Messing around with HC/Sewer ID
Compass code uses original addresses
This commit is contained in:
13
Rom.py
13
Rom.py
@@ -24,7 +24,7 @@ from EntranceShuffle import door_addresses, exit_ids
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'fb2886fc00a7736369ce6ba90b526bc9'
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RANDOMIZERBASEHASH = '16fab813f3cbef58c66a47595a3858ee'
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class JsonRom(object):
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@@ -629,7 +629,7 @@ def patch_rom(world, rom, player, team, enemized):
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dr_flags |= DROptions.Rails
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# fix hc big key problems
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# fix hc big key problems (map and compass too)
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if world.doorShuffle[player] == 'crossed' or world.keydropshuffle[player]:
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rom.write_byte(0x151f1, 2)
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rom.write_byte(0x15270, 2)
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@@ -714,6 +714,8 @@ def patch_rom(world, rom, player, team, enemized):
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# bot: $7A is 1, 7B is 2, etc so 7D=4, 82=9 (zero unknown...)
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return 0x53+num, 0x79+num
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# collection rate address: 238C37
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if world.keydropshuffle[player]:
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rom.write_byte(0x140000, 1)
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mid_top, mid_bot = credits_digit(4)
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@@ -1388,9 +1390,10 @@ def patch_rom(world, rom, player, team, enemized):
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rom.write_byte(0xFED31, 0x2A) # preopen bombable exit
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rom.write_byte(0xFEE41, 0x2A) # preopen bombable exit
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for room in world.rooms:
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if room.player == player and room.modified:
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rom.write_bytes(room.address(), room.rom_data())
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if world.doorShuffle[player] != 'vanilla' or world.keydropshuffle[player]:
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for room in world.rooms:
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if room.player == player and room.modified:
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rom.write_bytes(room.address(), room.rom_data())
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write_strings(rom, world, player, team)
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@@ -11,7 +11,7 @@ LampCheckOverride:
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LDA $7EF3CA : BNE +
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.lightWorld
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LDA $040C : CMP.b #$02 : BNE ++ ; check if we're in HC
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LDA $040C : CMP.b #$04 : !BGE ++ ; check if we're in HC
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LDA LampConeSewers : BRA .done
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++
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LDA LampConeLightWorld : BRA .done
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