Merged DR v1.0.1.2
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@@ -1337,16 +1337,16 @@ class CollectionState(object):
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return self.has('Bow', player) and (self.can_buy_unlimited('Single Arrow', player) or self.has('Single Arrow', player))
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return self.has('Bow', player)
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def can_get_good_bee(self, player):
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cave = self.world.get_region('Good Bee Cave', player)
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return (
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self.can_use_bombs(player) and
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self.has_bottle(player) and
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self.has('Bug Catching Net', player) and
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(self.has_Boots(player) or (self.has_sword(player) and self.has('Quake', player))) and
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cave.can_reach(self) and
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self.is_not_bunny(cave, player)
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)
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# def can_get_good_bee(self, player):
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# cave = self.world.get_region('Good Bee Cave', player)
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# return (
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# self.can_use_bombs(player) and
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# self.has_bottle(player) and
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# self.has('Bug Catching Net', player) and
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# (self.has_Boots(player) or (self.has_sword(player) and self.has('Quake', player))) and
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# cave.can_reach(self) and
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# self.is_not_bunny(cave, player)
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# )
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def has_beaten_aga(self, player):
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return self.has('Beat Agahnim 1', player) and (self.world.mode[player] != 'standard' or self.has('Zelda Delivered', player))
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