Merge branch 'OverworldShuffleDev' into OverworldShuffle

This commit is contained in:
codemann8
2021-05-02 20:33:19 -05:00
16 changed files with 807 additions and 727 deletions

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@@ -1503,11 +1503,11 @@ class OWEdge(object):
def getAddress(self):
base_address = {
Direction.North: 0x153800,
Direction.South: 0x153800 + (0x42 * 26),
Direction.West: 0x153800 + (0x84 * 26),
Direction.East: 0x153800 + (0xcf * 26),
Direction.South: 0x153800 + (0x42 * 16),
Direction.West: 0x153800 + (0x84 * 16),
Direction.East: 0x153800 + (0xcf * 16),
}
return base_address[self.direction] + (self.edge_id * 26)
return base_address[self.direction] + (self.edge_id * 16)
def getTarget(self):
return self.dest.edge_id
@@ -1515,24 +1515,8 @@ class OWEdge(object):
def dead_end(self):
self.deadEnd = True
def coordInfo(self, vram_loc, scrollY, scrollX, linkY, linkX, camY, camX, unkY, unkX):
if self.direction in [Direction.North, Direction.South]:
self.midpoint = linkX
self.linkOpp = linkY
self.scrollPos = scrollX
self.scrollOpp = scrollY
self.camPos = camX
self.camOpp = camY
elif self.direction in [Direction.West, Direction.East]:
self.midpoint = linkY
self.linkOpp = linkX
self.scrollPos = scrollY
self.scrollOpp = scrollX
self.camPos = camY
self.camOpp = camX
def coordInfo(self, vram_loc):
self.vramLoc = vram_loc
self.unknownX = unkX
self.unknownY = unkY
return self
def __eq__(self, other):

2
CLI.py
View File

@@ -187,7 +187,7 @@ def parse_settings():
"quickswap": False,
"heartcolor": "red",
"heartbeep": "normal",
"sprite": os.path.join(".", "data", "sprites", "official", "001.link.1.zspr"),
"sprite": None,
"fastmenu": "normal",
"ow_palettes": "default",
"uw_palettes": "default",

View File

@@ -555,7 +555,7 @@ def find_portal_candidates(door_list, dungeon, need_passage=False, dead_end_allo
if not dead_end_allowed:
ret = [x for x in ret if not x.deadEnd]
if standard:
ret = [x for x in ret if not x.standard_restrict]
ret = [x for x in ret if not x.standard_restricted]
return ret

View File

@@ -1249,7 +1249,6 @@ def create_dungeon_builders(all_sectors, connections_tuple, world, player,
for r_name in ['Hyrule Dungeon Cellblock', 'Sanctuary']: # need to deliver zelda
assign_sector(find_sector(r_name, candidate_sectors), current_dungeon,
candidate_sectors, global_pole)
standard_stair_check(dungeon_map, current_dungeon, candidate_sectors, global_pole)
entrances_map, potentials, connections = connections_tuple
accessible_sectors, reverse_d_map = set(), {}
for key in dungeon_entrances.keys():
@@ -1265,6 +1264,9 @@ def create_dungeon_builders(all_sectors, connections_tuple, world, player,
if not sector:
sector = find_sector(r_name, all_sectors)
reverse_d_map[sector] = key
if world.mode[player] == 'standard':
current_dungeon = dungeon_map['Hyrule Castle']
standard_stair_check(world, dungeon_map, current_dungeon, candidate_sectors, global_pole)
complete_dungeons = {x: y for x, y in dungeon_map.items() if sum(len(sector.outstanding_doors) for sector in y.sectors) <= 0}
[dungeon_map.pop(key) for key in complete_dungeons.keys()]

36
Fill.py
View File

@@ -534,6 +534,30 @@ def balance_money_progression(world):
'TR Rupees': 270, 'PoD Dark Basement': 270}
acceptable_balancers = ['Bombs (3)', 'Arrows (10)', 'Bombs (10)']
base_value = sum(rupee_rooms.values())
available_money = {player: base_value for player in range(1, world.players+1)}
for loc in world.get_locations():
if loc.item.name in rupee_chart:
available_money[loc.item.player] += rupee_chart[loc.item.name]
total_price = {player: 0 for player in range(1, world.players+1)}
for player in range(1, world.players+1):
for shop, loc_list in shop_to_location_table.items():
for loc in loc_list:
loc = world.get_location(loc, player)
slot = shop_to_location_table[loc.parent_region.name].index(loc.name)
shop = loc.parent_region.shop
shop_item = shop.inventory[slot]
if shop_item:
total_price[player] += shop_item['price']
total_price[player] += 110 + sum(pay_for_locations.values())
# base needed: 830
# base available: 765
for player in range(1, world.players+1):
logger.debug(f'Money balance for P{player}: Needed: {total_price[player]} Available: {available_money[player]}')
def get_sphere_locations(sphere_state, locations):
sphere_state.sweep_for_events(key_only=True, locations=locations)
return [loc for loc in locations if sphere_state.can_reach(loc) and sphere_state.not_flooding_a_key(sphere_state.world, loc)]
@@ -580,9 +604,15 @@ def balance_money_progression(world):
shop = location.parent_region.shop
shop_item = shop.inventory[slot]
if interesting_item(location, location.item, world, location.item.player):
sphere_costs[loc_player] += shop_item['price']
location_free = False
locked_by_money[loc_player].add(location)
if location.item.name.startswith('Rupee') and loc_player == location.item.player:
if shop_item['price'] < rupee_chart[location.item.name]:
wallet[loc_player] -= shop_item['price'] # will get picked up in the location_free block
else:
location_free = False
else:
location_free = False
sphere_costs[loc_player] += shop_item['price']
locked_by_money[loc_player].add(location)
elif location.name in pay_for_locations:
sphere_costs[loc_player] += pay_for_locations[location.name]
location_free = False

View File

@@ -3,12 +3,12 @@ import logging
import math
import random
from BaseClasses import Region, RegionType, Shop, ShopType, Location
from BaseClasses import Region, RegionType, Shop, ShopType, Location, CollectionState
from Bosses import place_bosses
from Dungeons import get_dungeon_item_pool
from EntranceShuffle import connect_entrance
from Regions import shop_to_location_table, retro_shops, shop_table_by_location
from Fill import FillError, fill_restrictive
from Fill import FillError, fill_restrictive, fast_fill
from Items import ItemFactory
import source.classes.constants as CONST
@@ -575,6 +575,7 @@ def customize_shops(world, player):
loc.item = upgrade
upgrade.location = loc
change_shop_items_to_rupees(world, player, shops_to_customize)
balance_prices(world, player)
def randomize_price(price):
@@ -607,6 +608,77 @@ def change_shop_items_to_rupees(world, player, shops):
shop.add_inventory(slot, new_item.name, randomize_price(new_item.price), 1, player=new_item.player)
def balance_prices(world, player):
available_money = 765 # this base just counts the main rupee rooms. Could up it for houlihan by 225
needed_money = 830 # this base is the pay for
for loc in world.get_filled_locations(player):
if loc.item.name in rupee_chart:
available_money += rupee_chart[loc.item.name] # rupee at locations
shop_locations = []
for shop, loc_list in shop_to_location_table.items():
for loc in loc_list:
loc = world.get_location(loc, player)
shop_locations.append(loc)
slot = shop_to_location_table[loc.parent_region.name].index(loc.name)
needed_money += loc.parent_region.shop.inventory[slot]['price']
target = available_money - needed_money
# remove the first set of shops from consideration (or used them for discounting)
state, done = CollectionState(world), False
unchecked_locations = world.get_locations().copy()
while not done:
state.sweep_for_events(key_only=True, locations=unchecked_locations)
sphere_loc = [l for l in unchecked_locations if state.can_reach(l) and state.not_flooding_a_key(state.world, l)]
if any(l in shop_locations for l in sphere_loc):
if target >= 0:
shop_locations = [l for l in shop_locations if l not in sphere_loc]
else:
shop_locations = [l for l in sphere_loc if l in shop_locations]
done = True
else:
for l in sphere_loc:
state.collect(l.item, True, l)
unchecked_locations.remove(l)
while len(shop_locations) > 0:
adjustment = target // len(shop_locations)
adjustment = 5 * (adjustment // 5)
more_adjustment = []
for loc in shop_locations:
slot = shop_to_location_table[loc.parent_region.name].index(loc.name)
price_max = loc.item.price * 2
inventory = loc.parent_region.shop.inventory[slot]
flex = price_max - inventory['price']
if flex <= adjustment:
inventory['price'] = price_max
target -= flex
elif adjustment <= 0:
old_price = inventory['price']
new_price = max(0, inventory['price'] + adjustment)
inventory['price'] = new_price
target += (old_price - new_price)
else:
more_adjustment.append(loc)
if len(shop_locations) == len(more_adjustment):
for loc in shop_locations:
slot = shop_to_location_table[loc.parent_region.name].index(loc.name)
inventory = loc.parent_region.shop.inventory[slot]
new_price = inventory['price'] + adjustment
new_price = min(500, max(0, new_price)) # cap prices between 0--twice base price
inventory['price'] = new_price
target -= adjustment
more_adjustment = []
shop_locations = more_adjustment
logging.getLogger('').debug(f'Price target is off by by {target} rupees')
# for loc in shop_locations:
# slot = shop_to_location_table[loc.parent_region.name].index(loc.name)
# new_price = loc.parent_region.shop.inventory[slot]['price'] + adjustment
#
# new_price = min(500, max(0, new_price)) # cap prices between 0--twice base price
# loc.parent_region.shop.inventory[slot]['price'] = new_price
repeatable_shop_items = ['Single Arrow', 'Arrows (10)', 'Bombs (3)', 'Bombs (10)', 'Red Potion', 'Small Heart',
'Blue Shield', 'Red Shield', 'Bee', 'Small Key (Universal)', 'Blue Potion', 'Green Potion']
@@ -622,6 +694,9 @@ shop_transfer = {'Red Potion': 'Rupees (50)', 'Bee': 'Rupees (5)', 'Blue Potion'
# 'Blue Shield': 'Rupees (50)', 'Red Shield': 'Rupees (300)',
}
rupee_chart = {'Rupee (1)': 1, 'Rupees (5)': 5, 'Rupees (20)': 20, 'Rupees (50)': 50,
'Rupees (100)': 100, 'Rupees (300)': 300}
def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer, goal, mode, swords, retro, door_shuffle):
pool = []

View File

@@ -28,7 +28,7 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc
from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
from Utils import output_path, parse_player_names
__version__ = '0.3.1.7-u'
__version__ = '0.3.1.8-u'
class EnemizerError(RuntimeError):

