Changed spoiler output to occur in stages rather than once at the end

This commit is contained in:
codemann8
2021-10-28 00:21:46 -05:00
parent a5ceb2f61c
commit a965e854a7
2 changed files with 88 additions and 66 deletions

View File

@@ -2600,6 +2600,56 @@ class Spoiler(object):
else:
self.doorTypes[(doorNames, player)] = OrderedDict([('player', player), ('doorNames', doorNames), ('type', type)])
def parse_meta(self):
from Main import __version__ as ERVersion
from OverworldShuffle import __version__ as ORVersion
self.startinventory = list(map(str, self.world.precollected_items))
self.metadata = {'version': ERVersion,
'versions': {'Door':ERVersion, 'Overworld':ORVersion},
'logic': self.world.logic,
'mode': self.world.mode,
'retro': self.world.retro,
'bombbag': self.world.bombbag,
'weapons': self.world.swords,
'goal': self.world.goal,
'ow_shuffle': self.world.owShuffle,
'ow_crossed': self.world.owCrossed,
'ow_keepsimilar': self.world.owKeepSimilar,
'ow_mixed': self.world.owMixed,
'ow_whirlpool': self.world.owWhirlpoolShuffle,
'ow_fluteshuffle': self.world.owFluteShuffle,
'shuffle': self.world.shuffle,
'shuffleganon': self.world.shuffle_ganon,
'shufflelinks': self.world.shufflelinks,
'door_shuffle': self.world.doorShuffle,
'intensity': self.world.intensity,
'item_pool': self.world.difficulty,
'item_functionality': self.world.difficulty_adjustments,
'gt_crystals': self.world.crystals_needed_for_gt,
'ganon_crystals': self.world.crystals_needed_for_ganon,
'open_pyramid': self.world.open_pyramid,
'accessibility': self.world.accessibility,
'hints': self.world.hints,
'mapshuffle': self.world.mapshuffle,
'compassshuffle': self.world.compassshuffle,
'keyshuffle': self.world.keyshuffle,
'bigkeyshuffle': self.world.bigkeyshuffle,
'boss_shuffle': self.world.boss_shuffle,
'enemy_shuffle': self.world.enemy_shuffle,
'enemy_health': self.world.enemy_health,
'enemy_damage': self.world.enemy_damage,
'potshuffle': self.world.potshuffle,
'players': self.world.players,
'teams': self.world.teams,
'experimental': self.world.experimental,
'keydropshuffle': self.world.keydropshuffle,
'shopsanity': self.world.shopsanity,
'triforcegoal': self.world.treasure_hunt_count,
'triforcepool': self.world.treasure_hunt_total,
'code': {p: Settings.make_code(self.world, p) for p in range(1, self.world.players + 1)}
}
def parse_data(self):
self.medallions = OrderedDict()
if self.world.players == 1:
@@ -2610,8 +2660,6 @@ class Spoiler(object):
self.medallions[f'Misery Mire ({self.world.get_player_names(player)})'] = self.world.required_medallions[player][0]
self.medallions[f'Turtle Rock ({self.world.get_player_names(player)})'] = self.world.required_medallions[player][1]
self.startinventory = list(map(str, self.world.precollected_items))
self.locations = OrderedDict()
listed_locations = set()
@@ -2682,54 +2730,8 @@ class Spoiler(object):
for portal in self.world.dungeon_portals[player]:
self.set_lobby(portal.name, portal.door.name, player)
from Main import __version__ as ERVersion
from OverworldShuffle import __version__ as ORVersion
self.metadata = {'version': ERVersion,
'versions': {'Door':ERVersion, 'Overworld':ORVersion},
'logic': self.world.logic,
'mode': self.world.mode,
'retro': self.world.retro,
'bombbag': self.world.bombbag,
'weapons': self.world.swords,
'goal': self.world.goal,
'ow_shuffle': self.world.owShuffle,
'ow_crossed': self.world.owCrossed,
'ow_keepsimilar': self.world.owKeepSimilar,
'ow_mixed': self.world.owMixed,
'ow_whirlpool': self.world.owWhirlpoolShuffle,
'ow_fluteshuffle': self.world.owFluteShuffle,
'shuffle': self.world.shuffle,
'shuffleganon': self.world.shuffle_ganon,
'shufflelinks': self.world.shufflelinks,
'door_shuffle': self.world.doorShuffle,
'intensity': self.world.intensity,
'item_pool': self.world.difficulty,
'item_functionality': self.world.difficulty_adjustments,
'gt_crystals': self.world.crystals_needed_for_gt,
'ganon_crystals': self.world.crystals_needed_for_ganon,
'open_pyramid': self.world.open_pyramid,
'accessibility': self.world.accessibility,
'hints': self.world.hints,
'mapshuffle': self.world.mapshuffle,
'compassshuffle': self.world.compassshuffle,
'keyshuffle': self.world.keyshuffle,
'bigkeyshuffle': self.world.bigkeyshuffle,
