Merge branch 'OverworldShuffleDev' into OverworldShuffle
This commit is contained in:
@@ -1503,11 +1503,11 @@ class OWEdge(object):
|
||||
def getAddress(self):
|
||||
base_address = {
|
||||
Direction.North: 0x153800,
|
||||
Direction.South: 0x153800 + (0x42 * 26),
|
||||
Direction.West: 0x153800 + (0x84 * 26),
|
||||
Direction.East: 0x153800 + (0xcf * 26),
|
||||
Direction.South: 0x153800 + (0x42 * 16),
|
||||
Direction.West: 0x153800 + (0x84 * 16),
|
||||
Direction.East: 0x153800 + (0xcf * 16),
|
||||
}
|
||||
return base_address[self.direction] + (self.edge_id * 26)
|
||||
return base_address[self.direction] + (self.edge_id * 16)
|
||||
|
||||
def getTarget(self):
|
||||
return self.dest.edge_id
|
||||
@@ -1515,24 +1515,8 @@ class OWEdge(object):
|
||||
def dead_end(self):
|
||||
self.deadEnd = True
|
||||
|
||||
def coordInfo(self, vram_loc, scrollY, scrollX, linkY, linkX, camY, camX, unkY, unkX):
|
||||
if self.direction in [Direction.North, Direction.South]:
|
||||
self.midpoint = linkX
|
||||
self.linkOpp = linkY
|
||||
self.scrollPos = scrollX
|
||||
self.scrollOpp = scrollY
|
||||
self.camPos = camX
|
||||
self.camOpp = camY
|
||||
elif self.direction in [Direction.West, Direction.East]:
|
||||
self.midpoint = linkY
|
||||
self.linkOpp = linkX
|
||||
self.scrollPos = scrollY
|
||||
self.scrollOpp = scrollX
|
||||
self.camPos = camY
|
||||
self.camOpp = camX
|
||||
def coordInfo(self, vram_loc):
|
||||
self.vramLoc = vram_loc
|
||||
self.unknownX = unkX
|
||||
self.unknownY = unkY
|
||||
return self
|
||||
|
||||
def __eq__(self, other):
|
||||
|
||||
2
CLI.py
2
CLI.py
@@ -187,7 +187,7 @@ def parse_settings():
|
||||
"quickswap": False,
|
||||
"heartcolor": "red",
|
||||
"heartbeep": "normal",
|
||||
"sprite": os.path.join(".", "data", "sprites", "official", "001.link.1.zspr"),
|
||||
"sprite": None,
|
||||
"fastmenu": "normal",
|
||||
"ow_palettes": "default",
|
||||
"uw_palettes": "default",
|
||||
|
||||
@@ -555,7 +555,7 @@ def find_portal_candidates(door_list, dungeon, need_passage=False, dead_end_allo
|
||||
if not dead_end_allowed:
|
||||
ret = [x for x in ret if not x.deadEnd]
|
||||
if standard:
|
||||
ret = [x for x in ret if not x.standard_restrict]
|
||||
ret = [x for x in ret if not x.standard_restricted]
|
||||
return ret
|
||||
|
||||
|
||||
|
||||
@@ -1249,7 +1249,6 @@ def create_dungeon_builders(all_sectors, connections_tuple, world, player,
|
||||
for r_name in ['Hyrule Dungeon Cellblock', 'Sanctuary']: # need to deliver zelda
|
||||
assign_sector(find_sector(r_name, candidate_sectors), current_dungeon,
|
||||
candidate_sectors, global_pole)
|
||||
standard_stair_check(dungeon_map, current_dungeon, candidate_sectors, global_pole)
|
||||
entrances_map, potentials, connections = connections_tuple
|
||||
accessible_sectors, reverse_d_map = set(), {}
|
||||
for key in dungeon_entrances.keys():
|
||||
@@ -1265,6 +1264,9 @@ def create_dungeon_builders(all_sectors, connections_tuple, world, player,
|
||||
if not sector:
|
||||
sector = find_sector(r_name, all_sectors)
|
||||
reverse_d_map[sector] = key
|
||||
if world.mode[player] == 'standard':
|
||||
current_dungeon = dungeon_map['Hyrule Castle']
|
||||
standard_stair_check(world, dungeon_map, current_dungeon, candidate_sectors, global_pole)
|
||||
|
||||
complete_dungeons = {x: y for x, y in dungeon_map.items() if sum(len(sector.outstanding_doors) for sector in y.sectors) <= 0}
|
||||
[dungeon_map.pop(key) for key in complete_dungeons.keys()]
|
||||
|
||||
36
Fill.py
36
Fill.py
@@ -534,6 +534,30 @@ def balance_money_progression(world):
|
||||
'TR Rupees': 270, 'PoD Dark Basement': 270}
|
||||
acceptable_balancers = ['Bombs (3)', 'Arrows (10)', 'Bombs (10)']
|
||||
|
||||
base_value = sum(rupee_rooms.values())
|
||||
available_money = {player: base_value for player in range(1, world.players+1)}
|
||||
for loc in world.get_locations():
|
||||
if loc.item.name in rupee_chart:
|
||||
available_money[loc.item.player] += rupee_chart[loc.item.name]
|
||||
|
||||
total_price = {player: 0 for player in range(1, world.players+1)}
|
||||
for player in range(1, world.players+1):
|
||||
for shop, loc_list in shop_to_location_table.items():
|
||||
for loc in loc_list:
|
||||
loc = world.get_location(loc, player)
|
||||
slot = shop_to_location_table[loc.parent_region.name].index(loc.name)
|
||||
shop = loc.parent_region.shop
|
||||
shop_item = shop.inventory[slot]
|
||||
if shop_item:
|
||||
total_price[player] += shop_item['price']
|
||||
total_price[player] += 110 + sum(pay_for_locations.values())
|
||||
# base needed: 830
|
||||
# base available: 765
|
||||
|
||||
for player in range(1, world.players+1):
|
||||
logger.debug(f'Money balance for P{player}: Needed: {total_price[player]} Available: {available_money[player]}')
|
||||
|
||||
|
||||
def get_sphere_locations(sphere_state, locations):
|
||||
sphere_state.sweep_for_events(key_only=True, locations=locations)
|
||||
return [loc for loc in locations if sphere_state.can_reach(loc) and sphere_state.not_flooding_a_key(sphere_state.world, loc)]
|
||||
@@ -580,9 +604,15 @@ def balance_money_progression(world):
|
||||
shop = location.parent_region.shop
|
||||
shop_item = shop.inventory[slot]
|
||||
if interesting_item(location, location.item, world, location.item.player):
|
||||
sphere_costs[loc_player] += shop_item['price']
|
||||
location_free = False
|
||||
locked_by_money[loc_player].add(location)
|
||||
if location.item.name.startswith('Rupee') and loc_player == location.item.player:
|
||||
if shop_item['price'] < rupee_chart[location.item.name]:
|
||||
wallet[loc_player] -= shop_item['price'] # will get picked up in the location_free block
|
||||
else:
|
||||
location_free = False
|
||||
else:
|
||||
location_free = False
|
||||
sphere_costs[loc_player] += shop_item['price']
|
||||
locked_by_money[loc_player].add(location)
|
||||
elif location.name in pay_for_locations:
|
||||
sphere_costs[loc_player] += pay_for_locations[location.name]
|
||||
location_free = False
|
||||
|
||||
79
ItemList.py
79
ItemList.py
@@ -3,12 +3,12 @@ import logging
|
||||
import math
|
||||
import random
|
||||
|
||||
from BaseClasses import Region, RegionType, Shop, ShopType, Location
|
||||
from BaseClasses import Region, RegionType, Shop, ShopType, Location, CollectionState
|
||||
from Bosses import place_bosses
|
||||
from Dungeons import get_dungeon_item_pool
|
||||
from EntranceShuffle import connect_entrance
|
||||
from Regions import shop_to_location_table, retro_shops, shop_table_by_location
|
||||
from Fill import FillError, fill_restrictive
|
||||
from Fill import FillError, fill_restrictive, fast_fill
|
||||
from Items import ItemFactory
|
||||
|
||||
import source.classes.constants as CONST
|
||||
@@ -575,6 +575,7 @@ def customize_shops(world, player):
|
||||
loc.item = upgrade
|
||||
upgrade.location = loc
|
||||
change_shop_items_to_rupees(world, player, shops_to_customize)
|
||||
balance_prices(world, player)
|
||||
|
||||
|
||||
def randomize_price(price):
|
||||
@@ -607,6 +608,77 @@ def change_shop_items_to_rupees(world, player, shops):
|
||||
shop.add_inventory(slot, new_item.name, randomize_price(new_item.price), 1, player=new_item.player)
|
||||
|
||||
|
||||
def balance_prices(world, player):
|
||||
available_money = 765 # this base just counts the main rupee rooms. Could up it for houlihan by 225
|
||||
needed_money = 830 # this base is the pay for
|
||||
for loc in world.get_filled_locations(player):
|
||||
if loc.item.name in rupee_chart:
|
||||
available_money += rupee_chart[loc.item.name] # rupee at locations
|
||||
shop_locations = []
|
||||
for shop, loc_list in shop_to_location_table.items():
|
||||
for loc in loc_list:
|
||||
loc = world.get_location(loc, player)
|
||||
shop_locations.append(loc)
|
||||
slot = shop_to_location_table[loc.parent_region.name].index(loc.name)
|
||||
needed_money += loc.parent_region.shop.inventory[slot]['price']
|
||||
|
||||
target = available_money - needed_money
|
||||
# remove the first set of shops from consideration (or used them for discounting)
|
||||
state, done = CollectionState(world), False
|
||||
unchecked_locations = world.get_locations().copy()
|
||||
while not done:
|
||||
state.sweep_for_events(key_only=True, locations=unchecked_locations)
|
||||
sphere_loc = [l for l in unchecked_locations if state.can_reach(l) and state.not_flooding_a_key(state.world, l)]
|
||||
if any(l in shop_locations for l in sphere_loc):
|
||||
if target >= 0:
|
||||
shop_locations = [l for l in shop_locations if l not in sphere_loc]
|
||||
else:
|
||||
shop_locations = [l for l in sphere_loc if l in shop_locations]
|
||||
done = True
|
||||
else:
|
||||
for l in sphere_loc:
|
||||
state.collect(l.item, True, l)
|
||||
unchecked_locations.remove(l)
|
||||
|
||||
while len(shop_locations) > 0:
|
||||
adjustment = target // len(shop_locations)
|
||||
adjustment = 5 * (adjustment // 5)
|
||||
more_adjustment = []
|
||||
for loc in shop_locations:
|
||||
slot = shop_to_location_table[loc.parent_region.name].index(loc.name)
|
||||
price_max = loc.item.price * 2
|
||||
inventory = loc.parent_region.shop.inventory[slot]
|
||||
flex = price_max - inventory['price']
|
||||
if flex <= adjustment:
|
||||
inventory['price'] = price_max
|
||||
target -= flex
|
||||
elif adjustment <= 0:
|
||||
old_price = inventory['price']
|
||||
new_price = max(0, inventory['price'] + adjustment)
|
||||
inventory['price'] = new_price
|
||||
target += (old_price - new_price)
|
||||
else:
|
||||
more_adjustment.append(loc)
|
||||
if len(shop_locations) == len(more_adjustment):
|
||||
for loc in shop_locations:
|
||||
slot = shop_to_location_table[loc.parent_region.name].index(loc.name)
|
||||
inventory = loc.parent_region.shop.inventory[slot]
|
||||
new_price = inventory['price'] + adjustment
|
||||
new_price = min(500, max(0, new_price)) # cap prices between 0--twice base price
|
||||
inventory['price'] = new_price
|
||||
target -= adjustment
|
||||
more_adjustment = []
|
||||
shop_locations = more_adjustment
|
||||
logging.getLogger('').debug(f'Price target is off by by {target} rupees')
|
||||
|
||||
# for loc in shop_locations:
|
||||
# slot = shop_to_location_table[loc.parent_region.name].index(loc.name)
|
||||
# new_price = loc.parent_region.shop.inventory[slot]['price'] + adjustment
|
||||
#
|
||||
# new_price = min(500, max(0, new_price)) # cap prices between 0--twice base price
|
||||
# loc.parent_region.shop.inventory[slot]['price'] = new_price
|
||||
|
||||
|
||||
repeatable_shop_items = ['Single Arrow', 'Arrows (10)', 'Bombs (3)', 'Bombs (10)', 'Red Potion', 'Small Heart',
|
||||
'Blue Shield', 'Red Shield', 'Bee', 'Small Key (Universal)', 'Blue Potion', 'Green Potion']
|
||||
|
||||
@@ -622,6 +694,9 @@ shop_transfer = {'Red Potion': 'Rupees (50)', 'Bee': 'Rupees (5)', 'Blue Potion'
|
||||
# 'Blue Shield': 'Rupees (50)', 'Red Shield': 'Rupees (300)',
|
||||
}
|
||||
|
||||
rupee_chart = {'Rupee (1)': 1, 'Rupees (5)': 5, 'Rupees (20)': 20, 'Rupees (50)': 50,
|
||||
'Rupees (100)': 100, 'Rupees (300)': 300}
|
||||
|
||||
|
||||
def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer, goal, mode, swords, retro, door_shuffle):
|
||||
pool = []
|
||||
|
||||
2
Main.py
2
Main.py
@@ -28,7 +28,7 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc
|
||||
from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
|
||||
from Utils import output_path, parse_player_names
|
||||
|
||||
__version__ = '0.3.1.7-u'
|
||||
__version__ = '0.3.1.8-u'
|
||||
|
||||
|
||||
class EnemizerError(RuntimeError):
|
||||
|
||||
566
OWEdges.py
566
OWEdges.py
@@ -19,289 +19,289 @@ Hz = PolSlot.EastWest
|
||||
|
||||
def create_owedges(world, player):
|
||||
edges = [
|
||||
# name, owID,dir,type,edge_id,(owSlot) #(vram, scrollY, scrollX, linkY, linkX, camY, camX, unk1, unk2)
|
||||
create_owedge(player, 'Lost Woods NW', 0x00, No, Ld, 0x00) .coordInfo(0x0284, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lost Woods SW', 0x00, So, Ld, 0x01, 0x08).coordInfo(0x2000, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lost Woods SC', 0x00, So, Ld, 0x02, 0x08).coordInfo(0x2020, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lost Woods SE', 0x00, So, Ld, 0x03, 0x09).coordInfo(0x2060, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lost Woods EN', 0x00, Ea, Ld, 0x00, 0x01).coordInfo(0x0180, 0x0024, 0x0400, 0x0088, 0x0405, 0x0093, 0x047d, 0x0c, 0x00),
|
||||
create_owedge(player, 'Lumberjack SW', 0x02, So, Ld, 0x00) .coordInfo(0x100a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lumberjack WN', 0x02, We, Ld, 0x00) .coordInfo(0x00e0, 0x0028, 0x0300, 0x0088, 0x03e8, 0x0097, 0x0385, 0xf8, 0x00),
|
||||
create_owedge(player, 'West Death Mountain EN', 0x03, Ea, Ld, 0x01, 0x04).coordInfo(0x0180, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'West Death Mountain ES', 0x03, Ea, Ld, 0x03, 0x0c).coordInfo(0x1780, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'East Death Mountain WN', 0x05, We, Ld, 0x01, 0x05).coordInfo(0x0060, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'East Death Mountain WS', 0x05, We, Ld, 0x03, 0x0d).coordInfo(0x1660, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'East Death Mountain EN', 0x05, Ea, Ld, 0x02, 0x06).coordInfo(0x0180, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Death Mountain TR Pegs WN', 0x07, We, Ld, 0x02) .coordInfo(0x00e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'DM Ascent NW', 0x0a, No, Ld, 0x01) .coordInfo(0x180a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'DM Ascent SE', 0x0a, So, Ld, 0x04) .coordInfo(0x1012, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Zora Approach NE', 0x0f, No, Ld, 0x02) .coordInfo(0x009a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Zora Approach SE', 0x0f, So, Ld, 0x05) .coordInfo(0x1020, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lost Woods Pass NW', 0x10, No, Ld, 0x03) .coordInfo(0x1800, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lost Woods Pass NE', 0x10, No, Ld, 0x04) .coordInfo(0x181e, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lost Woods Pass SW', 0x10, So, Ld, 0x06) .coordInfo(0x1002, 0x0600, 0x0006, 0x0603, 0x0088, 0x066d, 0x0093, 0x00, 0xfa),
|
||||
create_owedge(player, 'Lost Woods Pass SE', 0x10, So, Ld, 0x07) .coordInfo(0x101a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Fortune NE', 0x11, No, Ld, 0x05) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Fortune SC', 0x11, So, Ld, 0x08) .coordInfo(0x1014, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Fortune EN', 0x11, Ea, Ld, 0x04) .coordInfo(0x00c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Fortune ES', 0x11, Ea, Ld, 0x05) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Pond NE', 0x12, No, Ld, 0x06) .coordInfo(0x1812, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Pond SW', 0x12, So, Ld, 0x09) .coordInfo(0x1006, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Pond SE', 0x12, So, Ld, 0x0a) .coordInfo(0x1016, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Pond WN', 0x12, We, Ld, 0x04) .coordInfo(0x00e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Pond WS', 0x12, We, Ld, 0x05) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Pond EN', 0x12, Ea, Ld, 0x06) .coordInfo(0x0340, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Pond ES', 0x12, Ea, Ld, 0x07) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Sanctuary WN', 0x13, We, Ld, 0x06) .coordInfo(0x0360, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Sanctuary WS', 0x13, We, Ld, 0x07) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Sanctuary EC', 0x13, Ea, Ld, 0x08) .coordInfo(0x04c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Graveyard WC', 0x14, We, Ld, 0x08) .coordInfo(0x04e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Graveyard EC', 0x14, Ea, Ld, 0x09) .coordInfo(0x04c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Useless Fairy SW', 0x15, So, Ld, 0x0b) .coordInfo(0x1004, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Useless Fairy SC', 0x15, So, Wr, 0x0c) .coordInfo(0x1018, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Useless Fairy SE', 0x15, So, Ld, 0x0d) .coordInfo(0x1020, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Useless Fairy WC', 0x15, We, Ld, 0x09) .coordInfo(0x04e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Useless Fairy EN', 0x15, Ea, Wr, 0x0a) .coordInfo(0x01c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Useless Fairy EC', 0x15, Ea, Ld, 0x0b) .coordInfo(0x04c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Useless Fairy ES', 0x15, Ea, Ld, 0x0c) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Potion Shop WN', 0x16, We, Wr, 0x0a) .coordInfo(0x01e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Potion Shop WC', 0x16, We, Ld, 0x0b) .coordInfo(0x04e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Potion Shop WS', 0x16, We, Ld, 0x0c) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Potion Shop EN', 0x16, Ea, Wr, 0x0d) .coordInfo(0x00c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Potion Shop EC', 0x16, Ea, Ld, 0x0e) .coordInfo(0x01c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Zora Warning NE', 0x17, No, Ld, 0x07) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Zora Warning WN', 0x17, We, Wr, 0x0d) .coordInfo(0x00e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Zora Warning WC', 0x17, We, Ld, 0x0e) .coordInfo(0x01e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko NW', 0x18, No, Ld, 0x08) .coordInfo(0x1802, 0x051e, 0x0006, 0x05e4, 0x0088, 0x058d, 0x0093, 0x00, 0xfa),