View File

@@ -19,289 +19,289 @@ Hz = PolSlot.EastWest
def create_owedges(world, player):
edges = [
# name, owID,dir,type,edge_id,(owSlot) #(vram, scrollY, scrollX, linkY, linkX, camY, camX, unk1, unk2)
create_owedge(player, 'Lost Woods NW', 0x00, No, Ld, 0x00) .coordInfo(0x0284, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Lost Woods SW', 0x00, So, Ld, 0x01, 0x08).coordInfo(0x2000, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Lost Woods SC', 0x00, So, Ld, 0x02, 0x08).coordInfo(0x2020, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Lost Woods SE', 0x00, So, Ld, 0x03, 0x09).coordInfo(0x2060, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Lost Woods EN', 0x00, Ea, Ld, 0x00, 0x01).coordInfo(0x0180, 0x0024, 0x0400, 0x0088, 0x0405, 0x0093, 0x047d, 0x0c, 0x00),
create_owedge(player, 'Lumberjack SW', 0x02, So, Ld, 0x00) .coordInfo(0x100a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Lumberjack WN', 0x02, We, Ld, 0x00) .coordInfo(0x00e0, 0x0028, 0x0300, 0x0088, 0x03e8, 0x0097, 0x0385, 0xf8, 0x00),
create_owedge(player, 'West Death Mountain EN', 0x03, Ea, Ld, 0x01, 0x04).coordInfo(0x0180, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'West Death Mountain ES', 0x03, Ea, Ld, 0x03, 0x0c).coordInfo(0x1780, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'East Death Mountain WN', 0x05, We, Ld, 0x01, 0x05).coordInfo(0x0060, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'East Death Mountain WS', 0x05, We, Ld, 0x03, 0x0d).coordInfo(0x1660, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'East Death Mountain EN', 0x05, Ea, Ld, 0x02, 0x06).coordInfo(0x0180, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Death Mountain TR Pegs WN', 0x07, We, Ld, 0x02) .coordInfo(0x00e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'DM Ascent NW', 0x0a, No, Ld, 0x01) .coordInfo(0x180a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'DM Ascent SE', 0x0a, So, Ld, 0x04) .coordInfo(0x1012, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Zora Approach NE', 0x0f, No, Ld, 0x02) .coordInfo(0x009a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Zora Approach SE', 0x0f, So, Ld, 0x05) .coordInfo(0x1020, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Lost Woods Pass NW', 0x10, No, Ld, 0x03) .coordInfo(0x1800, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Lost Woods Pass NE', 0x10, No, Ld, 0x04) .coordInfo(0x181e, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Lost Woods Pass SW', 0x10, So, Ld, 0x06) .coordInfo(0x1002, 0x0600, 0x0006, 0x0603, 0x0088, 0x066d, 0x0093, 0x00, 0xfa),
create_owedge(player, 'Lost Woods Pass SE', 0x10, So, Ld, 0x07) .coordInfo(0x101a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Kakariko Fortune NE', 0x11, No, Ld, 0x05) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Kakariko Fortune SC', 0x11, So, Ld, 0x08) .coordInfo(0x1014, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Kakariko Fortune EN', 0x11, Ea, Ld, 0x04) .coordInfo(0x00c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Kakariko Fortune ES', 0x11, Ea, Ld, 0x05) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Kakariko Pond NE', 0x12, No, Ld, 0x06) .coordInfo(0x1812, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Kakariko Pond SW', 0x12, So, Ld, 0x09) .coordInfo(0x1006, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Kakariko Pond SE', 0x12, So, Ld, 0x0a) .coordInfo(0x1016, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Kakariko Pond WN', 0x12, We, Ld, 0x04) .coordInfo(0x00e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Kakariko Pond WS', 0x12, We, Ld, 0x05) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Kakariko Pond EN', 0x12, Ea, Ld, 0x06) .coordInfo(0x0340, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Kakariko Pond ES', 0x12, Ea, Ld, 0x07) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Sanctuary WN', 0x13, We, Ld, 0x06) .coordInfo(0x0360, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Sanctuary WS', 0x13, We, Ld, 0x07) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Sanctuary EC', 0x13, Ea, Ld, 0x08) .coordInfo(0x04c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Graveyard WC', 0x14, We, Ld, 0x08) .coordInfo(0x04e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Graveyard EC', 0x14, Ea, Ld, 0x09) .coordInfo(0x04c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Useless Fairy SW', 0x15, So, Ld, 0x0b) .coordInfo(0x1004, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Useless Fairy SC', 0x15, So, Wr, 0x0c) .coordInfo(0x1018, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Useless Fairy SE', 0x15, So, Ld, 0x0d) .coordInfo(0x1020, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Useless Fairy WC', 0x15, We, Ld, 0x09) .coordInfo(0x04e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Useless Fairy EN', 0x15, Ea, Wr, 0x0a) .coordInfo(0x01c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Useless Fairy EC', 0x15, Ea, Ld, 0x0b) .coordInfo(0x04c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Useless Fairy ES', 0x15, Ea, Ld, 0x0c) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Potion Shop WN', 0x16, We, Wr, 0x0a) .coordInfo(0x01e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Potion Shop WC', 0x16, We, Ld, 0x0b) .coordInfo(0x04e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Potion Shop WS', 0x16, We, Ld, 0x0c) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Potion Shop EN', 0x16, Ea, Wr, 0x0d) .coordInfo(0x00c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Potion Shop EC', 0x16, Ea, Ld, 0x0e) .coordInfo(0x01c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Zora Warning NE', 0x17, No, Ld, 0x07) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Zora Warning WN', 0x17, We, Wr, 0x0d) .coordInfo(0x00e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Zora Warning WC', 0x17, We, Ld, 0x0e) .coordInfo(0x01e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Kakariko NW', 0x18, No, Ld, 0x08) .coordInfo(0x1802, 0x051e, 0x0006, 0x05e4, 0x0088, 0x058d, 0x0093, 0x00, 0xfa),
create_owedge(player, 'Kakariko NC', 0x18, No, Ld, 0x09) .coordInfo(0x181a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Kakariko NE', 0x18, No, Ld, 0x0a, 0x19).coordInfo(0x1854, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Kakariko SE', 0x18, So, Ld, 0x0f, 0x21).coordInfo(0x2060, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Kakariko ES', 0x18, Ea, Ld, 0x10, 0x21).coordInfo(0x1680, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Forgotten Forest NW', 0x1a, No, Ld, 0x0b) .coordInfo(0x1806, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Forgotten Forest NE', 0x1a, No, Ld, 0x0c) .coordInfo(0x1816, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Forgotten Forest ES', 0x1a, Ea, Ld, 0x0f) .coordInfo(0x06c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Hyrule Castle SW', 0x1b, So, Ld, 0x10, 0x23).coordInfo(0x2002, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Hyrule Castle SE', 0x1b, So, Ld, 0x11, 0x24).coordInfo(0x2054, 0x091e, 0x089e, 0x09e0, 0x0924, 0x098d, 0x092b, 0x00, 0x02),
create_owedge(player, 'Hyrule Castle WN', 0x1b, We, Ld, 0x0f) .coordInfo(0x0660, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Hyrule Castle ES', 0x1b, Ea, Ld, 0x11, 0x24).coordInfo(0x1280, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Wooden Bridge NW', 0x1d, No, Ld, 0x0d) .coordInfo(0x1804, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Wooden Bridge NC', 0x1d, No, Wr, 0x0e) .coordInfo(0x1818, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Wooden Bridge NE', 0x1d, No, Ld, 0x0f) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Wooden Bridge SW', 0x1d, So, Ld, 0x0e) .coordInfo(0x1006, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Eastern Palace SW', 0x1e, So, Ld, 0x13, 0x26).coordInfo(0x2002, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Eastern Palace SE', 0x1e, So, Ld, 0x14, 0x27).coordInfo(0x2060, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Blacksmith WS', 0x22, We, Ld, 0x10) .coordInfo(0x05e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Sand Dune NW', 0x25, No, Ld, 0x10) .coordInfo(0x1806, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Sand Dune SC', 0x25, So, Ld, 0x12) .coordInfo(0x100e, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Sand Dune WN', 0x25, We, Ld, 0x11) .coordInfo(0x01e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Maze Race ES', 0x28, Ea, Ld, 0x12) .coordInfo(0x0940, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Kakariko Suburb NE', 0x29, No, Ld, 0x11) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Kakariko Suburb WS', 0x29, We, Ld, 0x12) .coordInfo(0x0960, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Kakariko Suburb ES', 0x29, Ea, Ld, 0x13) .coordInfo(0x0940, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Flute Boy SW', 0x2a, So, Ld, 0x15) .coordInfo(0x1000, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Flute Boy SC', 0x2a, So, Ld, 0x16) .coordInfo(0x100c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Flute Boy WS', 0x2a, We, Ld, 0x13) .coordInfo(0x0960, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Central Bonk Rock NW', 0x2b, No, Ld, 0x12) .coordInfo(0x1802, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Central Bonk Rock SW', 0x2b, So, Ld, 0x17) .coordInfo(0x1004, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Central Bonk Rock EN', 0x2b, Ea, Ld, 0x14) .coordInfo(0x0340, 0x0a5e, 0x0800, 0x0ac0, 0x0805, 0x0acb, 0x087d, 0x00, 0x00),
create_owedge(player, 'Central Bonk Rock EC', 0x2b, Ea, Ld, 0x15) .coordInfo(0x05c0, 0x0aba, 0x0800, 0x0b18, 0x0805, 0x0b27, 0x087d, 0x06, 0x00),
create_owedge(player, 'Central Bonk Rock ES', 0x2b, Ea, Ld, 0x16) .coordInfo(0x08c0, 0x0b1e, 0x0800, 0x0b8c, 0x0805, 0x0b8b, 0x087d, 0x00, 0x00),
create_owedge(player, 'Links House NE', 0x2c, No, Ld, 0x13) .coordInfo(0x1814, 0x091e, 0x089e, 0x09e4, 0x0924, 0x098d, 0x092b, 0x00, 0x02),
create_owedge(player, 'Links House SC', 0x2c, So, Ld, 0x18) .coordInfo(0x100e, 0x0c00, 0x0862, 0x00c03, 0x008e0, 0x00c6d, 0x08e7, 0x00, 0xfe),
create_owedge(player, 'Links House WN', 0x2c, We, Ld, 0x14) .coordInfo(0x0360, 0x0a5e, 0x0700, 0x0ac0, 0x07e8, 0x0acb, 0x0785, 0x00, 0x00),
create_owedge(player, 'Links House WC', 0x2c, We, Ld, 0x15) .coordInfo(0x05e0, 0x0aba, 0x0700, 0x0b18, 0x07e9, 0x0b27, 0x0785, 0x06, 0x00),
create_owedge(player, 'Links House WS', 0x2c, We, Ld, 0x16) .coordInfo(0x08a0, 0x0b1e, 0x0700, 0x0b8c, 0x07e9, 0x0b8b, 0x0785, 0x00, 0x00),
create_owedge(player, 'Links House ES', 0x2c, Ea, Ld, 0x17) .coordInfo(0x08c0, 0x0b1e, 0x0a00, 0x0b80, 0x0a05, 0x0b8b, 0x0a7d, 0x00, 0x00),
create_owedge(player, 'Stone Bridge NC', 0x2d, No, Ld, 0x14) .coordInfo(0x180e, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Stone Bridge SC', 0x2d, So, Ld, 0x19) .coordInfo(0x100c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Stone Bridge WC', 0x2d, We, Wr, 0x17) .coordInfo(0x061c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Stone Bridge WS', 0x2d, We, Ld, 0x18) .coordInfo(0x08e0, 0x0b1e, 0x0900, 0x0b80, 0x09e9, 0x0b8b, 0x0985, 0x00, 0x00),
create_owedge(player, 'Stone Bridge EN', 0x2d, Ea, Ld, 0x18) .coordInfo(0x01c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Stone Bridge EC', 0x2d, Ea, Wr, 0x19) .coordInfo(0x0640, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Tree Line NW', 0x2e, No, Ld, 0x15) .coordInfo(0x1802, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Tree Line SC', 0x2e, So, Wr, 0x1a) .coordInfo(0x101a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Tree Line SE', 0x2e, So, Ld, 0x1b) .coordInfo(0x1020, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Tree Line WN', 0x2e, We, Ld, 0x19) .coordInfo(0x01e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Tree Line WC', 0x2e, We, Wr, 0x1a) .coordInfo(0x0660, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Eastern Nook NE', 0x2f, No, Ld, 0x16) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Desert EC', 0x30, Ea, Ld, 0x1e, 0x39).coordInfo(0x1480, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Desert ES', 0x30, Ea, Ld, 0x1f, 0x39).coordInfo(0x1980, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Cave 45 NW', 0x32, No, Ld, 0x17) .coordInfo(0x1800, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Cave 45 NC', 0x32, No, Ld, 0x18) .coordInfo(0x180c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Cave 45 EC', 0x32, Ea, Ld, 0x1a) .coordInfo(0x05c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'C Whirlpool NW', 0x33, No, Ld, 0x19) .coordInfo(0x1804, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'C Whirlpool SC', 0x33, So, Ld, 0x1c) .coordInfo(0x1016, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'C Whirlpool WC', 0x33, We, Ld, 0x1b) .coordInfo(0x05e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'C Whirlpool EN', 0x33, Ea, Ld, 0x1b) .coordInfo(0x02c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'C Whirlpool EC', 0x33, Ea, Wr, 0x1c) .coordInfo(0x05c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'C Whirlpool ES', 0x33, Ea, Ld, 0x1d) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Statues NC', 0x34, No, Ld, 0x1a) .coordInfo(0x180e, 0x0b1e, 0x0862, 0x0be4, 0x08e0, 0x0b8d, 0x08e7, 0x00, 0xfe),
create_owedge(player, 'Statues SC', 0x34, So, Ld, 0x1d) .coordInfo(0x1010, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Statues WN', 0x34, We, Ld, 0x1c) .coordInfo(0x02e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Statues WC', 0x34, We, Wr, 0x1d) .coordInfo(0x05e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Statues WS', 0x34, We, Ld, 0x1e) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Lake Hylia NW', 0x35, No, Ld, 0x1b) .coordInfo(0x180c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Lake Hylia NC', 0x35, No, Wr, 0x1c, 0x36).coordInfo(0x185a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Lake Hylia NE', 0x35, No, Ld, 0x1d, 0x36).coordInfo(0x1860, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Lake Hylia WS', 0x35, We, Ld, 0x24, 0x3d).coordInfo(0x1860, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Lake Hylia EC', 0x35, Ea, Wr, 0x24, 0x3e).coordInfo(0x1680, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Lake Hylia ES', 0x35, Ea, Ld, 0x25, 0x3e).coordInfo(0x1880, 0x0f1e, 0x0e00, 0x0f94, 0x0e05, 0x0f8b, 0x0e85, 0x00, 0x00),
create_owedge(player, 'Ice Rod Cave SW', 0x37, So, Wr, 0x1e) .coordInfo(0x1002, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Ice Rod Cave SE', 0x37, So, Ld, 0x1f) .coordInfo(0x101c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Purple Chest WC', 0x3a, We, Ld, 0x1f) .coordInfo(0x03e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Purple Chest WS', 0x3a, We, Ld, 0x20) .coordInfo(0x0860, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Purple Chest EC', 0x3a, Ea, Ld, 0x20) .coordInfo(0x0640, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Purple Chest ES', 0x3a, Ea, Ld, 0x21) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dam NC', 0x3b, No, Ld, 0x1e) .coordInfo(0x1816, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dam WC', 0x3b, We, Ld, 0x21) .coordInfo(0x0660, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dam WS', 0x3b, We, Ld, 0x22) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dam EC', 0x3b, Ea, Ld, 0x22) .coordInfo(0x04c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'South Pass NC', 0x3c, No, Ld, 0x1f) .coordInfo(0x1810, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'South Pass WC', 0x3c, We, Ld, 0x23) .coordInfo(0x04e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'South Pass ES', 0x3c, Ea, Ld, 0x23) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Octoballoon NW', 0x3f, No, Wr, 0x20) .coordInfo(0x1802, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Octoballoon NE', 0x3f, No, Ld, 0x21) .coordInfo(0x181c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Octoballoon WC', 0x3f, We, Wr, 0x25) .coordInfo(0x05e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Octoballoon WS', 0x3f, We, Ld, 0x26) .coordInfo(0x0860, 0x0f1e, 0x0d00, 0x0f94, 0x0de9, 0x0f8b, 0x0d85, 0x00, 0x00),
