Fixed Parallel+Crossed failing generation

This commit is contained in:
codemann8
2021-08-19 20:34:02 -05:00
parent bae81b58ce
commit b58a194956

View File

@@ -231,6 +231,7 @@ def link_overworld(world, player):
if f < len(forward_edge_sets):
forward_set = forward_edge_sets[f]
else:
forward_set = None
break
f += 1
while back_set[0] in connected_edges:
@@ -238,11 +239,17 @@ def link_overworld(world, player):
if b < len(back_edge_sets):
back_set = back_edge_sets[b]
else:
back_set = None
break
b += 1
assert len(forward_set) == len(back_set)
for (forward_edge, back_edge) in zip(forward_set, back_set):
connect_two_way(world, forward_edge, back_edge, player, connected_edges)
if forward_set is not None and back_set is not None:
assert len(forward_set) == len(back_set)
for (forward_edge, back_edge) in zip(forward_set, back_set):
connect_two_way(world, forward_edge, back_edge, player, connected_edges)
elif forward_set is not None:
logging.getLogger('').warning("Edge '%s' could not find a valid connection" % forward_set[0])
elif back_set is not None:
logging.getLogger('').warning("Edge '%s' could not find a valid connection" % back_set[0])
else:
# vanilla/crossed shuffle
for (forward_edge_sets, back_edge_sets) in groups: