Fix for rain prevented doors fouling up key doors
This commit is contained in:
2
Main.py
2
Main.py
@@ -31,7 +31,7 @@ from Utils import output_path, parse_player_names
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from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config
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from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config
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from source.tools.BPS import create_bps_from_data
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from source.tools.BPS import create_bps_from_data
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__version__ = '1.0.1.2-u'
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__version__ = '1.0.1.3-u'
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from source.classes.BabelFish import BabelFish
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from source.classes.BabelFish import BabelFish
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@@ -183,6 +183,9 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
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#### Unstable
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#### Unstable
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* 1.0.1.3
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* Fix for rain prevented doors fouling up key doors
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* Couple minor issues
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* 1.0.1.2
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* 1.0.1.2
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* Removed "good bee" as an in-logic way of killing Mothula
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* Removed "good bee" as an in-logic way of killing Mothula
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* Fixed an issue with Mystery generation and Windows path
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* Fixed an issue with Mystery generation and Windows path
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2
Rom.py
2
Rom.py
@@ -37,7 +37,7 @@ from source.dungeon.RoomList import Room0127
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '0f96237c73cccaf7a250343fe3e8c887'
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RANDOMIZERBASEHASH = 'fc4d4a01f8c4e00280ea5640297f8e9c'
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class JsonRom(object):
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class JsonRom(object):
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