create_owedge(player, 'Skull Woods SW', 0x40, So, Ld, 0x21, 0x48).coordInfo(0x2000, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Skull Woods SC', 0x40, So, Ld, 0x22, 0x48).coordInfo(0x2020, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Skull Woods SE', 0x40, So, Ld, 0x23, 0x49).coordInfo(0x2060, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Skull Woods EN', 0x40, Ea, Ld, 0x26, 0x41).coordInfo(0x0180, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Lumberjack SW', 0x42, So, Ld, 0x20) .coordInfo(0x100a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Lumberjack WN', 0x42, We, Ld, 0x27) .coordInfo(0x00e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'West Dark Death Mountain EN', 0x43, Ea, Ld, 0x27, 0x44).coordInfo(0x0180, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'West Dark Death Mountain ES', 0x43, Ea, Ld, 0x29, 0x4c).coordInfo(0x1780, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'East Dark Death Mountain WN', 0x45, We, Ld, 0x28) .coordInfo(0x0060, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'East Dark Death Mountain WS', 0x45, We, Ld, 0x2a, 0x4d).coordInfo(0x1660, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'East Dark Death Mountain EN', 0x45, Ea, Ld, 0x28, 0x46).coordInfo(0x0180, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Turtle Rock WN', 0x47, We, Ld, 0x29) .coordInfo(0x00e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Bumper Cave NW', 0x4a, No, Ld, 0x22) .coordInfo(0x180a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Bumper Cave SE', 0x4a, So, Ld, 0x24) .coordInfo(0x1012, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Catfish SE', 0x4f, So, Ld, 0x25) .coordInfo(0x1020, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Skull Woods Pass NW', 0x50, No, Ld, 0x23) .coordInfo(0x181e, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Skull Woods Pass NE', 0x50, No, Ld, 0x24) .coordInfo(0x1800, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Skull Woods Pass SW', 0x50, So, Ld, 0x26) .coordInfo(0x1002, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Skull Woods Pass SE', 0x50, So, Ld, 0x27) .coordInfo(0x101a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Fortune NE', 0x51, No, Ld, 0x25) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Fortune SC', 0x51, So, Ld, 0x28) .coordInfo(0x1014, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Fortune EN', 0x51, Ea, Ld, 0x2a) .coordInfo(0x00c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Fortune ES', 0x51, Ea, Ld, 0x2b) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Outcast Pond NE', 0x52, No, Ld, 0x26) .coordInfo(0x1812, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Outcast Pond SW', 0x52, So, Ld, 0x29) .coordInfo(0x1006, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Outcast Pond SE', 0x52, So, Ld, 0x2a) .coordInfo(0x1016, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Outcast Pond WN', 0x52, We, Ld, 0x2b) .coordInfo(0x00e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Outcast Pond WS', 0x52, We, Ld, 0x2c) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Outcast Pond EN', 0x52, Ea, Ld, 0x2c) .coordInfo(0x0340, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Outcast Pond ES', 0x52, Ea, Ld, 0x2d) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Chapel WN', 0x53, We, Ld, 0x2d) .coordInfo(0x0360, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Chapel WS', 0x53, We, Ld, 0x2e) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Chapel EC', 0x53, Ea, Ld, 0x2e) .coordInfo(0x04c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Graveyard WC', 0x54, We, Ld, 0x2f) .coordInfo(0x04e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Graveyard ES', 0x54, Ea, Ld, 0x2f) .coordInfo(0x04c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Qirn Jump SW', 0x55, So, Ld, 0x2b) .coordInfo(0x1004, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Qirn Jump SC', 0x55, So, Wr, 0x2c) .coordInfo(0x1018, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Qirn Jump SE', 0x55, So, Ld, 0x2d) .coordInfo(0x1020, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Qirn Jump WC', 0x55, We, Ld, 0x30) .coordInfo(0x04e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Qirn Jump EN', 0x55, Ea, Wr, 0x30) .coordInfo(0x01c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Qirn Jump EC', 0x55, Ea, Ld, 0x31) .coordInfo(0x04c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Qirn Jump ES', 0x55, Ea, Ld, 0x32) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Witch WN', 0x56, We, Wr, 0x31) .coordInfo(0x01e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Witch WC', 0x56, We, Ld, 0x32) .coordInfo(0x04e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Witch WS', 0x56, We, Ld, 0x33) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Witch EN', 0x56, Ea, Wr, 0x33) .coordInfo(0x00c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Witch EC', 0x56, Ea, Ld, 0x34) .coordInfo(0x01c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Catfish Approach NE', 0x57, No, Ld, 0x27) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Catfish Approach WN', 0x57, We, Wr, 0x34) .coordInfo(0x00e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Catfish Approach WC', 0x57, We, Ld, 0x35) .coordInfo(0x01e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Village of Outcasts NW', 0x58, No, Ld, 0x28) .coordInfo(0x1802, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Village of Outcasts NC', 0x58, No, Ld, 0x29) .coordInfo(0x181a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Village of Outcasts NE', 0x58, No, Ld, 0x2a, 0x59).coordInfo(0x1854, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Village of Outcasts SE', 0x58, So, Ld, 0x2f, 0x61).coordInfo(0x2060, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Village of Outcasts ES', 0x58, Ea, Ld, 0x35, 0x61).coordInfo(0x1680, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Shield Shop NW', 0x5a, No, Ld, 0x2b) .coordInfo(0x1806, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Shield Shop NE', 0x5a, No, Ld, 0x2c) .coordInfo(0x1816, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Pyramid SW', 0x5b, So, Ld, 0x30, 0x63).coordInfo(0x2002, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Pyramid SE', 0x5b, So, Ld, 0x31, 0x64).coordInfo(0x2054, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Pyramid ES', 0x5b, Ea, Ld, 0x36, 0x64).coordInfo(0x1280, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Broken Bridge NW', 0x5d, No, Ld, 0x2d) .coordInfo(0x1804, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Broken Bridge NC', 0x5d, No, Wr, 0x2e) .coordInfo(0x1818, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Broken Bridge NE', 0x5d, No, Ld, 0x2f) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Broken Bridge SW', 0x5d, So, Ld, 0x2e) .coordInfo(0x1006, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Palace of Darkness SW', 0x5e, So, Ld, 0x33, 0x66).coordInfo(0x2002, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Palace of Darkness SE', 0x5e, So, Ld, 0x34, 0x67).coordInfo(0x2060, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Hammer Pegs WS', 0x62, We, Ld, 0x36) .coordInfo(0x05e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Dune NW', 0x65, No, Ld, 0x30) .coordInfo(0x1806, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Dune SC', 0x65, So, Ld, 0x32) .coordInfo(0x100e, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Dune WN', 0x65, We, Ld, 0x37) .coordInfo(0x01e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dig Game EC', 0x68, Ea, Ld, 0x37) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dig Game ES', 0x68, Ea, Ld, 0x38) .coordInfo(0x0940, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Frog NE', 0x69, No, Ld, 0x31) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Frog WC', 0x69, We, Ld, 0x38) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Frog WS', 0x69, We, Ld, 0x39) .coordInfo(0x0960, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Frog ES', 0x69, Ea, Ld, 0x39) .coordInfo(0x0940, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Stumpy SW', 0x6a, So, Ld, 0x35) .coordInfo(0x1000, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Stumpy SC', 0x6a, So, Ld, 0x36) .coordInfo(0x100c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Stumpy WS', 0x6a, We, Ld, 0x3a) .coordInfo(0x0960, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Bonk Rock NW', 0x6b, No, Ld, 0x32) .coordInfo(0x1802, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Bonk Rock SW', 0x6b, So, Ld, 0x37) .coordInfo(0x1004, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Bonk Rock EN', 0x6b, Ea, Ld, 0x3a) .coordInfo(0x0340, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Bonk Rock EC', 0x6b, Ea, Ld, 0x3b) .coordInfo(0x05c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Bonk Rock ES', 0x6b, Ea, Ld, 0x3c) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Big Bomb Shop NE', 0x6c, No, Ld, 0x33) .coordInfo(0x1814, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Big Bomb Shop SC', 0x6c, So, Ld, 0x38) .coordInfo(0x100e, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Big Bomb Shop WN', 0x6c, We, Ld, 0x3b) .coordInfo(0x0360, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Big Bomb Shop WC', 0x6c, We, Ld, 0x3c) .coordInfo(0x05e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Big Bomb Shop WS', 0x6c, We, Ld, 0x3d) .coordInfo(0x08a0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Big Bomb Shop ES', 0x6c, Ea, Ld, 0x3d) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Hammer Bridge NC', 0x6d, No, Ld, 0x34) .coordInfo(0x180e, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Hammer Bridge SC', 0x6d, So, Ld, 0x39) .coordInfo(0x100c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Hammer Bridge WS', 0x6d, We, Ld, 0x3e) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Hammer Bridge EN', 0x6d, Ea, Ld, 0x3e) .coordInfo(0x01c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Hammer Bridge EC', 0x6d, Ea, Wr, 0x3f) .coordInfo(0x0640, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Tree Line NW', 0x6e, No, Ld, 0x35) .coordInfo(0x1802, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Tree Line SC', 0x6e, So, Wr, 0x3a) .coordInfo(0x101a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Tree Line SE', 0x6e, So, Ld, 0x3b) .coordInfo(0x1020, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Tree Line WN', 0x6e, We, Ld, 0x3f) .coordInfo(0x01e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Tree Line WC', 0x6e, We, Wr, 0x40) .coordInfo(0x0660, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Palace of Darkness Nook NE', 0x6f, No, Ld, 0x36) .coordInfo(0x1820, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Circle of Bushes NW', 0x72, No, Ld, 0x37) .coordInfo(0x1800, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Circle of Bushes NC', 0x72, No, Ld, 0x38) .coordInfo(0x180c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Circle of Bushes EC', 0x72, Ea, Ld, 0x40) .coordInfo(0x05c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark C Whirlpool NW', 0x73, No, Ld, 0x39) .coordInfo(0x1804, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark C Whirlpool SC', 0x73, So, Ld, 0x3c) .coordInfo(0x1016, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark C Whirlpool WC', 0x73, We, Ld, 0x41) .coordInfo(0x05e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark C Whirlpool EN', 0x73, Ea, Ld, 0x41) .coordInfo(0x02c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark C Whirlpool EC', 0x73, Ea, Wr, 0x42) .coordInfo(0x05c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark C Whirlpool ES', 0x73, Ea, Ld, 0x43) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Hype Cave NC', 0x74, No, Ld, 0x3a) .coordInfo(0x180e, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Hype Cave SC', 0x74, So, Ld, 0x3d) .coordInfo(0x1010, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Hype Cave WN', 0x74, We, Ld, 0x42) .coordInfo(0x02e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Hype Cave WC', 0x74, We, Wr, 0x43) .coordInfo(0x05e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Hype Cave WS', 0x74, We, Ld, 0x44) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Lake Hylia NW', 0x75, No, Ld, 0x3b) .coordInfo(0x180c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Lake Hylia NC', 0x75, No, Wr, 0x3c, 0x76).coordInfo(0x185a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Lake Hylia NE', 0x75, No, Ld, 0x3d, 0x76).coordInfo(0x1860, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Lake Hylia WS', 0x75, We, Ld, 0x48, 0x7d).coordInfo(0x1860, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Lake Hylia EC', 0x75, Ea, Wr, 0x48, 0x7e).coordInfo(0x1680, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Lake Hylia ES', 0x75, Ea, Ld, 0x49, 0x7e).coordInfo(0x1880, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Shopping Mall SW', 0x77, So, Wr, 0x3e) .coordInfo(0x1002, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Shopping Mall SE', 0x77, So, Ld, 0x3f) .coordInfo(0x101c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Purple Chest EC', 0x7a, Ea, Ld, 0x44) .coordInfo(0x0640, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark Purple Chest ES', 0x7a, Ea, Ld, 0x45) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Swamp Palace NC', 0x7b, No, Ld, 0x3e) .coordInfo(0x1816, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Swamp Palace WC', 0x7b, We, Ld, 0x45) .coordInfo(0x0660, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Swamp Palace WS', 0x7b, We, Ld, 0x46) .coordInfo(0x08e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Swamp Palace EC', 0x7b, Ea, Ld, 0x46) .coordInfo(0x04c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark South Pass NC', 0x7c, No, Ld, 0x3f) .coordInfo(0x1810, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark South Pass WC', 0x7c, We, Ld, 0x47) .coordInfo(0x04e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Dark South Pass ES', 0x7c, Ea, Ld, 0x47) .coordInfo(0x08c0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Southeast DW NW', 0x7f, No, Wr, 0x40) .coordInfo(0x1802, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Southeast DW NE', 0x7f, No, Ld, 0x41) .coordInfo(0x181c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Southeast DW WC', 0x7f, We, Wr, 0x49) .coordInfo(0x05e0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Southeast DW WS', 0x7f, We, Ld, 0x4a) .coordInfo(0x0860, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Master Sword Meadow SC', 0x80, So, Ld, 0x40) .coordInfo(0x0000, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Hobo EC', 0x80, Ea, Wr, 0x4a) .coordInfo(0x0020, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
create_owedge(player, 'Zoras Domain SW', 0x81, So, Ld, 0x41, 0x89).coordInfo(0x1782, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff)
# name, owID,dir,type,edge_id,(owSlot) vram
create_owedge(player, 'Lost Woods NW', 0x00, No, Ld, 0x00) .coordInfo(0x0284),
create_owedge(player, 'Lost Woods SW', 0x00, So, Ld, 0x01, 0x08).coordInfo(0x2000),
create_owedge(player, 'Lost Woods SC', 0x00, So, Ld, 0x02, 0x08).coordInfo(0x2020),
create_owedge(player, 'Lost Woods SE', 0x00, So, Ld, 0x03, 0x09).coordInfo(0x2060),
create_owedge(player, 'Lost Woods EN', 0x00, Ea, Ld, 0x00, 0x01).coordInfo(0x0180),
create_owedge(player, 'Lumberjack SW', 0x02, So, Ld, 0x00) .coordInfo(0x100a),
create_owedge(player, 'Lumberjack WN', 0x02, We, Ld, 0x00) .coordInfo(0x00e0),
create_owedge(player, 'West Death Mountain EN', 0x03, Ea, Ld, 0x01, 0x04).coordInfo(0x0180),
create_owedge(player, 'West Death Mountain ES', 0x03, Ea, Ld, 0x03, 0x0c).coordInfo(0x1780),
create_owedge(player, 'East Death Mountain WN', 0x05, We, Ld, 0x01, 0x05).coordInfo(0x0060),
create_owedge(player, 'East Death Mountain WS', 0x05, We, Ld, 0x03, 0x0d).coordInfo(0x1660),
create_owedge(player, 'East Death Mountain EN', 0x05, Ea, Ld, 0x02, 0x06).coordInfo(0x0180),
create_owedge(player, 'Death Mountain TR Pegs WN', 0x07, We, Ld, 0x02) .coordInfo(0x00e0),
create_owedge(player, 'DM Ascent NW', 0x0a, No, Ld, 0x01) .coordInfo(0x180a),
create_owedge(player, 'DM Ascent SE', 0x0a, So, Ld, 0x04) .coordInfo(0x1012),
create_owedge(player, 'Zora Approach NE', 0x0f, No, Ld, 0x02) .coordInfo(0x009a),
create_owedge(player, 'Zora Approach SE', 0x0f, So, Ld, 0x05) .coordInfo(0x1020),
create_owedge(player, 'Lost Woods Pass NW', 0x10, No, Ld, 0x03) .coordInfo(0x1800),
create_owedge(player, 'Lost Woods Pass NE', 0x10, No, Ld, 0x04) .coordInfo(0x181e),
create_owedge(player, 'Lost Woods Pass SW', 0x10, So, Ld, 0x06) .coordInfo(0x1002),
create_owedge(player, 'Lost Woods Pass SE', 0x10, So, Ld, 0x07) .coordInfo(0x101a),
create_owedge(player, 'Kakariko Fortune NE', 0x11, No, Ld, 0x05) .coordInfo(0x1820),
create_owedge(player, 'Kakariko Fortune SC', 0x11, So, Ld, 0x08) .coordInfo(0x1014),
create_owedge(player, 'Kakariko Fortune EN', 0x11, Ea, Ld, 0x04) .coordInfo(0x00c0),
create_owedge(player, 'Kakariko Fortune ES', 0x11, Ea, Ld, 0x05) .coordInfo(0x08c0),
create_owedge(player, 'Kakariko Pond NE', 0x12, No, Ld, 0x06) .coordInfo(0x1812),
create_owedge(player, 'Kakariko Pond SW', 0x12, So, Ld, 0x09) .coordInfo(0x1006),
create_owedge(player, 'Kakariko Pond SE', 0x12, So, Ld, 0x0a) .coordInfo(0x1016),
create_owedge(player, 'Kakariko Pond WN', 0x12, We, Ld, 0x04) .coordInfo(0x00e0),
create_owedge(player, 'Kakariko Pond WS', 0x12, We, Ld, 0x05) .coordInfo(0x08e0),
create_owedge(player, 'Kakariko Pond EN', 0x12, Ea, Ld, 0x06) .coordInfo(0x0340),
create_owedge(player, 'Kakariko Pond ES', 0x12, Ea, Ld, 0x07) .coordInfo(0x08c0),
create_owedge(player, 'Sanctuary WN', 0x13, We, Ld, 0x06) .coordInfo(0x0360),
create_owedge(player, 'Sanctuary WS', 0x13, We, Ld, 0x07) .coordInfo(0x08e0),
create_owedge(player, 'Sanctuary EC', 0x13, Ea, Ld, 0x08) .coordInfo(0x04c0),
create_owedge(player, 'Graveyard WC', 0x14, We, Ld, 0x08) .coordInfo(0x04e0),
create_owedge(player, 'Graveyard EC', 0x14, Ea, Ld, 0x09) .coordInfo(0x04c0),
create_owedge(player, 'Useless Fairy SW', 0x15, So, Ld, 0x0b) .coordInfo(0x1004),
create_owedge(player, 'Useless Fairy SC', 0x15, So, Wr, 0x0c) .coordInfo(0x1018),
create_owedge(player, 'Useless Fairy SE', 0x15, So, Ld, 0x0d) .coordInfo(0x1020),
create_owedge(player, 'Useless Fairy WC', 0x15, We, Ld, 0x09) .coordInfo(0x04e0),
create_owedge(player, 'Useless Fairy EN', 0x15, Ea, Wr, 0x0a) .coordInfo(0x01c0),
create_owedge(player, 'Useless Fairy EC', 0x15, Ea, Ld, 0x0b) .coordInfo(0x04c0),
create_owedge(player, 'Useless Fairy ES', 0x15, Ea, Ld, 0x0c) .coordInfo(0x08c0),
create_owedge(player, 'Potion Shop WN', 0x16, We, Wr, 0x0a) .coordInfo(0x01e0),
create_owedge(player, 'Potion Shop WC', 0x16, We, Ld, 0x0b) .coordInfo(0x04e0),
create_owedge(player, 'Potion Shop WS', 0x16, We, Ld, 0x0c) .coordInfo(0x08e0),
create_owedge(player, 'Potion Shop EN', 0x16, Ea, Wr, 0x0d) .coordInfo(0x00c0),
create_owedge(player, 'Potion Shop EC', 0x16, Ea, Ld, 0x0e) .coordInfo(0x01c0),
create_owedge(player, 'Zora Warning NE', 0x17, No, Ld, 0x07) .coordInfo(0x1820),
create_owedge(player, 'Zora Warning WN', 0x17, We, Wr, 0x0d) .coordInfo(0x00e0),
create_owedge(player, 'Zora Warning WC', 0x17, We, Ld, 0x0e) .coordInfo(0x01e0),
create_owedge(player, 'Kakariko NW', 0x18, No, Ld, 0x08) .coordInfo(0x1802),
create_owedge(player, 'Kakariko NC', 0x18, No, Ld, 0x09) .coordInfo(0x181a),
create_owedge(player, 'Kakariko NE', 0x18, No, Ld, 0x0a, 0x19).coordInfo(0x1854),
create_owedge(player, 'Kakariko SE', 0x18, So, Ld, 0x0f, 0x21).coordInfo(0x2060),
create_owedge(player, 'Kakariko ES', 0x18, Ea, Ld, 0x10, 0x21).coordInfo(0x1680),
create_owedge(player, 'Forgotten Forest NW', 0x1a, No, Ld, 0x0b) .coordInfo(0x1806),
create_owedge(player, 'Forgotten Forest NE', 0x1a, No, Ld, 0x0c) .coordInfo(0x1816),
create_owedge(player, 'Forgotten Forest ES', 0x1a, Ea, Ld, 0x0f) .coordInfo(0x06c0),
create_owedge(player, 'Hyrule Castle SW', 0x1b, So, Ld, 0x10, 0x23).coordInfo(0x2002),
create_owedge(player, 'Hyrule Castle SE', 0x1b, So, Ld, 0x11, 0x24).coordInfo(0x2054),