|
||||
create_owedge(player, 'Kakariko NC', 0x18, No, Ld, 0x09) .coordInfo(0x181a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko NE', 0x18, No, Ld, 0x0a, 0x19).coordInfo(0x1854, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko SE', 0x18, So, Ld, 0x0f, 0x21).coordInfo(0x2060, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko ES', 0x18, Ea, Ld, 0x10, 0x21).coordInfo(0x1680, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Forgotten Forest NW', 0x1a, No, Ld, 0x0b) .coordInfo(0x1806, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Forgotten Forest NE', 0x1a, No, Ld, 0x0c) .coordInfo(0x1816, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Forgotten Forest ES', 0x1a, Ea, Ld, 0x0f) .coordInfo(0x06c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hyrule Castle SW', 0x1b, So, Ld, 0x10, 0x23).coordInfo(0x2002, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hyrule Castle SE', 0x1b, So, Ld, 0x11, 0x24).coordInfo(0x2054, 0x091e, 0x089e, 0x09e0, 0x0924, 0x098d, 0x092b, 0x00, 0x02),
|
||||
create_owedge(player, 'Hyrule Castle WN', 0x1b, We, Ld, 0x0f) .coordInfo(0x0660, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hyrule Castle ES', 0x1b, Ea, Ld, 0x11, 0x24).coordInfo(0x1280, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Wooden Bridge NW', 0x1d, No, Ld, 0x0d) .coordInfo(0x1804, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Wooden Bridge NC', 0x1d, No, Wr, 0x0e) .coordInfo(0x1818, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Wooden Bridge NE', 0x1d, No, Ld, 0x0f) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Wooden Bridge SW', 0x1d, So, Ld, 0x0e) .coordInfo(0x1006, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Eastern Palace SW', 0x1e, So, Ld, 0x13, 0x26).coordInfo(0x2002, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Eastern Palace SE', 0x1e, So, Ld, 0x14, 0x27).coordInfo(0x2060, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Blacksmith WS', 0x22, We, Ld, 0x10) .coordInfo(0x05e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Sand Dune NW', 0x25, No, Ld, 0x10) .coordInfo(0x1806, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Sand Dune SC', 0x25, So, Ld, 0x12) .coordInfo(0x100e, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Sand Dune WN', 0x25, We, Ld, 0x11) .coordInfo(0x01e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Maze Race ES', 0x28, Ea, Ld, 0x12) .coordInfo(0x0940, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Suburb NE', 0x29, No, Ld, 0x11) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Suburb WS', 0x29, We, Ld, 0x12) .coordInfo(0x0960, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Suburb ES', 0x29, Ea, Ld, 0x13) .coordInfo(0x0940, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Flute Boy SW', 0x2a, So, Ld, 0x15) .coordInfo(0x1000, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Flute Boy SC', 0x2a, So, Ld, 0x16) .coordInfo(0x100c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Flute Boy WS', 0x2a, We, Ld, 0x13) .coordInfo(0x0960, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Central Bonk Rock NW', 0x2b, No, Ld, 0x12) .coordInfo(0x1802, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Central Bonk Rock SW', 0x2b, So, Ld, 0x17) .coordInfo(0x1004, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Central Bonk Rock EN', 0x2b, Ea, Ld, 0x14) .coordInfo(0x0340, 0x0a5e, 0x0800, 0x0ac0, 0x0805, 0x0acb, 0x087d, 0x00, 0x00),
|
||||
create_owedge(player, 'Central Bonk Rock EC', 0x2b, Ea, Ld, 0x15) .coordInfo(0x05c0, 0x0aba, 0x0800, 0x0b18, 0x0805, 0x0b27, 0x087d, 0x06, 0x00),
|
||||
create_owedge(player, 'Central Bonk Rock ES', 0x2b, Ea, Ld, 0x16) .coordInfo(0x08c0, 0x0b1e, 0x0800, 0x0b8c, 0x0805, 0x0b8b, 0x087d, 0x00, 0x00),
|
||||
create_owedge(player, 'Links House NE', 0x2c, No, Ld, 0x13) .coordInfo(0x1814, 0x091e, 0x089e, 0x09e4, 0x0924, 0x098d, 0x092b, 0x00, 0x02),
|
||||
create_owedge(player, 'Links House SC', 0x2c, So, Ld, 0x18) .coordInfo(0x100e, 0x0c00, 0x0862, 0x00c03, 0x008e0, 0x00c6d, 0x08e7, 0x00, 0xfe),
|
||||
create_owedge(player, 'Links House WN', 0x2c, We, Ld, 0x14) .coordInfo(0x0360, 0x0a5e, 0x0700, 0x0ac0, 0x07e8, 0x0acb, 0x0785, 0x00, 0x00),
|
||||
create_owedge(player, 'Links House WC', 0x2c, We, Ld, 0x15) .coordInfo(0x05e0, 0x0aba, 0x0700, 0x0b18, 0x07e9, 0x0b27, 0x0785, 0x06, 0x00),
|
||||
create_owedge(player, 'Links House WS', 0x2c, We, Ld, 0x16) .coordInfo(0x08a0, 0x0b1e, 0x0700, 0x0b8c, 0x07e9, 0x0b8b, 0x0785, 0x00, 0x00),
|
||||
create_owedge(player, 'Links House ES', 0x2c, Ea, Ld, 0x17) .coordInfo(0x08c0, 0x0b1e, 0x0a00, 0x0b80, 0x0a05, 0x0b8b, 0x0a7d, 0x00, 0x00),
|
||||
create_owedge(player, 'Stone Bridge NC', 0x2d, No, Ld, 0x14) .coordInfo(0x180e, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stone Bridge SC', 0x2d, So, Ld, 0x19) .coordInfo(0x100c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stone Bridge WC', 0x2d, We, Wr, 0x17) .coordInfo(0x061c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stone Bridge WS', 0x2d, We, Ld, 0x18) .coordInfo(0x08e0, 0x0b1e, 0x0900, 0x0b80, 0x09e9, 0x0b8b, 0x0985, 0x00, 0x00),
|
||||
create_owedge(player, 'Stone Bridge EN', 0x2d, Ea, Ld, 0x18) .coordInfo(0x01c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stone Bridge EC', 0x2d, Ea, Wr, 0x19) .coordInfo(0x0640, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Tree Line NW', 0x2e, No, Ld, 0x15) .coordInfo(0x1802, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Tree Line SC', 0x2e, So, Wr, 0x1a) .coordInfo(0x101a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Tree Line SE', 0x2e, So, Ld, 0x1b) .coordInfo(0x1020, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Tree Line WN', 0x2e, We, Ld, 0x19) .coordInfo(0x01e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Tree Line WC', 0x2e, We, Wr, 0x1a) .coordInfo(0x0660, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Eastern Nook NE', 0x2f, No, Ld, 0x16) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Desert EC', 0x30, Ea, Ld, 0x1e, 0x39).coordInfo(0x1480, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Desert ES', 0x30, Ea, Ld, 0x1f, 0x39).coordInfo(0x1980, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Cave 45 NW', 0x32, No, Ld, 0x17) .coordInfo(0x1800, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Cave 45 NC', 0x32, No, Ld, 0x18) .coordInfo(0x180c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Cave 45 EC', 0x32, Ea, Ld, 0x1a) .coordInfo(0x05c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'C Whirlpool NW', 0x33, No, Ld, 0x19) .coordInfo(0x1804, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'C Whirlpool SC', 0x33, So, Ld, 0x1c) .coordInfo(0x1016, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'C Whirlpool WC', 0x33, We, Ld, 0x1b) .coordInfo(0x05e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'C Whirlpool EN', 0x33, Ea, Ld, 0x1b) .coordInfo(0x02c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'C Whirlpool EC', 0x33, Ea, Wr, 0x1c) .coordInfo(0x05c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'C Whirlpool ES', 0x33, Ea, Ld, 0x1d) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Statues NC', 0x34, No, Ld, 0x1a) .coordInfo(0x180e, 0x0b1e, 0x0862, 0x0be4, 0x08e0, 0x0b8d, 0x08e7, 0x00, 0xfe),
|
||||
create_owedge(player, 'Statues SC', 0x34, So, Ld, 0x1d) .coordInfo(0x1010, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Statues WN', 0x34, We, Ld, 0x1c) .coordInfo(0x02e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Statues WC', 0x34, We, Wr, 0x1d) .coordInfo(0x05e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Statues WS', 0x34, We, Ld, 0x1e) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lake Hylia NW', 0x35, No, Ld, 0x1b) .coordInfo(0x180c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lake Hylia NC', 0x35, No, Wr, 0x1c, 0x36).coordInfo(0x185a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lake Hylia NE', 0x35, No, Ld, 0x1d, 0x36).coordInfo(0x1860, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lake Hylia WS', 0x35, We, Ld, 0x24, 0x3d).coordInfo(0x1860, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lake Hylia EC', 0x35, Ea, Wr, 0x24, 0x3e).coordInfo(0x1680, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lake Hylia ES', 0x35, Ea, Ld, 0x25, 0x3e).coordInfo(0x1880, 0x0f1e, 0x0e00, 0x0f94, 0x0e05, 0x0f8b, 0x0e85, 0x00, 0x00),
|
||||
create_owedge(player, 'Ice Rod Cave SW', 0x37, So, Wr, 0x1e) .coordInfo(0x1002, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Ice Rod Cave SE', 0x37, So, Ld, 0x1f) .coordInfo(0x101c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Purple Chest WC', 0x3a, We, Ld, 0x1f) .coordInfo(0x03e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Purple Chest WS', 0x3a, We, Ld, 0x20) .coordInfo(0x0860, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Purple Chest EC', 0x3a, Ea, Ld, 0x20) .coordInfo(0x0640, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Purple Chest ES', 0x3a, Ea, Ld, 0x21) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dam NC', 0x3b, No, Ld, 0x1e) .coordInfo(0x1816, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dam WC', 0x3b, We, Ld, 0x21) .coordInfo(0x0660, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dam WS', 0x3b, We, Ld, 0x22) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dam EC', 0x3b, Ea, Ld, 0x22) .coordInfo(0x04c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'South Pass NC', 0x3c, No, Ld, 0x1f) .coordInfo(0x1810, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'South Pass WC', 0x3c, We, Ld, 0x23) .coordInfo(0x04e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'South Pass ES', 0x3c, Ea, Ld, 0x23) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Octoballoon NW', 0x3f, No, Wr, 0x20) .coordInfo(0x1802, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Octoballoon NE', 0x3f, No, Ld, 0x21) .coordInfo(0x181c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Octoballoon WC', 0x3f, We, Wr, 0x25) .coordInfo(0x05e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Octoballoon WS', 0x3f, We, Ld, 0x26) .coordInfo(0x0860, 0x0f1e, 0x0d00, 0x0f94, 0x0de9, 0x0f8b, 0x0d85, 0x00, 0x00),
|
||||
create_owedge(player, 'Skull Woods SW', 0x40, So, Ld, 0x21, 0x48).coordInfo(0x2000, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods SC', 0x40, So, Ld, 0x22, 0x48).coordInfo(0x2020, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods SE', 0x40, So, Ld, 0x23, 0x49).coordInfo(0x2060, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods EN', 0x40, Ea, Ld, 0x26, 0x41).coordInfo(0x0180, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lumberjack SW', 0x42, So, Ld, 0x20) .coordInfo(0x100a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lumberjack WN', 0x42, We, Ld, 0x27) .coordInfo(0x00e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'West Dark Death Mountain EN', 0x43, Ea, Ld, 0x27, 0x44).coordInfo(0x0180, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'West Dark Death Mountain ES', 0x43, Ea, Ld, 0x29, 0x4c).coordInfo(0x1780, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'East Dark Death Mountain WN', 0x45, We, Ld, 0x28) .coordInfo(0x0060, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'East Dark Death Mountain WS', 0x45, We, Ld, 0x2a, 0x4d).coordInfo(0x1660, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'East Dark Death Mountain EN', 0x45, Ea, Ld, 0x28, 0x46).coordInfo(0x0180, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Turtle Rock WN', 0x47, We, Ld, 0x29) .coordInfo(0x00e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Bumper Cave NW', 0x4a, No, Ld, 0x22) .coordInfo(0x180a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Bumper Cave SE', 0x4a, So, Ld, 0x24) .coordInfo(0x1012, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Catfish SE', 0x4f, So, Ld, 0x25) .coordInfo(0x1020, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods Pass NW', 0x50, No, Ld, 0x23) .coordInfo(0x181e, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods Pass NE', 0x50, No, Ld, 0x24) .coordInfo(0x1800, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods Pass SW', 0x50, So, Ld, 0x26) .coordInfo(0x1002, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods Pass SE', 0x50, So, Ld, 0x27) .coordInfo(0x101a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Fortune NE', 0x51, No, Ld, 0x25) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Fortune SC', 0x51, So, Ld, 0x28) .coordInfo(0x1014, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Fortune EN', 0x51, Ea, Ld, 0x2a) .coordInfo(0x00c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Fortune ES', 0x51, Ea, Ld, 0x2b) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond NE', 0x52, No, Ld, 0x26) .coordInfo(0x1812, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond SW', 0x52, So, Ld, 0x29) .coordInfo(0x1006, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond SE', 0x52, So, Ld, 0x2a) .coordInfo(0x1016, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond WN', 0x52, We, Ld, 0x2b) .coordInfo(0x00e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond WS', 0x52, We, Ld, 0x2c) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond EN', 0x52, Ea, Ld, 0x2c) .coordInfo(0x0340, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond ES', 0x52, Ea, Ld, 0x2d) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Chapel WN', 0x53, We, Ld, 0x2d) .coordInfo(0x0360, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Chapel WS', 0x53, We, Ld, 0x2e) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Chapel EC', 0x53, Ea, Ld, 0x2e) .coordInfo(0x04c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Graveyard WC', 0x54, We, Ld, 0x2f) .coordInfo(0x04e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Graveyard ES', 0x54, Ea, Ld, 0x2f) .coordInfo(0x04c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump SW', 0x55, So, Ld, 0x2b) .coordInfo(0x1004, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump SC', 0x55, So, Wr, 0x2c) .coordInfo(0x1018, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump SE', 0x55, So, Ld, 0x2d) .coordInfo(0x1020, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump WC', 0x55, We, Ld, 0x30) .coordInfo(0x04e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump EN', 0x55, Ea, Wr, 0x30) .coordInfo(0x01c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump EC', 0x55, Ea, Ld, 0x31) .coordInfo(0x04c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump ES', 0x55, Ea, Ld, 0x32) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Witch WN', 0x56, We, Wr, 0x31) .coordInfo(0x01e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Witch WC', 0x56, We, Ld, 0x32) .coordInfo(0x04e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Witch WS', 0x56, We, Ld, 0x33) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Witch EN', 0x56, Ea, Wr, 0x33) .coordInfo(0x00c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Witch EC', 0x56, Ea, Ld, 0x34) .coordInfo(0x01c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Catfish Approach NE', 0x57, No, Ld, 0x27) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Catfish Approach WN', 0x57, We, Wr, 0x34) .coordInfo(0x00e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Catfish Approach WC', 0x57, We, Ld, 0x35) .coordInfo(0x01e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Village of Outcasts NW', 0x58, No, Ld, 0x28) .coordInfo(0x1802, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Village of Outcasts NC', 0x58, No, Ld, 0x29) .coordInfo(0x181a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Village of Outcasts NE', 0x58, No, Ld, 0x2a, 0x59).coordInfo(0x1854, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Village of Outcasts SE', 0x58, So, Ld, 0x2f, 0x61).coordInfo(0x2060, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Village of Outcasts ES', 0x58, Ea, Ld, 0x35, 0x61).coordInfo(0x1680, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Shield Shop NW', 0x5a, No, Ld, 0x2b) .coordInfo(0x1806, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Shield Shop NE', 0x5a, No, Ld, 0x2c) .coordInfo(0x1816, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Pyramid SW', 0x5b, So, Ld, 0x30, 0x63).coordInfo(0x2002, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Pyramid SE', 0x5b, So, Ld, 0x31, 0x64).coordInfo(0x2054, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Pyramid ES', 0x5b, Ea, Ld, 0x36, 0x64).coordInfo(0x1280, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Broken Bridge NW', 0x5d, No, Ld, 0x2d) .coordInfo(0x1804, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Broken