Inverted shopsanity
Randomize shopkeepers One other fix
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@@ -51,7 +51,7 @@ def create_inverted_regions(world, player):
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create_cave_region(player, 'Bush Covered House', 'the grass man'),
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create_cave_region(player, 'Tavern (Front)', 'the tavern'),
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create_cave_region(player, 'Light World Bomb Hut', 'a restock room'),
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create_cave_region(player, 'Kakariko Shop', 'a common shop'),
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create_cave_region(player, 'Kakariko Shop', 'a common shop', ['Kakariko Shop - Left', 'Kakariko Shop - Middle', 'Kakariko Shop - Right']),
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create_cave_region(player, 'Fortune Teller (Light)', 'a fortune teller'),
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create_cave_region(player, 'Lake Hylia Fortune Teller', 'a fortune teller'),
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create_cave_region(player, 'Lumberjack House', 'a boring house'),
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@@ -89,14 +89,14 @@ def create_inverted_regions(world, player):
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create_cave_region(player, 'Ice Rod Cave', 'a cave with a chest', ['Ice Rod Cave']),
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create_cave_region(player, 'Good Bee Cave', 'a cold bee'),
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create_cave_region(player, '20 Rupee Cave', 'a cave with some cash'),
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create_cave_region(player, 'Cave Shop (Lake Hylia)', 'a common shop'),
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create_cave_region(player, 'Cave Shop (Dark Death Mountain)', 'a common shop'),
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create_cave_region(player, 'Cave Shop (Lake Hylia)', 'a common shop', ['Lake Hylia Shop - Left', 'Lake Hylia Shop - Middle', 'Lake Hylia Shop - Right']),
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create_cave_region(player, 'Cave Shop (Dark Death Mountain)', 'a common shop', ['Dark Death Mountain Shop - Left', 'Dark Death Mountain Shop - Middle', 'Dark Death Mountain Shop - Right']),
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create_cave_region(player, 'Bonk Rock Cave', 'a cave with a chest', ['Bonk Rock Cave']),
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create_cave_region(player, 'Library', 'the library', ['Library']),
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create_cave_region(player, 'Kakariko Gamble Game', 'a game of chance'),
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create_cave_region(player, 'Potion Shop', 'the potion shop', ['Potion Shop']),
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create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island']),
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create_cave_region(player, 'Capacity Upgrade', 'the queen of fairies'),
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create_cave_region(player, 'Capacity Upgrade', 'the queen of fairies', ['Capacity Upgrade - Left', 'Capacity Upgrade - Right']),
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create_cave_region(player, 'Two Brothers House', 'a connector', None, ['Two Brothers House Exit (East)', 'Two Brothers House Exit (West)']),
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create_lw_region(player, 'Maze Race Ledge', ['Maze Race'], ['Two Brothers House (West)', 'Maze Race Mirror Spot']),
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create_cave_region(player, '50 Rupee Cave', 'a cave with some cash'),
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@@ -131,7 +131,7 @@ def create_inverted_regions(world, player):
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'Paradox Cave Upper - Right'],
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['Paradox Cave Push Block', 'Paradox Cave Bomb Jump']),
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create_cave_region(player, 'Paradox Cave', 'a connector', None, ['Paradox Cave Exit (Middle)', 'Paradox Cave Exit (Top)', 'Paradox Cave Drop']),
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create_cave_region(player, 'Light World Death Mountain Shop', 'a common shop'),
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create_cave_region(player, 'Light World Death Mountain Shop', 'a common shop', ['Paradox Shop - Left', 'Paradox Shop - Middle', 'Paradox Shop - Right']),
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create_lw_region(player, 'East Death Mountain (Top)', ['Floating Island'], ['Paradox Cave (Top)', 'Death Mountain (Top)', 'Spiral Cave Ledge Access', 'East Death Mountain Drop', 'East Death Mountain Mirror Spot (Top)', 'Fairy Ascension Ledge Access', 'Mimic Cave Ledge Access',
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'Floating Island Mirror Spot']),
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create_lw_region(player, 'Spiral Cave Ledge', None, ['Spiral Cave', 'Spiral Cave Ledge Drop', 'Dark Death Mountain Ledge Mirror Spot (West)']),
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@@ -168,16 +168,16 @@ def create_inverted_regions(world, player):