create_owedge(player, 'Hyrule Castle WN', 0x1b, We, Ld, 0x0f) .coordInfo(0x0660),
create_owedge(player, 'Hyrule Castle ES', 0x1b, Ea, Ld, 0x11, 0x24).coordInfo(0x1280),
create_owedge(player, 'Wooden Bridge NW', 0x1d, No, Ld, 0x0d) .coordInfo(0x1804),
create_owedge(player, 'Wooden Bridge NC', 0x1d, No, Wr, 0x0e) .coordInfo(0x1818),
create_owedge(player, 'Wooden Bridge NE', 0x1d, No, Ld, 0x0f) .coordInfo(0x1820),
create_owedge(player, 'Wooden Bridge SW', 0x1d, So, Ld, 0x0e) .coordInfo(0x1006),
create_owedge(player, 'Eastern Palace SW', 0x1e, So, Ld, 0x13, 0x26).coordInfo(0x2002),
create_owedge(player, 'Eastern Palace SE', 0x1e, So, Ld, 0x14, 0x27).coordInfo(0x2060),
create_owedge(player, 'Blacksmith WS', 0x22, We, Ld, 0x10) .coordInfo(0x05e0),
create_owedge(player, 'Sand Dune NW', 0x25, No, Ld, 0x10) .coordInfo(0x1806),
create_owedge(player, 'Sand Dune SC', 0x25, So, Ld, 0x12) .coordInfo(0x100e),
create_owedge(player, 'Sand Dune WN', 0x25, We, Ld, 0x11) .coordInfo(0x01e0),
create_owedge(player, 'Maze Race ES', 0x28, Ea, Ld, 0x12) .coordInfo(0x0940),
create_owedge(player, 'Kakariko Suburb NE', 0x29, No, Ld, 0x11) .coordInfo(0x1820),
create_owedge(player, 'Kakariko Suburb WS', 0x29, We, Ld, 0x12) .coordInfo(0x0960),
create_owedge(player, 'Kakariko Suburb ES', 0x29, Ea, Ld, 0x13) .coordInfo(0x0940),
create_owedge(player, 'Flute Boy SW', 0x2a, So, Ld, 0x15) .coordInfo(0x1000),
create_owedge(player, 'Flute Boy SC', 0x2a, So, Ld, 0x16) .coordInfo(0x100c),
create_owedge(player, 'Flute Boy WS', 0x2a, We, Ld, 0x13) .coordInfo(0x0960),
create_owedge(player, 'Central Bonk Rock NW', 0x2b, No, Ld, 0x12) .coordInfo(0x1802),
create_owedge(player, 'Central Bonk Rock SW', 0x2b, So, Ld, 0x17) .coordInfo(0x1004),
create_owedge(player, 'Central Bonk Rock EN', 0x2b, Ea, Ld, 0x14) .coordInfo(0x0340),
create_owedge(player, 'Central Bonk Rock EC', 0x2b, Ea, Ld, 0x15) .coordInfo(0x05c0),
create_owedge(player, 'Central Bonk Rock ES', 0x2b, Ea, Ld, 0x16) .coordInfo(0x08c0),
create_owedge(player, 'Links House NE', 0x2c, No, Ld, 0x13) .coordInfo(0x1814),
create_owedge(player, 'Links House SC', 0x2c, So, Ld, 0x18) .coordInfo(0x100e),
create_owedge(player, 'Links House WN', 0x2c, We, Ld, 0x14) .coordInfo(0x0360),
create_owedge(player, 'Links House WC', 0x2c, We, Ld, 0x15) .coordInfo(0x05e0),
create_owedge(player, 'Links House WS', 0x2c, We, Ld, 0x16) .coordInfo(0x08a0),
create_owedge(player, 'Links House ES', 0x2c, Ea, Ld, 0x17) .coordInfo(0x08c0),
create_owedge(player, 'Stone Bridge NC', 0x2d, No, Ld, 0x14) .coordInfo(0x180e),
create_owedge(player, 'Stone Bridge SC', 0x2d, So, Ld, 0x19) .coordInfo(0x100c),
create_owedge(player, 'Stone Bridge WC', 0x2d, We, Wr, 0x17) .coordInfo(0x061c),
create_owedge(player, 'Stone Bridge WS', 0x2d, We, Ld, 0x18) .coordInfo(0x08e0),
create_owedge(player, 'Stone Bridge EN', 0x2d, Ea, Ld, 0x18) .coordInfo(0x01c0),
create_owedge(player, 'Stone Bridge EC', 0x2d, Ea, Wr, 0x19) .coordInfo(0x0640),
create_owedge(player, 'Tree Line NW', 0x2e, No, Ld, 0x15) .coordInfo(0x1802),
create_owedge(player, 'Tree Line SC', 0x2e, So, Wr, 0x1a) .coordInfo(0x101a),
create_owedge(player, 'Tree Line SE', 0x2e, So, Ld, 0x1b) .coordInfo(0x1020),
create_owedge(player, 'Tree Line WN', 0x2e, We, Ld, 0x19) .coordInfo(0x01e0),
create_owedge(player, 'Tree Line WC', 0x2e, We, Wr, 0x1a) .coordInfo(0x0660),
create_owedge(player, 'Eastern Nook NE', 0x2f, No, Ld, 0x16) .coordInfo(0x1820),
create_owedge(player, 'Desert EC', 0x30, Ea, Ld, 0x1e, 0x39).coordInfo(0x1480),
create_owedge(player, 'Desert ES', 0x30, Ea, Ld, 0x1f, 0x39).coordInfo(0x1980),
create_owedge(player, 'Cave 45 NW', 0x32, No, Ld, 0x17) .coordInfo(0x1800),
create_owedge(player, 'Cave 45 NC', 0x32, No, Ld, 0x18) .coordInfo(0x180c),
create_owedge(player, 'Cave 45 EC', 0x32, Ea, Ld, 0x1a) .coordInfo(0x05c0),
create_owedge(player, 'C Whirlpool NW', 0x33, No, Ld, 0x19) .coordInfo(0x1804),
create_owedge(player, 'C Whirlpool SC', 0x33, So, Ld, 0x1c) .coordInfo(0x1016),
create_owedge(player, 'C Whirlpool WC', 0x33, We, Ld, 0x1b) .coordInfo(0x05e0),
create_owedge(player, 'C Whirlpool EN', 0x33, Ea, Ld, 0x1b) .coordInfo(0x02c0),
create_owedge(player, 'C Whirlpool EC', 0x33, Ea, Wr, 0x1c) .coordInfo(0x05c0),
create_owedge(player, 'C Whirlpool ES', 0x33, Ea, Ld, 0x1d) .coordInfo(0x08c0),
create_owedge(player, 'Statues NC', 0x34, No, Ld, 0x1a) .coordInfo(0x180e),
create_owedge(player, 'Statues SC', 0x34, So, Ld, 0x1d) .coordInfo(0x1010),
create_owedge(player, 'Statues WN', 0x34, We, Ld, 0x1c) .coordInfo(0x02e0),
create_owedge(player, 'Statues WC', 0x34, We, Wr, 0x1d) .coordInfo(0x05e0),
create_owedge(player, 'Statues WS', 0x34, We, Ld, 0x1e) .coordInfo(0x08e0),
create_owedge(player, 'Lake Hylia NW', 0x35, No, Ld, 0x1b) .coordInfo(0x180c),
create_owedge(player, 'Lake Hylia NC', 0x35, No, Wr, 0x1c, 0x36).coordInfo(0x185a),
create_owedge(player, 'Lake Hylia NE', 0x35, No, Ld, 0x1d, 0x36).coordInfo(0x1860),
create_owedge(player, 'Lake Hylia WS', 0x35, We, Ld, 0x24, 0x3d).coordInfo(0x1860),
create_owedge(player, 'Lake Hylia EC', 0x35, Ea, Wr, 0x24, 0x3e).coordInfo(0x1680),
create_owedge(player, 'Lake Hylia ES', 0x35, Ea, Ld, 0x25, 0x3e).coordInfo(0x1880),
create_owedge(player, 'Ice Rod Cave SW', 0x37, So, Wr, 0x1e) .coordInfo(0x1002),
create_owedge(player, 'Ice Rod Cave SE', 0x37, So, Ld, 0x1f) .coordInfo(0x101c),
create_owedge(player, 'Purple Chest WC', 0x3a, We, Ld, 0x1f) .coordInfo(0x03e0),
create_owedge(player, 'Purple Chest WS', 0x3a, We, Ld, 0x20) .coordInfo(0x0860),
create_owedge(player, 'Purple Chest EC', 0x3a, Ea, Ld, 0x20) .coordInfo(0x0640),
create_owedge(player, 'Purple Chest ES', 0x3a, Ea, Ld, 0x21) .coordInfo(0x08c0),
create_owedge(player, 'Dam NC', 0x3b, No, Ld, 0x1e) .coordInfo(0x1816),
create_owedge(player, 'Dam WC', 0x3b, We, Ld, 0x21) .coordInfo(0x0660),
create_owedge(player, 'Dam WS', 0x3b, We, Ld, 0x22) .coordInfo(0x08e0),
create_owedge(player, 'Dam EC', 0x3b, Ea, Ld, 0x22) .coordInfo(0x04c0),
create_owedge(player, 'South Pass NC', 0x3c, No, Ld, 0x1f) .coordInfo(0x1810),
create_owedge(player, 'South Pass WC', 0x3c, We, Ld, 0x23) .coordInfo(0x04e0),
create_owedge(player, 'South Pass ES', 0x3c, Ea, Ld, 0x23) .coordInfo(0x08c0),
create_owedge(player, 'Octoballoon NW', 0x3f, No, Wr, 0x20) .coordInfo(0x1802),
create_owedge(player, 'Octoballoon NE', 0x3f, No, Ld, 0x21) .coordInfo(0x181c),
create_owedge(player, 'Octoballoon WC', 0x3f, We, Wr, 0x25) .coordInfo(0x05e0),
create_owedge(player, 'Octoballoon WS', 0x3f, We, Ld, 0x26) .coordInfo(0x0860),
create_owedge(player, 'Skull Woods SW', 0x40, So, Ld, 0x21, 0x48).coordInfo(0x2000),
create_owedge(player, 'Skull Woods SC', 0x40, So, Ld, 0x22, 0x48).coordInfo(0x2020),
create_owedge(player, 'Skull Woods SE', 0x40, So, Ld, 0x23, 0x49).coordInfo(0x2060),
create_owedge(player, 'Skull Woods EN', 0x40, Ea, Ld, 0x26, 0x41).coordInfo(0x0180),
create_owedge(player, 'Dark Lumberjack SW', 0x42, So, Ld, 0x20) .coordInfo(0x100a),
create_owedge(player, 'Dark Lumberjack WN', 0x42, We, Ld, 0x27) .coordInfo(0x00e0),
create_owedge(player, 'West Dark Death Mountain EN', 0x43, Ea, Ld, 0x27, 0x44).coordInfo(0x0180),
create_owedge(player, 'West Dark Death Mountain ES', 0x43, Ea, Ld, 0x29, 0x4c).coordInfo(0x1780),
create_owedge(player, 'East Dark Death Mountain WN', 0x45, We, Ld, 0x28) .coordInfo(0x0060),
create_owedge(player, 'East Dark Death Mountain WS', 0x45, We, Ld, 0x2a, 0x4d).coordInfo(0x1660),
create_owedge(player, 'East Dark Death Mountain EN', 0x45, Ea, Ld, 0x28, 0x46).coordInfo(0x0180),
create_owedge(player, 'Turtle Rock WN', 0x47, We, Ld, 0x29) .coordInfo(0x00e0),
create_owedge(player, 'Bumper Cave NW', 0x4a, No, Ld, 0x22) .coordInfo(0x180a),
create_owedge(player, 'Bumper Cave SE', 0x4a, So, Ld, 0x24) .coordInfo(0x1012),
create_owedge(player, 'Catfish SE', 0x4f, So, Ld, 0x25) .coordInfo(0x1020),
create_owedge(player, 'Skull Woods Pass NW', 0x50, No, Ld, 0x23) .coordInfo(0x181e),
create_owedge(player, 'Skull Woods Pass NE', 0x50, No, Ld, 0x24) .coordInfo(0x1800),
create_owedge(player, 'Skull Woods Pass SW', 0x50, So, Ld, 0x26) .coordInfo(0x1002),
create_owedge(player, 'Skull Woods Pass SE', 0x50, So, Ld, 0x27) .coordInfo(0x101a),
create_owedge(player, 'Dark Fortune NE', 0x51, No, Ld, 0x25) .coordInfo(0x1820),
create_owedge(player, 'Dark Fortune SC', 0x51, So, Ld, 0x28) .coordInfo(0x1014),
create_owedge(player, 'Dark Fortune EN', 0x51, Ea, Ld, 0x2a) .coordInfo(0x00c0),
create_owedge(player, 'Dark Fortune ES', 0x51, Ea, Ld, 0x2b) .coordInfo(0x08c0),
create_owedge(player, 'Outcast Pond NE', 0x52, No, Ld, 0x26) .coordInfo(0x1812),
create_owedge(player, 'Outcast Pond SW', 0x52, So, Ld, 0x29) .coordInfo(0x1006),
create_owedge(player, 'Outcast Pond SE', 0x52, So, Ld, 0x2a) .coordInfo(0x1016),
create_owedge(player, 'Outcast Pond WN', 0x52, We, Ld, 0x2b) .coordInfo(0x00e0),
create_owedge(player, 'Outcast Pond WS', 0x52, We, Ld, 0x2c) .coordInfo(0x08e0),
create_owedge(player, 'Outcast Pond EN', 0x52, Ea, Ld, 0x2c) .coordInfo(0x0340),
create_owedge(player, 'Outcast Pond ES', 0x52, Ea, Ld, 0x2d) .coordInfo(0x08c0),
create_owedge(player, 'Dark Chapel WN', 0x53, We, Ld, 0x2d) .coordInfo(0x0360),
create_owedge(player, 'Dark Chapel WS', 0x53, We, Ld, 0x2e) .coordInfo(0x08e0),
create_owedge(player, 'Dark Chapel EC', 0x53, Ea, Ld, 0x2e) .coordInfo(0x04c0),
create_owedge(player, 'Dark Graveyard WC', 0x54, We, Ld, 0x2f) .coordInfo(0x04e0),
create_owedge(player, 'Dark Graveyard ES', 0x54, Ea, Ld, 0x2f) .coordInfo(0x04c0),
create_owedge(player, 'Qirn Jump SW', 0x55, So, Ld, 0x2b) .coordInfo(0x1004),
create_owedge(player, 'Qirn Jump SC', 0x55, So, Wr, 0x2c) .coordInfo(0x1018),
create_owedge(player, 'Qirn Jump SE', 0x55, So, Ld, 0x2d) .coordInfo(0x1020),
create_owedge(player, 'Qirn Jump WC', 0x55, We, Ld, 0x30) .coordInfo(0x04e0),
create_owedge(player, 'Qirn Jump EN', 0x55, Ea, Wr, 0x30) .coordInfo(0x01c0),
create_owedge(player, 'Qirn Jump EC', 0x55, Ea, Ld, 0x31) .coordInfo(0x04c0),
create_owedge(player, 'Qirn Jump ES', 0x55, Ea, Ld, 0x32) .coordInfo(0x08c0),
create_owedge(player, 'Dark Witch WN', 0x56, We, Wr, 0x31) .coordInfo(0x01e0),
create_owedge(player, 'Dark Witch WC', 0x56, We, Ld, 0x32) .coordInfo(0x04e0),
create_owedge(player, 'Dark Witch WS', 0x56, We, Ld, 0x33) .coordInfo(0x08e0),
create_owedge(player, 'Dark Witch EN', 0x56, Ea, Wr, 0x33) .coordInfo(0x00c0),
create_owedge(player, 'Dark Witch EC', 0x56, Ea, Ld, 0x34) .coordInfo(0x01c0),
create_owedge(player, 'Catfish Approach NE', 0x57, No, Ld, 0x27) .coordInfo(0x1820),
create_owedge(player, 'Catfish Approach WN', 0x57, We, Wr, 0x34) .coordInfo(0x00e0),
create_owedge(player, 'Catfish Approach WC', 0x57, We, Ld, 0x35) .coordInfo(0x01e0),
create_owedge(player, 'Village of Outcasts NW', 0x58, No, Ld, 0x28) .coordInfo(0x1802),
create_owedge(player, 'Village of Outcasts NC', 0x58, No, Ld, 0x29) .coordInfo(0x181a),
create_owedge(player, 'Village of Outcasts NE', 0x58, No, Ld, 0x2a, 0x59).coordInfo(0x1854),
create_owedge(player, 'Village of Outcasts SE', 0x58, So, Ld, 0x2f, 0x61).coordInfo(0x2060),
create_owedge(player, 'Village of Outcasts ES', 0x58, Ea, Ld, 0x35, 0x61).coordInfo(0x1680),
create_owedge(player, 'Shield Shop NW', 0x5a, No, Ld, 0x2b) .coordInfo(0x1806),
create_owedge(player, 'Shield Shop NE', 0x5a, No, Ld, 0x2c) .coordInfo(0x1816),
create_owedge(player, 'Pyramid SW', 0x5b, So, Ld, 0x30, 0x63).coordInfo(0x2002),
create_owedge(player, 'Pyramid SE', 0x5b, So, Ld, 0x31, 0x64).coordInfo(0x2054),
create_owedge(player, 'Pyramid ES', 0x5b, Ea, Ld, 0x36, 0x64).coordInfo(0x1280),
create_owedge(player, 'Broken Bridge NW', 0x5d, No, Ld, 0x2d) .coordInfo(0x1804),
create_owedge(player, 'Broken Bridge NC', 0x5d, No, Wr, 0x2e) .coordInfo(0x1818),
create_owedge(player, 'Broken Bridge NE', 0x5d, No, Ld, 0x2f) .coordInfo(0x1820),
create_owedge(player, 'Broken Bridge SW', 0x5d, So, Ld, 0x2e) .coordInfo(0x1006),
create_owedge(player, 'Palace of Darkness SW', 0x5e, So, Ld, 0x33, 0x66).coordInfo(0x2002),
create_owedge(player, 'Palace of Darkness SE', 0x5e, So, Ld, 0x34, 0x67).coordInfo(0x2060),
create_owedge(player, 'Hammer Pegs WS', 0x62, We, Ld, 0x36) .coordInfo(0x05e0),
create_owedge(player, 'Dark Dune NW', 0x65, No, Ld, 0x30) .coordInfo(0x1806),
create_owedge(player, 'Dark Dune SC', 0x65, So, Ld, 0x32) .coordInfo(0x100e),
create_owedge(player, 'Dark Dune WN', 0x65, We, Ld, 0x37) .coordInfo(0x01e0),
create_owedge(player, 'Dig Game EC', 0x68, Ea, Ld, 0x37) .coordInfo(0x08c0),
create_owedge(player, 'Dig Game ES', 0x68, Ea, Ld, 0x38) .coordInfo(0x0940),
create_owedge(player, 'Frog NE', 0x69, No, Ld, 0x31) .coordInfo(0x1820),
create_owedge(player, 'Frog WC', 0x69, We, Ld, 0x38) .coordInfo(0x08e0),
create_owedge(player, 'Frog WS', 0x69, We, Ld, 0x39) .coordInfo(0x0960),
create_owedge(player, 'Frog ES', 0x69, Ea, Ld, 0x39) .coordInfo(0x0940),
create_owedge(player, 'Stumpy SW', 0x6a, So, Ld, 0x35) .coordInfo(0x1000),
create_owedge(player, 'Stumpy SC', 0x6a, So, Ld, 0x36) .coordInfo(0x100c),
create_owedge(player, 'Stumpy WS', 0x6a, We, Ld, 0x3a) .coordInfo(0x0960),
create_owedge(player, 'Dark Bonk Rock NW', 0x6b, No, Ld, 0x32) .coordInfo(0x1802),
create_owedge(player, 'Dark Bonk Rock SW', 0x6b, So, Ld, 0x37) .coordInfo(0x1004),
create_owedge(player, 'Dark Bonk Rock EN', 0x6b, Ea, Ld, 0x3a) .coordInfo(0x0340),
create_owedge(player, 'Dark Bonk Rock EC', 0x6b, Ea, Ld, 0x3b) .coordInfo(0x05c0),
create_owedge(player, 'Dark Bonk Rock ES', 0x6b, Ea, Ld, 0x3c) .coordInfo(0x08c0),
create_owedge(player, 'Big Bomb Shop NE', 0x6c, No, Ld, 0x33) .coordInfo(0x1814),
create_owedge(player, 'Big Bomb Shop SC', 0x6c, So, Ld, 0x38) .coordInfo(0x100e),
create_owedge(player, 'Big Bomb Shop WN', 0x6c, We, Ld, 0x3b) .coordInfo(0x0360),
create_owedge(player, 'Big Bomb Shop WC', 0x6c, We, Ld, 0x3c) .coordInfo(0x05e0),
create_owedge(player, 'Big Bomb Shop WS', 0x6c, We, Ld, 0x3d) .coordInfo(0x08a0),
create_owedge(player, 'Big Bomb Shop ES', 0x6c, Ea, Ld, 0x3d) .coordInfo(0x08c0),
create_owedge(player, 'Hammer Bridge NC', 0x6d, No, Ld, 0x34) .coordInfo(0x180e),
create_owedge(player, 'Hammer Bridge SC', 0x6d, So, Ld, 0x39) .coordInfo(0x100c),
create_owedge(player, 'Hammer Bridge WS', 0x6d, We, Ld, 0x3e) .coordInfo(0x08e0),
create_owedge(player, 'Hammer Bridge EN', 0x6d, Ea, Ld, 0x3e) .coordInfo(0x01c0),
create_owedge(player, 'Hammer Bridge EC', 0x6d, Ea, Wr, 0x3f) .coordInfo(0x0640),
create_owedge(player, 'Dark Tree Line NW', 0x6e, No, Ld, 0x35) .coordInfo(0x1802),
create_owedge(player, 'Dark Tree Line SC', 0x6e, So, Wr, 0x3a) .coordInfo(0x101a),
create_owedge(player, 'Dark Tree Line SE', 0x6e, So, Ld, 0x3b) .coordInfo(0x1020),
create_owedge(player, 'Dark Tree Line WN', 0x6e, We, Ld, 0x3f) .coordInfo(0x01e0),
create_owedge(player, 'Dark Tree Line WC', 0x6e, We, Wr, 0x40) .coordInfo(0x0660),
create_owedge(player, 'Palace of Darkness Nook NE', 0x6f, No, Ld, 0x36) .coordInfo(0x1820),
create_owedge(player, 'Circle of Bushes NW', 0x72, No, Ld, 0x37) .coordInfo(0x1800),
create_owedge(player, 'Circle of Bushes NC', 0x72, No, Ld, 0x38) .coordInfo(0x180c),
create_owedge(player, 'Circle of Bushes EC', 0x72, Ea, Ld, 0x40) .coordInfo(0x05c0),
create_owedge(player, 'Dark C Whirlpool NW', 0x73, No, Ld, 0x39) .coordInfo(0x1804),
create_owedge(player, 'Dark C Whirlpool SC', 0x73, So, Ld, 0x3c) .coordInfo(0x1016),
create_owedge(player, 'Dark C Whirlpool WC', 0x73, We, Ld, 0x41) .coordInfo(0x05e0),
create_owedge(player, 'Dark C Whirlpool EN', 0x73, Ea, Ld, 0x41) .coordInfo(0x02c0),
create_owedge(player, 'Dark C Whirlpool EC', 0x73, Ea, Wr, 0x42) .coordInfo(0x05c0),
create_owedge(player, 'Dark C Whirlpool ES', 0x73, Ea, Ld, 0x43) .coordInfo(0x08c0),
create_owedge(player, 'Hype Cave NC', 0x74, No, Ld, 0x3a) .coordInfo(0x180e),
create_owedge(player, 'Hype Cave SC', 0x74, So, Ld, 0x3d) .coordInfo(0x1010),
create_owedge(player, 'Hype Cave WN', 0x74, We, Ld, 0x42) .coordInfo(0x02e0),
create_owedge(player, 'Hype Cave WC', 0x74, We, Wr, 0x43) .coordInfo(0x05e0),
create_owedge(player, 'Hype Cave WS', 0x74, We, Ld, 0x44) .coordInfo(0x08e0),
create_owedge(player, 'Dark Lake Hylia NW', 0x75, No, Ld, 0x3b) .coordInfo(0x180c),
create_owedge(player, 'Dark Lake Hylia NC', 0x75, No, Wr, 0x3c, 0x76).coordInfo(0x185a),
create_owedge(player, 'Dark Lake Hylia NE', 0x75, No, Ld, 0x3d, 0x76).coordInfo(0x1860),
create_owedge(player, 'Dark Lake Hylia WS', 0x75, We, Ld, 0x48, 0x7d).coordInfo(0x1860),
create_owedge(player, 'Dark Lake Hylia EC', 0x75, Ea, Wr, 0x48, 0x7e).coordInfo(0x1680),
create_owedge(player, 'Dark Lake Hylia ES', 0x75, Ea, Ld, 0x49, 0x7e).coordInfo(0x1880),
create_owedge(player, 'Dark Shopping Mall SW', 0x77, So, Wr, 0x3e) .coordInfo(0x1002),
create_owedge(player, 'Dark Shopping Mall SE', 0x77, So, Ld, 0x3f) .coordInfo(0x101c),
create_owedge(player, 'Dark Purple Chest EC', 0x7a, Ea, Ld, 0x44) .coordInfo(0x0640),
create_owedge(player, 'Dark Purple Chest ES', 0x7a, Ea, Ld, 0x45) .coordInfo(0x08c0),
create_owedge(player, 'Swamp Palace NC', 0x7b, No, Ld, 0x3e) .coordInfo(0x1816),
create_owedge(player, 'Swamp Palace WC', 0x7b, We, Ld, 0x45) .coordInfo(0x0660),
create_owedge(player, 'Swamp Palace WS', 0x7b, We, Ld, 0x46) .coordInfo(0x08e0),
create_owedge(player, 'Swamp Palace EC', 0x7b, Ea, Ld, 0x46) .coordInfo(0x04c0),
create_owedge(player, 'Dark South Pass NC', 0x7c, No, Ld, 0x3f) .coordInfo(0x1810),
create_owedge(player, 'Dark South Pass WC', 0x7c, We, Ld, 0x47) .coordInfo(0x04e0),
create_owedge(player, 'Dark South Pass ES', 0x7c, Ea, Ld, 0x47) .coordInfo(0x08c0),
create_owedge(player, 'Southeast DW NW', 0x7f, No, Wr, 0x40) .coordInfo(0x1802),
create_owedge(player, 'Southeast DW NE', 0x7f, No, Ld, 0x41) .coordInfo(0x181c),
create_owedge(player, 'Southeast DW WC', 0x7f, We, Wr, 0x49) .coordInfo(0x05e0),
create_owedge(player, 'Southeast DW WS', 0x7f, We, Ld, 0x4a) .coordInfo(0x0860),
create_owedge(player, 'Master Sword Meadow SC', 0x80, So, Ld, 0x40) .coordInfo(0x0000),
create_owedge(player, 'Hobo EC', 0x80, Ea, Wr, 0x4a) .coordInfo(0x0020),
create_owedge(player, 'Zoras Domain SW', 0x81, So, Ld, 0x41, 0x89).coordInfo(0x1782)
]
world.owedges += edges

