalue = []
for name in os.listdir(os.path.join(*names_so_far)):
if name != "__pycache__":
subdir_name = os.path.join(*names_so_far, name)
if os.path.isdir(subdir_name):
new_name_list = names_so_far + [name]
for filename in os.listdir(os.path.join(*new_name_list)):
base_file,file_extension = os.path.splitext(filename)
if file_extension == ".py":
new_name = ".".join(new_name_list+[base_file])
if not new_name in returnvalue:
returnvalue.append(new_name)
returnvalue.extend(recurse_for_py_files(new_name_list))
returnvalue.append("PIL._tkinter_finder") #Linux needs this
return returnvalue
hiddenimports = []
binaries = []
a = Analysis([f"../{BINARY_SLUG}.py"],
pathex=[],
binaries=binaries,
datas=[('../data/', 'data/')],
hiddenimports=hiddenimports,
hookspath=[],
runtime_hooks=[],
excludes=[],
win_no_prefer_redirects=False,
win_private_assemblies=False,
cipher=block_cipher,
noarchive=False)
# https://stackoverflow.com/questions/17034434/how-to-remove-exclude-modules-and-files-from-pyinstaller
excluded_binaries = [
'VCRUNTIME140.dll',
'ucrtbase.dll',
'msvcp140.dll',
'mfc140u.dll']
a.binaries = TOC([x for x in a.binaries if x[0] not in excluded_binaries])
pyz = PYZ(a.pure, a.zipped_data,
cipher=block_cipher)
exe = EXE(pyz,
a.scripts,
a.binaries,
a.zipfiles,
a.datas,
[],
name=BINARY_SLUG,
debug=False,
bootloader_ignore_signals=False,
strip=False,
upx=True,
runtime_tmpdir=None,
console=console )
-69
View File
@@ -1,69 +0,0 @@
# -*- mode: python -*-
import sys
block_cipher = None
console = True # <--- change this to True to enable command prompt when the app runs
if sys.platform.find("mac") or sys.platform.find("osx"):
console = False
BINARY_SLUG = "Gui"
def recurse_for_py_files(names_so_far):
returnvalue = []
for name in os.listdir(os.path.join(*names_so_far)):
if name != "__pycache__":
subdir_name = os.path.join(*names_so_far, name)
if os.path.isdir(subdir_name):
new_name_list = names_so_far + [name]
for filename in os.listdir(os.path.join(*new_name_list)):
base_file,file_extension = os.path.splitext(filename)
if file_extension == ".py":
new_name = ".".join(new_name_list+[base_file])
if not new_name in returnvalue:
returnvalue.append(new_name)
returnvalue.extend(recurse_for_py_files(new_name_list))
returnvalue.append("PIL._tkinter_finder") #Linux needs this
return returnvalue
hiddenimports = []
binaries = []
a = Analysis([f"../{BINARY_SLUG}.py"],
pathex=[],
binaries=binaries,
datas=[('../data/', 'data/')],
hiddenimports=hiddenimports,
hookspath=[],
runtime_hooks=[],
excludes=[],
win_no_prefer_redirects=False,
win_private_assemblies=False,
cipher=block_cipher,
noarchive=False)
# https://stackoverflow.com/questions/17034434/how-to-remove-exclude-modules-and-files-from-pyinstaller
excluded_binaries = [
'VCRUNTIME140.dll',
'ucrtbase.dll',
'msvcp140.dll',
'mfc140u.dll']
a.binaries = TOC([x for x in a.binaries if x[0] not in excluded_binaries])
pyz = PYZ(a.pure, a.zipped_data,
cipher=block_cipher)
exe = EXE(pyz,
a.scripts,
a.binaries,
a.zipfiles,
a.datas,
[],
name=BINARY_SLUG,
debug=False,
bootloader_ignore_signals=False,
icon='../data/ER.ico',
strip=False,
upx=True,
runtime_tmpdir=None,
console=console )
+98
View File
@@ -0,0 +1,98 @@
# -*- mode: python -*-
import json
import os
import sys
from json.decoder import JSONDecodeError
from PyInstaller.utils.hooks import collect_submodules
block_cipher = None
console = False # <--- change this to True to enable command prompt when the app runs
if sys.platform.find("mac") or sys.platform.find("osx"):
console = True
BINARY_SLUG = "<BINARY_SLUG>"
def recurse_for_py_files(names_so_far):
# get py files
returnvalue = []
for name in os.listdir(os.path.join(*names_so_far)):
# ignore __pycache__
if name != "__pycache__":
subdir_name = os.path.join(*names_so_far, name)
if os.path.isdir(subdir_name):
new_name_list = names_so_far + [name]
for filename in os.listdir(os.path.join(*new_name_list)):
base_file, file_extension = os.path.splitext(filename)
# if it's a .py
if file_extension == ".py":
new_name = ".".join(new_name_list+[base_file])
if not new_name in returnvalue:
returnvalue.append(new_name)
returnvalue.extend(recurse_for_py_files(new_name_list))
return returnvalue
hiddenimports = recurse_for_py_files(["source"])
for hidden in (collect_submodules("pkg_resources")):
hiddenimports.append(hidden)
a = Analysis(
[f"../{BINARY_SLUG}.py"],
pathex=[],
binaries=[],
datas=[('../data/', 'data/')],
hiddenimports=hiddenimports,
hookspath=[],
runtime_hooks=[],
excludes=[],
win_no_prefer_redirects=False,
win_private_assemblies=False,
cipher=block_cipher,
noarchive=False
)
# https://stackoverflow.com/questions/17034434/how-to-remove-exclude-modules-and-files-from-pyinstaller
excluded_binaries = [
'mfc140u.dll',
'msvcp140.dll',
'ucrtbase.dll',
'VCRUNTIME140.dll'
]
# win is temperamental
with open(os.path.join(".","resources","app","meta","manifests","excluded_dlls.json")) as dllsManifest:
dlls = []
try:
dlls = json.load(dllsManifest)
except JSONDecodeError as e:
raise ValueError("Windows DLLs manifest malformed!")
for dll in dlls:
for submod in ["core", "crt"]:
for ver in ["1-1-0", "1-1-1", "1-2-0", "2-1-0"]:
excluded_binaries.append(f"api-ms-win-{submod}-{dll}-l{ver}.dll")
a.binaries = TOC([x for x in a.binaries if x[0] not in excluded_binaries])
pyz = PYZ(
a.pure,
a.zipped_data,
cipher=block_cipher
)
exe = EXE(
pyz,
a.scripts,
a.binaries,
a.zipfiles,
a.datas,
[],
name=BINARY_SLUG,
debug=False,
bootloader_ignore_signals=False,
strip=False,
upx=True,
runtime_tmpdir=None,
console=console
)
+2
View File
@@ -138,6 +138,7 @@ class CustomSettings(object):
args.experimental[p] = get_setting(settings['experimental'], args.experimental[p])
args.collection_rate[p] = get_setting(settings['collection_rate'], args.collection_rate[p])
args.openpyramid[p] = get_setting(settings['openpyramid'], args.openpyramid[p])
args.prizeshuffle[p] = get_setting(settings['prizeshuffle'], args.prizeshuffle[p])
args.bigkeyshuffle[p] = get_setting(settings['bigkeyshuffle'], args.bigkeyshuffle[p])
args.keyshuffle[p] = get_setting(settings['keyshuffle'], args.keyshuffle[p])
args.mapshuffle[p] = get_setting(settings['mapshuffle'], args.mapshuffle[p])
@@ -320,6 +321,7 @@ class CustomSettings(object):
settings_dict[p]['experimental'] = world.experimental[p]
settings_dict[p]['collection_rate'] = world.collection_rate[p]
settings_dict[p]['openpyramid'] = world.open_pyramid[p]
settings_dict[p]['prizeshuffle'] = world.prizeshuffle[p]
settings_dict[p]['bigkeyshuffle'] = world.bigkeyshuffle[p]
settings_dict[p]['keyshuffle'] = world.keyshuffle[p]
settings_dict[p]['mapshuffle'] = world.mapshuffle[p]
+2 -2
View File
@@ -473,8 +473,8 @@ sfx_instrument_changes = [
SFXInstrumentChange(0x02, 0x18, 0x10, [0x1A9707], ban=[0x00, 0x01, 0x06, 0x0C, 0x18]),
SFXInstrumentChange(0x02, 0x19, 0x10, [0x1A971F], ban=[0x00, 0x01, 0x06, 0x0C, 0x18]),
SFXInstrumentChange(0x02, 0x1A, 0x01, [0x1A96C7], type=Am, ban=[0x00, 0x06, 0x13], inc=[0x08, 0x0F, 0x10, 0x12, 0x15, 0x17]),
SFXInstrumentChange(0x02, 0x1B, 0x11, [0x1A96B8], type=Am, ban=[0x00, 0x06, 0x13], inc=[0x08, 0x0F, 0x10, 0x12, 0x15, 0x17]),
SFXInstrumentChange(0x02, 0x1C, 0x11, [0x1A96B2], type=Am, ban=[0x00, 0x06, 0x13], inc=[0x08, 0x0F, 0x10, 0x12, 0x15, 0x17]),
SFXInstrumentChange(0x02, 0x1B, 0x11, [0x1A96B8], type=Am, ban=[0x00, 0x01, 0x06, 0x13], inc=[0x08, 0x0F, 0x10, 0x12, 0x15, 0x17]),
SFXInstrumentChange(0x02, 0x1C, 0x11, [0x1A96B2], type=Am, ban=[0x00, 0x01, 0x06, 0x13], inc=[0x08, 0x0F, 0x10, 0x12, 0x15, 0x17]),
SFXInstrumentChange(0x02, 0x1D, 0x16, [0x1A966C], ban=[0x09, 0x10, 0x11, 0x13, 0x15, 0x18]),
SFXInstrumentChange(0x02, 0x1E, 0x01, [0x1A9928], type=Lg, ban=[0x06]),
SFXInstrumentChange(0x02, 0x1F, 0x02, [0x1A969A], type=Me|Be|Hd, ban=[0x09]),
+17
View File
@@ -0,0 +1,17 @@
import os
from OverworldShuffle import __version__
OWR_VERSION = __version__
def write_appversion():
APP_VERSION = OWR_VERSION
if "-" in APP_VERSION:
APP_VERSION = APP_VERSION[:APP_VERSION.find("-")]
APP_VERSION_FILE = os.path.join(".","resources","app","meta","manifests","app_version.txt")
with open(APP_VERSION_FILE,"w") as f:
f.seek(0)
f.truncate()
f.write(APP_VERSION)
if __name__ == "__main__":
write_appversion()
+2 -1
View File
@@ -111,6 +111,7 @@ SETTINGSTOPROCESS = {
"mapshuffle": "mapshuffle",
"compassshuffle": "compassshuffle",
"bigkeyshuffle": "bigkeyshuffle",
"prizeshuffle": "prizeshuffle",
"key_logic_algorithm": "key_logic_algorithm",
"dungeondoorshuffle": "door_shuffle",
"dungeonintensity": "intensity",
@@ -146,7 +147,7 @@ SETTINGSTOPROCESS = {
},
"generation": {
"bps": "bps",
"createspoiler": "create_spoiler",
"spoiler": "spoiler",
"createrom": "create_rom",
"calcplaythrough": "calc_playthrough",
"print_custom_yaml": "print_custom_yaml",
+20 -7
View File
@@ -1,16 +1,28 @@
import platform, sys, os, subprocess
import pkg_resources
from datetime import datetime
try:
import pkg_resources
except ModuleNotFoundError as e:
pass
import datetime
from Main import __version__
DR_VERSION = __version__
from OverworldShuffle import __version__
OWR_VERSION = __version__
PROJECT_NAME = "ALttP Overworld Randomizer"
def diagpad(str):
return str.ljust(len("ALttP Door Randomizer Version") + 5,'.')
return str.ljust(len(f"{PROJECT_NAME} Version") + 5,'.')
def output(APP_VERSION):
def output():
lines = [
"ALttP Door Randomizer Diagnostics",
f"{PROJECT_NAME} Diagnostics",
"=================================",
diagpad("UTC Time") + str(datetime.utcnow())[:19],
diagpad("ALttP Door Randomizer Version") + APP_VERSION,
diagpad("UTC Time") + str(datetime.datetime.now(datetime.UTC))[:19],
diagpad("ALttP Door Randomizer Version") + DR_VERSION,
diagpad(f"{PROJECT_NAME} Version") + OWR_VERSION,
diagpad("Python Version") + platform.python_version()
]
lines.append(diagpad("OS Version") + "%s %s" % (platform.system(), platform.release()))
@@ -35,6 +47,7 @@ def output(APP_VERSION):
pkg = pkg.split("==")
lines.append(diagpad(pkg[0]) + pkg[1])
'''
installed_packages = []
installed_packages = [str(d) for d in pkg_resources.working_set] #this doesn't work from the .exe either, but it doesn't crash the program
installed_packages.sort()
for pkg in installed_packages:
+5 -5
View File
@@ -5,7 +5,7 @@ import time
from BaseClasses import CrystalBarrier, DoorType, Hook, RegionType, Sector
from BaseClasses import hook_from_door, flooded_keys
from Regions import dungeon_events, flooded_keys_reverse
from Regions import location_events, flooded_keys_reverse
def pre_validate(builder, entrance_region_names, split_dungeon, world, player):
@@ -556,7 +556,7 @@ class ExplorationState(object):
if key_checks and location not in self.found_locations:
if location.forced_item and 'Small Key' in location.item.name:
self.key_locations += 1
if location.name not in dungeon_events and '- Prize' not in location.name and location.name not in ['Agahnim 1', 'Agahnim 2']:
if location.name not in location_events and not ('- Prize' in location.name and location.prize) and location.name not in ['Agahnim 1', 'Agahnim 2']:
self.ttl_locations += 1
if location not in self.found_locations:
self.found_locations.append(location)
@@ -568,13 +568,13 @@ class ExplorationState(object):
else:
self.bk_found.add(location)
self.re_add_big_key_doors()
if location.name in dungeon_events and location.name not in self.events:
if location.name in location_events and location.name not in self.events:
if self.flooded_key_check(location):
self.perform_event(location.name, key_region)
if location.name in flooded_keys_reverse.keys() and self.location_found(
flooded_keys_reverse[location.name]):
self.perform_event(flooded_keys_reverse[location.name], key_region)
if '- Prize' in location.name:
if location.prize:
self.prize_received = True
def flooded_key_check(self, location):
@@ -837,7 +837,7 @@ def count_locations_exclude_big_chest(locations, world, player):
def prize_or_event(loc):
return loc.name in dungeon_events or '- Prize' in loc.name or loc.name in ['Agahnim 1', 'Agahnim 2']
return loc.name in location_events or loc.prize
def reserved_location(loc, world, player):
+1 -1
View File
@@ -15,6 +15,7 @@ from Items import ItemFactory
from PotShuffle import key_drop_special
from Utils import snes_to_pc, pc_to_snes, int16_as_bytes
from source.overworld.EntranceData import door_addresses
class EnemyStats:
def __init__(self, sprite, static, drop_flag=False, prize_pack: typing.Union[tuple, int] = 0,
@@ -2232,7 +2233,6 @@ def setup_enemy_dungeon_tables(world, player):
def find_entrance_ids(region):
from EntranceShuffle import door_addresses
entrance_list = []
queue = deque([region])
visited = {region}
+1 -1
View File
@@ -260,7 +260,7 @@ def get_randomize_able_sprites_ow(area_id, data_tables):
req = data_tables.sprite_requirements[key]
if isinstance(req, dict):
continue
if not req.static and req.can_randomize:
if not req.static and req.can_randomize and not sprite.static:
sprite_table[idx] = sprite
return sprite_table
+1
View File
@@ -29,6 +29,7 @@ def init_vanilla_sprites_ow():
create_sprite(0x21b, EnemySprite.GreenKnifeGuard, 0x20, 0x1A, '', 0x09CB51)
create_sprite(0x21b, EnemySprite.TutorialGuard, 0x2D, 0x25, '', 0x09CB54)
create_sprite(0x21b, EnemySprite.TutorialGuard, 0x20, 0x29, '', 0x09CB57)
create_sprite(0x21b, EnemySprite.TutorialGuard, 0x3C, 0x2A, '', 0x09CB5B)
create_sprite(0x21d, EnemySprite.Apple, 0x0B, 0x06, '', 0x09CB5B, bonk=True)
create_sprite(0x22b, EnemySprite.TutorialGuard, 0x09, 0x1E, '', 0x09CB5F)
create_sprite(0x22b, EnemySprite.TutorialGuard, 0x0B, 0x1E, '', 0x09CB62)
+48 -44
View File
@@ -118,48 +118,48 @@ LenientTrapsForTesting = {0x16, 0x26, 0x3f, 0x40, 0x42, 0x46, 0x49, 0x4e, 0x57,
0x65, 0x6a, 0x74, 0x76, 0x7d, 0x98,
0x9e, 0xaf, 0xba, 0xc6, 0xcb, 0xce, 0xd2, 0xd5,
0xd8, 0xdf, 0xe4, 0xe7, 0xee, 0xfd, 0x10c}
# this will have to be dynamic if cave rooms are allowed in dungeons
WallmasterValidRooms = {
HC_NorthCorridor, HC_SwitchRoom, HoulihanRoom, TR_CrystalRollerRoom,
PalaceofDarkness0x09, PoD_StalfosTrapRoom, PoD_TurtleRoom, GT_EntranceRoom, Ice_EntranceRoom,
GanonEvacuationRoute, HC_BombableStockRoom, Sanctuary, TR_Hokku_BokkuKeyRoom2, TR_BigKeyRoom, TurtleRock0x15,
Swamp_SwimmingTreadmill, Hera_MoldormFallRoom, PoD_DarkMaze, PoD_BigChestRoom, PoD_Mimics_MovingWallRoom,
GT_IceArmos, GT_FinalHallway, Ice_BombFloor_BariRoom, Ice_Pengator_BigKeyRoom, Tower_Agahnim, HC_KeyRatRoom,
HC_SewerTextTriggerRoom, TR_WestExittoBalcony, TR_DoubleHokku_Bokku_BigchestRoom, Swamp_StatueRoom, Hera_BigChest,
Swamp_EntranceRoom, Skull_Mothula, PoD_BigHubRoom, PoD_MapChest_FairyRoom, Ice_CompassRoom, Hera_HardhatBeetlesRoom,
HC_SewerKeyChestRoom, Desert_Lanmolas, Swamp_PushBlockPuzzle_Pre_BigKeyRoom, Swamp_BigKey_BSRoom,
Swamp_BigChestRoom, Swamp_MapChest_WaterFillRoom, Swamp_KeyPotRoom, Skull_GibdoKey_MothulaHoleRoom,
PoD_BombableFloorRoom, PoD_SpikeBlock_ConveyorRoom, GT_TorchRoom2, Ice_StalfosKnights_ConveyorHellway,
Ice_MapChestRoom, Tower_FinalBridgeRoom, HC_FirstDarkRoom, HC_6RopesRoom, Desert_TorchPuzzle_MovingWallRoom,
TT_BigChestRoom, TT_JailCellsRoom, Swamp_CompassChestRoom, Skull_GibdoTorchPuzzleRoom, PoD_EntranceRoom,
PoD_Warps_SouthMimicsRoom, GT_Mini_HelmasaurConveyorRoom, GT_MoldormRoom, Ice_Bomb_JumpRoom,
IcePalaceCloneRoom_FairyRoom, HC_WestCorridor, HC_ThroneRoom, HC_EastCorridor, Desert_Popos2_BeamosHellwayRoom,
Swamp_UpstairsPitsRoom, CastleSecretEntrance_UncleDeathRoom, Skull_KeyPot_TrapRoom, Skull_BigKeyRoom,
Skull_BigChestRoom, Skull_FinalSectionEntranceRoom, PoD_HelmasaurKing, GT_SpikePitRoom, GT_Ganon_BallZ,
GT_Gauntlet1_2_3, Ice_LonelyFirebar, Ice_HiddenChest_SpikeFloorRoom, HC_WestEntranceRoom, HC_MainEntranceRoom,
HC_EastEntranceRoom, Desert_FinalSectionEntranceRoom, TT_WestAtticRoom, TT_EastAtticRoom,
Swamp_HiddenChest_HiddenDoorRoom, Skull_CompassChestRoom, Skull_KeyChest_TrapRoom, PoD_RupeeRoom, GT_MimicsRooms,
GT_LanmolasRoom, GT_Gauntlet4_5, Ice_PengatorsRoom, HC_SmallCorridortoJailCells, HC_BoomerangChestRoom,
HC_MapChestRoom, Desert_BigChestRoom, Desert_MapChestRoom, Desert_BigKeyChestRoom, Swamp_WaterDrainRoom,
Hera_EntranceRoom, GanonsTower, GT_EastSideCollapsingBridge_ExplodingWallRoom, GT_Winder_WarpMazeRoom,
Ice_HiddenChest_BombableFloorRoom, Ice_BigSpikeTrapsRoom, HC_JailCellRoom, HC_NextToChasmRoom, HC_BasementChasmRoom,
Desert_WestEntranceRoom, Desert_MainEntranceRoom, Desert_EastEntranceRoom, Hera_TileRoom, Eastern_FairyRoom,
