feat: money balance arg now applies to prices
fix: capacity upgrades now respect price customization
This commit is contained in:
11
ItemList.py
11
ItemList.py
@@ -722,8 +722,8 @@ def customize_shops(world, player):
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if len(choices) > 0:
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shop, idx, loc, item = random.choice(choices)
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upgrade = ItemFactory('Bomb Upgrade (+5)', player)
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up_price = final_price(loc, upgrade.price, world, player)
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rep_price = final_price(loc, item.price, world, player)
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up_price = final_price(loc.name, upgrade.price, world, player)
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rep_price = final_price(loc.name, item.price, world, player)
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shop.add_inventory(idx, upgrade.name, up_price, 6,
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item.name, rep_price, player=item.player)
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loc.item = upgrade
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@@ -736,8 +736,8 @@ def customize_shops(world, player):
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if len(choices) > 0:
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shop, idx, loc, item = random.choice(choices)
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upgrade = ItemFactory('Arrow Upgrade (+5)', player)
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up_price = final_price(loc, upgrade.price, world, player)
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rep_price = final_price(loc, item.price, world, player)
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up_price = final_price(loc.name, upgrade.price, world, player)
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rep_price = final_price(loc.name, item.price, world, player)
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shop.add_inventory(idx, upgrade.name, up_price, 6,
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item.name, rep_price, player=item.player)
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loc.item = upgrade
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@@ -803,7 +803,8 @@ def balance_prices(world, player):
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slot = shop_to_location_table[loc.parent_region.name].index(loc.name)
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needed_money += loc.parent_region.shop.inventory[slot]['price']
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target = available_money - needed_money
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modifier = world.money_balance[player]/100
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target = available_money - needed_money * modifier
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# remove the first set of shops from consideration (or used them for discounting)
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state, done = CollectionState(world), False
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unchecked_locations = world.get_locations().copy()
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@@ -2,6 +2,8 @@
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* 1.4.8.1
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- Fixed broken doors generation
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- Fixed bomb/arrow upgrade ignoring custom pricing
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- Extended `money_balance` to apply to price balancing for non-custom shops.
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* 1.4.8
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- New option: Mirror Scroll - to add the item to the starting inventory in non-doors modes (Thanks Telethar!)
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- Customizer: Ability to customize shop prices and control money balancing. `money_balance` is a percentage betwen 0 and 100 that attempts to ensure you have that much percentage of money available for purchases. (100 is default, 0 essentially ignores money considerations)
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@@ -42,6 +42,13 @@ Player 1's settings will be determined by rolling the mystery weights and player
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Start inventory is not supported here. It has a separate section.
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#### Extra Settings
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Some settings are intended to only be accessed using the customizer:
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* `aga_randomness` setting this to false, turns off blue balls and ganon warp randomness
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* `money_balance` this is a percent (0-100). For numbers less than 100, both price balancing and money balancing will only attempt to ensure the player has access to only a percentage of the required funds. When 0, this should effectively disable money balancing. Grinding for rupees may be necessary whenever this is less than 100.
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###### Not Yet Implemented
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Rom/Adjust flags like sprite, quickswap are not outputing with the print_custom_yaml settings
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@@ -214,4 +221,19 @@ drops:
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Fish: Big Magic
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```
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Prize packs expect a list of eight items each (anything not specified will be whatever randomization would have normally occurred). The special drops expect a single item. Packs 1 through 7 are supported. Prize pack 0 is not customizable.
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Prize packs expect a list of eight items each (anything not specified will be whatever randomization would have normally occurred). The special drops expect a single item. Packs 1 through 7 are supported. Prize pack 0 is not customizable.
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## prices
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This must be defined by player. You may have the prices of items in shops defined using the following
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```
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prices:
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1:
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Capacity Upgrade - Left: 100
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Capacity Upgrade - Right: 200
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Dark Death Mountain Shop - Left: 100
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Dark Death Mountain Shop - Middle: 150
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Dark Death Mountain Shop - Right: 300
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Dark Lake Hylia Shop - Left: 200
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```
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@@ -106,6 +106,10 @@ bosses:
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Palace of Darkness: Arrghus
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Thieves Town: Blind
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Ganons Tower (top): Vitreous
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prices:
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1:
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Capacity Upgrade - Left: 5
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Capacity Upgrade - Right: 216
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start_inventory:
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1:
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- Pegasus Boots
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