Experimental flag issue

Turned off unprepared experimental feature that snuck in
This commit is contained in:
aerinon
2020-03-11 14:02:16 -06:00
parent c67cd478a1
commit ceeb23669a
2 changed files with 4 additions and 4 deletions

View File

@@ -50,9 +50,9 @@ def link_doors(world, player):
connect_one_way(world, ent, ext, player)
vanilla_key_logic(world, player)
elif world.doorShuffle[player] == 'basic':
if not world.experimental[player]:
for entrance, ext in open_edges:
connect_two_way(world, entrance, ext, player)
# if not world.experimental[player]:
for entrance, ext in open_edges:
connect_two_way(world, entrance, ext, player)
within_dungeon(world, player)
elif world.doorShuffle[player] == 'crossed':
for entrance, ext in open_edges: