Some additional tile swap corrections

This commit is contained in:
codemann8
2022-05-17 17:34:49 -05:00
parent 2c41d369e7
commit bcf30ae5c2

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@@ -548,55 +548,54 @@ def connect_two_way(world, edgename1, edgename2, player, connected_edges=None):
def shuffle_tiles(world, groups, result_list, do_grouped, player):
swapped_edges = list()
if not do_grouped:
group_parity = {}
for group_data in groups:
group = group_data[0]
parity = [0, 0, 0, 0, 0]
# vertical land
if 0x00 in group:
parity[0] += 1
if 0x0f in group:
parity[0] += 1
if 0x80 in group:
parity[0] -= 1
if 0x81 in group:
parity[0] -= 1
# horizontal land
if 0x1a in group:
parity[1] -= 1
if 0x1b in group:
parity[1] += 1
if 0x28 in group:
parity[1] += 1
if 0x29 in group:
parity[1] -= 1
if 0x30 in group:
parity[1] -= 2
if 0x3a in group:
parity[1] += 2
# horizontal water
if 0x2d in group:
parity[2] += 1
if 0x80 in group:
parity[2] -= 1
# whirlpool
if 0x0f in group:
parity[3] += 1
if 0x12 in group:
parity[3] += 1
if 0x33 in group:
parity[3] += 1
if 0x35 in group:
parity[3] += 1
# dropdown exit
if 0x00 in group or 0x02 in group or 0x13 in group or 0x15 in group or 0x18 in group or 0x22 in group:
parity[4] += 1
if 0x1b in group and world.mode[player] != 'standard':
parity[4] += 1
if 0x1b in group and world.shuffle_ganon:
parity[4] -= 1
group_parity[group[0]] = parity
group_parity = {}
for group_data in groups:
group = group_data[0]
parity = [0, 0, 0, 0, 0]
# vertical land
if 0x00 in group:
parity[0] += 1
if 0x0f in group:
parity[0] += 1
if 0x80 in group:
parity[0] -= 1
if 0x81 in group:
parity[0] -= 1
# horizontal land
if 0x1a in group:
parity[1] -= 1
if 0x1b in group:
parity[1] += 1
if 0x28 in group:
parity[1] += 1
if 0x29 in group:
parity[1] -= 1
if 0x30 in group:
parity[1] -= 2
if 0x3a in group:
parity[1] += 2
# horizontal water
if 0x2d in group:
parity[2] += 1
if 0x80 in group:
parity[2] -= 1
# whirlpool
if 0x0f in group:
parity[3] += 1
if 0x12 in group:
parity[3] += 1
if 0x33 in group:
parity[3] += 1
if 0x35 in group:
parity[3] += 1
# dropdown exit
if 0x00 in group or 0x02 in group or 0x13 in group or 0x15 in group or 0x18 in group or 0x22 in group:
parity[4] += 1
if 0x1b in group and world.mode[player] != 'standard':
parity[4] += 1
if 0x1b in group and world.shuffle_ganon:
parity[4] -= 1
group_parity[group[0]] = parity
attempts = 1000
while True:
@@ -620,19 +619,16 @@ def shuffle_tiles(world, groups, result_list, do_grouped, player):
exist_lw_regions.extend(lw_regions)
exist_dw_regions.extend(dw_regions)
if not do_grouped:
parity = [sum(group_parity[group[0][0]][i] for group in groups if group not in removed) for i in range(5)]
parity[3] %= 2 # actual parity
if world.owCrossed[player] == 'none' and parity[:4] != [0, 0, 0, 0]:
attempts -= 1
continue
# ensure sanc can be placed in LW in certain modes
if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'lean', 'crossed', 'insanity'] \
and world.mode[player] != 'inverted' \
and (world.mode[player] == 'standard' or world.doorShuffle[player] != 'crossed' or world.intensity[player] < 3):
free_dw_drops = parity[4] + (1 if world.shuffle_ganon else 0)
free_drops = 6 + (1 if world.mode[player] != 'standard' else 0) + (1 if world.shuffle_ganon else 0)
if free_dw_drops == free_drops:
parity = [sum(group_parity[group[0][0]][i] for group in groups if group not in removed) for i in range(5)]
parity[3] %= 2 # actual parity
if (world.owCrossed[player] == 'none' or do_grouped) and parity[:4] != [0, 0, 0, 0]:
attempts -= 1
continue
# ensure sanc can be placed in LW in certain modes
if not do_grouped and world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'lean', 'crossed', 'insanity'] and world.mode[player] != 'inverted' and (world.doorShuffle[player] != 'crossed' or world.intensity[player] < 3 or world.mode[player] == 'standard'):
free_dw_drops = parity[4] + (1 if world.shuffle_ganon else 0)
free_drops = 6 + (1 if world.mode[player] != 'standard' else 0) + (1 if world.shuffle_ganon else 0)
if free_dw_drops == free_drops:
attempts -= 1
continue
break
@@ -643,7 +639,7 @@ def shuffle_tiles(world, groups, result_list, do_grouped, player):
exist_dw_regions.extend(new_results[2])
# replace LW edges with DW
if world.owCrossed[player] not in ['polar', 'grouped', 'chaos']:
if world.owCrossed[player] not in ['polar', 'grouped', 'chaos'] or do_grouped:
# in polar, the actual edge connections remain vanilla
def getSwappedEdges(world, lst, player):
for regionname in lst:
@@ -707,13 +703,13 @@ def define_tile_groups(world, player, do_grouped):
if world.shuffle[player] == 'vanilla' or (world.mode[player] == 'standard' and world.shuffle[player] in ['dungeonssimple', 'dungeonsfull']):
merge_groups([[0x13, 0x14, 0x1b]])
if (world.owShuffle[player] == 'vanilla' and world.owCrossed[player] == 'none') or do_grouped:
if world.owShuffle[player] == 'vanilla' and (world.owCrossed[player] == 'none' or do_grouped):
merge_groups([[0x00, 0x2d, 0x80], [0x0f, 0x81], [0x1a, 0x1b], [0x28, 0x29], [0x30, 0x3a]])
if world.owShuffle[player] == 'parallel' and world.owKeepSimilar[player] and world.owCrossed[player] == 'none':
merge_groups([[0x28, 0x29]])
if (not world.owWhirlpoolShuffle[player] and world.owCrossed[player] == 'none') or do_grouped:
if not world.owWhirlpoolShuffle[player] and (world.owCrossed[player] == 'none' or do_grouped):
merge_groups([[0x0f, 0x35], [0x12, 0x15, 0x33, 0x3f]])
tile_groups = []