Fixed issue with outputting spoiler log

This commit is contained in:
codemann8
2021-04-22 14:28:02 -05:00
parent c9aa65c33c
commit d242da01bd

View File

@@ -2162,51 +2162,52 @@ class Spoiler(object):
def to_file(self, filename):
self.parse_data()
with open(filename, 'w') as outfile:
line_width = 35
outfile.write('ALttP Entrance Randomizer - Seed: %s\n\n' % (self.world.seed))
for k,v in self.metadata["versions"].items():
outfile.write((k + ' Version:').ljust(line_width) + '%s\n' % v)
outfile.write('Filling Algorithm: %s\n' % self.world.algorithm)
outfile.write('Players: %d\n' % self.world.players)
outfile.write('Teams: %d\n' % self.world.teams)
outfile.write('Filling Algorithm:'.ljust(line_width) + '%s\n' % self.world.algorithm)
outfile.write('Players:'.ljust(line_width) + '%d\n' % self.world.players)
outfile.write('Teams:'.ljust(line_width) + '%d\n' % self.world.teams)
for player in range(1, self.world.players + 1):
if self.world.players > 1:
outfile.write('\nPlayer %d: %s\n' % (player, self.world.get_player_names(player)))
if len(self.hashes) > 0:
for team in range(self.world.teams):
outfile.write('%s%s\n' % (f"Hash - {self.world.player_names[player][team]} (Team {team+1}): " if self.world.teams > 1 else 'Hash: ', self.hashes[player, team]))
outfile.write(f'Settings Code: {self.metadata["code"][player]}\n')
outfile.write('Logic: %s\n' % self.metadata['logic'][player])
outfile.write('Mode: %s\n' % self.metadata['mode'][player])
outfile.write('Retro: %s\n' % ('Yes' if self.metadata['retro'][player] else 'No'))
outfile.write('Swords: %s\n' % self.metadata['weapons'][player])
outfile.write('Goal: %s\n' % self.metadata['goal'][player])
outfile.write('Settings Code:'.ljust(line_width) + '%s\n' % self.metadata["code"][player])
outfile.write('Logic:'.ljust(line_width) + '%s\n' % self.metadata['logic'][player])
outfile.write('Mode:'.ljust(line_width) + '%s\n' % self.metadata['mode'][player])
outfile.write('Retro:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['retro'][player] else 'No'))
outfile.write('Swords:'.ljust(line_width) + '%s\n' % self.metadata['weapons'][player])
outfile.write('Goal:'.ljust(line_width) + '%s\n' % self.metadata['goal'][player])
if self.metadata['goal'][player] == 'triforcehunt':
outfile.write('Triforce Pieces Required: %s\n' % self.metadata['triforcegoal'][player])
outfile.write('Triforce Pieces Total: %s\n' % self.metadata['triforcepool'][player])
outfile.write('Difficulty: %s\n' % self.metadata['item_pool'][player])
outfile.write('Item Functionality: %s\n' % self.metadata['item_functionality'][player])
outfile.write('Overworld Shuffle: %s\n' % self.metadata['ow_shuffle'][player])
outfile.write('Entrance Shuffle: %s\n' % self.metadata['shuffle'][player])
outfile.write('Door Shuffle: %s\n' % self.metadata['door_shuffle'][player])
outfile.write('Intensity: %s\n' % self.metadata['intensity'][player])
outfile.write('Triforce Pieces Required:'.ljust(line_width) + '%s\n' % self.metadata['triforcegoal'][player])
outfile.write('Triforce Pieces Total:'.ljust(line_width) + '%s\n' % self.metadata['triforcepool'][player])
outfile.write('Difficulty:'.ljust(line_width) + '%s\n' % self.metadata['item_pool'][player])
outfile.write('Item Functionality:'.ljust(line_width) + '%s\n' % self.metadata['item_functionality'][player])
outfile.write('Overworld Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['ow_shuffle'][player])
outfile.write('Entrance Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['shuffle'][player])
outfile.write('Door Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['door_shuffle'][player])
