Moved DW regions to follow LW regions
This commit is contained in:
82
Regions.py
82
Regions.py
@@ -74,6 +74,47 @@ def create_regions(world, player):
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create_lw_region(player, 'Hobo Bridge', ['Hobo']),
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create_lw_region(player, 'Hobo Bridge', ['Hobo']),
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create_lw_region(player, 'Zoras Domain', ['King Zora', 'Zora\'s Ledge']),
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create_lw_region(player, 'Zoras Domain', ['King Zora', 'Zora\'s Ledge']),
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create_dw_region(player, 'West Dark Death Mountain (Bottom)', None, ['Spike Cave', 'Dark Death Mountain Fairy', 'Dark Death Mountain Ladder (Bottom)',
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'Dark Death Mountain Teleporter (West)', 'DDM Flute', 'Spectacle Rock Mirror Spot']),
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create_dw_region(player, 'Dark Death Mountain (Top)', None, ['Ganons Tower', 'Hookshot Cave', 'Superbunny Cave (Top)', 'Turtle Rock', 'Dark Death Mountain Drop (West)',
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'Dark Death Mountain Drop (East)', 'Dark Death Mountain Ladder (Top)', 'Turtle Rock Tail Drop', 'East Death Mountain (Top) Mirror Spot']),
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create_dw_region(player, 'Dark Death Mountain Floating Island', None, ['Hookshot Cave Back Entrance', 'Floating Island Drop', 'Dark Floating Island Mirror Spot'], 'a dark island'),
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create_dw_region(player, 'Dark Death Mountain Ledge', None, ['Dark Death Mountain Ledge (West)', 'Dark Death Mountain Ledge (East)', 'Mimic Cave Mirror Spot', 'Spiral Cave Mirror Spot'], 'a dark ledge'),
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create_dw_region(player, 'Dark Death Mountain Isolated Ledge', None, ['Turtle Rock Isolated Ledge Entrance', 'Isolated Ledge Mirror Spot'], 'a dark vista'),
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create_dw_region(player, 'East Dark Death Mountain (Bottom)', None, ['Superbunny Cave (Bottom)', 'Dark Death Mountain Shop',
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'East Dark Death Mountain Teleporter (Bottom)', 'EDDM Flute', 'Fairy Ascension Mirror Spot']),
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create_dw_region(player, 'Turtle Rock (Top)', None, ['Turtle Rock Drop', 'East Dark Death Mountain Teleporter (Top)']),
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create_dw_region(player, 'West Dark World', ['Frog'], ['Dark Lumberjack Shop', 'Fortune Teller (Dark)', 'Dark Sanctuary Hint', 'Chest Game', 'Thieves Town',
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'C-Shaped House', 'Brewery', 'Red Shield Shop', 'Skull Woods Forest', 'Bumper Cave Entrance Rock',
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'West Dark World Water Drop', 'Grassy Lawn Pegs (Bottom)', 'Peg Area Rocks (Left)', 'Village of Outcasts Drop',
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'West Dark World Teleporter', 'WDW Flute', 'Graveyard Ledge Mirror Spot', 'Kings Grave Mirror Spot']),
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create_dw_region(player, 'Skull Woods Forest', None, ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)',
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'Skull Woods First Section Door', 'Skull Woods Second Section Door (East)']),
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create_dw_region(player, 'Skull Woods Forest (West)', None, ['Skull Woods Second Section Hole', 'Skull Woods Second Section Door (West)', 'Skull Woods Final Section'], 'a deep, dark forest'),
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create_dw_region(player, 'Bumper Cave Ledge', ['Bumper Cave Ledge'], ['Bumper Cave (Top)', 'Bumper Cave Ledge Drop', 'Bumper Cave Ledge Mirror Spot'], 'a ledge with an item'),
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create_dw_region(player, 'Bumper Cave Entrance', None, ['Bumper Cave (Bottom)', 'Bumper Cave Entrance Drop', 'Bumper Cave Entrance Mirror Spot']),
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create_dw_region(player, 'Dark Grassy Lawn', None, ['Dark World Shop', 'Grassy Lawn Pegs (Top)', 'Dark Grassy Lawn Flute', 'Dark Grassy Lawn Mirror Spot']),
