feat: money balance arg now applies to prices
fix: capacity upgrades now respect price customization
This commit is contained in:
11
ItemList.py
11
ItemList.py
@@ -722,8 +722,8 @@ def customize_shops(world, player):
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if len(choices) > 0:
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shop, idx, loc, item = random.choice(choices)
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upgrade = ItemFactory('Bomb Upgrade (+5)', player)
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up_price = final_price(loc, upgrade.price, world, player)
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rep_price = final_price(loc, item.price, world, player)
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up_price = final_price(loc.name, upgrade.price, world, player)
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rep_price = final_price(loc.name, item.price, world, player)
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shop.add_inventory(idx, upgrade.name, up_price, 6,
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item.name, rep_price, player=item.player)
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loc.item = upgrade
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@@ -736,8 +736,8 @@ def customize_shops(world, player):
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if len(choices) > 0:
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shop, idx, loc, item = random.choice(choices)
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upgrade = ItemFactory('Arrow Upgrade (+5)', player)
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up_price = final_price(loc, upgrade.price, world, player)
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rep_price = final_price(loc, item.price, world, player)
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up_price = final_price(loc.name, upgrade.price, world, player)
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rep_price = final_price(loc.name, item.price, world, player)
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shop.add_inventory(idx, upgrade.name, up_price, 6,
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item.name, rep_price, player=item.player)
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loc.item = upgrade
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@@ -803,7 +803,8 @@ def balance_prices(world, player):
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slot = shop_to_location_table[loc.parent_region.name].index(loc.name)
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needed_money += loc.parent_region.shop.inventory[slot]['price']
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target = available_money - needed_money
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modifier = world.money_balance[player]/100
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target = available_money - needed_money * modifier
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# remove the first set of shops from consideration (or used them for discounting)
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state, done = CollectionState(world), False
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unchecked_locations = world.get_locations().copy()
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