Merge branch 'OverworldShuffle' into OWFix2

This commit is contained in:
codemann8
2021-04-26 18:00:37 -05:00
committed by GitHub
12 changed files with 401 additions and 23 deletions

View File

@@ -24,6 +24,7 @@ class World(object):
self.players = players self.players = players
self.teams = 1 self.teams = 1
self.owShuffle = owShuffle.copy() self.owShuffle = owShuffle.copy()
self.owKeepSimilar = {}
self.shuffle = shuffle.copy() self.shuffle = shuffle.copy()
self.doorShuffle = doorShuffle.copy() self.doorShuffle = doorShuffle.copy()
self.intensity = {} self.intensity = {}
@@ -2109,6 +2110,7 @@ class Spoiler(object):
'weapons': self.world.swords, 'weapons': self.world.swords,
'goal': self.world.goal, 'goal': self.world.goal,
'ow_shuffle': self.world.owShuffle, 'ow_shuffle': self.world.owShuffle,
'ow_keepsimilar': self.world.owKeepSimilar,
'shuffle': self.world.shuffle, 'shuffle': self.world.shuffle,
'door_shuffle': self.world.doorShuffle, 'door_shuffle': self.world.doorShuffle,
'intensity': self.world.intensity, 'intensity': self.world.intensity,
@@ -2187,6 +2189,7 @@ class Spoiler(object):
outfile.write('Difficulty:'.ljust(line_width) + '%s\n' % self.metadata['item_pool'][player]) outfile.write('Difficulty:'.ljust(line_width) + '%s\n' % self.metadata['item_pool'][player])
outfile.write('Item Functionality:'.ljust(line_width) + '%s\n' % self.metadata['item_functionality'][player]) outfile.write('Item Functionality:'.ljust(line_width) + '%s\n' % self.metadata['item_functionality'][player])
outfile.write('Overworld Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['ow_shuffle'][player]) outfile.write('Overworld Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['ow_shuffle'][player])
outfile.write('Keep OW Edges Together:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['ow_keepsimilar'][player] else 'No'))
outfile.write('Entrance Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['shuffle'][player]) outfile.write('Entrance Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['shuffle'][player])
outfile.write('Door Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['door_shuffle'][player]) outfile.write('Door Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['door_shuffle'][player])
outfile.write('Intensity:'.ljust(line_width) + '%s\n' % self.metadata['intensity'][player]) outfile.write('Intensity:'.ljust(line_width) + '%s\n' % self.metadata['intensity'][player])

5
CLI.py
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@@ -94,7 +94,7 @@ def parse_cli(argv, no_defaults=False):
for player in range(1, multiargs.multi + 1): for player in range(1, multiargs.multi + 1):
playerargs = parse_cli(shlex.split(getattr(ret, f"p{player}")), True) playerargs = parse_cli(shlex.split(getattr(ret, f"p{player}")), True)
for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality', 'ow_shuffle', for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality', 'ow_shuffle', 'ow_keepsimilar',
'shuffle', 'door_shuffle', 'intensity', 'crystals_ganon', 'crystals_gt', 'openpyramid', 'shuffle', 'door_shuffle', 'intensity', 'crystals_ganon', 'crystals_gt', 'openpyramid',
'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory', 'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory',
'triforce_pool_min', 'triforce_pool_max', 'triforce_goal_min', 'triforce_goal_max', 'triforce_pool_min', 'triforce_pool_max', 'triforce_goal_min', 'triforce_goal_max',
@@ -142,7 +142,8 @@ def parse_settings():
# Shuffle Ganon defaults to TRUE # Shuffle Ganon defaults to TRUE
"openpyramid": False, "openpyramid": False,
"shuffleganon": True, "shuffleganon": True,
"ow_shuffle": "full", "ow_shuffle": "vanilla",
"ow_keepsimilar": False,
"shuffle": "vanilla", "shuffle": "vanilla",
"shufflepots": False, "shufflepots": False,

