Milestone release: first alpha version
This commit is contained in:
@@ -1442,12 +1442,26 @@ class Door(object):
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return '%s' % self.name
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@unique
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class WorldType(Enum):
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Light = 0
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Dark = 1
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Special = 2
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@unique
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class Terrain(Enum):
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Land = 0
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Water = 1
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class OWEdge(object):
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def __init__(self, player, name, owIndex, direction, edge_id, owSlotIndex=0xff):
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def __init__(self, player, name, owIndex, direction, terrain, edge_id, owSlotIndex=0xff):
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self.player = player
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self.name = name
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self.type = DoorType.Open
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self.direction = direction
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self.terrain = terrain
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self.deadEnd = False
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# rom properties
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@@ -1472,6 +1486,13 @@ class OWEdge(object):
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self.unknownX = 0x0
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self.unknownY = 0x0
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if self.owIndex < 0x40:
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self.worldType = WorldType.Light
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elif self.owIndex < 0x80:
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self.worldType = WorldType.Dark
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else:
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self.worldType = WorldType.Special
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# logical properties
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# self.connected = False # combine with Dest?
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self.dest = None
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5
Main.py
5
Main.py
@@ -242,7 +242,10 @@ def main(args, seed=None, fish=None):
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customize_shops(world, player)
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balance_money_progression(world)
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outfilebase = f'DR_{args.outputname if args.outputname else world.seed}'
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if world.owShuffle[1] != 'vanilla':
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outfilebase = f'OR_{args.outputname if args.outputname else world.seed}'
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else:
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outfilebase = f'DR_{args.outputname if args.outputname else world.seed}'
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rom_names = []
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jsonout = {}
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574
OWEdges.py
574
OWEdges.py
@@ -1,5 +1,5 @@
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from BaseClasses import OWEdge, Direction
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from BaseClasses import OWEdge, Direction, Terrain
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# constants
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We = Direction.West
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@@ -7,296 +7,298 @@ Ea = Direction.East
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So = Direction.South
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No = Direction.North
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Ld = Terrain.Land
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Wr = Terrain.Water
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def create_owedges(world, player):
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edges = [
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# name, owID, dir, edge_id, (owSlot) #(vram, scrollY, scrollX, linkY, linkX, camY, camX, unk1, unk2)
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create_owedge(player, 'Lost Woods NW', 0x00, No, 0x00) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Lost Woods SW', 0x00, So, 0x01, 0x08).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Lost Woods SC', 0x00, So, 0x02, 0x08).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Lost Woods SE', 0x00, So, 0x03, 0x09).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Lost Woods EN', 0x00, Ea, 0x00, 0x01).coordInfo(0x0180, 0x0024, 0x0400, 0x0088, 0x0405, 0x0093, 0x047d, 0x0c, 0x00),
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create_owedge(player, 'Lumberjack SW', 0x02, So, 0x00) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Lumberjack WN', 0x02, We, 0x00) .coordInfo(0x01e0, 0x0028, 0x0300, 0x0088, 0x03e8, 0x0097, 0x0385, 0xf8, 0x00),
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create_owedge(player, 'West Death Mountain EN', 0x03, Ea, 0x01, 0x04).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'West Death Mountain ES', 0x03, Ea, 0x03, 0x0c).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'East Death Mountain WN', 0x05, We, 0x01, 0x05).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'East Death Mountain WS', 0x05, We, 0x03, 0x0d).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'East Death Mountain EN', 0x05, Ea, 0x02, 0x06).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Death Mountain TR Pegs WN', 0x07, We, 0x02) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'DM Ascent NW', 0x0a, No, 0x01) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'DM Ascent SE', 0x0a, So, 0x04) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Zora Approach NE', 0x0f, No, 0x02) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Zora Approach SE', 0x0f, So, 0x05) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Lost Woods Pass NW', 0x10, No, 0x03) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Lost Woods Pass NE', 0x10, No, 0x04) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Lost Woods Pass SW', 0x10, So, 0x06) .coordInfo(0x0000, 0x0600, 0x0006, 0x0603, 0x0088, 0x066d, 0x0093, 0x00, 0xfa),
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create_owedge(player, 'Lost Woods Pass SE', 0x10, So, 0x07) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Kakariko Fortune SC', 0x11, So, 0x08) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Kakariko Fortune EN', 0x11, Ea, 0x04) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Kakariko Fortune NE', 0x11, No, 0x05) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Kakariko Fortune ES', 0x11, Ea, 0x05) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Kakariko Pond NE', 0x12, No, 0x06) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Kakariko Pond SW', 0x12, So, 0x09) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Kakariko Pond SE', 0x12, So, 0x0a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Kakariko Pond WN', 0x12, We, 0x04) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Kakariko Pond WS', 0x12, We, 0x05) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Kakariko Pond EN', 0x12, Ea, 0x06) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Kakariko Pond ES', 0x12, Ea, 0x07) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Sanctuary WN', 0x13, We, 0x06) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Sanctuary WS', 0x13, We, 0x07) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Sanctuary EC', 0x13, Ea, 0x08) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Graveyard WC', 0x14, We, 0x08) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Graveyard EC', 0x14, Ea, 0x09) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Useless Fairy SW', 0x15, So, 0x0b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Useless Fairy SC', 0x15, So, 0x0c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Useless Fairy SE', 0x15, So, 0x0d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Useless Fairy WC', 0x15, We, 0x09) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Useless Fairy EN', 0x15, Ea, 0x0a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Useless Fairy EC', 0x15, Ea, 0x0b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Useless Fairy ES', 0x15, Ea, 0x0c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Potion Shop WN', 0x16, We, 0x0a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Potion Shop WC', 0x16, We, 0x0b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Potion Shop WS', 0x16, We, 0x0c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Potion Shop EN', 0x16, Ea, 0x0d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Potion Shop EC', 0x16, Ea, 0x0e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Zora Warning NE', 0x17, No, 0x07) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Zora Warning WN', 0x17, We, 0x0d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Zora Warning WC', 0x17, We, 0x0e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Kakariko NW', 0x18, No, 0x08) .coordInfo(0x0900, 0x051e, 0x0006, 0x05e4, 0x0088, 0x058d, 0x0093, 0x00, 0xfa),
