Exclude sewer to sanctuary connection for mirror wrap to pyramid fairy.
This commit is contained in:
6
Rules.py
6
Rules.py
@@ -78,6 +78,8 @@ def mirrorless_path_to_castle_courtyard(world, player):
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# If Agahnim is defeated then the courtyard needs to be accessible without using the mirror for the mirror offset glitch.
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# Only considering the secret passage for now (in non-insanity shuffle). Basically, if it's Ganon you need the master sword.
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start = world.get_entrance('Hyrule Castle Secret Entrance Drop', player)
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if start.connected_region == world.get_region('Sewer Drop', player):
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return [lambda state: False] # not handling dungeons for now
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target = world.get_region('Hyrule Castle Courtyard', player)
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seen = {start.parent_region, start.connected_region}
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queue = collections.deque([(start.connected_region, [])])
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@@ -1538,7 +1540,7 @@ def set_bunny_rules(world, player, inverted):
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possible_options.append(path_to_access_rule(new_path + [lambda state: state.has_Mirror(player) and state.has_sword(player)], entrance))
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elif region.name in OverworldGlitchRules.get_boots_required_superbunny_mirror_regions():
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possible_options.append(path_to_access_rule(new_path + [lambda state: state.has_Mirror(player) and state.has_Boots(player)], entrance))
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elif location.name in OverworldGlitchRules.get_superbunny_accessible_locations():
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elif location and location.name in OverworldGlitchRules.get_superbunny_accessible_locations():
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if location.name in OverworldGlitchRules.get_boots_required_superbunny_mirror_locations():
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possible_options.append(path_to_access_rule(new_path + [lambda state: state.has_Mirror(player) and state.has_Boots(player)], entrance))
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elif region.name == 'Kakariko Well (top)':
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@@ -1546,7 +1548,7 @@ def set_bunny_rules(world, player, inverted):
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else:
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possible_options.append(path_to_access_rule(new_path + [lambda state: state.has_Mirror(player)], entrance))
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continue
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elif region.name == 'Superbunny Cave (Top)' and new_region.name == 'Superbunny Cave (Bottom)' and location.name in OverworldGlitchRules.get_superbunny_accessible_locations():
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elif region.name == 'Superbunny Cave (Top)' and new_region.name == 'Superbunny Cave (Bottom)' and location and location.name in OverworldGlitchRules.get_superbunny_accessible_locations():
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possible_options.append(path_to_access_rule(new_path, entrance))
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else:
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continue
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