Merge pull request #141 from tcprescott/DoorDev_MultiworldService

MultiServer: Add option to MultiServer to disable client forfeits
This commit is contained in:
aerinon
2023-03-09 11:12:37 -07:00
committed by GitHub

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@@ -46,6 +46,9 @@ class Context:
self.lookup_name_to_id = {}
self.lookup_id_to_name = {}
self.disable_client_forfeit = False
async def send_msgs(websocket, msgs):
if not websocket or not websocket.open or websocket.closed:
return
@@ -281,7 +284,10 @@ async def process_client_cmd(ctx : Context, client : Client, cmd, args):
if args.startswith('!players'):
notify_all(ctx, get_connected_players_string(ctx))
if args.startswith('!forfeit'):
forfeit_player(ctx, client.team, client.slot)
if ctx.disable_client_forfeit:
notify_client(client, 'Client-initiated forfeits are disabled. Please ask the host of this game to forfeit on your behalf.')
else:
forfeit_player(ctx, client.team, client.slot)
if args.startswith('!countdown'):
try:
timer = int(args.split()[1])