View File

@@ -2,7 +2,7 @@ import random
from BaseClasses import OWEdge, WorldType, Direction, Terrain
from OWEdges import OWEdgeGroups
__version__ = '0.1.1.1-u'
__version__ = '0.1.1.2-u'
def link_overworld(world, player):
# setup mandatory connections

View File

@@ -44,38 +44,44 @@ All items in the general item pool may appear in shops. This includes normal pro
#### Pricing Guide
All prices range approx. from half the base price to the base price in increments of 5, the exact price is chosen randomly within the range.
#### Sphere effects
Design goal: Shops in early spheres may be discounted below the base price while shops in later spheres will likely exceed the base price range. This is an attempt to balance out the rupees in the item pool vs. the prices the shops charges. Poorer item pools like Triforce Hunt may have early shop prices be adjusted downward while rupee rich item pools will have prices increased, but later in the game.
Detailed explanation: It is calculated how much money is available in the item pool and various rupee sources. If this amount exceeds the total amount of money needed for shop prices for items, then shops that are not in sphere 1 will raise their prices by a calculated amount to help balance out the money. Conversely, if the amount is below the money needed, then shops in sphere 1 will be discounted by a calculated amount to help ensure everything is purchase-able with minimal grinding.
#### Base prices
All prices range approx. from half the base price to twice the base price (as a max) in increments of 5, the exact price is chosen randomly within the range subject to adjustments by the sphere effects above.
| Category | Items | Base Price | Typical Range |
| ----------------- | ------- |:----------:|:-------------:|
| Major Progression | Hammer, Hookshot, Mirror, Ocarina, Boots, Somaria, Fire Rod, Ice Rod | 250 | 125-250
| | Moon Pearl | 200 | 100-200
| | Lamp, Progressive Bows, Gloves, & Swords | 150 | 75-150
| | Triforce Piece | 100 | 50-100
| Medallions | Bombos, Ether, Quake | 100 | 50-100
| Safety/Fetch | Cape, Mushroom, Shovel, Powder, Bug Net, Byrna, Progressive Armor & Shields, Half Magic | 50 | 25-50
| Bottles | Empty Bottle or Bee Bottle | 50 | 25-50
| | Green Goo or Good Bee | 60 | 30-60
| | Red Goo or Fairy | 70 | 35-70
| | Blue Goo | 80 | 40-80
| Health | Heart Container | 40 | 20-40
| | Sanctuary Heart | 50 | 25-50
| | Piece of Heart | 10 | 5-10
| Dungeon | Big Keys | 60 | 30-60
| | Small Keys | 40 | 20-40
| | Info Maps | 20 | 10-20
| | Other Maps & Compasses | 10 | 5-10
| Major Progression | Hammer, Hookshot, Mirror, Ocarina, Boots, Somaria, Fire Rod, Ice Rod | 250 | 125-500
| | Moon Pearl | 200 | 100-400
| | Lamp, Progressive Bows, Gloves, & Swords | 150 | 75-300
| | Triforce Piece | 100 | 50-200
| Medallions | Bombos, Ether, Quake | 100 | 50-200
| Safety/Fetch | Cape, Mushroom, Shovel, Powder, Bug Net, Byrna, Progressive Armor & Shields, Half Magic | 50 | 25-100
| Bottles | Empty Bottle or Bee Bottle | 50 | 25-100
| | Green Goo or Good Bee | 60 | 30-120
| | Red Goo or Fairy | 70 | 35-140
| | Blue Goo | 80 | 40-160
| Health | Heart Container | 40 | 20-80
| | Sanctuary Heart | 50 | 25-100
| | Piece of Heart | 10 | 5-20
| Dungeon | Big Keys | 60 | 30-120
| | Small Keys | 40 | 20-80
| | Info Maps | 20 | 10-40
| | Other Maps & Compasses | 10 | 5-20
| Rupees | Green | Free | Free
| | Blue | 2 | 2
| | Red | 10 | 5-10
| | Fifty | 25 | 15-25
| | One Hundred | 50 | 25-50
| | Three Hundred | 150 | 75-150
| Ammo | Three Bombs | 15 | 10-15
| | Single Arrow | 3 | 3
| Original Shop Items | Other Ammo, Refills, Non-Progressive Shields, Capacity Upgrades, Small Hearts, Retro Quiver, Universal Key | Original | Could be Discounted as Above
~~In addition, 4-7 items are steeply discounted at random.~~ Sales are over.
| | Blue | 2 | 2-4
| | Red | 10 | 5-20
| | Fifty | 25 | 15-50
| | One Hundred | 50 | 25-100
| | Three Hundred | 150 | 75-300
| Ammo | Three Bombs | 15 | 10-30
| | Single Arrow | 3 | 3-6
| Original Shop Items | Other Ammo, Refills, Non-Progressive Shields, Capacity Upgrades, Small Hearts, Retro Quiver, Universal Key | Original | .5 - 2 * Original
#### Rupee Balancing Algorithm
@@ -144,6 +150,12 @@ New item counter modified to show total
# Bug Fixes and Notes.
* 0.3.1.9-u
* Generation improvements for standard
* Removed link sprite from repo
* 0.3.1.8-u
* Fix for retro generation
* Shopsanity - rebalance pricing - later prices can be are higher
* 0.3.1.7-u
* TFH counter off in modes where it should be off
* Fixed Big Bomb logic for inverted (bad merge)

20
Rom.py
View File

@@ -16,7 +16,7 @@ from BaseClasses import CollectionState, ShopType, Region, Location, OWEdge, Doo
from DoorShuffle import compass_data, DROptions, boss_indicator
from Dungeons import dungeon_music_addresses
from KeyDoorShuffle import count_locations_exclude_logic
from Regions import location_table, shop_to_location_table
from Regions import location_table, shop_to_location_table, retro_shops
from RoomData import DoorKind
from Text import MultiByteTextMapper, CompressedTextMapper, text_addresses, Credits, TextTable
from Text import Uncle_texts, Ganon1_texts, TavernMan_texts, Sahasrahla2_texts, Triforce_texts, Blind_texts, BombShop2_texts, junk_texts
@@ -27,7 +27,7 @@ from EntranceShuffle import door_addresses, exit_ids
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '66ad331187e1874d56331f6cbe5b0d90'
RANDOMIZERBASEHASH = '5ea3196d8db3ca0c757035f7fd51cf9b'
class JsonRom(object):
@@ -600,13 +600,8 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
for edge in world.owedges:
if edge.dest is not None and isinstance(edge.dest, OWEdge) and edge.player == player:
write_int16(rom, edge.getAddress() + 0x0a, edge.scrollPos)
write_int16(rom, edge.getAddress() + 0x0c, edge.camPos)
write_int16(rom, edge.getAddress() + 0x0e, edge.linkOpp)
write_int16(rom, edge.getAddress() + 0x10, edge.scrollOpp)
write_int16(rom, edge.getAddress() + 0x12, edge.camOpp)
write_int16(rom, edge.getAddress() + 0x14, edge.vramLoc)
rom.write_bytes(edge.getAddress() + 0x16, [edge.unknownY, edge.unknownX, edge.getTarget()])
write_int16(rom, edge.getAddress() + 0x0a, edge.vramLoc)
write_int16(rom, edge.getAddress() + 0x0e, edge.getTarget())
# patch entrance/exits/holes
for region in world.regions:
@@ -1588,8 +1583,11 @@ def write_custom_shops(rom, world, player):
break
if world.shopsanity[player] or shop.type == ShopType.TakeAny:
rom.write_byte(0x186560 + shop.sram_address + index, 1)
loc_item = world.get_location(shop_to_location_table[shop.region.name][index], player).item
if not loc_item:
if world.shopsanity[player] and shop.region.name in shop_to_location_table:
loc_item = world.get_location(shop_to_location_table[shop.region.name][index], player).item
elif world.shopsanity[player] and shop.region.name in retro_shops:
loc_item = world.get_location(retro_shops[shop.region.name][index], player).item
else:
loc_item = ItemFactory(item['item'], player)
item_id = loc_item.code
price = int16_as_bytes(item['price'])

View File

@@ -496,6 +496,7 @@ def default_rules(world, player):
set_rule(world.get_entrance('Skull Woods Bush Rock (East)', player), lambda state: state.has_Pearl(player) and state.can_lift_rocks(player))
set_rule(world.get_entrance('Skull Woods Forgotten Bush (West)', player), lambda state: state.has_Pearl(player))
set_rule(world.get_entrance('Skull Woods Forgotten Bush (East)', player), lambda state: state.has_Pearl(player))
set_rule(world.get_entrance('Skull Woods Second Section Hole', player), lambda state: state.has_Pearl(player))
set_rule(world.get_entrance('Bumper Cave Entrance Rock', player), lambda state: state.has_Pearl(player) and state.can_lift_rocks(player))
set_rule(world.get_entrance('Skull Woods Pass Bush Row (West)', player), lambda state: state.has_Pearl(player))
set_rule(world.get_entrance('Skull Woods Pass Bush Row (East)', player), lambda state: state.has_Pearl(player))

