More door fixes
This commit is contained in:
@@ -732,6 +732,7 @@ interior_doors = [('Hyrule Dungeon Armory Interior Key Door S', 'Hyrule Dungeon
|
|||||||
('Hyrule Dungeon Map Room Key Door S', 'Hyrule Dungeon North Abyss Key Door N')]
|
('Hyrule Dungeon Map Room Key Door S', 'Hyrule Dungeon North Abyss Key Door N')]
|
||||||
|
|
||||||
key_doors = [('Sewers Key Rat Key Door N', 'Sewers Secret Room Key Door S'),
|
key_doors = [('Sewers Key Rat Key Door N', 'Sewers Secret Room Key Door S'),
|
||||||
|
('Sewers Dark Cross Key Door N', 'Sewers Dark Cross Key Door S'),
|
||||||
('Eastern Dark Square Key Door WN', 'Eastern Cannonball Ledge Key Door EN'),
|
('Eastern Dark Square Key Door WN', 'Eastern Cannonball Ledge Key Door EN'),
|
||||||
('Eastern Big Key NE', 'Eastern Compass Area SW'),
|
('Eastern Big Key NE', 'Eastern Compass Area SW'),
|
||||||
('Eastern Darkness S', 'Eastern Courtyard N')]
|
('Eastern Darkness S', 'Eastern Courtyard N')]
|
||||||
|
|||||||
6
Doors.py
6
Doors.py
@@ -69,13 +69,13 @@ def create_doors(world, player):
|
|||||||
create_spiral_stairs(player, 'Hyrule Dungeon Cellblock Up Stairs', DoorType.SpiralStairs, Direction.Up, 0x80, 0, HTH, A, 0x1a, 0x44),
|
create_spiral_stairs(player, 'Hyrule Dungeon Cellblock Up Stairs', DoorType.SpiralStairs, Direction.Up, 0x80, 0, HTH, A, 0x1a, 0x44),
|
||||||
|
|
||||||
# sewers
|
# sewers
|
||||||
create_blocked_door(player, 'Sewers Behind Tapestry S', DoorType.Normal, Direction.South, 0x41, Mid, High, False, 0x2),
|
create_blocked_door(player, 'Sewers Behind Tapestry S', DoorType.Normal, Direction.South, 0x41, Mid, High, False, False, 0x2),
|
||||||
create_spiral_stairs(player, 'Sewers Behind Tapestry Down Stairs', DoorType.SpiralStairs, Direction.Down, 0x41, 0, HTH, S, 0x12, 0xb0),
|
create_spiral_stairs(player, 'Sewers Behind Tapestry Down Stairs', DoorType.SpiralStairs, Direction.Down, 0x41, 0, HTH, S, 0x12, 0xb0),
|
||||||
create_spiral_stairs(player, 'Sewers Rope Room Up Stairs', DoorType.SpiralStairs, Direction.Up, 0x42, 0, HTH, S, 0x1b, 0x9c),
|
create_spiral_stairs(player, 'Sewers Rope Room Up Stairs', DoorType.SpiralStairs, Direction.Up, 0x42, 0, HTH, S, 0x1b, 0x9c),
|
||||||
create_dir_door(player, 'Sewers Rope Room North Stairs', DoorType.StraightStairs, Direction.North, 0x42, Mid, High),
|
create_dir_door(player, 'Sewers Rope Room North Stairs', DoorType.StraightStairs, Direction.North, 0x42, Mid, High),
|
||||||
create_dir_door(player, 'Sewers Dark Cross South Stairs', DoorType.StraightStairs, Direction.South, 0x32, Mid, High),
|
create_dir_door(player, 'Sewers Dark Cross South Stairs', DoorType.StraightStairs, Direction.South, 0x32, Mid, High),
|
||||||
create_dir_door(player, 'Sewers Dark Cross Key Door N', DoorType.Normal, Direction.North, 0x32, Mid, High),
|
create_small_key_door(player, 'Sewers Dark Cross Key Door N', DoorType.Normal, Direction.North, 0x32, Mid, High),
|
||||||
create_dir_door(player, 'Sewers Dark Cross Key Door S', DoorType.Normal, Direction.South, 0x22, Mid, High),
|
create_small_key_door(player, 'Sewers Dark Cross Key Door S', DoorType.Normal, Direction.South, 0x22, Mid, High),
|
||||||
create_dir_door(player, 'Sewers Water W', DoorType.Normal, Direction.West, 0x22, Bot, High),
|
create_dir_door(player, 'Sewers Water W', DoorType.Normal, Direction.West, 0x22, Bot, High),
|
||||||
create_dir_door(player, 'Sewers Key Rat E', DoorType.Normal, Direction.East, 0x21, Bot, High),
|
create_dir_door(player, 'Sewers Key Rat E', DoorType.Normal, Direction.East, 0x21, Bot, High),
|
||||||
create_small_key_door(player, 'Sewers Key Rat Key Door N', DoorType.Normal, Direction.North, 0x21, Right, High),
|
create_small_key_door(player, 'Sewers Key Rat Key Door N', DoorType.Normal, Direction.North, 0x21, Right, High),
|
||||||
|
|||||||
Reference in New Issue
Block a user