Implemented Keep Similar Together

This commit is contained in:
codemann8
2021-04-26 17:50:21 -05:00
parent 4a326a5463
commit d33fc5ce09
2 changed files with 340 additions and 9 deletions

View File

@@ -1,5 +1,5 @@
from BaseClasses import OWEdge, Direction, Terrain
from BaseClasses import OWEdge, Direction, Terrain, WorldType, PolSlot
# constants
We = Direction.West
@@ -10,6 +10,13 @@ No = Direction.North
Ld = Terrain.Land
Wr = Terrain.Water
LW = WorldType.Light
DW = WorldType.Dark
Vt = PolSlot.NorthSouth
Hz = PolSlot.EastWest
def create_owedges(world, player):
edges = [
# name, owID,dir,type,edge_id,(owSlot) #(vram, scrollY, scrollX, linkY, linkX, camY, camX, unk1, unk2)
@@ -302,3 +309,307 @@ def create_owedges(world, player):
def create_owedge(player, name, owIndex, direction, terrain, edge_id, owSlotIndex=0xff):
return OWEdge(player, name, owIndex, direction, terrain, edge_id, owSlotIndex)
OWEdgeGroups = {
(LW, Hz, Ld, 1): (
[
['Lost Woods EN'],
['East Death Mountain EN'],
['Sanctuary EC'],
['Graveyard EC'],
['Forgotten Forest ES'],
['Kakariko ES'],
['Hyrule Castle ES'],
['Maze Race ES'],
['Kakariko Suburb ES'],
['Links House ES'],
['Cave 45 EC'],
['Dam EC'],
['South Pass ES'],
['Potion Shop EC'],
['Lake Hylia ES'],
['Stone Bridge EN'],
['West Death Mountain EN'],
['West Death Mountain ES']
],
[
['Lumberjack WN'],
['Death Mountain TR Pegs WN'],
['Graveyard WC'],
['Useless Fairy WC'],
['Hyrule Castle WN'],
['Blacksmith WS'],
['Sand Dune WN'],
['Kakariko Suburb WS'],
['Flute Boy WS'],
['Stone Bridge WS'],
['C Whirlpool WC'],
['South Pass WC'],
['Lake Hylia WS'],
['Zora Warning WC'],
['Octoballoon WS'],
['Tree Line WN'],
['East Death Mountain WN'],
['East Death Mountain WS']
]
),
(LW, Vt, Ld, 1): (
[
['Lumberjack SW'],
['DM Ascent SE'],
['Lost Woods SE'],
['Zora Approach SE'],
['Kakariko Fortune SC'],
['Wooden Bridge SW'],
['Kakariko SE'],
['Hyrule Castle SW'],
['Hyrule Castle SE'],
['Sand Dune SC'],
['Eastern Palace SW'],
['Eastern Palace SE'],
['Central Bonk Rock SW'],
['Links House SC'],
['Stone Bridge SC'],
['C Whirlpool SC'],
['Statues SC'],
['Tree Line SE'],
['Ice Rod Cave SE']
],
[
['DM Ascent NW'],
['Kakariko Pond NE'],
['Kakariko Fortune NE'],
['Zora Warning NE'],
['Kakariko NE'],
['Sand Dune NW'],
['Kakariko Suburb NE'],
['Central Bonk Rock NW'],
['Links House NE'],
['Stone Bridge NC'],
['Tree Line NW'],
['Eastern Nook NE'],
['C Whirlpool NW'],
['Statues NC'],
['Lake Hylia NW'],
['Dam NC'],
['South Pass NC'],
['Lake Hylia NE'],
['Octoballoon NE']
],
),
(LW, Hz, Ld, 2): (
[
['Kakariko Fortune EN', 'Kakariko Fortune ES'],
['Kakariko Pond EN', 'Kakariko Pond ES'],
['Desert EC', 'Desert ES'],
['Purple Chest EC', 'Purple Chest ES'],
['Useless Fairy EC', 'Useless Fairy ES'],
['C Whirlpool EN', 'C Whirlpool ES']
],
[
['Kakariko Pond WN', 'Kakariko Pond WS'],
['Sanctuary WN', 'Sanctuary WS'],
['Purple Chest WC', 'Purple Chest WS'],
['Dam WC', 'Dam WS'],
['Potion Shop WC', 'Potion Shop WS'],
['Statues WN', 'Statues WS']
],
),
(LW, Vt, Ld, 2): (
[
['Lost Woods SW', 'Lost Woods SC'],
['Lost Woods Pass SW', 'Lost Woods Pass SE'],
['Kakariko Pond SW', 'Kakariko Pond SE'],
['Flute Boy SW', 'Flute Boy SC'],
['Useless Fairy SW', 'Useless Fairy SE']
],
[
['Lost Woods Pass NW', 'Lost Woods Pass NE'],
['Kakariko NW', 'Kakariko NC'],
['Forgotten Forest NW', 'Forgotten Forest NE'],
['Cave 45 NW', 'Cave 45 NC'],
['Wooden Bridge NW', 'Wooden Bridge NE']
],
),
(LW, Hz, Ld, 3): (
[['Central Bonk Rock EN', 'Central Bonk Rock EC', 'Central Bonk Rock ES']],
[['Links House WN', 'Links House WC', 'Links House WS']]
