More door fixes

This commit is contained in:
tolmar
2019-09-15 00:08:30 -07:00
parent b4028f429a
commit c8bd17042e
2 changed files with 4 additions and 3 deletions

View File

@@ -732,6 +732,7 @@ interior_doors = [('Hyrule Dungeon Armory Interior Key Door S', 'Hyrule Dungeon
('Hyrule Dungeon Map Room Key Door S', 'Hyrule Dungeon North Abyss Key Door N')] ('Hyrule Dungeon Map Room Key Door S', 'Hyrule Dungeon North Abyss Key Door N')]
key_doors = [('Sewers Key Rat Key Door N', 'Sewers Secret Room Key Door S'), key_doors = [('Sewers Key Rat Key Door N', 'Sewers Secret Room Key Door S'),
('Sewers Dark Cross Key Door N', 'Sewers Dark Cross Key Door S'),
('Eastern Dark Square Key Door WN', 'Eastern Cannonball Ledge Key Door EN'), ('Eastern Dark Square Key Door WN', 'Eastern Cannonball Ledge Key Door EN'),
('Eastern Big Key NE', 'Eastern Compass Area SW'), ('Eastern Big Key NE', 'Eastern Compass Area SW'),
('Eastern Darkness S', 'Eastern Courtyard N')] ('Eastern Darkness S', 'Eastern Courtyard N')]

View File

@@ -69,13 +69,13 @@ def create_doors(world, player):
create_spiral_stairs(player, 'Hyrule Dungeon Cellblock Up Stairs', DoorType.SpiralStairs, Direction.Up, 0x80, 0, HTH, A, 0x1a, 0x44), create_spiral_stairs(player, 'Hyrule Dungeon Cellblock Up Stairs', DoorType.SpiralStairs, Direction.Up, 0x80, 0, HTH, A, 0x1a, 0x44),
# sewers # sewers
create_blocked_door(player, 'Sewers Behind Tapestry S', DoorType.Normal, Direction.South, 0x41, Mid, High, False, 0x2), create_blocked_door(player, 'Sewers Behind Tapestry S', DoorType.Normal, Direction.South, 0x41, Mid, High, False, False, 0x2),
create_spiral_stairs(player, 'Sewers Behind Tapestry Down Stairs', DoorType.SpiralStairs, Direction.Down, 0x41, 0, HTH, S, 0x12, 0xb0), create_spiral_stairs(player, 'Sewers Behind Tapestry Down Stairs', DoorType.SpiralStairs, Direction.Down, 0x41, 0, HTH, S, 0x12, 0xb0),
create_spiral_stairs(player, 'Sewers Rope Room Up Stairs', DoorType.SpiralStairs, Direction.Up, 0x42, 0, HTH, S, 0x1b, 0x9c), create_spiral_stairs(player, 'Sewers Rope Room Up Stairs', DoorType.SpiralStairs, Direction.Up, 0x42, 0, HTH, S, 0x1b, 0x9c),
create_dir_door(player, 'Sewers Rope Room North Stairs', DoorType.StraightStairs, Direction.North, 0x42, Mid, High), create_dir_door(player, 'Sewers Rope Room North Stairs', DoorType.StraightStairs, Direction.North, 0x42, Mid, High),
create_dir_door(player, 'Sewers Dark Cross South Stairs', DoorType.StraightStairs, Direction.South, 0x32, Mid, High), create_dir_door(player, 'Sewers Dark Cross South Stairs', DoorType.StraightStairs, Direction.South, 0x32, Mid, High),
create_dir_door(player, 'Sewers Dark Cross Key Door N', DoorType.Normal, Direction.North, 0x32, Mid, High), create_small_key_door(player, 'Sewers Dark Cross Key Door N', DoorType.Normal, Direction.North, 0x32, Mid, High),
create_dir_door(player, 'Sewers Dark Cross Key Door S', DoorType.Normal, Direction.South, 0x22, Mid, High), create_small_key_door(player, 'Sewers Dark Cross Key Door S', DoorType.Normal, Direction.South, 0x22, Mid, High),
create_dir_door(player, 'Sewers Water W', DoorType.Normal, Direction.West, 0x22, Bot, High), create_dir_door(player, 'Sewers Water W', DoorType.Normal, Direction.West, 0x22, Bot, High),
create_dir_door(player, 'Sewers Key Rat E', DoorType.Normal, Direction.East, 0x21, Bot, High), create_dir_door(player, 'Sewers Key Rat E', DoorType.Normal, Direction.East, 0x21, Bot, High),
create_small_key_door(player, 'Sewers Key Rat Key Door N', DoorType.Normal, Direction.North, 0x21, Right, High), create_small_key_door(player, 'Sewers Key Rat Key Door N', DoorType.Normal, Direction.North, 0x21, Right, High),