Bridge NC', 0x5d, No, Wr, 0x2e) .coordInfo(0x1818, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Broken Bridge NE', 0x5d, No, Ld, 0x2f) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Broken Bridge SW', 0x5d, So, Ld, 0x2e) .coordInfo(0x1006, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Palace of Darkness SW', 0x5e, So, Ld, 0x33, 0x66).coordInfo(0x2002, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Palace of Darkness SE', 0x5e, So, Ld, 0x34, 0x67).coordInfo(0x2060, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hammer Pegs WS', 0x62, We, Ld, 0x36) .coordInfo(0x05e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Dune NW', 0x65, No, Ld, 0x30) .coordInfo(0x1806, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Dune SC', 0x65, So, Ld, 0x32) .coordInfo(0x100e, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Dune WN', 0x65, We, Ld, 0x37) .coordInfo(0x01e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dig Game EC', 0x68, Ea, Ld, 0x37) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dig Game ES', 0x68, Ea, Ld, 0x38) .coordInfo(0x0940, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Frog NE', 0x69, No, Ld, 0x31) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Frog WC', 0x69, We, Ld, 0x38) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Frog WS', 0x69, We, Ld, 0x39) .coordInfo(0x0960, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Frog ES', 0x69, Ea, Ld, 0x39) .coordInfo(0x0940, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stumpy SW', 0x6a, So, Ld, 0x35) .coordInfo(0x1000, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stumpy SC', 0x6a, So, Ld, 0x36) .coordInfo(0x100c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stumpy WS', 0x6a, We, Ld, 0x3a) .coordInfo(0x0960, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Bonk Rock NW', 0x6b, No, Ld, 0x32) .coordInfo(0x1802, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Bonk Rock SW', 0x6b, So, Ld, 0x37) .coordInfo(0x1004, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Bonk Rock EN', 0x6b, Ea, Ld, 0x3a) .coordInfo(0x0340, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Bonk Rock EC', 0x6b, Ea, Ld, 0x3b) .coordInfo(0x05c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Bonk Rock ES', 0x6b, Ea, Ld, 0x3c) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Big Bomb Shop NE', 0x6c, No, Ld, 0x33) .coordInfo(0x1814, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Big Bomb Shop SC', 0x6c, So, Ld, 0x38) .coordInfo(0x100e, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Big Bomb Shop WN', 0x6c, We, Ld, 0x3b) .coordInfo(0x0360, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Big Bomb Shop WC', 0x6c, We, Ld, 0x3c) .coordInfo(0x05e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Big Bomb Shop WS', 0x6c, We, Ld, 0x3d) .coordInfo(0x08a0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Big Bomb Shop ES', 0x6c, Ea, Ld, 0x3d) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hammer Bridge NC', 0x6d, No, Ld, 0x34) .coordInfo(0x180e, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hammer Bridge SC', 0x6d, So, Ld, 0x39) .coordInfo(0x100c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hammer Bridge WS', 0x6d, We, Ld, 0x3e) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hammer Bridge EN', 0x6d, Ea, Ld, 0x3e) .coordInfo(0x01c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hammer Bridge EC', 0x6d, Ea, Wr, 0x3f) .coordInfo(0x0640, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Tree Line NW', 0x6e, No, Ld, 0x35) .coordInfo(0x1802, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Tree Line SC', 0x6e, So, Wr, 0x3a) .coordInfo(0x101a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Tree Line SE', 0x6e, So, Ld, 0x3b) .coordInfo(0x1020, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Tree Line WN', 0x6e, We, Ld, 0x3f) .coordInfo(0x01e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Tree Line WC', 0x6e, We, Wr, 0x40) .coordInfo(0x0660, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Palace of Darkness Nook NE', 0x6f, No, Ld, 0x36) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Circle of Bushes NW', 0x72, No, Ld, 0x37) .coordInfo(0x1800, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Circle of Bushes NC', 0x72, No, Ld, 0x38) .coordInfo(0x180c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Circle of Bushes EC', 0x72, Ea, Ld, 0x40) .coordInfo(0x05c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark C Whirlpool NW', 0x73, No, Ld, 0x39) .coordInfo(0x1804, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark C Whirlpool SC', 0x73, So, Ld, 0x3c) .coordInfo(0x1016, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark C Whirlpool WC', 0x73, We, Ld, 0x41) .coordInfo(0x05e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark C Whirlpool EN', 0x73, Ea, Ld, 0x41) .coordInfo(0x02c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark C Whirlpool EC', 0x73, Ea, Wr, 0x42) .coordInfo(0x05c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark C Whirlpool ES', 0x73, Ea, Ld, 0x43) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hype Cave NC', 0x74, No, Ld, 0x3a) .coordInfo(0x180e, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hype Cave SC', 0x74, So, Ld, 0x3d) .coordInfo(0x1010, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hype Cave WN', 0x74, We, Ld, 0x42) .coordInfo(0x02e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hype Cave WC', 0x74, We, Wr, 0x43) .coordInfo(0x05e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hype Cave WS', 0x74, We, Ld, 0x44) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lake Hylia NW', 0x75, No, Ld, 0x3b) .coordInfo(0x180c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lake Hylia NC', 0x75, No, Wr, 0x3c, 0x76).coordInfo(0x185a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lake Hylia NE', 0x75, No, Ld, 0x3d, 0x76).coordInfo(0x1860, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lake Hylia WS', 0x75, We, Ld, 0x48, 0x7d).coordInfo(0x1860, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lake Hylia EC', 0x75, Ea, Wr, 0x48, 0x7e).coordInfo(0x1680, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lake Hylia ES', 0x75, Ea, Ld, 0x49, 0x7e).coordInfo(0x1880, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Shopping Mall SW', 0x77, So, Wr, 0x3e) .coordInfo(0x1002, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Shopping Mall SE', 0x77, So, Ld, 0x3f) .coordInfo(0x101c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Purple Chest EC', 0x7a, Ea, Ld, 0x44) .coordInfo(0x0640, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Purple Chest ES', 0x7a, Ea, Ld, 0x45) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Swamp Palace NC', 0x7b, No, Ld, 0x3e) .coordInfo(0x1816, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Swamp Palace WC', 0x7b, We, Ld, 0x45) .coordInfo(0x0660, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Swamp Palace WS', 0x7b, We, Ld, 0x46) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Swamp Palace EC', 0x7b, Ea, Ld, 0x46) .coordInfo(0x04c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark South Pass NC', 0x7c, No, Ld, 0x3f) .coordInfo(0x1810, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark South Pass WC', 0x7c, We, Ld, 0x47) .coordInfo(0x04e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark South Pass ES', 0x7c, Ea, Ld, 0x47) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Southeast DW NW', 0x7f, No, Wr, 0x40) .coordInfo(0x1802, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Southeast DW NE', 0x7f, No, Ld, 0x41) .coordInfo(0x181c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Southeast DW WC', 0x7f, We, Wr, 0x49) .coordInfo(0x05e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Southeast DW WS', 0x7f, We, Ld, 0x4a) .coordInfo(0x0860, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Master Sword Meadow SC', 0x80, So, Ld, 0x40) .coordInfo(0x0000, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hobo EC', 0x80, Ea, Wr, 0x4a) .coordInfo(0x0020, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Zoras Domain SW', 0x81, So, Ld, 0x41, 0x89).coordInfo(0x1782, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff)
|
||||
# name, owID,dir,type,edge_id,(owSlot) vram
|
||||
create_owedge(player, 'Lost Woods NW', 0x00, No, Ld, 0x00) .coordInfo(0x0284),
|
||||
create_owedge(player, 'Lost Woods SW', 0x00, So, Ld, 0x01, 0x08).coordInfo(0x2000),
|
||||
create_owedge(player, 'Lost Woods SC', 0x00, So, Ld, 0x02, 0x08).coordInfo(0x2020),
|
||||
create_owedge(player, 'Lost Woods SE', 0x00, So, Ld, 0x03, 0x09).coordInfo(0x2060),
|
||||
create_owedge(player, 'Lost Woods EN', 0x00, Ea, Ld, 0x00, 0x01).coordInfo(0x0180),
|
||||
create_owedge(player, 'Lumberjack SW', 0x02, So, Ld, 0x00) .coordInfo(0x100a),
|
||||
create_owedge(player, 'Lumberjack WN', 0x02, We, Ld, 0x00) .coordInfo(0x00e0),
|
||||
create_owedge(player, 'West Death Mountain EN', 0x03, Ea, Ld, 0x01, 0x04).coordInfo(0x0180),
|
||||
create_owedge(player, 'West Death Mountain ES', 0x03, Ea, Ld, 0x03, 0x0c).coordInfo(0x1780),
|
||||
create_owedge(player, 'East Death Mountain WN', 0x05, We, Ld, 0x01, 0x05).coordInfo(0x0060),
|
||||
create_owedge(player, 'East Death Mountain WS', 0x05, We, Ld, 0x03, 0x0d).coordInfo(0x1660),
|
||||
create_owedge(player, 'East Death Mountain EN', 0x05, Ea, Ld, 0x02, 0x06).coordInfo(0x0180),
|
||||
create_owedge(player, 'Death Mountain TR Pegs WN', 0x07, We, Ld, 0x02) .coordInfo(0x00e0),
|
||||
create_owedge(player, 'DM Ascent NW', 0x0a, No, Ld, 0x01) .coordInfo(0x180a),
|
||||
create_owedge(player, 'DM Ascent SE', 0x0a, So, Ld, 0x04) .coordInfo(0x1012),
|
||||
create_owedge(player, 'Zora Approach NE', 0x0f, No, Ld, 0x02) .coordInfo(0x009a),
|
||||
create_owedge(player, 'Zora Approach SE', 0x0f, So, Ld, 0x05) .coordInfo(0x1020),
|
||||
create_owedge(player, 'Lost Woods Pass NW', 0x10, No, Ld, 0x03) .coordInfo(0x1800),
|
||||
create_owedge(player, 'Lost Woods Pass NE', 0x10, No, Ld, 0x04) .coordInfo(0x181e),
|
||||
create_owedge(player, 'Lost Woods Pass SW', 0x10, So, Ld, 0x06) .coordInfo(0x1002),
|
||||
create_owedge(player, 'Lost Woods Pass SE', 0x10, So, Ld, 0x07) .coordInfo(0x101a),
|
||||
create_owedge(player, 'Kakariko Fortune NE', 0x11, No, Ld, 0x05) .coordInfo(0x1820),
|
||||
create_owedge(player, 'Kakariko Fortune SC', 0x11, So, Ld, 0x08) .coordInfo(0x1014),
|
||||
create_owedge(player, 'Kakariko Fortune EN', 0x11, Ea, Ld, 0x04) .coordInfo(0x00c0),
|
||||
create_owedge(player, 'Kakariko Fortune ES', 0x11, Ea, Ld, 0x05) .coordInfo(0x08c0),
|
||||
create_owedge(player, 'Kakariko Pond NE', 0x12, No, Ld, 0x06) .coordInfo(0x1812),
|
||||
create_owedge(player, 'Kakariko Pond SW', 0x12, So, Ld, 0x09) .coordInfo(0x1006),
|
||||
create_owedge(player, 'Kakariko Pond SE', 0x12, So, Ld, 0x0a) .coordInfo(0x1016),
|
||||
create_owedge(player, 'Kakariko Pond WN', 0x12, We, Ld, 0x04) .coordInfo(0x00e0),
|
||||
create_owedge(player, 'Kakariko Pond WS', 0x12, We, Ld, 0x05) .coordInfo(0x08e0),
|
||||
create_owedge(player, 'Kakariko Pond EN', 0x12, Ea, Ld, 0x06) .coordInfo(0x0340),
|
||||
create_owedge(player, 'Kakariko Pond ES', 0x12, Ea, Ld, 0x07) .coordInfo(0x08c0),
|
||||
create_owedge(player, 'Sanctuary WN', 0x13, We, Ld, 0x06) .coordInfo(0x0360),
|
||||
create_owedge(player, 'Sanctuary WS', 0x13, We, Ld, 0x07) .coordInfo(0x08e0),
|
||||
create_owedge(player, 'Sanctuary EC', 0x13, Ea, Ld, 0x08) .coordInfo(0x04c0),
|
||||
create_owedge(player, 'Graveyard WC', 0x14, We, Ld, 0x08) .coordInfo(0x04e0),
|
||||
create_owedge(player, 'Graveyard EC', 0x14, Ea, Ld, 0x09) .coordInfo(0x04c0),
|
||||
create_owedge(player, 'Useless Fairy SW', 0x15, So, Ld, 0x0b) .coordInfo(0x1004),
|
||||
create_owedge(player, 'Useless Fairy SC', 0x15, So, Wr, 0x0c) .coordInfo(0x1018),
|
||||
create_owedge(player, 'Useless Fairy SE', 0x15, So, Ld, 0x0d) .coordInfo(0x1020),
|
||||
create_owedge(player, 'Useless Fairy WC', 0x15, We, Ld, 0x09) .coordInfo(0x04e0),
|
||||
create_owedge(player, 'Useless Fairy EN', 0x15, Ea, Wr, 0x0a) .coordInfo(0x01c0),
|
||||
create_owedge(player, 'Useless Fairy EC', 0x15, Ea, Ld, 0x0b) .coordInfo(0x04c0),
|
||||
create_owedge(player, 'Useless Fairy ES', 0x15, Ea, Ld, 0x0c) .coordInfo(0x08c0),
|
||||
create_owedge(player, 'Potion Shop WN', 0x16, We, Wr, 0x0a) .coordInfo(0x01e0),
|
||||
create_owedge(player, 'Potion Shop WC', 0x16, We, Ld, 0x0b) .coordInfo(0x04e0),
|
||||
create_owedge(player, 'Potion Shop WS', 0x16, We, Ld, 0x0c) .coordInfo(0x08e0),
|
||||
create_owedge(player, 'Potion Shop EN', 0x16, Ea, Wr, 0x0d) .coordInfo(0x00c0),
|
||||
create_owedge(player, 'Potion Shop EC', 0x16, Ea, Ld, 0x0e) .coordInfo(0x01c0),
|
||||
create_owedge(player, 'Zora Warning NE', 0x17, No, Ld, 0x07) .coordInfo(0x1820),
|
||||
create_owedge(player, 'Zora Warning WN', 0x17, We, Wr, 0x0d) .coordInfo(0x00e0),
|
||||
create_owedge(player, 'Zora Warning WC', 0x17, We, Ld, 0x0e) .coordInfo(0x01e0),
|
||||
create_owedge(player, 'Kakariko NW', 0x18, No, Ld, 0x08) .coordInfo(0x1802),
|
||||
create_owedge(player, 'Kakariko NC', 0x18, No, Ld, 0x09) .coordInfo(0x181a),
|
||||
create_owedge(player, 'Kakariko NE', 0x18, No, Ld, 0x0a, 0x19).coordInfo(0x1854),
|
||||
create_owedge(player, 'Kakariko SE', 0x18, So, Ld, 0x0f, 0x21).coordInfo(0x2060),
|
||||
create_owedge(player, 'Kakariko ES', 0x18, Ea, Ld, 0x10, 0x21).coordInfo(0x1680),
|
||||
create_owedge(player, 'Forgotten Forest NW', 0x1a, No, Ld, 0x0b) .coordInfo(0x1806),
|
||||
create_owedge(player, 'Forgotten Forest NE', 0x1a, No, Ld, 0x0c) .coordInfo(0x1816),
|
||||
create_owedge(player, 'Forgotten Forest ES', 0x1a, Ea, Ld, 0x0f) .coordInfo(0x06c0),
|
||||
create_owedge(player, 'Hyrule Castle SW', 0x1b, So, Ld, 0x10, 0x23).coordInfo(0x2002),
|
||||
create_owedge(player, 'Hyrule Castle SE', 0x1b, So, Ld, 0x11, 0x24).coordInfo(0x2054),
|
||||
create_owedge(player, 'Hyrule Castle WN', 0x1b, We, Ld, 0x0f) .coordInfo(0x0660),
|
||||
create_owedge(player, 'Hyrule Castle ES', 0x1b, Ea, Ld, 0x11, 0x24).coordInfo(0x1280),
|
||||
create_owedge(player, 'Wooden Bridge NW', 0x1d, No, Ld, 0x0d) .coordInfo(0x1804),
|
||||
create_owedge(player, 'Wooden Bridge NC', 0x1d, No, Wr, 0x0e) .coordInfo(0x1818),
|
||||
create_owedge(player, 'Wooden Bridge NE', 0x1d, No, Ld, 0x0f) .coordInfo(0x1820),
|
||||
create_owedge(player, 'Wooden Bridge SW', 0x1d, So, Ld, 0x0e) .coordInfo(0x1006),
|
||||
create_owedge(player, 'Eastern Palace SW', 0x1e, So, Ld, 0x13, 0x26).coordInfo(0x2002),
|
||||
create_owedge(player, 'Eastern Palace SE', 0x1e, So, Ld, 0x14, 0x27).coordInfo(0x2060),
|
||||
create_owedge(player, 'Blacksmith WS', 0x22, We, Ld, 0x10) .coordInfo(0x05e0),
|
||||
create_owedge(player, 'Sand Dune NW', 0x25, No, Ld, 0x10) .coordInfo(0x1806),
|
||||
create_owedge(player, 'Sand Dune SC', 0x25, So, Ld, 0x12) .coordInfo(0x100e),
|
||||
create_owedge(player, 'Sand Dune WN', 0x25, We, Ld, 0x11) .coordInfo(0x01e0),
|
||||
create_owedge(player, 'Maze Race ES', 0x28, Ea, Ld, 0x12) .coordInfo(0x0940),
|
||||
create_owedge(player, 'Kakariko Suburb NE', 0x29, No, Ld, 0x11) .coordInfo(0x1820),
|
||||
create_owedge(player, 'Kakariko Suburb WS', 0x29, We, Ld, 0x12) .coordInfo(0x0960),
|
||||
create_owedge(player, 'Kakariko Suburb ES', 0x29, Ea, Ld, 0x13) .coordInfo(0x0940),
|
||||
create_owedge(player, 'Flute Boy SW', 0x2a, So, Ld, 0x15) .coordInfo(0x1000),
|
||||
create_owedge(player, 'Flute Boy SC', 0x2a, So, Ld, 0x16) .coordInfo(0x100c),
|
||||
create_owedge(player, 'Flute Boy WS', 0x2a, We, Ld, 0x13) .coordInfo(0x0960),
|
||||
create_owedge(player, 'Central Bonk Rock NW', 0x2b, No, Ld, 0x12) .coordInfo(0x1802),
|
||||
create_owedge(player, 'Central Bonk Rock SW', 0x2b, So, Ld, 0x17) .coordInfo(0x1004),
|
||||
create_owedge(player, 'Central Bonk Rock EN', 0x2b, Ea, Ld, 0x14) .coordInfo(0x0340),
|
||||
create_owedge(player, 'Central Bonk Rock EC', 0x2b, Ea, Ld, 0x15) .coordInfo(0x05c0),
|
||||
create_owedge(player, 'Central Bonk Rock ES', 0x2b, Ea, Ld, 0x16) .coordInfo(0x08c0),
|
||||
create_owedge(player, 'Links House NE', 0x2c, No, Ld, 0x13) .coordInfo(0x1814),
|
||||
create_owedge(player, 'Links House SC', 0x2c, So, Ld, 0x18) .coordInfo(0x100e),
|
||||
create_owedge(player, 'Links House WN', 0x2c, We, Ld, 0x14) .coordInfo(0x0360),
|
||||
create_owedge(player, 'Links House WC', 0x2c, We, Ld, 0x15) .coordInfo(0x05e0),
|
||||
create_owedge(player, 'Links House WS', 0x2c, We, Ld, 0x16) .coordInfo(0x08a0),
|
||||
create_owedge(player, 'Links House ES', 0x2c, Ea, Ld, 0x17) .coordInfo(0x08c0),
|
||||
create_owedge(player, 'Stone Bridge NC', 0x2d, No, Ld, 0x14) .coordInfo(0x180e),
|
||||
create_owedge(player, 'Stone Bridge SC', 0x2d, So, Ld, 0x19) .coordInfo(0x100c),
|
||||
create_owedge(player, 'Stone Bridge WC', 0x2d, We, Wr, 0x17) .coordInfo(0x061c),
|
||||
create_owedge(player, 'Stone Bridge WS', 0x2d, We, Ld, 0x18) .coordInfo(0x08e0),
|
||||
create_owedge(player, 'Stone Bridge EN', 0x2d, Ea, Ld, 0x18) .coordInfo(0x01c0),
|
||||
create_owedge(player, 'Stone Bridge EC', 0x2d, Ea, Wr, 0x19) .coordInfo(0x0640),