View File

@@ -73,6 +73,7 @@ def main(args, seed=None, fish=None):
world.crystals_needed_for_gt = {player: random.randint(0, 7) if args.crystals_gt[player] == 'random' else int(args.crystals_gt[player]) for player in range(1, world.players + 1)} world.crystals_needed_for_gt = {player: random.randint(0, 7) if args.crystals_gt[player] == 'random' else int(args.crystals_gt[player]) for player in range(1, world.players + 1)}
world.crystals_ganon_orig = args.crystals_ganon.copy() world.crystals_ganon_orig = args.crystals_ganon.copy()
world.crystals_gt_orig = args.crystals_gt.copy() world.crystals_gt_orig = args.crystals_gt.copy()
world.owKeepSimilar = args.ow_keepsimilar.copy()
world.open_pyramid = args.openpyramid.copy() world.open_pyramid = args.openpyramid.copy()
world.boss_shuffle = args.shufflebosses.copy() world.boss_shuffle = args.shufflebosses.copy()
world.enemy_shuffle = args.shuffleenemies.copy() world.enemy_shuffle = args.shuffleenemies.copy()

View File

@@ -153,6 +153,7 @@ def roll_settings(weights):
overworld_shuffle = get_choice('overworld_shuffle') overworld_shuffle = get_choice('overworld_shuffle')
ret.ow_shuffle = overworld_shuffle if overworld_shuffle != 'none' else 'vanilla' ret.ow_shuffle = overworld_shuffle if overworld_shuffle != 'none' else 'vanilla'
ret.ow_keepsimilar = get_choice('ow_keepsimilar')
entrance_shuffle = get_choice('entrance_shuffle') entrance_shuffle = get_choice('entrance_shuffle')
ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla' ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
door_shuffle = get_choice('door_shuffle') door_shuffle = get_choice('door_shuffle')

