Fixed issue with no Woods mosiac on exit in vanilla OW
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2
Rom.py
2
Rom.py
@@ -38,7 +38,7 @@ from source.dungeon.RoomList import Room0127
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '109fde24581211c605a1d4836dd8d470'
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RANDOMIZERBASEHASH = '281fb186ab9e30f98e9705398653a754'
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class JsonRom(object):
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@@ -1111,11 +1111,12 @@ OWDetermineScreensPaletteSet: ; A = OWID to check
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}
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OWSkipMosiac:
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{
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PHA
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LDA.l OWMode : ORA.l OWMode+1 : BEQ .vanilla
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PLA : PLA : PEA $A9F2
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PLA : PLA : PLA : PEA $A9F2
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RTL
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.vanilla
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LDA.b $8A : AND.b #$3F : BNE + ; what we wrote over, kinda
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PLA : AND.b #$3F : BNE + ; what we wrote over, kinda
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PLA : PLA : PEA $A9E3
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+
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RTL
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