fix (hmg): remove the two placed swamp palace keys from the pool

This commit is contained in:
aerinon
2024-01-31 11:31:59 -07:00
parent 4281457139
commit d70c9c87f5
3 changed files with 6 additions and 1 deletions

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@@ -291,6 +291,8 @@ def generate_itempool(world, player):
# In HMG force swamp smalls in pots to allow getting out of swamp palace
placed_items['Swamp Palace - Trench 1 Pot Key'] = 'Small Key (Swamp Palace)'
placed_items['Swamp Palace - Pot Row Pot Key'] = 'Small Key (Swamp Palace)'
pool.remove('Small Key (Swamp Palace)')
pool.remove('Small Key (Swamp Palace)')
start_inventory = list(world.precollected_items)
for item in precollected_items:

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@@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable
from source.enemizer.Enemizer import randomize_enemies
from source.rom.DataTables import init_data_tables
version_number = '1.4.1.4'
version_number = '1.4.1.5'
version_branch = '-u'
__version__ = f'{version_number}{version_branch}'

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@@ -141,6 +141,9 @@ These are now independent of retro mode and have three options: None, Random, an
# Bug Fixes and Notes
* 1.4.1.5u
* Major Fix: Problem with Ganon's Room sprites
* HMG: Remove extra Swamp Smalls in the pool due to pottery settings
* 1.4.1.4u
* Logic: Fixed logic bugs surrounding dynammic doors missing logic from big keys and other door types
* Inverted: Castle warp should not appear after defeating Aga 1