Combinatoric approach revised (KLA1)
Backported some fixes
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@@ -1,22 +1,21 @@
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import random
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from collections import defaultdict, deque
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import logging
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import operator as op
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import time
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from enum import unique, Flag
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from typing import DefaultDict, Dict, List
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from functools import reduce
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from BaseClasses import RegionType, Region, Door, DoorType, Direction, Sector, CrystalBarrier, DungeonInfo
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from BaseClasses import RegionType, Region, Door, DoorType, Direction, Sector, CrystalBarrier, DungeonInfo, dungeon_keys
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from Doors import reset_portals
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from Dungeons import dungeon_regions, region_starts, standard_starts, split_region_starts
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from Dungeons import dungeon_bigs, dungeon_keys, dungeon_hints
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from Dungeons import dungeon_bigs, dungeon_hints
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from Items import ItemFactory
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from RoomData import DoorKind, PairedDoor, reset_rooms
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from DungeonGenerator import ExplorationState, convert_regions, generate_dungeon, pre_validate, determine_required_paths, drop_entrances
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from DungeonGenerator import create_dungeon_builders, split_dungeon_builder, simple_dungeon_builder, default_dungeon_entrances
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from DungeonGenerator import dungeon_portals, dungeon_drops, GenerationException
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from KeyDoorShuffle import analyze_dungeon, validate_vanilla_key_logic, build_key_layout, validate_key_layout
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from KeyDoorShuffle import analyze_dungeon, build_key_layout, validate_key_layout
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from Utils import ncr, kth_combination
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def link_doors(world, player):
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@@ -212,8 +211,8 @@ def vanilla_key_logic(world, player):
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analyze_dungeon(key_layout, world, player)
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world.key_logic[player][builder.name] = key_layout.key_logic
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log_key_logic(builder.name, key_layout.key_logic)
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if world.shuffle[player] == 'vanilla' and world.accessibility[player] == 'items' and not world.retro[player] and not world.keydropshuffle[player]:
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validate_vanilla_key_logic(world, player)
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# if world.shuffle[player] == 'vanilla' and world.accessibility[player] == 'items' and not world.retro[player] and not world.keydropshuffle[player]:
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# validate_vanilla_key_logic(world, player)
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# some useful functions
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@@ -1576,28 +1575,6 @@ def find_key_door_candidates(region, checked, world, player):
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return candidates, checked_doors
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def kth_combination(k, l, r):
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if r == 0:
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return []
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elif len(l) == r:
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return l
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else:
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i = ncr(len(l)-1, r-1)
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if k < i:
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return l[0:1] + kth_combination(k, l[1:], r-1)
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else:
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return kth_combination(k-i, l[1:], r)
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def ncr(n, r):
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if r == 0:
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return 1
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r = min(r, n-r)
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numerator = reduce(op.mul, range(n, n-r, -1), 1)
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denominator = reduce(op.mul, range(1, r+1), 1)
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return numerator / denominator
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def reassign_key_doors(builder, world, player):
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logger = logging.getLogger('')
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logger.debug('Key doors for %s', builder.name)
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