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create_owedge(player, 'Kakariko NC', 0x18, No, 0x09) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Kakariko NE', 0x18, No, 0x0a, 0x19).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Kakariko SE', 0x18, So, 0x0f, 0x21).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Kakariko ES', 0x18, Ea, 0x10, 0x21).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Forgotten Forest NW', 0x1a, No, 0x0b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Forgotten Forest NE', 0x1a, No, 0x0c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Forgotten Forest ES', 0x1a, Ea, 0x0f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Hyrule Castle SW', 0x1b, So, 0x10, 0x23).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Hyrule Castle SE', 0x1b, So, 0x11, 0x24).coordInfo(0x1854, 0x091e, 0x089e, 0x09e0, 0x0924, 0x098d, 0x092b, 0x00, 0x02),
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create_owedge(player, 'Hyrule Castle WN', 0x1b, We, 0x0f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Hyrule Castle ES', 0x1b, Ea, 0x11, 0x24).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Wooden Bridge NW', 0x1d, No, 0x0d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Wooden Bridge NE', 0x1d, No, 0x0f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Wooden Bridge NC', 0x1d, No, 0x0e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Wooden Bridge SW', 0x1d, So, 0x0e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Eastern Palace SW', 0x1e, So, 0x13, 0x26).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Eastern Palace SE', 0x1e, So, 0x14, 0x27).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Blacksmith WS', 0x22, We, 0x10) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Sand Dune NW', 0x25, No, 0x10) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Sand Dune SC', 0x25, So, 0x12) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Sand Dune WN', 0x25, We, 0x11) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Maze Race ES', 0x28, Ea, 0x12) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Kakariko Suburb NE', 0x29, No, 0x11) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Kakariko Suburb WS', 0x29, We, 0x12) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Kakariko Suburb ES', 0x29, Ea, 0x13) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Flute Boy SW', 0x2a, So, 0x15) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Flute Boy SC', 0x2a, So, 0x16) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Flute Boy WS', 0x2a, We, 0x13) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Central Bonk Rock NW', 0x2b, No, 0x12) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Central Bonk Rock SW', 0x2b, So, 0x17) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Central Bonk Rock EN', 0x2b, Ea, 0x14) .coordInfo(0x0280, 0x0a5e, 0x0800, 0x0ac0, 0x0805, 0x0acb, 0x087d, 0x00, 0x00),
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create_owedge(player, 'Central Bonk Rock EC', 0x2b, Ea, 0x15) .coordInfo(0x0600, 0x0aba, 0x0800, 0x0b18, 0x0805, 0x0b27, 0x087d, 0x06, 0x00),
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create_owedge(player, 'Central Bonk Rock ES', 0x2b, Ea, 0x16) .coordInfo(0x0880, 0x0b1e, 0x0800, 0x0b8c, 0x0805, 0x0b8b, 0x087d, 0x00, 0x00),
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create_owedge(player, 'Links House NE', 0x2c, No, 0x13) .coordInfo(0x1814, 0x091e, 0x089e, 0x09e4, 0x0924, 0x098d, 0x092b, 0x00, 0x02),
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create_owedge(player, 'Links House SC', 0x2c, So, 0x18) .coordInfo(0x000c, 0x0c00, 0x0862, 0x00c03, 0x008e0, 0x00c6d, 0x08e7, 0x00, 0xfe),
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create_owedge(player, 'Links House WN', 0x2c, We, 0x14) .coordInfo(0x02a0, 0x0a5e, 0x0700, 0x0ac0, 0x07e8, 0x0acb, 0x0785, 0x00, 0x00),
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create_owedge(player, 'Links House WC', 0x2c, We, 0x15) .coordInfo(0x05a0, 0x0aba, 0x0700, 0x0b18, 0x07e9, 0x0b27, 0x0785, 0x06, 0x00),
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create_owedge(player, 'Links House WS', 0x2c, We, 0x16) .coordInfo(0x08a0, 0x0b1e, 0x0700, 0x0b8c, 0x07e9, 0x0b8b, 0x0785, 0x00, 0x00),
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create_owedge(player, 'Links House ES', 0x2c, Ea, 0x17) .coordInfo(0x08c0, 0x0b1e, 0x0a00, 0x0b80, 0x0a05, 0x0b8b, 0x0a7d, 0x00, 0x00),
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create_owedge(player, 'Stone Bridge NC', 0x2d, No, 0x14) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
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create_owedge(player, 'Stone Bridge SC', 0x2d, So, 0x19) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stone Bridge WC', 0x2d, We, 0x17) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stone Bridge WS', 0x2d, We, 0x18) .coordInfo(0x08e0, 0x0b1e, 0x0900, 0x0b80, 0x09e9, 0x0b8b, 0x0985, 0x00, 0x00),
|
||||
create_owedge(player, 'Stone Bridge EN', 0x2d, Ea, 0x18) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stone Bridge EC', 0x2d, Ea, 0x19) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Tree Line NW', 0x2e, No, 0x15) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Tree Line SC', 0x2e, So, 0x1a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Tree Line SE', 0x2e, So, 0x1b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Tree Line WN', 0x2e, We, 0x19) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Tree Line WC', 0x2e, We, 0x1a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Eastern Nook NE', 0x2f, No, 0x16) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Desert EC', 0x30, Ea, 0x1e, 0x39).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Desert ES', 0x30, Ea, 0x1f, 0x39).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Cave 45 NW', 0x32, No, 0x17) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Cave 45 NC', 0x32, No, 0x18) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Cave 45 EC', 0x32, Ea, 0x1a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'C Whirlpool NW', 0x33, No, 0x19) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'C Whirlpool SC', 0x33, So, 0x1c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'C Whirlpool WC', 0x33, We, 0x1b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'C Whirlpool EN', 0x33, Ea, 0x1b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'C Whirlpool EC', 0x33, Ea, 0x1c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'C Whirlpool ES', 0x33, Ea, 0x1d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Statues NC', 0x34, No, 0x1a) .coordInfo(0x180c, 0x0b1e, 0x0862, 0x0be4, 0x08e0, 0x0b8d, 0x08e7, 0x00, 0xfe),
|
||||
create_owedge(player, 'Statues SC', 0x34, So, 0x1d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Statues WN', 0x34, We, 0x1c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Statues WC', 0x34, We, 0x1d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Statues WS', 0x34, We, 0x1e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lake Hylia NW', 0x35, No, 0x1b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lake Hylia NC', 0x35, No, 0x1c, 0x36).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lake Hylia NE', 0x35, No, 0x1d, 0x36).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lake Hylia WS', 0x35, We, 0x24, 0x3d).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lake Hylia EC', 0x35, Ea, 0x24, 0x3e).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lake Hylia ES', 0x35, Ea, 0x25, 0x3e).coordInfo(0x0880, 0x0f1e, 0x0e00, 0x0f94, 0x0e05, 0x0f8b, 0x0e85, 0x00, 0x00),
|
||||
create_owedge(player, 'Ice Rod Cave SW', 0x37, So, 0x1e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Ice Rod Cave SE', 0x37, So, 0x1f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Purple Chest WC', 0x3a, We, 0x1f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Purple Chest WS', 0x3a, We, 0x20) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Purple Chest EC', 0x3a, Ea, 0x20) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Purple Chest ES', 0x3a, Ea, 0x21) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dam NC', 0x3b, No, 0x1e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dam WC', 0x3b, We, 0x21) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dam WS', 0x3b, We, 0x22) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dam EC', 0x3b, Ea, 0x22) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'South Pass NC', 0x3c, No, 0x1f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'South Pass WC', 0x3c, We, 0x23) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'South Pass ES', 0x3c, Ea, 0x23) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Octoballoon NW', 0x3f, No, 0x20) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Octoballoon NE', 0x3f, No, 0x21) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Octoballoon WC', 0x3f, We, 0x25) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Octoballoon WS', 0x3f, We, 0x26) .coordInfo(0x18e0, 0x0f1e, 0x0d00, 0x0f94, 0x0de9, 0x0f8b, 0x0d85, 0x00, 0x00),
|
||||