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create_dw_region(player, 'Hammer Peg Area', ['Dark Blacksmith Ruins'], ['Hammer Peg Cave', 'Peg Area Rocks (Right)', 'Hammer Peg Area Flute', 'Bat Cave Drop Ledge Mirror Spot']),
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create_dw_region(player, 'Northeast Dark World', None, ['Dark Potion Shop', 'Northeast Dark World Water Drop', 'Dark Witch Rock (South)', 'West Dark World Gap',
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'Broken Bridge Pass (Top)', 'NEDW Flute']),
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create_dw_region(player, 'Catfish Area', ['Catfish'], ['Dark Witch Rock (North)', 'Catfish Water Drop']),
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create_dw_region(player, 'East Dark World', ['Pyramid'], ['Pyramid Hole', 'Pyramid Fairy', 'Palace of Darkness Hint', 'Palace of Darkness', 'Dark Lake Hylia Fairy',
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'East Dark World Hint', 'Broken Bridge Pass (Bottom)', 'East Dark World Water Drop', 'Hammer Bridge Pegs (North)',
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'East Dark World Teleporter', 'EDW Flute', 'Hyrule Castle Ledge Mirror Spot']),
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create_dw_region(player, 'Pyramid Exit Ledge', None, ['Pyramid Entrance', 'Pyramid Drop']),
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create_dw_region(player, 'Dark Desert', None, ['Mire Shed', 'Misery Mire', 'Dark Desert Fairy', 'Dark Desert Hint', 'DD Flute', 'Checkerboard Ledge Mirror Spot',
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'Desert Ledge Mirror Spot', 'Mire To Desert Stairs Mirror Spot', 'Desert Ledge Rocks Mirror Spot']),
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create_dw_region(player, 'Dark Desert Ledge', None, ['Dark Desert Drop', 'Dark Desert Teleporter']),
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create_dw_region(player, 'South Dark World', ['Stumpy', 'Digging Game'], ['Archery Game', 'Bonk Fairy (Dark)', 'Big Bomb Shop', 'Hype Cave', 'Dark Lake Hylia Shop', 'Swamp Palace',
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'Village of Outcasts Heavy Rock', 'Hammer Bridge Pegs (South)', 'South Dark World Water Drop', 'Post Aga Teleporter',
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'South Dark World Teleporter', 'SDW Flute', 'Dig Game Mirror Spot', 'Cave 45 Mirror Spot', 'Bombos Tablet Mirror Spot']),
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create_dw_region(player, 'Dark Lake Hylia Water', None, ['Northeast Dark World Pier', 'East Dark World Pier', 'Southeast Dark World Pier',
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'Ice Palace Approach', 'Lake Hylia Island Mirror Spot']),
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create_dw_region(player, 'Dark Lake Hylia Central Island', None, ['Ice Palace', 'Ice Palace Leave Water Drop', 'Ice Island To East Pier',
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'Dark Lake Hylia Teleporter', 'Lake Hylia Central Island Mirror Spot']),
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create_dw_region(player, 'Southeast Dark World', None, ['Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Spike Cave',
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'Southeast Dark World Water Drop', 'DLHL Flute']),
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create_cave_region(player, 'Lost Woods Gamble', 'a game of chance'),
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create_cave_region(player, 'Lost Woods Gamble', 'a game of chance'),
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create_cave_region(player, 'Lost Woods Hideout (top)', 'a drop\'s exit', ['Lost Woods Hideout'], ['Lost Woods Hideout (top to bottom)']),
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create_cave_region(player, 'Lost Woods Hideout (top)', 'a drop\'s exit', ['Lost Woods Hideout'], ['Lost Woods Hideout (top to bottom)']),
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create_cave_region(player, 'Lost Woods Hideout (bottom)', 'a drop\'s exit', None, ['Lost Woods Hideout Exit']),
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create_cave_region(player, 'Lost Woods Hideout (bottom)', 'a drop\'s exit', None, ['Lost Woods Hideout Exit']),
