Merge pull request #141 from tcprescott/DoorDev_MultiworldService
MultiServer: Add option to MultiServer to disable client forfeits
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@@ -46,6 +46,9 @@ class Context:
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self.lookup_name_to_id = {}
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self.lookup_name_to_id = {}
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self.lookup_id_to_name = {}
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self.lookup_id_to_name = {}
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self.disable_client_forfeit = False
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async def send_msgs(websocket, msgs):
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async def send_msgs(websocket, msgs):
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if not websocket or not websocket.open or websocket.closed:
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if not websocket or not websocket.open or websocket.closed:
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return
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return
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@@ -281,7 +284,10 @@ async def process_client_cmd(ctx : Context, client : Client, cmd, args):
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if args.startswith('!players'):
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if args.startswith('!players'):
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notify_all(ctx, get_connected_players_string(ctx))
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notify_all(ctx, get_connected_players_string(ctx))
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if args.startswith('!forfeit'):
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if args.startswith('!forfeit'):
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forfeit_player(ctx, client.team, client.slot)
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if ctx.disable_client_forfeit:
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notify_client(client, 'Client-initiated forfeits are disabled. Please ask the host of this game to forfeit on your behalf.')
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else:
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forfeit_player(ctx, client.team, client.slot)
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if args.startswith('!countdown'):
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if args.startswith('!countdown'):
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try:
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try:
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timer = int(args.split()[1])
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timer = int(args.split()[1])
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