Version bump 0.2.3.3

This commit is contained in:
codemann8
2021-12-06 09:21:35 -06:00
parent 37841ab311
commit aa2ea18232
2 changed files with 6 additions and 1 deletions

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@@ -1,5 +1,10 @@
# Changelog # Changelog
### 0.2.3.3
- Added OW Layout validation that reduces the cases where some screens are unreachable
- Fixed issue with mirror portals showing up in DW in Crossed OW
- Corrected Lost/Skull Woods Pass regions to be more accurate
### 0.2.3.0/1/2 ### 0.2.3.0/1/2
- Fixed issue in Crossed OW where mirror portal sprites would disappear when changing worlds - Fixed issue in Crossed OW where mirror portal sprites would disappear when changing worlds
- Added Big Red Bomb logic to support using residual mirror portals for later re-entry - Added Big Red Bomb logic to support using residual mirror portals for later re-entry

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@@ -3,7 +3,7 @@ from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSl
from Regions import mark_dark_world_regions, mark_light_world_regions from Regions import mark_dark_world_regions, mark_light_world_regions
from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
__version__ = '0.2.3.2-u' __version__ = '0.2.3.3-u'
def link_overworld(world, player): def link_overworld(world, player):
# setup mandatory connections # setup mandatory connections