GT_BlockPuzzle_SpikeSkip_MapChestRoom, GT_EastandWestDownstairs_BigChestRoom, GT_Tile_TorchPuzzleRoom,
IcePalace0x8E, Mire_Vitreous, Mire_FinalSwitchRoom, Mire_DarkBombWall_SwitchesRoom,
Mire_DarkCaneFloorSwitchPuzzleRoom, GT_FinalCollapsingBridgeRoom, GT_Torches1Room, Mire_TorchPuzzle_MovingWallRoom,
Mire_EntranceRoom, Eastern_EyegoreKeyRoom, GT_ManySpikes_WarpMazeRoom, GT_InvisibleFloorMazeRoom,
GT_CompassChest_InvisibleFloorRoom, Ice_BigChestRoom, IcePalace0x9F, Mire_Pre_VitreousRoom, Mire_FishRoom,
Mire_BridgeKeyChestRoom, MiseryMire0xA3, TR_Trinexx, GT_WizzrobesRooms, GT_MoldormFallRoom, Hera_FairyRoom,
Eastern_StalfosSpawnRoom, Eastern_BigChestRoom, Eastern_MapChestRoom, TT_MovingSpikes_KeyPotRoom, TT_BlindTheThief,
IcePalace0xAE, Ice_IceBridgeRoom, Tower_CircleofPots, Mire_HourglassRoom, Mire_SlugRoom, Mire_SpikeKeyChestRoom,
TR_Pre_TrinexxRoom, TR_DarkMaze, TR_ChainChompsRoom, TR_MapChest_KeyChest_RollerRoom, Eastern_BigKeyRoom,
Eastern_LobbyCannonballsRoom, Eastern_DarkAntifairy_KeyPotRoom, TT_Hellway, TT_ConveyorToilet, Ice_BlockPuzzleRoom,
IcePalaceCloneRoom_SwitchRoom, Tower_DarkBridgeRoom, Mire_CompassChest_TileRoom, Mire_BigHubRoom, Mire_BigChestRoom,
TR_FinalCrystalSwitchPuzzleRoom, TR_LaserBridge, TurtleRock0xC6, TR_TorchPuzzle,
Eastern_EntranceRoom, UnknownRoom, TT_NorthWestEntranceRoom, TT_NorthEastEntranceRoom, Ice_HoletoKholdstareRoom,
Tower_DarkMaze, Mire_ConveyorSlug_BigKeyRoom, Mire_Mire02_WizzrobesRoom, TR_LaserKeyRoom, TR_EntranceRoom,
Eastern_PreArmosKnightsRoom, Eastern_CanonballRoom, EasternPalace, TT_Main_SouthWestEntranceRoom,
TT_SouthEastEntranceRoom, Tower_EntranceRoom
# wallmasters must not be on tiles near spiral staircases. Unknown if other stairs have issues
WallmasterInvalidRooms = {
HC_NorthCorridor, HC_SwitchRoom, TR_CrystalRollerRoom,
PalaceofDarkness0x09, PoD_StalfosTrapRoom, GT_EntranceRoom, Ice_EntranceRoom,
HC_BombableStockRoom, TurtleRock0x15,
Swamp_SwimmingTreadmill, Hera_MoldormFallRoom, PoD_BigChestRoom,
GT_IceArmos, GT_FinalHallway, Ice_BombFloor_BariRoom,
Swamp_StatueRoom, Hera_BigChest,
Swamp_EntranceRoom, Hera_HardhatBeetlesRoom,
Swamp_PushBlockPuzzle_Pre_BigKeyRoom,
Swamp_KeyPotRoom,
PoD_BombableFloorRoom,
Ice_MapChestRoom, Tower_FinalBridgeRoom, HC_FirstDarkRoom, HC_6RopesRoom,
TT_JailCellsRoom, PoD_EntranceRoom,
GT_Mini_HelmasaurConveyorRoom, GT_MoldormRoom, Ice_Bomb_JumpRoom,
Desert_Popos2_BeamosHellwayRoom,
GT_Ganon_BallZ,
GT_Gauntlet1_2_3, Ice_HiddenChest_SpikeFloorRoom,
Desert_FinalSectionEntranceRoom, TT_WestAtticRoom,
Swamp_HiddenChest_HiddenDoorRoom, PoD_RupeeRoom, GT_MimicsRooms,
GT_LanmolasRoom, Ice_PengatorsRoom, HC_SmallCorridortoJailCells, HC_BoomerangChestRoom,
HC_MapChestRoom, Swamp_WaterDrainRoom,
Hera_EntranceRoom,
Ice_BigSpikeTrapsRoom, HC_JailCellRoom,
Hera_TileRoom,
GT_EastandWestDownstairs_BigChestRoom,
IcePalace0x8E, Mire_FinalSwitchRoom,
Mire_DarkCaneFloorSwitchPuzzleRoom, Mire_TorchPuzzle_MovingWallRoom,
Mire_EntranceRoom, Eastern_EyegoreKeyRoom,
Ice_BigChestRoom, Mire_Pre_VitreousRoom,
Mire_BridgeKeyChestRoom, GT_WizzrobesRooms, GT_MoldormFallRoom,
TT_MovingSpikes_KeyPotRoom,
IcePalace0xAE, Tower_CircleofPots,
TR_DarkMaze, TR_ChainChompsRoom,
TT_ConveyorToilet, Ice_BlockPuzzleRoom,
Tower_DarkBridgeRoom,
UnknownRoom,
Tower_DarkMaze, Mire_ConveyorSlug_BigKeyRoom, Mire_Mire02_WizzrobesRoom,
EasternPalace,
Tower_EntranceRoom, Cave_BackwardsDeathMountainTopFloor, Cave0xE8, Cave_SpectacleRockHP, Cave0xEB, Cave0xED,
Cave_CrystalSwitch_5ChestsRoom, Cave0xF8, Cave0xFA, Cave0xFB, Cave0xFD, Cave0xFF
}
@@ -293,7 +293,7 @@ def init_sprite_requirements():
SpriteRequirement(EnemySprite.Terrorpin).sub_group(2, 0x2a).exclude({0x10c}), # probably fine in mimic now
SpriteRequirement(EnemySprite.Blob).sub_group(1, 0x20),
SpriteRequirement(EnemySprite.Wallmaster).immune().ow_skip().sub_group(2, 0x23)
.allow(WallmasterValidRooms),
.exclude(WallmasterInvalidRooms),
SpriteRequirement(EnemySprite.StalfosKnight).sub_group(1, 0x20).exclude({0x10c}),
SpriteRequirement(EnemySprite.HelmasaurKing).exalt().sub_group(2, 0x3a).sub_group(3, 0x3e),
SpriteRequirement(EnemySprite.Bumper).immune().aquaphobia().sub_group(3, [0x52, 0x53]),
@@ -687,7 +687,11 @@ def setup_required_overworld_groups(sheets):
sheets[4].add_sprite_to_sheet([None, None, None, None], {0xF, 0x9F}) # Waterfall of wishing (pre/post-Aga)
sheets[3].add_sprite_to_sheet([None, None, None, 14], {0x14, 0xA4}) # Graveyard (pre/post-Aga)
sheets[1].add_sprite_to_sheet([None, None, 76, 0x3F], {0x1B, 0xAB}) # Hyrule Castle (pre/post-Aga)
sheets[2].add_sprite_to_sheet([None, None, None, 0x3F], {}) # Hyrule Castle - rain state
## group 0 set to 0x48 for tutortial guards
## group 1 & 2 set for green knife guards (and probably normal green guard)
## group 3 set for lightning gate
sheets[2].add_sprite_to_sheet([0x48, 0x49, 0x13, 0x3F], {}) # Hyrule Castle - rain state
# Smithy/Race/Kak (pre/post-Aga)
sheets[6].add_sprite_to_sheet([0x4F, 0x49, 0x4A, 0x50], {0x18, 0x22, 0x28, 0xA8, 0xB2, 0xB8})
sheets[8].add_sprite_to_sheet([None, None, 18, None], {0x30, 0xC0}) # Desert (pre/post-Aga)
+5 -2
View File
@@ -109,7 +109,7 @@ UwGeneralDeny:
- [ 0x0044, 6, [ "RollerVerticalUp", "RollerVerticalDown", "Beamos", "BigSpike" ] ] #"Thieves' Town - Joke Room - Red Bari"
- [ 0x0044, 8, [ "Statue", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "SpikeBlock", "Bumper" ] ] #"Thieves' Town - Joke Room - Blue Bari 4"
- [ 0x0045, 1, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Thieves' Town - Basement Block Totems - Red Zazak"
- [ 0x0045, 4, [ "Wizzrobe", "Statue" ] ] # Wizzrobes can't spawn on pots
- [ 0x0045, 4, [ "Wizzrobe", "Statue", "Lynel" ] ] # Wizzrobes can't spawn on pots
- [ 0x0045, 7, [ "AntiFairyCircle", "Bumper" ] ] #"Thieves' Town - Cells - Blue Zazak 4"
- [ 0x0045, 8, [ "RollerHorizontalRight" ] ] #"Thieves' Town - Cells - Zol"
- [ 0x0046, 0, [ "RollerVerticalUp", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper", "Statue" ] ] #"Swamp Palace - Big O Top - Hover 1"
@@ -166,7 +166,7 @@ UwGeneralDeny:
- [ 0x005e, 4, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Ice Palace - Pit Trap - Fire Bar (Clockwise)"
- [ 0x005f, 0, [ "RollerVerticalDown", "RollerHorizontalLeft" ] ] #"Ice Palace - Bari University - Blue Bari 1"
- [ 0x005f, 1, [ "RollerVerticalDown", "RollerHorizontalRight" ] ] #"Ice Palace - Bari University - Blue Bari 2"
- [ 0x0060, 0, [ "RollerVerticalUp", "RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "Bumper", "Beamos" ] ] #"Hyrule Castle - West - Blue Guard"
- [ 0x0060, 0, [ "RollerVerticalUp", "RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "Bumper", "Beamos", "SpikeBlock" ] ] #"Hyrule Castle - West - Blue Guard"
- [ 0x0062, 0, [ "RollerVerticalUp", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Hyrule Castle - East - Blue Guard"
- [ 0x0064, 2, [ "Bumper" , "Beamos" ] ] #"Thieves' Town - Attic Hall Left - Keese 2"
- [ 0x0064, 3, [ "Wizzrobe", "Statue" ] ] # Wizzrobes can't spawn on pots
@@ -325,6 +325,7 @@ UwGeneralDeny:
- [ 0x00c2, 5, [ "Wizzrobe", "Statue" ] ] # Wizzrobes can't spawn on pots
- [ 0x00c5, 6, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Turtle Rock - Catwalk - Mini Helmasaur"
- [ 0x00c5, 7, [ "Statue" ] ] #"Turtle Rock - Catwalk - Laser Eye (Left) 4"
- [0x00c6, 5, ["Bumper"]]
- [ 0x00cb, 0, [ "Wizzrobe", "Statue" ] ] # Wizzrobes can't spawn on pots
- [ 0x00cb, 3, [ "RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Thieves' Town - Grand Room NW - Zol 1"
- [ 0x00cb, 5, [ "RollerVerticalUp", "RollerVerticalDown", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Thieves' Town - Grand Room NW - Zol 2"
@@ -419,10 +420,12 @@ OwGeneralDeny:
- [0x03, 10, ["Gibo"]] # OldMan eating Gibo
- [0x05, 11, ["Bumper", "AntiFairyCircle"]] # Blocks path to portal
- [0x1e, 3, ["Beamos", "Bumper", "BigSpike", "AntiFairyCircle"]] # forbid a beamos here
- [0x35, 8, ["RollerVerticalUp", "RollerVerticalDown"]] # blocks the dock
- [0x40, 0, ["Beamos", "Bumper", "BigSpike", "AntiFairyCircle", "Thief"]]
- [0x40, 7, ["Beamos", "Bumper", "BigSpike", "AntiFairyCircle", "Thief"]]
- [0x40, 13, ["Beamos", "Bumper", "BigSpike", "AntiFairyCircle", "Thief"]]
- [0x40, 14, ["Beamos", "Bumper", "BigSpike", "AntiFairyCircle", "Thief"]]
- [0x40, 16, ["RollerVerticalUp", "RollerVerticalDown"]] # Ropa near back hole is really large as a roller
- [0x55, 6, ["BigSpike"]]
- [0x57, 5, ["RollerVerticalUp", "RollerVerticalDown"]]
- [0x5e, 0, ["Gibo"]] # kiki eating Gibo
-1
View File
@@ -133,7 +133,6 @@ def bottom_frame(self, parent, args=None):
made[k] = m.group(1) + m.group(2) + ' ' + m.group(4)
successMsg += (made["rom"] % (YES if (guiargs.create_rom) else NO)) + "\n"
successMsg += (made["playthrough"] % (YES if (guiargs.calc_playthrough) else NO)) + "\n"
successMsg += (made["spoiler"] % (YES if (not guiargs.jsonout and guiargs.create_spoiler) else NO)) + "\n"
successMsg += (made["enemizer"] % (YES if needEnemizer else NO)) + "\n"
# FIXME: English
successMsg += ("Seed%s: %s" % ('s' if len(seeds) > 1 else "", ','.join(str(x) for x in seeds)))
+1 -1
View File
@@ -154,7 +154,7 @@ def generation_page(parent,settings):
diag.geometry(str(dims["window"]["width"]) + 'x' + str(dims["window"]["height"]))
text = Text(diag, width=dims["textarea.characters"]["width"], height=dims["textarea.characters"]["height"])
text.pack()
text.insert(INSERT,"\n".join(diagnostics.output(__version__)))
text.insert(INSERT,"\n".join(diagnostics.output()))
# dialog button
self.widgets[widget].pieces["button"] = Button(self.widgets[widget].pieces["frame"], text='Run Diagnostics', command=partial(diags))
+57 -4
View File
@@ -59,6 +59,8 @@ def create_item_pool_config(world):
if info.prize:
d_name = "Thieves' Town" if dungeon.startswith('Thieves') else dungeon
config.reserved_locations[player].add(f'{d_name} - Boss')
if world.prizeshuffle[player] != 'none':
config.reserved_locations[player].add(f'{d_name} - Prize')
for dungeon in world.dungeons:
if world.restrict_boss_items[dungeon.player] != 'none':
for item in dungeon.all_items:
@@ -118,6 +120,9 @@ def create_item_pool_config(world):
LocationGroup('bkgt').locs(mode_grouping['GT Trash'])]
for loc_name in mode_grouping['Big Chests'] + mode_grouping['Heart Containers']:
config.reserved_locations[player].add(loc_name)
if world.prizeshuffle[player] != 'none':
for loc_name in mode_grouping['Prizes']:
config.reserved_locations[player].add(loc_name)
elif world.algorithm == 'major_only':
config.location_groups = [
LocationGroup('MajorItems'),
@@ -127,6 +132,8 @@ def create_item_pool_config(world):
init_set = mode_grouping['Overworld Major'] + mode_grouping['Big Chests'] + mode_grouping['Heart Containers']
for player in range(1, world.players + 1):
groups = LocationGroup('Major').locs(init_set)
if world.prizeshuffle[player] != 'none':
groups.locations.extend(mode_grouping['Prizes'])
if world.bigkeyshuffle[player]:
groups.locations.extend(mode_grouping['Big Keys'])
if world.dropshuffle[player] != 'none':
@@ -251,21 +258,51 @@ def location_prefilled(location, world, player):
def previously_reserved(location, world, player):
if '- Boss' in location.name:
if '- Boss' in location.name or '- Prize' in location.name:
if world.restrict_boss_items[player] == 'mapcompass' and (not world.compassshuffle[player]
or not world.mapshuffle[player]):
return True
if world.restrict_boss_items[player] == 'dungeon' and (not world.compassshuffle[player]
or not world.mapshuffle[player]
or not world.bigkeyshuffle[player]
or world.keyshuffle[player] == 'none'):
or world.keyshuffle[player] == 'none'
or world.prizeshuffle[player] in ['none', 'dungeon']):
return True
return False
def verify_item_pool_config(world):
if world.algorithm == 'major_only':
major_pool = defaultdict(list)
for item in world.itempool:
if item.name in world.item_pool_config.item_pool[item.player]:
major_pool[item.player].append(item)
for player in major_pool:
available_locations = [world.get_location(l, player) for l in world.item_pool_config.location_groups[0].locations]
available_locations = [l for l in available_locations if l.item is None]
if len(available_locations) < len(major_pool[player]):
if len(major_pool[player]) - len(available_locations) <= len(mode_grouping['Heart Pieces Visible']):
logging.getLogger('').warning('Expanding location pool for extra major items')
world.item_pool_config.location_groups[1].locations = set(mode_grouping['Heart Pieces Visible'])
else:
raise Exception(f'Major only: there are only {len(available_locations)} locations'
f' for {len(major_pool[player])} major items for player {player}. Cannot generate.')
def massage_item_pool(world):
player_pool = defaultdict(list)
dungeon_pool = defaultdict(list)
for dungeon in world.dungeons:
if dungeon_table[dungeon.name].prize:
dungeon_pool[dungeon.player].append(dungeon)
for player in dungeon_pool:
dungeons = list(dungeon_pool[player])
random.shuffle(dungeons)
dungeon_pool[player] = dungeons
for item in world.itempool:
if item.prize:
dungeon = dungeon_pool[item.player].pop()
dungeon.prize = item
player_pool[item.player].append(item)
for dungeon in world.dungeons:
for item in dungeon.all_items:
@@ -273,7 +310,7 @@ def massage_item_pool(world):
player_pool[item.player].append(item)
player_locations = defaultdict(list)
for player in player_pool:
player_locations[player] = [x for x in world.get_unfilled_locations(player) if '- Prize' not in x.name]
player_locations[player] = [x for x in world.get_unfilled_locations(player) if not x.prize]
discrepancy = len(player_pool[player]) - len(player_locations[player])
if discrepancy:
trash_options = [x for x in player_pool[player] if x.name in trash_items]
@@ -342,6 +379,8 @@ def determine_major_items(world, player):
major_item_set = set(major_items)
if world.progressive == 'off':
pass # now what?
if world.prizeshuffle[player] not in ['none', 'dungeon']:
major_item_set.update({x for x, y in item_table.items() if y[2] == 'Prize'})
if world.bigkeyshuffle[player]:
major_item_set.update({x for x, y in item_table.items() if y[2] == 'BigKey'})
if world.keyshuffle[player] != 'none':
@@ -413,6 +452,9 @@ def filter_locations(item_to_place, locations, world, vanilla_skip=False, potion
if item_to_place.name in config.item_pool[item_to_place.player]:
restricted = config.location_groups[0].locations
filtered = [l for l in locations if l.name in restricted]
if len(filtered) == 0 and len(config.location_groups[1].locations) > 0:
restricted = config.location_groups[1].locations
filtered = [l for l in locations if l.name in restricted]
return filtered
if world.algorithm == 'district':
config = world.item_pool_config
@@ -687,6 +729,17 @@ mode_grouping = {
'Graveyard Cave', 'Kakariko Well - Top', "Blind's Hideout - Top", 'Bonk Rock Cave', "Aginah's Cave",
'Chest Game', 'Digging Game', 'Mire Shed - Left', 'Mimic Cave'
],
'Prizes': [
'Eastern Palace - Prize', 'Desert Palace - Prize', 'Tower of Hera - Prize',
'Palace of Darkness - Prize', 'Swamp Palace - Prize', 'Skull Woods - Prize',
"Thieves' Town - Prize", 'Ice Palace - Prize', 'Misery Mire - Prize', 'Turtle Rock - Prize'
],
'Heart Pieces Visible': [
'Bumper Cave Ledge', 'Desert Ledge', 'Lake Hylia Island', 'Floating Island', # visible on OW
'Maze Race', 'Pyramid', "Zora's Ledge", 'Sunken Treasure', 'Spectacle Rock',
'Lumberjack Tree', 'Spectacle Rock Cave', 'Lost Woods Hideout', 'Checkerboard Cave',
'Peg Cave', 'Cave 45', 'Graveyard Cave'
],
'Big Keys': [
'Eastern Palace - Big Key Chest', 'Ganons Tower - Big Key Chest',
'Desert Palace - Big Key Chest', 'Tower of Hera - Big Key Chest', 'Palace of Darkness - Big Key Chest',
@@ -758,7 +811,7 @@ mode_grouping = {
'Castle Tower - Dark Archer Key Drop', 'Castle Tower - Circle of Pots Key Drop',
'Skull Woods - Spike Corner Key Drop', 'Ice Palace - Jelly Key Drop', 'Ice Palace - Conveyor Key Drop',
'Misery Mire - Conveyor Crystal Key Drop', 'Turtle Rock - Pokey 1 Key Drop',
'Turtle Rock - Pokey 2 Key Drop', 'Ganons Tower - Mini Helmasuar Key Drop',
'Turtle Rock - Pokey 2 Key Drop', 'Ganons Tower - Mini Helmasaur Key Drop',
],
'Pot Keys': [
'Eastern Palace - Dark Square Pot Key', 'Desert Palace - Desert Tiles 1 Pot Key',
-27
View File
@@ -1,27 +0,0 @@
import subprocess
import os
import shutil
import sys
# Spec file
SPEC_FILE = os.path.join(".", "source", "DungeonRandomizer.spec")
# Destination is current dir
DEST_DIRECTORY = '.'