),
(LW, Hz, Wr, 1): (
[
['Potion Shop EN'],
['Lake Hylia EC'],
['Stone Bridge EC'],
['Useless Fairy EN'],
['C Whirlpool EC']
],
[
['Zora Warning WN'],
['Octoballoon WC'],
['Tree Line WC'],
['Potion Shop WN'],
['Statues WC']
]
),
(LW, Vt, Wr, 1): (
[
['Tree Line SC'],
['Ice Rod Cave SW'],
['Useless Fairy SC']
],
[
['Lake Hylia NC'],
['Octoballoon NW'],
['Wooden Bridge NC']
]
),
(DW, Hz, Ld, 1): (
[
['Skull Woods EN'],
['East Dark Death Mountain EN'],
['Dark Chapel EC'],
['Dark Graveyard ES'],
['Village of Outcasts ES'],
['Pyramid ES'],
['Frog ES'],
['Big Bomb Shop ES'],
['Circle of Bushes EC'],
['Swamp Palace EC'],
['Dark South Pass ES'],
['Dark Witch EC'],
['Dark Lake Hylia ES'],
['Hammer Bridge EN'],
['West Dark Death Mountain EN'],
['West Dark Death Mountain ES']
],
[
['Dark Lumberjack WN'],
['Turtle Rock WN'],
['Dark Graveyard WC'],
['Qirn Jump WC'],
['Hammer Pegs WS'],
['Dark Dune WN'],
['Stumpy WS'],
['Hammer Bridge WS'],
['Dark C Whirlpool WC'],
['Dark South Pass WC'],
['Dark Lake Hylia WS'],
['Catfish Approach WC'],
['Southeast DW WS'],
['Dark Tree Line WN'],
['East Dark Death Mountain WN'],
['East Dark Death Mountain WS']
]
),
(DW, Vt, Ld, 1): (
[
['Dark Lumberjack SW'],
['Bumper Cave SE'],
['Skull Woods SE'],
['Catfish SE'],
['Dark Fortune SC'],
['Broken Bridge SW'],
['Village of Outcasts SE'],
['Pyramid SW'],
['Pyramid SE'],
['Dark Dune SC'],
['Palace of Darkness SW'],
['Palace of Darkness SE'],
['Dark Bonk Rock SW'],
['Big Bomb Shop SC'],
['Hammer Bridge SC'],
['Dark C Whirlpool SC'],
['Hype Cave SC'],
['Dark Tree Line SE'],
['Dark Shopping Mall SE']
],
[
['Bumper Cave NW'],
['Outcast Pond NE'],
['Dark Fortune NE'],
['Catfish Approach NE'],
['Village of Outcasts NE'],
['Dark Dune NW'],
['Frog NE'],
['Dark Bonk Rock NW'],
['Big Bomb Shop NE'],
['Hammer Bridge NC'],
['Dark Tree Line NW'],
['Palace of Darkness Nook NE'],
['Dark C Whirlpool NW'],
['Hype Cave NC'],
['Dark Lake Hylia NW'],
['Swamp Palace NC'],
['Dark South Pass NC'],
['Dark Lake Hylia NE'],
['Southeast DW NE']
],
),
(DW, Hz, Ld, 2): (
[
['Dark Fortune EN', 'Dark Fortune ES'],
['Outcast Pond EN', 'Outcast Pond ES'],
['Dark Purple Chest EC', 'Dark Purple Chest ES'],
['Dig Game EC', 'Dig Game ES'],
['Qirn Jump EC', 'Qirn Jump ES'],
['Dark C Whirlpool EN', 'Dark C Whirlpool ES']
],
[
['Outcast Pond WN', 'Outcast Pond WS'],
['Dark Chapel WN', 'Dark Chapel WS'],
['Swamp Palace WC', 'Swamp Palace WS'],
['Frog WC', 'Frog WS'],
['Dark Witch WC', 'Dark Witch WS'],
['Hype Cave WN', 'Hype Cave WS']
],
),
(DW, Vt, Ld, 2): (
[
['Skull Woods SW', 'Skull Woods SC'],
['Skull Woods Pass SW', 'Skull Woods Pass SE'],
['Outcast Pond SW', 'Outcast Pond SE'],
['Stumpy SW', 'Stumpy SC'],
['Qirn Jump SW', 'Qirn Jump SE']
],
[
['Skull Woods Pass NW', 'Skull Woods Pass NE'],
['Village of Outcasts NW', 'Village of Outcasts NC'],
['Shield Shop NW', 'Shield Shop NE'],
['Circle of Bushes NW', 'Circle of Bushes NC'],
['Broken Bridge NW', 'Broken Bridge NE']
],
),
(DW, Hz, Ld, 3): (
[['Dark Bonk Rock EN', 'Dark Bonk Rock EC', 'Dark Bonk Rock ES']],
[['Big Bomb Shop WN', 'Big Bomb Shop WC', 'Big Bomb Shop WS']]
),
(DW, Hz, Wr, 1): (
[
['Dark Witch EN'],
['Dark Lake Hylia EC'],
['Hammer Bridge EC'],
['Qirn Jump EN'],
['Dark C Whirlpool EC']
],
[
['Catfish Approach WN'],
['Southeast DW WC'],
['Dark Tree Line WC'],
['Dark Witch WN'],
['Hype Cave WC']
]
),
(DW, Vt, Wr, 1): (
[
['Dark Tree Line SC'],
['Dark Shopping Mall SW'],
['Qirn Jump SC']
],
[
['Dark Lake Hylia NC'],
['Southeast DW NW'],
['Broken Bridge NC']
]
)
}

