Minor fix to basic generation for now
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@@ -245,6 +245,10 @@ def within_dungeon(world, player):
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for start_list, region_list in dungeon_region_lists:
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for start_list, region_list in dungeon_region_lists:
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shuffle_dungeon(world, player, start_list, region_list)
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shuffle_dungeon(world, player, start_list, region_list)
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world.dungeon_layouts[player] = {}
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for key in dungeon_regions.keys():
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world.dungeon_layouts[player][key] = (key, region_starts[key])
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def shuffle_dungeon(world, player, start_region_names, dungeon_region_names):
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def shuffle_dungeon(world, player, start_region_names, dungeon_region_names):
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logger = logging.getLogger('')
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logger = logging.getLogger('')
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# Part one - generate a random layout
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# Part one - generate a random layout
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