View File

@@ -1,5 +1,5 @@
from BaseClasses import OWEdge, Direction, Terrain from BaseClasses import OWEdge, Direction, Terrain, WorldType, PolSlot
# constants # constants
We = Direction.West We = Direction.West
@@ -10,6 +10,13 @@ No = Direction.North
Ld = Terrain.Land Ld = Terrain.Land
Wr = Terrain.Water Wr = Terrain.Water
LW = WorldType.Light
DW = WorldType.Dark
Vt = PolSlot.NorthSouth
Hz = PolSlot.EastWest
def create_owedges(world, player): def create_owedges(world, player):
edges = [ edges = [
# name, owID,dir,type,edge_id,(owSlot) #(vram, scrollY, scrollX, linkY, linkX, camY, camX, unk1, unk2) # name, owID,dir,type,edge_id,(owSlot) #(vram, scrollY, scrollX, linkY, linkX, camY, camX, unk1, unk2)
@@ -302,3 +309,307 @@ def create_owedges(world, player):
def create_owedge(player, name, owIndex, direction, terrain, edge_id, owSlotIndex=0xff): def create_owedge(player, name, owIndex, direction, terrain, edge_id, owSlotIndex=0xff):
return OWEdge(player, name, owIndex, direction, terrain, edge_id, owSlotIndex) return OWEdge(player, name, owIndex, direction, terrain, edge_id, owSlotIndex)
OWEdgeGroups = {
(LW, Hz, Ld, 1): (
[
['Lost Woods EN'],
['East Death Mountain EN'],
['Sanctuary EC'],
['Graveyard EC'],
['Forgotten Forest ES'],
['Kakariko ES'],
['Hyrule Castle ES'],
['Maze Race ES'],
['Kakariko Suburb ES'],
['Links House ES'],
['Cave 45 EC'],
['Dam EC'],
['South Pass ES'],
['Potion Shop EC'],
['Lake Hylia ES'],
['Stone Bridge EN'],
['West Death Mountain EN'],
['West Death Mountain ES']
],
[
['Lumberjack WN'],
['Death Mountain TR Pegs WN'],
['Graveyard WC'],
['Useless Fairy WC'],
['Hyrule Castle WN'],
['Blacksmith WS'],
['Sand Dune WN'],
['Kakariko Suburb WS'],
['Flute Boy WS'],
['Stone Bridge WS'],
['C Whirlpool WC'],
['South Pass WC'],
['Lake Hylia WS'],
['Zora Warning WC'],
['Octoballoon WS'],
['Tree Line WN'],
['East Death Mountain WN'],
['East Death Mountain WS']
]
),
(LW, Vt, Ld, 1): (
[
['Lumberjack SW'],
['DM Ascent SE'],
['Lost Woods SE'],
['Zora Approach SE'],
['Kakariko Fortune SC'],
['Wooden Bridge SW'],
['Kakariko SE'],
['Hyrule Castle SW'],
['Hyrule Castle SE'],
['Sand Dune SC'],
['Eastern Palace SW'],
['Eastern Palace SE'],
['Central Bonk Rock SW'],
['Links House SC'],
['Stone Bridge SC'],
['C Whirlpool SC'],
['Statues SC'],
['Tree Line SE'],
['Ice Rod Cave SE']
],
[
['DM Ascent NW'],
['Kakariko Pond NE'],
['Kakariko Fortune NE'],
['Zora Warning NE'],
['Kakariko NE'],
['Sand Dune NW'],
['Kakariko Suburb NE'],
['Central Bonk Rock NW'],
['Links House NE'],
['Stone Bridge NC'],
['Tree Line NW'],
['Eastern Nook NE'],
['C Whirlpool NW'],
['Statues NC'],
['Lake Hylia NW'],
['Dam NC'],
['South Pass NC'],
['Lake Hylia NE'],
['Octoballoon NE']
],
),
(LW, Hz, Ld, 2): (
[
['Kakariko Fortune EN', 'Kakariko Fortune ES'],
['Kakariko Pond EN', 'Kakariko Pond ES'],
['Desert EC', 'Desert ES'],
['Purple Chest EC', 'Purple Chest ES'],
['Useless Fairy EC', 'Useless Fairy ES'],
['C Whirlpool EN', 'C Whirlpool ES']
],
[
['Kakariko Pond WN', 'Kakariko Pond WS'],
['Sanctuary WN', 'Sanctuary WS'],
['Purple Chest WC', 'Purple Chest WS'],
['Dam WC', 'Dam WS'],
['Potion Shop WC', 'Potion Shop WS'],
['Statues WN', 'Statues WS']
],
),
(LW, Vt, Ld, 2): (
[
['Lost Woods SW', 'Lost Woods SC'],
['Lost Woods Pass SW', 'Lost Woods Pass SE'],
['Kakariko Pond SW', 'Kakariko Pond SE'],
['Flute Boy SW', 'Flute Boy SC'],
['Useless Fairy SW', 'Useless Fairy SE']
],
[
['Lost Woods Pass NW', 'Lost Woods Pass NE'],
['Kakariko NW', 'Kakariko NC'],
['Forgotten Forest NW', 'Forgotten Forest NE'],
['Cave 45 NW', 'Cave 45 NC'],
['Wooden Bridge NW', 'Wooden Bridge NE']
],
),
(LW, Hz, Ld, 3): (