View File

@@ -37,21 +37,16 @@ dw $011E, $0100 ; Length of the range the camera can move on small screens
OWEdgeTransition:
{
php
phy
php : phy
lda.l OWMode : beq +
jsl OWShuffle
bra .return
jsl OWShuffle : bra .return
+ jsl OWVanilla
.return
ply
plp
rtl
ply : plp : rtl
}
OWVanilla:
{
lda $02a4e3,X : ora $7ef3ca
rtl
lda $02a4e3,X : ora $7ef3ca : rtl
}
OWShuffle:
{
@@ -62,18 +57,14 @@ OWShuffle:
;down X = $34
;compares X to determine direction of edge transition
phx
lsr $700 : cpx $700 : !blt .upOrLeft
phx : lsr $700 : cpx $700 : !blt .upOrLeft
dex : cpx $700 : bne .downEdge
lda #$3 : sta $418 ;right
bra .setOWID
lda #$3 : sta $418 : bra .setOWID ;right
.downEdge
lda #$1 : sta $418 ;down
bra .setOWID
lda #$1 : sta $418 : bra .setOWID ;down
.upOrLeft
inx : cpx $700 : bne .upEdge
lda #$2 : sta $418 ;left
bra .setOWID
lda #$2 : sta $418 : bra .setOWID ;left
.upEdge
lda #$0 : sta $418 ;up
@@ -86,14 +77,12 @@ OWShuffle:
asl $700 : pla
;x = offset to edgeoffsets table
sep #$20
lda.l OWEdgeOffsets,x : and #$ff : beq .noTransition : pha ;get number of transitions
sep #$20 : lda.l OWEdgeOffsets,x : and #$ff : beq .noTransition : pha ;get number of transitions
;s1 = number of transitions left to check
inx : lda.l OWEdgeOffsets,x ;record id of first transition in table
;multiply ^ by 26, 26bytes per record
sta $4202 : lda #26 : sta $4203
;do something else for 8 cycles before getting the result
;multiply ^ by 16, 16bytes per record
sta $4202 : lda #16 : sta $4203 ;wait 8 cycles
pla ;a = number of trans
rep #$20
and #$00ff
@@ -101,20 +90,15 @@ OWShuffle:
.nextTransition
pha
jsr OWSearchTransition
bcs .newDestination
jsr OWSearchTransition : bcs .newDestination
txa : !add #$0010 : tax
pla : dec : bne .nextTransition : bra .noTransition
.newDestination
pla
sep #$30
plx : lda $8a
bra .return
pla : sep #$30 : plx : lda $8a : bra .return
.noTransition
sep #$30
plx
jsl OWVanilla
sep #$30 : plx : jsl OWVanilla
.return
rtl
@@ -123,82 +107,82 @@ OWSearchTransition:
{
;A-16 XY-16
lda $418 : bne + ;north
lda.l OWNorthEdges,x : dec : inx #2
lda.l OWNorthEdges,x : dec
cmp $22 : !bge .nomatch
lda.l OWNorthEdges,x : cmp $22 : !blt .nomatch
lda.l OWNorthEdges+2,x : cmp $22 : !blt .nomatch
;MATCH
txa : !add #$0016 : tax : lda.l OWNorthEdges,x : tay ;y = record id of dest
sep #$20 : lda #OWSouthEdges>>16 : phb : pha : plb : ldx #OWSouthEdges : jsr OWNewDestination : plb ;x = address of table
bra .matchfound2
lda.l OWNorthEdges+14,x : tay ;y = record id of dest
sep #$20 : lda #OWSouthEdges>>16 : phb : pha : plb
ldx #OWSouthEdges : jsr OWNewDestination : plb ;x = address of table
bra .matchfound
+ dec : bne + ;south
lda.l OWSouthEdges,x : dec : inx #2
cmp $22 : !bge .nomatch
lda.l OWSouthEdges,x : cmp $22 : !blt .nomatch
lda.l OWSouthEdges,x : dec
cmp $22 : !bge .exitloop
lda.l OWSouthEdges+2,x : cmp $22 : !blt .exitloop
;MATCH
txa : !add #$0016 : tax : lda.l OWSouthEdges,x : tay ;y = record id of dest
sep #$20 : lda #OWNorthEdges>>16 : phb : pha : plb : phx : ldx #OWNorthEdges : jsr OWNewDestination : plx : plb ;x = address of table
.matchfound2
lda.l OWSouthEdges+14,x : tay ;y = record id of dest
sep #$20 : lda #OWNorthEdges>>16 : phb : pha : plb : phx
ldx #OWNorthEdges : jsr OWNewDestination : plx : plb ;x = address of table
bra .matchfound
.nomatch
bra .exitloop
+ dec : bne + ; west
lda.l OWWestEdges,x : dec : inx #2
lda.l OWWestEdges,x : dec
cmp $20 : !bge .exitloop
lda.l OWWestEdges,x : cmp $20 : !blt .exitloop
lda.l OWWestEdges+2,x : cmp $20 : !blt .exitloop
;MATCH
txa : !add #$0016 : tax : lda.l OWWestEdges,x : tay ;y = record id of dest
sep #$20 : lda #OWEastEdges>>16 : phb : pha : plb : ldx #OWEastEdges : jsr OWNewDestination : plb ;x = address of table
lda.l OWWestEdges+14,x : tay ;y = record id of dest
sep #$20 : lda #OWEastEdges>>16 : phb : pha : plb
ldx #OWEastEdges : jsr OWNewDestination : plb ;x = address of table
bra .matchfound
+ lda.l OWEastEdges,x : dec : inx #2 ;east
+ lda.l OWEastEdges,x : dec ;east
cmp $20 : !bge .exitloop
lda.l OWEastEdges,x : cmp $20 : !blt .exitloop
lda.l OWEastEdges+2,x : cmp $20 : !blt .exitloop
;MATCH
txa : !add #$0016 : tax : lda.l OWEastEdges,x : tay ;y = record id of dest
sep #$20 : lda #OWWestEdges>>16 : phb : pha : plb : ldx #OWWestEdges : jsr OWNewDestination : plb ;x = address of table
lda.l OWEastEdges+14,x : tay ;y = record id of dest
sep #$20 : lda #OWWestEdges>>16 : phb : pha : plb
ldx #OWWestEdges : jsr OWNewDestination : plb ;x = address of table
.matchfound
plx : pla : pea $0001 : phx
txa : !add #$0010 : tax : sec : rts
sec : rts
.exitloop
txa : !add #$0018 : tax : clc : rts
clc : rts
}
OWNewDestination:
{
tya : sta $4202 : lda #26 : sta $4203
;do something else for 8 cycles before getting the result
rep #$20
txa : !add #$0006
adc $4216 : tax ;a = offset to dest record
lda.w $0000,x : sta $06 ; set coord
inx #2 : lda.w $0000,x : sta $04 ;save dest OW slot/ID
;I thought I'd need some of these values below, but I likely dont need any of them
inx #2 ;scroll
inx #2 ;cam
inx #2 ;LinkOpp
inx #2 ;ScrollOpp
inx #2 ;CamOpp
inx #2 : lda.w $0000,x : sta $84;VRAM
SEC : SBC #$0400 : AND #$0F00 : ASL : XBA : STA $88
tya : sta $4202 : lda #16 : sta $4203 ;wait 8 cycles
rep #$20 : txa : nop : !add $4216 : tax ;a = offset to dest record
lda.w $0006,x : sta $06 ;set coord
lda.w $0008,x : sta $04 ;save dest OW slot/ID
lda.w $000a,x : sta $84 ;VRAM
LDA $84 : SEC : SBC #$0400 : AND #$0F00 : ASL : XBA : STA $88
LDA $84 : SEC : SBC #$0010 : AND #$003E : LSR : STA $86
inx #2 ;: lda.w $0000,x : and #$00ff : sta $624 ;UnknownY
inx ;: lda.w $0000,x : and #$00ff : sta $628 ;UnknownX
sep #$10 : ldy $418
;;22 e0 e2 61c 61e - X
;;20 e6 e8 618 61a - Y
ldx OWCoordIndex,y : lda $20,x : and #$fe00 : pha : lda $20,x : and #$01ff : pha ;s1 = relative cur, s3 = ow cur
;keep current position if within incoming gap
lda.w $0000,x : and #$01ff : pha : lda.w $0002,x : and #$01ff : pha
ldy $20 : lda $418 : dec #2 : bpl + : ldy $22
+ tya : and #$01ff : cmp 3,s : !blt .adjustMainAxis
dec : cmp 1,s : !bge .adjustMainAxis
inc : pha : lda $06 : and #$fe00 : !add 1,s : sta $06 : pla
.adjustMainAxis
pla : pla : sep #$10 : ldy $418
ldx OWCoordIndex,y : lda $20,x : and #$fe00 : pha
lda $20,x : and #$01ff : pha ;s1 = relative cur, s3 = ow cur
lda $06 : and #$fe00 : !sub 3,s : pha ;set coord, s1 = ow diff, s3 = relative cur, s5 = ow cur
lda $06 : and #$01ff : !sub 3,s : pha ;s1 = rel diff, s3 = ow diff, s5 = relative cur, s7 = ow cur
lda $06 : sta $20,x : and #$fe00 : sta $06 ;set coord
ldx OWBGIndex,y : lda $e2,x : !add 1,s : !add 3,s : sta $e2,x
ldx OWCameraIndex,y : lda $618,x : !add 1,s : !add 3,s : sta $618,x
ldx OWCameraIndex,y : lda $61a,x : !add 1,s : !add 3,s : sta $61a,x
pla : asl : php : ror : plp : ror
pha : ldx OWBGIndex,y : lda $e0,x : !add 1,s : sta $e0,x
pla : ldx OWBGIndex,y : lda $e0,x : !add 1,s : sta $e0,x
pla : pla : pla
ldx OWBGIndex,y : lda $e2,x : !add 1,s : adc 3,s : sta $e2,x
ldx OWCameraIndex,y : lda $618,x : !add 1,s : adc 3,s : sta $618,x
ldx OWCameraIndex,y : lda $61a,x : !add 1,s : adc 3,s : sta $61a,x
pla : asl : php : ror : plp : ror : pha
ldx OWBGIndex,y : lda $e0,x : !add 1,s : sta $e0,x : pla
ldx OWBGIndex,y : lda $e0,x : !add 1,s : sta $e0,x : pla
pla : pla
;fix camera unlock
lda $e2,x : !sub $06 : bpl +
@@ -212,16 +196,15 @@ OWNewDestination:
ldx.w OWCameraIndex,y : lda $0618,x : !add 1,s : sta $0618,x
lda $061a,x : !add 1,s : sta $061a,x : pla
;opposite coord stuff
.adjustOppositeAxis
;opposite coord stuff
rep #$30 : lda OWOppDirectionOffset,y : and #$00ff : bit #$0080 : beq +
ora #$ff00 ;extend 8-bit negative to 16-bit negative
+ pha
cpy #$0002 : lda $700 : !bge +
+ pha : cpy #$0002 : lda $700 : !bge +
and #$00f0 : pha : lda $04 : asl : and #$0070 : !sub 1,s : tax : pla : txa
!add 1,s : tax : pla : txa : asl : asl : asl : asl : asl : pha : bra ++
+ and #$000f : pha : lda $04 : asl : and #$000f : !sub 1,s : !add 3,s
sep #$10 : tax : phx : ldx #$0 : phx : rep #$10 : pla : plx : plx : pha
sep #$10 : tax : phx : ldx #$0 : phx : rep #$10 : pla : plx : plx : pha
++ sep #$10 : ldx OWOppCoordIndex,y : lda $20,x : !add 1,s : sta $20,x ;set coord
ldx OWOppBGIndex,y : lda $e2,x : !add 1,s : sta $e2,x
@@ -230,14 +213,9 @@ OWNewDestination:
ldx OWOppBGIndex,y : lda $e0,x : !add 1,s : sta $e0,x
lda $418 : asl : tax : lda $610,x : !add 1,s : sta $610,x : pla
sep #$30
lda OWOppSlotOffset,y : !add $04 : asl : and #$7f : sta $700
sep #$20
lda $05 : sta $8a ;: and #$40 : sta.l $7ef3ca ;removed setting DW flag
rep #$30
rts
sep #$30 : lda OWOppSlotOffset,y : !add $04 : asl : and #$7f : sta $700
sep #$20 : lda $05 : sta $8a ;: and #$40 : sta.l $7ef3ca ;removed setting DW flag
rep #$30 : rts
}
;Data
@@ -395,289 +373,289 @@ dw $0000, $4101, $0000, $0000
org $aab800 ;PC 153800
OWNorthEdges:
;Min Coord, Max Coord, Width, Midpoint, Scroll, Cam, LinkOpp, ScrollOpp, CamOpp, VRAM, UnknownX/Y, OW Slot/OWID, Dest Index
dw $00a0, $00a0, $0000, $00a0, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0040 ;Lost Woods
dw $0458, $0540, $00e8, $04cc, $0a0a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0f70, $0f90, $0020, $0f80, $0f0f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0041
dw $0058, $0058, $0000, $0058, $1010, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0001
dw $0178, $0178, $0000, $0178, $1010, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0002
dw $0388, $0388, $0000, $0388, $1111, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0003
dw $0480, $05b0, $0130, $0518, $1212, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0004
dw $0f70, $0f90, $0020, $0f80, $1717, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0005
dw $0078, $0098, $0020, $0088, $1818, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0006 ;Kakariko
dw $0138, $0158, $0020, $0148, $1818, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0007
dw $02e8, $0348, $0060, $0318, $1819, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0008
dw $0478, $04d0, $0058, $04a4, $1a1a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0009
dw $0510, $0538, $0028, $0524, $1a1a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000a
dw $0a48, $0af0, $00a8, $0a9c, $1d1d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000b
dw $0b28, $0b38, $0010, $0b30, $1d1d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000c
dw $0b70, $0ba0, $0030, $0b88, $1d1d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000d
dw $0a40, $0b10, $00d0, $0aa8, $2525, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000e
dw $0350, $0390, $0040, $0370, $2929, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000f
dw $0670, $06a8, $0038, $068c, $2b2b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0010
dw $0898, $09b0, $0118, $0924, $2c2c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0011 ;Links House
dw $0a40, $0ba0, $0160, $0af0, $2d2d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0012
dw $0c70, $0c90, $0020, $0c80, $2e2e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0013
dw $0f70, $0f80, $0010, $0f78, $2f2f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0014
dw $0430, $0468, $0038, $044c, $3232, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0015
dw $04d8, $04f8, $0020, $04e8, $3232, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0016
dw $0688, $06b0, $0028, $069c, $3333, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0017
dw $08d0, $08f0, $0020, $08e0, $3434, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0018
dw $0a80, $0b40, $00c0, $0ae0, $3535, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0019
dw $0d38, $0d58, $0020, $0d48, $3536, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001a
dw $0d90, $0da0, $0010, $0d98, $3536, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001b
dw $06a0, $07b0, $0110, $0728, $3b3b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001c
dw $0830, $09b0, $0180, $08f0, $3c3c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001d
dw $0e78, $0e88, $0010, $0e80, $3f3f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001e
dw $0ee0, $0fc0, $00e0, $0f50, $3f3f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001f
dw $0458, $0540, $00e8, $04cc, $4a4a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0020
dw $0058, $0058, $0000, $0058, $5050, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0021
dw $0178, $0178, $0000, $0178, $5050, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0022
dw $0388, $0388, $0000, $0388, $5151, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0023
dw $0480, $05b0, $0130, $0518, $5252, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0024
dw $0f70, $0f90, $0020, $0f80, $5757, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0025
dw $0078, $0098, $0020, $0088, $5858, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0026 ;Village of Outcasts
dw $0138, $0158, $0020, $0148, $5858, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0027
dw $02e8, $0348, $0060, $0318, $5859, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0028
dw $0478, $04d0, $0058, $04a4, $5a5a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0029
dw $0510, $0538, $0028, $0524, $5a5a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002a
dw $0a48, $0af0, $00a8, $0a9c, $5d5d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002b
dw $0b28, $0b38, $0010, $0b30, $5d5d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002c
dw $0b70, $0ba0, $0030, $0b88, $5d5d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002d
dw $0a40, $0b10, $00d0, $0aa8, $6565, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002e
dw $0350, $0390, $0040, $0370, $6969, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002f
dw $0670, $06a8, $0038, $068c, $6b6b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0030
dw $0898, $09b0, $0118, $0924, $6c6c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0031
dw $0a40, $0ba0, $0160, $0af0, $6d6d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0032
dw $0c70, $0c90, $0020, $0c80, $6e6e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0033
dw $0f70, $0f80, $0010, $0f78, $6f6f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0034
dw $0430, $0468, $0038, $044c, $7272, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0035
dw $04d8, $04f8, $0020, $04e8, $7272, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0036
dw $0688, $06b0, $0028, $069c, $7373, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0037
dw $08d0, $08f0, $0020, $08e0, $7474, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0038
dw $0a80, $0b40, $00c0, $0ae0, $7575, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0039
dw $0d38, $0d58, $0020, $0d48, $7576, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003a
dw $0d90, $0da0, $0010, $0d98, $7576, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003b
dw $06a0, $07b0, $0110, $0728, $7b7b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003c
dw $0830, $09b0, $0180, $08f0, $7c7c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003d
dw $0e78, $0e88, $0010, $0e80, $7f7f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003e
dw $0ee0, $0fc0, $00e0, $0f50, $7f7f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003f
; Min Max Width Mid OW Slot/OWID VRAM *FREE* Dest Index
dw $00a0, $00a0, $0000, $00a0, $0000, $0000, $0000, $0040 ;Lost Woods
dw $0458, $0540, $00e8, $04cc, $0a0a, $0000, $0000, $0000
dw $0f70, $0f90, $0020, $0f80, $0f0f, $0000, $0000, $0041
dw $0058, $0058, $0000, $0058, $1010, $0000, $0000, $0001
dw $0178, $0178, $0000, $0178, $1010, $0000, $0000, $0002
dw $0388, $0388, $0000, $0388, $1111, $0000, $0000, $0003
dw $0480, $05b0, $0130, $0518, $1212, $0000, $0000, $0004
dw $0f70, $0f90, $0020, $0f80, $1717, $0000, $0000, $0005
dw $0078, $0098, $0020, $0088, $1818, $0000, $0000, $0006 ;Kakariko
dw $0138, $0158, $0020, $0148, $1818, $0000, $0000, $0007
dw $02e8, $0348, $0060, $0318, $1819, $0000, $0000, $0008
dw $0478, $04d0, $0058, $04a4, $1a1a, $0000, $0000, $0009
dw $0510, $0538, $0028, $0524, $1a1a, $0000, $0000, $000a
dw $0a48, $0af0, $00a8, $0a9c, $1d1d, $0000, $0000, $000b
dw $0b28, $0b38, $0010, $0b30, $1d1d, $0000, $0000, $000c
dw $0b70, $0ba0, $0030, $0b88, $1d1d, $0000, $0000, $000d
dw $0a40, $0b10, $00d0, $0aa8, $2525, $0000, $0000, $000e
dw $0350, $0390, $0040, $0370, $2929, $0000, $0000, $000f
dw $0670, $06a8, $0038, $068c, $2b2b, $0000, $0000, $0010
dw $0898, $09b0, $0118, $0924, $2c2c, $0000, $0000, $0011 ;Links House
dw $0a40, $0ba0, $0160, $0af0, $2d2d, $0000, $0000, $0012
dw $0c70, $0c90, $0020, $0c80, $2e2e, $0000, $0000, $0013
dw $0f70, $0f80, $0010, $0f78, $2f2f, $0000, $0000, $0014
dw $0430, $0468, $0038, $044c, $3232, $0000, $0000, $0015
dw $04d8, $04f8, $0020, $04e8, $3232, $0000, $0000, $0016
dw $0688, $06b0, $0028, $069c, $3333, $0000, $0000, $0017
dw $08d0, $08f0, $0020, $08e0, $3434, $0000, $0000, $0018
dw $0a80, $0b40, $00c0, $0ae0, $3535, $0000, $0000, $0019
dw $0d38, $0d58, $0020, $0d48, $3536, $0000, $0000, $001a
dw $0d90, $0da0, $0010, $0d98, $3536, $0000, $0000, $001b
dw $06a0, $07b0, $0110, $0728, $3b3b, $0000, $0000, $001c
dw $0830, $09b0, $0180, $08f0, $3c3c, $0000, $0000, $001d
dw $0e78, $0e88, $0010, $0e80, $3f3f, $0000, $0000, $001e
dw $0ee0, $0fc0, $00e0, $0f50, $3f3f, $0000, $0000, $001f
dw $0458, $0540, $00e8, $04cc, $4a4a, $0000, $0000, $0020
dw $0058, $0058, $0000, $0058, $5050, $0000, $0000, $0021
dw $0178, $0178, $0000, $0178, $5050, $0000, $0000, $0022
