Version bump 0.2.3.3
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# Changelog
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# Changelog
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### 0.2.3.3
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- Added OW Layout validation that reduces the cases where some screens are unreachable
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- Fixed issue with mirror portals showing up in DW in Crossed OW
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- Corrected Lost/Skull Woods Pass regions to be more accurate
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### 0.2.3.0/1/2
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### 0.2.3.0/1/2
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- Fixed issue in Crossed OW where mirror portal sprites would disappear when changing worlds
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- Fixed issue in Crossed OW where mirror portal sprites would disappear when changing worlds
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- Added Big Red Bomb logic to support using residual mirror portals for later re-entry
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- Added Big Red Bomb logic to support using residual mirror portals for later re-entry
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@@ -3,7 +3,7 @@ from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSl
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from Regions import mark_dark_world_regions, mark_light_world_regions
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from Regions import mark_dark_world_regions, mark_light_world_regions
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from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
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from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
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__version__ = '0.2.3.2-u'
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__version__ = '0.2.3.3-u'
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def link_overworld(world, player):
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def link_overworld(world, player):
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# setup mandatory connections
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# setup mandatory connections
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