# Check for UPX
if os.path.isdir("upx"):
upx_string = "--upx-dir=upx"
else:
upx_string = ""
if os.path.isdir("build") and not sys.platform.find("mac") and not sys.platform.find("osx"):
shutil.rmtree("build")
# Run pyinstaller for DungeonRandomizer
subprocess.run(" ".join([f"pyinstaller {SPEC_FILE} ",
upx_string,
"-y ",
f"--distpath {DEST_DIRECTORY} ",
]),
shell=True)
-27
View File
@@ -1,27 +0,0 @@
import subprocess
import os
import shutil
import sys
# Spec file
SPEC_FILE = os.path.join(".", "source", "Gui.spec")
# Destination is current dir
DEST_DIRECTORY = '.'
# Check for UPX
if os.path.isdir("upx"):
upx_string = "--upx-dir=upx"
else:
upx_string = ""
if os.path.isdir("build") and not sys.platform.find("mac") and not sys.platform.find("osx"):
shutil.rmtree("build")
# Run pyinstaller for Gui
subprocess.run(" ".join([f"pyinstaller {SPEC_FILE} ",
upx_string,
"-y ",
f"--distpath {DEST_DIRECTORY} ",
]),
shell=True)
+155
View File
@@ -0,0 +1,155 @@
'''
Build Entrypoints
'''
import json
import platform
import os # for checking for dirs
import re
from json.decoder import JSONDecodeError
from subprocess import Popen, PIPE, STDOUT, CalledProcessError
DEST_DIRECTORY = "."
# UPX greatly reduces the filesize. You can get this utility from https://upx.github.io/
# just place it in a subdirectory named "upx" and this script will find it
UPX_DIR = "upx"
if os.path.isdir(os.path.join(".", UPX_DIR)):
upx_string = f"--upx-dir={UPX_DIR}"
else:
upx_string = ""
GO = True
DIFF_DLLS = False
# set a global var for Actions to try to read
def set_output(name, value):
with open(os.environ['GITHUB_OUTPUT'], 'a') as fh:
print(f'{name}={value}', file=fh)
# build the thing
def run_build(slug):
global GO
global DIFF_DLLS
print(f"Building '{slug}' via Python {platform.python_version()}")
# get template, mod to do the thing
specTemplateFile = open(os.path.join(".","source","Template.spec"))
specTemplate = specTemplateFile.read()
specTemplateFile.close()
with(open(os.path.join(".","source",f"{slug}.spec"), "w")) as specFile:
print(f"Writing '{slug}' PyInstaller spec file")
thisTemplate = specTemplate.replace("<BINARY_SLUG>", slug)
specFile.write(thisTemplate)
PYINST_EXECUTABLE = "pyinstaller"
args = [
os.path.join("source", f"{slug}.spec").replace(os.sep, os.sep * 2),
upx_string,
"-y",
f"--distpath={DEST_DIRECTORY}"
]
errs = []
strs = []
print("PyInstaller args: %s" % " ".join(args))
cmd = [
PYINST_EXECUTABLE,
*args
]
ret = {
"stdout": [],
"stderr": []
}
with Popen(cmd, stdout=PIPE, stderr=STDOUT, bufsize=1, universal_newlines=True) as p:
for line in p.stdout:
ret["stdout"].append(line)
print(line, end='')
# if p.stderr:
# for line in p.stderr:
# ret["stderr"].append(line)
# print(line, end='')
# if p.returncode != 0:
# raise CalledProcessError(p.returncode, p.args)
# check stdout & stderr
for key in ["stdout","stderr"]:
if len(ret[key]) > 0:
for line in ret[key]:
# UPX can't compress this file
if "NotCompressibleException" in line.strip():
print(line)
errs.append(line.strip())
# print UPX messages
if "UPX" in line:
print(line)
# try to get DLL filename
elif "NotCompressibleException" in line.strip():
matches = re.search(r'api-ms-win-(?:[^-]*)-([^-]*)', line.strip())
if matches:
strAdd = matches.group(1)
strs.append(strAdd)
errs.append(line.strip())
# print collected errors
if len(errs) > 0:
print("=" * 10)
print("| ERRORS |")
print("=" * 10)
print("\n".join(errs))
else:
GO = False
# if we identified DLLs to ignore
if len(strs) > 0:
# read DLLs manifest that we've already got saved
with open(os.path.join(".","resources","app","meta","manifests","excluded_dlls.json"), "w+", encoding="utf-8") as dllsManifest:
oldDLLs = []
try:
oldDLLs = json.load(dllsManifest)
except JSONDecodeError as e:
oldDLLs = []
# raise ValueError("Windows DLLs manifest malformed!")
# bucket for new list
newDLLs = sorted(list(set(oldDLLs)))
# items to add
addDLLs = sorted(list(set(strs)))
# add items
newDLLs += addDLLs
newDLLs = sorted(list(set(newDLLs)))
# if the lists differ, we've gotta update the included list
diffDLLs = newDLLs != oldDLLs
if diffDLLs:
DIFF_DLLS = True
dllsManifest.seek(0)
dllsManifest.truncate()
dllsManifest.write(json.dumps(sorted(newDLLs), indent=2))
print(f"Old DLLs: {json.dumps(sorted(oldDLLs))}")
print(f"Add DLLs: {json.dumps(sorted(addDLLs))}")
print(f"New DLLs: {json.dumps(sorted(newDLLs))}")
print(f"Diff DLLs: {DIFF_DLLS}")
print("")
def go_build(slug):
slug = slug or ""
if slug != "":
GO = True
while GO:
run_build(slug)
GO = False
if __name__ == "__main__":
binary_slugs = []
#TODO: Make sure we've got the proper binaries that we need
with open(os.path.join(".","resources","app","meta","manifests","binaries.json")) as binariesFile:
binary_slugs = json.load(binariesFile)
for file_slug in binary_slugs:
go_build(file_slug)
if DIFF_DLLS:
print("🔴Had to update Error DLLs list!")
exit(1)
+10
View File
@@ -0,0 +1,10 @@
import json
import os
error_dlls_path = os.path.join(".","resources","app","meta","manifests","excluded_dlls.json")
if os.path.isfile(error_dlls_path):
with open(error_dlls_path, "r") as error_dlls_file:
error_dlls_json = json.load(error_dlls_file)
if len(error_dlls_json) > 0 and error_dlls_json[0].strip() != "":
print(error_dlls_json)
# exit(1)
+10
View File
@@ -0,0 +1,10 @@
from source.classes import diags as diags
global VERBOSE
VERBOSE = True
if __name__ == "__main__":
if VERBOSE:
print("DIAGNOSTICS")
print('.' * 70)
print("\n".join(diags.output()))
+401
View File
@@ -0,0 +1,401 @@
# format:
# Key=Name
# addr = (door_index, exitdata) # multiexit
# | ([addr], None) # holes
# exitdata = (room_id, ow_area, vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x, unknown_1, unknown_2, door_1, door_2)
door_addresses = {'Links House': (0x00, (0x0104, 0x2c, 0x0506, 0x0a9a, 0x0832, 0x0ae8, 0x08b8, 0x0b07, 0x08bf, 0x06, 0xfe, 0x0816, 0x0000), 0x00),
'Desert Palace Entrance (South)': (0x08, (0x0084, 0x30, 0x0314, 0x0c56, 0x00a6, 0x0ca8, 0x0128, 0x0cc3, 0x0133, 0x0a, 0xfa, 0x0000, 0x0000), 0x00),
'Desert Palace Entrance (West)': (0x0A, (0x0083, 0x30, 0x0280, 0x0c46, 0x0003, 0x0c98, 0x0088, 0x0cb3, 0x0090, 0x0a, 0xfd, 0x0000, 0x0000), 0x00),
'Desert Palace Entrance (North)': (0x0B, (0x0063, 0x30, 0x0016, 0x0c00, 0x00a2, 0x0c28, 0x0128, 0x0c6d, 0x012f, 0x00, 0x0e, 0x0000, 0x0000), 0x00),
'Desert Palace Entrance (East)': (0x09, (0x0085, 0x30, 0x02a8, 0x0c4a, 0x0142, 0x0c98, 0x01c8, 0x0cb7, 0x01cf, 0x06, 0xfe, 0x0000, 0x0000), 0x00),
'Eastern Palace': (0x07, (0x00c9, 0x1e, 0x005a, 0x0600, 0x0ed6, 0x0618, 0x0f50, 0x066d, 0x0f5b, 0x00, 0xfa, 0x0000, 0x0000), 0x00),
'Tower of Hera': (0x32, (0x0077, 0x03, 0x0050, 0x0014, 0x087c, 0x0068, 0x08f0, 0x0083, 0x08fb, 0x0a, 0xf4, 0x0000, 0x0000), 0x00),
'Hyrule Castle Entrance (South)': (0x03, (0x0061, 0x1b, 0x0530, 0x0692, 0x0784, 0x06cc, 0x07f8, 0x06ff, 0x0803, 0x0e, 0xfa, 0x0000, 0x87be), 0x00),
'Hyrule Castle Entrance (West)': (0x02, (0x0060, 0x1b, 0x0016, 0x0600, 0x06ae, 0x0604, 0x0728, 0x066d, 0x0733, 0x00, 0x02, 0x0000, 0x8124), 0x00),
'Hyrule Castle Entrance (East)': (0x04, (0x0062, 0x1b, 0x004a, 0x0600, 0x0856, 0x0604, 0x08c8, 0x066d, 0x08d3, 0x00, 0xfa, 0x0000, 0x8158), 0x00),
'Inverted Pyramid Entrance': (0x35, (0x0010, 0x1b, 0x000e, 0x0600, 0x0676, 0x0604, 0x06e8, 0x066d, 0x06f3, 0x00, 0x0a, 0x0000, 0x811c), 0x00),
'Agahnims Tower': (0x23, (0x00e0, 0x1b, 0x0032, 0x0600, 0x0784, 0x0634, 0x07f8, 0x066d, 0x0803, 0x00, 0x0a, 0x0000, 0x82be), 0x40),
'Thieves Town': (0x33, (0x00db, 0x58, 0x0b2e, 0x075a, 0x0176, 0x07a8, 0x01f8, 0x07c7, 0x0203, 0x06, 0xfa, 0x0000, 0x0000), 0x20),
'Skull Woods First Section Door': (0x29, (0x0058, 0x40, 0x0f4c, 0x01f6, 0x0262, 0x0248, 0x02e8, 0x0263, 0x02ef, 0x0a, 0xfe, 0x0000, 0x0000), 0x00),
'Skull Woods Second Section Door (East)': (0x28, (0x0057, 0x40, 0x0eb8, 0x01e6, 0x01c2, 0x0238, 0x0248, 0x0253, 0x024f, 0x0a, 0xfe, 0x0000, 0x0000), 0x00),
'Skull Woods Second Section Door (West)': (0x27, (0x0056, 0x40, 0x0c8e, 0x01a6, 0x0062, 0x01f8, 0x00e8, 0x0213, 0x00ef, 0x0a, 0x0e, 0x0000, 0x0000), 0x00),
'Skull Woods Final Section': (0x2A, (0x0059, 0x40, 0x0282, 0x0066, 0x0016, 0x00b8, 0x0098, 0x00d3, 0x00a3, 0x0a, 0xfa, 0x0000, 0x0000), 0x20),
'Ice Palace': (0x2C, (0x000e, 0x75, 0x0bc6, 0x0d6a, 0x0c3e, 0x0db8, 0x0cb8, 0x0dd7, 0x0cc3, 0x06, 0xf2, 0x0000, 0x0000), 0x00),
'Misery Mire': (0x26, (0x0098, 0x70, 0x0414, 0x0c79, 0x00a6, 0x0cc7, 0x0128, 0x0ce6, 0x0133, 0x07, 0xfa, 0x0000, 0x0000), 0x20),
'Palace of Darkness': (0x25, (0x004a, 0x5e, 0x005a, 0x0600, 0x0ed6, 0x0628, 0x0f50, 0x066d, 0x0f5b, 0x00, 0xfa, 0x0000, 0x0000), 0x20),
'Swamp Palace': (0x24, (0x0028, 0x7b, 0x049e, 0x0e8c, 0x06f2, 0x0ed8, 0x0778, 0x0ef9, 0x077f, 0x04, 0xfe, 0x0000, 0x0000), 0x00),
'Turtle Rock': (0x34, (0x00d6, 0x47, 0x0712, 0x00da, 0x0e96, 0x0128, 0x0f08, 0x0147, 0x0f13, 0x06, 0xfa, 0x0000, 0x0000), 0x20),
'Dark Death Mountain Ledge (West)': (0x14, (0x0023, 0x45, 0x07ca, 0x0103, 0x0c46, 0x0157, 0x0cb8, 0x0172, 0x0cc3, 0x0b, 0x0a, 0x0000, 0x0000), 0x00),
'Dark Death Mountain Ledge (East)': (0x18, (0x0024, 0x45, 0x07e0, 0x0103, 0x0d00, 0x0157, 0x0d78, 0x0172, 0x0d7d, 0x0b, 0x00, 0x0000, 0x0000), 0x00),
'Turtle Rock Isolated Ledge Entrance': (0x17, (0x00d5, 0x45, 0x0ad4, 0x0164, 0x0ca6, 0x01b8, 0x0d18, 0x01d3, 0x0d23, 0x0a, 0xfa, 0x0000, 0x0000), 0x00),
'Hyrule Castle Secret Entrance Stairs': (0x31, (0x0055, 0x1b, 0x044a, 0x067a, 0x0854, 0x06c8, 0x08c8, 0x06e7, 0x08d3, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Kakariko Well Cave': (0x38, (0x002f, 0x18, 0x0386, 0x0665, 0x0032, 0x06b7, 0x00b8, 0x06d2, 0x00bf, 0x0b, 0xfe, 0x0000, 0x0000), 0x00),
'Bat Cave Cave': (0x10, (0x00e3, 0x22, 0x0412, 0x087a, 0x048e, 0x08c8, 0x0508, 0x08e7, 0x0513, 0x06, 0x02, 0x0000, 0x0000), 0x00),
'Elder House (East)': (0x0D, (0x00f3, 0x18, 0x02c4, 0x064a, 0x0222, 0x0698, 0x02a8, 0x06b7, 0x02af, 0x06, 0xfe, 0x05d4, 0x0000), 0x00),
'Elder House (West)': (0x0C, (0x00f2, 0x18, 0x02bc, 0x064c, 0x01e2, 0x0698, 0x0268, 0x06b9, 0x026f, 0x04, 0xfe, 0x05cc, 0x0000), 0x00),
'North Fairy Cave': (0x37, (0x0008, 0x15, 0x0088, 0x0400, 0x0a36, 0x0448, 0x0aa8, 0x046f, 0x0ab3, 0x00, 0x0a, 0x0000, 0x0000), 0x00),
'Lost Woods Hideout Stump': (0x2B, (0x00e1, 0x00, 0x0f4e, 0x01f6, 0x0262, 0x0248, 0x02e8, 0x0263, 0x02ef, 0x0a, 0x0e, 0x0000, 0x0000), 0x00),
'Lumberjack Tree Cave': (0x11, (0x00e2, 0x02, 0x0118, 0x0015, 0x04c6, 0x0067, 0x0548, 0x0082, 0x0553, 0x0b, 0xfa, 0x0000, 0x0000), 0x00),
'Two Brothers House (East)': (0x0F, (0x00f5, 0x29, 0x0880, 0x0b07, 0x0200, 0x0b58, 0x0238, 0x0b74, 0x028d, 0x09, 0x00, 0x0b86, 0x0000), 0x00),
'Two Brothers House (West)': (0x0E, (0x00f4, 0x28, 0x08a0, 0x0b06, 0x0100, 0x0b58, 0x01b8, 0x0b73, 0x018d, 0x0a, 0x00, 0x0bb6, 0x0000), 0x00),
'Sanctuary': (0x01, (0x0012, 0x13, 0x001c, 0x0400, 0x06de, 0x0414, 0x0758, 0x046d, 0x0763, 0x00, 0x02, 0x0000, 0x01aa), 0x00),
'Old Man Cave (West)': (0x05, (0x00f0, 0x0a, 0x03a0, 0x0264, 0x0500, 0x02b8, 0x05a8, 0x02d3, 0x058d, 0x0a, 0x00, 0x0000, 0x0000), 0x00),
'Old Man Cave (East)': (0x06, (0x00f1, 0x03, 0x1402, 0x0294, 0x0604, 0x02e8, 0x0678, 0x0303, 0x0683, 0x0a, 0xfc, 0x0000, 0x0000), 0x00),
'Old Man House (Bottom)': (0x2F, (0x00e4, 0x03, 0x181a, 0x031e, 0x06b4, 0x03a7, 0x0728, 0x038d, 0x0733, 0x00, 0x0c, 0x0000, 0x0000), 0x00),
'Old Man House (Top)': (0x30, (0x00e5, 0x03, 0x10c6, 0x0224, 0x0814, 0x0278, 0x0888, 0x0293, 0x0893, 0x0a, 0x0c, 0x0000, 0x0000), 0x00),
'Death Mountain Return Cave (East)': (0x2E, (0x00e7, 0x03, 0x0d82, 0x01c4, 0x0600, 0x0218, 0x0648, 0x0233, 0x067f, 0x0a, 0x00, 0x0000, 0x0000), 0x00),
'Death Mountain Return Cave (West)': (0x2D, (0x00e6, 0x0a, 0x00a0, 0x0205, 0x0500, 0x0257, 0x05b8, 0x0272, 0x058d, 0x0b, 0x00, 0x0000, 0x0000), 0x00),
'Spectacle Rock Cave Peak': (0x22, (0x00ea, 0x03, 0x092c, 0x0133, 0x0754, 0x0187, 0x07c8, 0x01a2, 0x07d3, 0x0b, 0xfc, 0x0000, 0x0000), 0x00),
'Spectacle Rock Cave': (0x21, (0x00fa, 0x03, 0x0eac, 0x01e3, 0x0754, 0x0237, 0x07c8, 0x0252, 0x07d3, 0x0b, 0xfc, 0x0000, 0x0000), 0x00),
'Spectacle Rock Cave (Bottom)': (0x20, (0x00f9, 0x03, 0x0d9c, 0x01c3, 0x06d4, 0x0217, 0x0748, 0x0232, 0x0753, 0x0b, 0xfc, 0x0000, 0x0000), 0x00),
'Paradox Cave (Bottom)': (0x1D, (0x00ff, 0x05, 0x0ee0, 0x01e3, 0x0d00, 0x0237, 0x0da8, 0x0252, 0x0d7d, 0x0b, 0x00, 0x0000, 0x0000), 0x00),
'Paradox Cave (Middle)': (0x1E, (0x00ef, 0x05, 0x17e0, 0x0304, 0x0d00, 0x0358, 0x0dc8, 0x0373, 0x0d7d, 0x0a, 0x00, 0x0000, 0x0000), 0x00),
'Paradox Cave (Top)': (0x1F, (0x00df, 0x05, 0x0460, 0x0093, 0x0d00, 0x00e7, 0x0db8, 0x0102, 0x0d7d, 0x0b, 0x00, 0x0000, 0x0000), 0x00),
'Fairy Ascension Cave (Bottom)': (0x19, (0x00fd, 0x05, 0x0dd4, 0x01c4, 0x0ca6, 0x0218, 0x0d18, 0x0233, 0x0d23, 0x0a, 0xfa, 0x0000, 0x0000), 0x00),
'Fairy Ascension Cave (Top)': (0x1A, (0x00ed, 0x05, 0x0ad4, 0x0163, 0x0ca6, 0x01b7, 0x0d18, 0x01d2, 0x0d23, 0x0b, 0xfa, 0x0000, 0x0000), 0x00),
'Spiral Cave': (0x1C, (0x00ee, 0x05, 0x07c8, 0x0108, 0x0c46, 0x0158, 0x0cb8, 0x0177, 0x0cc3, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Spiral Cave (Bottom)': (0x1B, (0x00fe, 0x05, 0x0cca, 0x01a3, 0x0c56, 0x01f7, 0x0cc8, 0x0212, 0x0cd3, 0x0b, 0xfa, 0x0000, 0x0000), 0x00),
'Bumper Cave (Bottom)': (0x15, (0x00fb, 0x4a, 0x03a0, 0x0263, 0x0500, 0x02b7, 0x05a8, 0x02d2, 0x058d, 0x0b, 0x00, 0x0000, 0x0000), 0x00),
'Bumper Cave (Top)': (0x16, (0x00eb, 0x4a, 0x00a0, 0x020a, 0x0500, 0x0258, 0x05b8, 0x0277, 0x058d, 0x06, 0x00, 0x0000, 0x0000), 0x00),