outfile.write('Intensity:'.ljust(line_width) + '%s\n' % self.metadata['intensity'][player])
addition = ' (Random)' if self.world.crystals_gt_orig[player] == 'random' else ''
outfile.write('Crystals required for GT: %s\n' % (str(self.metadata['gt_crystals'][player]) + addition))
outfile.write('Crystals required for GT:'.ljust(line_width) + '%s\n' % (str(self.metadata['gt_crystals'][player]) + addition))
addition = ' (Random)' if self.world.crystals_ganon_orig[player] == 'random' else ''
outfile.write('Crystals required for Ganon: %s\n' % (str(self.metadata['ganon_crystals'][player]) + addition))
outfile.write('Pyramid hole pre-opened: %s\n' % ('Yes' if self.metadata['open_pyramid'][player] else 'No'))
outfile.write('Accessibility: %s\n' % self.metadata['accessibility'][player])
outfile.write('Map shuffle: %s\n' % ('Yes' if self.metadata['mapshuffle'][player] else 'No'))
outfile.write('Compass shuffle: %s\n' % ('Yes' if self.metadata['compassshuffle'][player] else 'No'))
outfile.write('Small Key shuffle: %s\n' % ('Yes' if self.metadata['keyshuffle'][player] else 'No'))
outfile.write('Big Key shuffle: %s\n' % ('Yes' if self.metadata['bigkeyshuffle'][player] else 'No'))
outfile.write('Boss shuffle: %s\n' % self.metadata['boss_shuffle'][player])
outfile.write('Enemy shuffle: %s\n' % self.metadata['enemy_shuffle'][player])
outfile.write('Enemy health: %s\n' % self.metadata['enemy_health'][player])
outfile.write('Enemy damage: %s\n' % self.metadata['enemy_damage'][player])
outfile.write('Hints: %s\n' % ('Yes' if self.metadata['hints'][player] else 'No'))
outfile.write('Experimental: %s\n' % ('Yes' if self.metadata['experimental'][player] else 'No'))
outfile.write('Key Drops shuffled: %s\n' % ('Yes' if self.metadata['keydropshuffle'][player] else 'No'))
outfile.write(f"Shopsanity: {'Yes' if self.metadata['shopsanity'][player] else 'No'}\n")
outfile.write('Crystals required for Ganon:'.ljust(line_width) + '%s\n' % (str(self.metadata['ganon_crystals'][player]) + addition))
outfile.write('Pyramid hole pre-opened:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['open_pyramid'][player] else 'No'))
outfile.write('Accessibility:'.ljust(line_width) + '%s\n' % self.metadata['accessibility'][player])
outfile.write('Map shuffle:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['mapshuffle'][player] else 'No'))
outfile.write('Compass shuffle:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['compassshuffle'][player] else 'No'))
outfile.write('Small Key shuffle:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['keyshuffle'][player] else 'No'))
outfile.write('Big Key shuffle:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['bigkeyshuffle'][player] else 'No'))
outfile.write('Boss shuffle:'.ljust(line_width) + '%s\n' % self.metadata['boss_shuffle'][player])
outfile.write('Enemy shuffle:'.ljust(line_width) + '%s\n' % self.metadata['enemy_shuffle'][player])
outfile.write('Enemy health:'.ljust(line_width) + '%s\n' % self.metadata['enemy_health'][player])
outfile.write('Enemy damage:'.ljust(line_width) + '%s\n' % self.metadata['enemy_damage'][player])
outfile.write('Hints:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['hints'][player] else 'No'))
outfile.write('Experimental:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['experimental'][player] else 'No'))
outfile.write('Key Drops shuffled:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['keydropshuffle'][player] else 'No'))
outfile.write('Shopsanity:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['shopsanity'][player] else 'No'))
if self.doors:
outfile.write('\n\nDoors:\n\n')
outfile.write('\n'.join(