create_owedge(player, 'Skull Woods SW', 0x40, So, 0x21, 0x48).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods SC', 0x40, So, 0x22, 0x48).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods SE', 0x40, So, 0x23, 0x49).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods EN', 0x40, Ea, 0x26, 0x41).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lumberjack SW', 0x42, So, 0x20) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lumberjack WN', 0x42, We, 0x27) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'West Dark Death Mountain EN', 0x43, Ea, 0x27, 0x44).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'West Dark Death Mountain ES', 0x43, Ea, 0x29, 0x4c).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'East Dark Death Mountain WN', 0x45, We, 0x28) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'East Dark Death Mountain WS', 0x45, We, 0x2a, 0x4d).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'East Dark Death Mountain EN', 0x45, Ea, 0x28, 0x46).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Turtle Rock WN', 0x47, We, 0x29) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Bumper Cave NW', 0x4a, No, 0x22) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Bumper Cave SE', 0x4a, So, 0x24) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Catfish SE', 0x4f, So, 0x25) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods Pass NW', 0x50, No, 0x23) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods Pass NE', 0x50, No, 0x24) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods Pass SW', 0x50, So, 0x26) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods Pass SE', 0x50, So, 0x27) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Fortune NE', 0x51, No, 0x25) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Fortune SC', 0x51, So, 0x28) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Fortune EN', 0x51, Ea, 0x2a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Fortune ES', 0x51, Ea, 0x2b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond NE', 0x52, No, 0x26) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond SW', 0x52, So, 0x29) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond SE', 0x52, So, 0x2a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond WN', 0x52, We, 0x2b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond WS', 0x52, We, 0x2c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond EN', 0x52, Ea, 0x2c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond ES', 0x52, Ea, 0x2d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Chapel WN', 0x53, We, 0x2d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Chapel WS', 0x53, We, 0x2e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Chapel EC', 0x53, Ea, 0x2e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Graveyard WC', 0x54, We, 0x2f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Graveyard ES', 0x54, Ea, 0x2f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump SW', 0x55, So, 0x2b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump SC', 0x55, So, 0x2c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump SE', 0x55, So, 0x2d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump WC', 0x55, We, 0x30) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump EN', 0x55, Ea, 0x30) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump EC', 0x55, Ea, 0x31) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump ES', 0x55, Ea, 0x32) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Witch WN', 0x56, We, 0x31) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Witch WC', 0x56, We, 0x32) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Witch WS', 0x56, We, 0x33) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Witch EN', 0x56, Ea, 0x33) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Witch EC', 0x56, Ea, 0x34) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Catfish Approach NE', 0x57, No, 0x27) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Catfish Approach WN', 0x57, We, 0x34) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Catfish Approach WC', 0x57, We, 0x35) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Village of Outcasts NW', 0x58, No, 0x28) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Village of Outcasts NC', 0x58, No, 0x29) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Village of Outcasts NE', 0x58, No, 0x2a, 0x59).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Village of Outcasts SE', 0x58, So, 0x2f, 0x61).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Village of Outcasts ES', 0x58, Ea, 0x35, 0x61).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Shield Shop NE', 0x5a, No, 0x2c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Shield Shop NW', 0x5a, No, 0x2b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Pyramid SW', 0x5b, So, 0x30, 0x63).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Pyramid SE', 0x5b, So, 0x31, 0x64).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Pyramid ES', 0x5b, Ea, 0x36, 0x64).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Broken Bridge NW', 0x5d, No, 0x2d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Broken Bridge NC', 0x5d, No, 0x2e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Broken Bridge NE', 0x5d, No, 0x2f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Broken Bridge SW', 0x5d, So, 0x2e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Palace of Darkness SW', 0x5e, So, 0x33, 0x66).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Palace of Darkness SE', 0x5e, So, 0x34, 0x67).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hammer Pegs WS', 0x62, We, 0x36) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Dune NW', 0x65, No, 0x30) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Dune SC', 0x65, So, 0x32) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Dune WN', 0x65, We, 0x37) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dig Game EC', 0x68, Ea, 0x37) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dig Game ES', 0x68, Ea, 0x38) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Frog NE', 0x69, No, 0x31) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Frog WC', 0x69, We, 0x38) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Frog WS', 0x69, We, 0x39) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Frog ES', 0x69, Ea, 0x39) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stumpy SW', 0x6a, So, 0x35) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stumpy SC', 0x6a, So, 0x36) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stumpy WS', 0x6a, We, 0x3a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Bonk Rock NW', 0x6b, No, 0x32) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Bonk Rock SW', 0x6b, So, 0x37) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Bonk Rock EN', 0x6b, Ea, 0x3a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Bonk Rock EC', 0x6b, Ea, 0x3b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Bonk Rock ES', 0x6b, Ea, 0x3c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Big Bomb Shop NE', 0x6c, No, 0x33) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Big Bomb Shop SC', 0x6c, So, 0x38) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Big Bomb Shop WN', 0x6c, We, 0x3b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Big Bomb Shop WC', 0x6c, We, 0x3c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Big Bomb Shop WS', 0x6c, We, 0x3d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Big Bomb Shop ES', 0x6c, Ea, 0x3d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hammer Bridge NC', 0x6d, No, 0x34) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hammer Bridge SC', 0x6d, So, 0x39) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hammer Bridge WS', 0x6d, We, 0x3e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hammer Bridge EN', 0x6d, Ea, 0x3e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hammer Bridge EC', 0x6d, Ea, 0x3f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Tree Line NW', 0x6e, No, 0x35) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Tree Line SC', 0x6e, So, 0x3a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Tree Line SE', 0x6e, So, 0x3b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Tree Line WN', 0x6e, We, 0x3f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Tree Line WC', 0x6e, We, 0x40) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Palace of Darkness Nook NE', 0x6f, No, 0x36) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Circle of Bushes NW', 0x72, No, 0x37) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Circle of Bushes NC', 0x72, No, 0x38) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Circle of Bushes EC', 0x72, Ea, 0x40) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark C Whirlpool NW', 0x73, No, 0x39) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark C Whirlpool SC', 0x73, So, 0x3c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark C Whirlpool WC', 0x73, We, 0x41) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark C Whirlpool EN', 0x73, Ea, 0x41) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark C Whirlpool EC', 0x73, Ea, 0x42) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark C Whirlpool ES', 0x73, Ea, 0x43) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hype Cave NC', 0x74, No, 0x3a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hype Cave SC', 0x74, So, 0x3d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hype Cave WN', 0x74, We, 0x42) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hype Cave WC', 0x74, We, 0x43) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hype Cave WS', 0x74, We, 0x44) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lake Hylia NW', 0x75, No, 0x3b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lake Hylia NC', 0x75, No, 0x3c, 0x76).