|
||||
create_owedge(player, 'Tree Line NW', 0x2e, No, Ld, 0x15) .coordInfo(0x1802),
|
||||
create_owedge(player, 'Tree Line SC', 0x2e, So, Wr, 0x1a) .coordInfo(0x101a),
|
||||
create_owedge(player, 'Tree Line SE', 0x2e, So, Ld, 0x1b) .coordInfo(0x1020),
|
||||
create_owedge(player, 'Tree Line WN', 0x2e, We, Ld, 0x19) .coordInfo(0x01e0),
|
||||
create_owedge(player, 'Tree Line WC', 0x2e, We, Wr, 0x1a) .coordInfo(0x0660),
|
||||
create_owedge(player, 'Eastern Nook NE', 0x2f, No, Ld, 0x16) .coordInfo(0x1820),
|
||||
create_owedge(player, 'Desert EC', 0x30, Ea, Ld, 0x1e, 0x39).coordInfo(0x1480),
|
||||
create_owedge(player, 'Desert ES', 0x30, Ea, Ld, 0x1f, 0x39).coordInfo(0x1980),
|
||||
create_owedge(player, 'Cave 45 NW', 0x32, No, Ld, 0x17) .coordInfo(0x1800),
|
||||
create_owedge(player, 'Cave 45 NC', 0x32, No, Ld, 0x18) .coordInfo(0x180c),
|
||||
create_owedge(player, 'Cave 45 EC', 0x32, Ea, Ld, 0x1a) .coordInfo(0x05c0),
|
||||
create_owedge(player, 'C Whirlpool NW', 0x33, No, Ld, 0x19) .coordInfo(0x1804),
|
||||
create_owedge(player, 'C Whirlpool SC', 0x33, So, Ld, 0x1c) .coordInfo(0x1016),
|
||||
create_owedge(player, 'C Whirlpool WC', 0x33, We, Ld, 0x1b) .coordInfo(0x05e0),
|
||||
create_owedge(player, 'C Whirlpool EN', 0x33, Ea, Ld, 0x1b) .coordInfo(0x02c0),
|
||||
create_owedge(player, 'C Whirlpool EC', 0x33, Ea, Wr, 0x1c) .coordInfo(0x05c0),
|
||||
create_owedge(player, 'C Whirlpool ES', 0x33, Ea, Ld, 0x1d) .coordInfo(0x08c0),
|
||||
create_owedge(player, 'Statues NC', 0x34, No, Ld, 0x1a) .coordInfo(0x180e),
|
||||
create_owedge(player, 'Statues SC', 0x34, So, Ld, 0x1d) .coordInfo(0x1010),
|
||||
create_owedge(player, 'Statues WN', 0x34, We, Ld, 0x1c) .coordInfo(0x02e0),
|
||||
create_owedge(player, 'Statues WC', 0x34, We, Wr, 0x1d) .coordInfo(0x05e0),
|
||||
create_owedge(player, 'Statues WS', 0x34, We, Ld, 0x1e) .coordInfo(0x08e0),
|
||||
create_owedge(player, 'Lake Hylia NW', 0x35, No, Ld, 0x1b) .coordInfo(0x180c),
|
||||
create_owedge(player, 'Lake Hylia NC', 0x35, No, Wr, 0x1c, 0x36).coordInfo(0x185a),
|
||||
create_owedge(player, 'Lake Hylia NE', 0x35, No, Ld, 0x1d, 0x36).coordInfo(0x1860),
|
||||
create_owedge(player, 'Lake Hylia WS', 0x35, We, Ld, 0x24, 0x3d).coordInfo(0x1860),
|
||||
create_owedge(player, 'Lake Hylia EC', 0x35, Ea, Wr, 0x24, 0x3e).coordInfo(0x1680),
|
||||
create_owedge(player, 'Lake Hylia ES', 0x35, Ea, Ld, 0x25, 0x3e).coordInfo(0x1880),
|
||||
create_owedge(player, 'Ice Rod Cave SW', 0x37, So, Wr, 0x1e) .coordInfo(0x1002),
|
||||
create_owedge(player, 'Ice Rod Cave SE', 0x37, So, Ld, 0x1f) .coordInfo(0x101c),
|
||||
create_owedge(player, 'Purple Chest WC', 0x3a, We, Ld, 0x1f) .coordInfo(0x03e0),
|
||||
create_owedge(player, 'Purple Chest WS', 0x3a, We, Ld, 0x20) .coordInfo(0x0860),
|
||||
create_owedge(player, 'Purple Chest EC', 0x3a, Ea, Ld, 0x20) .coordInfo(0x0640),
|
||||
create_owedge(player, 'Purple Chest ES', 0x3a, Ea, Ld, 0x21) .coordInfo(0x08c0),
|
||||
create_owedge(player, 'Dam NC', 0x3b, No, Ld, 0x1e) .coordInfo(0x1816),
|
||||
create_owedge(player, 'Dam WC', 0x3b, We, Ld, 0x21) .coordInfo(0x0660),
|
||||
create_owedge(player, 'Dam WS', 0x3b, We, Ld, 0x22) .coordInfo(0x08e0),
|
||||
create_owedge(player, 'Dam EC', 0x3b, Ea, Ld, 0x22) .coordInfo(0x04c0),
|
||||
create_owedge(player, 'South Pass NC', 0x3c, No, Ld, 0x1f) .coordInfo(0x1810),
|
||||
create_owedge(player, 'South Pass WC', 0x3c, We, Ld, 0x23) .coordInfo(0x04e0),
|
||||
create_owedge(player, 'South Pass ES', 0x3c, Ea, Ld, 0x23) .coordInfo(0x08c0),
|
||||
create_owedge(player, 'Octoballoon NW', 0x3f, No, Wr, 0x20) .coordInfo(0x1802),
|
||||
create_owedge(player, 'Octoballoon NE', 0x3f, No, Ld, 0x21) .coordInfo(0x181c),
|
||||
create_owedge(player, 'Octoballoon WC', 0x3f, We, Wr, 0x25) .coordInfo(0x05e0),
|
||||
create_owedge(player, 'Octoballoon WS', 0x3f, We, Ld, 0x26) .coordInfo(0x0860),
|
||||
create_owedge(player, 'Skull Woods SW', 0x40, So, Ld, 0x21, 0x48).coordInfo(0x2000),
|
||||
create_owedge(player, 'Skull Woods SC', 0x40, So, Ld, 0x22, 0x48).coordInfo(0x2020),
|
||||
create_owedge(player, 'Skull Woods SE', 0x40, So, Ld, 0x23, 0x49).coordInfo(0x2060),
|
||||
create_owedge(player, 'Skull Woods EN', 0x40, Ea, Ld, 0x26, 0x41).coordInfo(0x0180),
|
||||
create_owedge(player, 'Dark Lumberjack SW', 0x42, So, Ld, 0x20) .coordInfo(0x100a),
|
||||
create_owedge(player, 'Dark Lumberjack WN', 0x42, We, Ld, 0x27) .coordInfo(0x00e0),
|
||||
create_owedge(player, 'West Dark Death Mountain EN', 0x43, Ea, Ld, 0x27, 0x44).coordInfo(0x0180),
|
||||
create_owedge(player, 'West Dark Death Mountain ES', 0x43, Ea, Ld, 0x29, 0x4c).coordInfo(0x1780),
|
||||
create_owedge(player, 'East Dark Death Mountain WN', 0x45, We, Ld, 0x28) .coordInfo(0x0060),
|
||||
create_owedge(player, 'East Dark Death Mountain WS', 0x45, We, Ld, 0x2a, 0x4d).coordInfo(0x1660),
|
||||
create_owedge(player, 'East Dark Death Mountain EN', 0x45, Ea, Ld, 0x28, 0x46).coordInfo(0x0180),
|
||||
create_owedge(player, 'Turtle Rock WN', 0x47, We, Ld, 0x29) .coordInfo(0x00e0),
|
||||
create_owedge(player, 'Bumper Cave NW', 0x4a, No, Ld, 0x22) .coordInfo(0x180a),
|
||||
create_owedge(player, 'Bumper Cave SE', 0x4a, So, Ld, 0x24) .coordInfo(0x1012),
|
||||
create_owedge(player, 'Catfish SE', 0x4f, So, Ld, 0x25) .coordInfo(0x1020),
|
||||
create_owedge(player, 'Skull Woods Pass NW', 0x50, No, Ld, 0x23) .coordInfo(0x181e),
|
||||
create_owedge(player, 'Skull Woods Pass NE', 0x50, No, Ld, 0x24) .coordInfo(0x1800),
|
||||
create_owedge(player, 'Skull Woods Pass SW', 0x50, So, Ld, 0x26) .coordInfo(0x1002),
|
||||
create_owedge(player, 'Skull Woods Pass SE', 0x50, So, Ld, 0x27) .coordInfo(0x101a),
|
||||
create_owedge(player, 'Dark Fortune NE', 0x51, No, Ld, 0x25) .coordInfo(0x1820),
|
||||
create_owedge(player, 'Dark Fortune SC', 0x51, So, Ld, 0x28) .coordInfo(0x1014),
|
||||
create_owedge(player, 'Dark Fortune EN', 0x51, Ea, Ld, 0x2a) .coordInfo(0x00c0),
|
||||
create_owedge(player, 'Dark Fortune ES', 0x51, Ea, Ld, 0x2b) .coordInfo(0x08c0),
|
||||
create_owedge(player, 'Outcast Pond NE', 0x52, No, Ld, 0x26) .coordInfo(0x1812),
|
||||
create_owedge(player, 'Outcast Pond SW', 0x52, So, Ld, 0x29) .coordInfo(0x1006),
|
||||
create_owedge(player, 'Outcast Pond SE', 0x52, So, Ld, 0x2a) .coordInfo(0x1016),
|
||||
create_owedge(player, 'Outcast Pond WN', 0x52, We, Ld, 0x2b) .coordInfo(0x00e0),
|
||||
create_owedge(player, 'Outcast Pond WS', 0x52, We, Ld, 0x2c) .coordInfo(0x08e0),
|
||||
create_owedge(player, 'Outcast Pond EN', 0x52, Ea, Ld, 0x2c) .coordInfo(0x0340),
|
||||
create_owedge(player, 'Outcast Pond ES', 0x52, Ea, Ld, 0x2d) .coordInfo(0x08c0),
|
||||
create_owedge(player, 'Dark Chapel WN', 0x53, We, Ld, 0x2d) .coordInfo(0x0360),
|
||||
create_owedge(player, 'Dark Chapel WS', 0x53, We, Ld, 0x2e) .coordInfo(0x08e0),
|
||||
create_owedge(player, 'Dark Chapel EC', 0x53, Ea, Ld, 0x2e) .coordInfo(0x04c0),
|
||||
create_owedge(player, 'Dark Graveyard WC', 0x54, We, Ld, 0x2f) .coordInfo(0x04e0),
|
||||
create_owedge(player, 'Dark Graveyard ES', 0x54, Ea, Ld, 0x2f) .coordInfo(0x04c0),
|
||||
create_owedge(player, 'Qirn Jump SW', 0x55, So, Ld, 0x2b) .coordInfo(0x1004),
|
||||
create_owedge(player, 'Qirn Jump SC', 0x55, So, Wr, 0x2c) .coordInfo(0x1018),
|
||||
create_owedge(player, 'Qirn Jump SE', 0x55, So, Ld, 0x2d) .coordInfo(0x1020),
|
||||
create_owedge(player, 'Qirn Jump WC', 0x55, We, Ld, 0x30) .coordInfo(0x04e0),
|
||||
create_owedge(player, 'Qirn Jump EN', 0x55, Ea, Wr, 0x30) .coordInfo(0x01c0),
|
||||
create_owedge(player, 'Qirn Jump EC', 0x55, Ea, Ld, 0x31) .coordInfo(0x04c0),
|
||||
create_owedge(player, 'Qirn Jump ES', 0x55, Ea, Ld, 0x32) .coordInfo(0x08c0),
|
||||
create_owedge(player, 'Dark Witch WN', 0x56, We, Wr, 0x31) .coordInfo(0x01e0),
|
||||
create_owedge(player, 'Dark Witch WC', 0x56, We, Ld, 0x32) .coordInfo(0x04e0),
|
||||
create_owedge(player, 'Dark Witch WS', 0x56, We, Ld, 0x33) .coordInfo(0x08e0),
|
||||
create_owedge(player, 'Dark Witch EN', 0x56, Ea, Wr, 0x33) .coordInfo(0x00c0),
|
||||
create_owedge(player, 'Dark Witch EC', 0x56, Ea, Ld, 0x34) .coordInfo(0x01c0),
|
||||
create_owedge(player, 'Catfish Approach NE', 0x57, No, Ld, 0x27) .coordInfo(0x1820),
|
||||
create_owedge(player, 'Catfish Approach WN', 0x57, We, Wr, 0x34) .coordInfo(0x00e0),
|
||||
create_owedge(player, 'Catfish Approach WC', 0x57, We, Ld, 0x35) .coordInfo(0x01e0),
|
||||
create_owedge(player, 'Village of Outcasts NW', 0x58, No, Ld, 0x28) .coordInfo(0x1802),
|
||||
create_owedge(player, 'Village of Outcasts NC', 0x58, No, Ld, 0x29) .coordInfo(0x181a),
|
||||
create_owedge(player, 'Village of Outcasts NE', 0x58, No, Ld, 0x2a, 0x59).coordInfo(0x1854),
|
||||
create_owedge(player, 'Village of Outcasts SE', 0x58, So, Ld, 0x2f, 0x61).coordInfo(0x2060),
|
||||
create_owedge(player, 'Village of Outcasts ES', 0x58, Ea, Ld, 0x35, 0x61).coordInfo(0x1680),
|
||||
create_owedge(player, 'Shield Shop NW', 0x5a, No, Ld, 0x2b) .coordInfo(0x1806),
|
||||
create_owedge(player, 'Shield Shop NE', 0x5a, No, Ld, 0x2c) .coordInfo(0x1816),
|
||||
create_owedge(player, 'Pyramid SW', 0x5b, So, Ld, 0x30, 0x63).coordInfo(0x2002),
|
||||
create_owedge(player, 'Pyramid SE', 0x5b, So, Ld, 0x31, 0x64).coordInfo(0x2054),
|
||||
create_owedge(player, 'Pyramid ES', 0x5b, Ea, Ld, 0x36, 0x64).coordInfo(0x1280),
|
||||
create_owedge(player, 'Broken Bridge NW', 0x5d, No, Ld, 0x2d) .coordInfo(0x1804),
|
||||
create_owedge(player, 'Broken Bridge NC', 0x5d, No, Wr, 0x2e) .coordInfo(0x1818),
|
||||
create_owedge(player, 'Broken Bridge NE', 0x5d, No, Ld, 0x2f) .coordInfo(0x1820),
|
||||
create_owedge(player, 'Broken Bridge SW', 0x5d, So, Ld, 0x2e) .coordInfo(0x1006),
|
||||
create_owedge(player, 'Palace of Darkness SW', 0x5e, So, Ld, 0x33, 0x66).coordInfo(0x2002),
|
||||
create_owedge(player, 'Palace of Darkness SE', 0x5e, So, Ld, 0x34, 0x67).coordInfo(0x2060),
|
||||
create_owedge(player, 'Hammer Pegs WS', 0x62, We, Ld, 0x36) .coordInfo(0x05e0),
|
||||
create_owedge(player, 'Dark Dune NW', 0x65, No, Ld, 0x30) .coordInfo(0x1806),
|
||||
create_owedge(player, 'Dark Dune SC', 0x65, So, Ld, 0x32) .coordInfo(0x100e),
|
||||
create_owedge(player, 'Dark Dune WN', 0x65, We, Ld, 0x37) .coordInfo(0x01e0),
|
||||
create_owedge(player, 'Dig Game EC', 0x68, Ea, Ld, 0x37) .coordInfo(0x08c0),
|
||||
create_owedge(player, 'Dig Game ES', 0x68, Ea, Ld, 0x38) .coordInfo(0x0940),
|
||||
create_owedge(player, 'Frog NE', 0x69, No, Ld, 0x31) .coordInfo(0x1820),
|
||||
create_owedge(player, 'Frog WC', 0x69, We, Ld, 0x38) .coordInfo(0x08e0),
|
||||
create_owedge(player, 'Frog WS', 0x69, We, Ld, 0x39) .coordInfo(0x0960),
|
||||
create_owedge(player, 'Frog ES', 0x69, Ea, Ld, 0x39) .coordInfo(0x0940),
|
||||
create_owedge(player, 'Stumpy SW', 0x6a, So, Ld, 0x35) .coordInfo(0x1000),
|
||||
create_owedge(player, 'Stumpy SC', 0x6a, So, Ld, 0x36) .coordInfo(0x100c),
|
||||
create_owedge(player, 'Stumpy WS', 0x6a, We, Ld, 0x3a) .coordInfo(0x0960),
|
||||
create_owedge(player, 'Dark Bonk Rock NW', 0x6b, No, Ld, 0x32) .coordInfo(0x1802),
|
||||
create_owedge(player, 'Dark Bonk Rock SW', 0x6b, So, Ld, 0x37) .coordInfo(0x1004),
|
||||
create_owedge(player, 'Dark Bonk Rock EN', 0x6b, Ea, Ld, 0x3a) .coordInfo(0x0340),
|
||||
create_owedge(player, 'Dark Bonk Rock EC', 0x6b, Ea, Ld, 0x3b) .coordInfo(0x05c0),
|
||||
create_owedge(player, 'Dark Bonk Rock ES', 0x6b, Ea, Ld, 0x3c) .coordInfo(0x08c0),
|
||||
create_owedge(player, 'Big Bomb Shop NE', 0x6c, No, Ld, 0x33) .coordInfo(0x1814),
|
||||
create_owedge(player, 'Big Bomb Shop SC', 0x6c, So, Ld, 0x38) .coordInfo(0x100e),
|
||||
create_owedge(player, 'Big Bomb Shop WN', 0x6c, We, Ld, 0x3b) .coordInfo(0x0360),
|
||||
create_owedge(player, 'Big Bomb Shop WC', 0x6c, We, Ld, 0x3c) .coordInfo(0x05e0),
|
||||
create_owedge(player, 'Big Bomb Shop WS', 0x6c, We, Ld, 0x3d) .coordInfo(0x08a0),
|
||||
create_owedge(player, 'Big Bomb Shop ES', 0x6c, Ea, Ld, 0x3d) .coordInfo(0x08c0),
|
||||
create_owedge(player, 'Hammer Bridge NC', 0x6d, No, Ld, 0x34) .coordInfo(0x180e),
|
||||
create_owedge(player, 'Hammer Bridge SC', 0x6d, So, Ld, 0x39) .coordInfo(0x100c),
|
||||
create_owedge(player, 'Hammer Bridge WS', 0x6d, We, Ld, 0x3e) .coordInfo(0x08e0),
|
||||
create_owedge(player, 'Hammer Bridge EN', 0x6d, Ea, Ld, 0x3e) .coordInfo(0x01c0),
|
||||
create_owedge(player, 'Hammer Bridge EC', 0x6d, Ea, Wr, 0x3f) .coordInfo(0x0640),
|
||||
create_owedge(player, 'Dark Tree Line NW', 0x6e, No, Ld, 0x35) .coordInfo(0x1802),
|
||||
create_owedge(player, 'Dark Tree Line SC', 0x6e, So, Wr, 0x3a) .coordInfo(0x101a),
|
||||
create_owedge(player, 'Dark Tree Line SE', 0x6e, So, Ld, 0x3b) .coordInfo(0x1020),
|
||||
create_owedge(player, 'Dark Tree Line WN', 0x6e, We, Ld, 0x3f) .coordInfo(0x01e0),
|
||||
create_owedge(player, 'Dark Tree Line WC', 0x6e, We, Wr, 0x40) .coordInfo(0x0660),
|
||||
create_owedge(player, 'Palace of Darkness Nook NE', 0x6f, No, Ld, 0x36) .coordInfo(0x1820),
|
||||
create_owedge(player, 'Circle of Bushes NW', 0x72, No, Ld, 0x37) .coordInfo(0x1800),
|
||||
create_owedge(player, 'Circle of Bushes NC', 0x72, No, Ld, 0x38) .coordInfo(0x180c),
|
||||
create_owedge(player, 'Circle of Bushes EC', 0x72, Ea, Ld, 0x40) .coordInfo(0x05c0),
|
||||
create_owedge(player, 'Dark C Whirlpool NW', 0x73, No, Ld, 0x39) .coordInfo(0x1804),
|
||||
create_owedge(player, 'Dark C Whirlpool SC', 0x73, So, Ld, 0x3c) .coordInfo(0x1016),
|
||||
create_owedge(player, 'Dark C Whirlpool WC', 0x73, We, Ld, 0x41) .coordInfo(0x05e0),
|
||||
create_owedge(player, 'Dark C Whirlpool EN', 0x73, Ea, Ld, 0x41) .coordInfo(0x02c0),
|
||||
create_owedge(player, 'Dark C Whirlpool EC', 0x73, Ea, Wr, 0x42) .coordInfo(0x05c0),
|
||||
create_owedge(player, 'Dark C Whirlpool ES', 0x73, Ea, Ld, 0x43) .coordInfo(0x08c0),
|
||||
create_owedge(player, 'Hype Cave NC', 0x74, No, Ld, 0x3a) .coordInfo(0x180e),
|
||||
create_owedge(player, 'Hype Cave SC', 0x74, So, Ld, 0x3d) .coordInfo(0x1010),
|
||||
create_owedge(player, 'Hype Cave WN', 0x74, We, Ld, 0x42) .coordInfo(0x02e0),
|
||||
create_owedge(player, 'Hype Cave WC', 0x74, We, Wr, 0x43) .coordInfo(0x05e0),
|
||||
create_owedge(player, 'Hype Cave WS', 0x74, We, Ld, 0x44) .coordInfo(0x08e0),
|
||||
create_owedge(player, 'Dark Lake Hylia NW', 0x75, No, Ld, 0x3b) .coordInfo(0x180c),
|
||||
create_owedge(player, 'Dark Lake Hylia NC', 0x75, No, Wr, 0x3c, 0x76).coordInfo(0x185a),
|
||||
create_owedge(player, 'Dark Lake Hylia NE', 0x75, No, Ld, 0x3d, 0x76).coordInfo(0x1860),
|
||||
create_owedge(player, 'Dark Lake Hylia WS', 0x75, We, Ld, 0x48, 0x7d).coordInfo(0x1860),
|
||||
create_owedge(player, 'Dark Lake Hylia EC', 0x75, Ea, Wr, 0x48, 0x7e).coordInfo(0x1680),
|
||||
create_owedge(player, 'Dark Lake Hylia ES', 0x75, Ea, Ld, 0x49, 0x7e).coordInfo(0x1880),
|
||||
create_owedge(player, 'Dark Shopping Mall SW', 0x77, So, Wr, 0x3e) .coordInfo(0x1002),
|
||||
create_owedge(player, 'Dark Shopping Mall SE', 0x77, So, Ld, 0x3f) .coordInfo(0x101c),
|
||||
create_owedge(player, 'Dark Purple Chest EC', 0x7a, Ea, Ld, 0x44) .coordInfo(0x0640),
|
||||
create_owedge(player, 'Dark Purple Chest ES', 0x7a, Ea, Ld, 0x45) .coordInfo(0x08c0),
|
||||
create_owedge(player, 'Swamp Palace NC', 0x7b, No, Ld, 0x3e) .coordInfo(0x1816),
|
||||
create_owedge(player, 'Swamp Palace WC', 0x7b, We, Ld, 0x45) .coordInfo(0x0660),
|
||||
create_owedge(player, 'Swamp Palace WS', 0x7b, We, Ld, 0x46) .coordInfo(0x08e0),
|
||||
create_owedge(player, 'Swamp Palace EC', 0x7b, Ea, Ld, 0x46) .coordInfo(0x04c0),
|
||||
create_owedge(player, 'Dark South Pass NC', 0x7c, No, Ld, 0x3f) .coordInfo(0x1810),
|
||||
create_owedge(player, 'Dark South Pass WC', 0x7c, We, Ld, 0x47) .coordInfo(0x04e0),
|
||||
create_owedge(player, 'Dark South Pass ES', 0x7c, Ea, Ld, 0x47) .coordInfo(0x08c0),
|
||||
create_owedge(player, 'Southeast DW NW', 0x7f, No, Wr, 0x40) .coordInfo(0x1802),
|
||||
create_owedge(player, 'Southeast DW NE', 0x7f, No, Ld, 0x41) .coordInfo(0x181c),
|
||||
create_owedge(player, 'Southeast DW WC', 0x7f, We, Wr, 0x49) .coordInfo(0x05e0),
|
||||
create_owedge(player, 'Southeast DW WS', 0x7f, We, Ld, 0x4a) .coordInfo(0x0860),
|
||||
create_owedge(player, 'Master Sword Meadow SC', 0x80, So, Ld, 0x40) .coordInfo(0x0000),
|
||||
create_owedge(player, 'Hobo EC', 0x80, Ea, Wr, 0x4a) .coordInfo(0x0020),
|
||||
create_owedge(player, 'Zoras Domain SW', 0x81, So, Ld, 0x41, 0x89).coordInfo(0x1782)
|
||||
]
|
||||
|
||||
world.owedges += edges
|
||||
|
||||
@@ -2,7 +2,7 @@ import random
|
||||
from BaseClasses import OWEdge, WorldType, Direction, Terrain
|
||||
from OWEdges import OWEdgeGroups
|
||||
|
||||
__version__ = '0.1.1.1-u'
|
||||
__version__ = '0.1.1.2-u'
|
||||
|
||||
def link_overworld(world, player):
|
||||
# setup mandatory connections
|
||||
|
||||
@@ -44,38 +44,44 @@ All items in the general item pool may appear in shops. This includes normal pro
|
||||
|
||||
#### Pricing Guide
|
||||
|
||||
All prices range approx. from half the base price to the base price in increments of 5, the exact price is chosen randomly within the range.