View File

@@ -1,5 +1,6 @@
import random
from BaseClasses import OWEdge, WorldType, Direction, Terrain
from OWEdges import OWEdgeGroups
__version__ = '0.1.0.4-u'
@@ -16,14 +17,12 @@ def link_overworld(world, player):
if world.owShuffle[player] == 'vanilla':
for exitname, destname in default_connections:
connect_two_way(world, exitname, destname, player)
elif world.owShuffle[player] == 'full':
remaining_edges = list()
else:
remaining_edges = []
for exitname, destname in default_connections:
remaining_edges.append(exitname)
remaining_edges.append(destname)
#for exitname, destname in default_connections:
#connect_two_way(world, exitname, destname, player)
if world.mode[player] == 'standard':
for exitname, destname in standard_connections:
connect_two_way(world, exitname, destname, player)
@@ -36,9 +35,30 @@ def link_overworld(world, player):
remaining_edges.remove(exitname)
remaining_edges.remove(destname)
connect_remaining(world, remaining_edges, player)
else:
raise NotImplementedError('Shuffling not supported yet')
if world.owShuffle[player] == 'full':
if world.owKeepSimilar[player]:
#TODO: remove edges from list that are already placed, Std and Plando
# shuffle edges in groups that connect the same pair of tiles
for grouping in (OWEdgeGroups, None):
if grouping is not None: #TODO: Figure out why ^ has to be a tuple for this to work
groups = list(grouping.values())
random.shuffle(groups)
for (forward_edge_sets, back_edge_sets) in groups:
assert len(forward_edge_sets) == len(back_edge_sets)
random.shuffle(back_edge_sets)
for (forward_set, back_set) in zip(forward_edge_sets, back_edge_sets):
assert len(forward_set) == len(back_set)
for (forward_edge, back_edge) in zip(forward_set, back_set):
connect_two_way(world, forward_edge, back_edge, player)
remaining_edges.remove(forward_edge)
remaining_edges.remove(back_edge)
assert len(remaining_edges) == 0, remaining_edges
else:
connect_remaining(world, remaining_edges, player)
else:
raise NotImplementedError('Shuffling not supported yet')
def connect_custom(world, player):