[['Central Bonk Rock EN', 'Central Bonk Rock EC', 'Central Bonk Rock ES']],
[['Links House WN', 'Links House WC', 'Links House WS']]
),
(LW, Hz, Wr, 1): (
[
['Potion Shop EN'],
['Lake Hylia EC'],
['Stone Bridge EC'],
['Useless Fairy EN'],
['C Whirlpool EC']
],
[
['Zora Warning WN'],
['Octoballoon WC'],
['Tree Line WC'],
['Potion Shop WN'],
['Statues WC']
]
),
(LW, Vt, Wr, 1): (
[
['Tree Line SC'],
['Ice Rod Cave SW'],
['Useless Fairy SC']
],
[
['Lake Hylia NC'],
['Octoballoon NW'],
['Wooden Bridge NC']
]
),
(DW, Hz, Ld, 1): (
[
['Skull Woods EN'],
['East Dark Death Mountain EN'],
['Dark Chapel EC'],
['Dark Graveyard ES'],
['Village of Outcasts ES'],
['Pyramid ES'],
['Frog ES'],
['Big Bomb Shop ES'],
['Circle of Bushes EC'],
['Swamp Palace EC'],
['Dark South Pass ES'],
['Dark Witch EC'],
['Dark Lake Hylia ES'],
['Hammer Bridge EN'],
['West Dark Death Mountain EN'],
['West Dark Death Mountain ES']
],
[
['Dark Lumberjack WN'],
['Turtle Rock WN'],
['Dark Graveyard WC'],
['Qirn Jump WC'],
['Hammer Pegs WS'],
['Dark Dune WN'],
['Stumpy WS'],
['Hammer Bridge WS'],
['Dark C Whirlpool WC'],
['Dark South Pass WC'],
['Dark Lake Hylia WS'],
['Catfish Approach WC'],
['Southeast DW WS'],
['Dark Tree Line WN'],
['East Dark Death Mountain WN'],
['East Dark Death Mountain WS']
]
),
(DW, Vt, Ld, 1): (
[
['Dark Lumberjack SW'],
['Bumper Cave SE'],
['Skull Woods SE'],
['Catfish SE'],
['Dark Fortune SC'],
['Broken Bridge SW'],
['Village of Outcasts SE'],
['Pyramid SW'],
['Pyramid SE'],
['Dark Dune SC'],
['Palace of Darkness SW'],
['Palace of Darkness SE'],
['Dark Bonk Rock SW'],
['Big Bomb Shop SC'],
['Hammer Bridge SC'],
['Dark C Whirlpool SC'],
['Hype Cave SC'],
['Dark Tree Line SE'],
['Dark Shopping Mall SE']
],
[
['Bumper Cave NW'],
['Outcast Pond NE'],
['Dark Fortune NE'],
['Catfish Approach NE'],
['Village of Outcasts NE'],
['Dark Dune NW'],
['Frog NE'],
['Dark Bonk Rock NW'],
['Big Bomb Shop NE'],
['Hammer Bridge NC'],
['Dark Tree Line NW'],
['Palace of Darkness Nook NE'],
['Dark C Whirlpool NW'],
['Hype Cave NC'],
['Dark Lake Hylia NW'],
['Swamp Palace NC'],
['Dark South Pass NC'],
['Dark Lake Hylia NE'],
['Southeast DW NE']
],
),
(DW, Hz, Ld, 2): (
[
['Dark Fortune EN', 'Dark Fortune ES'],
['Outcast Pond EN', 'Outcast Pond ES'],
['Dark Purple Chest EC', 'Dark Purple Chest ES'],
['Dig Game EC', 'Dig Game ES'],
['Qirn Jump EC', 'Qirn Jump ES'],
['Dark C Whirlpool EN', 'Dark C Whirlpool ES']
],
[
['Outcast Pond WN', 'Outcast Pond WS'],
['Dark Chapel WN', 'Dark Chapel WS'],
['Swamp Palace WC', 'Swamp Palace WS'],
['Frog WC', 'Frog WS'],
['Dark Witch WC', 'Dark Witch WS'],
['Hype Cave WN', 'Hype Cave WS']
],
),
(DW, Vt, Ld, 2): (
[
['Skull Woods SW', 'Skull Woods SC'],
['Skull Woods Pass SW', 'Skull Woods Pass SE'],
['Outcast Pond SW', 'Outcast Pond SE'],
['Stumpy SW', 'Stumpy SC'],
['Qirn Jump SW', 'Qirn Jump SE']
],
[
['Skull Woods Pass NW', 'Skull Woods Pass NE'],
['Village of Outcasts NW', 'Village of Outcasts NC'],
['Shield Shop NW', 'Shield Shop NE'],
['Circle of Bushes NW', 'Circle of Bushes NC'],
['Broken Bridge NW', 'Broken Bridge NE']
],
),
(DW, Hz, Ld, 3): (
[['Dark Bonk Rock EN', 'Dark Bonk Rock EC', 'Dark Bonk Rock ES']],
[['Big Bomb Shop WN', 'Big Bomb Shop WC', 'Big Bomb Shop WS']]
),
(DW, Hz, Wr, 1): (
[
['Dark Witch EN'],
['Dark Lake Hylia EC'],
['Hammer Bridge EC'],
['Qirn Jump EN'],
['Dark C Whirlpool EC']
],
[
['Catfish Approach WN'],
['Southeast DW WC'],
['Dark Tree Line WC'],
['Dark Witch WN'],
['Hype Cave WC']
]
),
(DW, Vt, Wr, 1): (
[
['Dark Tree Line SC'],
['Dark Shopping Mall SW'],
['Qirn Jump SC']
],
[
['Dark Lake Hylia NC'],
['Southeast DW NW'],
['Broken Bridge NC']
]
)
}

