Changing Lite ER to place Old Man House in any world per Inverted 2.0 changes
This commit is contained in:
@@ -380,7 +380,7 @@ def link_entrances(world, player):
|
||||
place_blacksmith(world, links_house, player)
|
||||
|
||||
# determine pools
|
||||
Cave_Base = list(Cave_Exits + Cave_Three_Exits)
|
||||
Cave_Base = list(Cave_Exits + Cave_Three_Exits + Old_Man_House)
|
||||
lw_entrances = list()
|
||||
dw_entrances = list()
|
||||
for e in entrance_pool:
|
||||
@@ -408,8 +408,6 @@ def link_entrances(world, player):
|
||||
dw_dungeons = [e for e in dw_dungeons if e in caves]
|
||||
|
||||
caves = [e for e in caves if e not in (lw_dungeons if not invFlag else dw_dungeons)] + DW_Mid_Dungeon_Exits
|
||||
lw_dungeons = lw_dungeons + (Old_Man_House if not invFlag else [])
|
||||
dw_dungeons = dw_dungeons + ([] if not invFlag else Old_Man_House)
|
||||
|
||||
# place old man, has limited options
|
||||
lw_entrances = [e for e in lw_entrances if e in list(zip(*default_connector_connections + default_dungeon_connections + open_default_dungeon_connections))[0] and e in entrance_pool]
|
||||
|
||||
Reference in New Issue
Block a user