'Superbunny Cave (Top)': (0x13, (0x00e8, 0x45, 0x0460, 0x0093, 0x0d00, 0x00e7, 0x0db8, 0x0102, 0x0d7d, 0x0b, 0x00, 0x0000, 0x0000), 0x00),
'Superbunny Cave (Bottom)': (0x12, (0x00f8, 0x45, 0x0ee0, 0x01e4, 0x0d00, 0x0238, 0x0d78, 0x0253, 0x0d7d, 0x0a, 0x00, 0x0000, 0x0000), 0x00),
'Hookshot Cave': (0x39, (0x003c, 0x45, 0x04da, 0x00a3, 0x0cd6, 0x0107, 0x0d48, 0x0112, 0x0d53, 0x0b, 0xfa, 0x0000, 0x0000), 0x20),
'Hookshot Cave Back Entrance': (0x3A, (0x002c, 0x45, 0x004c, 0x0000, 0x0c56, 0x0038, 0x0cc8, 0x006f, 0x0cd3, 0x00, 0x0a, 0x0000, 0x0000), 0x00),
'Ganons Tower': (0x36, (0x000c, 0x43, 0x0052, 0x0000, 0x0884, 0x0028, 0x08f8, 0x006f, 0x0903, 0x00, 0xfc, 0x0000, 0x0000), 0x20),
'Pyramid Entrance': (0x35, (0x0010, 0x5b, 0x0b0e, 0x075a, 0x0674, 0x07a8, 0x06e8, 0x07c7, 0x06f3, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Skull Woods First Section Hole (West)': ([0xDB84D, 0xDB84E], None),
'Skull Woods First Section Hole (East)': ([0xDB84F, 0xDB850], None),
'Skull Woods First Section Hole (North)': ([0xDB84C], None),
'Skull Woods Second Section Hole': ([0xDB851, 0xDB852], None),
'Pyramid Hole': ([0xDB854, 0xDB855, 0xDB856], None),
'Inverted Pyramid Hole': ([0xDB854, 0xDB855, 0xDB856, 0x180340], None),
'Waterfall of Wishing': (0x5B, (0x0114, 0x0f, 0x0080, 0x0200, 0x0e00, 0x0207, 0x0e60, 0x026f, 0x0e7d, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'Dam': (0x4D, (0x010b, 0x3b, 0x04a0, 0x0e8a, 0x06fa, 0x0ed8, 0x0778, 0x0ef7, 0x077f, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Blinds Hideout': (0x60, (0x0119, 0x18, 0x02b2, 0x064a, 0x0186, 0x0697, 0x0208, 0x06b7, 0x0213, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Hyrule Castle Secret Entrance Drop': ([0xDB858], None),
'Bonk Fairy (Light)': (0x76, (0x0126, 0x2b, 0x00a0, 0x0a0a, 0x0700, 0x0a67, 0x0788, 0x0a77, 0x0785, 0x06, 0xfa, 0x0000, 0x0000), 0x20),
'Lake Hylia Fairy': (0x5D, (0x0115, 0x2e, 0x0016, 0x0a00, 0x0cb6, 0x0a37, 0x0d28, 0x0a6d, 0x0d33, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'Light Hype Fairy': (0x6B, (0x0115, 0x34, 0x00a0, 0x0c04, 0x0900, 0x0c58, 0x0988, 0x0c73, 0x0985, 0x0a, 0xf6, 0x0000, 0x0000), 0x02),
'Desert Fairy': (0x71, (0x0115, 0x3a, 0x0000, 0x0e00, 0x0400, 0x0e26, 0x0468, 0x0e6d, 0x0485, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'Kings Grave': (0x5A, (0x0113, 0x14, 0x0320, 0x0456, 0x0900, 0x04a6, 0x0998, 0x04c3, 0x097d, 0x0a, 0xf6, 0x0000, 0x0000), 0x20),
'Tavern North': (0x42, (0x0103, 0x18, 0x1440, 0x08a7, 0x0206, 0x091b, 0x0288, 0x0914, 0x0293, 0xf7, 0x09, 0xFFFF, 0x0000), 0x00),
'Chicken House': (0x4A, (0x0108, 0x18, 0x1120, 0x0837, 0x0106, 0x0888, 0x0188, 0x08a4, 0x0193, 0x07, 0xf9, 0x1530, 0x0000), 0x00),
'Aginahs Cave': (0x70, (0x010a, 0x30, 0x0656, 0x0cc6, 0x02aa, 0x0d18, 0x0328, 0x0d33, 0x032f, 0x08, 0xf8, 0x0000, 0x0000), 0x00),
'Sahasrahlas Hut': (0x44, (0x0105, 0x1e, 0x0610, 0x06d4, 0x0c76, 0x0727, 0x0cf0, 0x0743, 0x0cfb, 0x0a, 0xf6, 0x0000, 0x0000), 0x00),
'Lake Hylia Shop': (0x57, (0x0112, 0x35, 0x0022, 0x0c00, 0x0b1a, 0x0c26, 0x0b98, 0x0c6d, 0x0b9f, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'Capacity Upgrade': (0x5C, (0x0115, 0x35, 0x0a46, 0x0d36, 0x0c2a, 0x0d88, 0x0ca8, 0x0da3, 0x0caf, 0x0a, 0xf6, 0x0000, 0x0000), 0x00),
'Kakariko Well Drop': ([0xDB85C, 0xDB85D], None),
'Blacksmiths Hut': (0x63, (0x0121, 0x22, 0x010c, 0x081a, 0x0466, 0x0868, 0x04d8, 0x0887, 0x04e3, 0x06, 0xfa, 0x041A, 0x0000), 0x00),
'Bat Cave Drop': ([0xDB859, 0xDB85A], None),
'Sick Kids House': (0x3F, (0x0102, 0x18, 0x10be, 0x0826, 0x01f6, 0x0877, 0x0278, 0x0893, 0x0283, 0x08, 0xf8, 0x14CE, 0x0000), 0x00),
'North Fairy Cave Drop': ([0xDB857], None),
'Lost Woods Gamble': (0x3B, (0x0100, 0x00, 0x004e, 0x0000, 0x0272, 0x0008, 0x02f0, 0x006f, 0x02f7, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'Fortune Teller (Light)': (0x64, (0x0122, 0x11, 0x060e, 0x04b4, 0x027d, 0x0508, 0x02f8, 0x0523, 0x0302, 0x0a, 0xf6, 0x0000, 0x0000), 0x00),
'Snitch Lady (East)': (0x3D, (0x0101, 0x18, 0x0ad8, 0x074a, 0x02c6, 0x0798, 0x0348, 0x07b7, 0x0353, 0x06, 0xfa, 0x0DE8, 0x0000), 0x00),
'Snitch Lady (West)': (0x3E, (0x0101, 0x18, 0x0788, 0x0706, 0x0046, 0x0758, 0x00c8, 0x0773, 0x00d3, 0x08, 0xf8, 0x0B98, 0x0000), 0x00),
'Bush Covered House': (0x43, (0x0103, 0x18, 0x1156, 0x081a, 0x02b6, 0x0868, 0x0338, 0x0887, 0x0343, 0x06, 0xfa, 0x1466, 0x0000), 0x00),
'Tavern (Front)': (0x41, (0x0103, 0x18, 0x1842, 0x0916, 0x0206, 0x0967, 0x0288, 0x0983, 0x0293, 0x08, 0xf8, 0x1C50, 0x0000), 0x00),
'Light World Bomb Hut': (0x49, (0x0107, 0x18, 0x1800, 0x0916, 0x0000, 0x0967, 0x0068, 0x0983, 0x008d, 0x08, 0xf8, 0x9C0C, 0x0000), 0x02),
'Kakariko Shop': (0x45, (0x011f, 0x18, 0x16a8, 0x08e7, 0x0136, 0x0937, 0x01b8, 0x0954, 0x01c3, 0x07, 0xf9, 0x1AB6, 0x0000), 0x00),
'Lost Woods Hideout Drop': ([0xDB853], None),
'Lumberjack Tree Tree': ([0xDB85B], None),
'Cave 45': (0x50, (0x011b, 0x32, 0x0680, 0x0cc9, 0x0400, 0x0d16, 0x0438, 0x0d36, 0x0485, 0x07, 0xf9, 0x0000, 0x0000), 0x00),
'Graveyard Cave': (0x51, (0x011b, 0x14, 0x0016, 0x0400, 0x08a2, 0x0446, 0x0918, 0x046d, 0x091f, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'Checkerboard Cave': (0x7D, (0x0126, 0x30, 0x00c8, 0x0c0a, 0x024a, 0x0c67, 0x02c8, 0x0c77, 0x02cf, 0x06, 0xfa, 0x0000, 0x0000), 0x20),
'Mini Moldorm Cave': (0x7C, (0x0123, 0x35, 0x1480, 0x0e96, 0x0a00, 0x0ee8, 0x0a68, 0x0f03, 0x0a85, 0x08, 0xf8, 0x0000, 0x0000), 0x02),
'Long Fairy Cave': (0x54, (0x011e, 0x2f, 0x06a0, 0x0aca, 0x0f00, 0x0b18, 0x0fa8, 0x0b37, 0x0f85, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Good Bee Cave': (0x6A, (0x0120, 0x37, 0x0084, 0x0c00, 0x0e26, 0x0c36, 0x0e98, 0x0c6f, 0x0ea3, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'20 Rupee Cave': (0x7A, (0x0125, 0x37, 0x0200, 0x0c23, 0x0e00, 0x0c86, 0x0e68, 0x0c92, 0x0e7d, 0x0d, 0xf3, 0x0000, 0x0000), 0x20),
'50 Rupee Cave': (0x78, (0x0124, 0x3a, 0x0790, 0x0eea, 0x047a, 0x0f47, 0x04f8, 0x0f57, 0x04ff, 0x06, 0xfa, 0x0000, 0x0000), 0x20),
'Ice Rod Cave': (0x7F, (0x0120, 0x37, 0x0080, 0x0c00, 0x0e00, 0x0c37, 0x0e48, 0x0c6f, 0x0e7d, 0x00, 0x00, 0x0000, 0x0000), 0x02),
'Bonk Rock Cave': (0x79, (0x0124, 0x13, 0x0280, 0x044a, 0x0600, 0x04a7, 0x0638, 0x04b7, 0x067d, 0x06, 0xfa, 0x0000, 0x0000), 0x20),
'Library': (0x48, (0x0107, 0x29, 0x0100, 0x0a14, 0x0200, 0x0a67, 0x0278, 0x0a83, 0x0285, 0x0a, 0xf6, 0x040E, 0x0000), 0x00),
'Potion Shop': (0x4B, (0x0109, 0x16, 0x070a, 0x04e6, 0x0c56, 0x0538, 0x0cc8, 0x0553, 0x0cd3, 0x08, 0xf8, 0x0A98, 0x0000), 0x00),
'Sanctuary Grave': ([0xDB85E], None),
'Hookshot Fairy': (0x4F, (0x010c, 0x05, 0x0ee0, 0x01e3, 0x0d00, 0x0236, 0x0d78, 0x0252, 0x0d7d, 0x0b, 0xf5, 0x0000, 0x0000), 0x00),
'Pyramid Fairy': (0x62, (0x0116, 0x5b, 0x0b1e, 0x0754, 0x06fa, 0x07a7, 0x0778, 0x07c3, 0x077f, 0x0a, 0xf6, 0x0000, 0x0000), 0x02),
'East Dark World Hint': (0x68, (0x010e, 0x6f, 0x06a0, 0x0aca, 0x0f00, 0x0b18, 0x0fa8, 0x0b37, 0x0f85, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Palace of Darkness Hint': (0x67, (0x011a, 0x5e, 0x0c24, 0x0794, 0x0d12, 0x07e8, 0x0d90, 0x0803, 0x0d97, 0x0a, 0xf6, 0x0000, 0x0000), 0x00),
'Dark Lake Hylia Fairy': (0x6C, (0x0115, 0x6e, 0x0016, 0x0a00, 0x0cb6, 0x0a36, 0x0d28, 0x0a6d, 0x0d33, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'Dark Lake Hylia Ledge Fairy': (0x80, (0x0115, 0x77, 0x0080, 0x0c00, 0x0e00, 0x0c37, 0x0e48, 0x0c6f, 0x0e7d, 0x00, 0x00, 0x0000, 0x0000), 0x02),
'Dark Lake Hylia Ledge Spike Cave': (0x7B, (0x0125, 0x77, 0x0200, 0x0c27, 0x0e00, 0x0c86, 0x0e68, 0x0c96, 0x0e7d, 0x09, 0xf7, 0x0000, 0x0000), 0x20),
'Dark Lake Hylia Ledge Hint': (0x69, (0x010e, 0x77, 0x0084, 0x0c00, 0x0e26, 0x0c36, 0x0e98, 0x0c6f, 0x0ea3, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'Hype Cave': (0x3C, (0x011e, 0x74, 0x00a0, 0x0c0a, 0x0900, 0x0c58, 0x0988, 0x0c77, 0x097d, 0x06, 0xfa, 0x0000, 0x0000), 0x02),
'Bonk Fairy (Dark)': (0x77, (0x0126, 0x6b, 0x00a0, 0x0a05, 0x0700, 0x0a66, 0x0788, 0x0a72, 0x0785, 0x0b, 0xf5, 0x0000, 0x0000), 0x20),
'Brewery': (0x47, (0x0106, 0x58, 0x16a8, 0x08e4, 0x013e, 0x0938, 0x01b8, 0x0953, 0x01c3, 0x0a, 0xf6, 0x1AB6, 0x0000), 0x02),
'C-Shaped House': (0x53, (0x011c, 0x58, 0x09d8, 0x0744, 0x02ce, 0x0797, 0x0348, 0x07b3, 0x0353, 0x0a, 0xf6, 0x0DE8, 0x0000), 0x00),
'Chest Game': (0x46, (0x0106, 0x58, 0x078a, 0x0705, 0x004e, 0x0758, 0x00c8, 0x0774, 0x00d3, 0x09, 0xf7, 0x0B98, 0x0000), 0x00),
'Hammer Peg Cave': (0x7E, (0x0127, 0x62, 0x0894, 0x091e, 0x0492, 0x09a6, 0x0508, 0x098b, 0x050f, 0x00, 0x00, 0x0000, 0x0000), 0x20),
'Red Shield Shop': (0x74, (0x0110, 0x5a, 0x079a, 0x06e8, 0x04d6, 0x0738, 0x0548, 0x0755, 0x0553, 0x08, 0xf8, 0x0AA8, 0x0000), 0x00),
'Dark Sanctuary Hint': (0x59, (0x0112, 0x53, 0x001e, 0x0400, 0x06e2, 0x0446, 0x0758, 0x046d, 0x075f, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'Fortune Teller (Dark)': (0x65, (0x0122, 0x51, 0x0610, 0x04b4, 0x027e, 0x0507, 0x02f8, 0x0523, 0x0303, 0x0a, 0xf6, 0x091E, 0x0000), 0x00),
'Dark World Shop': (0x5F, (0x010f, 0x58, 0x1058, 0x0814, 0x02be, 0x0868, 0x0338, 0x0883, 0x0343, 0x0a, 0xf6, 0x0000, 0x0000), 0x00),
'Dark Lumberjack Shop': (0x56, (0x010f, 0x42, 0x041c, 0x0074, 0x04e2, 0x00c7, 0x0558, 0x00e3, 0x055f, 0x0a, 0xf6, 0x0000, 0x0000), 0x00),
'Dark Potion Shop': (0x6E, (0x010f, 0x56, 0x080e, 0x04f4, 0x0c66, 0x0548, 0x0cd8, 0x0563, 0x0ce3, 0x0a, 0xf6, 0x0000, 0x0000), 0x00),
'Archery Game': (0x58, (0x0111, 0x69, 0x069e, 0x0ac4, 0x02ea, 0x0b18, 0x0368, 0x0b33, 0x036f, 0x0a, 0xf6, 0x09AC, 0x0000), 0x00),
'Mire Shed': (0x5E, (0x010d, 0x70, 0x0384, 0x0c69, 0x001e, 0x0cb6, 0x0098, 0x0cd6, 0x00a3, 0x07, 0xf9, 0x0000, 0x0000), 0x00),
'Mire Hint': (0x61, (0x0114, 0x70, 0x0654, 0x0cc5, 0x02aa, 0x0d16, 0x0328, 0x0d32, 0x032f, 0x09, 0xf7, 0x0000, 0x0000), 0x00),
'Mire Fairy': (0x55, (0x0115, 0x70, 0x03a8, 0x0c6a, 0x013a, 0x0cb7, 0x01b8, 0x0cd7, 0x01bf, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Spike Cave': (0x40, (0x0117, 0x43, 0x0ed4, 0x01e4, 0x08aa, 0x0236, 0x0928, 0x0253, 0x092f, 0x0a, 0xf6, 0x0000, 0x0000), 0x00),
'Dark Death Mountain Shop': (0x6D, (0x0112, 0x45, 0x0ee0, 0x01e3, 0x0d00, 0x0236, 0x0da8, 0x0252, 0x0d7d, 0x0b, 0xf5, 0x0000, 0x0000), 0x00),
'Dark Death Mountain Fairy': (0x6F, (0x0115, 0x43, 0x1400, 0x0294, 0x0600, 0x02e8, 0x0678, 0x0303, 0x0685, 0x0a, 0xf6, 0x0000, 0x0000), 0x00),
'Mimic Cave': (0x4E, (0x010c, 0x05, 0x07e0, 0x0103, 0x0d00, 0x0156, 0x0d78, 0x0172, 0x0d7d, 0x0b, 0xf5, 0x0000, 0x0000), 0x00),
'Big Bomb Shop': (0x52, (0x011c, 0x6c, 0x0506, 0x0a9a, 0x0832, 0x0ae7, 0x08b8, 0x0b07, 0x08bf, 0x06, 0xfa, 0x0816, 0x0000), 0x00),
'Dark Lake Hylia Shop': (0x73, (0x010f, 0x75, 0x0380, 0x0c6a, 0x0a00, 0x0cb8, 0x0a58, 0x0cd7, 0x0a85, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Lumberjack House': (0x75, (0x011f, 0x02, 0x049c, 0x0088, 0x04e6, 0x00d8, 0x0558, 0x00f7, 0x0563, 0x08, 0xf8, 0x07AA, 0x0000), 0x00),
'Lake Hylia Fortune Teller': (0x72, (0x0122, 0x35, 0x0380, 0x0c6a, 0x0a00, 0x0cb8, 0x0a58, 0x0cd7, 0x0a85, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Kakariko Gamble Game': (0x66, (0x0118, 0x29, 0x069e, 0x0ac4, 0x02ea, 0x0b18, 0x0368, 0x0b33, 0x036f, 0x0a, 0xf6, 0x09AC, 0x0000), 0x00)}
ow_prize_table = {'Links House': (0x8b1, 0xb2d),
'Desert Palace Entrance (South)': (0x108, 0xd70), 'Desert Palace Entrance (West)': (0x031, 0xca0),
'Desert Palace Entrance (North)': (0x0e1, 0xba0), 'Desert Palace Entrance (East)': (0x191, 0xca0),
'Eastern Palace': (0xf31, 0x620), 'Tower of Hera': (0x8D0, 0x080),
'Hyrule Castle Entrance (South)': (0x820, 0x730), 'Hyrule Castle Entrance (West)': (0x740, 0x5D0),
'Hyrule Castle Entrance (East)': (0x8f0, 0x5D0),
'Agahnims Tower': (0x820, 0x5D0),
'Thieves Town': (0x1d0, 0x780), 'Skull Woods First Section Door': (0x2e0, 0x280),
'Skull Woods Second Section Door (East)': (0x200, 0x240),
'Skull Woods Second Section Door (West)': (0x0c0, 0x1c0),
'Skull Woods Final Section': (0x082, 0x0b0),
'Skull Woods First Section Hole (West)': (0x200, 0x2b0),
'Skull Woods First Section Hole (East)': (0x340, 0x2e0),
'Skull Woods First Section Hole (North)': (0x320, 0x1e0),
'Skull Woods Second Section Hole': (0x0f0, 0x0b0),
'Ice Palace': (0xca0, 0xda0),
'Misery Mire': (0x100, 0xca0),
'Palace of Darkness': (0xf40, 0x620), 'Swamp Palace': (0x759, 0xED0),
'Turtle Rock': (0xf11, 0x103),
'Dark Death Mountain Ledge (West)': (0xb80, 0x180),
'Dark Death Mountain Ledge (East)': (0xc80, 0x180),
'Turtle Rock Isolated Ledge Entrance': (0xc00, 0x240),
'Hyrule Castle Secret Entrance Drop': (0x9D0, 0x680),
'Hyrule Castle Secret Entrance Stairs': (0x8D0, 0x700),
'Kakariko Well Drop': (0x030, 0x680),
'Kakariko Well Cave': (0x060, 0x680),
'Bat Cave Drop': (0x520, 0x8f0),
'Bat Cave Cave': (0x560, 0x940),
'Elder House (East)': (0x2b0, 0x6a0),
'Elder House (West)': (0x230, 0x6a0),
'North Fairy Cave Drop': (0xa40, 0x500),
'North Fairy Cave': (0xa80, 0x440),
'Lost Woods Hideout Drop': (0x290, 0x200),
'Lost Woods Hideout Stump': (0x240, 0x280),
'Lumberjack Tree Tree': (0x4e0, 0x140),
'Lumberjack Tree Cave': (0x560, 0x004),
'Two Brothers House (East)': (0x200, 0x0b60),
'Two Brothers House (West)': (0x180, 0x0b60),
'Sanctuary Grave': (0x820, 0x4c0),
'Sanctuary': (0x720, 0x4a0),
'Old Man Cave (West)': (0x580, 0x2c0),
'Old Man Cave (East)': (0x620, 0x2c0),
'Old Man House (Bottom)': (0x720, 0x320),
'Old Man House (Top)': (0x820, 0x220),
'Death Mountain Return Cave (East)': (0x600, 0x220),
'Death Mountain Return Cave (West)': (0x500, 0x1c0),