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lake Hylia NE', 0x75, No, 0x3d, 0x76).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lake Hylia WS', 0x75, We, 0x48, 0x7d).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lake Hylia EC', 0x75, Ea, 0x48, 0x7e).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lake Hylia ES', 0x75, Ea, 0x49, 0x7e).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Shopping Mall SW', 0x77, So, 0x3e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Shopping Mall SE', 0x77, So, 0x3f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Purple Chest EC', 0x7a, Ea, 0x44) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Purple Chest ES', 0x7a, Ea, 0x45) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Swamp Palace NC', 0x7b, No, 0x3e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Swamp Palace WC', 0x7b, We, 0x45) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Swamp Palace WS', 0x7b, We, 0x46) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Swamp Palace EC', 0x7b, Ea, 0x46) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark South Pass NC', 0x7c, No, 0x3f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark South Pass WC', 0x7c, We, 0x47) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark South Pass ES', 0x7c, Ea, 0x47) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Southeast DW NW', 0x7f, No, 0x40) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Southeast DW NE', 0x7f, No, 0x41) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Southeast DW WC', 0x7f, We, 0x49) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Southeast DW WS', 0x7f, We, 0x4a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Master Sword Meadow SC', 0x80, So, 0x40) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hobo EC', 0x80, Ea, 0x4a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Zoras Domain SW', 0x81, So, 0x41) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff)
|
||||
# name, owID,dir,type,edge_id,(owSlot) #(vram, scrollY, scrollX, linkY, linkX, camY, camX, unk1, unk2)
|
||||
create_owedge(player, 'Lost Woods NW', 0x00, No, Ld, 0x00) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lost Woods SW', 0x00, So, Ld, 0x01, 0x08).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lost Woods SC', 0x00, So, Ld, 0x02, 0x08).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lost Woods SE', 0x00, So, Ld, 0x03, 0x09).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lost Woods EN', 0x00, Ea, Ld, 0x00, 0x01).coordInfo(0x0180, 0x0024, 0x0400, 0x0088, 0x0405, 0x0093, 0x047d, 0x0c, 0x00),
|
||||
create_owedge(player, 'Lumberjack SW', 0x02, So, Ld, 0x00) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lumberjack WN', 0x02, We, Ld, 0x00) .coordInfo(0x01e0, 0x0028, 0x0300, 0x0088, 0x03e8, 0x0097, 0x0385, 0xf8, 0x00),
|
||||
create_owedge(player, 'West Death Mountain EN', 0x03, Ea, Ld, 0x01, 0x04).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'West Death Mountain ES', 0x03, Ea, Ld, 0x03, 0x0c).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'East Death Mountain WN', 0x05, We, Ld, 0x01, 0x05).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'East Death Mountain WS', 0x05, We, Ld, 0x03, 0x0d).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'East Death Mountain EN', 0x05, Ea, Ld, 0x02, 0x06).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Death Mountain TR Pegs WN', 0x07, We, Ld, 0x02) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'DM Ascent NW', 0x0a, No, Ld, 0x01) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'DM Ascent SE', 0x0a, So, Ld, 0x04) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Zora Approach NE', 0x0f, No, Ld, 0x02) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Zora Approach SE', 0x0f, So, Ld, 0x05) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lost Woods Pass NW', 0x10, No, Ld, 0x03) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lost Woods Pass NE', 0x10, No, Ld, 0x04) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lost Woods Pass SW', 0x10, So, Ld, 0x06) .coordInfo(0x0000, 0x0600, 0x0006, 0x0603, 0x0088, 0x066d, 0x0093, 0x00, 0xfa),
|
||||
create_owedge(player, 'Lost Woods Pass SE', 0x10, So, Ld, 0x07) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Fortune SC', 0x11, So, Ld, 0x08) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Fortune EN', 0x11, Ea, Ld, 0x04) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Fortune NE', 0x11, No, Ld, 0x05) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Fortune ES', 0x11, Ea, Ld, 0x05) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Pond NE', 0x12, No, Ld, 0x06) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Pond SW', 0x12, So, Ld, 0x09) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Pond SE', 0x12, So, Ld, 0x0a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Pond WN', 0x12, We, Ld, 0x04) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Pond WS', 0x12, We, Ld, 0x05) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Pond EN', 0x12, Ea, Ld, 0x06) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Pond ES', 0x12, Ea, Ld, 0x07) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Sanctuary WN', 0x13, We, Ld, 0x06) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Sanctuary WS', 0x13, We, Ld, 0x07) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Sanctuary EC', 0x13, Ea, Ld, 0x08) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Graveyard WC', 0x14, We, Ld, 0x08) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Graveyard EC', 0x14, Ea, Ld, 0x09) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Useless Fairy SW', 0x15, So, Ld, 0x0b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Useless Fairy SC', 0x15, So, Wr, 0x0c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Useless Fairy SE', 0x15, So, Ld, 0x0d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Useless Fairy WC', 0x15, We, Ld, 0x09) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Useless Fairy EN', 0x15, Ea, Wr, 0x0a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Useless Fairy EC', 0x15, Ea, Ld, 0x0b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Useless Fairy ES', 0x15, Ea, Ld, 0x0c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Potion Shop WN', 0x16, We, Wr, 0x0a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Potion Shop WC', 0x16, We, Ld, 0x0b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Potion Shop WS', 0x16, We, Ld, 0x0c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Potion Shop EN', 0x16, Ea, Wr, 0x0d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Potion Shop EC', 0x16, Ea, Ld, 0x0e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Zora Warning NE', 0x17, No, Ld, 0x07) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Zora Warning WN', 0x17, We, Wr, 0x0d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Zora Warning WC', 0x17, We, Ld, 0x0e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko NW', 0x18, No, Ld, 0x08) .coordInfo(0x0900, 0x051e, 0x0006, 0x05e4, 0x0088, 0x058d, 0x0093, 0x00, 0xfa),
|
||||
create_owedge(player, 'Kakariko NC', 0x18, No, Ld, 0x09) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko NE', 0x18, No, Ld, 0x0a, 0x19).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko SE', 0x18, So, Ld, 0x0f, 0x21).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko ES', 0x18, Ea, Ld, 0x10, 0x21).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Forgotten Forest NW', 0x1a, No, Ld, 0x0b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Forgotten Forest NE', 0x1a, No, Ld, 0x0c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Forgotten Forest ES', 0x1a, Ea, Ld, 0x0f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hyrule Castle SW', 0x1b, So, Ld, 0x10, 0x23).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hyrule Castle SE', 0x1b, So, Ld, 0x11, 0x24).coordInfo(0x1854, 0x091e, 0x089e, 0x09e0, 0x0924, 0x098d, 0x092b, 0x00, 0x02),
|
||||
create_owedge(player, 'Hyrule Castle WN', 0x1b, We, Ld, 0x0f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hyrule Castle ES', 0x1b, Ea, Ld, 0x11, 0x24).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Wooden Bridge NW', 0x1d, No, Ld, 0x0d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Wooden Bridge NC', 0x1d, No, Wr, 0x0e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Wooden Bridge NE', 0x1d, No, Ld, 0x0f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Wooden Bridge SW', 0x1d, So, Ld, 0x0e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Eastern Palace SW', 0x1e, So, Ld, 0x13, 0x26).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Eastern Palace SE', 0x1e, So, Ld, 0x14, 0x27).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Blacksmith WS', 0x22, We, Ld, 0x10) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Sand Dune NW', 0x25, No, Ld, 0x10) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Sand Dune SC', 0x25, So, Ld, 0x12) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Sand Dune WN', 0x25, We, Ld, 0x11) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Maze Race ES', 0x28, Ea, Ld, 0x12) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Suburb NE', 0x29, No, Ld, 0x11) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Suburb WS', 0x29, We, Ld, 0x12) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Kakariko Suburb ES', 0x29, Ea, Ld, 0x13) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Flute Boy SW', 0x2a, So, Ld, 0x15) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Flute Boy SC', 0x2a, So, Ld, 0x16) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Flute Boy WS', 0x2a, We, Ld, 0x13) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Central Bonk Rock NW', 0x2b, No, Ld, 0x12) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Central Bonk Rock SW', 0x2b, So, Ld, 0x17) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Central Bonk Rock EN', 0x2b, Ea, Ld, 0x14) .coordInfo(0x0280, 0x0a5e, 0x0800, 0x0ac0, 0x0805, 0x0acb, 0x087d, 0x00, 0x00),
