Correcting and adding some Inverted Mirror Offset glitches in OWG logic

This commit is contained in:
codemann8
2022-12-29 22:53:45 -06:00
parent 0324017c2d
commit 4c53ef1f7b

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@@ -208,7 +208,8 @@ def get_mirror_offset_spots_lw(player):
Mirror shenanigans placing a mirror portal with a broken camera
"""
yield ('Death Mountain Offset Mirror', 'West Death Mountain (Bottom)', 'Light World')
yield ('Death Mountain Offset Mirror (Houlihan Exit)', 'West Death Mountain (Bottom)', 'Hyrule Castle Ledge', lambda state: state.has_Mirror(player) and state.can_boots_clip_dw(player) and state.has_Pearl(player))
yield ('Death Mountain Uncle Offset Mirror', 'West Death Mountain (Bottom)', 'Hyrule Castle Secret Entrance Area')
yield ('Death Mountain Castle Ledge Offset Mirror', 'West Death Mountain (Bottom)', 'Hyrule Castle Ledge')
def create_owg_connections(world, player):