'Spectacle Rock Cave Peak': (0x720, 0x0a0),
'Spectacle Rock Cave': (0x790, 0x1a0),
'Spectacle Rock Cave (Bottom)': (0x710, 0x0a0),
'Paradox Cave (Bottom)': (0xd80, 0x180),
'Paradox Cave (Middle)': (0xd80, 0x380),
'Paradox Cave (Top)': (0xd80, 0x020),
'Fairy Ascension Cave (Bottom)': (0xcc8, 0x2a0),
'Fairy Ascension Cave (Top)': (0xc00, 0x240),
'Spiral Cave': (0xb80, 0x180),
'Spiral Cave (Bottom)': (0xb80, 0x2c0),
'Bumper Cave (Bottom)': (0x580, 0x2c0),
'Bumper Cave (Top)': (0x500, 0x1c0),
'Superbunny Cave (Top)': (0xd80, 0x020),
'Superbunny Cave (Bottom)': (0xd00, 0x180),
'Hookshot Cave': (0xc80, 0x0c0),
'Hookshot Cave Back Entrance': (0xcf0, 0x004),
'Ganons Tower': (0x8D0, 0x080),
'Pyramid Hole': (0x820, 0x680),
'Inverted Pyramid Hole': (0x820, 0x680),
'Pyramid Entrance': (0x640, 0x7c0),
'Inverted Pyramid Entrance': (0x6C0, 0x5D0),
'Waterfall of Wishing': (0xe80, 0x280),
'Dam': (0x759, 0xED0),
'Blinds Hideout': (0x190, 0x6c0),
'Bonk Fairy (Light)': (0x740, 0xa80),
'Lake Hylia Fairy': (0xd40, 0x9f0),
'Light Hype Fairy': (0x940, 0xc80),
'Desert Fairy': (0x420, 0xe00),
'Kings Grave': (0x920, 0x520),
'Tavern North': (0x270, 0x900),
'Chicken House': (0x120, 0x880),
'Aginahs Cave': (0x2e0, 0xd00),
'Sahasrahlas Hut': (0xcf0, 0x6c0),
'Lake Hylia Shop': (0xbc0, 0xc00),
'Capacity Upgrade': (0xca0, 0xda0),
'Blacksmiths Hut': (0x4a0, 0x880),
'Sick Kids House': (0x220, 0x880),
'Lost Woods Gamble': (0x240, 0x080),
'Fortune Teller (Light)': (0x2c0, 0x4c0),
'Snitch Lady (East)': (0x310, 0x7a0),
'Snitch Lady (West)': (0x080, 0x7a0),
'Bush Covered House': (0x2e0, 0x880),
'Tavern (Front)': (0x270, 0x980),
'Light World Bomb Hut': (0x070, 0x980),
'Kakariko Shop': (0x170, 0x980),
'Cave 45': (0x440, 0xca0), 'Graveyard Cave': (0x8f0, 0x430),
'Checkerboard Cave': (0x260, 0xc00),
'Mini Moldorm Cave': (0xa40, 0xe80),
'Long Fairy Cave': (0xf60, 0xb00),
'Good Bee Cave': (0xec0, 0xc00),
'20 Rupee Cave': (0xe80, 0xca0),
'50 Rupee Cave': (0x4d0, 0xed0),
'Ice Rod Cave': (0xe00, 0xc00),
'Bonk Rock Cave': (0x5f0, 0x460),
'Library': (0x270, 0xaa0),
'Potion Shop': (0xc80, 0x4c0),
'Hookshot Fairy': (0xd00, 0x180),
'Pyramid Fairy': (0x740, 0x740),
'East Dark World Hint': (0xf60, 0xb00),
'Palace of Darkness Hint': (0xd60, 0x7c0),
'Dark Lake Hylia Fairy': (0xd40, 0x9f0),
'Dark Lake Hylia Ledge Fairy': (0xe00, 0xc00),
'Dark Lake Hylia Ledge Spike Cave': (0xe80, 0xca0),
'Dark Lake Hylia Ledge Hint': (0xec0, 0xc00),
'Hype Cave': (0x940, 0xc80),
'Bonk Fairy (Dark)': (0x740, 0xa80),
'Brewery': (0x170, 0x980), 'C-Shaped House': (0x310, 0x7a0), 'Chest Game': (0x080, 0x7a0),
'Hammer Peg Cave': (0x4c0, 0x940),
'Red Shield Shop': (0x500, 0x680),
'Dark Sanctuary Hint': (0x720, 0x4a0),
'Fortune Teller (Dark)': (0x2c0, 0x4c0),
'Dark World Shop': (0x2e0, 0x880),
'Dark Lumberjack Shop': (0x4e0, 0x0d0),
'Dark Potion Shop': (0xc80, 0x4c0),
'Archery Game': (0x2f0, 0xaf0),
'Mire Shed': (0x060, 0xc90),
'Mire Hint': (0x2e0, 0xd00),
'Mire Fairy': (0x1c0, 0xc90),
'Spike Cave': (0x860, 0x180),
'Dark Death Mountain Shop': (0xd80, 0x180),
'Dark Death Mountain Fairy': (0x620, 0x2c0),
'Mimic Cave': (0xc80, 0x180),
'Big Bomb Shop': (0x8b1, 0xb2d),
'Dark Lake Hylia Shop': (0xa40, 0xc40),
'Lumberjack House': (0x580, 0x100),
'Lake Hylia Fortune Teller': (0xa40, 0xc40),
'Kakariko Gamble Game': (0x2f0, 0xaf0)}
default_connector_connections = [('Death Mountain Return Cave (West)', 'Death Mountain Return Cave Exit (West)'),
('Death Mountain Return Cave (East)', 'Death Mountain Return Cave Exit (East)'),
('Spectacle Rock Cave Peak', 'Spectacle Rock Cave Exit (Peak)'),
('Spectacle Rock Cave (Bottom)', 'Spectacle Rock Cave Exit'),
('Spectacle Rock Cave', 'Spectacle Rock Cave Exit (Top)'),
('Old Man Cave (East)', 'Old Man Cave Exit (East)'),
('Old Man Cave (West)', 'Old Man Cave Exit (West)'),
('Old Man House (Bottom)', 'Old Man House Exit (Bottom)'),
('Old Man House (Top)', 'Old Man House Exit (Top)'),
('Spiral Cave', 'Spiral Cave Exit (Top)'),
('Spiral Cave (Bottom)', 'Spiral Cave Exit'),
('Fairy Ascension Cave (Top)', 'Fairy Ascension Cave Exit (Top)'),
('Fairy Ascension Cave (Bottom)', 'Fairy Ascension Cave Exit (Bottom)'),
('Paradox Cave (Bottom)', 'Paradox Cave Exit (Bottom)'),
('Paradox Cave (Middle)', 'Paradox Cave Exit (Middle)'),
('Paradox Cave (Top)', 'Paradox Cave Exit (Top)'),
('Elder House (West)', 'Elder House Exit (West)'),
('Elder House (East)', 'Elder House Exit (East)'),
('Two Brothers House (West)', 'Two Brothers House Exit (West)'),
('Two Brothers House (East)', 'Two Brothers House Exit (East)'),
('Hookshot Cave Back Entrance', 'Hookshot Cave Back Exit'),
('Hookshot Cave', 'Hookshot Cave Front Exit'),
('Superbunny Cave (Top)', 'Superbunny Cave Exit (Top)'),
('Superbunny Cave (Bottom)', 'Superbunny Cave Exit (Bottom)'),
('Bumper Cave (Bottom)', 'Bumper Cave Exit (Bottom)'),
('Bumper Cave (Top)', 'Bumper Cave Exit (Top)')
]
default_item_connections = [('Mimic Cave', 'Mimic Cave'),
('Waterfall of Wishing', 'Waterfall of Wishing'),
('Bonk Rock Cave', 'Bonk Rock Cave'),
('Graveyard Cave', 'Graveyard Cave'),
('Kings Grave', 'Kings Grave'),
('Potion Shop', 'Potion Shop'),
('Blinds Hideout', 'Blinds Hideout'),
('Chicken House', 'Chicken House'),
('Sick Kids House', 'Sick Kids House'),
('Sahasrahlas Hut', 'Sahasrahlas Hut'),
('Blacksmiths Hut', 'Blacksmiths Hut'),
('Library', 'Library'),
('Links House', 'Links House Exit'),
('Checkerboard Cave', 'Checkerboard Cave'),
('Aginahs Cave', 'Aginahs Cave'),
('Cave 45', 'Cave 45'),
('Mini Moldorm Cave', 'Mini Moldorm Cave'),
('Ice Rod Cave', 'Ice Rod Cave'),
('Dam', 'Dam'),
('Spike Cave', 'Spike Cave'),
('Chest Game', 'Chest Game'),
('C-Shaped House', 'C-Shaped House'),
('Brewery', 'Brewery'),
('Pyramid Fairy', 'Pyramid Fairy'),
('Hammer Peg Cave', 'Hammer Peg Cave'),
('Big Bomb Shop', 'Big Bomb Shop'),
('Mire Shed', 'Mire Shed'),
('Hype Cave', 'Hype Cave')
]
default_shop_connections = [('Kakariko Shop', 'Kakariko Shop'),
('Lake Hylia Shop', 'Lake Hylia Shop'),
('Capacity Upgrade', 'Capacity Upgrade'),
('Dark Lumberjack Shop', 'Dark Lumberjack Shop'),
('Dark Death Mountain Shop', 'Dark Death Mountain Shop'),
('Dark Potion Shop', 'Dark Potion Shop'),
('Dark World Shop', 'Village of Outcasts Shop'),
('Red Shield Shop', 'Red Shield Shop'),
('Dark Lake Hylia Shop', 'Dark Lake Hylia Shop')
]
default_drop_connections = [('Lost Woods Hideout Drop', 'Lost Woods Hideout (top)'),
('Lumberjack Tree Tree', 'Lumberjack Tree (top)'),
('Sanctuary Grave', 'Sewer Drop'),
('North Fairy Cave Drop', 'North Fairy Cave'),
('Kakariko Well Drop', 'Kakariko Well (top)'),
('Hyrule Castle Secret Entrance Drop', 'Hyrule Castle Secret Entrance'),
('Bat Cave Drop', 'Bat Cave (right)'),
#('Pyramid Hole', 'Pyramid') # this is dynamically added because of Inverted/OW Mixed
]
default_dropexit_connections = [('Lost Woods Hideout Stump', 'Lost Woods Hideout Exit'),
('Lumberjack Tree Cave', 'Lumberjack Tree Exit'),
('Sanctuary', 'Sanctuary Exit'),
('North Fairy Cave', 'North Fairy Cave Exit'),
('Kakariko Well Cave', 'Kakariko Well Exit'),
('Hyrule Castle Secret Entrance Stairs', 'Hyrule Castle Secret Entrance Exit'),
('Bat Cave Cave', 'Bat Cave Exit'),
#('Pyramid Entrance', 'Pyramid Exit') # this is dynamically added because of Inverted/OW Mixed
]
# non shuffled dungeons
default_dungeon_connections = [('Desert Palace Entrance (South)', 'Desert Palace Exit (South)'),
('Desert Palace Entrance (West)', 'Desert Palace Exit (West)'),
('Desert Palace Entrance (North)', 'Desert Palace Exit (North)'),
('Desert Palace Entrance (East)', 'Desert Palace Exit (East)'),
('Eastern Palace', 'Eastern Palace Exit'),
('Tower of Hera', 'Tower of Hera Exit'),
('Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)'),
('Hyrule Castle Entrance (West)', 'Hyrule Castle Exit (West)'),
('Hyrule Castle Entrance (East)', 'Hyrule Castle Exit (East)'),
('Thieves Town', 'Thieves Town Exit'),
('Skull Woods First Section Door', 'Skull Woods First Section Exit'),
('Skull Woods Second Section Door (East)', 'Skull Woods Second Section Exit (East)'),
('Skull Woods Second Section Door (West)', 'Skull Woods Second Section Exit (West)'),
('Skull Woods Final Section', 'Skull Woods Final Section Exit'),
('Ice Palace', 'Ice Palace Exit'),
('Misery Mire', 'Misery Mire Exit'),
('Palace of Darkness', 'Palace of Darkness Exit'),
('Swamp Palace', 'Swamp Palace Exit'), # requires additional patch for flooding moat if moved
('Turtle Rock', 'Turtle Rock Exit (Front)'),
('Dark Death Mountain Ledge (West)', 'Turtle Rock Ledge Exit (West)'),
('Dark Death Mountain Ledge (East)', 'Turtle Rock Ledge Exit (East)'),
('Turtle Rock Isolated Ledge Entrance', 'Turtle Rock Isolated Ledge Exit')
]
+103 -198
View File
@@ -5,6 +5,8 @@ import copy
from collections import defaultdict, OrderedDict
from BaseClasses import RegionType
from source.overworld.EntranceData import door_addresses
class EntrancePool(object):
def __init__(self, world, player):
@@ -200,7 +202,10 @@ def do_vanilla_connections(avail_pool):
connect_vanilla_two_way(ent, avail_pool.default_map[ent], avail_pool)
if ent in avail_pool.one_way_map and avail_pool.one_way_map[ent] in avail_pool.exits:
connect_vanilla(ent, avail_pool.one_way_map[ent], avail_pool)
if avail_pool.inverted:
if avail_pool.world.is_bombshop_start(avail_pool.player):
ext = avail_pool.world.get_entrance('Big Bomb Shop Exit', avail_pool.player)
ext.connect(avail_pool.world.get_region('Big Bomb Shop Area', avail_pool.player))
if avail_pool.world.is_dark_chapel_start(avail_pool.player):
ext = avail_pool.world.get_entrance('Dark Sanctuary Hint Exit', avail_pool.player)
ext.connect(avail_pool.world.get_region('Dark Chapel Area', avail_pool.player))
@@ -391,7 +396,7 @@ def do_main_shuffle(entrances, exits, avail, mode_def):
def do_old_man_cave_exit(entrances, exits, avail, cross_world):
if 'Old Man Cave Exit (East)' in exits:
from EntranceShuffle import build_accessible_region_list
from OverworldShuffle import build_accessible_region_list
if not avail.world.is_tile_swapped(0x03, avail.player) or avail.world.shuffle[avail.player] == 'district':
region_name = 'West Death Mountain (Top)'
else:
@@ -439,11 +444,11 @@ def do_blacksmith(entrances, exits, avail):
links_region = links_region.name
blacksmith_options = list(get_accessible_entrances(links_region, avail, assumed_inventory, False, True, True))
if avail.inverted:
if avail.world.is_dark_chapel_start(avail.player):
dark_sanc = avail.world.get_entrance('Dark Sanctuary Hint Exit', avail.player).connected_region.name
blacksmith_options = list(OrderedDict.fromkeys(blacksmith_options + list(get_accessible_entrances(dark_sanc, avail, assumed_inventory, False, True, True))))
elif avail.is_sanc_forced_in_hc():
sanc_region = avail.world.get_entrance('Sanctuary Exit',avail. player).connected_region
sanc_region = avail.world.get_entrance('Sanctuary Exit', avail.player).connected_region
if sanc_region:
blacksmith_options = list(OrderedDict.fromkeys(blacksmith_options + list(get_accessible_entrances(sanc_region.name, avail, assumed_inventory, False, True, True))))
else:
@@ -582,7 +587,7 @@ def do_holes_and_linked_drops(entrances, exits, avail, cross_world):
def do_dark_sanc(entrances, exits, avail):
if avail.inverted:
if avail.world.is_dark_chapel_start(avail.player):
ext = avail.world.get_entrance('Dark Sanctuary Hint Exit', avail.player)
if 'Dark Sanctuary Hint' in exits:
forbidden = list(Isolated_LH_Doors)
@@ -630,7 +635,7 @@ def do_links_house(entrances, exits, avail, cross_world):
forbidden.append('Mimic Cave')
if avail.world.is_bombshop_start(avail.player) and (avail.inverted == avail.world.is_tile_swapped(0x03, avail.player)):
forbidden.extend(['Spectacle Rock Cave', 'Spectacle Rock Cave (Bottom)'])
if avail.inverted and avail.world.shuffle[avail.player] != 'district':
if avail.world.is_dark_chapel_start(avail.player) and avail.world.shuffle[avail.player] != 'district':
dark_sanc_region = avail.world.get_entrance('Dark Sanctuary Hint Exit', avail.player).connected_region.name
forbidden.extend(get_nearby_entrances(avail, dark_sanc_region))
else:
@@ -669,7 +674,7 @@ def do_links_house(entrances, exits, avail, cross_world):
avail.links_on_mountain = True
# lobby shuffle means you ought to keep links house in the same world
sanc_spawn_can_be_dark = (not avail.inverted and avail.world.doorShuffle[avail.player] in ['partitioned', 'crossed']
sanc_spawn_can_be_dark = (not avail.world.is_dark_chapel_start(avail.player) and avail.world.doorShuffle[avail.player] in ['partitioned', 'crossed']
and avail.world.intensity[avail.player] >= 3)
if (cross_world and not sanc_spawn_can_be_dark) or avail.world.shuffle[avail.player] == 'district':
@@ -824,8 +829,7 @@ def get_accessible_entrances(start_region, avail, assumed_inventory=[], cross_wo
from Main import copy_world_premature
from BaseClasses import CollectionState
from Items import ItemFactory
from EntranceShuffle import build_accessible_region_list
from OverworldShuffle import one_way_ledges
from OverworldShuffle import build_accessible_region_list, one_way_ledges
for p in range(1, avail.world.players + 1):
avail.world.key_logic[p] = {}
@@ -1340,18 +1344,24 @@ def do_limited_shuffle_exclude_drops(pool_def, avail, lw=True):
def do_vanilla_connect(pool_def, avail):
if pool_def['condition'] == 'shopsanity':
if 'shopsanity' in pool_def['condition']:
