Revamp HMG logic
This commit is contained in:
32
Main.py
32
Main.py
@@ -27,7 +27,7 @@ from Fill import distribute_items_restrictive, promote_dungeon_items, fill_dunge
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from Fill import dungeon_tracking
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from Fill import sell_potions, sell_keys, balance_multiworld_progression, balance_money_progression, lock_shop_locations
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops, fill_specific_items
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from UnderworldGlitchRules import create_hybridmajor_connections, create_hybridmajor_connectors, get_hybridmajor_connector_entrances
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from UnderworldGlitchRules import create_hybridmajor_connections, get_hybridmajor_connection_entrances
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from Utils import output_path, parse_player_names
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from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config, verify_item_pool_config
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@@ -222,8 +222,6 @@ def main(args, seed=None, fish=None):
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world.data_tables[player] = init_data_tables(world, player)
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place_bosses(world, player)
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randomize_enemies(world, player)
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connections(world, player)
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adjust_locations(world, player)
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if world.customizer and world.customizer.get_start_inventory():
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@@ -264,8 +262,6 @@ def main(args, seed=None, fish=None):
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link_overworld(world, player)
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create_dynamic_exits(world, player)
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link_entrances_new(world, player)
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connectors(world, player)
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logger.info(world.fish.translate("cli", "cli", "shuffling.prep"))
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for player in range(1, world.players + 1):
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@@ -285,6 +281,8 @@ def main(args, seed=None, fish=None):
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logger.info(world.fish.translate("cli", "cli", "generating.itempool"))
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for player in range(1, world.players + 1):
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connections(world, player)
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generate_itempool(world, player)
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verify_item_pool_config(world)
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@@ -533,8 +531,6 @@ def copy_world(world):
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create_dungeons(ret, player)
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if world.logic[player] in ('owglitches', 'hybridglitches', 'nologic'):
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create_owg_connections(ret, player)
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connections(ret, player)
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# there are region references here they must be migrated to preserve integrity
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@@ -561,7 +557,10 @@ def copy_world(world):
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# connect copied world
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copied_locations = {(loc.name, loc.player): loc for loc in ret.get_locations()} # caches all locations
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hmg_entrances = get_hybridmajor_connector_entrances()
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# We have to skip these for now. They require both the rest of the entrances _and_ the dungeon portals to be copied first
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# We will connect them later
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hmg_entrances = get_hybridmajor_connection_entrances()
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for region in world.regions:
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copied_region = ret.get_region(region.name, region.player)
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@@ -621,7 +620,22 @@ def copy_world(world):
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for player in range(1, world.players + 1):
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if world.logic[player] in ('nologic', 'hybridglitches'):
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create_hybridmajor_connectors(ret, player)
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create_hybridmajor_connections(ret, player)
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for region in world.regions:
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copied_region = ret.get_region(region.name, region.player)
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copied_region.is_light_world = region.is_light_world
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copied_region.is_dark_world = region.is_dark_world
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copied_region.dungeon = region.dungeon
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copied_region.locations = [copied_locations[(location.name, location.player)] for location in region.locations]
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for location in copied_region.locations:
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location.parent_region = copied_region
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for entrance in region.entrances:
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if entrance.name not in hmg_entrances:
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continue
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ret.get_entrance(entrance.name, entrance.player).connect(copied_region)
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for player in range(1, world.players + 1):
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set_rules(ret, player)
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return ret
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