Minor fix to vanilla doors
This commit is contained in:
2
Main.py
2
Main.py
@@ -24,7 +24,7 @@ from Fill import distribute_items_cutoff, distribute_items_staleness, distribute
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from ItemList import generate_itempool, difficulties, fill_prizes
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from Utils import output_path, parse_player_names
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__version__ = '0.0.20.5u'
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__version__ = '0.0.20.6u'
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class EnemizerError(RuntimeError):
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@@ -25,5 +25,5 @@ Note: Only one of the key indicator will probably become core at most.
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* Splashing at hobo no longer prevents you from buying bomb capacity upgrades
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* Small vitreous eyeballs will not drop items (DR basic and crossed only)
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* In Vanilla doors the HC back hallway area was broken - should be better now
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* In Vanilla doors the HC back hallway area was broken - should be better now - also Trap Doors
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* Firebar speed should now be consistent. Ice palace rooms have slow firebars even if shuffled to other dungeons. Others should have normal speed firebars.
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2
Rom.py
2
Rom.py
@@ -22,7 +22,7 @@ from EntranceShuffle import door_addresses, exit_ids
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '5af37026eb2c5a5d21a2d16724be805c'
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RANDOMIZERBASEHASH = 'fbdff4dcb6b4c196ab5f8c3913aac2c7'
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class JsonRom(object):
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@@ -12,8 +12,9 @@
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CheckIfDoorsOpen: {
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jsr TrapDoorFixer ; see normal.asm
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; note we are 16bit mode right now
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lda $040c : cmp #$00ff : bne .gtg
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lda $a0 : dec : tax : and #$000f ; hijacked code
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lda DRMode : beq +
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lda $040c : cmp #$00ff : bne .gtg
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+ lda $a0 : dec : tax : and #$000f ; hijacked code
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sec : rtl ; set carry to indicate normal behavior
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.gtg
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