if avail.world.shopsanity[avail.player]:
return
elif pool_def['condition'] == 'pottery': # this condition involves whether caves with pots are shuffled or not
if 'pottery' in pool_def['condition']: # this condition involves whether caves with pots are shuffled or not
if avail.world.pottery[avail.player] not in ['none', 'keys', 'dungeon']:
return
elif pool_def['condition'] == 'takeany':
if 'takeany' in pool_def['condition']:
if avail.world.take_any[avail.player] == 'fixed':
return
elif pool_def['condition'] == 'bonk':
if 'bonk' in pool_def['condition']:
if avail.world.shuffle_bonk_drops[avail.player]:
return
if 'dropshuffle' in pool_def['condition']:
if avail.world.dropshuffle[avail.player] not in ['none', 'keys']:
return
if 'enemy_drop' in pool_def['condition']:
if avail.world.dropshuffle[avail.player] not in ['none', 'keys'] or avail.world.enemy_shuffle[avail.player] != 'none':
return
defaults = {**default_connections, **(inverted_default_connections if avail.inverted != avail.world.is_tile_swapped(0x1b, avail.player) else open_default_connections)}
for entrance in pool_def['entrances']:
if entrance in avail.entrances:
@@ -1871,35 +1881,56 @@ modes = {
'special': 'vanilla',
'condition': '',
'entrances': ['Mire Fairy', 'Archery Game', 'Fortune Teller (Dark)', 'Dark Sanctuary Hint',
'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Fairy', 'Dark Lake Hylia Shop',
'East Dark World Hint', 'Kakariko Gamble Game', 'Long Fairy Cave',
'Bush Covered House', 'Fortune Teller (Light)', 'Lost Woods Gamble',
'Lake Hylia Fortune Teller', 'Lake Hylia Fairy', 'Bonk Fairy (Light)'],
'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Fairy', 'East Dark World Hint',
'Kakariko Gamble Game', 'Bush Covered House', 'Fortune Teller (Light)',
'Lost Woods Gamble', 'Lake Hylia Fortune Teller', 'Lake Hylia Fairy'],
},
'fixed_shops': {
'special': 'vanilla',
'condition': 'shopsanity',
'entrances': ['Dark Death Mountain Shop', 'Dark Potion Shop', 'Dark Lumberjack Shop',
'Dark World Shop', 'Red Shield Shop', 'Kakariko Shop', 'Capacity Upgrade',
'Lake Hylia Shop'],
'entrances': ['Dark Death Mountain Shop', 'Dark Potion Shop', 'Dark Lumberjack Shop', 'Dark World Shop',
'Red Shield Shop', 'Kakariko Shop', 'Lake Hylia Shop', 'Dark Lake Hylia Shop'],
},
'fixed_takeanys': {
'special': 'vanilla',
'condition': 'takeany',
'entrances': ['Desert Fairy', 'Light Hype Fairy', 'Dark Death Mountain Fairy',
'Dark Lake Hylia Ledge Fairy', 'Bonk Fairy (Dark)'],
'entrances': ['Desert Fairy', 'Light Hype Fairy', 'Dark Death Mountain Fairy', 'Dark Lake Hylia Ledge Fairy'],
},
'fixed_takeanys_enemy_drops_fairies': {
'special': 'vanilla',
'condition': ['takeany', 'enemy_drop'],
'entrances': ['Bonk Fairy (Dark)'],
},
'fixed_pottery': {
'special': 'vanilla',
'condition': 'pottery',
'entrances': ['Lumberjack House', 'Snitch Lady (West)', 'Snitch Lady (East)', 'Tavern (Front)',
'Light World Bomb Hut', '20 Rupee Cave', '50 Rupee Cave', 'Hookshot Fairy',
'Palace of Darkness Hint', 'Dark Lake Hylia Ledge Spike Cave',
'Mire Hint']
'20 Rupee Cave', '50 Rupee Cave', 'Palace of Darkness Hint',
'Dark Lake Hylia Ledge Spike Cave', 'Mire Hint']
},
'fixed_enemy_drops_fairies': {
'special': 'vanilla',
'condition': 'enemy_drop',
'entrances': ['Long Fairy Cave', 'Bonk Fairy (Light)']
},
'fixed_pots_n_bones_fairies': {
'special': 'vanilla',
'condition': ['pottery', 'enemy_drop'],
'entrances': ['Hookshot Fairy']
},
'fixed_pots_n_bones': {
'special': 'vanilla',
'condition': ['pottery', 'dropshuffle'],
'entrances': ['Light World Bomb Hut']
},
'fixed_shop_n_bones': {
'special': 'vanilla',
'condition': ['shopsanity', 'enemy_drop'],
'entrances': ['Capacity Upgrade']
},
'fixed_bonk': {
'special': 'vanilla',
'condition': 'bonk',
'condition': ['enemy_drop', 'bonk'],
'entrances': ['Good Bee Cave']
},
'item_caves': { # shuffles shops/pottery if they weren't fixed in the last steps
@@ -1908,15 +1939,15 @@ modes = {
'Ice Rod Cave', 'Dam', 'Bonk Rock Cave', 'Library', 'Potion Shop', 'Mini Moldorm Cave',
'Checkerboard Cave', 'Graveyard Cave', 'Cave 45', 'Sick Kids House', 'Blacksmiths Hut',
'Sahasrahlas Hut', 'Aginahs Cave', 'Chicken House', 'Kings Grave', 'Blinds Hideout',
'Waterfall of Wishing', 'Dark Death Mountain Shop', 'Good Bee Cave',
'Waterfall of Wishing', 'Dark Death Mountain Shop', 'Dark Lake Hylia Shop',
'Dark Potion Shop', 'Dark Lumberjack Shop', 'Dark World Shop',
'Red Shield Shop', 'Kakariko Shop', 'Capacity Upgrade', 'Lake Hylia Shop',
'Lumberjack House', 'Snitch Lady (West)', 'Snitch Lady (East)', 'Tavern (Front)',
'Light World Bomb Hut', '20 Rupee Cave', '50 Rupee Cave', 'Hookshot Fairy',
'Palace of Darkness Hint', 'Dark Lake Hylia Ledge Spike Cave',
'Mire Hint', 'Desert Fairy', 'Light Hype Fairy', 'Dark Death Mountain Fairy',
'Dark Lake Hylia Ledge Fairy', 'Bonk Fairy (Dark)',
'Links House', 'Tavern North']
'Palace of Darkness Hint', 'Dark Lake Hylia Ledge Spike Cave', 'Desert Fairy',
'Light Hype Fairy', 'Dark Death Mountain Fairy', 'Dark Lake Hylia Ledge Fairy',
'Bonk Fairy (Dark)', 'Good Bee Cave', 'Long Fairy Cave', 'Bonk Fairy (Light)',
'Mire Hint', 'Links House', 'Tavern North']
},
'old_man_cave': { # have to do old man cave first so lw dungeon don't use up everything
'special': 'old_man_cave_east',
@@ -1962,35 +1993,56 @@ modes = {
'special': 'vanilla',
'condition': '',
'entrances': ['Mire Fairy', 'Archery Game', 'Fortune Teller (Dark)', 'Dark Sanctuary Hint',
'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Fairy', 'Dark Lake Hylia Shop',
'East Dark World Hint', 'Kakariko Gamble Game', 'Long Fairy Cave',
'Bush Covered House', 'Fortune Teller (Light)', 'Lost Woods Gamble',
'Lake Hylia Fortune Teller', 'Lake Hylia Fairy', 'Bonk Fairy (Light)'],
'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Fairy', 'East Dark World Hint',
'Kakariko Gamble Game', 'Bush Covered House', 'Fortune Teller (Light)',
'Lost Woods Gamble', 'Lake Hylia Fortune Teller', 'Lake Hylia Fairy'],
},
'fixed_shops': {
'special': 'vanilla',
'condition': 'shopsanity',
'entrances': ['Dark Death Mountain Shop', 'Dark Potion Shop', 'Dark Lumberjack Shop',
'Dark World Shop', 'Red Shield Shop', 'Kakariko Shop', 'Capacity Upgrade',
'Lake Hylia Shop'],
'entrances': ['Dark Death Mountain Shop', 'Dark Potion Shop', 'Dark Lumberjack Shop', 'Dark World Shop',
'Red Shield Shop', 'Kakariko Shop', 'Lake Hylia Shop', 'Dark Lake Hylia Shop'],
},
'fixed_takeanys': {
'special': 'vanilla',
'condition': 'takeany',
'entrances': ['Desert Fairy', 'Light Hype Fairy', 'Dark Death Mountain Fairy',
'Dark Lake Hylia Ledge Fairy', 'Bonk Fairy (Dark)'],
'entrances': ['Desert Fairy', 'Light Hype Fairy', 'Dark Death Mountain Fairy', 'Dark Lake Hylia Ledge Fairy'],
},
'fixed_takeanys_enemy_drops_fairies': {
'special': 'vanilla',
'condition': ['takeany', 'enemy_drop'],
'entrances': ['Bonk Fairy (Dark)'],
},
'fixed_pottery': {
'special': 'vanilla',
'condition': 'pottery',
'entrances': ['Lumberjack House', 'Snitch Lady (West)', 'Snitch Lady (East)', 'Tavern (Front)',
'Light World Bomb Hut', '20 Rupee Cave', '50 Rupee Cave', 'Hookshot Fairy',
'Palace of Darkness Hint', 'Dark Lake Hylia Ledge Spike Cave',
'Mire Hint']
'20 Rupee Cave', '50 Rupee Cave', 'Palace of Darkness Hint',
'Dark Lake Hylia Ledge Spike Cave', 'Mire Hint']
},
'fixed_enemy_drops_fairies': {
'special': 'vanilla',
'condition': 'enemy_drop',
'entrances': ['Long Fairy Cave', 'Bonk Fairy (Light)']
},
'fixed_pots_n_bones_fairies': {
'special': 'vanilla',
'condition': ['pottery', 'enemy_drop'],
'entrances': ['Hookshot Fairy']
},
'fixed_pots_n_bones': {
'special': 'vanilla',
'condition': ['pottery', 'dropshuffle'],
'entrances': ['Light World Bomb Hut']
},
'fixed_shop_n_bones': {
'special': 'vanilla',
'condition': ['shopsanity', 'enemy_drop'],
'entrances': ['Capacity Upgrade']
},
'fixed_bonk': {
'special': 'vanilla',
'condition': 'bonk',
'condition': ['enemy_drop', 'bonk'],
'entrances': ['Good Bee Cave']
},
'item_caves': { # shuffles shops/pottery if they weren't fixed in the last steps
@@ -1999,15 +2051,15 @@ modes = {
'Ice Rod Cave', 'Dam', 'Bonk Rock Cave', 'Library', 'Potion Shop', 'Mini Moldorm Cave',
'Checkerboard Cave', 'Graveyard Cave', 'Cave 45', 'Sick Kids House', 'Blacksmiths Hut',
'Sahasrahlas Hut', 'Aginahs Cave', 'Chicken House', 'Kings Grave', 'Blinds Hideout',
'Waterfall of Wishing', 'Dark Death Mountain Shop', 'Good Bee Cave',
'Waterfall of Wishing', 'Dark Death Mountain Shop', 'Dark Lake Hylia Shop',
'Dark Potion Shop', 'Dark Lumberjack Shop', 'Dark World Shop',
'Red Shield Shop', 'Kakariko Shop', 'Capacity Upgrade', 'Lake Hylia Shop',
'Lumberjack House', 'Snitch Lady (West)', 'Snitch Lady (East)', 'Tavern (Front)',
'Light World Bomb Hut', '20 Rupee Cave', '50 Rupee Cave', 'Hookshot Fairy',
'Palace of Darkness Hint', 'Dark Lake Hylia Ledge Spike Cave',
'Mire Hint', 'Desert Fairy', 'Light Hype Fairy', 'Dark Death Mountain Fairy',
'Dark Lake Hylia Ledge Fairy', 'Bonk Fairy (Dark)',
'Links House', 'Tavern North'] # inverted links house gets substituted
'Palace of Darkness Hint', 'Dark Lake Hylia Ledge Spike Cave', 'Desert Fairy',
'Light Hype Fairy', 'Dark Death Mountain Fairy', 'Dark Lake Hylia Ledge Fairy',
'Bonk Fairy (Dark)', 'Good Bee Cave', 'Long Fairy Cave', 'Bonk Fairy (Light)',
'Mire Hint', 'Links House', 'Tavern North']
}
}
},
@@ -2575,6 +2627,8 @@ mandatory_connections = [('Lost Woods Hideout (top to bottom)', 'Lost Woods Hide
('Paradox Cave Push Block', 'Paradox Cave Front'),
('Paradox Cave Chest Area NE', 'Paradox Cave Bomb Area'),
('Paradox Cave Bomb Jump', 'Paradox Cave'),
('Paradox Cave Climb', 'Paradox Cave (Top)'),
('Paradox Cave Descent', 'Paradox Cave'),
('Paradox Cave Drop', 'Paradox Cave Chest Area'),
('Paradox Shop', 'Paradox Shop'),
('Fairy Ascension Cave Climb', 'Fairy Ascension Cave (Top)'),
@@ -2762,155 +2816,6 @@ inverted_default_connections = {'Inverted Pyramid Hole': 'Pyramid',
'Pyramid Exit': 'Hyrule Castle Ledge',
'Inverted Pyramid Entrance': 'Bottom of Pyramid'}
# format:
# Key=Name
# addr = (door_index, exitdata) # multiexit
# | ([addr], None) # holes
# exitdata = (room_id, ow_area, vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x, unknown_1, unknown_2, door_1, door_2)
# ToDo somehow merge this with creation of the locations
door_addresses = {'Links House': (0x00, (0x0104, 0x2c, 0x0506, 0x0a9a, 0x0832, 0x0ae8, 0x08b8, 0x0b07, 0x08bf, 0x06, 0xfe, 0x0816, 0x0000), 0x00),
'Desert Palace Entrance (South)': (0x08, (0x0084, 0x30, 0x0314, 0x0c56, 0x00a6, 0x0ca8, 0x0128, 0x0cc3, 0x0133, 0x0a, 0xfa, 0x0000, 0x0000), 0x00),
'Desert Palace Entrance (West)': (0x0A, (0x0083, 0x30, 0x0280, 0x0c46, 0x0003, 0x0c98, 0x0088, 0x0cb3, 0x0090, 0x0a, 0xfd, 0x0000, 0x0000), 0x00),
'Desert Palace Entrance (North)': (0x0B, (0x0063, 0x30, 0x0016, 0x0c00, 0x00a2, 0x0c28, 0x0128, 0x0c6d, 0x012f, 0x00, 0x0e, 0x0000, 0x0000), 0x00),
'Desert Palace Entrance (East)': (0x09, (0x0085, 0x30, 0x02a8, 0x0c4a, 0x0142, 0x0c98, 0x01c8, 0x0cb7, 0x01cf, 0x06, 0xfe, 0x0000, 0x0000), 0x00),
'Eastern Palace': (0x07, (0x00c9, 0x1e, 0x005a, 0x0600, 0x0ed6, 0x0618, 0x0f50, 0x066d, 0x0f5b, 0x00, 0xfa, 0x0000, 0x0000), 0x00),
'Tower of Hera': (0x32, (0x0077, 0x03, 0x0050, 0x0014, 0x087c, 0x0068, 0x08f0, 0x0083, 0x08fb, 0x0a, 0xf4, 0x0000, 0x0000), 0x00),
'Hyrule Castle Entrance (South)': (0x03, (0x0061, 0x1b, 0x0530, 0x0692, 0x0784, 0x06cc, 0x07f8, 0x06ff, 0x0803, 0x0e, 0xfa, 0x0000, 0x87be), 0x00),
'Hyrule Castle Entrance (West)': (0x02, (0x0060, 0x1b, 0x0016, 0x0600, 0x06ae, 0x0604, 0x0728, 0x066d, 0x0733, 0x00, 0x02, 0x0000, 0x8124), 0x00),
'Hyrule Castle Entrance (East)': (0x04, (0x0062, 0x1b, 0x004a, 0x0600, 0x0856, 0x0604, 0x08c8, 0x066d, 0x08d3, 0x00, 0xfa, 0x0000, 0x8158), 0x00),
'Inverted Pyramid Entrance': (0x35, (0x0010, 0x1b, 0x000e, 0x0600, 0x0676, 0x0604, 0x06e8, 0x066d, 0x06f3, 0x00, 0x0a, 0x0000, 0x811c), 0x00),
'Agahnims Tower': (0x23, (0x00e0, 0x1b, 0x0032, 0x0600, 0x0784, 0x0634, 0x07f8, 0x066d, 0x0803, 0x00, 0x0a, 0x0000, 0x82be), 0x40),
'Thieves Town': (0x33, (0x00db, 0x58, 0x0b2e, 0x075a, 0x0176, 0x07a8, 0x01f8, 0x07c7, 0x0203, 0x06, 0xfa, 0x0000, 0x0000), 0x20),
'Skull Woods First Section Door': (0x29, (0x0058, 0x40, 0x0f4c, 0x01f6, 0x0262, 0x0248, 0x02e8, 0x0263, 0x02ef, 0x0a, 0xfe, 0x0000, 0x0000), 0x00),
'Skull Woods Second Section Door (East)': (0x28, (0x0057, 0x40, 0x0eb8, 0x01e6, 0x01c2, 0x0238, 0x0248, 0x0253, 0x024f, 0x0a, 0xfe, 0x0000, 0x0000), 0x00),
'Skull Woods Second Section Door (West)': (0x27, (0x0056, 0x40, 0x0c8e, 0x01a6, 0x0062, 0x01f8, 0x00e8, 0x0213, 0x00ef, 0x0a, 0x0e, 0x0000, 0x0000), 0x00),
'Skull Woods Final Section': (0x2A, (0x0059, 0x40, 0x0282, 0x0066, 0x0016, 0x00b8, 0x0098, 0x00d3, 0x00a3, 0x0a, 0xfa, 0x0000, 0x0000), 0x20),
'Ice Palace': (0x2C, (0x000e, 0x75, 0x0bc6, 0x0d6a, 0x0c3e, 0x0db8, 0x0cb8, 0x0dd7, 0x0cc3, 0x06, 0xf2, 0x0000, 0x0000), 0x00),
'Misery Mire': (0x26, (0x0098, 0x70, 0x0414, 0x0c79, 0x00a6, 0x0cc7, 0x0128, 0x0ce6, 0x0133, 0x07, 0xfa, 0x0000, 0x0000), 0x20),
'Palace of Darkness': (0x25, (0x004a, 0x5e, 0x005a, 0x0600, 0x0ed6, 0x0628, 0x0f50, 0x066d, 0x0f5b, 0x00, 0xfa, 0x0000, 0x0000), 0x20),
'Swamp Palace': (0x24, (0x0028, 0x7b, 0x049e, 0x0e8c, 0x06f2, 0x0ed8, 0x0778, 0x0ef9, 0x077f, 0x04, 0xfe, 0x0000, 0x0000), 0x00),
'Turtle Rock': (0x34, (0x00d6, 0x47, 0x0712, 0x00da, 0x0e96, 0x0128, 0x0f08, 0x0147, 0x0f13, 0x06, 0xfa, 0x0000, 0x0000), 0x20),
