fix: starting inventory flute + flute_mode active
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4
Main.py
4
Main.py
@@ -228,7 +228,9 @@ def main(args, seed=None, fish=None):
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for p, inv_list in world.customizer.get_start_inventory().items():
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if inv_list:
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for inv_item in inv_list:
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item = ItemFactory(inv_item.strip(), p)
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name = inv_item.strip()
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name = name if name != 'Ocarina' or world.flute_mode[player] != 'active' else 'Ocarina (Activated)'
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item = ItemFactory(name, p)
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if item:
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world.push_precollected(item)
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if args.print_custom_yaml:
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