|
||||
#### Sphere effects
|
||||
|
||||
Design goal: Shops in early spheres may be discounted below the base price while shops in later spheres will likely exceed the base price range. This is an attempt to balance out the rupees in the item pool vs. the prices the shops charges. Poorer item pools like Triforce Hunt may have early shop prices be adjusted downward while rupee rich item pools will have prices increased, but later in the game.
|
||||
|
||||
Detailed explanation: It is calculated how much money is available in the item pool and various rupee sources. If this amount exceeds the total amount of money needed for shop prices for items, then shops that are not in sphere 1 will raise their prices by a calculated amount to help balance out the money. Conversely, if the amount is below the money needed, then shops in sphere 1 will be discounted by a calculated amount to help ensure everything is purchase-able with minimal grinding.
|
||||
|
||||
#### Base prices
|
||||
|
||||
All prices range approx. from half the base price to twice the base price (as a max) in increments of 5, the exact price is chosen randomly within the range subject to adjustments by the sphere effects above.
|
||||
|
||||
| Category | Items | Base Price | Typical Range |
|
||||
| ----------------- | ------- |:----------:|:-------------:|
|
||||
| Major Progression | Hammer, Hookshot, Mirror, Ocarina, Boots, Somaria, Fire Rod, Ice Rod | 250 | 125-250
|
||||
| | Moon Pearl | 200 | 100-200
|
||||
| | Lamp, Progressive Bows, Gloves, & Swords | 150 | 75-150
|
||||
| | Triforce Piece | 100 | 50-100
|
||||
| Medallions | Bombos, Ether, Quake | 100 | 50-100
|
||||
| Safety/Fetch | Cape, Mushroom, Shovel, Powder, Bug Net, Byrna, Progressive Armor & Shields, Half Magic | 50 | 25-50
|
||||
| Bottles | Empty Bottle or Bee Bottle | 50 | 25-50
|
||||
| | Green Goo or Good Bee | 60 | 30-60
|
||||
| | Red Goo or Fairy | 70 | 35-70
|
||||
| | Blue Goo | 80 | 40-80
|
||||
| Health | Heart Container | 40 | 20-40
|
||||
| | Sanctuary Heart | 50 | 25-50
|
||||
| | Piece of Heart | 10 | 5-10
|
||||
| Dungeon | Big Keys | 60 | 30-60
|
||||
| | Small Keys | 40 | 20-40
|
||||
| | Info Maps | 20 | 10-20
|
||||
| | Other Maps & Compasses | 10 | 5-10
|
||||
| Major Progression | Hammer, Hookshot, Mirror, Ocarina, Boots, Somaria, Fire Rod, Ice Rod | 250 | 125-500
|
||||
| | Moon Pearl | 200 | 100-400
|
||||
| | Lamp, Progressive Bows, Gloves, & Swords | 150 | 75-300
|
||||
| | Triforce Piece | 100 | 50-200
|
||||
| Medallions | Bombos, Ether, Quake | 100 | 50-200
|
||||
| Safety/Fetch | Cape, Mushroom, Shovel, Powder, Bug Net, Byrna, Progressive Armor & Shields, Half Magic | 50 | 25-100
|
||||
| Bottles | Empty Bottle or Bee Bottle | 50 | 25-100
|
||||
| | Green Goo or Good Bee | 60 | 30-120
|
||||
| | Red Goo or Fairy | 70 | 35-140
|
||||
| | Blue Goo | 80 | 40-160
|
||||
| Health | Heart Container | 40 | 20-80
|
||||
| | Sanctuary Heart | 50 | 25-100
|
||||
| | Piece of Heart | 10 | 5-20
|
||||
| Dungeon | Big Keys | 60 | 30-120
|
||||
| | Small Keys | 40 | 20-80
|
||||
| | Info Maps | 20 | 10-40
|
||||
| | Other Maps & Compasses | 10 | 5-20
|
||||
| Rupees | Green | Free | Free
|
||||
| | Blue | 2 | 2
|
||||
| | Red | 10 | 5-10
|
||||
| | Fifty | 25 | 15-25
|
||||
| | One Hundred | 50 | 25-50
|
||||
| | Three Hundred | 150 | 75-150
|
||||
| Ammo | Three Bombs | 15 | 10-15
|
||||
| | Single Arrow | 3 | 3
|
||||
| Original Shop Items | Other Ammo, Refills, Non-Progressive Shields, Capacity Upgrades, Small Hearts, Retro Quiver, Universal Key | Original | Could be Discounted as Above
|
||||
|
||||
~~In addition, 4-7 items are steeply discounted at random.~~ Sales are over.
|
||||
| | Blue | 2 | 2-4
|
||||
| | Red | 10 | 5-20
|
||||
| | Fifty | 25 | 15-50
|
||||
| | One Hundred | 50 | 25-100
|
||||
| | Three Hundred | 150 | 75-300
|
||||
| Ammo | Three Bombs | 15 | 10-30
|
||||
| | Single Arrow | 3 | 3-6
|
||||
| Original Shop Items | Other Ammo, Refills, Non-Progressive Shields, Capacity Upgrades, Small Hearts, Retro Quiver, Universal Key | Original | .5 - 2 * Original
|
||||
|
||||
#### Rupee Balancing Algorithm
|
||||
|
||||
@@ -144,6 +150,12 @@ New item counter modified to show total
|
||||
|
||||
# Bug Fixes and Notes.
|
||||
|
||||
* 0.3.1.9-u
|
||||
* Generation improvements for standard
|
||||
* Removed link sprite from repo
|
||||
* 0.3.1.8-u
|
||||
* Fix for retro generation
|
||||
* Shopsanity - rebalance pricing - later prices can be are higher
|
||||
* 0.3.1.7-u
|
||||
* TFH counter off in modes where it should be off
|
||||
* Fixed Big Bomb logic for inverted (bad merge)
|
||||
|
||||
20
Rom.py
20
Rom.py
@@ -16,7 +16,7 @@ from BaseClasses import CollectionState, ShopType, Region, Location, OWEdge, Doo
|
||||
from DoorShuffle import compass_data, DROptions, boss_indicator
|
||||
from Dungeons import dungeon_music_addresses
|
||||
from KeyDoorShuffle import count_locations_exclude_logic
|
||||
from Regions import location_table, shop_to_location_table
|
||||
from Regions import location_table, shop_to_location_table, retro_shops
|
||||
from RoomData import DoorKind
|
||||
from Text import MultiByteTextMapper, CompressedTextMapper, text_addresses, Credits, TextTable
|
||||
from Text import Uncle_texts, Ganon1_texts, TavernMan_texts, Sahasrahla2_texts, Triforce_texts, Blind_texts, BombShop2_texts, junk_texts
|
||||
@@ -27,7 +27,7 @@ from EntranceShuffle import door_addresses, exit_ids
|
||||
|
||||
|
||||
JAP10HASH = '03a63945398191337e896e5771f77173'
|
||||
RANDOMIZERBASEHASH = '66ad331187e1874d56331f6cbe5b0d90'
|
||||
RANDOMIZERBASEHASH = '5ea3196d8db3ca0c757035f7fd51cf9b'
|
||||
|
||||
|
||||
class JsonRom(object):
|
||||
@@ -600,13 +600,8 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
|
||||
|
||||
for edge in world.owedges:
|
||||
if edge.dest is not None and isinstance(edge.dest, OWEdge) and edge.player == player:
|
||||
write_int16(rom, edge.getAddress() + 0x0a, edge.scrollPos)
|
||||
write_int16(rom, edge.getAddress() + 0x0c, edge.camPos)
|
||||
write_int16(rom, edge.getAddress() + 0x0e, edge.linkOpp)
|
||||
write_int16(rom, edge.getAddress() + 0x10, edge.scrollOpp)
|
||||
write_int16(rom, edge.getAddress() + 0x12, edge.camOpp)
|
||||
write_int16(rom, edge.getAddress() + 0x14, edge.vramLoc)
|
||||
rom.write_bytes(edge.getAddress() + 0x16, [edge.unknownY, edge.unknownX, edge.getTarget()])
|
||||
write_int16(rom, edge.getAddress() + 0x0a, edge.vramLoc)
|
||||
write_int16(rom, edge.getAddress() + 0x0e, edge.getTarget())
|
||||
|
||||
# patch entrance/exits/holes
|
||||
for region in world.regions:
|
||||
@@ -1588,8 +1583,11 @@ def write_custom_shops(rom, world, player):
|
||||
break
|
||||
if world.shopsanity[player] or shop.type == ShopType.TakeAny:
|
||||
rom.write_byte(0x186560 + shop.sram_address + index, 1)
|
||||
loc_item = world.get_location(shop_to_location_table[shop.region.name][index], player).item
|
||||
if not loc_item:
|
||||
if world.shopsanity[player] and shop.region.name in shop_to_location_table:
|
||||
loc_item = world.get_location(shop_to_location_table[shop.region.name][index], player).item
|
||||
elif world.shopsanity[player] and shop.region.name in retro_shops:
|
||||
loc_item = world.get_location(retro_shops[shop.region.name][index], player).item
|
||||
else:
|
||||
loc_item = ItemFactory(item['item'], player)
|
||||
item_id = loc_item.code
|
||||
price = int16_as_bytes(item['price'])
|
||||
|
||||
1
Rules.py
1
Rules.py
@@ -496,6 +496,7 @@ def default_rules(world, player):
|
||||
set_rule(world.get_entrance('Skull Woods Bush Rock (East)', player), lambda state: state.has_Pearl(player) and state.can_lift_rocks(player))
|
||||
set_rule(world.get_entrance('Skull Woods Forgotten Bush (West)', player), lambda state: state.has_Pearl(player))
|
||||
set_rule(world.get_entrance('Skull Woods Forgotten Bush (East)', player), lambda state: state.has_Pearl(player))
|
||||
set_rule(world.get_entrance('Skull Woods Second Section Hole', player), lambda state: state.has_Pearl(player))
|
||||
set_rule(world.get_entrance('Bumper Cave Entrance Rock', player), lambda state: state.has_Pearl(player) and state.can_lift_rocks(player))
|
||||
set_rule(world.get_entrance('Skull Woods Pass Bush Row (West)', player), lambda state: state.has_Pearl(player))
|
||||
set_rule(world.get_entrance('Skull Woods Pass Bush Row (East)', player), lambda state: state.has_Pearl(player))
|
||||
|
||||
726
asm/owrando.asm
726
asm/owrando.asm
@@ -37,21 +37,16 @@ dw $011E, $0100 ; Length of the range the camera can move on small screens
|
||||
|
||||
OWEdgeTransition:
|
||||
{
|
||||
php
|
||||
phy
|
||||
php : phy
|
||||
lda.l OWMode : beq +
|
||||
jsl OWShuffle
|
||||
bra .return
|
||||
jsl OWShuffle : bra .return
|
||||
+ jsl OWVanilla
|
||||
.return
|
||||
ply
|
||||
plp
|
||||
rtl
|
||||
ply : plp : rtl
|
||||
}
|
||||
OWVanilla:
|
||||
{
|
||||
lda $02a4e3,X : ora $7ef3ca
|
||||
rtl
|
||||
lda $02a4e3,X : ora $7ef3ca : rtl
|
||||
}
|
||||
OWShuffle:
|
||||
{
|
||||
@@ -62,18 +57,14 @@ OWShuffle:
|
||||
;down X = $34
|
||||
|
||||
;compares X to determine direction of edge transition
|
||||
phx
|
||||
lsr $700 : cpx $700 : !blt .upOrLeft
|
||||
phx : lsr $700 : cpx $700 : !blt .upOrLeft
|
||||
dex : cpx $700 : bne .downEdge
|
||||
lda #$3 : sta $418 ;right
|
||||
bra .setOWID
|
||||
lda #$3 : sta $418 : bra .setOWID ;right
|
||||
.downEdge
|
||||
lda #$1 : sta $418 ;down
|
||||
bra .setOWID
|
||||
lda #$1 : sta $418 : bra .setOWID ;down
|
||||
.upOrLeft
|
||||
inx : cpx $700 : bne .upEdge
|
||||
lda #$2 : sta $418 ;left
|
||||
bra .setOWID
|
||||
lda #$2 : sta $418 : bra .setOWID ;left
|
||||
.upEdge
|
||||
lda #$0 : sta $418 ;up
|
||||
|
||||
@@ -86,14 +77,12 @@ OWShuffle:
|
||||
asl $700 : pla
|
||||
;x = offset to edgeoffsets table
|
||||
|
||||
sep #$20
|
||||
lda.l OWEdgeOffsets,x : and #$ff : beq .noTransition : pha ;get number of transitions
|
||||
sep #$20 : lda.l OWEdgeOffsets,x : and #$ff : beq .noTransition : pha ;get number of transitions
|
||||
;s1 = number of transitions left to check
|
||||
|
||||
inx : lda.l OWEdgeOffsets,x ;record id of first transition in table
|
||||
;multiply ^ by 26, 26bytes per record
|
||||
sta $4202 : lda #26 : sta $4203
|
||||
;do something else for 8 cycles before getting the result
|
||||
;multiply ^ by 16, 16bytes per record
|
||||
sta $4202 : lda #16 : sta $4203 ;wait 8 cycles
|
||||
pla ;a = number of trans
|
||||
rep #$20
|
||||
and #$00ff
|
||||
@@ -101,20 +90,15 @@ OWShuffle:
|
||||
|
||||
.nextTransition
|
||||
pha
|
||||
jsr OWSearchTransition
|
||||
bcs .newDestination
|
||||
jsr OWSearchTransition : bcs .newDestination
|
||||
txa : !add #$0010 : tax
|
||||
pla : dec : bne .nextTransition : bra .noTransition
|
||||
|
||||
.newDestination
|
||||
pla
|
||||
sep #$30
|
||||
plx : lda $8a
|
||||
bra .return
|
||||
pla : sep #$30 : plx : lda $8a : bra .return
|
||||
|
||||
.noTransition
|
||||
sep #$30
|
||||
plx
|
||||
jsl OWVanilla
|
||||
sep #$30 : plx : jsl OWVanilla
|
||||
|
||||
.return
|
||||
rtl
|
||||
@@ -123,82 +107,82 @@ OWSearchTransition:
|
||||
{
|
||||
;A-16 XY-16
|
||||
lda $418 : bne + ;north
|
||||
lda.l OWNorthEdges,x : dec : inx #2
|
||||
lda.l OWNorthEdges,x : dec
|
||||
cmp $22 : !bge .nomatch
|
||||
lda.l OWNorthEdges,x : cmp $22 : !blt .nomatch
|
||||
lda.l OWNorthEdges+2,x : cmp $22 : !blt .nomatch
|
||||
;MATCH
|
||||
txa : !add #$0016 : tax : lda.l OWNorthEdges,x : tay ;y = record id of dest
|
||||
sep #$20 : lda #OWSouthEdges>>16 : phb : pha : plb : ldx #OWSouthEdges : jsr OWNewDestination : plb ;x = address of table
|
||||
bra .matchfound2
|
||||
lda.l OWNorthEdges+14,x : tay ;y = record id of dest
|
||||
sep #$20 : lda #OWSouthEdges>>16 : phb : pha : plb
|
||||
ldx #OWSouthEdges : jsr OWNewDestination : plb ;x = address of table
|
||||
bra .matchfound
|
||||
+ dec : bne + ;south
|
||||
lda.l OWSouthEdges,x : dec : inx #2
|
||||
cmp $22 : !bge .nomatch
|
||||
lda.l OWSouthEdges,x : cmp $22 : !blt .nomatch
|
||||
lda.l OWSouthEdges,x : dec
|
||||
cmp $22 : !bge .exitloop
|
||||
lda.l OWSouthEdges+2,x : cmp $22 : !blt .exitloop
|
||||
;MATCH
|
||||
txa : !add #$0016 : tax : lda.l OWSouthEdges,x : tay ;y = record id of dest
|
||||
sep #$20 : lda #OWNorthEdges>>16 : phb : pha : plb : phx : ldx #OWNorthEdges : jsr OWNewDestination : plx : plb ;x = address of table
|
||||
.matchfound2
|
||||
lda.l OWSouthEdges+14,x : tay ;y = record id of dest
|
||||
sep #$20 : lda #OWNorthEdges>>16 : phb : pha : plb : phx
|
||||
ldx #OWNorthEdges : jsr OWNewDestination : plx : plb ;x = address of table
|
||||
bra .matchfound
|
||||
.nomatch
|
||||
bra .exitloop
|
||||
+ dec : bne + ; west
|
||||
lda.l OWWestEdges,x : dec : inx #2
|
||||
lda.l OWWestEdges,x : dec
|
||||
cmp $20 : !bge .exitloop
|
||||
lda.l OWWestEdges,x : cmp $20 : !blt .exitloop
|
||||
lda.l OWWestEdges+2,x : cmp $20 : !blt .exitloop
|
||||
;MATCH
|
||||
txa : !add #$0016 : tax : lda.l OWWestEdges,x : tay ;y = record id of dest
|
||||
sep #$20 : lda #OWEastEdges>>16 : phb : pha : plb : ldx #OWEastEdges : jsr OWNewDestination : plb ;x = address of table
|
||||
lda.l OWWestEdges+14,x : tay ;y = record id of dest
|
||||
sep #$20 : lda #OWEastEdges>>16 : phb : pha : plb
|
||||
ldx #OWEastEdges : jsr OWNewDestination : plb ;x = address of table
|
||||
bra .matchfound
|
||||
+ lda.l OWEastEdges,x : dec : inx #2 ;east
|
||||
+ lda.l OWEastEdges,x : dec ;east
|
||||
cmp $20 : !bge .exitloop
|
||||
lda.l OWEastEdges,x : cmp $20 : !blt .exitloop
|
||||
lda.l OWEastEdges+2,x : cmp $20 : !blt .exitloop
|
||||
;MATCH
|
||||
txa : !add #$0016 : tax : lda.l OWEastEdges,x : tay ;y = record id of dest
|
||||
sep #$20 : lda #OWWestEdges>>16 : phb : pha : plb : ldx #OWWestEdges : jsr OWNewDestination : plb ;x = address of table
|
||||
lda.l OWEastEdges+14,x : tay ;y = record id of dest
|
||||
sep #$20 : lda #OWWestEdges>>16 : phb : pha : plb
|
||||
ldx #OWWestEdges : jsr OWNewDestination : plb ;x = address of table
|
||||
|
||||
.matchfound
|
||||
plx : pla : pea $0001 : phx
|
||||
txa : !add #$0010 : tax : sec : rts
|
||||
sec : rts
|
||||
|
||||
.exitloop
|
||||
txa : !add #$0018 : tax : clc : rts
|
||||
clc : rts
|
||||
}
|
||||
OWNewDestination:
|
||||
{
|
||||
tya : sta $4202 : lda #26 : sta $4203
|
||||
;do something else for 8 cycles before getting the result
|
||||
rep #$20
|
||||
txa : !add #$0006
|
||||
adc $4216 : tax ;a = offset to dest record
|
||||
lda.w $0000,x : sta $06 ; set coord
|
||||
inx #2 : lda.w $0000,x : sta $04 ;save dest OW slot/ID
|
||||
;I thought I'd need some of these values below, but I likely dont need any of them
|
||||
inx #2 ;scroll
|
||||
inx #2 ;cam
|
||||
inx #2 ;LinkOpp
|
||||
inx #2 ;ScrollOpp
|
||||
inx #2 ;CamOpp
|
||||
inx #2 : lda.w $0000,x : sta $84;VRAM
|
||||
SEC : SBC #$0400 : AND #$0F00 : ASL : XBA : STA $88
|
||||
tya : sta $4202 : lda #16 : sta $4203 ;wait 8 cycles
|
||||
rep #$20 : txa : nop : !add $4216 : tax ;a = offset to dest record
|
||||
lda.w $0006,x : sta $06 ;set coord
|
||||
lda.w $0008,x : sta $04 ;save dest OW slot/ID
|
||||
lda.w $000a,x : sta $84 ;VRAM
|
||||
LDA $84 : SEC : SBC #$0400 : AND #$0F00 : ASL : XBA : STA $88
|
||||
LDA $84 : SEC : SBC #$0010 : AND #$003E : LSR : STA $86
|
||||
inx #2 ;: lda.w $0000,x : and #$00ff : sta $624 ;UnknownY
|
||||
inx ;: lda.w $0000,x : and #$00ff : sta $628 ;UnknownX
|
||||
|
||||
sep #$10 : ldy $418
|
||||
|
||||
;;22 e0 e2 61c 61e - X
|
||||
;;20 e6 e8 618 61a - Y
|
||||
ldx OWCoordIndex,y : lda $20,x : and #$fe00 : pha : lda $20,x : and #$01ff : pha ;s1 = relative cur, s3 = ow cur
|
||||
;keep current position if within incoming gap
|
||||
lda.w $0000,x : and #$01ff : pha : lda.w $0002,x : and #$01ff : pha
|
||||
ldy $20 : lda $418 : dec #2 : bpl + : ldy $22
|
||||
+ tya : and #$01ff : cmp 3,s : !blt .adjustMainAxis
|
||||
dec : cmp 1,s : !bge .adjustMainAxis
|
||||
inc : pha : lda $06 : and #$fe00 : !add 1,s : sta $06 : pla
|
||||
|
||||
.adjustMainAxis
|
||||
pla : pla : sep #$10 : ldy $418
|
||||
ldx OWCoordIndex,y : lda $20,x : and #$fe00 : pha
|
||||
lda $20,x : and #$01ff : pha ;s1 = relative cur, s3 = ow cur
|
||||
lda $06 : and #$fe00 : !sub 3,s : pha ;set coord, s1 = ow diff, s3 = relative cur, s5 = ow cur
|
||||
lda $06 : and #$01ff : !sub 3,s : pha ;s1 = rel diff, s3 = ow diff, s5 = relative cur, s7 = ow cur
|
||||
lda $06 : sta $20,x : and #$fe00 : sta $06 ;set coord
|
||||
ldx OWBGIndex,y : lda $e2,x : !add 1,s : !add 3,s : sta $e2,x
|
||||
ldx OWCameraIndex,y : lda $618,x : !add 1,s : !add 3,s : sta $618,x
|
||||
ldx OWCameraIndex,y : lda $61a,x : !add 1,s : !add 3,s : sta $61a,x
|
||||
pla : asl : php : ror : plp : ror
|
||||