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create_dw_region(player, 'Hammer Peg Area', ['Dark Blacksmith Ruins'], ['Dark World Hammer Peg Cave', 'Peg Area Rocks', 'Hammer Peg Area Flute']),
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create_dw_region(player, 'Bumper Cave Entrance', None, ['Bumper Cave (Bottom)', 'Bumper Cave Entrance Drop']),
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create_cave_region(player, 'Fortune Teller (Dark)', 'a fortune teller'),
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create_cave_region(player, 'Village of Outcasts Shop', 'a common shop'),
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create_cave_region(player, 'Dark Lake Hylia Shop', 'a common shop'),
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create_cave_region(player, 'Dark World Lumberjack Shop', 'a common shop'),
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create_cave_region(player, 'Dark World Potion Shop', 'a common shop'),
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create_cave_region(player, 'Village of Outcasts Shop', 'a common shop', ['Village of Outcasts Shop - Left', 'Village of Outcasts Shop - Middle', 'Village of Outcasts Shop - Right']),
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create_cave_region(player, 'Dark Lake Hylia Shop', 'a common shop', ['Dark Lake Hylia Shop - Left', 'Dark Lake Hylia Shop - Middle', 'Dark Lake Hylia Shop - Right']),
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create_cave_region(player, 'Dark World Lumberjack Shop', 'a common shop', ['Dark Lumberjack Shop - Left', 'Dark Lumberjack Shop - Middle', 'Dark Lumberjack Shop - Right']),
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create_cave_region(player, 'Dark World Potion Shop', 'a common shop', ['Dark Potion Shop - Left', 'Dark Potion Shop - Middle', 'Dark Potion Shop - Right']),
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create_cave_region(player, 'Dark World Hammer Peg Cave', 'a cave with an item', ['Peg Cave']),
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create_cave_region(player, 'Pyramid Fairy', 'a cave with two chests', ['Pyramid Fairy - Left', 'Pyramid Fairy - Right']),
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create_cave_region(player, 'Brewery', 'a house with a chest', ['Brewery']),
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create_cave_region(player, 'C-Shaped House', 'a house with a chest', ['C-Shaped House']),
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create_cave_region(player, 'Chest Game', 'a game of 16 chests', ['Chest Game']),
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create_cave_region(player, 'Red Shield Shop', 'the rare shop'),
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create_cave_region(player, 'Red Shield Shop', 'the rare shop', ['Red Shield Shop - Left', 'Red Shield Shop - Middle', 'Red Shield Shop - Right']),
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create_cave_region(player, 'Inverted Dark Sanctuary', 'a storyteller', None, ['Inverted Dark Sanctuary Exit']),
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create_cave_region(player, 'Bumper Cave', 'a connector', None, ['Bumper Cave Exit (Bottom)', 'Bumper Cave Exit (Top)']),
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create_dw_region(player, 'Skull Woods Forest', None, ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)',
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@@ -540,7 +540,10 @@ def customize_shops(world, player):
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shop.add_inventory(idx, item.name, randomize_price(price), max_repeat)
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if item.name in cap_replacements and shop_name not in retro_shops:
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possible_replacements.append((shop, idx, location, item))
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# todo: randomize shopkeeper
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# randomize shopkeeper
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if shop_name != 'Capacity Upgrade':
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shopkeeper = random.choice([0xC1, 0xA0, 0xE2, 0xE3])
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shop.shopkeeper_config = shopkeeper
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# handle capacity upgrades - randomly choose a bomb bunch or arrow bunch to become capacity upgrades
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if not found_bomb_upgrade and len(possible_replacements) > 0:
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choices = []
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@@ -582,7 +585,7 @@ def randomize_price(price):
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def change_shop_items_to_rupees(world, player, shops):
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locations = world.get_filled_locations(player)
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for location in locations:
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if location.item.name in shop_transfer.keys() and location.parent_region not in shops:
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if location.item.name in shop_transfer.keys() and location.parent_region.name not in shops:
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new_item = ItemFactory(shop_transfer[location.item.name], location.item.player)
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location.item = new_item
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