Experimental flag issue
Turned off unprepared experimental feature that snuck in
This commit is contained in:
2
CLI.py
2
CLI.py
@@ -357,7 +357,7 @@ def get_settings():
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"bigkeyshuffle": False,
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"bigkeyshuffle": False,
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"keysanity": False,
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"keysanity": False,
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"door_shuffle": "basic",
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"door_shuffle": "basic",
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"experimental": 0,
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"experimental": False,
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"dungeon_counters": "default",
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"dungeon_counters": "default",
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"multi": 1,
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"multi": 1,
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@@ -50,9 +50,9 @@ def link_doors(world, player):
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connect_one_way(world, ent, ext, player)
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connect_one_way(world, ent, ext, player)
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vanilla_key_logic(world, player)
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vanilla_key_logic(world, player)
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elif world.doorShuffle[player] == 'basic':
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elif world.doorShuffle[player] == 'basic':
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if not world.experimental[player]:
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# if not world.experimental[player]:
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for entrance, ext in open_edges:
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for entrance, ext in open_edges:
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connect_two_way(world, entrance, ext, player)
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connect_two_way(world, entrance, ext, player)
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within_dungeon(world, player)
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within_dungeon(world, player)
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elif world.doorShuffle[player] == 'crossed':
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elif world.doorShuffle[player] == 'crossed':
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for entrance, ext in open_edges:
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for entrance, ext in open_edges:
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