pha : ldx OWBGIndex,y : lda $e0,x : !add 1,s : sta $e0,x
|
||||
pla : ldx OWBGIndex,y : lda $e0,x : !add 1,s : sta $e0,x
|
||||
pla : pla : pla
|
||||
ldx OWBGIndex,y : lda $e2,x : !add 1,s : adc 3,s : sta $e2,x
|
||||
ldx OWCameraIndex,y : lda $618,x : !add 1,s : adc 3,s : sta $618,x
|
||||
ldx OWCameraIndex,y : lda $61a,x : !add 1,s : adc 3,s : sta $61a,x
|
||||
pla : asl : php : ror : plp : ror : pha
|
||||
ldx OWBGIndex,y : lda $e0,x : !add 1,s : sta $e0,x : pla
|
||||
ldx OWBGIndex,y : lda $e0,x : !add 1,s : sta $e0,x : pla
|
||||
pla : pla
|
||||
|
||||
;fix camera unlock
|
||||
lda $e2,x : !sub $06 : bpl +
|
||||
@@ -212,16 +196,15 @@ OWNewDestination:
|
||||
ldx.w OWCameraIndex,y : lda $0618,x : !add 1,s : sta $0618,x
|
||||
lda $061a,x : !add 1,s : sta $061a,x : pla
|
||||
|
||||
;opposite coord stuff
|
||||
.adjustOppositeAxis
|
||||
;opposite coord stuff
|
||||
rep #$30 : lda OWOppDirectionOffset,y : and #$00ff : bit #$0080 : beq +
|
||||
ora #$ff00 ;extend 8-bit negative to 16-bit negative
|
||||
+ pha
|
||||
cpy #$0002 : lda $700 : !bge +
|
||||
+ pha : cpy #$0002 : lda $700 : !bge +
|
||||
and #$00f0 : pha : lda $04 : asl : and #$0070 : !sub 1,s : tax : pla : txa
|
||||
!add 1,s : tax : pla : txa : asl : asl : asl : asl : asl : pha : bra ++
|
||||
+ and #$000f : pha : lda $04 : asl : and #$000f : !sub 1,s : !add 3,s
|
||||
sep #$10 : tax : phx : ldx #$0 : phx : rep #$10 : pla : plx : plx : pha
|
||||
sep #$10 : tax : phx : ldx #$0 : phx : rep #$10 : pla : plx : plx : pha
|
||||
|
||||
++ sep #$10 : ldx OWOppCoordIndex,y : lda $20,x : !add 1,s : sta $20,x ;set coord
|
||||
ldx OWOppBGIndex,y : lda $e2,x : !add 1,s : sta $e2,x
|
||||
@@ -230,14 +213,9 @@ OWNewDestination:
|
||||
ldx OWOppBGIndex,y : lda $e0,x : !add 1,s : sta $e0,x
|
||||
lda $418 : asl : tax : lda $610,x : !add 1,s : sta $610,x : pla
|
||||
|
||||
sep #$30
|
||||
lda OWOppSlotOffset,y : !add $04 : asl : and #$7f : sta $700
|
||||
sep #$20
|
||||
|
||||
lda $05 : sta $8a ;: and #$40 : sta.l $7ef3ca ;removed setting DW flag
|
||||
rep #$30
|
||||
|
||||
rts
|
||||
sep #$30 : lda OWOppSlotOffset,y : !add $04 : asl : and #$7f : sta $700
|
||||
sep #$20 : lda $05 : sta $8a ;: and #$40 : sta.l $7ef3ca ;removed setting DW flag
|
||||
rep #$30 : rts
|
||||
}
|
||||
|
||||
;Data
|
||||
@@ -395,289 +373,289 @@ dw $0000, $4101, $0000, $0000
|
||||
|
||||
org $aab800 ;PC 153800
|
||||
OWNorthEdges:
|
||||
;Min Coord, Max Coord, Width, Midpoint, Scroll, Cam, LinkOpp, ScrollOpp, CamOpp, VRAM, UnknownX/Y, OW Slot/OWID, Dest Index
|
||||
dw $00a0, $00a0, $0000, $00a0, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0040 ;Lost Woods
|
||||
dw $0458, $0540, $00e8, $04cc, $0a0a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
||||
dw $0f70, $0f90, $0020, $0f80, $0f0f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0041
|
||||
dw $0058, $0058, $0000, $0058, $1010, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0001
|
||||
dw $0178, $0178, $0000, $0178, $1010, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0002
|
||||
dw $0388, $0388, $0000, $0388, $1111, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0003
|
||||
dw $0480, $05b0, $0130, $0518, $1212, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0004
|
||||
dw $0f70, $0f90, $0020, $0f80, $1717, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0005
|
||||
dw $0078, $0098, $0020, $0088, $1818, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0006 ;Kakariko
|
||||
dw $0138, $0158, $0020, $0148, $1818, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0007
|
||||
dw $02e8, $0348, $0060, $0318, $1819, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0008
|
||||
dw $0478, $04d0, $0058, $04a4, $1a1a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0009
|
||||
dw $0510, $0538, $0028, $0524, $1a1a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000a
|
||||
dw $0a48, $0af0, $00a8, $0a9c, $1d1d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000b
|
||||
dw $0b28, $0b38, $0010, $0b30, $1d1d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000c
|
||||
dw $0b70, $0ba0, $0030, $0b88, $1d1d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000d
|
||||
dw $0a40, $0b10, $00d0, $0aa8, $2525, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000e
|
||||
dw $0350, $0390, $0040, $0370, $2929, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000f
|
||||
dw $0670, $06a8, $0038, $068c, $2b2b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0010
|
||||
dw $0898, $09b0, $0118, $0924, $2c2c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0011 ;Links House
|
||||
dw $0a40, $0ba0, $0160, $0af0, $2d2d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0012
|
||||
dw $0c70, $0c90, $0020, $0c80, $2e2e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0013
|
||||
dw $0f70, $0f80, $0010, $0f78, $2f2f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0014
|
||||
dw $0430, $0468, $0038, $044c, $3232, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0015
|
||||
dw $04d8, $04f8, $0020, $04e8, $3232, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0016
|
||||
dw $0688, $06b0, $0028, $069c, $3333, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0017
|
||||
dw $08d0, $08f0, $0020, $08e0, $3434, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0018
|
||||
dw $0a80, $0b40, $00c0, $0ae0, $3535, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0019
|
||||
dw $0d38, $0d58, $0020, $0d48, $3536, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001a
|
||||
dw $0d90, $0da0, $0010, $0d98, $3536, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001b
|
||||
dw $06a0, $07b0, $0110, $0728, $3b3b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001c
|
||||
dw $0830, $09b0, $0180, $08f0, $3c3c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001d
|
||||
dw $0e78, $0e88, $0010, $0e80, $3f3f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001e
|
||||
dw $0ee0, $0fc0, $00e0, $0f50, $3f3f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001f
|
||||
dw $0458, $0540, $00e8, $04cc, $4a4a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0020
|
||||
dw $0058, $0058, $0000, $0058, $5050, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0021
|
||||
dw $0178, $0178, $0000, $0178, $5050, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0022
|
||||
dw $0388, $0388, $0000, $0388, $5151, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0023
|
||||
dw $0480, $05b0, $0130, $0518, $5252, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0024
|
||||
dw $0f70, $0f90, $0020, $0f80, $5757, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0025
|
||||
dw $0078, $0098, $0020, $0088, $5858, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0026 ;Village of Outcasts
|
||||
dw $0138, $0158, $0020, $0148, $5858, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0027
|
||||
dw $02e8, $0348, $0060, $0318, $5859, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0028
|
||||
dw $0478, $04d0, $0058, $04a4, $5a5a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0029
|
||||
dw $0510, $0538, $0028, $0524, $5a5a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002a
|
||||
dw $0a48, $0af0, $00a8, $0a9c, $5d5d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002b
|
||||
dw $0b28, $0b38, $0010, $0b30, $5d5d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002c
|
||||
dw $0b70, $0ba0, $0030, $0b88, $5d5d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002d
|
||||
dw $0a40, $0b10, $00d0, $0aa8, $6565, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002e
|
||||
dw $0350, $0390, $0040, $0370, $6969, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002f
|
||||
dw $0670, $06a8, $0038, $068c, $6b6b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0030
|
||||
dw $0898, $09b0, $0118, $0924, $6c6c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0031
|
||||
dw $0a40, $0ba0, $0160, $0af0, $6d6d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0032
|
||||
dw $0c70, $0c90, $0020, $0c80, $6e6e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0033
|
||||
dw $0f70, $0f80, $0010, $0f78, $6f6f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0034
|
||||
dw $0430, $0468, $0038, $044c, $7272, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0035
|
||||
dw $04d8, $04f8, $0020, $04e8, $7272, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0036
|
||||
dw $0688, $06b0, $0028, $069c, $7373, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0037
|
||||
dw $08d0, $08f0, $0020, $08e0, $7474, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0038
|
||||
dw $0a80, $0b40, $00c0, $0ae0, $7575, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0039
|
||||
dw $0d38, $0d58, $0020, $0d48, $7576, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003a
|
||||
dw $0d90, $0da0, $0010, $0d98, $7576, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003b
|
||||
dw $06a0, $07b0, $0110, $0728, $7b7b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003c
|
||||
dw $0830, $09b0, $0180, $08f0, $7c7c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003d
|
||||
dw $0e78, $0e88, $0010, $0e80, $7f7f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003e
|
||||
dw $0ee0, $0fc0, $00e0, $0f50, $7f7f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003f
|
||||
; Min Max Width Mid OW Slot/OWID VRAM *FREE* Dest Index
|
||||
dw $00a0, $00a0, $0000, $00a0, $0000, $0000, $0000, $0040 ;Lost Woods
|
||||
dw $0458, $0540, $00e8, $04cc, $0a0a, $0000, $0000, $0000
|
||||
dw $0f70, $0f90, $0020, $0f80, $0f0f, $0000, $0000, $0041
|
||||
dw $0058, $0058, $0000, $0058, $1010, $0000, $0000, $0001
|
||||
dw $0178, $0178, $0000, $0178, $1010, $0000, $0000, $0002
|
||||
dw $0388, $0388, $0000, $0388, $1111, $0000, $0000, $0003
|
||||
dw $0480, $05b0, $0130, $0518, $1212, $0000, $0000, $0004
|
||||
dw $0f70, $0f90, $0020, $0f80, $1717, $0000, $0000, $0005
|
||||
dw $0078, $0098, $0020, $0088, $1818, $0000, $0000, $0006 ;Kakariko
|
||||
dw $0138, $0158, $0020, $0148, $1818, $0000, $0000, $0007
|
||||
dw $02e8, $0348, $0060, $0318, $1819, $0000, $0000, $0008
|
||||
dw $0478, $04d0, $0058, $04a4, $1a1a, $0000, $0000, $0009
|
||||
dw $0510, $0538, $0028, $0524, $1a1a, $0000, $0000, $000a
|
||||
dw $0a48, $0af0, $00a8, $0a9c, $1d1d, $0000, $0000, $000b
|
||||
dw $0b28, $0b38, $0010, $0b30, $1d1d, $0000, $0000, $000c
|
||||
dw $0b70, $0ba0, $0030, $0b88, $1d1d, $0000, $0000, $000d
|
||||
dw $0a40, $0b10, $00d0, $0aa8, $2525, $0000, $0000, $000e
|
||||
dw $0350, $0390, $0040, $0370, $2929, $0000, $0000, $000f
|
||||
dw $0670, $06a8, $0038, $068c, $2b2b, $0000, $0000, $0010
|
||||
dw $0898, $09b0, $0118, $0924, $2c2c, $0000, $0000, $0011 ;Links House
|
||||
dw $0a40, $0ba0, $0160, $0af0, $2d2d, $0000, $0000, $0012
|
||||
dw $0c70, $0c90, $0020, $0c80, $2e2e, $0000, $0000, $0013
|
||||
dw $0f70, $0f80, $0010, $0f78, $2f2f, $0000, $0000, $0014
|
||||
dw $0430, $0468, $0038, $044c, $3232, $0000, $0000, $0015
|
||||
dw $04d8, $04f8, $0020, $04e8, $3232, $0000, $0000, $0016
|
||||
dw $0688, $06b0, $0028, $069c, $3333, $0000, $0000, $0017
|
||||
dw $08d0, $08f0, $0020, $08e0, $3434, $0000, $0000, $0018
|
||||
dw $0a80, $0b40, $00c0, $0ae0, $3535, $0000, $0000, $0019
|
||||
dw $0d38, $0d58, $0020, $0d48, $3536, $0000, $0000, $001a
|
||||
dw $0d90, $0da0, $0010, $0d98, $3536, $0000, $0000, $001b
|
||||
dw $06a0, $07b0, $0110, $0728, $3b3b, $0000, $0000, $001c
|
||||
dw $0830, $09b0, $0180, $08f0, $3c3c, $0000, $0000, $001d
|
||||
dw $0e78, $0e88, $0010, $0e80, $3f3f, $0000, $0000, $001e
|
||||
dw $0ee0, $0fc0, $00e0, $0f50, $3f3f, $0000, $0000, $001f
|
||||
dw $0458, $0540, $00e8, $04cc, $4a4a, $0000, $0000, $0020
|
||||
dw $0058, $0058, $0000, $0058, $5050, $0000, $0000, $0021
|
||||
dw $0178, $0178, $0000, $0178, $5050, $0000, $0000, $0022
|
||||
dw $0388, $0388, $0000, $0388, $5151, $0000, $0000, $0023
|
||||
dw $0480, $05b0, $0130, $0518, $5252, $0000, $0000, $0024
|
||||
dw $0f70, $0f90, $0020, $0f80, $5757, $0000, $0000, $0025
|
||||
dw $0078, $0098, $0020, $0088, $5858, $0000, $0000, $0026 ;Village of Outcasts
|
||||
dw $0138, $0158, $0020, $0148, $5858, $0000, $0000, $0027
|
||||
dw $02e8, $0348, $0060, $0318, $5859, $0000, $0000, $0028
|
||||
dw $0478, $04d0, $0058, $04a4, $5a5a, $0000, $0000, $0029
|
||||
dw $0510, $0538, $0028, $0524, $5a5a, $0000, $0000, $002a
|
||||
dw $0a48, $0af0, $00a8, $0a9c, $5d5d, $0000, $0000, $002b
|
||||
dw $0b28, $0b38, $0010, $0b30, $5d5d, $0000, $0000, $002c
|
||||
dw $0b70, $0ba0, $0030, $0b88, $5d5d, $0000, $0000, $002d
|
||||
dw $0a40, $0b10, $00d0, $0aa8, $6565, $0000, $0000, $002e
|
||||
dw $0350, $0390, $0040, $0370, $6969, $0000, $0000, $002f
|
||||
dw $0670, $06a8, $0038, $068c, $6b6b, $0000, $0000, $0030
|
||||
dw $0898, $09b0, $0118, $0924, $6c6c, $0000, $0000, $0031
|
||||
dw $0a40, $0ba0, $0160, $0af0, $6d6d, $0000, $0000, $0032
|
||||
dw $0c70, $0c90, $0020, $0c80, $6e6e, $0000, $0000, $0033
|
||||
dw $0f70, $0f80, $0010, $0f78, $6f6f, $0000, $0000, $0034
|
||||
dw $0430, $0468, $0038, $044c, $7272, $0000, $0000, $0035
|
||||
dw $04d8, $04f8, $0020, $04e8, $7272, $0000, $0000, $0036
|
||||
dw $0688, $06b0, $0028, $069c, $7373, $0000, $0000, $0037
|
||||
dw $08d0, $08f0, $0020, $08e0, $7474, $0000, $0000, $0038
|
||||
dw $0a80, $0b40, $00c0, $0ae0, $7575, $0000, $0000, $0039
|
||||
dw $0d38, $0d58, $0020, $0d48, $7576, $0000, $0000, $003a
|
||||
dw $0d90, $0da0, $0010, $0d98, $7576, $0000, $0000, $003b
|
||||
dw $06a0, $07b0, $0110, $0728, $7b7b, $0000, $0000, $003c
|
||||
dw $0830, $09b0, $0180, $08f0, $7c7c, $0000, $0000, $003d
|
||||
dw $0e78, $0e88, $0010, $0e80, $7f7f, $0000, $0000, $003e
|
||||
dw $0ee0, $0fc0, $00e0, $0f50, $7f7f, $0000, $0000, $003f
|
||||
OWSouthEdges:
|
||||
dw $0458, $0540, $00e8, $04cc, $0202, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0001
|
||||
dw $0058, $0058, $0000, $0058, $0008, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0003
|
||||
dw $0178, $0178, $0000, $0178, $0008, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0004
|
||||
dw $0388, $0388, $0000, $0388, $0009, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0005
|
||||
dw $0480, $05b0, $0130, $0518, $0a0a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0006
|
||||
dw $0f70, $0f90, $0020, $0f80, $0f0f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0007
|
||||
dw $0078, $0098, $0020, $0088, $1010, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0008
|
||||
dw $0138, $0158, $0020, $0148, $1010, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0009
|
||||
dw $02e8, $0348, $0060, $0318, $1111, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000a
|
||||
dw $0478, $04d0, $0058, $04a4, $1212, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000b
|
||||
dw $0510, $0538, $0028, $0524, $1212, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000c
|
||||
dw $0a48, $0af0, $00a8, $0a9c, $1515, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000d
|
||||
dw $0b28, $0b38, $0010, $0b30, $1515, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000e
|
||||
dw $0b70, $0ba0, $0030, $0b88, $1515, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000f
|
||||
dw $0a40, $0b10, $00d0, $0aa8, $1d1d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0010
|
||||
dw $0350, $0390, $0040, $0370, $1821, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0011
|
||||
dw $0670, $06a8, $0038, $068c, $1b23, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0012
|
||||
dw $0898, $09b0, $0118, $0924, $1b24, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0013
|
||||
dw $0a40, $0ba0, $0160, $0af0, $2525, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0014
|
||||
dw $0c70, $0c90, $0020, $0c80, $1e26, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0015
|
||||
dw $0f70, $0f80, $0010, $0f78, $1e27, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0016
|
||||
dw $0430, $0468, $0038, $044c, $2a2a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0017
|
||||
dw $04d8, $04f8, $0020, $04e8, $2a2a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0018
|
||||
dw $0688, $06b0, $0028, $069c, $2b2b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0019
|
||||
dw $08d0, $08f0, $0020, $08e0, $2c2c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001a
|
||||
dw $0a80, $0b40, $00c0, $0ae0, $2d2d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001b
|
||||
dw $0d38, $0d58, $0020, $0d48, $2e2e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001c
|
||||
dw $0d90, $0da0, $0010, $0d98, $2e2e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001d
|
||||
dw $06a0, $07b0, $0110, $0728, $3333, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001e
