Retro + pottery fixed
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@@ -419,7 +419,9 @@ def set_up_take_anys(world, player):
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if 'Archery Game' in take_any_locations:
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take_any_locations.remove('Archery Game')
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regions = random.sample(take_any_locations, 5)
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take_any_candidates = [x for x in take_any_locations if len(world.get_region(x, player).locations) == 0]
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regions = random.sample(take_any_candidates, 5)
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old_man_take_any = Region("Old Man Sword Cave", RegionType.Cave, 'the sword cave', player)
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world.regions.append(old_man_take_any)
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2
Main.py
2
Main.py
@@ -31,7 +31,7 @@ from Utils import output_path, parse_player_names
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from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config
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from source.tools.BPS import create_bps_from_data
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__version__ = '1.0.1.9-v'
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__version__ = '1.0.1.8-v'
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from source.classes.BabelFish import BabelFish
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@@ -146,12 +146,13 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
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## Notes and Bug Fixes
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#### Volatile
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* 1.0.1.9
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* 1.0.1.8
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* Every pot you pick up now counts toward the location count
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* A pot will de-spawn before the item under it does, error beep only plays if it still can't spawn
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* Updated item counter & credits to support 4 digits
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* Updated compass counter to support 3 digits (up to 255)
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* 1.0.1.8
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* Updated retro take-anys to not replace pot locations when pottery options are used
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* Updated mystery_example.yml
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* Fixed usestartinventory with mystery
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* Fixed a bug with the old pot shuffle (crashed when used)
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