Version bump

Release notes updated
This commit is contained in:
aerinon
2020-04-09 17:14:42 -06:00
parent 8e7ed89723
commit ff3577358d
2 changed files with 24 additions and 13 deletions

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@@ -24,7 +24,7 @@ from Fill import distribute_items_cutoff, distribute_items_staleness, distribute
from ItemList import generate_itempool, difficulties, fill_prizes
from Utils import output_path, parse_player_names
__version__ = '0.0.20.4u'
__version__ = '0.0.20.5u'
class EnemizerError(RuntimeError):

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@@ -1,18 +1,29 @@
# Features
# New Features
Mirror Scroll no longer erases blocks, the real mirror still will. (Sorry!)
Standard+Crossed Dungeon now gives you a little magic, a few bombs, and a few arrows if you die or S&Q after meeting your uncle (also works with mirror/scroll)
Dungeon reminder added to hud for Crossed dungeons
Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed)
* Mirror Scroll no longer erases blocks, the real mirror still will. (Sorry!)
* Standard+Crossed Dungeon now gives you a little magic, a few bombs, and a few arrows if you die or S&Q after meeting your uncle (also works with mirror/scroll)
* Dungeon reminder added to hud for Crossed dungeons
* Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed)
* Agahnims dungeon items can be started with now
* GUI updates courtesy of Mike T
## Map Features (Crossed only)
## Map Features (Crossed only + Experimental)
Key counters added to hud. Indicates number of keys in chests: found/total)
Big Key indicator added to hud. Indicates if BK is not in the dungeon, or if BnC guard has it
Total key indicator added to hud if you have found the map. Counts down from the total number of keys in dungeon to 0 as you collect them.
* Key counters added to hud. Indicates number of keys in chests (found/total). In small key shuffle, this count indicates how many smalls for that dungeon could be outside it.
* Total key indicator added to hud if you have found the map. Counts down from the total number of keys in dungeon to 0 as you collect them.
* Big Key indicator added to hud. Indicates if BK is not in the dungeon, or if BnC guard has it (Probably will move away from hud if kept)
Note: Only one of the key indicator will probably become core at most.
## Experimental changes
* Mirror scroll is now core for non-vanilla Door Shuffle (no longer experimental)
* GT Bosses stay dead in non-vanilla Door Shuffle (no longer experimental)
* Map features listed above are now experimental
# Bug Fixes
Splashing at hobo no longer prevents you from buying bomb capacity upgrades
Small vitreous eyeballs will not drop items (DR basic and crossed only)
In Vanilla doors the HC back hallway area was broken - should be better now
* Splashing at hobo no longer prevents you from buying bomb capacity upgrades
* Small vitreous eyeballs will not drop items (DR basic and crossed only)
* In Vanilla doors the HC back hallway area was broken - should be better now
* Firebar speed should now be consistent. Ice palace rooms have slow firebars even if shuffled to other dungeons. Others should have normal speed firebars.