'boss_shuffle': self.world.boss_shuffle,
'enemy_shuffle': self.world.enemy_shuffle,
'enemy_health': self.world.enemy_health,
'enemy_damage': self.world.enemy_damage,
'potshuffle': self.world.potshuffle,
'players': self.world.players,
'teams': self.world.teams,
'experimental': self.world.experimental,
'keydropshuffle': self.world.keydropshuffle,
'shopsanity': self.world.shopsanity,
'triforcegoal': self.world.treasure_hunt_count,
'triforcepool': self.world.treasure_hunt_total,
'code': {p: Settings.make_code(self.world, p) for p in range(1, self.world.players + 1)}
}
def to_json(self):
self.parse_meta()
self.parse_data()
out = OrderedDict()
out['Overworld'] = list(self.overworlds.values())
@@ -2751,8 +2753,8 @@ class Spoiler(object):
return json.dumps(out)
def to_file(self, filename):
self.parse_data()
def meta_to_file(self, filename):
self.parse_meta()
with open(filename, 'w') as outfile:
line_width = 35
outfile.write('ALttP Entrance Randomizer - Seed: %s\n\n' % (self.world.seed))
@@ -2764,9 +2766,6 @@ class Spoiler(object):
for player in range(1, self.world.players + 1):
if self.world.players > 1:
outfile.write('\nPlayer %d: %s\n' % (player, self.world.get_player_names(player)))
if len(self.hashes) > 0:
for team in range(self.world.teams):
outfile.write('%s%s\n' % (f"Hash - {self.world.player_names[player][team]} (Team {team+1}): " if self.world.teams > 1 else 'Hash: ', self.hashes[player, team]))
outfile.write('Settings Code:'.ljust(line_width) + '%s\n' % self.metadata["code"][player])
outfile.write('Logic:'.ljust(line_width) + '%s\n' % self.metadata['logic'][player])
outfile.write('Mode:'.ljust(line_width) + '%s\n' % self.metadata['mode'][player])
@@ -2812,14 +2811,28 @@ class Spoiler(object):
if self.startinventory:
outfile.write('Starting Inventory:'.ljust(line_width))
outfile.write('\n'.ljust(line_width+1).join(self.startinventory))
def to_file(self, filename):
self.parse_data()
with open(filename, 'a') as outfile:
line_width = 35
if self.world.players > 1:
outfile.write('\nHashes:')
for player in range(1, self.world.players + 1):
if self.world.players > 1:
outfile.write('\nPlayer %d: %s\n' % (player, self.world.get_player_names(player)))
if len(self.hashes) > 0:
for team in range(self.world.teams):
outfile.write('%s%s\n' % (f"Hash - {self.world.player_names[player][team]} (Team {team+1}): " if self.world.teams > 1 else 'Hash: ', self.hashes[player, team]))
outfile.write('\n\nRequirements:\n\n')
for dungeon, medallion in self.medallions.items():
outfile.write(f'{dungeon}:'.ljust(line_width) + '%s Medallion\n' % medallion)
if self.world.crystals_gt_orig[player] == 'random':
outfile.write('Crystals Required for GT:'.ljust(line_width) + '%s\n' % (str(self.metadata['gt_crystals'][player])))
if self.world.crystals_ganon_orig[player] == 'random':
outfile.write('Crystals Required for Ganon:'.ljust(line_width) + '%s\n' % (str(self.metadata['ganon_crystals'][player])))
for player in range(1, self.world.players + 1):
player_name = '' if self.world.players == 1 else str(' (Player ' + str(player) + ')')
if self.world.crystals_gt_orig[player] == 'random':
outfile.write(str('Crystals Required for GT' + player_name + ':').ljust(line_width) + '%s\n' % (str(self.metadata['gt_crystals'][player])))
if self.world.crystals_ganon_orig[player] == 'random':
outfile.write(str('Crystals Required for Ganon' + player_name + ':').ljust(line_width) + '%s\n' % (str(self.metadata['ganon_crystals'][player])))
if self.overworlds:
# overworlds: overworld transitions;
@@ -2868,6 +2881,8 @@ class Spoiler(object):
outfile.write(f'\n\nBosses ({self.world.get_player_names(player)}):\n\n')
outfile.write('\n'.join([f'{x}: {y}' for x, y in bossmap.items() if y not in ['Agahnim', 'Agahnim 2', 'Ganon']]))
def playthru_to_file(self, filename):
with open(filename, 'a') as outfile:
# locations: Change up location names; in the instance of a location with multiple sections, it'll try to translate the room name
# items: Item names
outfile.write('\n\nPlaythrough:\n\n')
@@ -2896,7 +2911,6 @@ class Spoiler(object):
outfile.write('\n'.join(path_listings))
flooded_keys = {
'Trench 1 Switch': 'Swamp Palace - Trench 1 Pot Key',
'Trench 2 Switch': 'Swamp Palace - Trench 2 Pot Key'