'Dark Death Mountain Ledge (West)': (0x14, (0x0023, 0x45, 0x07ca, 0x0103, 0x0c46, 0x0157, 0x0cb8, 0x0172, 0x0cc3, 0x0b, 0x0a, 0x0000, 0x0000), 0x00),
'Dark Death Mountain Ledge (East)': (0x18, (0x0024, 0x45, 0x07e0, 0x0103, 0x0d00, 0x0157, 0x0d78, 0x0172, 0x0d7d, 0x0b, 0x00, 0x0000, 0x0000), 0x00),
'Turtle Rock Isolated Ledge Entrance': (0x17, (0x00d5, 0x45, 0x0ad4, 0x0164, 0x0ca6, 0x01b8, 0x0d18, 0x01d3, 0x0d23, 0x0a, 0xfa, 0x0000, 0x0000), 0x00),
'Hyrule Castle Secret Entrance Stairs': (0x31, (0x0055, 0x1b, 0x044a, 0x067a, 0x0854, 0x06c8, 0x08c8, 0x06e7, 0x08d3, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Kakariko Well Cave': (0x38, (0x002f, 0x18, 0x0386, 0x0665, 0x0032, 0x06b7, 0x00b8, 0x06d2, 0x00bf, 0x0b, 0xfe, 0x0000, 0x0000), 0x00),
'Bat Cave Cave': (0x10, (0x00e3, 0x22, 0x0412, 0x087a, 0x048e, 0x08c8, 0x0508, 0x08e7, 0x0513, 0x06, 0x02, 0x0000, 0x0000), 0x00),
'Elder House (East)': (0x0D, (0x00f3, 0x18, 0x02c4, 0x064a, 0x0222, 0x0698, 0x02a8, 0x06b7, 0x02af, 0x06, 0xfe, 0x05d4, 0x0000), 0x00),
'Elder House (West)': (0x0C, (0x00f2, 0x18, 0x02bc, 0x064c, 0x01e2, 0x0698, 0x0268, 0x06b9, 0x026f, 0x04, 0xfe, 0x05cc, 0x0000), 0x00),
'North Fairy Cave': (0x37, (0x0008, 0x15, 0x0088, 0x0400, 0x0a36, 0x0448, 0x0aa8, 0x046f, 0x0ab3, 0x00, 0x0a, 0x0000, 0x0000), 0x00),
'Lost Woods Hideout Stump': (0x2B, (0x00e1, 0x00, 0x0f4e, 0x01f6, 0x0262, 0x0248, 0x02e8, 0x0263, 0x02ef, 0x0a, 0x0e, 0x0000, 0x0000), 0x00),
'Lumberjack Tree Cave': (0x11, (0x00e2, 0x02, 0x0118, 0x0015, 0x04c6, 0x0067, 0x0548, 0x0082, 0x0553, 0x0b, 0xfa, 0x0000, 0x0000), 0x00),
'Two Brothers House (East)': (0x0F, (0x00f5, 0x29, 0x0880, 0x0b07, 0x0200, 0x0b58, 0x0238, 0x0b74, 0x028d, 0x09, 0x00, 0x0b86, 0x0000), 0x00),
'Two Brothers House (West)': (0x0E, (0x00f4, 0x28, 0x08a0, 0x0b06, 0x0100, 0x0b58, 0x01b8, 0x0b73, 0x018d, 0x0a, 0x00, 0x0bb6, 0x0000), 0x00),
'Sanctuary': (0x01, (0x0012, 0x13, 0x001c, 0x0400, 0x06de, 0x0414, 0x0758, 0x046d, 0x0763, 0x00, 0x02, 0x0000, 0x01aa), 0x00),
'Old Man Cave (West)': (0x05, (0x00f0, 0x0a, 0x03a0, 0x0264, 0x0500, 0x02b8, 0x05a8, 0x02d3, 0x058d, 0x0a, 0x00, 0x0000, 0x0000), 0x00),
'Old Man Cave (East)': (0x06, (0x00f1, 0x03, 0x1402, 0x0294, 0x0604, 0x02e8, 0x0678, 0x0303, 0x0683, 0x0a, 0xfc, 0x0000, 0x0000), 0x00),
'Old Man House (Bottom)': (0x2F, (0x00e4, 0x03, 0x181a, 0x031e, 0x06b4, 0x03a7, 0x0728, 0x038d, 0x0733, 0x00, 0x0c, 0x0000, 0x0000), 0x00),
'Old Man House (Top)': (0x30, (0x00e5, 0x03, 0x10c6, 0x0224, 0x0814, 0x0278, 0x0888, 0x0293, 0x0893, 0x0a, 0x0c, 0x0000, 0x0000), 0x00),
'Death Mountain Return Cave (East)': (0x2E, (0x00e7, 0x03, 0x0d82, 0x01c4, 0x0600, 0x0218, 0x0648, 0x0233, 0x067f, 0x0a, 0x00, 0x0000, 0x0000), 0x00),
'Death Mountain Return Cave (West)': (0x2D, (0x00e6, 0x0a, 0x00a0, 0x0205, 0x0500, 0x0257, 0x05b8, 0x0272, 0x058d, 0x0b, 0x00, 0x0000, 0x0000), 0x00),
'Spectacle Rock Cave Peak': (0x22, (0x00ea, 0x03, 0x092c, 0x0133, 0x0754, 0x0187, 0x07c8, 0x01a2, 0x07d3, 0x0b, 0xfc, 0x0000, 0x0000), 0x00),
'Spectacle Rock Cave': (0x21, (0x00fa, 0x03, 0x0eac, 0x01e3, 0x0754, 0x0237, 0x07c8, 0x0252, 0x07d3, 0x0b, 0xfc, 0x0000, 0x0000), 0x00),
'Spectacle Rock Cave (Bottom)': (0x20, (0x00f9, 0x03, 0x0d9c, 0x01c3, 0x06d4, 0x0217, 0x0748, 0x0232, 0x0753, 0x0b, 0xfc, 0x0000, 0x0000), 0x00),
'Paradox Cave (Bottom)': (0x1D, (0x00ff, 0x05, 0x0ee0, 0x01e3, 0x0d00, 0x0237, 0x0da8, 0x0252, 0x0d7d, 0x0b, 0x00, 0x0000, 0x0000), 0x00),
'Paradox Cave (Middle)': (0x1E, (0x00ef, 0x05, 0x17e0, 0x0304, 0x0d00, 0x0358, 0x0dc8, 0x0373, 0x0d7d, 0x0a, 0x00, 0x0000, 0x0000), 0x00),
'Paradox Cave (Top)': (0x1F, (0x00df, 0x05, 0x0460, 0x0093, 0x0d00, 0x00e7, 0x0db8, 0x0102, 0x0d7d, 0x0b, 0x00, 0x0000, 0x0000), 0x00),
'Fairy Ascension Cave (Bottom)': (0x19, (0x00fd, 0x05, 0x0dd4, 0x01c4, 0x0ca6, 0x0218, 0x0d18, 0x0233, 0x0d23, 0x0a, 0xfa, 0x0000, 0x0000), 0x00),
'Fairy Ascension Cave (Top)': (0x1A, (0x00ed, 0x05, 0x0ad4, 0x0163, 0x0ca6, 0x01b7, 0x0d18, 0x01d2, 0x0d23, 0x0b, 0xfa, 0x0000, 0x0000), 0x00),
'Spiral Cave': (0x1C, (0x00ee, 0x05, 0x07c8, 0x0108, 0x0c46, 0x0158, 0x0cb8, 0x0177, 0x0cc3, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Spiral Cave (Bottom)': (0x1B, (0x00fe, 0x05, 0x0cca, 0x01a3, 0x0c56, 0x01f7, 0x0cc8, 0x0212, 0x0cd3, 0x0b, 0xfa, 0x0000, 0x0000), 0x00),
'Bumper Cave (Bottom)': (0x15, (0x00fb, 0x4a, 0x03a0, 0x0263, 0x0500, 0x02b7, 0x05a8, 0x02d2, 0x058d, 0x0b, 0x00, 0x0000, 0x0000), 0x00),
'Bumper Cave (Top)': (0x16, (0x00eb, 0x4a, 0x00a0, 0x020a, 0x0500, 0x0258, 0x05b8, 0x0277, 0x058d, 0x06, 0x00, 0x0000, 0x0000), 0x00),
'Superbunny Cave (Top)': (0x13, (0x00e8, 0x45, 0x0460, 0x0093, 0x0d00, 0x00e7, 0x0db8, 0x0102, 0x0d7d, 0x0b, 0x00, 0x0000, 0x0000), 0x00),
'Superbunny Cave (Bottom)': (0x12, (0x00f8, 0x45, 0x0ee0, 0x01e4, 0x0d00, 0x0238, 0x0d78, 0x0253, 0x0d7d, 0x0a, 0x00, 0x0000, 0x0000), 0x00),
'Hookshot Cave': (0x39, (0x003c, 0x45, 0x04da, 0x00a3, 0x0cd6, 0x0107, 0x0d48, 0x0112, 0x0d53, 0x0b, 0xfa, 0x0000, 0x0000), 0x20),
'Hookshot Cave Back Entrance': (0x3A, (0x002c, 0x45, 0x004c, 0x0000, 0x0c56, 0x0038, 0x0cc8, 0x006f, 0x0cd3, 0x00, 0x0a, 0x0000, 0x0000), 0x00),
'Ganons Tower': (0x36, (0x000c, 0x43, 0x0052, 0x0000, 0x0884, 0x0028, 0x08f8, 0x006f, 0x0903, 0x00, 0xfc, 0x0000, 0x0000), 0x20),
'Pyramid Entrance': (0x35, (0x0010, 0x5b, 0x0b0e, 0x075a, 0x0674, 0x07a8, 0x06e8, 0x07c7, 0x06f3, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Skull Woods First Section Hole (West)': ([0xDB84D, 0xDB84E], None),
'Skull Woods First Section Hole (East)': ([0xDB84F, 0xDB850], None),
'Skull Woods First Section Hole (North)': ([0xDB84C], None),
'Skull Woods Second Section Hole': ([0xDB851, 0xDB852], None),
'Pyramid Hole': ([0xDB854, 0xDB855, 0xDB856], None),
'Inverted Pyramid Hole': ([0xDB854, 0xDB855, 0xDB856, 0x180340], None),
'Waterfall of Wishing': (0x5B, (0x0114, 0x0f, 0x0080, 0x0200, 0x0e00, 0x0207, 0x0e60, 0x026f, 0x0e7d, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'Dam': (0x4D, (0x010b, 0x3b, 0x04a0, 0x0e8a, 0x06fa, 0x0ed8, 0x0778, 0x0ef7, 0x077f, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Blinds Hideout': (0x60, (0x0119, 0x18, 0x02b2, 0x064a, 0x0186, 0x0697, 0x0208, 0x06b7, 0x0213, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Hyrule Castle Secret Entrance Drop': ([0xDB858], None),
'Bonk Fairy (Light)': (0x76, (0x0126, 0x2b, 0x00a0, 0x0a0a, 0x0700, 0x0a67, 0x0788, 0x0a77, 0x0785, 0x06, 0xfa, 0x0000, 0x0000), 0x20),
'Lake Hylia Fairy': (0x5D, (0x0115, 0x2e, 0x0016, 0x0a00, 0x0cb6, 0x0a37, 0x0d28, 0x0a6d, 0x0d33, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'Light Hype Fairy': (0x6B, (0x0115, 0x34, 0x00a0, 0x0c04, 0x0900, 0x0c58, 0x0988, 0x0c73, 0x0985, 0x0a, 0xf6, 0x0000, 0x0000), 0x02),
'Desert Fairy': (0x71, (0x0115, 0x3a, 0x0000, 0x0e00, 0x0400, 0x0e26, 0x0468, 0x0e6d, 0x0485, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'Kings Grave': (0x5A, (0x0113, 0x14, 0x0320, 0x0456, 0x0900, 0x04a6, 0x0998, 0x04c3, 0x097d, 0x0a, 0xf6, 0x0000, 0x0000), 0x20),
'Tavern North': (0x42, (0x0103, 0x18, 0x1440, 0x08a7, 0x0206, 0x091b, 0x0288, 0x0914, 0x0293, 0xf7, 0x09, 0xFFFF, 0x0000), 0x00),
'Chicken House': (0x4A, (0x0108, 0x18, 0x1120, 0x0837, 0x0106, 0x0888, 0x0188, 0x08a4, 0x0193, 0x07, 0xf9, 0x1530, 0x0000), 0x00),
'Aginahs Cave': (0x70, (0x010a, 0x30, 0x0656, 0x0cc6, 0x02aa, 0x0d18, 0x0328, 0x0d33, 0x032f, 0x08, 0xf8, 0x0000, 0x0000), 0x00),
'Sahasrahlas Hut': (0x44, (0x0105, 0x1e, 0x0610, 0x06d4, 0x0c76, 0x0727, 0x0cf0, 0x0743, 0x0cfb, 0x0a, 0xf6, 0x0000, 0x0000), 0x00),
'Lake Hylia Shop': (0x57, (0x0112, 0x35, 0x0022, 0x0c00, 0x0b1a, 0x0c26, 0x0b98, 0x0c6d, 0x0b9f, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'Capacity Upgrade': (0x5C, (0x0115, 0x35, 0x0a46, 0x0d36, 0x0c2a, 0x0d88, 0x0ca8, 0x0da3, 0x0caf, 0x0a, 0xf6, 0x0000, 0x0000), 0x00),
'Kakariko Well Drop': ([0xDB85C, 0xDB85D], None),
'Blacksmiths Hut': (0x63, (0x0121, 0x22, 0x010c, 0x081a, 0x0466, 0x0868, 0x04d8, 0x0887, 0x04e3, 0x06, 0xfa, 0x041A, 0x0000), 0x00),
'Bat Cave Drop': ([0xDB859, 0xDB85A], None),
'Sick Kids House': (0x3F, (0x0102, 0x18, 0x10be, 0x0826, 0x01f6, 0x0877, 0x0278, 0x0893, 0x0283, 0x08, 0xf8, 0x14CE, 0x0000), 0x00),
'North Fairy Cave Drop': ([0xDB857], None),
'Lost Woods Gamble': (0x3B, (0x0100, 0x00, 0x004e, 0x0000, 0x0272, 0x0008, 0x02f0, 0x006f, 0x02f7, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'Fortune Teller (Light)': (0x64, (0x0122, 0x11, 0x060e, 0x04b4, 0x027d, 0x0508, 0x02f8, 0x0523, 0x0302, 0x0a, 0xf6, 0x0000, 0x0000), 0x00),
'Snitch Lady (East)': (0x3D, (0x0101, 0x18, 0x0ad8, 0x074a, 0x02c6, 0x0798, 0x0348, 0x07b7, 0x0353, 0x06, 0xfa, 0x0DE8, 0x0000), 0x00),
'Snitch Lady (West)': (0x3E, (0x0101, 0x18, 0x0788, 0x0706, 0x0046, 0x0758, 0x00c8, 0x0773, 0x00d3, 0x08, 0xf8, 0x0B98, 0x0000), 0x00),
'Bush Covered House': (0x43, (0x0103, 0x18, 0x1156, 0x081a, 0x02b6, 0x0868, 0x0338, 0x0887, 0x0343, 0x06, 0xfa, 0x1466, 0x0000), 0x00),
'Tavern (Front)': (0x41, (0x0103, 0x18, 0x1842, 0x0916, 0x0206, 0x0967, 0x0288, 0x0983, 0x0293, 0x08, 0xf8, 0x1C50, 0x0000), 0x00),
'Light World Bomb Hut': (0x49, (0x0107, 0x18, 0x1800, 0x0916, 0x0000, 0x0967, 0x0068, 0x0983, 0x008d, 0x08, 0xf8, 0x9C0C, 0x0000), 0x02),
'Kakariko Shop': (0x45, (0x011f, 0x18, 0x16a8, 0x08e7, 0x0136, 0x0937, 0x01b8, 0x0954, 0x01c3, 0x07, 0xf9, 0x1AB6, 0x0000), 0x00),
'Lost Woods Hideout Drop': ([0xDB853], None),
'Lumberjack Tree Tree': ([0xDB85B], None),
'Cave 45': (0x50, (0x011b, 0x32, 0x0680, 0x0cc9, 0x0400, 0x0d16, 0x0438, 0x0d36, 0x0485, 0x07, 0xf9, 0x0000, 0x0000), 0x00),
'Graveyard Cave': (0x51, (0x011b, 0x14, 0x0016, 0x0400, 0x08a2, 0x0446, 0x0918, 0x046d, 0x091f, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'Checkerboard Cave': (0x7D, (0x0126, 0x30, 0x00c8, 0x0c0a, 0x024a, 0x0c67, 0x02c8, 0x0c77, 0x02cf, 0x06, 0xfa, 0x0000, 0x0000), 0x20),
'Mini Moldorm Cave': (0x7C, (0x0123, 0x35, 0x1480, 0x0e96, 0x0a00, 0x0ee8, 0x0a68, 0x0f03, 0x0a85, 0x08, 0xf8, 0x0000, 0x0000), 0x02),
'Long Fairy Cave': (0x54, (0x011e, 0x2f, 0x06a0, 0x0aca, 0x0f00, 0x0b18, 0x0fa8, 0x0b37, 0x0f85, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Good Bee Cave': (0x6A, (0x0120, 0x37, 0x0084, 0x0c00, 0x0e26, 0x0c36, 0x0e98, 0x0c6f, 0x0ea3, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'20 Rupee Cave': (0x7A, (0x0125, 0x37, 0x0200, 0x0c23, 0x0e00, 0x0c86, 0x0e68, 0x0c92, 0x0e7d, 0x0d, 0xf3, 0x0000, 0x0000), 0x20),
'50 Rupee Cave': (0x78, (0x0124, 0x3a, 0x0790, 0x0eea, 0x047a, 0x0f47, 0x04f8, 0x0f57, 0x04ff, 0x06, 0xfa, 0x0000, 0x0000), 0x20),
'Ice Rod Cave': (0x7F, (0x0120, 0x37, 0x0080, 0x0c00, 0x0e00, 0x0c37, 0x0e48, 0x0c6f, 0x0e7d, 0x00, 0x00, 0x0000, 0x0000), 0x02),
'Bonk Rock Cave': (0x79, (0x0124, 0x13, 0x0280, 0x044a, 0x0600, 0x04a7, 0x0638, 0x04b7, 0x067d, 0x06, 0xfa, 0x0000, 0x0000), 0x20),
'Library': (0x48, (0x0107, 0x29, 0x0100, 0x0a14, 0x0200, 0x0a67, 0x0278, 0x0a83, 0x0285, 0x0a, 0xf6, 0x040E, 0x0000), 0x00),
'Potion Shop': (0x4B, (0x0109, 0x16, 0x070a, 0x04e6, 0x0c56, 0x0538, 0x0cc8, 0x0553, 0x0cd3, 0x08, 0xf8, 0x0A98, 0x0000), 0x00),
'Sanctuary Grave': ([0xDB85E], None),
'Hookshot Fairy': (0x4F, (0x010c, 0x05, 0x0ee0, 0x01e3, 0x0d00, 0x0236, 0x0d78, 0x0252, 0x0d7d, 0x0b, 0xf5, 0x0000, 0x0000), 0x00),
'Pyramid Fairy': (0x62, (0x0116, 0x5b, 0x0b1e, 0x0754, 0x06fa, 0x07a7, 0x0778, 0x07c3, 0x077f, 0x0a, 0xf6, 0x0000, 0x0000), 0x02),
'East Dark World Hint': (0x68, (0x010e, 0x6f, 0x06a0, 0x0aca, 0x0f00, 0x0b18, 0x0fa8, 0x0b37, 0x0f85, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Palace of Darkness Hint': (0x67, (0x011a, 0x5e, 0x0c24, 0x0794, 0x0d12, 0x07e8, 0x0d90, 0x0803, 0x0d97, 0x0a, 0xf6, 0x0000, 0x0000), 0x00),
'Dark Lake Hylia Fairy': (0x6C, (0x0115, 0x6e, 0x0016, 0x0a00, 0x0cb6, 0x0a36, 0x0d28, 0x0a6d, 0x0d33, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'Dark Lake Hylia Ledge Fairy': (0x80, (0x0115, 0x77, 0x0080, 0x0c00, 0x0e00, 0x0c37, 0x0e48, 0x0c6f, 0x0e7d, 0x00, 0x00, 0x0000, 0x0000), 0x02),
'Dark Lake Hylia Ledge Spike Cave': (0x7B, (0x0125, 0x77, 0x0200, 0x0c27, 0x0e00, 0x0c86, 0x0e68, 0x0c96, 0x0e7d, 0x09, 0xf7, 0x0000, 0x0000), 0x20),
'Dark Lake Hylia Ledge Hint': (0x69, (0x010e, 0x77, 0x0084, 0x0c00, 0x0e26, 0x0c36, 0x0e98, 0x0c6f, 0x0ea3, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'Hype Cave': (0x3C, (0x011e, 0x74, 0x00a0, 0x0c0a, 0x0900, 0x0c58, 0x0988, 0x0c77, 0x097d, 0x06, 0xfa, 0x0000, 0x0000), 0x02),
'Bonk Fairy (Dark)': (0x77, (0x0126, 0x6b, 0x00a0, 0x0a05, 0x0700, 0x0a66, 0x0788, 0x0a72, 0x0785, 0x0b, 0xf5, 0x0000, 0x0000), 0x20),
'Brewery': (0x47, (0x0106, 0x58, 0x16a8, 0x08e4, 0x013e, 0x0938, 0x01b8, 0x0953, 0x01c3, 0x0a, 0xf6, 0x1AB6, 0x0000), 0x02),
'C-Shaped House': (0x53, (0x011c, 0x58, 0x09d8, 0x0744, 0x02ce, 0x0797, 0x0348, 0x07b3, 0x0353, 0x0a, 0xf6, 0x0DE8, 0x0000), 0x00),
'Chest Game': (0x46, (0x0106, 0x58, 0x078a, 0x0705, 0x004e, 0x0758, 0x00c8, 0x0774, 0x00d3, 0x09, 0xf7, 0x0B98, 0x0000), 0x00),
'Hammer Peg Cave': (0x7E, (0x0127, 0x62, 0x0894, 0x091e, 0x0492, 0x09a6, 0x0508, 0x098b, 0x050f, 0x00, 0x00, 0x0000, 0x0000), 0x20),
'Red Shield Shop': (0x74, (0x0110, 0x5a, 0x079a, 0x06e8, 0x04d6, 0x0738, 0x0548, 0x0755, 0x0553, 0x08, 0xf8, 0x0AA8, 0x0000), 0x00),
'Dark Sanctuary Hint': (0x59, (0x0112, 0x53, 0x001e, 0x0400, 0x06e2, 0x0446, 0x0758, 0x046d, 0x075f, 0x00, 0x00, 0x0000, 0x0000), 0x00),