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@@ -157,47 +198,6 @@ def create_regions(world, player):
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create_cave_region(player, '50 Rupee Cave', 'a cave with some cash'),
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create_cave_region(player, '50 Rupee Cave', 'a cave with some cash'),
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create_cave_region(player, 'Dam', 'the dam', ['Floodgate', 'Floodgate Chest']),
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create_cave_region(player, 'Dam', 'the dam', ['Floodgate', 'Floodgate Chest']),
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create_dw_region(player, 'West Dark Death Mountain (Bottom)', None, ['Spike Cave', 'Dark Death Mountain Fairy', 'Dark Death Mountain Ladder (Bottom)',
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'Dark Death Mountain Teleporter (West)', 'DDM Flute', 'Spectacle Rock Mirror Spot']),
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create_dw_region(player, 'Dark Death Mountain (Top)', None, ['Ganons Tower', 'Hookshot Cave', 'Superbunny Cave (Top)', 'Turtle Rock', 'Dark Death Mountain Drop (West)',
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'Dark Death Mountain Drop (East)', 'Dark Death Mountain Ladder (Top)', 'Turtle Rock Tail Drop', 'East Death Mountain (Top) Mirror Spot']),
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create_dw_region(player, 'Dark Death Mountain Floating Island', None, ['Hookshot Cave Back Entrance', 'Floating Island Drop', 'Dark Floating Island Mirror Spot'], 'a dark island'),
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create_dw_region(player, 'Dark Death Mountain Ledge', None, ['Dark Death Mountain Ledge (West)', 'Dark Death Mountain Ledge (East)', 'Mimic Cave Mirror Spot', 'Spiral Cave Mirror Spot'], 'a dark ledge'),
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create_dw_region(player, 'Dark Death Mountain Isolated Ledge', None, ['Turtle Rock Isolated Ledge Entrance', 'Isolated Ledge Mirror Spot'], 'a dark vista'),
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create_dw_region(player, 'East Dark Death Mountain (Bottom)', None, ['Superbunny Cave (Bottom)', 'Dark Death Mountain Shop',
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'East Dark Death Mountain Teleporter (Bottom)', 'EDDM Flute', 'Fairy Ascension Mirror Spot']),
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create_dw_region(player, 'Turtle Rock (Top)', None, ['Turtle Rock Drop', 'East Dark Death Mountain Teleporter (Top)']),
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create_dw_region(player, 'West Dark World', ['Frog'], ['Dark Lumberjack Shop', 'Fortune Teller (Dark)', 'Dark Sanctuary Hint', 'Chest Game', 'Thieves Town',
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'C-Shaped House', 'Brewery', 'Red Shield Shop', 'Skull Woods Forest', 'Bumper Cave Entrance Rock',
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'West Dark World Water Drop', 'Grassy Lawn Pegs (Bottom)', 'Peg Area Rocks (Left)', 'Village of Outcasts Drop',
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'West Dark World Teleporter', 'WDW Flute', 'Graveyard Ledge Mirror Spot', 'Kings Grave Mirror Spot']),
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create_dw_region(player, 'Skull Woods Forest', None, ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)',
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'Skull Woods First Section Door', 'Skull Woods Second Section Door (East)']),
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create_dw_region(player, 'Skull Woods Forest (West)', None, ['Skull Woods Second Section Hole', 'Skull Woods Second Section Door (West)', 'Skull Woods Final Section'], 'a deep, dark forest'),
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create_dw_region(player, 'Bumper Cave Ledge', ['Bumper Cave Ledge'], ['Bumper Cave (Top)', 'Bumper Cave Ledge Drop', 'Bumper Cave Ledge Mirror Spot'], 'a ledge with an item'),
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create_dw_region(player, 'Bumper Cave Entrance', None, ['Bumper Cave (Bottom)', 'Bumper Cave Entrance Drop', 'Bumper Cave Entrance Mirror Spot']),
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create_dw_region(player, 'Dark Grassy Lawn', None, ['Dark World Shop', 'Grassy Lawn Pegs (Top)', 'Dark Grassy Lawn Flute', 'Dark Grassy Lawn Mirror Spot']),
