Merge branch 'OverworldShuffleDev' into OverworldShuffle
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@@ -1,5 +1,8 @@
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# Changelog
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## 0.6.0.1
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- Emergency fix for generation errors
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## 0.6.0.0
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- New Follower Shuffle option (See Readme)
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- HMG fixes for key pickup behavior
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@@ -8,7 +8,7 @@ from OWEdges import OWTileRegions, OWEdgeGroups, OWEdgeGroupsTerrain, OWExitType
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from OverworldGlitchRules import create_owg_connections
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from Utils import bidict
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version_number = '0.6.0.0'
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version_number = '0.6.0.1'
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# branch indicator is intentionally different across branches
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version_branch = ''
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@@ -456,7 +456,8 @@ def create_dungeon_regions(world, player):
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create_dungeon_region(player, 'Sewers Yet More Rats', 'Hyrule Castle', None, ['Sewers Pull Switch Down Stairs', 'Sewers Yet More Rats S']),
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create_dungeon_region(player, 'Sewers Pull Switch', 'Hyrule Castle', None, ['Sewers Pull Switch N', 'Sewers Pull Switch S']),
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create_dungeon_region(player, 'Sanctuary', 'Hyrule Castle',
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['Sanctuary'] if not std_flag else ['Sanctuary', 'Zelda Drop Off'],
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#['Sanctuary'] if not std_flag else
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['Sanctuary', 'Zelda Drop Off'],
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['Sanctuary S', 'Sanctuary N', 'Sanctuary Mirror Route']),
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# Eastern Palace
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