Dark Desert Teleporter requires the mitts
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@@ -62,7 +62,11 @@ The game can be completed without knowing how to perform glitches of any kind.
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### Minor Glitches
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May require Fake Flippers, Bunny Revival.
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May require Fake Flippers, Dungeon Bunny Revival.
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### Overworld Glitches
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May require overworld clipping, superbunny and minor glitches
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### No Logic
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@@ -325,7 +329,7 @@ Show the help message and exit.
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Output a Spoiler File (default: False)
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```
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--logic [{noglitches,minorglitches,nologic}]
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--logic [{noglitches,minorglitches,owglitches,nologic}]
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```
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Select the game logic (default: noglitches)
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2
Rules.py
2
Rules.py
@@ -988,7 +988,7 @@ def overworld_glitches_rules(world, player):
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# Regions that require the boots and some other stuff.
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if world.mode != 'inverted':
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set_rule(world.get_entrance('Dark Desert Teleporter', player), lambda state: state.has('Ocarina', player) or (state.can_boots_clip_dw(player) and state.can_lift_heavy_rocks(player)))
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set_rule(world.get_entrance('Dark Desert Teleporter', player), lambda state: (state.has('Ocarina', player) or state.can_boots_clip_dw(player)) and state.can_lift_heavy_rocks(player))
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set_rule(world.get_entrance('Turtle Rock Teleporter', player), lambda state: (state.can_boots_clip_dw(player) or state.can_lift_heavy_rocks(player)) and state.has('Hammer', player))
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add_rule(world.get_entrance('Catfish Exit Rock', player), lambda state: state.can_boots_clip_dw(player), 'or')
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add_rule(world.get_entrance('East Dark World Broken Bridge Pass', player), lambda state: state.can_boots_clip_dw(player), 'or')
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