|
||||
create_owedge(player, 'Central Bonk Rock EC', 0x2b, Ea, Ld, 0x15) .coordInfo(0x0600, 0x0aba, 0x0800, 0x0b18, 0x0805, 0x0b27, 0x087d, 0x06, 0x00),
|
||||
create_owedge(player, 'Central Bonk Rock ES', 0x2b, Ea, Ld, 0x16) .coordInfo(0x0880, 0x0b1e, 0x0800, 0x0b8c, 0x0805, 0x0b8b, 0x087d, 0x00, 0x00),
|
||||
create_owedge(player, 'Links House NE', 0x2c, No, Ld, 0x13) .coordInfo(0x1814, 0x091e, 0x089e, 0x09e4, 0x0924, 0x098d, 0x092b, 0x00, 0x02),
|
||||
create_owedge(player, 'Links House SC', 0x2c, So, Ld, 0x18) .coordInfo(0x000c, 0x0c00, 0x0862, 0x00c03, 0x008e0, 0x00c6d, 0x08e7, 0x00, 0xfe),
|
||||
create_owedge(player, 'Links House WN', 0x2c, We, Ld, 0x14) .coordInfo(0x02a0, 0x0a5e, 0x0700, 0x0ac0, 0x07e8, 0x0acb, 0x0785, 0x00, 0x00),
|
||||
create_owedge(player, 'Links House WC', 0x2c, We, Ld, 0x15) .coordInfo(0x05a0, 0x0aba, 0x0700, 0x0b18, 0x07e9, 0x0b27, 0x0785, 0x06, 0x00),
|
||||
create_owedge(player, 'Links House WS', 0x2c, We, Ld, 0x16) .coordInfo(0x08a0, 0x0b1e, 0x0700, 0x0b8c, 0x07e9, 0x0b8b, 0x0785, 0x00, 0x00),
|
||||
create_owedge(player, 'Links House ES', 0x2c, Ea, Ld, 0x17) .coordInfo(0x08c0, 0x0b1e, 0x0a00, 0x0b80, 0x0a05, 0x0b8b, 0x0a7d, 0x00, 0x00),
|
||||
create_owedge(player, 'Stone Bridge NC', 0x2d, No, Ld, 0x14) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stone Bridge SC', 0x2d, So, Ld, 0x19) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stone Bridge WC', 0x2d, We, Wr, 0x17) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stone Bridge WS', 0x2d, We, Ld, 0x18) .coordInfo(0x08e0, 0x0b1e, 0x0900, 0x0b80, 0x09e9, 0x0b8b, 0x0985, 0x00, 0x00),
|
||||
create_owedge(player, 'Stone Bridge EN', 0x2d, Ea, Ld, 0x18) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stone Bridge EC', 0x2d, Ea, Wr, 0x19) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Tree Line NW', 0x2e, No, Ld, 0x15) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Tree Line SC', 0x2e, So, Wr, 0x1a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Tree Line SE', 0x2e, So, Ld, 0x1b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Tree Line WN', 0x2e, We, Ld, 0x19) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Tree Line WC', 0x2e, We, Wr, 0x1a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Eastern Nook NE', 0x2f, No, Ld, 0x16) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Desert EC', 0x30, Ea, Ld, 0x1e, 0x39).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Desert ES', 0x30, Ea, Ld, 0x1f, 0x39).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Cave 45 NW', 0x32, No, Ld, 0x17) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Cave 45 NC', 0x32, No, Ld, 0x18) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Cave 45 EC', 0x32, Ea, Ld, 0x1a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'C Whirlpool NW', 0x33, No, Ld, 0x19) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'C Whirlpool SC', 0x33, So, Ld, 0x1c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'C Whirlpool WC', 0x33, We, Ld, 0x1b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'C Whirlpool EN', 0x33, Ea, Ld, 0x1b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'C Whirlpool EC', 0x33, Ea, Wr, 0x1c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'C Whirlpool ES', 0x33, Ea, Ld, 0x1d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Statues NC', 0x34, No, Ld, 0x1a) .coordInfo(0x180c, 0x0b1e, 0x0862, 0x0be4, 0x08e0, 0x0b8d, 0x08e7, 0x00, 0xfe),
|
||||
create_owedge(player, 'Statues SC', 0x34, So, Ld, 0x1d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Statues WN', 0x34, We, Ld, 0x1c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Statues WC', 0x34, We, Wr, 0x1d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Statues WS', 0x34, We, Ld, 0x1e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lake Hylia NW', 0x35, No, Ld, 0x1b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lake Hylia NC', 0x35, No, Wr, 0x1c, 0x36).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lake Hylia NE', 0x35, No, Ld, 0x1d, 0x36).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lake Hylia WS', 0x35, We, Ld, 0x24, 0x3d).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lake Hylia EC', 0x35, Ea, Wr, 0x24, 0x3e).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Lake Hylia ES', 0x35, Ea, Ld, 0x25, 0x3e).coordInfo(0x0880, 0x0f1e, 0x0e00, 0x0f94, 0x0e05, 0x0f8b, 0x0e85, 0x00, 0x00),
|
||||
create_owedge(player, 'Ice Rod Cave SW', 0x37, So, Wr, 0x1e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Ice Rod Cave SE', 0x37, So, Ld, 0x1f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Purple Chest WC', 0x3a, We, Ld, 0x1f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Purple Chest WS', 0x3a, We, Ld, 0x20) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Purple Chest EC', 0x3a, Ea, Ld, 0x20) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Purple Chest ES', 0x3a, Ea, Ld, 0x21) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dam NC', 0x3b, No, Ld, 0x1e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dam WC', 0x3b, We, Ld, 0x21) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dam WS', 0x3b, We, Ld, 0x22) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dam EC', 0x3b, Ea, Ld, 0x22) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'South Pass NC', 0x3c, No, Ld, 0x1f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'South Pass WC', 0x3c, We, Ld, 0x23) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'South Pass ES', 0x3c, Ea, Ld, 0x23) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Octoballoon NW', 0x3f, No, Wr, 0x20) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Octoballoon NE', 0x3f, No, Ld, 0x21) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Octoballoon WC', 0x3f, We, Wr, 0x25) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Octoballoon WS', 0x3f, We, Ld, 0x26) .coordInfo(0x18e0, 0x0f1e, 0x0d00, 0x0f94, 0x0de9, 0x0f8b, 0x0d85, 0x00, 0x00),
|
||||
create_owedge(player, 'Skull Woods SW', 0x40, So, Ld, 0x21, 0x48).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods SC', 0x40, So, Ld, 0x22, 0x48).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods SE', 0x40, So, Ld, 0x23, 0x49).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods EN', 0x40, Ea, Ld, 0x26, 0x41).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lumberjack SW', 0x42, So, Ld, 0x20) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lumberjack WN', 0x42, We, Ld, 0x27) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'West Dark Death Mountain EN', 0x43, Ea, Ld, 0x27, 0x44).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'West Dark Death Mountain ES', 0x43, Ea, Ld, 0x29, 0x4c).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'East Dark Death Mountain WN', 0x45, We, Ld, 0x28) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'East Dark Death Mountain WS', 0x45, We, Ld, 0x2a, 0x4d).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'East Dark Death Mountain EN', 0x45, Ea, Ld, 0x28, 0x46).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Turtle Rock WN', 0x47, We, Ld, 0x29) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Bumper Cave NW', 0x4a, No, Ld, 0x22) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Bumper Cave SE', 0x4a, So, Ld, 0x24) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Catfish SE', 0x4f, So, Ld, 0x25) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods Pass NW', 0x50, No, Ld, 0x23) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods Pass NE', 0x50, No, Ld, 0x24) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods Pass SW', 0x50, So, Ld, 0x26) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Skull Woods Pass SE', 0x50, So, Ld, 0x27) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Fortune NE', 0x51, No, Ld, 0x25) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Fortune SC', 0x51, So, Ld, 0x28) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Fortune EN', 0x51, Ea, Ld, 0x2a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Fortune ES', 0x51, Ea, Ld, 0x2b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond NE', 0x52, No, Ld, 0x26) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond SW', 0x52, So, Ld, 0x29) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond SE', 0x52, So, Ld, 0x2a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond WN', 0x52, We, Ld, 0x2b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond WS', 0x52, We, Ld, 0x2c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond EN', 0x52, Ea, Ld, 0x2c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Outcast Pond ES', 0x52, Ea, Ld, 0x2d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Chapel WN', 0x53, We, Ld, 0x2d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Chapel WS', 0x53, We, Ld, 0x2e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Chapel EC', 0x53, Ea, Ld, 0x2e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Graveyard WC', 0x54, We, Ld, 