Sort Adjust Frame
Make it look like Game Options frame for consistency
This commit is contained in:
143
gui/adjust/overview.py
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143
gui/adjust/overview.py
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from tkinter import ttk, filedialog, messagebox, IntVar, StringVar, Button, Checkbutton, Entry, Frame, Label, OptionMenu, E, W, LEFT, RIGHT, X, BOTTOM
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from AdjusterMain import adjust
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from argparse import Namespace
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from classes.SpriteSelector import SpriteSelector
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import logging
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def adjust_page(top,parent):#,working_dirs):
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self = ttk.Frame(parent)
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# Disable BGM
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self.disableMusicVar2 = IntVar()
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disableMusicCheckbutton2 = Checkbutton(self, text="Disable music", variable=self.disableMusicVar2)
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disableMusicCheckbutton2.pack(anchor=W)
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# L/R Quickswap
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self.quickSwapVar2 = IntVar()
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quickSwapCheckbutton2 = Checkbutton(self, text="L/R Quickswapping", variable=self.quickSwapVar2)
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quickSwapCheckbutton2.pack(anchor=W)
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selectOptionsFrame = Frame(self)
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leftAdjustFrame = Frame(selectOptionsFrame)
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rightAdjustFrame = Frame(selectOptionsFrame)
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bottomAdjustFrame = Frame(self)
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selectOptionsFrame.pack(fill=X, expand=True)
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leftAdjustFrame.pack(side=LEFT)
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rightAdjustFrame.pack(side=RIGHT)
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bottomAdjustFrame.pack(fill=X, expand=True)
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# Heart Color
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heartcolorFrame2 = Frame(leftAdjustFrame)
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heartcolorLabel2 = Label(heartcolorFrame2, text='Heart color')
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heartcolorLabel2.pack(side=LEFT)
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self.heartcolorVar2 = StringVar()
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self.heartcolorVar2.set('red')
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heartcolorOptionMenu2 = OptionMenu(heartcolorFrame2, self.heartcolorVar2, 'red', 'blue', 'green', 'yellow', 'random')
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heartcolorOptionMenu2.pack(side=RIGHT)
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heartcolorFrame2.pack(anchor=E)
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# Heart Beep Speed
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heartbeepFrame2 = Frame(leftAdjustFrame)
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heartbeepLabel2 = Label(heartbeepFrame2, text='Heart Beep sound rate')
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heartbeepLabel2.pack(side=LEFT)
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self.heartbeepVar2 = StringVar()
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self.heartbeepVar2.set('normal')
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heartbeepOptionMenu2 = OptionMenu(heartbeepFrame2, self.heartbeepVar2, 'double', 'normal', 'half', 'quarter', 'off')
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heartbeepOptionMenu2.pack(side=RIGHT)
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heartbeepFrame2.pack(anchor=E)
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# Sprite Selection
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self.spriteNameVar2 = StringVar()
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spriteDialogFrame2 = Frame(leftAdjustFrame)
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baseSpriteLabel2 = Label(spriteDialogFrame2, text='Sprite:')
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self.spriteNameVar2.set('(unchanged)')
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spriteEntry2 = Label(spriteDialogFrame2, textvariable=self.spriteNameVar2)
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def set_sprite(sprite_param):
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if sprite_param is None or not sprite_param.valid:
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sprite = None
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self.spriteNameVar2.set('(unchanged)')
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else:
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sprite = sprite_param
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self.spriteNameVar2.set(sprite.name)
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def SpriteSelectAdjuster():
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SpriteSelector(parent, set_sprite, adjuster=True)
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spriteSelectButton2 = Button(spriteDialogFrame2, text='...', command=SpriteSelectAdjuster)
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baseSpriteLabel2.pack(side=LEFT)
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spriteEntry2.pack(side=LEFT)
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spriteSelectButton2.pack(side=LEFT)
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spriteDialogFrame2.pack(anchor=E)
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# Menu Speed
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fastMenuFrame2 = Frame(rightAdjustFrame)
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fastMenuLabel2 = Label(fastMenuFrame2, text='Menu speed')
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fastMenuLabel2.pack(side=LEFT)
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self.fastMenuVar2 = StringVar()
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self.fastMenuVar2.set("normal")
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fastMenuOptionMenu2 = OptionMenu(fastMenuFrame2, self.fastMenuVar2, 'normal', 'instant', 'double', 'triple', 'quadruple', 'half')
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fastMenuOptionMenu2.pack(side=RIGHT)
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fastMenuFrame2.pack(anchor=E)
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owPalettesFrame2 = Frame(rightAdjustFrame)
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owPalettesLabel2 = Label(owPalettesFrame2, text='Overworld palettes')
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owPalettesLabel2.pack(side=LEFT)
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self.owPalettesVar2 = StringVar()
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self.owPalettesVar2.set("default")
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owPalettesOptionMenu2 = OptionMenu(owPalettesFrame2, self.owPalettesVar2, 'default', 'random', 'blackout')
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owPalettesOptionMenu2.pack(side=RIGHT)
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owPalettesFrame2.pack(anchor=E)
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uwPalettesFrame2 = Frame(rightAdjustFrame)
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uwPalettesLabel2 = Label(uwPalettesFrame2, text='Dungeon palettes')
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uwPalettesLabel2.pack(side=LEFT)
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self.uwPalettesVar2 = StringVar()
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self.uwPalettesVar2.set("default")
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uwPalettesOptionMenu2 = OptionMenu(uwPalettesFrame2, self.uwPalettesVar2, 'default', 'random', 'blackout')
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uwPalettesOptionMenu2.pack(side=RIGHT)
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uwPalettesFrame2.pack(anchor=E)
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adjustRomFrame = Frame(bottomAdjustFrame)
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adjustRomLabel = Label(adjustRomFrame, text='Rom to adjust: ')
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self.romVar2 = StringVar()
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# romVar2 = StringVar(value=working_dirs["adjust.rom"])
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romEntry2 = Entry(adjustRomFrame, textvariable=self.romVar2)
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def RomSelect2():
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rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc")), ("All Files", "*")])
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if rom:
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# working_dirs["adjust.rom"] = rom
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self.romVar2.set(rom)
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romSelectButton2 = Button(adjustRomFrame, text='Select Rom', command=RomSelect2)
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adjustRomLabel.pack(side=LEFT)
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romEntry2.pack(side=LEFT, fill=X, expand=True)
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romSelectButton2.pack(side=LEFT)
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adjustRomFrame.pack(fill=X, expand=True)
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def adjustRom():
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guiargs = Namespace()
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guiargs.heartbeep = self.heartbeepVar2.get()
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guiargs.heartcolor = self.heartcolorVar2.get()
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guiargs.fastmenu = self.fastMenuVar2.get()
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guiargs.ow_palettes = self.owPalettesVar2.get()
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guiargs.uw_palettes = self.uwPalettesVar2.get()
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guiargs.quickswap = bool(self.quickSwapVar2.get())
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guiargs.disablemusic = bool(self.disableMusicVar2.get())
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guiargs.rom = self.romVar2.get()
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guiargs.baserom = top.generationSetupWindow.romVar.get()
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# guiargs.sprite = sprite
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try:
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adjust(args=guiargs)
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except Exception as e:
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logging.exception(e)
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messagebox.showerror(title="Error while creating seed", message=str(e))
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else:
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messagebox.showinfo(title="Success", message="Rom patched successfully")
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adjustButton = Button(bottomAdjustFrame, text='Adjust Rom', command=adjustRom)
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adjustButton.pack(side=BOTTOM, padx=(5, 0))
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return self#,working_dirs
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