Converting flute data to owid-based rather than by owslot
This commit is contained in:
2
Rom.py
2
Rom.py
@@ -696,7 +696,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
|
|||||||
if world.is_tile_swapped(data[1], player):
|
if world.is_tile_swapped(data[1], player):
|
||||||
offset = 0x40
|
offset = 0x40
|
||||||
|
|
||||||
write_int16(rom, snes_to_pc(0x02E849 + (o * 2)), data[1] + offset) # owid
|
write_int16(rom, snes_to_pc(0x02E849 + (o * 2)), owid + offset) # owid
|
||||||
write_int16(rom, snes_to_pc(0x02E8D1 + (o * 2)), data[13] if offset > 0 and len(data) > 13 else data[5]) # link Y
|
write_int16(rom, snes_to_pc(0x02E8D1 + (o * 2)), data[13] if offset > 0 and len(data) > 13 else data[5]) # link Y
|
||||||
write_int16(rom, snes_to_pc(0x02E8F3 + (o * 2)), data[14] if offset > 0 and len(data) > 13 else data[6]) # link X
|
write_int16(rom, snes_to_pc(0x02E8F3 + (o * 2)), data[14] if offset > 0 and len(data) > 13 else data[6]) # link X
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user