0x2f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Graveyard ES', 0x54, Ea, Ld, 0x2f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump SW', 0x55, So, Ld, 0x2b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump SC', 0x55, So, Wr, 0x2c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump SE', 0x55, So, Ld, 0x2d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump WC', 0x55, We, Ld, 0x30) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump EN', 0x55, Ea, Wr, 0x30) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump EC', 0x55, Ea, Ld, 0x31) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Qirn Jump ES', 0x55, Ea, Ld, 0x32) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Witch WN', 0x56, We, Wr, 0x31) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Witch WC', 0x56, We, Ld, 0x32) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Witch WS', 0x56, We, Ld, 0x33) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Witch EN', 0x56, Ea, Wr, 0x33) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Witch EC', 0x56, Ea, Ld, 0x34) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Catfish Approach NE', 0x57, No, Ld, 0x27) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Catfish Approach WN', 0x57, We, Wr, 0x34) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Catfish Approach WC', 0x57, We, Ld, 0x35) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Village of Outcasts NW', 0x58, No, Ld, 0x28) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Village of Outcasts NC', 0x58, No, Ld, 0x29) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Village of Outcasts NE', 0x58, No, Ld, 0x2a, 0x59).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Village of Outcasts SE', 0x58, So, Ld, 0x2f, 0x61).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Village of Outcasts ES', 0x58, Ea, Ld, 0x35, 0x61).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Shield Shop NE', 0x5a, No, Ld, 0x2c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Shield Shop NW', 0x5a, No, Ld, 0x2b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Pyramid SW', 0x5b, So, Ld, 0x30, 0x63).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Pyramid SE', 0x5b, So, Ld, 0x31, 0x64).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Pyramid ES', 0x5b, Ea, Ld, 0x36, 0x64).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Broken Bridge NW', 0x5d, No, Ld, 0x2d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Broken Bridge NC', 0x5d, No, Wr, 0x2e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Broken Bridge NE', 0x5d, No, Ld, 0x2f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Broken Bridge SW', 0x5d, So, Ld, 0x2e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Palace of Darkness SW', 0x5e, So, Ld, 0x33, 0x66).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Palace of Darkness SE', 0x5e, So, Ld, 0x34, 0x67).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hammer Pegs WS', 0x62, We, Ld, 0x36) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Dune NW', 0x65, No, Ld, 0x30) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Dune SC', 0x65, So, Ld, 0x32) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Dune WN', 0x65, We, Ld, 0x37) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dig Game EC', 0x68, Ea, Ld, 0x37) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dig Game ES', 0x68, Ea, Ld, 0x38) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Frog NE', 0x69, No, Ld, 0x31) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Frog WC', 0x69, We, Ld, 0x38) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Frog WS', 0x69, We, Ld, 0x39) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Frog ES', 0x69, Ea, Ld, 0x39) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stumpy SW', 0x6a, So, Ld, 0x35) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stumpy SC', 0x6a, So, Ld, 0x36) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Stumpy WS', 0x6a, We, Ld, 0x3a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Bonk Rock NW', 0x6b, No, Ld, 0x32) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Bonk Rock SW', 0x6b, So, Ld, 0x37) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Bonk Rock EN', 0x6b, Ea, Ld, 0x3a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Bonk Rock EC', 0x6b, Ea, Ld, 0x3b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Bonk Rock ES', 0x6b, Ea, Ld, 0x3c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Big Bomb Shop NE', 0x6c, No, Ld, 0x33) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Big Bomb Shop SC', 0x6c, So, Ld, 0x38) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Big Bomb Shop WN', 0x6c, We, Ld, 0x3b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Big Bomb Shop WC', 0x6c, We, Ld, 0x3c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Big Bomb Shop WS', 0x6c, We, Ld, 0x3d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Big Bomb Shop ES', 0x6c, Ea, Ld, 0x3d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hammer Bridge NC', 0x6d, No, Ld, 0x34) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hammer Bridge SC', 0x6d, So, Ld, 0x39) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hammer Bridge WS', 0x6d, We, Ld, 0x3e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hammer Bridge EN', 0x6d, Ea, Ld, 0x3e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hammer Bridge EC', 0x6d, Ea, Wr, 0x3f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Tree Line NW', 0x6e, No, Ld, 0x35) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Tree Line SC', 0x6e, So, Wr, 0x3a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Tree Line SE', 0x6e, So, Ld, 0x3b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Tree Line WN', 0x6e, We, Ld, 0x3f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Tree Line WC', 0x6e, We, Wr, 0x40) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Palace of Darkness Nook NE', 0x6f, No, Ld, 0x36) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Circle of Bushes NW', 0x72, No, Ld, 0x37) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Circle of Bushes NC', 0x72, No, Ld, 0x38) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Circle of Bushes EC', 0x72, Ea, Ld, 0x40) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark C Whirlpool NW', 0x73, No, Ld, 0x39) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark C Whirlpool SC', 0x73, So, Ld, 0x3c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark C Whirlpool WC', 0x73, We, Ld, 0x41) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark C Whirlpool EN', 0x73, Ea, Ld, 0x41) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark C Whirlpool EC', 0x73, Ea, Wr, 0x42) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark C Whirlpool ES', 0x73, Ea, Ld, 0x43) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hype Cave NC', 0x74, No, Ld, 0x3a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hype Cave SC', 0x74, So, Ld, 0x3d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hype Cave WN', 0x74, We, Ld, 0x42) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hype Cave WC', 0x74, We, Wr, 0x43) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hype Cave WS', 0x74, We, Ld, 0x44) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lake Hylia NW', 0x75, No, Ld, 0x3b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lake Hylia NC', 0x75, No, Wr, 0x3c, 0x76).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lake Hylia NE', 0x75, No, Ld, 0x3d, 0x76).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lake Hylia WS', 0x75, We, Ld, 0x48, 0x7d).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lake Hylia EC', 0x75, Ea, Wr, 0x48, 0x7e).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Lake Hylia ES', 0x75, Ea, Ld, 0x49, 0x7e).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Shopping Mall SW', 0x77, So, Wr, 0x3e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Shopping Mall SE', 0x77, So, Ld, 0x3f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Purple Chest EC', 0x7a, Ea, Ld, 0x44) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark Purple Chest ES', 0x7a, Ea, Ld, 0x45) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Swamp Palace NC', 0x7b, No, Ld, 0x3e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Swamp Palace WC', 0x7b, We, Ld, 0x45) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Swamp Palace WS', 0x7b, We, Ld, 0x46) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Swamp Palace EC', 0x7b, Ea, Ld, 0x46) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark South Pass NC', 0x7c, No, Ld, 0x3f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark South Pass WC', 0x7c, We, Ld, 0x47) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Dark South Pass ES', 0x7c, Ea, Ld, 0x47) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Southeast DW NW', 0x7f, No, Wr, 0x40) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Southeast DW NE', 0x7f, No, Ld, 0x41) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Southeast DW WC', 0x7f, We, Wr, 0x49) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Southeast DW WS', 0x7f, We, Ld, 0x4a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Master Sword Meadow SC', 0x80, So, Ld, 0x40) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Hobo EC', 0x80, Ea, Wr, 0x4a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff),
|
||||
create_owedge(player, 'Zoras Domain SW', 0x81, So, Ld, 0x41) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff)
|
||||
]
|
||||
|
||||
world.owedges += edges
|
||||
world.initialize_owedges(edges)