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create_dw_region(player, 'Hammer Peg Area', ['Dark Blacksmith Ruins'], ['Hammer Peg Cave', 'Peg Area Rocks (Right)', 'Hammer Peg Area Flute', 'Bat Cave Drop Ledge Mirror Spot']),
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create_dw_region(player, 'Northeast Dark World', None, ['Dark Potion Shop', 'Northeast Dark World Water Drop', 'Dark Witch Rock (South)', 'West Dark World Gap',
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'Broken Bridge Pass (Top)', 'NEDW Flute']),
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create_dw_region(player, 'Catfish Area', ['Catfish'], ['Dark Witch Rock (North)', 'Catfish Water Drop']),
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create_dw_region(player, 'East Dark World', ['Pyramid'], ['Pyramid Hole', 'Pyramid Fairy', 'Palace of Darkness Hint', 'Palace of Darkness', 'Dark Lake Hylia Fairy',
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'East Dark World Hint', 'Broken Bridge Pass (Bottom)', 'East Dark World Water Drop', 'Hammer Bridge Pegs (North)',
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'East Dark World Teleporter', 'EDW Flute', 'Hyrule Castle Ledge Mirror Spot']),
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create_dw_region(player, 'Pyramid Exit Ledge', None, ['Pyramid Entrance', 'Pyramid Drop']),
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create_dw_region(player, 'Dark Desert', None, ['Mire Shed', 'Misery Mire', 'Dark Desert Fairy', 'Dark Desert Hint', 'DD Flute', 'Checkerboard Ledge Mirror Spot',
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'Desert Ledge Mirror Spot', 'Mire To Desert Stairs Mirror Spot', 'Desert Ledge Rocks Mirror Spot']),
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create_dw_region(player, 'Dark Desert Ledge', None, ['Dark Desert Drop', 'Dark Desert Teleporter']),
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create_dw_region(player, 'South Dark World', ['Stumpy', 'Digging Game'], ['Archery Game', 'Bonk Fairy (Dark)', 'Big Bomb Shop', 'Hype Cave', 'Dark Lake Hylia Shop', 'Swamp Palace',
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'Village of Outcasts Heavy Rock', 'Hammer Bridge Pegs (South)', 'South Dark World Water Drop', 'Post Aga Teleporter',
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'South Dark World Teleporter', 'SDW Flute', 'Dig Game Mirror Spot', 'Cave 45 Mirror Spot', 'Bombos Tablet Mirror Spot']),
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create_dw_region(player, 'Dark Lake Hylia Water', None, ['Northeast Dark World Pier', 'East Dark World Pier', 'Southeast Dark World Pier',
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'Ice Palace Approach', 'Lake Hylia Island Mirror Spot']),
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create_dw_region(player, 'Dark Lake Hylia Central Island', None, ['Ice Palace', 'Ice Palace Leave Water Drop', 'Ice Island To East Pier',
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'Dark Lake Hylia Teleporter', 'Lake Hylia Central Island Mirror Spot']),
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create_dw_region(player, 'Southeast Dark World', None, ['Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Spike Cave',
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'Southeast Dark World Water Drop', 'DLHL Flute']),
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create_cave_region(player, 'Dark Lumberjack Shop', 'a common shop', ['Dark Lumberjack Shop - Left', 'Dark Lumberjack Shop - Middle', 'Dark Lumberjack Shop - Right']),
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create_cave_region(player, 'Dark Lumberjack Shop', 'a common shop', ['Dark Lumberjack Shop - Left', 'Dark Lumberjack Shop - Middle', 'Dark Lumberjack Shop - Right']),
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create_cave_region(player, 'Dark Death Mountain Healer Fairy', 'a fairy fountain'),
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create_cave_region(player, 'Dark Death Mountain Healer Fairy', 'a fairy fountain'),
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create_cave_region(player, 'Spike Cave', 'Spike Cave', ['Spike Cave']),
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create_cave_region(player, 'Spike Cave', 'Spike Cave', ['Spike Cave']),
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