dw $0388, $0388, $0000, $0388, $5151, $0000, $0000, $0023
dw $0480, $05b0, $0130, $0518, $5252, $0000, $0000, $0024
dw $0f70, $0f90, $0020, $0f80, $5757, $0000, $0000, $0025
dw $0078, $0098, $0020, $0088, $5858, $0000, $0000, $0026 ;Village of Outcasts
dw $0138, $0158, $0020, $0148, $5858, $0000, $0000, $0027
dw $02e8, $0348, $0060, $0318, $5859, $0000, $0000, $0028
dw $0478, $04d0, $0058, $04a4, $5a5a, $0000, $0000, $0029
dw $0510, $0538, $0028, $0524, $5a5a, $0000, $0000, $002a
dw $0a48, $0af0, $00a8, $0a9c, $5d5d, $0000, $0000, $002b
dw $0b28, $0b38, $0010, $0b30, $5d5d, $0000, $0000, $002c
dw $0b70, $0ba0, $0030, $0b88, $5d5d, $0000, $0000, $002d
dw $0a40, $0b10, $00d0, $0aa8, $6565, $0000, $0000, $002e
dw $0350, $0390, $0040, $0370, $6969, $0000, $0000, $002f
dw $0670, $06a8, $0038, $068c, $6b6b, $0000, $0000, $0030
dw $0898, $09b0, $0118, $0924, $6c6c, $0000, $0000, $0031
dw $0a40, $0ba0, $0160, $0af0, $6d6d, $0000, $0000, $0032
dw $0c70, $0c90, $0020, $0c80, $6e6e, $0000, $0000, $0033
dw $0f70, $0f80, $0010, $0f78, $6f6f, $0000, $0000, $0034
dw $0430, $0468, $0038, $044c, $7272, $0000, $0000, $0035
dw $04d8, $04f8, $0020, $04e8, $7272, $0000, $0000, $0036
dw $0688, $06b0, $0028, $069c, $7373, $0000, $0000, $0037
dw $08d0, $08f0, $0020, $08e0, $7474, $0000, $0000, $0038
dw $0a80, $0b40, $00c0, $0ae0, $7575, $0000, $0000, $0039
dw $0d38, $0d58, $0020, $0d48, $7576, $0000, $0000, $003a
dw $0d90, $0da0, $0010, $0d98, $7576, $0000, $0000, $003b
dw $06a0, $07b0, $0110, $0728, $7b7b, $0000, $0000, $003c
dw $0830, $09b0, $0180, $08f0, $7c7c, $0000, $0000, $003d
dw $0e78, $0e88, $0010, $0e80, $7f7f, $0000, $0000, $003e
dw $0ee0, $0fc0, $00e0, $0f50, $7f7f, $0000, $0000, $003f
OWSouthEdges:
dw $0458, $0540, $00e8, $04cc, $0202, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0001
dw $0058, $0058, $0000, $0058, $0008, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0003
dw $0178, $0178, $0000, $0178, $0008, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0004
dw $0388, $0388, $0000, $0388, $0009, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0005
dw $0480, $05b0, $0130, $0518, $0a0a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0006
dw $0f70, $0f90, $0020, $0f80, $0f0f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0007
dw $0078, $0098, $0020, $0088, $1010, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0008
dw $0138, $0158, $0020, $0148, $1010, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0009
dw $02e8, $0348, $0060, $0318, $1111, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000a
dw $0478, $04d0, $0058, $04a4, $1212, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000b
dw $0510, $0538, $0028, $0524, $1212, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000c
dw $0a48, $0af0, $00a8, $0a9c, $1515, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000d
dw $0b28, $0b38, $0010, $0b30, $1515, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000e
dw $0b70, $0ba0, $0030, $0b88, $1515, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000f
dw $0a40, $0b10, $00d0, $0aa8, $1d1d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0010
dw $0350, $0390, $0040, $0370, $1821, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0011
dw $0670, $06a8, $0038, $068c, $1b23, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0012
dw $0898, $09b0, $0118, $0924, $1b24, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0013
dw $0a40, $0ba0, $0160, $0af0, $2525, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0014
dw $0c70, $0c90, $0020, $0c80, $1e26, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0015
dw $0f70, $0f80, $0010, $0f78, $1e27, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0016
dw $0430, $0468, $0038, $044c, $2a2a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0017
dw $04d8, $04f8, $0020, $04e8, $2a2a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0018
dw $0688, $06b0, $0028, $069c, $2b2b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0019
dw $08d0, $08f0, $0020, $08e0, $2c2c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001a
dw $0a80, $0b40, $00c0, $0ae0, $2d2d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001b
dw $0d38, $0d58, $0020, $0d48, $2e2e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001c
dw $0d90, $0da0, $0010, $0d98, $2e2e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001d
dw $06a0, $07b0, $0110, $0728, $3333, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001e
dw $0830, $09b0, $0180, $08f0, $3434, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001f
dw $0e78, $0e88, $0010, $0e80, $3737, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0020
dw $0ee0, $0fc0, $00e0, $0f50, $3737, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0021
dw $0458, $0540, $00e8, $04cc, $4242, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0022
dw $0058, $0058, $0000, $0058, $4048, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0023
dw $0178, $0178, $0000, $0178, $4048, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0024
dw $0388, $0388, $0000, $0388, $4049, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0025
dw $0480, $05b0, $0130, $0518, $4a4a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0026
dw $0f70, $0f90, $0020, $0f80, $4f4f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0027
dw $0078, $0098, $0020, $0088, $5050, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0028
dw $0138, $0158, $0020, $0148, $5050, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0029
dw $02e8, $0348, $0060, $0318, $5151, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002a
dw $0478, $04d0, $0058, $04a4, $5252, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002b
dw $0510, $0538, $0028, $0524, $5252, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002c
dw $0a48, $0af0, $00a8, $0a9c, $5555, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002d
dw $0b28, $0b38, $0010, $0b30, $5555, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002e
dw $0b70, $0ba0, $0030, $0b88, $5555, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002f
dw $0a40, $0b10, $00d0, $0aa8, $5d5d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0030
dw $0350, $0390, $0040, $0370, $5861, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0031
dw $0670, $06a8, $0038, $068c, $5b63, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0032
dw $0898, $09b0, $0118, $0924, $5b64, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0033
dw $0a40, $0ba0, $0160, $0af0, $6565, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0034
dw $0c70, $0c90, $0020, $0c80, $5e66, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0035
dw $0f70, $0f80, $0010, $0f78, $5e67, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0036
dw $0430, $0468, $0038, $044c, $6a6a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0037
dw $04d8, $04f8, $0020, $04e8, $6a6a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0038
dw $0688, $06b0, $0028, $069c, $6b6b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0039
dw $08d0, $08f0, $0020, $08e0, $6c6c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003a
dw $0a80, $0b40, $00c0, $0ae0, $6d6d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003b
dw $0d38, $0d58, $0020, $0d48, $6e6e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003c
dw $0d90, $0da0, $0010, $0d98, $6e6e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003d
dw $06a0, $07b0, $0110, $0728, $7373, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003e
dw $0830, $09b0, $0180, $08f0, $7474, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003f
dw $0e78, $0e88, $0010, $0e80, $7777, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0040
dw $0ee0, $0fc0, $00e0, $0f50, $7777, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0041
dw $0080, $0080, $0000, $0080, $8080, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 ;Pedestal
dw $0288, $02c0, $0038, $02a4, $8189, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0002 ;Zora
dw $0458, $0540, $00e8, $04cc, $0202, $0000, $0000, $0001
dw $0058, $0058, $0000, $0058, $0008, $0000, $0000, $0003
dw $0178, $0178, $0000, $0178, $0008, $0000, $0000, $0004
dw $0388, $0388, $0000, $0388, $0009, $0000, $0000, $0005
dw $0480, $05b0, $0130, $0518, $0a0a, $0000, $0000, $0006
dw $0f70, $0f90, $0020, $0f80, $0f0f, $0000, $0000, $0007
dw $0078, $0098, $0020, $0088, $1010, $0000, $0000, $0008
dw $0138, $0158, $0020, $0148, $1010, $0000, $0000, $0009
dw $02e8, $0348, $0060, $0318, $1111, $0000, $0000, $000a
dw $0478, $04d0, $0058, $04a4, $1212, $0000, $0000, $000b
dw $0510, $0538, $0028, $0524, $1212, $0000, $0000, $000c
dw $0a48, $0af0, $00a8, $0a9c, $1515, $0000, $0000, $000d
dw $0b28, $0b38, $0010, $0b30, $1515, $0000, $0000, $000e
dw $0b70, $0ba0, $0030, $0b88, $1515, $0000, $0000, $000f
dw $0a40, $0b10, $00d0, $0aa8, $1d1d, $0000, $0000, $0010
dw $0350, $0390, $0040, $0370, $1821, $0000, $0000, $0011
dw $0670, $06a8, $0038, $068c, $1b23, $0000, $0000, $0012
dw $0898, $09b0, $0118, $0924, $1b24, $0000, $0000, $0013
dw $0a40, $0ba0, $0160, $0af0, $2525, $0000, $0000, $0014
dw $0c70, $0c90, $0020, $0c80, $1e26, $0000, $0000, $0015
dw $0f70, $0f80, $0010, $0f78, $1e27, $0000, $0000, $0016
dw $0430, $0468, $0038, $044c, $2a2a, $0000, $0000, $0017
dw $04d8, $04f8, $0020, $04e8, $2a2a, $0000, $0000, $0018
dw $0688, $06b0, $0028, $069c, $2b2b, $0000, $0000, $0019
dw $08d0, $08f0, $0020, $08e0, $2c2c, $0000, $0000, $001a
dw $0a80, $0b40, $00c0, $0ae0, $2d2d, $0000, $0000, $001b
dw $0d38, $0d58, $0020, $0d48, $2e2e, $0000, $0000, $001c
dw $0d90, $0da0, $0010, $0d98, $2e2e, $0000, $0000, $001d
dw $06a0, $07b0, $0110, $0728, $3333, $0000, $0000, $001e
dw $0830, $09b0, $0180, $08f0, $3434, $0000, $0000, $001f
dw $0e78, $0e88, $0010, $0e80, $3737, $0000, $0000, $0020
dw $0ee0, $0fc0, $00e0, $0f50, $3737, $0000, $0000, $0021
dw $0458, $0540, $00e8, $04cc, $4242, $0000, $0000, $0022
dw $0058, $0058, $0000, $0058, $4048, $0000, $0000, $0023
dw $0178, $0178, $0000, $0178, $4048, $0000, $0000, $0024
dw $0388, $0388, $0000, $0388, $4049, $0000, $0000, $0025
dw $0480, $05b0, $0130, $0518, $4a4a, $0000, $0000, $0026
dw $0f70, $0f90, $0020, $0f80, $4f4f, $0000, $0000, $0027
dw $0078, $0098, $0020, $0088, $5050, $0000, $0000, $0028
dw $0138, $0158, $0020, $0148, $5050, $0000, $0000, $0029
dw $02e8, $0348, $0060, $0318, $5151, $0000, $0000, $002a
dw $0478, $04d0, $0058, $04a4, $5252, $0000, $0000, $002b
dw $0510, $0538, $0028, $0524, $5252, $0000, $0000, $002c
dw $0a48, $0af0, $00a8, $0a9c, $5555, $0000, $0000, $002d
dw $0b28, $0b38, $0010, $0b30, $5555, $0000, $0000, $002e
dw $0b70, $0ba0, $0030, $0b88, $5555, $0000, $0000, $002f
dw $0a40, $0b10, $00d0, $0aa8, $5d5d, $0000, $0000, $0030
dw $0350, $0390, $0040, $0370, $5861, $0000, $0000, $0031
dw $0670, $06a8, $0038, $068c, $5b63, $0000, $0000, $0032
dw $0898, $09b0, $0118, $0924, $5b64, $0000, $0000, $0033
dw $0a40, $0ba0, $0160, $0af0, $6565, $0000, $0000, $0034
dw $0c70, $0c90, $0020, $0c80, $5e66, $0000, $0000, $0035
dw $0f70, $0f80, $0010, $0f78, $5e67, $0000, $0000, $0036
dw $0430, $0468, $0038, $044c, $6a6a, $0000, $0000, $0037
dw $04d8, $04f8, $0020, $04e8, $6a6a, $0000, $0000, $0038
dw $0688, $06b0, $0028, $069c, $6b6b, $0000, $0000, $0039
dw $08d0, $08f0, $0020, $08e0, $6c6c, $0000, $0000, $003a
dw $0a80, $0b40, $00c0, $0ae0, $6d6d, $0000, $0000, $003b
dw $0d38, $0d58, $0020, $0d48, $6e6e, $0000, $0000, $003c
dw $0d90, $0da0, $0010, $0d98, $6e6e, $0000, $0000, $003d
dw $06a0, $07b0, $0110, $0728, $7373, $0000, $0000, $003e
dw $0830, $09b0, $0180, $08f0, $7474, $0000, $0000, $003f
dw $0e78, $0e88, $0010, $0e80, $7777, $0000, $0000, $0040
dw $0ee0, $0fc0, $00e0, $0f50, $7777, $0000, $0000, $0041
dw $0080, $0080, $0000, $0080, $8080, $0000, $0000, $0000 ;Pedestal
dw $0288, $02c0, $0038, $02a4, $8189, $0000, $0000, $0002 ;Zora
OWWestEdges:
dw $0070, $00a0, $0030, $0088, $0202, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0068, $0078, $0010, $0070, $0505, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0001
dw $0068, $0088, $0020, $0078, $0707, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0002
dw $0318, $0368, $0050, $0340, $050d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0003
dw $0450, $0488, $0038, $046c, $1212, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0004
dw $0560, $05a0, $0040, $0580, $1212, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0005
dw $0488, $0500, $0078, $04c4, $1313, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0006
dw $0538, $05a8, $0070, $0570, $1313, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0007
dw $0470, $05a8, $0138, $050c, $1414, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0008
dw $0470, $0598, $0128, $0504, $1515, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0009
dw $0480, $0488, $0008, $0484, $1616, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000a
dw $04b0, $0510, $0060, $04e0, $1616, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000b
dw $0560, $0588, $0028, $0574, $1616, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000c
dw $0450, $0458, $0008, $0454, $1717, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000d
dw $0480, $04a8, $0028, $0494, $1717, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000e
dw $0718, $0738, $0020, $0728, $1b1b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000f
dw $0908, $0948, $0040, $0928, $2222, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0010
dw $0878, $08a8, $0030, $0890, $2525, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0011
dw $0bb8, $0bc8, $0010, $0bc0, $2929, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0012
dw $0b60, $0ba0, $0040, $0b80, $2a2a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0013
dw $0ab0, $0ad0, $0020, $0ac0, $2c2c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0014
dw $0af0, $0b40, $0050, $0b18, $2c2c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0015
dw $0b78, $0ba0, $0028, $0b8c, $2c2c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0016
dw $0b10, $0b28, $0018, $0b1c, $2d2d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $004a
dw $0b68, $0b98, $0030, $0b80, $2d2d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0017
dw $0a68, $0ab8, $0050, $0a90, $2e2e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0018
dw $0b00, $0b78, $0078, $0b3c, $2e2e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0019
dw $0c50, $0db8, $0168, $0d04, $3333, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001a
dw $0c78, $0ce3, $006b, $0cad, $3434, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001b
dw $0ce4, $0d33, $004f, $0d0b, $3434, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001c
dw $0d34, $0db8, $0084, $0d76, $3434, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001d
dw $0ea8, $0f20, $0078, $0ee4, $3a3a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001e
dw $0f70, $0fa8, $0038, $0f8c, $3a3a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001f
dw $0f18, $0f18, $0000, $0f18, $3b3b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0020
dw $0fc8, $0fc8, $0000, $0fc8, $3b3b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0021
dw $0e28, $0fb8, $0190, $0ef0, $3c3c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0022
dw $0f78, $0fb8, $0040, $0f98, $353d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0023
dw $0f20, $0f40, $0020, $0f30, $3f3f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0024
dw $0f70, $0fb8, $0048, $0f94, $3f3f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0025
dw $0070, $00a0, $0030, $0088, $4242, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0026
dw $0068, $0078, $0010, $0070, $4545, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0027
dw $0068, $0088, $0020, $0078, $4747, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0028
dw $0318, $0368, $0050, $0340, $454d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0029
dw $0450, $0488, $0038, $046c, $5252, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002a
dw $0560, $05a0, $0040, $0580, $5252, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002b
dw $0488, $0500, $0078, $04c4, $5353, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002c
dw $0538, $05a8, $0070, $0570, $5353, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002d
dw $0470, $05a8, $0138, $050c, $5454, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002e
dw $0470, $0598, $0128, $0504, $5555, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002f
dw $0480, $0488, $0008, $0484, $5656, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0030
dw $04b0, $0510, $0060, $04e0, $5656, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0031
dw $0560, $0588, $0028, $0574, $5656, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0032
dw $0450, $0458, $0008, $0454, $5757, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0033
dw $0480, $04a8, $0028, $0494, $5757, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0034
dw $0908, $0948, $0040, $0928, $6262, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0035
dw $0878, $08a8, $0030, $0890, $6565, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0036
dw $0b60, $0b68, $0008, $0b64, $6969, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0037
dw $0bb8, $0bc8, $0010, $0bc0, $6969, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0038
dw $0b60, $0ba0, $0040, $0b80, $6a6a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0039
