PoD Bow statue crystal fix
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@@ -2093,6 +2093,8 @@ logical_connections = [
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('PoD Falling Bridge Path S', 'PoD Falling Bridge'),
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('PoD Bow Statue Left to Right Barrier - Orange', 'PoD Bow Statue Right'),
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('PoD Bow Statue Left to Right Bypass', 'PoD Bow Statue Right'),
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('PoD Bow Statue Left to Crystal', 'PoD Bow Statue - Crystal'),
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('PoD Bow Statue Left Crystal Exit', 'PoD Bow Statue Left'),
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('PoD Bow Statue Right to Left Barrier - Orange', 'PoD Bow Statue Left'),
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('PoD Bow Statue Right to Ranged Crystal', 'PoD Bow Statue Right - Ranged Crystal'),
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('PoD Bow Statue Ranged Crystal Exit', 'PoD Bow Statue Right'),
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@@ -217,7 +217,7 @@ pod_regions = [
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'PoD Map Balcony', 'PoD Map Balcony - Ranged Crystal', 'PoD Conveyor', 'PoD Mimics 1', 'PoD Jelly Hall', 'PoD Warp Hint', 'PoD Warp Room',
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'PoD Stalfos Basement', 'PoD Basement Ledge', 'PoD Big Key Landing', 'PoD Falling Bridge',
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'PoD Falling Bridge Ledge', 'PoD Dark Maze', 'PoD Big Chest Balcony', 'PoD Compass Room', 'PoD Dark Basement',
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'PoD Harmless Hellway', 'PoD Mimics 2', 'PoD Bow Statue Left', 'PoD Bow Statue Right', 'PoD Bow Statue Right - Ranged Crystal',
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'PoD Harmless Hellway', 'PoD Mimics 2', 'PoD Bow Statue Left', 'PoD Bow Statue Left - Crystal', 'PoD Bow Statue Right', 'PoD Bow Statue Right - Ranged Crystal',
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'PoD Dark Pegs Landing', 'PoD Dark Pegs Right', 'PoD Dark Pegs Middle', 'PoD Dark Pegs Left', 'PoD Dark Pegs Landing - Ranged Crystal',
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'PoD Dark Pegs Middle - Ranged Crystal', 'PoD Dark Pegs Left - Ranged Crystal', 'PoD Lonely Turtle', 'PoD Turtle Party',
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'PoD Dark Alley', 'PoD Callback', 'PoD Boss', 'Palace of Darkness Portal'
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2
Rules.py
2
Rules.py
@@ -391,7 +391,7 @@ def global_rules(world, player):
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set_rule(world.get_entrance('PoD Arena Right to Ranged Crystal', player), lambda state: False) # (state.has('Cane of Somaria', player) and state.has_Boots(player))
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set_rule(world.get_entrance('PoD Arena Ledge to Ranged Crystal', player), lambda state: False) # state.has('Cane of Somaria', player) or state.has_beam_sword(player)
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set_rule(world.get_entrance('PoD Map Balcony to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player)) # or state.has('Red Boomerang', player)
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set_rule(world.get_entrance('PoD Bow Statue Left to Crystal', player), lambda state: state.can_hit_switch(player))
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set_rule(world.get_entrance('PoD Bow Statue Left to Crystal', player), lambda state: state.can_hit_crystal(player))
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set_rule(world.get_entrance('PoD Bow Statue Right to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
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set_rule(world.get_entrance('PoD Bow Statue Left to Right Bypass', player), lambda state: state.has('Cane of Somaria', player)) # or state.can_use_bombs(player) or state.can_shoot_arrows(player) or state.has_beam_sword(player) or state.has('Red Boomrang', player) or state.has('Ice Rod', player) or state.has('Fire Rod', player)
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set_rule(world.get_entrance('PoD Dark Pegs Landing to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player)) # or state.can_use_bombs(player) or state.has('Blue boomerang', player) or state.has('Red boomerang', player)
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