chore: bump version

This commit is contained in:
aerinon
2024-01-05 15:29:44 -07:00
parent d2095b4293
commit d612709a76
2 changed files with 3 additions and 2 deletions

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@@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable
from source.enemizer.Enemizer import randomize_enemies from source.enemizer.Enemizer import randomize_enemies
from source.rom.DataTables import init_data_tables from source.rom.DataTables import init_data_tables
version_number = '1.4.0.1' version_number = '1.4.1.0'
version_branch = '-v' version_branch = '-v'
__version__ = f'{version_number}{version_branch}' __version__ = f'{version_number}{version_branch}'

View File

@@ -142,6 +142,7 @@ These are now independent of retro mode and have three options: None, Random, an
# Bug Fixes and Notes # Bug Fixes and Notes
* 1.4.1.0v * 1.4.1.0v
* World Model Refactor: The overworld has been split up by screen, brings OR and DR a bit closer together in the model sense. A few OWG clips have been rewritten to fit into this new logic better.
* Logic: New logic for some bosses on ice * Logic: New logic for some bosses on ice
* Helmasaur on Ice: Bombs for mask, sword or arrows for 2nd phase * Helmasaur on Ice: Bombs for mask, sword or arrows for 2nd phase
* Blind on Ice: Beam sword, Somaria, or Byrna plus magic extension for damage. Red shield or Byrna for protection. * Blind on Ice: Beam sword, Somaria, or Byrna plus magic extension for damage. Red shield or Byrna for protection.
@@ -156,7 +157,7 @@ These are now independent of retro mode and have three options: None, Random, an
* Hammer or Master sword with 3 magic extensions (Rod spam for elemental heads, non-ideal weapon for last phase) * Hammer or Master sword with 3 magic extensions (Rod spam for elemental heads, non-ideal weapon for last phase)
* Trinexx on Ice forbidden in doors seeds until we can model some health requirements. Low health Trinexx still isn't realistically feasible (bascially playing OHKO) * Trinexx on Ice forbidden in doors seeds until we can model some health requirements. Low health Trinexx still isn't realistically feasible (bascially playing OHKO)
* Logic: Added silver arrows as Arrghus damage option when item functionality is not set to hard or expert * Logic: Added silver arrows as Arrghus damage option when item functionality is not set to hard or expert
* Logic: Byrna not in logic for laser bridge when item functionality is set to hard or expert * Logic: Byrna not in logic for laser bridge when item functionality is set to hard or expert
* Enemizer Damage Rework: * Enemizer Damage Rework:
* Shuffled: Actually shuffles the damage groups in the table instead of picking random numbers and reducing for mails from there. Enemies will still be assigned to a damage group randomly. * Shuffled: Actually shuffles the damage groups in the table instead of picking random numbers and reducing for mails from there. Enemies will still be assigned to a damage group randomly.
* There will always be at least one group which does no damage. The thief will always be in that group. Ganon always has his own group. * There will always be at least one group which does no damage. The thief will always be in that group. Ganon always has his own group.