|
||||
|
||||
def create_owedge(player, name, owIndex, direction, edge_id, owSlotIndex=0xff):
|
||||
return OWEdge(player, name, owIndex, direction, edge_id, owSlotIndex)
|
||||
def create_owedge(player, name, owIndex, direction, terrain, edge_id, owSlotIndex=0xff):
|
||||
return OWEdge(player, name, owIndex, direction, terrain, edge_id, owSlotIndex)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import random
|
||||
from BaseClasses import OWEdge, WorldType, Direction, Terrain
|
||||
|
||||
def link_overworld(world, player):
|
||||
# setup mandatory connections
|
||||
@@ -11,14 +12,29 @@ def link_overworld(world, player):
|
||||
|
||||
# if we do not shuffle, set default connections
|
||||
if world.owShuffle[player] == 'vanilla':
|
||||
for exitname, destname in default_overworld_connections:
|
||||
for exitname, destname in default_connections:
|
||||
connect_two_way(world, exitname, destname, player)
|
||||
elif world.owShuffle[player] == 'full':
|
||||
for exitname, destname in default_overworld_connections:
|
||||
connect_two_way(world, exitname, destname, player)
|
||||
remaining_edges = list()
|
||||
for exitname, destname in default_connections:
|
||||
remaining_edges.append(exitname)
|
||||
remaining_edges.append(destname)
|
||||
|
||||
#for exitname, destname in default_connections:
|
||||
#connect_two_way(world, exitname, destname, player)
|
||||
if world.mode[player] == 'standard':
|
||||
for exitname, destname in standard_connections:
|
||||
connect_two_way(world, exitname, destname, player)
|
||||
remaining_edges.remove(exitname)
|
||||
remaining_edges.remove(destname)
|
||||
|
||||
#TODO: Remove, just for testing
|
||||
for exitname, destname in test_connections:
|
||||
connect_two_way(world, exitname, destname, player)
|
||||
remaining_edges.remove(exitname)
|
||||
remaining_edges.remove(destname)
|
||||
|
||||
connect_remaining(world, remaining_edges, player)
|
||||
else:
|
||||
raise NotImplementedError('Shuffling not supported yet')
|
||||
|
||||
@@ -58,6 +74,114 @@ def connect_two_way(world, entrancename, exitname, player):
|
||||
|
||||
world.spoiler.set_overworld(exitname, entrancename, 'both', player)
|
||||
|
||||
def connect_edges(world, edges, targets, player):
|
||||
"""This works inplace"""
|
||||
random.shuffle(edges)
|
||||
random.shuffle(targets)
|
||||
while edges:
|
||||
edge = edges.pop()
|
||||
target = targets.pop()
|
||||
connect_two_way(world, edge, target, player)
|
||||
|
||||
def connect_remaining(world, edges, player):
|
||||
lw_edges = list()
|
||||
dw_edges = list()
|
||||
for edgename in edges:
|
||||
edge = world.check_for_owedge(edgename, player)
|
||||
if edge.worldType == WorldType.Dark:
|
||||
dw_edges.append(edge)
|
||||
else:
|
||||
lw_edges.append(edge)
|
||||
|
||||
land_edges = list()
|
||||
water_edges = list()
|
||||
for edge in lw_edges:
|
||||
if edge.terrain == Terrain.Land:
|
||||
land_edges.append(edge)
|
||||
else:
|
||||
water_edges.append(edge)
|
||||
|
||||
north_edges = list()
|
||||
south_edges = list()
|
||||
west_edges = list()
|
||||
east_edges = list()
|
||||
for edge in land_edges:
|
||||
if edge.direction == Direction.North:
|
||||
north_edges.append(edge.name)
|
||||
elif edge.direction == Direction.South:
|
||||
south_edges.append(edge.name)
|
||||
elif edge.direction == Direction.West:
|
||||
west_edges.append(edge.name)
|
||||
else:
|
||||
east_edges.append(edge.name)
|
||||
|
||||
#lw land edges
|
||||
connect_edges(world, north_edges, south_edges, player)
|
||||
connect_edges(world, west_edges, east_edges, player)
|
||||
|
||||
north_edges = list()
|
||||
south_edges = list()
|
||||
west_edges = list()
|
||||
east_edges = list()
|
||||
for edge in water_edges:
|
||||
if edge.direction == Direction.North:
|
||||
north_edges.append(edge.name)
|
||||
elif edge.direction == Direction.South:
|
||||
south_edges.append(edge.name)
|
||||
elif edge.direction == Direction.West:
|
||||
west_edges.append(edge.name)
|
||||
else:
|
||||
east_edges.append(edge.name)
|
||||
|
||||
#lw water edges
|
||||
connect_edges(world, north_edges, south_edges, player)
|
||||
connect_edges(world, west_edges, east_edges, player)
|
||||
|
||||
land_edges = list()
|
||||
water_edges = list()
|
||||
for edge in dw_edges:
|
||||
if edge.terrain == Terrain.Land:
|
||||
land_edges.append(edge)
|
||||
else:
|
||||
water_edges.append(edge)
|
||||
|
||||
north_edges = list()
|
||||
south_edges = list()
|
||||
west_edges = list()
|
||||
east_edges = list()
|
||||
for edge in land_edges:
|
||||
if edge.direction == Direction.North:
|
||||
north_edges.append(edge.name)
|
||||
elif edge.direction == Direction.South:
|
||||
south_edges.append(edge.name)
|
||||
elif edge.direction == Direction.West:
|
||||
west_edges.append(edge.name)
|
||||
else:
|
||||
east_edges.append(edge.name)
|
||||
|
||||
#dw land edges
|
||||
connect_edges(world, north_edges, south_edges, player)
|
||||
connect_edges(world, west_edges, east_edges, player)
|
||||
|
||||
north_edges = list()
|
||||
south_edges = list()
|
||||
west_edges = list()
|
||||
east_edges = list()
|
||||
for edge in water_edges:
|
||||
if edge.direction == Direction.North:
|
||||
north_edges.append(edge.name)
|
||||
elif edge.direction == Direction.South:
|
||||
south_edges.append(edge.name)
|
||||
elif edge.direction == Direction.West:
|
||||
west_edges.append(edge.name)
|
||||
else:
|
||||
east_edges.append(edge.name)
|
||||
|
||||
#dw water edges
|
||||
connect_edges(world, north_edges, south_edges, player)
|
||||
connect_edges(world, west_edges, east_edges, player)
|
||||
|
||||
|
||||
test_connections = [
|
||||
#('Links House ES', 'Octoballoon WS'),
|
||||
#('Links House NE', 'Lost Woods Pass SW')
|
||||
@@ -309,144 +433,144 @@ mandatory_connections = [('Flute Spot 1', 'West Death Mountain (Bottom)'),
|
||||
]
|
||||
|
||||
# non shuffled overworld
|
||||
default_overworld_connections = [('Lost Woods SW', 'Lost Woods Pass NW'),
|
||||
('Lost Woods SC', 'Lost Woods Pass NE'),
|
||||
('Lost Woods SE', 'Kakariko Fortune NE'),
|
||||
('Lost Woods EN', 'Lumberjack WN'),
|
||||
('Lumberjack SW', 'DM Ascent NW'),
|
||||
('DM Ascent SE', 'Kakariko Pond NE'),
|
||||
('Lost Woods Pass SW', 'Kakariko NW'),
|
||||
('Lost Woods Pass SE', 'Kakariko NC'),
|
||||
('Kakariko Fortune SC', 'Kakariko NE'),
|
||||
('Kakariko Fortune EN', 'Kakariko Pond WN'),
|
||||
('Kakariko Fortune ES', 'Kakariko Pond WS'),
|
||||
('Kakariko Pond SW', 'Forgotten Forest NW'),
|
||||
('Kakariko Pond SE', 'Forgotten Forest NE'),
|
||||
('Kakariko Pond EN', 'Sanctuary WN'),
|
||||
('Kakariko Pond ES', 'Sanctuary WS'),
|
||||
('Forgotten Forest ES', 'Hyrule Castle WN'),
|
||||
('Sanctuary EC', 'Graveyard WC'),
|
||||
('Graveyard EC', 'Useless Fairy WC'),
|
||||
('Useless Fairy SW', 'Wooden Bridge NW'),
|
||||
('Useless Fairy SC', 'Wooden Bridge NC'),
|
||||
('Useless Fairy SE', 'Wooden Bridge NE'),
|
||||
('Useless Fairy EN', 'Potion Shop WN'),
|
||||
('Useless Fairy EC', 'Potion Shop WC'),
|
||||
('Useless Fairy ES', 'Potion Shop WS'),
|
||||
('Potion Shop EN', 'Zora Warning WN'),
|
||||
('Potion Shop EC', 'Zora Warning WC'),
|
||||
('Zora Warning NE', 'Zora Approach SE'),
|
||||
('Kakariko SE', 'Kakariko Suburb NE'),
|
||||
('Kakariko ES', 'Blacksmith WS'),
|
||||
('Hyrule Castle SW', 'Central Bonk Rock NW'),
|
||||
('Hyrule Castle SE', 'Links House NE'),
|
||||
('Hyrule Castle ES', 'Sand Dune WN'),
|
||||
('Wooden Bridge SW', 'Sand Dune NW'),
|
||||
('Sand Dune SC', 'Stone Bridge NC'),
|
||||
('Eastern Palace SW', 'Tree Line NW'),
|
||||
('Eastern Palace SE', 'Eastern Nook NE'),
|
||||
('Maze Race ES', 'Kakariko Suburb WS'),
|
||||
('Kakariko Suburb ES', 'Flute Boy WS'),
|
||||
('Flute Boy SW', 'Cave 45 NW'),
|
||||
('Flute Boy SC', 'Cave 45 NC'),
|
||||
('Cave 45 EC', 'C Whirlpool WC'),
|
||||
('C Whirlpool NW', 'Central Bonk Rock SW'),
|
||||
('C Whirlpool SC', 'Dam NC'),
|
||||
('C Whirlpool EN', 'Statues WN'),
|
||||
('C Whirlpool EC', 'Statues WC'),
|
||||
('C Whirlpool ES', 'Statues WS'),
|
||||
('Central Bonk Rock EN', 'Links House WN'),
|
||||
('Central Bonk Rock EC', 'Links House WC'),
|
||||
('Central Bonk Rock ES', 'Links House WS'),
|
||||
('Links House SC', 'Statues NC'),
|
||||
('Links House ES', 'Stone Bridge WS'),
|
||||
('Stone Bridge SC', 'Lake Hylia NW'),
|
||||
('Stone Bridge EN', 'Tree Line WN'),
|
||||
('Stone Bridge EC', 'Tree Line WC'),
|
||||
('Tree Line SC', 'Lake Hylia NC'),
|
||||
('Tree Line SE', 'Lake Hylia NE'),
|
||||
('Desert EC', 'Purple Chest WC'),
|
||||
('Desert ES', 'Purple Chest WS'),
|
||||
('Purple Chest EC', 'Dam WC'),
|
||||
('Purple Chest ES', 'Dam WS'),
|
||||
('Dam EC', 'South Pass WC'),
|
||||
('Statues SC', 'South Pass NC'),
|
||||
('South Pass ES', 'Lake Hylia WS'),
|
||||
('Lake Hylia EC', 'Octoballoon WC'),
|
||||
('Lake Hylia ES', 'Octoballoon WS'),
|
||||
('Octoballoon NW', 'Ice Rod Cave SW'),
|
||||
('Octoballoon NE', 'Ice Rod Cave SE'),
|
||||
('West Death Mountain EN', 'East Death Mountain WN'),
|
||||
('West Death Mountain ES', 'East Death Mountain WS'),
|
||||
('East Death Mountain EN', 'Death Mountain TR Pegs WN'),
|
||||
default_connections = [('Lost Woods SW', 'Lost Woods Pass NW'),
|
||||
('Lost Woods SC', 'Lost Woods Pass NE'),
|
||||
('Lost Woods SE', 'Kakariko Fortune NE'),
|
||||
('Lost Woods EN', 'Lumberjack WN'),
|
||||
('Lumberjack SW', 'DM Ascent NW'),
|
||||
('DM Ascent SE', 'Kakariko Pond NE'),
|
||||
('Lost Woods Pass SW', 'Kakariko NW'),
|
||||
('Lost Woods Pass SE', 'Kakariko NC'),
|
||||
('Kakariko Fortune SC', 'Kakariko NE'),
