fix (hmg): remove the two placed swamp palace keys from the pool
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@@ -291,6 +291,8 @@ def generate_itempool(world, player):
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# In HMG force swamp smalls in pots to allow getting out of swamp palace
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placed_items['Swamp Palace - Trench 1 Pot Key'] = 'Small Key (Swamp Palace)'
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placed_items['Swamp Palace - Pot Row Pot Key'] = 'Small Key (Swamp Palace)'
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pool.remove('Small Key (Swamp Palace)')
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pool.remove('Small Key (Swamp Palace)')
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start_inventory = list(world.precollected_items)
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for item in precollected_items:
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2
Main.py
2
Main.py
@@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable
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from source.enemizer.Enemizer import randomize_enemies
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from source.rom.DataTables import init_data_tables
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version_number = '1.4.1.4'
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version_number = '1.4.1.5'
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version_branch = '-u'
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__version__ = f'{version_number}{version_branch}'
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@@ -141,6 +141,9 @@ These are now independent of retro mode and have three options: None, Random, an
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# Bug Fixes and Notes
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* 1.4.1.5u
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* Major Fix: Problem with Ganon's Room sprites
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* HMG: Remove extra Swamp Smalls in the pool due to pottery settings
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* 1.4.1.4u
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* Logic: Fixed logic bugs surrounding dynammic doors missing logic from big keys and other door types
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* Inverted: Castle warp should not appear after defeating Aga 1
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