|
||||
dw $0830, $09b0, $0180, $08f0, $3434, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001f
|
||||
dw $0e78, $0e88, $0010, $0e80, $3737, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0020
|
||||
dw $0ee0, $0fc0, $00e0, $0f50, $3737, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0021
|
||||
dw $0458, $0540, $00e8, $04cc, $4242, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0022
|
||||
dw $0058, $0058, $0000, $0058, $4048, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0023
|
||||
dw $0178, $0178, $0000, $0178, $4048, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0024
|
||||
dw $0388, $0388, $0000, $0388, $4049, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0025
|
||||
dw $0480, $05b0, $0130, $0518, $4a4a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0026
|
||||
dw $0f70, $0f90, $0020, $0f80, $4f4f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0027
|
||||
dw $0078, $0098, $0020, $0088, $5050, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0028
|
||||
dw $0138, $0158, $0020, $0148, $5050, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0029
|
||||
dw $02e8, $0348, $0060, $0318, $5151, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002a
|
||||
dw $0478, $04d0, $0058, $04a4, $5252, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002b
|
||||
dw $0510, $0538, $0028, $0524, $5252, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002c
|
||||
dw $0a48, $0af0, $00a8, $0a9c, $5555, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002d
|
||||
dw $0b28, $0b38, $0010, $0b30, $5555, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002e
|
||||
dw $0b70, $0ba0, $0030, $0b88, $5555, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002f
|
||||
dw $0a40, $0b10, $00d0, $0aa8, $5d5d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0030
|
||||
dw $0350, $0390, $0040, $0370, $5861, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0031
|
||||
dw $0670, $06a8, $0038, $068c, $5b63, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0032
|
||||
dw $0898, $09b0, $0118, $0924, $5b64, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0033
|
||||
dw $0a40, $0ba0, $0160, $0af0, $6565, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0034
|
||||
dw $0c70, $0c90, $0020, $0c80, $5e66, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0035
|
||||
dw $0f70, $0f80, $0010, $0f78, $5e67, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0036
|
||||
dw $0430, $0468, $0038, $044c, $6a6a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0037
|
||||
dw $04d8, $04f8, $0020, $04e8, $6a6a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0038
|
||||
dw $0688, $06b0, $0028, $069c, $6b6b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0039
|
||||
dw $08d0, $08f0, $0020, $08e0, $6c6c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003a
|
||||
dw $0a80, $0b40, $00c0, $0ae0, $6d6d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003b
|
||||
dw $0d38, $0d58, $0020, $0d48, $6e6e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003c
|
||||
dw $0d90, $0da0, $0010, $0d98, $6e6e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003d
|
||||
dw $06a0, $07b0, $0110, $0728, $7373, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003e
|
||||
dw $0830, $09b0, $0180, $08f0, $7474, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003f
|
||||
dw $0e78, $0e88, $0010, $0e80, $7777, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0040
|
||||
dw $0ee0, $0fc0, $00e0, $0f50, $7777, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0041
|
||||
dw $0080, $0080, $0000, $0080, $8080, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 ;Pedestal
|
||||
dw $0288, $02c0, $0038, $02a4, $8189, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0002 ;Zora
|
||||
dw $0458, $0540, $00e8, $04cc, $0202, $0000, $0000, $0001
|
||||
dw $0058, $0058, $0000, $0058, $0008, $0000, $0000, $0003
|
||||
dw $0178, $0178, $0000, $0178, $0008, $0000, $0000, $0004
|
||||
dw $0388, $0388, $0000, $0388, $0009, $0000, $0000, $0005
|
||||
dw $0480, $05b0, $0130, $0518, $0a0a, $0000, $0000, $0006
|
||||
dw $0f70, $0f90, $0020, $0f80, $0f0f, $0000, $0000, $0007
|
||||
dw $0078, $0098, $0020, $0088, $1010, $0000, $0000, $0008
|
||||
dw $0138, $0158, $0020, $0148, $1010, $0000, $0000, $0009
|
||||
dw $02e8, $0348, $0060, $0318, $1111, $0000, $0000, $000a
|
||||
dw $0478, $04d0, $0058, $04a4, $1212, $0000, $0000, $000b
|
||||
dw $0510, $0538, $0028, $0524, $1212, $0000, $0000, $000c
|
||||
dw $0a48, $0af0, $00a8, $0a9c, $1515, $0000, $0000, $000d
|
||||
dw $0b28, $0b38, $0010, $0b30, $1515, $0000, $0000, $000e
|
||||
dw $0b70, $0ba0, $0030, $0b88, $1515, $0000, $0000, $000f
|
||||
dw $0a40, $0b10, $00d0, $0aa8, $1d1d, $0000, $0000, $0010
|
||||
dw $0350, $0390, $0040, $0370, $1821, $0000, $0000, $0011
|
||||
dw $0670, $06a8, $0038, $068c, $1b23, $0000, $0000, $0012
|
||||
dw $0898, $09b0, $0118, $0924, $1b24, $0000, $0000, $0013
|
||||
dw $0a40, $0ba0, $0160, $0af0, $2525, $0000, $0000, $0014
|
||||
dw $0c70, $0c90, $0020, $0c80, $1e26, $0000, $0000, $0015
|
||||
dw $0f70, $0f80, $0010, $0f78, $1e27, $0000, $0000, $0016
|
||||
dw $0430, $0468, $0038, $044c, $2a2a, $0000, $0000, $0017
|
||||
dw $04d8, $04f8, $0020, $04e8, $2a2a, $0000, $0000, $0018
|
||||
dw $0688, $06b0, $0028, $069c, $2b2b, $0000, $0000, $0019
|
||||
dw $08d0, $08f0, $0020, $08e0, $2c2c, $0000, $0000, $001a
|
||||
dw $0a80, $0b40, $00c0, $0ae0, $2d2d, $0000, $0000, $001b
|
||||
dw $0d38, $0d58, $0020, $0d48, $2e2e, $0000, $0000, $001c
|
||||
dw $0d90, $0da0, $0010, $0d98, $2e2e, $0000, $0000, $001d
|
||||
dw $06a0, $07b0, $0110, $0728, $3333, $0000, $0000, $001e
|
||||
dw $0830, $09b0, $0180, $08f0, $3434, $0000, $0000, $001f
|
||||
dw $0e78, $0e88, $0010, $0e80, $3737, $0000, $0000, $0020
|
||||
dw $0ee0, $0fc0, $00e0, $0f50, $3737, $0000, $0000, $0021
|
||||
dw $0458, $0540, $00e8, $04cc, $4242, $0000, $0000, $0022
|
||||
dw $0058, $0058, $0000, $0058, $4048, $0000, $0000, $0023
|
||||
dw $0178, $0178, $0000, $0178, $4048, $0000, $0000, $0024
|
||||
dw $0388, $0388, $0000, $0388, $4049, $0000, $0000, $0025
|
||||
dw $0480, $05b0, $0130, $0518, $4a4a, $0000, $0000, $0026
|
||||
dw $0f70, $0f90, $0020, $0f80, $4f4f, $0000, $0000, $0027
|
||||
dw $0078, $0098, $0020, $0088, $5050, $0000, $0000, $0028
|
||||
dw $0138, $0158, $0020, $0148, $5050, $0000, $0000, $0029
|
||||
dw $02e8, $0348, $0060, $0318, $5151, $0000, $0000, $002a
|
||||
dw $0478, $04d0, $0058, $04a4, $5252, $0000, $0000, $002b
|
||||
dw $0510, $0538, $0028, $0524, $5252, $0000, $0000, $002c
|
||||
dw $0a48, $0af0, $00a8, $0a9c, $5555, $0000, $0000, $002d
|
||||
dw $0b28, $0b38, $0010, $0b30, $5555, $0000, $0000, $002e
|
||||
dw $0b70, $0ba0, $0030, $0b88, $5555, $0000, $0000, $002f
|
||||
dw $0a40, $0b10, $00d0, $0aa8, $5d5d, $0000, $0000, $0030
|
||||
dw $0350, $0390, $0040, $0370, $5861, $0000, $0000, $0031
|
||||
dw $0670, $06a8, $0038, $068c, $5b63, $0000, $0000, $0032
|
||||
dw $0898, $09b0, $0118, $0924, $5b64, $0000, $0000, $0033
|
||||
dw $0a40, $0ba0, $0160, $0af0, $6565, $0000, $0000, $0034
|
||||
dw $0c70, $0c90, $0020, $0c80, $5e66, $0000, $0000, $0035
|
||||
dw $0f70, $0f80, $0010, $0f78, $5e67, $0000, $0000, $0036
|
||||
dw $0430, $0468, $0038, $044c, $6a6a, $0000, $0000, $0037
|
||||
dw $04d8, $04f8, $0020, $04e8, $6a6a, $0000, $0000, $0038
|
||||
dw $0688, $06b0, $0028, $069c, $6b6b, $0000, $0000, $0039
|
||||
dw $08d0, $08f0, $0020, $08e0, $6c6c, $0000, $0000, $003a
|
||||
dw $0a80, $0b40, $00c0, $0ae0, $6d6d, $0000, $0000, $003b
|
||||
dw $0d38, $0d58, $0020, $0d48, $6e6e, $0000, $0000, $003c
|
||||
dw $0d90, $0da0, $0010, $0d98, $6e6e, $0000, $0000, $003d
|
||||
dw $06a0, $07b0, $0110, $0728, $7373, $0000, $0000, $003e
|
||||
dw $0830, $09b0, $0180, $08f0, $7474, $0000, $0000, $003f
|
||||
dw $0e78, $0e88, $0010, $0e80, $7777, $0000, $0000, $0040
|
||||
dw $0ee0, $0fc0, $00e0, $0f50, $7777, $0000, $0000, $0041
|
||||
dw $0080, $0080, $0000, $0080, $8080, $0000, $0000, $0000 ;Pedestal
|
||||
dw $0288, $02c0, $0038, $02a4, $8189, $0000, $0000, $0002 ;Zora
|
||||
OWWestEdges:
|
||||
dw $0070, $00a0, $0030, $0088, $0202, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
||||
dw $0068, $0078, $0010, $0070, $0505, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0001
|
||||
dw $0068, $0088, $0020, $0078, $0707, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0002
|
||||
dw $0318, $0368, $0050, $0340, $050d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0003
|
||||
dw $0450, $0488, $0038, $046c, $1212, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0004
|
||||
dw $0560, $05a0, $0040, $0580, $1212, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0005
|
||||
dw $0488, $0500, $0078, $04c4, $1313, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0006
|
||||
dw $0538, $05a8, $0070, $0570, $1313, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0007
|
||||
dw $0470, $05a8, $0138, $050c, $1414, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0008
|
||||
dw $0470, $0598, $0128, $0504, $1515, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0009
|
||||
dw $0480, $0488, $0008, $0484, $1616, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000a
|
||||
dw $04b0, $0510, $0060, $04e0, $1616, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000b
|
||||
dw $0560, $0588, $0028, $0574, $1616, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000c
|
||||
dw $0450, $0458, $0008, $0454, $1717, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000d
|
||||
dw $0480, $04a8, $0028, $0494, $1717, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000e
|
||||
dw $0718, $0738, $0020, $0728, $1b1b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000f
|
||||
dw $0908, $0948, $0040, $0928, $2222, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0010
|
||||
dw $0878, $08a8, $0030, $0890, $2525, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0011
|
||||
dw $0bb8, $0bc8, $0010, $0bc0, $2929, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0012
|
||||
dw $0b60, $0ba0, $0040, $0b80, $2a2a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0013
|
||||
dw $0ab0, $0ad0, $0020, $0ac0, $2c2c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0014
|
||||
dw $0af0, $0b40, $0050, $0b18, $2c2c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0015
|
||||
dw $0b78, $0ba0, $0028, $0b8c, $2c2c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0016
|
||||
dw $0b10, $0b28, $0018, $0b1c, $2d2d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $004a
|
||||
dw $0b68, $0b98, $0030, $0b80, $2d2d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0017
|
||||
dw $0a68, $0ab8, $0050, $0a90, $2e2e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0018
|
||||
dw $0b00, $0b78, $0078, $0b3c, $2e2e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0019
|
||||
dw $0c50, $0db8, $0168, $0d04, $3333, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001a
|
||||
dw $0c78, $0ce3, $006b, $0cad, $3434, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001b
|
||||
dw $0ce4, $0d33, $004f, $0d0b, $3434, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001c
|
||||
dw $0d34, $0db8, $0084, $0d76, $3434, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001d
|
||||
dw $0ea8, $0f20, $0078, $0ee4, $3a3a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001e
|
||||
dw $0f70, $0fa8, $0038, $0f8c, $3a3a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001f
|
||||
dw $0f18, $0f18, $0000, $0f18, $3b3b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0020
|
||||
dw $0fc8, $0fc8, $0000, $0fc8, $3b3b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0021
|
||||
dw $0e28, $0fb8, $0190, $0ef0, $3c3c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0022
|
||||
dw $0f78, $0fb8, $0040, $0f98, $353d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0023
|
||||
dw $0f20, $0f40, $0020, $0f30, $3f3f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0024
|
||||
dw $0f70, $0fb8, $0048, $0f94, $3f3f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0025
|
||||
dw $0070, $00a0, $0030, $0088, $4242, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0026
|
||||
dw $0068, $0078, $0010, $0070, $4545, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0027
|
||||
dw $0068, $0088, $0020, $0078, $4747, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0028
|
||||
dw $0318, $0368, $0050, $0340, $454d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0029
|
||||
dw $0450, $0488, $0038, $046c, $5252, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002a
|
||||
dw $0560, $05a0, $0040, $0580, $5252, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002b
|
||||
dw $0488, $0500, $0078, $04c4, $5353, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002c
|
||||
dw $0538, $05a8, $0070, $0570, $5353, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002d
|
||||
dw $0470, $05a8, $0138, $050c, $5454, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002e
|
||||
dw $0470, $0598, $0128, $0504, $5555, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002f
|
||||
dw $0480, $0488, $0008, $0484, $5656, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0030
|
||||
dw $04b0, $0510, $0060, $04e0, $5656, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0031
|
||||
dw $0560, $0588, $0028, $0574, $5656, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0032
|
||||
dw $0450, $0458, $0008, $0454, $5757, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0033
|
||||
dw $0480, $04a8, $0028, $0494, $5757, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0034
|
||||
dw $0908, $0948, $0040, $0928, $6262, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0035
|
||||
dw $0878, $08a8, $0030, $0890, $6565, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0036
|
||||
dw $0b60, $0b68, $0008, $0b64, $6969, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0037
|
||||
dw $0bb8, $0bc8, $0010, $0bc0, $6969, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0038
|
||||
dw $0b60, $0ba0, $0040, $0b80, $6a6a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0039
|
||||
dw $0ab0, $0ad0, $0020, $0ac0, $6c6c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003a
|
||||
dw $0af0, $0b40, $0050, $0b18, $6c6c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003b
|
||||
dw $0b78, $0ba0, $0028, $0b8c, $6c6c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003c
|
||||
dw $0b68, $0b98, $0030, $0b80, $6d6d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003d
|
||||
dw $0a68, $0ab8, $0050, $0a90, $6e6e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003e
|
||||
dw $0b00, $0b78, $0078, $0b3c, $6e6e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003f
|
||||
dw $0c50, $0db8, $0168, $0d04, $7373, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0040
|
||||
dw $0c78, $0ce3, $006b, $0cad, $7474, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0041
|
||||
dw $0ce4, $0d33, $004f, $0d0b, $7474, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0042
|
||||
dw $0d34, $0db8, $0084, $0d76, $7474, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0043
|
||||
dw $0f18, $0f18, $0000, $0f18, $7b7b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0044
|
||||
dw $0fc8, $0fc8, $0000, $0fc8, $7b7b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0045
|
||||
dw $0e28, $0fb8, $0190, $0ef0, $7c7c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0046
|
||||
dw $0f78, $0fb8, $0040, $0f98, $757d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0047
|
||||
dw $0f20, $0f40, $0020, $0f30, $7f7f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0048
|
||||
dw $0f70, $0fb8, $0048, $0f94, $7f7f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0049
|
||||
dw $0070, $00a0, $0030, $0088, $0202, $0000, $0000, $0000
|
||||
dw $0068, $0078, $0010, $0070, $0505, $0000, $0000, $0001
|
||||
dw $0068, $0088, $0020, $0078, $0707, $0000, $0000, $0002
|
||||
dw $0318, $0368, $0050, $0340, $050d, $0000, $0000, $0003
|
||||
dw $0450, $0488, $0038, $046c, $1212, $0000, $0000, $0004
|
||||
dw $0560, $05a0, $0040, $0580, $1212, $0000, $0000, $0005
|
||||
dw $0488, $0500, $0078, $04c4, $1313, $0000, $0000, $0006
|
||||
dw $0538, $05a8, $0070, $0570, $1313, $0000, $0000, $0007
|
||||
dw $0470, $05a8, $0138, $050c, $1414, $0000, $0000, $0008
|
||||
dw $0470, $0598, $0128, $0504, $1515, $0000, $0000, $0009
|
||||
dw $0480, $0488, $0008, $0484, $1616, $0000, $0000, $000a
|
||||
dw $04b0, $0510, $0060, $04e0, $1616, $0000, $0000, $000b
|
||||
dw $0560, $0588, $0028, $0574, $1616, $0000, $0000, $000c
|
||||
dw $0450, $0458, $0008, $0454, $1717, $0000, $0000, $000d