View File

@@ -1,5 +1,6 @@
import random import random
from BaseClasses import OWEdge, WorldType, Direction, Terrain from BaseClasses import OWEdge, WorldType, Direction, Terrain
from OWEdges import OWEdgeGroups
__version__ = '0.1.0.4-u' __version__ = '0.1.0.4-u'
@@ -16,14 +17,12 @@ def link_overworld(world, player):
if world.owShuffle[player] == 'vanilla': if world.owShuffle[player] == 'vanilla':
for exitname, destname in default_connections: for exitname, destname in default_connections:
connect_two_way(world, exitname, destname, player) connect_two_way(world, exitname, destname, player)
elif world.owShuffle[player] == 'full': else:
remaining_edges = list() remaining_edges = []
for exitname, destname in default_connections: for exitname, destname in default_connections:
remaining_edges.append(exitname) remaining_edges.append(exitname)
remaining_edges.append(destname) remaining_edges.append(destname)
#for exitname, destname in default_connections:
#connect_two_way(world, exitname, destname, player)
if world.mode[player] == 'standard': if world.mode[player] == 'standard':
for exitname, destname in standard_connections: for exitname, destname in standard_connections:
connect_two_way(world, exitname, destname, player) connect_two_way(world, exitname, destname, player)
@@ -36,9 +35,30 @@ def link_overworld(world, player):
remaining_edges.remove(exitname) remaining_edges.remove(exitname)
remaining_edges.remove(destname) remaining_edges.remove(destname)
connect_remaining(world, remaining_edges, player) if world.owShuffle[player] == 'full':
else: if world.owKeepSimilar[player]:
raise NotImplementedError('Shuffling not supported yet') #TODO: remove edges from list that are already placed, Std and Plando
# shuffle edges in groups that connect the same pair of tiles
for grouping in (OWEdgeGroups, None):
if grouping is not None: #TODO: Figure out why ^ has to be a tuple for this to work
groups = list(grouping.values())
random.shuffle(groups)
for (forward_edge_sets, back_edge_sets) in groups:
assert len(forward_edge_sets) == len(back_edge_sets)
random.shuffle(back_edge_sets)
for (forward_set, back_set) in zip(forward_edge_sets, back_edge_sets):
assert len(forward_set) == len(back_set)
for (forward_edge, back_edge) in zip(forward_set, back_set):
connect_two_way(world, forward_edge, back_edge, player)
remaining_edges.remove(forward_edge)
remaining_edges.remove(back_edge)
assert len(remaining_edges) == 0, remaining_edges
else:
connect_remaining(world, remaining_edges, player)
else:
raise NotImplementedError('Shuffling not supported yet')
def connect_custom(world, player): def connect_custom(world, player):

