Converting flute data to owid-based rather than by owslot
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2
Rom.py
2
Rom.py
@@ -696,7 +696,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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if world.is_tile_swapped(data[1], player):
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offset = 0x40
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write_int16(rom, snes_to_pc(0x02E849 + (o * 2)), data[1] + offset) # owid
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write_int16(rom, snes_to_pc(0x02E849 + (o * 2)), owid + offset) # owid
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write_int16(rom, snes_to_pc(0x02E8D1 + (o * 2)), data[13] if offset > 0 and len(data) > 13 else data[5]) # link Y
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write_int16(rom, snes_to_pc(0x02E8F3 + (o * 2)), data[14] if offset > 0 and len(data) > 13 else data[6]) # link X
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