20
Main.py
View File

@@ -131,6 +131,15 @@ def main(args, seed=None, fish=None):
world.player_names[player].append(name)
logger.info('')
if world.owShuffle[1] != 'vanilla' or world.owCrossed[1] not in ['none', 'polar'] or world.owMixed[1] or str(world.seed).startswith('M'):
outfilebase = f'OR_{args.outputname if args.outputname else world.seed}'
else:
outfilebase = f'DR_{args.outputname if args.outputname else world.seed}'
if args.create_spoiler and not args.jsonout:
logger.info(world.fish.translate("cli","cli","patching.spoiler"))
world.spoiler.meta_to_file(output_path('%s_Spoiler.txt' % outfilebase))
for player in range(1, world.players + 1):
world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
@@ -266,11 +275,6 @@ def main(args, seed=None, fish=None):
customize_shops(world, player)
balance_money_progression(world)
if world.owShuffle[1] != 'vanilla' or world.owCrossed[1] not in ['none', 'polar'] or world.owMixed[1] or str(world.seed).startswith('M'):
outfilebase = f'OR_{args.outputname if args.outputname else world.seed}'
else:
outfilebase = f'DR_{args.outputname if args.outputname else world.seed}'
rom_names = []
jsonout = {}
enemized = False
@@ -338,6 +342,10 @@ def main(args, seed=None, fish=None):
with open(output_path('%s_multidata' % outfilebase), 'wb') as f:
f.write(multidata)
if args.create_spoiler and not args.jsonout:
logger.info(world.fish.translate("cli","cli","patching.spoiler"))
world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
if not args.skip_playthrough:
logger.info(world.fish.translate("cli","cli","calc.playthrough"))
create_playthrough(world)
@@ -350,7 +358,7 @@ def main(args, seed=None, fish=None):
with open(output_path('%s_Spoiler.json' % outfilebase), 'w') as outfile:
outfile.write(world.spoiler.to_json())
else:
world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
world.spoiler.playthru_to_file(output_path('%s_Spoiler.txt' % outfilebase))
YES = world.fish.translate("cli","cli","yes")
NO = world.fish.translate("cli","cli","no")