dw $0ab0, $0ad0, $0020, $0ac0, $6c6c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003a
dw $0af0, $0b40, $0050, $0b18, $6c6c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003b
dw $0b78, $0ba0, $0028, $0b8c, $6c6c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003c
dw $0b68, $0b98, $0030, $0b80, $6d6d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003d
dw $0a68, $0ab8, $0050, $0a90, $6e6e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003e
dw $0b00, $0b78, $0078, $0b3c, $6e6e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003f
dw $0c50, $0db8, $0168, $0d04, $7373, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0040
dw $0c78, $0ce3, $006b, $0cad, $7474, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0041
dw $0ce4, $0d33, $004f, $0d0b, $7474, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0042
dw $0d34, $0db8, $0084, $0d76, $7474, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0043
dw $0f18, $0f18, $0000, $0f18, $7b7b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0044
dw $0fc8, $0fc8, $0000, $0fc8, $7b7b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0045
dw $0e28, $0fb8, $0190, $0ef0, $7c7c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0046
dw $0f78, $0fb8, $0040, $0f98, $757d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0047
dw $0f20, $0f40, $0020, $0f30, $7f7f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0048
dw $0f70, $0fb8, $0048, $0f94, $7f7f, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0049
dw $0070, $00a0, $0030, $0088, $0202, $0000, $0000, $0000
dw $0068, $0078, $0010, $0070, $0505, $0000, $0000, $0001
dw $0068, $0088, $0020, $0078, $0707, $0000, $0000, $0002
dw $0318, $0368, $0050, $0340, $050d, $0000, $0000, $0003
dw $0450, $0488, $0038, $046c, $1212, $0000, $0000, $0004
dw $0560, $05a0, $0040, $0580, $1212, $0000, $0000, $0005
dw $0488, $0500, $0078, $04c4, $1313, $0000, $0000, $0006
dw $0538, $05a8, $0070, $0570, $1313, $0000, $0000, $0007
dw $0470, $05a8, $0138, $050c, $1414, $0000, $0000, $0008
dw $0470, $0598, $0128, $0504, $1515, $0000, $0000, $0009
dw $0480, $0488, $0008, $0484, $1616, $0000, $0000, $000a
dw $04b0, $0510, $0060, $04e0, $1616, $0000, $0000, $000b
dw $0560, $0588, $0028, $0574, $1616, $0000, $0000, $000c
dw $0450, $0458, $0008, $0454, $1717, $0000, $0000, $000d
dw $0480, $04a8, $0028, $0494, $1717, $0000, $0000, $000e
dw $0718, $0738, $0020, $0728, $1b1b, $0000, $0000, $000f
dw $0908, $0948, $0040, $0928, $2222, $0000, $0000, $0010
dw $0878, $08a8, $0030, $0890, $2525, $0000, $0000, $0011
dw $0bb8, $0bc8, $0010, $0bc0, $2929, $0000, $0000, $0012
dw $0b60, $0ba0, $0040, $0b80, $2a2a, $0000, $0000, $0013
dw $0ab0, $0ad0, $0020, $0ac0, $2c2c, $0000, $0000, $0014
dw $0af0, $0b40, $0050, $0b18, $2c2c, $0000, $0000, $0015
dw $0b78, $0ba0, $0028, $0b8c, $2c2c, $0000, $0000, $0016
dw $0b10, $0b28, $0018, $0b1c, $2d2d, $0000, $0000, $004a
dw $0b68, $0b98, $0030, $0b80, $2d2d, $0000, $0000, $0017
dw $0a68, $0ab8, $0050, $0a90, $2e2e, $0000, $0000, $0018
dw $0b00, $0b78, $0078, $0b3c, $2e2e, $0000, $0000, $0019
dw $0c50, $0db8, $0168, $0d04, $3333, $0000, $0000, $001a
dw $0c78, $0ce3, $006b, $0cad, $3434, $0000, $0000, $001b
dw $0ce4, $0d33, $004f, $0d0b, $3434, $0000, $0000, $001c
dw $0d34, $0db8, $0084, $0d76, $3434, $0000, $0000, $001d
dw $0ea8, $0f20, $0078, $0ee4, $3a3a, $0000, $0000, $001e
dw $0f70, $0fa8, $0038, $0f8c, $3a3a, $0000, $0000, $001f
dw $0f18, $0f18, $0000, $0f18, $3b3b, $0000, $0000, $0020
dw $0fc8, $0fc8, $0000, $0fc8, $3b3b, $0000, $0000, $0021
dw $0e28, $0fb8, $0190, $0ef0, $3c3c, $0000, $0000, $0022
dw $0f78, $0fb8, $0040, $0f98, $353d, $0000, $0000, $0023
dw $0f20, $0f40, $0020, $0f30, $3f3f, $0000, $0000, $0024
dw $0f70, $0fb8, $0048, $0f94, $3f3f, $0000, $0000, $0025
dw $0070, $00a0, $0030, $0088, $4242, $0000, $0000, $0026
dw $0068, $0078, $0010, $0070, $4545, $0000, $0000, $0027
dw $0068, $0088, $0020, $0078, $4747, $0000, $0000, $0028
dw $0318, $0368, $0050, $0340, $454d, $0000, $0000, $0029
dw $0450, $0488, $0038, $046c, $5252, $0000, $0000, $002a
dw $0560, $05a0, $0040, $0580, $5252, $0000, $0000, $002b
dw $0488, $0500, $0078, $04c4, $5353, $0000, $0000, $002c
dw $0538, $05a8, $0070, $0570, $5353, $0000, $0000, $002d
dw $0470, $05a8, $0138, $050c, $5454, $0000, $0000, $002e
dw $0470, $0598, $0128, $0504, $5555, $0000, $0000, $002f
dw $0480, $0488, $0008, $0484, $5656, $0000, $0000, $0030
dw $04b0, $0510, $0060, $04e0, $5656, $0000, $0000, $0031
dw $0560, $0588, $0028, $0574, $5656, $0000, $0000, $0032
dw $0450, $0458, $0008, $0454, $5757, $0000, $0000, $0033
dw $0480, $04a8, $0028, $0494, $5757, $0000, $0000, $0034
dw $0908, $0948, $0040, $0928, $6262, $0000, $0000, $0035
dw $0878, $08a8, $0030, $0890, $6565, $0000, $0000, $0036
dw $0b60, $0b68, $0008, $0b64, $6969, $0000, $0000, $0037
dw $0bb8, $0bc8, $0010, $0bc0, $6969, $0000, $0000, $0038
dw $0b60, $0ba0, $0040, $0b80, $6a6a, $0000, $0000, $0039
dw $0ab0, $0ad0, $0020, $0ac0, $6c6c, $0000, $0000, $003a
dw $0af0, $0b40, $0050, $0b18, $6c6c, $0000, $0000, $003b
dw $0b78, $0ba0, $0028, $0b8c, $6c6c, $0000, $0000, $003c
dw $0b68, $0b98, $0030, $0b80, $6d6d, $0000, $0000, $003d
dw $0a68, $0ab8, $0050, $0a90, $6e6e, $0000, $0000, $003e
dw $0b00, $0b78, $0078, $0b3c, $6e6e, $0000, $0000, $003f
dw $0c50, $0db8, $0168, $0d04, $7373, $0000, $0000, $0040
dw $0c78, $0ce3, $006b, $0cad, $7474, $0000, $0000, $0041
dw $0ce4, $0d33, $004f, $0d0b, $7474, $0000, $0000, $0042
dw $0d34, $0db8, $0084, $0d76, $7474, $0000, $0000, $0043
dw $0f18, $0f18, $0000, $0f18, $7b7b, $0000, $0000, $0044
dw $0fc8, $0fc8, $0000, $0fc8, $7b7b, $0000, $0000, $0045
dw $0e28, $0fb8, $0190, $0ef0, $7c7c, $0000, $0000, $0046
dw $0f78, $0fb8, $0040, $0f98, $757d, $0000, $0000, $0047
dw $0f20, $0f40, $0020, $0f30, $7f7f, $0000, $0000, $0048
dw $0f70, $0fb8, $0048, $0f94, $7f7f, $0000, $0000, $0049
OWEastEdges:
dw $0070, $00a0, $0030, $0088, $0001, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0068, $0078, $0010, $0070, $0304, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0001
dw $0068, $0088, $0020, $0078, $0506, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0002
dw $0318, $0368, $0050, $0340, $030c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0003
dw $0450, $0488, $0038, $046c, $1111, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0004
dw $0560, $05a0, $0040, $0580, $1111, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0005
dw $0488, $0500, $0078, $04c4, $1212, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0006
dw $0538, $05a8, $0070, $0570, $1212, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0007
dw $0470, $05a8, $0138, $050c, $1313, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0008
dw $0470, $0598, $0128, $0504, $1414, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0009
dw $0480, $0488, $0008, $0484, $1515, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000a
dw $04b0, $0510, $0060, $04e0, $1515, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000b
dw $0560, $0588, $0028, $0574, $1515, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000c
dw $0450, $0458, $0008, $0454, $1616, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000d
dw $0480, $04a8, $0028, $0494, $1616, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000e
dw $0718, $0738, $0020, $0728, $1a1a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $000f
dw $0908, $0948, $0040, $0928, $1821, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0010
dw $0878, $08a8, $0030, $0890, $1b24, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0011
dw $0bb8, $0bc8, $0010, $0bc0, $2828, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0012 ;Race Game
dw $0b60, $0ba0, $0040, $0b80, $2929, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0013
dw $0ab0, $0ad0, $0020, $0ac0, $2b2b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0014
dw $0af0, $0b40, $0050, $0b18, $2b2b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0015
dw $0b78, $0ba0, $0028, $0b8c, $2b2b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0016
dw $0b68, $0b98, $0030, $0b80, $2c2c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0018
dw $0a68, $0ab8, $0050, $0a90, $2d2d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0019
dw $0b00, $0b78, $0078, $0b3c, $2d2d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001a
dw $0c50, $0db8, $0168, $0d04, $3232, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001b
dw $0c78, $0ce3, $006b, $0cad, $3333, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001c
dw $0ce4, $0d33, $004f, $0d0b, $3333, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001d
dw $0d34, $0db8, $0084, $0d76, $3333, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001e
dw $0ea8, $0f20, $0078, $0ee4, $3039, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $001f
dw $0f70, $0fa8, $0038, $0f8c, $3039, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0020
dw $0f18, $0f18, $0000, $0f18, $3a3a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0021
dw $0fc8, $0fc8, $0000, $0fc8, $3a3a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0022
dw $0e28, $0fb8, $0190, $0ef0, $3b3b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0023
dw $0f78, $0fb8, $0040, $0f98, $3c3c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0024
dw $0f20, $0f40, $0020, $0f30, $353e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0025
dw $0f70, $0fb8, $0048, $0f94, $353e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0026
dw $0070, $00a0, $0030, $0088, $4041, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0027 ;Skull Woods
dw $0068, $0078, $0010, $0070, $4344, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0028
dw $0068, $0088, $0020, $0078, $4546, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0029
dw $0318, $0368, $0050, $0340, $434c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002a
dw $0450, $0488, $0038, $046c, $5151, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002b
dw $0560, $05a0, $0040, $0580, $5151, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002c
dw $0488, $0500, $0078, $04c4, $5252, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002d
dw $0538, $05a8, $0070, $0570, $5252, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002e
dw $0470, $05a8, $0138, $050c, $5353, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $002f
dw $0470, $0598, $0128, $0504, $5454, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0030
dw $0480, $0488, $0008, $0484, $5555, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0031
dw $04b0, $0510, $0060, $04e0, $5555, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0032
dw $0560, $0588, $0028, $0574, $5555, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0033
dw $0450, $0458, $0008, $0454, $5656, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0034
dw $0480, $04a8, $0028, $0494, $5656, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0035
dw $0908, $0948, $0040, $0928, $5861, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0036
dw $0878, $08a8, $0030, $0890, $5b64, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0037
dw $0b60, $0b68, $0008, $0b64, $6868, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0038 ;Dig Game
dw $0bb8, $0bc8, $0010, $0bc0, $6868, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0039
dw $0b60, $0ba0, $0040, $0b80, $6969, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003a
dw $0ab0, $0ad0, $0020, $0ac0, $6b6b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003b
dw $0af0, $0b40, $0050, $0b18, $6b6b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003c
dw $0b78, $0ba0, $0028, $0b8c, $6b6b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003d
dw $0b68, $0b98, $0030, $0b80, $6c6c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003e
dw $0a68, $0ab8, $0050, $0a90, $6d6d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $003f
dw $0b00, $0b78, $0078, $0b3c, $6d6d, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0040
dw $0c50, $0db8, $0168, $0d04, $7272, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0041
dw $0c78, $0ce3, $006b, $0cad, $7373, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0042
dw $0ce4, $0d33, $004f, $0d0b, $7373, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0043
dw $0d34, $0db8, $0084, $0d76, $7373, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0044
dw $0f18, $0f18, $0000, $0f18, $7a7a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0045
dw $0fc8, $0fc8, $0000, $0fc8, $7a7a, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0046
dw $0e28, $0fb8, $0190, $0ef0, $7b7b, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0047
dw $0f78, $0fb8, $0040, $0f98, $7c7c, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0048
dw $0f20, $0f40, $0020, $0f30, $757e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0049
dw $0f70, $0fb8, $0048, $0f94, $757e, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $004a
dw $0058, $00c0, $0068, $008c, $8080, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0017 ;Hobo
dw $0070, $00a0, $0030, $0088, $0001, $0000, $0000, $0000
dw $0068, $0078, $0010, $0070, $0304, $0000, $0000, $0001
dw $0068, $0088, $0020, $0078, $0506, $0000, $0000, $0002
dw $0318, $0368, $0050, $0340, $030c, $0000, $0000, $0003
dw $0450, $0488, $0038, $046c, $1111, $0000, $0000, $0004
dw $0560, $05a0, $0040, $0580, $1111, $0000, $0000, $0005
dw $0488, $0500, $0078, $04c4, $1212, $0000, $0000, $0006
dw $0538, $05a8, $0070, $0570, $1212, $0000, $0000, $0007
dw $0470, $05a8, $0138, $050c, $1313, $0000, $0000, $0008
dw $0470, $0598, $0128, $0504, $1414, $0000, $0000, $0009
dw $0480, $0488, $0008, $0484, $1515, $0000, $0000, $000a
dw $04b0, $0510, $0060, $04e0, $1515, $0000, $0000, $000b
dw $0560, $0588, $0028, $0574, $1515, $0000, $0000, $000c
dw $0450, $0458, $0008, $0454, $1616, $0000, $0000, $000d
dw $0480, $04a8, $0028, $0494, $1616, $0000, $0000, $000e
dw $0718, $0738, $0020, $0728, $1a1a, $0000, $0000, $000f
dw $0908, $0948, $0040, $0928, $1821, $0000, $0000, $0010
dw $0878, $08a8, $0030, $0890, $1b24, $0000, $0000, $0011
dw $0bb8, $0bc8, $0010, $0bc0, $2828, $0000, $0000, $0012 ;Race Game
dw $0b60, $0ba0, $0040, $0b80, $2929, $0000, $0000, $0013
dw $0ab0, $0ad0, $0020, $0ac0, $2b2b, $0000, $0000, $0014
dw $0af0, $0b40, $0050, $0b18, $2b2b, $0000, $0000, $0015
dw $0b78, $0ba0, $0028, $0b8c, $2b2b, $0000, $0000, $0016
dw $0b68, $0b98, $0030, $0b80, $2c2c, $0000, $0000, $0018
dw $0a68, $0ab8, $0050, $0a90, $2d2d, $0000, $0000, $0019
dw $0b00, $0b78, $0078, $0b3c, $2d2d, $0000, $0000, $001a
dw $0c50, $0db8, $0168, $0d04, $3232, $0000, $0000, $001b
dw $0c78, $0ce3, $006b, $0cad, $3333, $0000, $0000, $001c
dw $0ce4, $0d33, $004f, $0d0b, $3333, $0000, $0000, $001d
dw $0d34, $0db8, $0084, $0d76, $3333, $0000, $0000, $001e
dw $0ea8, $0f20, $0078, $0ee4, $3039, $0000, $0000, $001f
dw $0f70, $0fa8, $0038, $0f8c, $3039, $0000, $0000, $0020
dw $0f18, $0f18, $0000, $0f18, $3a3a, $0000, $0000, $0021
dw $0fc8, $0fc8, $0000, $0fc8, $3a3a, $0000, $0000, $0022
dw $0e28, $0fb8, $0190, $0ef0, $3b3b, $0000, $0000, $0023
dw $0f78, $0fb8, $0040, $0f98, $3c3c, $0000, $0000, $0024
dw $0f20, $0f40, $0020, $0f30, $353e, $0000, $0000, $0025
dw $0f70, $0fb8, $0048, $0f94, $353e, $0000, $0000, $0026
dw $0070, $00a0, $0030, $0088, $4041, $0000, $0000, $0027 ;Skull Woods
dw $0068, $0078, $0010, $0070, $4344, $0000, $0000, $0028
dw $0068, $0088, $0020, $0078, $4546, $0000, $0000, $0029
dw $0318, $0368, $0050, $0340, $434c, $0000, $0000, $002a
dw $0450, $0488, $0038, $046c, $5151, $0000, $0000, $002b
dw $0560, $05a0, $0040, $0580, $5151, $0000, $0000, $002c
dw $0488, $0500, $0078, $04c4, $5252, $0000, $0000, $002d
dw $0538, $05a8, $0070, $0570, $5252, $0000, $0000, $002e
dw $0470, $05a8, $0138, $050c, $5353, $0000, $0000, $002f
dw $0470, $0598, $0128, $0504, $5454, $0000, $0000, $0030
dw $0480, $0488, $0008, $0484, $5555, $0000, $0000, $0031
dw $04b0, $0510, $0060, $04e0, $5555, $0000, $0000, $0032
dw $0560, $0588, $0028, $0574, $5555, $0000, $0000, $0033
dw $0450, $0458, $0008, $0454, $5656, $0000, $0000, $0034
dw $0480, $04a8, $0028, $0494, $5656, $0000, $0000, $0035
dw $0908, $0948, $0040, $0928, $5861, $0000, $0000, $0036
dw $0878, $08a8, $0030, $0890, $5b64, $0000, $0000, $0037
dw $0b60, $0b68, $0008, $0b64, $6868, $0000, $0000, $0038 ;Dig Game
dw $0bb8, $0bc8, $0010, $0bc0, $6868, $0000, $0000, $0039
dw $0b60, $0ba0, $0040, $0b80, $6969, $0000, $0000, $003a
dw $0ab0, $0ad0, $0020, $0ac0, $6b6b, $0000, $0000, $003b
dw $0af0, $0b40, $0050, $0b18, $6b6b, $0000, $0000, $003c
dw $0b78, $0ba0, $0028, $0b8c, $6b6b, $0000, $0000, $003d
dw $0b68, $0b98, $0030, $0b80, $6c6c, $0000, $0000, $003e
dw $0a68, $0ab8, $0050, $0a90, $6d6d, $0000, $0000, $003f
dw $0b00, $0b78, $0078, $0b3c, $6d6d, $0000, $0000, $0040
dw $0c50, $0db8, $0168, $0d04, $7272, $0000, $0000, $0041
dw $0c78, $0ce3, $006b, $0cad, $7373, $0000, $0000, $0042
dw $0ce4, $0d33, $004f, $0d0b, $7373, $0000, $0000, $0043
dw $0d34, $0db8, $0084, $0d76, $7373, $0000, $0000, $0044
dw $0f18, $0f18, $0000, $0f18, $7a7a, $0000, $0000, $0045
dw $0fc8, $0fc8, $0000, $0fc8, $7a7a, $0000, $0000, $0046
dw $0e28, $0fb8, $0190, $0ef0, $7b7b, $0000, $0000, $0047
dw $0f78, $0fb8, $0040, $0f98, $7c7c, $0000, $0000, $0048
dw $0f20, $0f40, $0020, $0f30, $757e, $0000, $0000, $0049
dw $0f70, $0fb8, $0048, $0f94, $757e, $0000, $0000, $004a
dw $0058, $00c0, $0068, $008c, $8080, $0000, $0000, $0017 ;Hobo

Binary file not shown.