Split Tile Groups to reference new Tile Regions object
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
import random, logging, copy
|
||||
from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSlot
|
||||
from OWEdges import OWTileGroups, OWEdgeGroups, OpenStd, parallel_links, IsParallel
|
||||
from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OpenStd, parallel_links, IsParallel
|
||||
try:
|
||||
from sortedcontainers import SortedList
|
||||
except ImportError:
|
||||
@@ -28,18 +28,24 @@ def link_overworld(world, player):
|
||||
|
||||
for (name, groupType) in OWTileGroups.keys():
|
||||
if world.mode[player] != 'standard' or name not in ['Castle', 'Links', 'Central Bonk Rocks']:
|
||||
(owids, lw_regions, dw_regions) = OWTileGroups[(name, groupType,)]
|
||||
(lw_owids, dw_owids) = OWTileGroups[(name, groupType,)]
|
||||
if world.shuffle[player] in ['vanilla', 'simple', 'dungeonssimple']:
|
||||
(exist_owids, exist_lw_regions, exist_dw_regions) = tile_groups[(name,)]
|
||||
exist_owids.extend(owids)
|
||||
exist_lw_regions.extend(lw_regions)
|
||||
exist_dw_regions.extend(dw_regions)
|
||||
exist_owids.extend(lw_owids)
|
||||
exist_owids.extend(dw_owids)
|
||||
for owid in lw_owids:
|
||||
exist_lw_regions.extend(OWTileRegions[owid])
|
||||
for owid in dw_owids:
|
||||
exist_dw_regions.extend(OWTileRegions[owid])
|
||||
tile_groups[(name,)] = (exist_owids, exist_lw_regions, exist_dw_regions)
|
||||
else:
|
||||
(exist_owids, exist_lw_regions, exist_dw_regions) = tile_groups[(name, groupType)]
|
||||
exist_owids.extend(owids)
|
||||
exist_lw_regions.extend(lw_regions)
|
||||
exist_dw_regions.extend(dw_regions)
|
||||
exist_owids.extend(lw_owids)
|
||||
exist_owids.extend(dw_owids)
|
||||
for owid in lw_owids:
|
||||
exist_lw_regions.extend(OWTileRegions[owid])
|
||||
for owid in dw_owids:
|
||||
exist_dw_regions.extend(OWTileRegions[owid])
|
||||
tile_groups[(name, groupType)] = (exist_owids, exist_lw_regions, exist_dw_regions)
|
||||
|
||||
#tile shuffle happens here, the groups that remain in the list are the tiles that get swapped
|
||||
|
||||
Reference in New Issue
Block a user