Minor doc update
This commit is contained in:
@@ -179,10 +179,6 @@ Currently bugged, not recommended for use.
|
||||
|
||||
Same as above but both small keys and bigs keys of the dungeon are not allowed on a boss. (Note: this does not affect universal keys as they are not dungeon-specific)
|
||||
|
||||
## Notes and Bug Fixes
|
||||
|
||||
#### Unstable
|
||||
|
||||
# Bug Fixes and Notes
|
||||
|
||||
* 1.1.0
|
||||
@@ -244,70 +240,4 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
|
||||
* Add Light Hype Fairy to bombbag mode as needing bombs
|
||||
* 1.0.1
|
||||
* Fixed a bug with key doors not detecting one side of an interior door
|
||||
* Sprite selector fix for systems with SSL issues
|
||||
* 0.5.1.7
|
||||
* Baserom update
|
||||
* Fix for Inverted Mode: Dark Lake Hylia shop defaults to selling a blue potion
|
||||
* Fix for Ijwu's enemizer: Boss door in Thieves' Town no longer closes after the maiden hint if Blind is shuffled to Theives' Town in boss shuffle + crossed mode
|
||||
* No logic now sets the AllowAccidentalMajorGlitches flag in the rom appropriately
|
||||
* Houlihan room now exits wherever Link's House is shuffled to
|
||||
* Rom fixes from Catobat and Codemann8. Thanks!
|
||||
* 0.5.1.6
|
||||
* Rules fixes for TT (Boss and Cell) can now have TT Big Key if not otherwise required (boss shuffle + crossed dungeon)
|
||||
* BUg fix for money balancing
|
||||
* Add some bomb assumptions for bosses in bombbag mode
|
||||
* 0.5.1.5
|
||||
* Fix for hard pool capacity upgrades missing
|
||||
* Bonk Fairy (Light) is no longer in logic for ER Standard and is forbidden to be a connector, so rain state isn't exitable
|
||||
* Bug fix for retro + enemizer and arrows appearing under pots
|
||||
* Added bombbag and shufflelinks to settings code
|
||||
* Catobat fixes:
|
||||
* Fairy refills in spoiler
|
||||
* Subweights support in mystery
|
||||
* More defaults for mystery weights
|
||||
* Less camera jank for straight stair transitions
|
||||
* Bug with Straight stairs with vanilla doors where Link's walking animation stopped early is fixed
|
||||
* 0.5.1.4
|
||||
* Revert quadrant glitch fix for baserom
|
||||
* Fix for inverted
|
||||
* 0.5.1.3
|
||||
* Certain lobbies forbidden in standard when rupee bow is enabled
|
||||
* PoD EG disarmed when mirroring (except in nologic)
|
||||
* Fixed issue with key logic
|
||||
* Updated baserom
|
||||
* 0.5.1.2
|
||||
* Allowed Blind's Cell to be shuffled anywhere if Blind is not the boss of Thieves Town
|
||||
* Remove unique annotation from a FastEnum that was causing problems
|
||||
* Updated prevent mixed_travel setting to prevent more mixed travel
|
||||
* Prevent key door loops on the same supertile where you could have spent 2 keys on one logical door
|
||||
* Promoted dynamic soft-lock prevention on "stonewalls" from experimental to be the primary prevention (Stonewalls are now never pre-opened)
|
||||
* Fix to money balancing algorithm with small item_pool, thanks Catobat
|
||||
* Many fixes and refinements to key logic and generation
|
||||
* 0.5.1.1
|
||||
* Shop hints in ER are now more generic instead of using "near X" because they aren't near that anymore
|
||||
* Added memory location for mutliworld scripts to read what item was just obtain (longer than one frame)
|
||||
* Fix for bias in boss shuffle "full"
|
||||
* Fix for certain lone big chests in keysanity (allowed you to get contents without big key)
|
||||
* Fix for pinball checking
|
||||
* Fix for multi-entrance dungeons
|
||||
* 2 fixes for big key placement logic
|
||||
* ensure big key is placed early if the validator assumes it)
|
||||
* Open big key doors appropriately when generating rules and big key is forced somewhere
|
||||
* Updated cutoff entrances for intensity 3
|
||||
* 0.5.1.0
|
||||
* Large logic refactor introducing a new method of key logic
|
||||
* Some performance optimization
|
||||
* Some outstanding bug fixes (boss shuffle "full" picks three unique bosses to be duplicated, e.g.)
|
||||
* 0.5.0.3
|
||||
* Fixed a bug in retro+vanilla and big key placement
|
||||
* Fixed a problem with shops not registering in the Multiclient until you visit one
|
||||
* Fixed a bug in the Mystery code with sfx
|
||||
* 0.5.0.2
|
||||
* --shuffle_sfx option added
|
||||
* 0.5.0.1
|
||||
* --bombbag option added
|
||||
* 0.5.0.0
|
||||
* Handles headered roms for enemizer (Thanks compiling)
|
||||
* Warning added for earlier version of python (Thanks compiling)
|
||||
* Minor logic issue for defeating Aga in standard (Thanks compiling)
|
||||
* Fix for boss music in non-DR modes (Thanks codemann8)
|
||||
* Sprite selector fix for systems with SSL issues
|
||||
Reference in New Issue
Block a user