'Fortune Teller (Dark)': (0x65, (0x0122, 0x51, 0x0610, 0x04b4, 0x027e, 0x0507, 0x02f8, 0x0523, 0x0303, 0x0a, 0xf6, 0x091E, 0x0000), 0x00),
'Dark World Shop': (0x5F, (0x010f, 0x58, 0x1058, 0x0814, 0x02be, 0x0868, 0x0338, 0x0883, 0x0343, 0x0a, 0xf6, 0x0000, 0x0000), 0x00),
'Dark Lumberjack Shop': (0x56, (0x010f, 0x42, 0x041c, 0x0074, 0x04e2, 0x00c7, 0x0558, 0x00e3, 0x055f, 0x0a, 0xf6, 0x0000, 0x0000), 0x00),
'Dark Potion Shop': (0x6E, (0x010f, 0x56, 0x080e, 0x04f4, 0x0c66, 0x0548, 0x0cd8, 0x0563, 0x0ce3, 0x0a, 0xf6, 0x0000, 0x0000), 0x00),
'Archery Game': (0x58, (0x0111, 0x69, 0x069e, 0x0ac4, 0x02ea, 0x0b18, 0x0368, 0x0b33, 0x036f, 0x0a, 0xf6, 0x09AC, 0x0000), 0x00),
'Mire Shed': (0x5E, (0x010d, 0x70, 0x0384, 0x0c69, 0x001e, 0x0cb6, 0x0098, 0x0cd6, 0x00a3, 0x07, 0xf9, 0x0000, 0x0000), 0x00),
'Mire Hint': (0x61, (0x0114, 0x70, 0x0654, 0x0cc5, 0x02aa, 0x0d16, 0x0328, 0x0d32, 0x032f, 0x09, 0xf7, 0x0000, 0x0000), 0x00),
'Mire Fairy': (0x55, (0x0115, 0x70, 0x03a8, 0x0c6a, 0x013a, 0x0cb7, 0x01b8, 0x0cd7, 0x01bf, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Spike Cave': (0x40, (0x0117, 0x43, 0x0ed4, 0x01e4, 0x08aa, 0x0236, 0x0928, 0x0253, 0x092f, 0x0a, 0xf6, 0x0000, 0x0000), 0x00),
'Dark Death Mountain Shop': (0x6D, (0x0112, 0x45, 0x0ee0, 0x01e3, 0x0d00, 0x0236, 0x0da8, 0x0252, 0x0d7d, 0x0b, 0xf5, 0x0000, 0x0000), 0x00),
'Dark Death Mountain Fairy': (0x6F, (0x0115, 0x43, 0x1400, 0x0294, 0x0600, 0x02e8, 0x0678, 0x0303, 0x0685, 0x0a, 0xf6, 0x0000, 0x0000), 0x00),
'Mimic Cave': (0x4E, (0x010c, 0x05, 0x07e0, 0x0103, 0x0d00, 0x0156, 0x0d78, 0x0172, 0x0d7d, 0x0b, 0xf5, 0x0000, 0x0000), 0x00),
'Big Bomb Shop': (0x52, (0x011c, 0x6c, 0x0506, 0x0a9a, 0x0832, 0x0ae7, 0x08b8, 0x0b07, 0x08bf, 0x06, 0xfa, 0x0816, 0x0000), 0x00),
'Dark Lake Hylia Shop': (0x73, (0x010f, 0x75, 0x0380, 0x0c6a, 0x0a00, 0x0cb8, 0x0a58, 0x0cd7, 0x0a85, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Lumberjack House': (0x75, (0x011f, 0x02, 0x049c, 0x0088, 0x04e6, 0x00d8, 0x0558, 0x00f7, 0x0563, 0x08, 0xf8, 0x07AA, 0x0000), 0x00),
'Lake Hylia Fortune Teller': (0x72, (0x0122, 0x35, 0x0380, 0x0c6a, 0x0a00, 0x0cb8, 0x0a58, 0x0cd7, 0x0a85, 0x06, 0xfa, 0x0000, 0x0000), 0x00),
'Kakariko Gamble Game': (0x66, (0x0118, 0x29, 0x069e, 0x0ac4, 0x02ea, 0x0b18, 0x0368, 0x0b33, 0x036f, 0x0a, 0xf6, 0x09AC, 0x0000), 0x00)}
# format:
# Key=Name
+5 -2
View File
@@ -94,6 +94,7 @@ class DataTables:
# _00FA81 is LW normal
# _00FAC1 is LW post-aga
# _00FB01 is DW
# _00FA41 is rain state
self.write_ow_sprite_data_to_rom(rom)
for sprite, stats in self.enemy_stats.items():
# write health to rom
@@ -134,9 +135,11 @@ class DataTables:
# calculate how big this table is going to be?
# bytes = sum(1+len(x)*3 for x in self.ow_enemy_table.values() if len(x) > 0)+1
# ending_byte = 0x09CB3B + bytes
max_per_state = {0: 0x40, 1: 0x90, 2: 0x8D} # dropped max on state 2 to steal space for a couple extra sprites (Murahdahla)
max_per_state = {0: 0x40, 1: 0x90, 2: 0x8B} # dropped max on state 2 to steal space for a couple extra sprites (Murahdahla, extra tutorial guard)
pointer_address = snes_to_pc(0x09C881)
data_pointer = snes_to_pc(0x09CB3B) # was originally 0x09CB41 - stealing space for a couple extra sprites (Murahdahla)
# currently borrowed 10 bytes, used 9 (2xMurah + TutorialGuard)
data_pointer = snes_to_pc(0x09CB38) # was originally 0x09CB41 - stealing space for a couple extra sprites (Murahdahla, extra tutorial guard)
empty_pointer = pc_to_snes(data_pointer) & 0xFFFF
rom.write_byte(data_pointer, 0xff)
cached_dark_world = {}
+1
View File
@@ -106,6 +106,7 @@ def roll_settings(weights):
if 'u' in dungeon_items:
ret.keyshuffle = 'universal'
ret.bigkeyshuffle = get_choice_bool('bigkey_shuffle') if 'bigkey_shuffle' in weights else 'b' in dungeon_items
ret.prizeshuffle = get_choice('prize_shuffle')
ret.accessibility = get_choice('accessibility')
ret.restrict_boss_items = get_choice('restrict_boss_items')
+42 -4
View File
@@ -1,3 +1,4 @@
import os
import subprocess
import sys
import multiprocessing
@@ -8,6 +9,16 @@ from collections import OrderedDict
cpu_threads = multiprocessing.cpu_count()
py_version = f"{sys.version_info.major}.{sys.version_info.minor}"
PYLINE = "python"
PIPLINE_PATH = os.path.join(".","resources","user","meta","manifests","pipline.txt")
if os.path.isfile(PIPLINE_PATH):
with open(PIPLINE_PATH) as pipline_file:
PYLINE = pipline_file.read().replace("-m pip","").strip()
results = {
"errors": [],
"success": []
}
def main(args=None):
successes = []
@@ -25,7 +36,7 @@ def main(args=None):
def test(testname: str, command: str):
tests[testname] = [command]
basecommand = f"python3.8 Mystery.py --suppress_rom --suppress_meta"
basecommand = f"{PYLINE} Mystery.py --suppress_rom --suppress_meta"
def gen_seed():
taskcommand = basecommand + " " + command
@@ -98,6 +109,10 @@ if __name__ == "__main__":
cpu_threads = args.cpu_threads
LOGPATH = os.path.join(".","logs")
if not os.path.isdir(LOGPATH):
os.makedirs(LOGPATH)
for dr in [['mystery', args.count if args.count else 1, 1]]:
for tense in range(1, dr[2] + 1):
@@ -112,13 +127,36 @@ if __name__ == "__main__":
print()
if errors:
with open(f"{dr[0]}{(f'-{tense}' if dr[0] in ['basic', 'crossed'] else '')}-errors.txt", 'w') as stream:
errors_filename = f"{dr[0]}"
if dr[0] in ["basic","crossed"]:
errors_filename += f"-{tense}"
errors_filename += "-errors.txt"
with open(
os.path.join(
LOGPATH,
errors_filename
),
'w'
) as stream:
for error in errors:
stream.write(error[0] + "\n")
stream.write(error[1] + "\n")
stream.write(error[2] + "\n\n")
error[2] = error[2].split("\n")
results["errors"].append(error)
with open("success.txt", "w") as stream:
with open(os.path.join(LOGPATH, "mystery-success.txt"), "w") as stream:
stream.write(str.join("\n", successes))
results["success"] = successes
input("Press enter to continue")
num_errors = len(results["errors"])
num_success = len(results["success"])
num_total = num_errors + num_success
print(f"Errors: {num_errors}/{num_total}")
print(f"Success: {num_success}/{num_total}")
# print(results)
if (num_errors/num_total) > (num_success/num_total):
# exit(1)
pass
+30 -4
View File
@@ -10,6 +10,16 @@ from collections import OrderedDict
cpu_threads = multiprocessing.cpu_count()
py_version = f"{sys.version_info.major}.{sys.version_info.minor}"
PYLINE = "python"
PIPLINE_PATH = os.path.join(".","resources","user","meta","manifests","pipline.txt")
if os.path.isfile(PIPLINE_PATH):
with open(PIPLINE_PATH) as pipline_file:
PYLINE = pipline_file.read().replace("-m pip","").strip()
results = {
"errors": [],
"success": []
}
def main(args=None):
successes = []
@@ -28,7 +38,7 @@ def main(args=None):
def test(test_name: str, command: str, test_file: str):
tests[test_name] = [command]
base_command = f"python3 DungeonRandomizer.py --suppress_rom --suppress_spoiler"
base_command = f"{PYLINE} DungeonRandomizer.py --suppress_rom --jsonout --spoiler none"
def gen_seed():
task_command = base_command + " " + command
@@ -102,7 +112,7 @@ if __name__ == "__main__":
test_suites = {}
# not sure if it supports subdirectories properly yet
for root, dirnames, filenames in os.walk('test/suite'):
for root, dirnames, filenames in os.walk(os.path.join("test","suite")):
test_suites[root] = fnmatch.filter(filenames, '*.yaml')
args = argparse.Namespace()
@@ -113,14 +123,30 @@ if __name__ == "__main__":
successes += s
print()
LOGPATH = os.path.join(".","logs")
if not os.path.isdir(LOGPATH):
os.makedirs(LOGPATH)
if errors:
with open(f"new-test-suite-errors.txt", 'w') as stream:
with open(os.path.join(LOGPATH, "new-test-suite-errors.txt"), 'w') as stream:
for error in errors:
stream.write(error[0] + "\n")
stream.write(error[1] + "\n")
stream.write(error[2] + "\n\n")
error[2] = error[2].split("\n")
results["errors"].append(error)
with open("new-test-suite-success.txt", "w") as stream:
stream.write(str.join("\n", successes))
results["success"] = successes
input("Press enter to continue")
num_errors = len(results["errors"])
num_success = len(results["success"])
num_total = num_errors + num_success
print(f"Errors: {num_errors}/{num_total}")
print(f"Success: {num_success}/{num_total}")
# print(results)
if (num_errors/num_total) > (num_success/num_total):
exit(1)
+1 -1
View File
@@ -2,11 +2,11 @@ import unittest
from BaseClasses import World, CollectionState
from Dungeons import create_dungeons, get_dungeon_item_pool
from EntranceShuffle import mandatory_connections, connect_simple
from ItemList import difficulties, generate_itempool
from Items import ItemFactory
from Regions import create_regions
from Rules import set_rules
from source.overworld.EntranceShuffle2 import mandatory_connections, connect_simple
class TestDungeon(unittest.TestCase):
+3 -2
View File
@@ -3,12 +3,13 @@ from DoorShuffle import link_doors
from Doors import create_doors
from Dungeons import create_dungeons, get_dungeon_item_pool
from OverworldShuffle import link_overworld
from EntranceShuffle import link_entrances
from ItemList import generate_itempool, difficulties
from Items import ItemFactory
from Regions import create_regions, mark_light_dark_world_regions, create_dungeon_regions, create_shops
from RoomData import create_rooms
from Rules import set_rules
from source.overworld.EntranceShuffle2 import link_entrances_new
from test.TestBase import TestBase
@@ -25,7 +26,7 @@ class TestInverted(TestBase):
create_rooms(self.world, 1)
create_dungeons(self.world, 1)
link_overworld(self.world, 1)
link_entrances(self.world, 1)
link_entrances_new(self.world, 1)
link_doors(self.world, 1)
generate_itempool(self.world, 1)
self.world.required_medallions[1] = ['Ether', 'Quake']
+2 -1
View File
@@ -2,7 +2,8 @@ import unittest
from BaseClasses import World
from Dungeons import create_dungeons
from EntranceShuffle import connect_entrance, Inverted_LW_Entrances, Inverted_LW_Dungeon_Entrances, Inverted_LW_Single_Cave_Doors, Inverted_Old_Man_Entrances, Inverted_DW_Entrances, Inverted_DW_Dungeon_Entrances, Inverted_DW_Single_Cave_Doors, \
# todo: this test needs to be rewritten unfortunately
from source.overworld.EntranceShuffle2 import connect_entrance, Inverted_LW_Entrances, Inverted_LW_Dungeon_Entrances, Inverted_LW_Single_Cave_Doors, Inverted_Old_Man_Entrances, Inverted_DW_Entrances, Inverted_DW_Dungeon_Entrances, Inverted_DW_Single_Cave_Doors, \
Inverted_LW_Entrances_Must_Exit, Inverted_LW_Dungeon_Entrances_Must_Exit, Inverted_Bomb_Shop_Multi_Cave_Doors, Inverted_Bomb_Shop_Single_Cave_Doors, Inverted_Blacksmith_Single_Cave_Doors, Inverted_Blacksmith_Multi_Cave_Doors
from Regions import create_regions
from ItemList import difficulties
+2 -2
View File
@@ -3,7 +3,7 @@ from DoorShuffle import link_doors
from Doors import create_doors
from Dungeons import create_dungeons, get_dungeon_item_pool
from OverworldShuffle import link_overworld
from EntranceShuffle import link_entrances
from source.overworld.EntranceShuffle2 import link_entrances_new
from ItemList import generate_itempool, difficulties
from Items import ItemFactory
from OverworldGlitchRules import create_owg_connections
@@ -27,7 +27,7 @@ class TestInvertedOWG(TestBase):
create_dungeons(self.world, 1)
link_overworld(self.world, 1)
create_owg_connections(self.world, 1)
link_entrances(self.world, 1)
link_entrances_new(self.world, 1)
link_doors(self.world, 1)
generate_itempool(self.world, 1)
self.world.required_medallions[1] = ['Ether', 'Quake']
+2 -2
View File
@@ -3,7 +3,7 @@ from DoorShuffle import link_doors
from Doors import create_doors
from Dungeons import create_dungeons, get_dungeon_item_pool
from OverworldShuffle import link_overworld
from EntranceShuffle import link_entrances
from source.overworld.EntranceShuffle2 import link_entrances_new
from ItemList import difficulties, generate_itempool
from Items import ItemFactory
from OverworldGlitchRules import create_owg_connections
@@ -26,7 +26,7 @@ class TestVanillaOWG(TestBase):
create_rooms(self.world, 1)
create_dungeons(self.world, 1)
link_overworld(self.world, 1)
link_entrances(self.world, 1)
link_entrances_new(self.world, 1)
link_doors(self.world, 1)
create_owg_connections(self.world, 1)
generate_itempool(self.world, 1)
+3 -1
View File
@@ -7,11 +7,13 @@ import time
from collections import Counter, defaultdict
from source.overworld.EntranceShuffle2 import link_entrances_new
from EntranceShuffle import link_entrances
# from source.oEntranceShuffle import link_entrances_new
from BaseClasses import World
from Regions import create_regions, create_dungeon_regions
# probably deprecated
# tested: open + crossed (lh) Mar. 17 (made changes)
# tested: open + simple (lh) Mar. 22
+2 -2
View File
@@ -3,7 +3,7 @@ from DoorShuffle import link_doors
from Doors import create_doors
from Dungeons import create_dungeons, get_dungeon_item_pool
from OverworldShuffle import link_overworld
from EntranceShuffle import link_entrances
from source.overworld.EntranceShuffle2 import link_entrances_new
from ItemList import difficulties, generate_itempool
from Items import ItemFactory
from Regions import create_regions, create_dungeon_regions, create_shops, mark_light_dark_world_regions
@@ -25,7 +25,7 @@ class TestVanilla(TestBase):
create_rooms(self.world, 1)
create_dungeons(self.world, 1)
link_overworld(self.world, 1)
link_entrances(self.world, 1)
link_entrances_new(self.world, 1)
link_doors(self.world, 1)
generate_itempool(self.world, 1)
self.world.required_medallions[1] = ['Ether', 'Quake']