|
||||
dw $0480, $04a8, $0028, $0494, $1717, $0000, $0000, $000e
|
||||
dw $0718, $0738, $0020, $0728, $1b1b, $0000, $0000, $000f
|
||||
dw $0908, $0948, $0040, $0928, $2222, $0000, $0000, $0010
|
||||
dw $0878, $08a8, $0030, $0890, $2525, $0000, $0000, $0011
|
||||
dw $0bb8, $0bc8, $0010, $0bc0, $2929, $0000, $0000, $0012
|
||||
dw $0b60, $0ba0, $0040, $0b80, $2a2a, $0000, $0000, $0013
|
||||
dw $0ab0, $0ad0, $0020, $0ac0, $2c2c, $0000, $0000, $0014
|
||||
dw $0af0, $0b40, $0050, $0b18, $2c2c, $0000, $0000, $0015
|
||||
dw $0b78, $0ba0, $0028, $0b8c, $2c2c, $0000, $0000, $0016
|
||||
dw $0b10, $0b28, $0018, $0b1c, $2d2d, $0000, $0000, $004a
|
||||
dw $0b68, $0b98, $0030, $0b80, $2d2d, $0000, $0000, $0017
|
||||
dw $0a68, $0ab8, $0050, $0a90, $2e2e, $0000, $0000, $0018
|
||||
dw $0b00, $0b78, $0078, $0b3c, $2e2e, $0000, $0000, $0019
|
||||
dw $0c50, $0db8, $0168, $0d04, $3333, $0000, $0000, $001a
|
||||
dw $0c78, $0ce3, $006b, $0cad, $3434, $0000, $0000, $001b
|
||||
dw $0ce4, $0d33, $004f, $0d0b, $3434, $0000, $0000, $001c
|
||||
dw $0d34, $0db8, $0084, $0d76, $3434, $0000, $0000, $001d
|
||||
dw $0ea8, $0f20, $0078, $0ee4, $3a3a, $0000, $0000, $001e
|
||||
dw $0f70, $0fa8, $0038, $0f8c, $3a3a, $0000, $0000, $001f
|
||||
dw $0f18, $0f18, $0000, $0f18, $3b3b, $0000, $0000, $0020
|
||||
dw $0fc8, $0fc8, $0000, $0fc8, $3b3b, $0000, $0000, $0021
|
||||
dw $0e28, $0fb8, $0190, $0ef0, $3c3c, $0000, $0000, $0022
|
||||
dw $0f78, $0fb8, $0040, $0f98, $353d, $0000, $0000, $0023
|
||||
dw $0f20, $0f40, $0020, $0f30, $3f3f, $0000, $0000, $0024
|
||||
dw $0f70, $0fb8, $0048, $0f94, $3f3f, $0000, $0000, $0025
|
||||
dw $0070, $00a0, $0030, $0088, $4242, $0000, $0000, $0026
|
||||
dw $0068, $0078, $0010, $0070, $4545, $0000, $0000, $0027
|
||||
dw $0068, $0088, $0020, $0078, $4747, $0000, $0000, $0028
|
||||
dw $0318, $0368, $0050, $0340, $454d, $0000, $0000, $0029
|
||||
dw $0450, $0488, $0038, $046c, $5252, $0000, $0000, $002a
|
||||
dw $0560, $05a0, $0040, $0580, $5252, $0000, $0000, $002b
|
||||
dw $0488, $0500, $0078, $04c4, $5353, $0000, $0000, $002c
|
||||
dw $0538, $05a8, $0070, $0570, $5353, $0000, $0000, $002d
|
||||
dw $0470, $05a8, $0138, $050c, $5454, $0000, $0000, $002e
|
||||
dw $0470, $0598, $0128, $0504, $5555, $0000, $0000, $002f
|
||||
dw $0480, $0488, $0008, $0484, $5656, $0000, $0000, $0030
|
||||
dw $04b0, $0510, $0060, $04e0, $5656, $0000, $0000, $0031
|
||||
dw $0560, $0588, $0028, $0574, $5656, $0000, $0000, $0032
|
||||
dw $0450, $0458, $0008, $0454, $5757, $0000, $0000, $0033
|
||||
dw $0480, $04a8, $0028, $0494, $5757, $0000, $0000, $0034
|
||||
dw $0908, $0948, $0040, $0928, $6262, $0000, $0000, $0035
|
||||
dw $0878, $08a8, $0030, $0890, $6565, $0000, $0000, $0036
|
||||
dw $0b60, $0b68, $0008, $0b64, $6969, $0000, $0000, $0037
|
||||
dw $0bb8, $0bc8, $0010, $0bc0, $6969, $0000, $0000, $0038
|
||||
dw $0b60, $0ba0, $0040, $0b80, $6a6a, $0000, $0000, $0039
|
||||
dw $0ab0, $0ad0, $0020, $0ac0, $6c6c, $0000, $0000, $003a
|
||||
dw $0af0, $0b40, $0050, $0b18, $6c6c, $0000, $0000, $003b
|
||||
dw $0b78, $0ba0, $0028, $0b8c, $6c6c, $0000, $0000, $003c
|
||||
dw $0b68, $0b98, $0030, $0b80, $6d6d, $0000, $0000, $003d
|
||||
dw $0a68, $0ab8, $0050, $0a90, $6e6e, $0000, $0000, $003e
|
||||
dw $0b00, $0b78, $0078, $0b3c, $6e6e, $0000, $0000, $003f
|
||||
dw $0c50, $0db8, $0168, $0d04, $7373, $0000, $0000, $0040
|
||||
dw $0c78, $0ce3, $006b, $0cad, $7474, $0000, $0000, $0041
|
||||
dw $0ce4, $0d33, $004f, $0d0b, $7474, $0000, $0000, $0042
|
||||
dw $0d34, $0db8, $0084, $0d76, $7474, $0000, $0000, $0043
|
||||
dw $0f18, $0f18, $0000, $0f18, $7b7b, $0000, $0000, $0044
|
||||
dw $0fc8, $0fc8, $0000, $0fc8, $7b7b, $0000, $0000, $0045
|
||||
dw $0e28, $0fb8, $0190, $0ef0, $7c7c, $0000, $0000, $0046
|
||||
dw $0f78, $0fb8, $0040, $0f98, $757d, $0000, $0000, $0047
|
||||
dw $0f20, $0f40, $0020, $0f30, $7f7f, $0000, $0000, $0048
|
||||
dw $0f70, $0fb8, $0048, $0f94, $7f7f, $0000, $0000, $0049
|
||||
OWEastEdges:
|
||||
dw $0070, $00a0, $0030, $0088, $0001, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
||||
dw $0068, $0078, $0010, $0070, $0304, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0001
|
||||
dw $0068, $0088, $0020, $0078, $0506, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0002
|
||||
dw $0318, $0368, $0050, $0340, $030c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0003
|
||||
dw $0450, $0488, $0038, $046c, $1111, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0004
|
||||
dw $0560, $05a0, $0040, $0580, $1111, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0005
|
||||
dw $0488, $0500, $0078, $04c4, $1212, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0006
|
||||
dw $0538, $05a8, $0070, $0570, $1212, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0007
|
||||
dw $0470, $05a8, $0138, $050c, $1313, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0008
|
||||
dw $0470, $0598, $0128, $0504, $1414, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0009
|
||||
dw $0480, $0488, $0008, $0484, $1515, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000a
|
||||
dw $04b0, $0510, $0060, $04e0, $1515, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000b
|
||||
dw $0560, $0588, $0028, $0574, $1515, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000c
|
||||
dw $0450, $0458, $0008, $0454, $1616, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000d
|
||||
dw $0480, $04a8, $0028, $0494, $1616, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000e
|
||||
dw $0718, $0738, $0020, $0728, $1a1a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000f
|
||||
dw $0908, $0948, $0040, $0928, $1821, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0010
|
||||
dw $0878, $08a8, $0030, $0890, $1b24, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0011
|
||||
dw $0bb8, $0bc8, $0010, $0bc0, $2828, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0012 ;Race Game
|
||||
dw $0b60, $0ba0, $0040, $0b80, $2929, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0013
|
||||
dw $0ab0, $0ad0, $0020, $0ac0, $2b2b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0014
|
||||
dw $0af0, $0b40, $0050, $0b18, $2b2b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0015
|
||||
dw $0b78, $0ba0, $0028, $0b8c, $2b2b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0016
|
||||
dw $0b68, $0b98, $0030, $0b80, $2c2c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0018
|
||||
dw $0a68, $0ab8, $0050, $0a90, $2d2d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0019
|
||||
dw $0b00, $0b78, $0078, $0b3c, $2d2d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001a
|
||||
dw $0c50, $0db8, $0168, $0d04, $3232, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001b
|
||||
dw $0c78, $0ce3, $006b, $0cad, $3333, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001c
|
||||
dw $0ce4, $0d33, $004f, $0d0b, $3333, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001d
|
||||
dw $0d34, $0db8, $0084, $0d76, $3333, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001e
|
||||
dw $0ea8, $0f20, $0078, $0ee4, $3039, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001f
|
||||
dw $0f70, $0fa8, $0038, $0f8c, $3039, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0020
|
||||
dw $0f18, $0f18, $0000, $0f18, $3a3a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0021
|
||||
dw $0fc8, $0fc8, $0000, $0fc8, $3a3a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0022
|
||||
dw $0e28, $0fb8, $0190, $0ef0, $3b3b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0023
|
||||
dw $0f78, $0fb8, $0040, $0f98, $3c3c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0024
|
||||
dw $0f20, $0f40, $0020, $0f30, $353e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0025
|
||||
dw $0f70, $0fb8, $0048, $0f94, $353e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0026
|
||||
dw $0070, $00a0, $0030, $0088, $4041, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0027 ;Skull Woods
|
||||
dw $0068, $0078, $0010, $0070, $4344, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0028
|
||||
dw $0068, $0088, $0020, $0078, $4546, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0029
|
||||
dw $0318, $0368, $0050, $0340, $434c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002a
|
||||
dw $0450, $0488, $0038, $046c, $5151, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002b
|
||||
dw $0560, $05a0, $0040, $0580, $5151, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002c
|
||||
dw $0488, $0500, $0078, $04c4, $5252, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002d
|
||||
dw $0538, $05a8, $0070, $0570, $5252, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002e
|
||||
dw $0470, $05a8, $0138, $050c, $5353, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002f
|
||||
dw $0470, $0598, $0128, $0504, $5454, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0030
|
||||
dw $0480, $0488, $0008, $0484, $5555, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0031
|
||||
dw $04b0, $0510, $0060, $04e0, $5555, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0032
|
||||
dw $0560, $0588, $0028, $0574, $5555, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0033
|
||||
dw $0450, $0458, $0008, $0454, $5656, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0034
|
||||
dw $0480, $04a8, $0028, $0494, $5656, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0035
|
||||
dw $0908, $0948, $0040, $0928, $5861, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0036
|
||||
dw $0878, $08a8, $0030, $0890, $5b64, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0037
|
||||
dw $0b60, $0b68, $0008, $0b64, $6868, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0038 ;Dig Game
|
||||
dw $0bb8, $0bc8, $0010, $0bc0, $6868, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0039
|
||||
dw $0b60, $0ba0, $0040, $0b80, $6969, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003a
|
||||
dw $0ab0, $0ad0, $0020, $0ac0, $6b6b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003b
|
||||
dw $0af0, $0b40, $0050, $0b18, $6b6b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003c
|
||||
dw $0b78, $0ba0, $0028, $0b8c, $6b6b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003d
|
||||
dw $0b68, $0b98, $0030, $0b80, $6c6c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003e
|
||||
dw $0a68, $0ab8, $0050, $0a90, $6d6d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003f
|
||||
dw $0b00, $0b78, $0078, $0b3c, $6d6d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0040
|
||||
dw $0c50, $0db8, $0168, $0d04, $7272, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0041
|
||||
dw $0c78, $0ce3, $006b, $0cad, $7373, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0042
|
||||
dw $0ce4, $0d33, $004f, $0d0b, $7373, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0043
|
||||
dw $0d34, $0db8, $0084, $0d76, $7373, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0044
|
||||
dw $0f18, $0f18, $0000, $0f18, $7a7a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0045
|
||||
dw $0fc8, $0fc8, $0000, $0fc8, $7a7a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0046
|
||||
dw $0e28, $0fb8, $0190, $0ef0, $7b7b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0047
|
||||
dw $0f78, $0fb8, $0040, $0f98, $7c7c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0048
|
||||
dw $0f20, $0f40, $0020, $0f30, $757e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0049
|
||||
dw $0f70, $0fb8, $0048, $0f94, $757e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $004a
|
||||
dw $0058, $00c0, $0068, $008c, $8080, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0017 ;Hobo
|
||||
dw $0070, $00a0, $0030, $0088, $0001, $0000, $0000, $0000
|
||||
dw $0068, $0078, $0010, $0070, $0304, $0000, $0000, $0001
|
||||
dw $0068, $0088, $0020, $0078, $0506, $0000, $0000, $0002
|
||||
dw $0318, $0368, $0050, $0340, $030c, $0000, $0000, $0003
|
||||
dw $0450, $0488, $0038, $046c, $1111, $0000, $0000, $0004
|
||||
dw $0560, $05a0, $0040, $0580, $1111, $0000, $0000, $0005
|
||||
dw $0488, $0500, $0078, $04c4, $1212, $0000, $0000, $0006
|
||||
dw $0538, $05a8, $0070, $0570, $1212, $0000, $0000, $0007
|
||||
dw $0470, $05a8, $0138, $050c, $1313, $0000, $0000, $0008
|
||||
dw $0470, $0598, $0128, $0504, $1414, $0000, $0000, $0009
|
||||
dw $0480, $0488, $0008, $0484, $1515, $0000, $0000, $000a
|
||||
dw $04b0, $0510, $0060, $04e0, $1515, $0000, $0000, $000b
|
||||
dw $0560, $0588, $0028, $0574, $1515, $0000, $0000, $000c
|
||||
dw $0450, $0458, $0008, $0454, $1616, $0000, $0000, $000d
|
||||
dw $0480, $04a8, $0028, $0494, $1616, $0000, $0000, $000e
|
||||
dw $0718, $0738, $0020, $0728, $1a1a, $0000, $0000, $000f
|
||||
dw $0908, $0948, $0040, $0928, $1821, $0000, $0000, $0010
|
||||
dw $0878, $08a8, $0030, $0890, $1b24, $0000, $0000, $0011
|
||||
dw $0bb8, $0bc8, $0010, $0bc0, $2828, $0000, $0000, $0012 ;Race Game
|
||||
dw $0b60, $0ba0, $0040, $0b80, $2929, $0000, $0000, $0013
|
||||
dw $0ab0, $0ad0, $0020, $0ac0, $2b2b, $0000, $0000, $0014
|
||||
dw $0af0, $0b40, $0050, $0b18, $2b2b, $0000, $0000, $0015
|
||||
dw $0b78, $0ba0, $0028, $0b8c, $2b2b, $0000, $0000, $0016
|
||||
dw $0b68, $0b98, $0030, $0b80, $2c2c, $0000, $0000, $0018
|
||||
dw $0a68, $0ab8, $0050, $0a90, $2d2d, $0000, $0000, $0019
|
||||
dw $0b00, $0b78, $0078, $0b3c, $2d2d, $0000, $0000, $001a
|
||||
dw $0c50, $0db8, $0168, $0d04, $3232, $0000, $0000, $001b
|
||||
dw $0c78, $0ce3, $006b, $0cad, $3333, $0000, $0000, $001c
|
||||
dw $0ce4, $0d33, $004f, $0d0b, $3333, $0000, $0000, $001d
|
||||
dw $0d34, $0db8, $0084, $0d76, $3333, $0000, $0000, $001e
|
||||
dw $0ea8, $0f20, $0078, $0ee4, $3039, $0000, $0000, $001f
|
||||
dw $0f70, $0fa8, $0038, $0f8c, $3039, $0000, $0000, $0020
|
||||
dw $0f18, $0f18, $0000, $0f18, $3a3a, $0000, $0000, $0021
|
||||
dw $0fc8, $0fc8, $0000, $0fc8, $3a3a, $0000, $0000, $0022
|
||||
dw $0e28, $0fb8, $0190, $0ef0, $3b3b, $0000, $0000, $0023
|
||||
dw $0f78, $0fb8, $0040, $0f98, $3c3c, $0000, $0000, $0024
|
||||
dw $0f20, $0f40, $0020, $0f30, $353e, $0000, $0000, $0025
|
||||
dw $0f70, $0fb8, $0048, $0f94, $353e, $0000, $0000, $0026
|
||||
dw $0070, $00a0, $0030, $0088, $4041, $0000, $0000, $0027 ;Skull Woods
|
||||
dw $0068, $0078, $0010, $0070, $4344, $0000, $0000, $0028
|
||||
dw $0068, $0088, $0020, $0078, $4546, $0000, $0000, $0029
|
||||
dw $0318, $0368, $0050, $0340, $434c, $0000, $0000, $002a
|
||||
dw $0450, $0488, $0038, $046c, $5151, $0000, $0000, $002b
|
||||
dw $0560, $05a0, $0040, $0580, $5151, $0000, $0000, $002c
|
||||
dw $0488, $0500, $0078, $04c4, $5252, $0000, $0000, $002d
|
||||
dw $0538, $05a8, $0070, $0570, $5252, $0000, $0000, $002e
|
||||
dw $0470, $05a8, $0138, $050c, $5353, $0000, $0000, $002f
|
||||
dw $0470, $0598, $0128, $0504, $5454, $0000, $0000, $0030
|
||||
dw $0480, $0488, $0008, $0484, $5555, $0000, $0000, $0031
|
||||
dw $04b0, $0510, $0060, $04e0, $5555, $0000, $0000, $0032
|
||||
dw $0560, $0588, $0028, $0574, $5555, $0000, $0000, $0033
|
||||
dw $0450, $0458, $0008, $0454, $5656, $0000, $0000, $0034
|
||||
dw $0480, $04a8, $0028, $0494, $5656, $0000, $0000, $0035
|
||||
dw $0908, $0948, $0040, $0928, $5861, $0000, $0000, $0036
|
||||
dw $0878, $08a8, $0030, $0890, $5b64, $0000, $0000, $0037
|
||||
dw $0b60, $0b68, $0008, $0b64, $6868, $0000, $0000, $0038 ;Dig Game
|
||||
dw $0bb8, $0bc8, $0010, $0bc0, $6868, $0000, $0000, $0039
|
||||
dw $0b60, $0ba0, $0040, $0b80, $6969, $0000, $0000, $003a
|
||||
dw $0ab0, $0ad0, $0020, $0ac0, $6b6b, $0000, $0000, $003b
|
||||
dw $0af0, $0b40, $0050, $0b18, $6b6b, $0000, $0000, $003c
|
||||
dw $0b78, $0ba0, $0028, $0b8c, $6b6b, $0000, $0000, $003d
|
||||
dw $0b68, $0b98, $0030, $0b80, $6c6c, $0000, $0000, $003e
|
||||
dw $0a68, $0ab8, $0050, $0a90, $6d6d, $0000, $0000, $003f
|
||||
dw $0b00, $0b78, $0078, $0b3c, $6d6d, $0000, $0000, $0040
|
||||
dw $0c50, $0db8, $0168, $0d04, $7272, $0000, $0000, $0041
|
||||
dw $0c78, $0ce3, $006b, $0cad, $7373, $0000, $0000, $0042
|
||||
dw $0ce4, $0d33, $004f, $0d0b, $7373, $0000, $0000, $0043
|
||||
dw $0d34, $0db8, $0084, $0d76, $7373, $0000, $0000, $0044
|
||||
dw $0f18, $0f18, $0000, $0f18, $7a7a, $0000, $0000, $0045
|
||||
dw $0fc8, $0fc8, $0000, $0fc8, $7a7a, $0000, $0000, $0046
|
||||
dw $0e28, $0fb8, $0190, $0ef0, $7b7b, $0000, $0000, $0047
|
||||
dw $0f78, $0fb8, $0040, $0f98, $7c7c, $0000, $0000, $0048
|
||||
dw $0f20, $0f40, $0020, $0f30, $757e, $0000, $0000, $0049
|
||||
dw $0f70, $0fb8, $0048, $0f94, $757e, $0000, $0000, $004a
|
||||
dw $0058, $00c0, $0068, $008c, $8080, $0000, $0000, $0017 ;Hobo
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user