fix: starting inventory flute + flute_mode active
This commit is contained in:
4
Main.py
4
Main.py
@@ -228,7 +228,9 @@ def main(args, seed=None, fish=None):
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for p, inv_list in world.customizer.get_start_inventory().items():
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for p, inv_list in world.customizer.get_start_inventory().items():
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if inv_list:
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if inv_list:
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for inv_item in inv_list:
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for inv_item in inv_list:
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item = ItemFactory(inv_item.strip(), p)
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name = inv_item.strip()
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name = name if name != 'Ocarina' or world.flute_mode[player] != 'active' else 'Ocarina (Activated)'
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item = ItemFactory(name, p)
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if item:
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if item:
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world.push_precollected(item)
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world.push_precollected(item)
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if args.print_custom_yaml:
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if args.print_custom_yaml:
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@@ -146,6 +146,7 @@ These are now independent of retro mode and have three options: None, Random, an
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* Back of Tavern Shuffle now on by default
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* Back of Tavern Shuffle now on by default
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* Enemizer: Wallmasters banned from tiles where spiral staircases are. (Softlock issue)
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* Enemizer: Wallmasters banned from tiles where spiral staircases are. (Softlock issue)
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* Packaged build of unstable now available
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* Packaged build of unstable now available
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* Customizer: Fixed an issue with starting with `Ocarina` and flute_mode is active
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* Fix: HC Big Key drop doesn't count on Basic Doors
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* Fix: HC Big Key drop doesn't count on Basic Doors
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* Fix: Small Key for this dungeon in Hera Basement doesn't count twice for the key counter
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* Fix: Small Key for this dungeon in Hera Basement doesn't count twice for the key counter
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* Fixed a small bug with traversal algorithm
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* Fixed a small bug with traversal algorithm
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