Finishing up interior doors for Eastern
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20
Doors.py
20
Doors.py
@@ -154,19 +154,27 @@ def create_doors(world, player):
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create_door(player, 'Eastern Fairies\' Warp', Warp),
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create_door(player, 'Eastern Map Valley WN', Nrml).dir(We, 0xaa, Top, Low).pos(1),
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create_door(player, 'Eastern Map Valley SW', Nrml).dir(So, 0xaa, Left, High).pos(5),
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create_door(player, 'Eastern Dark Square NW', Nrml).dir(No, 0xba, Left, High).pos(1),
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create_door(player, 'Eastern Dark Square NW', Nrml).dir(No, 0xba, Left, High).trap(0x2).pos(1),
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create_door(player, 'Eastern Dark Square Key Door WN', Nrml).dir(We, 0xba, Top, High).small_key().pos(0),
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create_door(player, 'Eastern Dark Square EN', Intr).dir(Ea, 0xba, Top, High).pos(2),
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create_door(player, 'Eastern Dark Pots WN', Intr).dir(We, 0xba, Top, High).pos(2),
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create_door(player, 'Eastern Big Key EN', Nrml).dir(Ea, 0xb8, Top, High).pos(1),
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create_door(player, 'Eastern Big Key NE', Nrml).dir(No, 0xb8, Right, High).big_key().pos(0),
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ugly_door(create_door(player, 'Eastern Darkness S', Nrml).dir(So, 0x99, Mid, High)).small_key().pos(1),
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create_door(player, 'Eastern Darkness S', Nrml).dir(So, 0x99, Mid, High).small_key().pos(1),
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create_door(player, 'Eastern Darkness NE', Intr).dir(No, 0x99, Right, High).pos(2),
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create_door(player, 'Eastern Rupees SE', Intr).dir(So, 0x99, Right, High).pos(2),
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# Up is a keydoor and down is not. Only the up stairs should be considered a key door for now.
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create_door(player, 'Eastern Darkness Up Stairs', Sprl).dir(Up, 0x99, 0, HTH).ss(Z, 0x1a, 0x6c, False, True).small_key().pos(0),
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create_door(player, 'Eastern Attic Start Down Stairs', Sprl).dir(Dn, 0xda, 0, HTH).ss(Z, 0x11, 0x80, True, True),
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create_door(player, 'Eastern Attic Start WS', Nrml).dir(We, 0xda, Bot, High).trap(0x4).pos(0),
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create_door(player, 'Eastern Attic Switches ES', Nrml).dir(Ea, 0xd9, Bot, High).trap(0x1).pos(2),
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create_door(player, 'Eastern Attic Switches WS', Nrml).dir(We, 0xd9, Bot, High).trap(0x4).pos(0),
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create_door(player, 'Eastern Eyegores ES', Nrml).dir(Ea, 0xd8, Bot, High).pos(2),
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create_door(player, 'Eastern Eyegores NE', Nrml).dir(No, 0xd8, Right, High).trap(0x4).pos(0),
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create_door(player, 'Eastern False Switches ES', Nrml).dir(Ea, 0xd9, Bot, High).trap(0x1).pos(2),
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create_door(player, 'Eastern False Switches WS', Intr).dir(We, 0xd9, Bot, High).pos(1),
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create_door(player, 'Eastern Cannonball Hell ES', Intr).dir(Ea, 0xd9, Bot, High).pos(1),
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create_door(player, 'Eastern Cannonball Hell WS', Nrml).dir(We, 0xd9, Bot, High).trap(0x4).pos(0),
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create_door(player, 'Eastern Single Eyegore ES', Intr).dir(Ea, 0xd8, Bot, High).pos(2),
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create_door(player, 'Eastern Single Eyegore NE', Intr).dir(No, 0xd8, Right, High).pos(1),
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create_door(player, 'Eastern Duo Eyegores SE', Intr).dir(So, 0xd8, Right, High).pos(1),
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create_door(player, 'Eastern Duo Eyegores NE', Intr).dir(No, 0xd8, Right, High).trap(0x4).pos(0),
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create_door(player, 'Eastern Boss SE', Nrml).dir(So, 0xc8, Right, High).no_exit().trap(0x4).pos(0),
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# Desert Palace
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