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@@ -42,7 +42,7 @@ Alternatively, run ```Gui.py``` for a simple graphical user interface. (WIP)
Only extra settings are found here. All door and entrance randomizer settings are supported. See their [readme](https://github.com/Aerinon/ALttPDoorRandomizer/blob/master/README.md) Only extra settings are found here. All door and entrance randomizer settings are supported. See their [readme](https://github.com/Aerinon/ALttPDoorRandomizer/blob/master/README.md)
## Overworld Shuffle (--owShuffle) ## Overworld Shuffle (--ow_shuffle)
### Full ### Full
@@ -52,6 +52,10 @@ OW Transitions are shuffled within each world separately.
OW is not shuffled. OW is not shuffled.
## Keep Similar Edges Together (--ow_keepsimilar)
This keeps similar edge transitions together. ie. The 2 west edges will be paired to another set of two similar edges
# Command Line Options # Command Line Options
@@ -66,3 +70,9 @@ Show the help message and exit.
``` ```
For specifying the overworld shuffle you want as above. (default: vanilla) For specifying the overworld shuffle you want as above. (default: vanilla)
```
--ow_keepsimilar
```
This keeps similar edge transitions paired together with other pairs of transitions

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@@ -59,22 +59,22 @@
"expert" "expert"
] ]
}, },
"shopsanity" : { "shopsanity": {
"action": "store_true", "action": "store_true",
"type": "bool" "type": "bool"
}, },
"keydropshuffle" : { "keydropshuffle": {
"action": "store_true", "action": "store_true",
"type": "bool" "type": "bool"
}, },
"mixed_travel" : { "mixed_travel": {
"choices": [ "choices": [
"prevent", "prevent",
"allow", "allow",
"force" "force"
] ]
}, },
"standardize_palettes" : { "standardize_palettes": {
"choices": [ "choices": [
"standardize", "standardize",
"original" "original"
@@ -116,6 +116,10 @@
"crossed" "crossed"
] ]
}, },
"ow_keepsimilar": {
"action": "store_true",
"type": "bool"
},
"shuffle": { "shuffle": {
"choices": [ "choices": [
"vanilla", "vanilla",
@@ -140,8 +144,11 @@
] ]
}, },
"intensity": { "intensity": {
"choices":[ "choices": [
"3", "2", "1", "random" "3",
"2",
"1",
"random"
] ]
}, },
"experimental": { "experimental": {
@@ -158,12 +165,28 @@
}, },
"crystals_ganon": { "crystals_ganon": {
"choices": [ "choices": [
"7", "6", "5", "4", "3", "2", "1", "0", "random" "7",
"6",
"5",
"4",
"3",
"2",
"1",
"0",
"random"
] ]
}, },
"crystals_gt": { "crystals_gt": {
"choices": [ "choices": [
"7", "6", "5", "4", "3", "2", "1", "0", "random" "7",
"6",
"5",
"4",
"3",
"2",
"1",
"0",
"random"
] ]
}, },
"openpyramid": { "openpyramid": {

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@@ -203,6 +203,7 @@
" overworld screens from the same world.", " overworld screens from the same world.",
"Crossed: Overworld screen transitions can lead to any other overworld screen." "Crossed: Overworld screen transitions can lead to any other overworld screen."
], ],
"ow_keepsimilar": [ "This keeps similar edge transitions together. ie. the two west edges on Potion Shop will be paired with another similar pair." ],
"door_shuffle": [ "door_shuffle": [
"Select Door Shuffling Algorithm. (default: %(default)s)", "Select Door Shuffling Algorithm. (default: %(default)s)",
"Basic: Doors are mixed within a single dungeon.", "Basic: Doors are mixed within a single dungeon.",

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@@ -115,6 +115,8 @@
"randomizer.overworld.overworldshuffle.full": "Full", "randomizer.overworld.overworldshuffle.full": "Full",
"randomizer.overworld.overworldshuffle.crossed": "Crossed", "randomizer.overworld.overworldshuffle.crossed": "Crossed",
"randomizer.overworld.keepsimilar": "Keep Similar Edges Together",
"randomizer.entrance.openpyramid": "Pre-open Pyramid Hole", "randomizer.entrance.openpyramid": "Pre-open Pyramid Hole",
"randomizer.entrance.shuffleganon": "Include Ganon's Tower and Pyramid Hole in shuffle pool", "randomizer.entrance.shuffleganon": "Include Ganon's Tower and Pyramid Hole in shuffle pool",

View File

@@ -7,6 +7,10 @@
"vanilla", "vanilla",
"full" "full"
] ]
},
"keepsimilar": {
"type": "checkbox",
"default": true
} }
} }
} }

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@@ -71,7 +71,8 @@ SETTINGSTOPROCESS = {
"sortingalgo": "algorithm" "sortingalgo": "algorithm"
}, },
"overworld": { "overworld": {
"overworldshuffle": "ow_shuffle" "overworldshuffle": "ow_shuffle",
"keepsimilar": "ow_keepsimilar"
}, },
"entrance": { "entrance": {
"openpyramid": "openpyramid", "openpyramid": "openpyramid",