|
||||
('Kakariko Fortune EN', 'Kakariko Pond WN'),
|
||||
('Kakariko Fortune ES', 'Kakariko Pond WS'),
|
||||
('Kakariko Pond SW', 'Forgotten Forest NW'),
|
||||
('Kakariko Pond SE', 'Forgotten Forest NE'),
|
||||
('Kakariko Pond EN', 'Sanctuary WN'),
|
||||
('Kakariko Pond ES', 'Sanctuary WS'),
|
||||
('Forgotten Forest ES', 'Hyrule Castle WN'),
|
||||
('Sanctuary EC', 'Graveyard WC'),
|
||||
('Graveyard EC', 'Useless Fairy WC'),
|
||||
('Useless Fairy SW', 'Wooden Bridge NW'),
|
||||
('Useless Fairy SC', 'Wooden Bridge NC'),
|
||||
('Useless Fairy SE', 'Wooden Bridge NE'),
|
||||
('Useless Fairy EN', 'Potion Shop WN'),
|
||||
('Useless Fairy EC', 'Potion Shop WC'),
|
||||
('Useless Fairy ES', 'Potion Shop WS'),
|
||||
('Potion Shop EN', 'Zora Warning WN'),
|
||||
('Potion Shop EC', 'Zora Warning WC'),
|
||||
('Zora Warning NE', 'Zora Approach SE'),
|
||||
('Kakariko SE', 'Kakariko Suburb NE'),
|
||||
('Kakariko ES', 'Blacksmith WS'),
|
||||
('Hyrule Castle SW', 'Central Bonk Rock NW'),
|
||||
('Hyrule Castle SE', 'Links House NE'),
|
||||
('Hyrule Castle ES', 'Sand Dune WN'),
|
||||
('Wooden Bridge SW', 'Sand Dune NW'),
|
||||
('Sand Dune SC', 'Stone Bridge NC'),
|
||||
('Eastern Palace SW', 'Tree Line NW'),
|
||||
('Eastern Palace SE', 'Eastern Nook NE'),
|
||||
('Maze Race ES', 'Kakariko Suburb WS'),
|
||||
('Kakariko Suburb ES', 'Flute Boy WS'),
|
||||
('Flute Boy SW', 'Cave 45 NW'),
|
||||
('Flute Boy SC', 'Cave 45 NC'),
|
||||
('Cave 45 EC', 'C Whirlpool WC'),
|
||||
('C Whirlpool NW', 'Central Bonk Rock SW'),
|
||||
('C Whirlpool SC', 'Dam NC'),
|
||||
('C Whirlpool EN', 'Statues WN'),
|
||||
('C Whirlpool EC', 'Statues WC'),
|
||||
('C Whirlpool ES', 'Statues WS'),
|
||||
('Central Bonk Rock EN', 'Links House WN'),
|
||||
('Central Bonk Rock EC', 'Links House WC'),
|
||||
('Central Bonk Rock ES', 'Links House WS'),
|
||||
('Links House SC', 'Statues NC'),
|
||||
('Links House ES', 'Stone Bridge WS'),
|
||||
('Stone Bridge SC', 'Lake Hylia NW'),
|
||||
('Stone Bridge EN', 'Tree Line WN'),
|
||||
('Stone Bridge EC', 'Tree Line WC'),
|
||||
('Tree Line SC', 'Lake Hylia NC'),
|
||||
('Tree Line SE', 'Lake Hylia NE'),
|
||||
('Desert EC', 'Purple Chest WC'),
|
||||
('Desert ES', 'Purple Chest WS'),
|
||||
('Purple Chest EC', 'Dam WC'),
|
||||
('Purple Chest ES', 'Dam WS'),
|
||||
('Dam EC', 'South Pass WC'),
|
||||
('Statues SC', 'South Pass NC'),
|
||||
('South Pass ES', 'Lake Hylia WS'),
|
||||
('Lake Hylia EC', 'Octoballoon WC'),
|
||||
('Lake Hylia ES', 'Octoballoon WS'),
|
||||
('Octoballoon NW', 'Ice Rod Cave SW'),
|
||||
('Octoballoon NE', 'Ice Rod Cave SE'),
|
||||
('West Death Mountain EN', 'East Death Mountain WN'),
|
||||
('West Death Mountain ES', 'East Death Mountain WS'),
|
||||
('East Death Mountain EN', 'Death Mountain TR Pegs WN'),
|
||||
|
||||
('Skull Woods SW', 'Skull Woods Pass NW'),
|
||||
('Skull Woods SC', 'Skull Woods Pass NE'),
|
||||
('Skull Woods SE', 'Dark Fortune NE'),
|
||||
('Skull Woods EN', 'Dark Lumberjack WN'),
|
||||
('Dark Lumberjack SW', 'Bumper Cave NW'),
|
||||
('Bumper Cave SE', 'Outcast Pond NE'),
|
||||
('Skull Woods Pass SW', 'Village of Outcasts NW'),
|
||||
('Skull Woods Pass SE', 'Village of Outcasts NC'),
|
||||
('Dark Fortune SC', 'Village of Outcasts NE'),
|
||||
('Dark Fortune EN', 'Outcast Pond WN'),
|
||||
('Dark Fortune ES', 'Outcast Pond WS'),
|
||||
('Outcast Pond SW', 'Shield Shop NW'),
|
||||
('Outcast Pond SE', 'Shield Shop NE'),
|
||||
('Outcast Pond EN', 'Dark Chapel WN'),
|
||||
('Outcast Pond ES', 'Dark Chapel WS'),
|
||||
('Dark Chapel EC', 'Dark Graveyard WC'),
|
||||
('Dark Graveyard ES', 'Qirn Jump WC'),
|
||||
('Qirn Jump SW', 'Broken Bridge NW'),
|
||||
('Qirn Jump SC', 'Broken Bridge NC'),
|
||||
('Qirn Jump SE', 'Broken Bridge NE'),
|
||||
('Qirn Jump EN', 'Dark Witch WN'),
|
||||
('Qirn Jump EC', 'Dark Witch WC'),
|
||||
('Qirn Jump ES', 'Dark Witch WS'),
|
||||
('Dark Witch EN', 'Catfish Approach WN'),
|
||||
('Dark Witch EC', 'Catfish Approach WC'),
|
||||
('Catfish Approach NE', 'Catfish SE'),
|
||||
('Village of Outcasts SE', 'Frog NE'),
|
||||
('Village of Outcasts ES', 'Hammer Pegs WS'),
|
||||
('Pyramid SW', 'Dark Bonk Rock NW'),
|
||||
('Pyramid SE', 'Big Bomb Shop NE'),
|
||||
('Pyramid ES', 'Dark Dune WN'),
|
||||
('Broken Bridge SW', 'Dark Dune NW'),
|
||||
('Dark Dune SC', 'Hammer Bridge NC'),
|
||||
('Palace of Darkness SW', 'Dark Tree Line NW'),
|
||||
('Palace of Darkness SE', 'Palace of Darkness Nook NE'),
|
||||
('Dig Game EC', 'Frog WC'),
|
||||
('Dig Game ES', 'Frog WS'),
|
||||
('Frog ES', 'Stumpy WS'),
|
||||
('Stumpy SW', 'Circle of Bushes NW'),
|
||||
('Stumpy SC', 'Circle of Bushes NC'),
|
||||
('Circle of Bushes EC', 'Dark C Whirlpool WC'),
|
||||
('Dark C Whirlpool NW', 'Dark Bonk Rock SW'),
|
||||
('Dark C Whirlpool SC', 'Swamp Palace NC'),
|
||||
('Dark C Whirlpool EN', 'Hype Cave WN'),
|
||||
('Dark C Whirlpool EC', 'Hype Cave WC'),
|
||||
('Dark C Whirlpool ES', 'Hype Cave WS'),
|
||||
('Dark Bonk Rock EN', 'Big Bomb Shop WN'),
|
||||
('Dark Bonk Rock EC', 'Big Bomb Shop WC'),
|
||||
('Dark Bonk Rock ES', 'Big Bomb Shop WS'),
|
||||
('Big Bomb Shop SC', 'Hype Cave NC'),
|
||||
('Big Bomb Shop ES', 'Hammer Bridge WS'),
|
||||
('Hammer Bridge SC', 'Dark Lake Hylia NW'),
|
||||
('Hammer Bridge EN', 'Dark Tree Line WN'),
|
||||
('Hammer Bridge EC', 'Dark Tree Line WC'),
|
||||
('Dark Tree Line SC', 'Dark Lake Hylia NC'),
|
||||
('Dark Tree Line SE', 'Dark Lake Hylia NE'),
|
||||
('Dark Purple Chest EC', 'Swamp Palace WC'),
|
||||
('Dark Purple Chest ES', 'Swamp Palace WS'),
|
||||
('Swamp Palace EC', 'Dark South Pass WC'),
|
||||
('Hype Cave SC', 'Dark South Pass NC'),
|
||||
('Dark South Pass ES', 'Dark Lake Hylia WS'),
|
||||
('Dark Lake Hylia EC', 'Southeast DW WC'),
|
||||
('Dark Lake Hylia ES', 'Southeast DW WS'),
|
||||
('Southeast DW NW', 'Dark Shopping Mall SW'),
|
||||
('Southeast DW NE', 'Dark Shopping Mall SE'),
|
||||
('West Dark Death Mountain EN', 'East Dark Death Mountain WN'),
|
||||
('West Dark Death Mountain ES', 'East Dark Death Mountain WS'),
|
||||
('East Dark Death Mountain EN', 'Turtle Rock WN')
|
||||
]
|
||||
('Skull Woods SW', 'Skull Woods Pass NW'),
|
||||
('Skull Woods SC', 'Skull Woods Pass NE'),
|
||||
('Skull Woods SE', 'Dark Fortune NE'),
|
||||
('Skull Woods EN', 'Dark Lumberjack WN'),
|
||||
('Dark Lumberjack SW', 'Bumper Cave NW'),
|
||||
('Bumper Cave SE', 'Outcast Pond NE'),
|
||||
('Skull Woods Pass SW', 'Village of Outcasts NW'),
|
||||
('Skull Woods Pass SE', 'Village of Outcasts NC'),
|
||||
('Dark Fortune SC', 'Village of Outcasts NE'),
|
||||
('Dark Fortune EN', 'Outcast Pond WN'),
|
||||
('Dark Fortune ES', 'Outcast Pond WS'),
|
||||
('Outcast Pond SW', 'Shield Shop NW'),
|
||||
('Outcast Pond SE', 'Shield Shop NE'),
|
||||
('Outcast Pond EN', 'Dark Chapel WN'),
|
||||
('Outcast Pond ES', 'Dark Chapel WS'),
|
||||
('Dark Chapel EC', 'Dark Graveyard WC'),
|
||||
('Dark Graveyard ES', 'Qirn Jump WC'),
|
||||
('Qirn Jump SW', 'Broken Bridge NW'),
|
||||
('Qirn Jump SC', 'Broken Bridge NC'),
|
||||
('Qirn Jump SE', 'Broken Bridge NE'),
|
||||
('Qirn Jump EN', 'Dark Witch WN'),
|
||||
('Qirn Jump EC', 'Dark Witch WC'),
|
||||
('Qirn Jump ES', 'Dark Witch WS'),
|
||||
('Dark Witch EN', 'Catfish Approach WN'),
|
||||
('Dark Witch EC', 'Catfish Approach WC'),
|
||||
('Catfish Approach NE', 'Catfish SE'),
|
||||
('Village of Outcasts SE', 'Frog NE'),
|
||||
('Village of Outcasts ES', 'Hammer Pegs WS'),
|
||||
('Pyramid SW', 'Dark Bonk Rock NW'),
|
||||
('Pyramid SE', 'Big Bomb Shop NE'),
|
||||
('Pyramid ES', 'Dark Dune WN'),
|
||||
('Broken Bridge SW', 'Dark Dune NW'),
|
||||
('Dark Dune SC', 'Hammer Bridge NC'),
|
||||
('Palace of Darkness SW', 'Dark Tree Line NW'),
|
||||
('Palace of Darkness SE', 'Palace of Darkness Nook NE'),
|
||||
('Dig Game EC', 'Frog WC'),
|
||||
('Dig Game ES', 'Frog WS'),
|
||||
('Frog ES', 'Stumpy WS'),
|
||||
('Stumpy SW', 'Circle of Bushes NW'),
|
||||
('Stumpy SC', 'Circle of Bushes NC'),
|
||||
('Circle of Bushes EC', 'Dark C Whirlpool WC'),
|
||||
('Dark C Whirlpool NW', 'Dark Bonk Rock SW'),
|
||||
('Dark C Whirlpool SC', 'Swamp Palace NC'),
|
||||
('Dark C Whirlpool EN', 'Hype Cave WN'),
|
||||
('Dark C Whirlpool EC', 'Hype Cave WC'),
|
||||
('Dark C Whirlpool ES', 'Hype Cave WS'),
|
||||
('Dark Bonk Rock EN', 'Big Bomb Shop WN'),
|
||||
('Dark Bonk Rock EC', 'Big Bomb Shop WC'),
|
||||
('Dark Bonk Rock ES', 'Big Bomb Shop WS'),
|
||||
('Big Bomb Shop SC', 'Hype Cave NC'),
|
||||
('Big Bomb Shop ES', 'Hammer Bridge WS'),
|
||||
('Hammer Bridge SC', 'Dark Lake Hylia NW'),
|
||||
('Hammer Bridge EN', 'Dark Tree Line WN'),
|
||||
('Hammer Bridge EC', 'Dark Tree Line WC'),
|
||||
('Dark Tree Line SC', 'Dark Lake Hylia NC'),
|
||||
('Dark Tree Line SE', 'Dark Lake Hylia NE'),
|
||||
('Dark Purple Chest EC', 'Swamp Palace WC'),
|
||||
('Dark Purple Chest ES', 'Swamp Palace WS'),
|
||||
('Swamp Palace EC', 'Dark South Pass WC'),
|
||||
('Hype Cave SC', 'Dark South Pass NC'),
|
||||
('Dark South Pass ES', 'Dark Lake Hylia WS'),
|
||||
('Dark Lake Hylia EC', 'Southeast DW WC'),
|
||||
('Dark Lake Hylia ES', 'Southeast DW WS'),
|
||||
('Southeast DW NW', 'Dark Shopping Mall SW'),
|
||||
('Southeast DW NE', 'Dark Shopping Mall SE'),
|
||||
('West Dark Death Mountain EN', 'East Dark Death Mountain WN'),
|
||||
('West Dark Death Mountain ES', 'East Dark Death Mountain WS'),
|
||||
('East Dark Death Mountain EN', 'Turtle Rock WN')
|
||||
]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user